From Sega Retro
|System(s): Sega Mega Drive|
|Publisher: Wolf Team (Japan), Renovation Products (US)|
|Developer: Wolf Team|
|Original system(s): X68000|
|Number of players: 1|
The game is set in a futuristic Africa in 2016. A war has erupted over mining rights for rare metals and has quickly escalated due to the development of an advanced new type of tank called Maneuver Cepters. A mysterious Maneuver Cepter of unknown origin called "Granada" has been destroying heavy mobile weapons from both the north and south factions.
Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds the Granada and uses it in an attempt to stop the conflict once and for all.
The game is a multi-directional shooter that plays similarly to the overhead missions of Thunder Force II. The player is situated on a large field full of enemies, obstacles, and mission targets that may be freely moved upon (unlike most conventional shoot-'em-ups). The goal of each stage is to destroy all of the targets, which vary for each stage, and then a boss before the timer runs out. The player is given a radar in the bottom-right corner of the screen, which displays targets as solid red dots, the boss as a flashing red dot, and the Granada as a flashing white dot.
The player moves the Granada around with the D-pad. It fires its normal weapon with , which has rapid-fire. It can also fire missiles with . Missiles are slower-firing and therefore require more precision to use effectively, but they are more powerful, allowing them to destroy larger targets in fewer hits, and can penetrate through multiple targets, making them useful for clearing out masses of smaller enemies. Shooting a missile knocks the tank backwards a bit. Weapons are fired in the direction that the tank is facing and have unlimited supply. The tank normally rotates in the direction that it is moving, but the player can lock its orientation by holding , which allows for strafing maneuvers. The tank can be rotated in 16 different directions.
The Granada has a shield that can sustain multiple hits from enemies, indicated by a bar at the top of the screen. The tank explodes if it sustains too much enemy damage, costing the player a life. The player also loses a life if time runs out or if the Granada falls off the stage. If all lives are lost, the game is over. Otherwise, the Granada is respawned where it was destroyed. The game has four selectable difficulty levels (Easy, Normal, Hard, and Mania). The Granada has fewer maximum shield points at higher difficulty levels.
Support units supplement the Granada with additional capabilities. They last for the rest of the stage or until the Granada is destroyed.
- Original: T.Toyota
- Game Design: T.Toyota
- Program: T.Toyota
- Graphics: M.Sato, M.Matsushima, K.Nagata
- Music: M.Uno, M.Sakuraba
- Ad Design: F.Ishii
- Business Works: J.Asanuma, M.Uno, K.Goshima, K.Iijima, H.Kayano
- Thanks: H.Izumino, K.Ueno, Y.Ushijima, H.Ogasawara, Y.Ohnishi, T.Ogura, A.Kabaya, K.Goto, Y.Kohama, F.Shimoyama, M.Sugiyama, K.Suzuki, H.Suzuki, S.Sekizuka, T.Sou, T.Takeda, K.Tajima, Y.Tani, C.Tokuhiro, A.Nakamura, T.Hagiwara, T.Hamada, A.Higurashi, F.Fukaya, T.Hori, S.Miyoshi, T.Yamada, T.Yamamoto, S.Rokumoto, O.Watanabe
- U.S. Staff: S.Yazel, H.Hiraga, R.Lee, D.Izat
- Special Thanks to: K.Fukushima
- Producer: M.Akishino
- Presented by Wolf Team
- Main article: Granada/Magazine articles.
|Sega Retro Average|
ROM dump status
- File:Granada MD JP Box.jpg
- https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 86
- Sega Force, "January 1992" (UK; 1991-12-12), page 10
- File:Granada MD credits.pdf
- Beep! MegaDrive, "December 1990" (JP; 1990-11-08), page 4
- 1700 igr dlya Sega, "" (RU; 2003-03-10), page 91
- Beep! MegaDrive, "December 1990" (JP; 1990-11-08), page 27
- Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 30
- The Complete Guide to Sega, "" (UK; 1991-05-xx), page 47
- Consoles +, "Février 1992" (FR; 1992-0x-xx), page 38
- Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- Cool Gamer, "9" (RU; 2002-10-13), page 96
- Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 22
- Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 53
- Famitsu, "" (JP; 1990-1x-xx), page 1
- The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 62
- Game Zone, "February 1992" (UK; 1992-01-24), page 37
- Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 110
- Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- Mega Drive Fan, "February 1991" (JP; 1991-01-08), page 83
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 26
- Mean Machines, "January 1992" (UK; 1991-12-27), page 106
- Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- Sega Power, "October 1991" (UK; 1991-09-05), page 53
- Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 41
- Sega Pro, "May 1992" (UK; 1992-04-16), page 62
- Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 82
- User, "Mártios 1992" (GR; 1992-0x-xx), page 83