Originally appeared in: Marvel Super Heroes
|
Blackheart
|
Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell.
Move list (Special moves)
Name
|
Command
|
Description
|
Dark Thunder
|
P
|
Blackheart fires a burst of lightning. When used with LP , Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with HP , Blackheart fires the blast at a diagonal upward angle.
|
Inferno
|
P
|
Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with LP , Blackheart throws the spheres in front of him. When used with HP , Blackheart throws the spheres across the screen.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Air Dash
|
or in midair
|
Blackheart dashes backward or forward in midair.
|
Long Dash
|
after dashing with or after dashing with
|
Blackheart can continue moving an extra distance after dashing.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Armageddon
|
+ both P simultaneously
|
Blackheart summons a meteor shower.
|
Heart of Darkness
|
+ both K simultaneously
|
Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.
|
Judgment Day
|
+ both P simultaneously
|
Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Ground Type |
Dark Thunder ( LP ) |
Dark Thunder ( LP ) |
Judgment Day
|
β |
Anti-air Type |
Inferno ( HP ) |
Inferno ( HP ) |
Heart of Darkness
|
γ |
Launcher Type |
Standing MP |
Standing MP |
Armageddon
|
|
Originally appeared in: Marvel vs. Capcom 2
|
Cable
|
Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy.
Move list (Special moves)
Name
|
Command
|
Description
|
Gun Fire
|
HP
|
Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.
|
Viper Beam
|
P
|
Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing P repeatedly does additional hits, and the beam can be directed slightly with and after firing.
|
Crackdown
|
K
|
Cable dashes forward, then punches downward with an energy-infused fist.
|
Psi-Charge
|
P (close)
|
Cable grabs his opponent and electrifies them before tossing them aside.
|
Electrap
|
K
|
Cable throws an electric grenade. The grenade explodes when K is released or when it hits something. This move can be performed in midair.
|
Psimitar
|
P
|
Cable rises upward while thrusting an electrified harpoon.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Turning Kick
|
+ HK
|
Cable hops forward with a shin kick.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Hyper Viper Beam
|
+ both P simultaneously
|
Cable attacks with an empowered version of his Viper Beam ability. Pressing P repeatedly does additional hits, and the beam can be directed slightly with and after firing.
|
Time Flip
|
+ both K simultaneously
|
A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Viper Beam ( LP ) |
Viper Beam ( LP ) |
Hyper Viper Beam
|
β |
Anti-air Type |
Psimitar ( HP ) |
Psimitar ( HP ) |
Hyper Viper Beam
|
γ |
Variety Type |
Electrap ( LP ) |
Crackdown ( LP ) |
Hyper Viper Beam
|
|
Originally appeared in: Marvel Super Heroes
|
Captain America
|
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
Move list (Special moves)
Name
|
Command
|
Description
|
Shield Slash
|
P
|
Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with LP and at an upward angle with HP . It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
|
Stars and Stripes
|
P
|
Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.
|
Charging Star
|
K
|
Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
|
Cartwheel
|
P
|
Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Double Jump
|
in midair
|
Captain America can jump a second time in midair.
|
Aerial Kick
|
+ HK in midair
|
Captain America kicks in front of him.
|
Heel Kick
|
+ HK in midair
|
Captain America kicks downward.
|
Double Kick
|
LK after hitting with LK
|
Captain America follows up a high kick with a lower kick.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Final Justice
|
+ both P simultaneously
|
Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
|
Hyper Stars and Stripes
|
+ both P simultaneously
|
Captain America attacks repeatedly with his Stars and Stripes ability.
|
Hyper Charging Star
|
+ both K simultaneously
|
Captain America attacks with an empowered version of his Charging Star ability.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Shield Slash ( LP ) |
Shield Slash ( LP ) |
Hyper Charging Star
|
β |
Anti-air Type |
Stars and Stripes ( HP ) |
Stars and Stripes ( HP ) |
Hyper Stars and Stripes
|
γ |
Dash Type |
Charging Star ( HK ) |
Charging Star ( HK ) |
Hyper Charging Star
|
|
Originally appeared in: X-Men: Children of the Atom
|
Colossus
|
Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability.
Move list (Special moves)
Name
|
Command
|
Description
|
Giant Swing
|
P
|
Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.
|
Shoulder Charge
|
K
|
Colossus charges with his shoulder. He charges across the ground with LK and into the air with HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Side Body Press
|
+ HP in midair
|
Colossus stretches his body straight, then swings his fists down to his waist.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Super Dive
|
+ both P simultaneously
|
Colossus rises high into the air and dives back down head first. He can dive down earlier with +P or +K.
|
Super Armor
|
+ both P simultaneously
|
Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Dash Type |
Shoulder Charge ( LP ) |
Shoulder Charge ( LP ) |
Super Dive
|
β |
Anti-air Type |
Shoulder Charge ( HP ) |
Shoulder Charge ( HP ) |
Super Dive
|
γ |
Launcher Type |
Standing HK |
Standing HK |
Super Dive
|
|
Originally appeared in: X-Men: Children of the Atom
|
Cyclops
|
Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants.
Move list (Special moves)
Name
|
Command
|
Description
|
Optic Bullet
|
HP
|
Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.
|
Optic Blast
|
P
|
Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with LP , he fires the blast straight ahead while crouching. When used with HP , he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.
|
Optic Sweep
|
P
|
Cyclops shoots a laser blast at the ground, sweeping his opponent.
|
Gene Splice
|
P
|
Cyclops performs a rising uppercut. Pressing P repeatedly does additional hits.
|
Cyclone Kick
|
K
|
Cyclops leaps forward, doing a spinning kick followed by a low kick.
|
Rapid Punch
|
Hold for 2 seconds, then +P
|
Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing P or K rapidly.
|
Neck Breaker Drop
|
Hold for 2 seconds, then +K
|
Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Double Jump
|
in midair
|
Cyclops jumps again in midair. It works after a jump and also when falling or spinning.
|
Spin Kick
|
HK HK
|
Cyclops kicks and follows up with a jumping spin kick.
|
Leg Throw
|
+ HK (close)
|
Cyclops grabs and throws his opponent with his legs.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Mega Optic Blast
|
+ both P simultaneously
|
Cyclops shoots a tall optic blast that covers a large area and hits multiple times.
|
Super Optic Blast
|
+ both P simultaneously
|
Cyclops fires a wide optic blast that can be directed with or . This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Optic Blast ( LP ) |
Optic Blast ( LP ) |
Mega Optic Blast
|
β |
Anti-air Type |
Gene Splice ( HP ) |
Gene Splice ( HP ) |
Mega Optic Blast
|
γ |
Expansion Type |
Cyclone Kick ( HK ) |
Cyclone Kick ( HK ) |
Mega Optic Blast
|
|
Originally appeared in: Marvel Super Heroes
|
Doctor Doom
|
Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic.
Move list (Special moves)
Name
|
Command
|
Description
|
Laser Gun
|
HP in midair
|
Dr. Doom shoots his laser gun across the screen.
|
Plasma Beam
|
P
|
Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.
|
Photon Shot
|
P
|
Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.
|
Molecular Shield
|
K
|
Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.
|
Flight
|
+ both K simultaneously
|
Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
Any direction + both P simultaneously
|
Dr. Doom moves in any direction using his jetpack.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Electric Cage
|
+ both P simultaneously
|
Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.
|
Sphere Flame
|
+ both K simultaneously
|
Dr. Doom shoots a large fireball directly upward, which carries his opponent into the air and hits multiple times if it connects.
|
Photon Array
|
+ both P simultaneously
|
Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Variety Type |
Photon Shot ( HP ) |
Photon Shot ( HP ) |
Photon Array
|
β |
Anti-air Type |
Molecular Shield ( HK ) |
Molecular Shield ( HK ) |
Sphere Flame
|
γ |
Projectile Type |
Plasma Beam ( HP ) |
Plasma Beam ( HP ) |
Electric Cage
|
|
Originally appeared in: X-Men vs. Street Fighter
|
Gambit
|
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue.
Move list (Special moves)
Name
|
Command
|
Description
|
Kinetic Card
|
P
|
Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.
|
Trick Card
|
P
|
Gambit throws a hand of kinetically charged playing cards diagonally above him.
|
Cajun Slash
|
P
|
Gambit advances forward while swiping his staff with each step.
|
Cajun Escape
|
Hold for 2 seconds, then , , or +P
|
Gambit leaps to the edge of the screen. He can jump from one side to the other with and or dive with a downward slash with P.
|
Cajun Strike
|
Hold for 2 seconds, then , , or +K
|
Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with and .
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Royal Flush
|
+ both P simultaneously
|
Gambit throws two hands of kinetically charged playing cards, hitting multiple times.
|
Cajun Explosion Forward
|
+ both K simultaneously
|
Gambit jumps onto the opponent's side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.
|
Cajun Explosion Backward
|
+ both K simultaneously
|
Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Kinetic Card ( HP ) |
Kinetic Card ( HP ) |
Royal Flush
|
β |
Expansion Type |
Cajun Slash ( LP ) |
Cajun Slash ( LP ) |
Royal Flush
|
γ |
Launcher Type |
Crouching HP |
Crouching HP |
Royal Flush
|
|
Originally appeared in: Marvel Super Heroes
|
Hulk
|
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
Move list (Special moves)
Name
|
Command
|
Description
|
Gamma Charge
|
Hold for 2 seconds, then +K
|
Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
|
Flying Gamma Charge
|
Hold for 2 seconds, then +K
|
Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
|
Gamma Slam
|
P
|
Hulk slams the ground, causing a shockwave of earth to move across the screen.
|
Gamma Tornado
|
P (close)
|
Hulk grabs his opponent and swings them around in circles before tossing them.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Gamma Wave
|
+ both P simultaneously
|
Hulk performs a more powerful version of his Gamma Slam ability.
|
Gamma Quake
|
+ both K simultaneously
|
Hulk calls down a hail of large rocks that fall everywhere.
|
Gamma Crush
|
+ both P simultaneously
|
Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with (left side of the screen), (middle of the screen), or (right side of the screen) after Hulk launches.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Ground Type |
Gamma Slam ( LP ) |
Gamma Slam ( LP ) |
Gamma Wave
|
β |
Dash Type |
Gamma Charge ( LK ) |
Gamma Charge ( LK ) |
Gamma Crush
|
γ |
Anti-air Type |
Flying Gamma Charge ( LK ) |
Flying Gamma Charge ( LK ) |
Gamma Quake
|
|
Originally appeared in: X-Men: Children of the Atom
|
Iceman
|
Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
Move list (Special moves)
Name
|
Command
|
Description
|
Ice Beam
|
P
|
Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with LP and diagonally upward with HP . He can also perform the move in midair, which is fired in the same straight ahead with LP and diagonally downward with HP .
|
Ice Avalanche
|
K
|
Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.
|
Ice Fist
|
P
|
Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Freeze Grab
|
+ HP (close)
|
Iceman freezes his opponent for a duration.
|
Ice Boulder
|
+ HP in midair
|
Iceman throws an ice boulder down.
|
Slash Kick
|
+ HK in midair
|
Iceman kicks with a long ice blade.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Arctic Attack
|
+ both P simultaneously
|
Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Ice Beam ( LP ) |
Ice Beam ( LP ) |
Arctic Attack
|
β |
Variety Type |
Ice Avalanche ( LK ) |
Ice Avalanche ( LK ) |
Arctic Attack
|
γ |
Balance Type |
Ice Beam ( LP ) |
Ice Avalanche ( LK ) |
Arctic Attack
|
|
Originally appeared in: Marvel Super Heroes
|
Iron Man
|
Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
Move list (Special moves)
Name
|
Command
|
Description
|
Uni-Beam
|
P
|
Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.
|
Repulsor Blast
|
P
|
Iron Man shoots laser blasts in each of the intermediate directions.
|
Smart Bomb
|
HP + LK
|
Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding or farther away by holding . This move can be performed in midair.
|
Flight
|
+ both K simultaneously
|
Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
Any direction + both P simultaneously
|
Iron Man moves in any direction using his foot-mounted propulsion.
|
Knee Dive
|
+ HK in midair
|
Iron Man dives downward diagonally with his knees.
|
Upward Kick
|
+ HK in midair
|
Iron Man kicks straight up.
|
Focus Laser
|
+ HP or + HP
|
Iron Man can direct his jumping laser attack at an upward or downward angle.
|
Missile Launch
|
+ HP
|
Iron Man shoots a missile across the screen while crouched.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Proton Cannon
|
+ both P simultaneously
|
Iron Man pulls out a large cannon and fires a giant blast across the screen.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Uni-Beam ( LP ) |
Uni-Beam ( LP ) |
Proton Cannon
|
β |
Anti-air Type |
Repulsor Blast ( HP ) |
Repulsor Blast ( HP ) |
Proton Cannon
|
γ |
Launcher Type |
Standing HP |
Standing HP |
Proton Cannon
|
|
Originally appeared in: X-Men: Children of the Atom
|
Juggernaut
|
Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants.
Move list (Special moves)
Name
|
Command
|
Description
|
Earthquake
|
P
|
Juggernaut hits the ground, which sends a wave forward.
|
Juggernaut Punch
|
P
|
Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.
|
Juggernaut Body Press
|
K
|
Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.
|
Cyttorak Power-Up
|
+ both P simultaneously
|
Juggernaut glows orange, increasing the damage of his next attack.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hammer Fist
|
+ HP
|
Juggernaut punches in front of him with both fists.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Headcrush
|
+ both P simultaneously
|
Juggernaut charges at his opponent head first.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Ground Type |
Earthquake ( LP ) |
Earthquake ( LP ) |
Headcrush
|
β |
Dash Type |
Juggernaut Punch ( HP ) |
Juggernaut Punch ( HP ) |
Headcrush
|
γ |
Variety Type |
Juggernaut Body Press ( HK ) |
Juggernaut Body Press ( HK ) |
Headcrush
|
|
Originally appeared in: X-Men: Children of the Atom
|
Magneto
|
Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant."
Move list (Special moves)
Name
|
Command
|
Description
|
Electromagnetic Disruptor
|
P
|
Magneto fires an energy beam across the screen. This move can be performed in midair.
|
Hyper Gravitation
|
K
|
Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.
|
Magnetic Force Field
|
K
|
Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, he punches the ground and knocks away the opponent with a shockwave. This only affects direct attacks and not projectiles.
|
Magnetic Blast
|
P in midair
|
Magneto fires energy waves downward at a diagonal angle.
|
Levitation
|
+ both K simultaneously
|
Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
Any direction + both P simultaneously
|
Magneto moves in any direction using his levitation.
|
Angled Kick
|
+ LK
|
Magneto kicks diagonally downward.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Magnetic Shockwave
|
+ both P simultaneously
|
Magneto summons a shockwave of energy pillars that move across the screen.
|
Magnetic Tempest
|
+ both K simultaneously
|
Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Electromagnetic Disruptor ( HP ) |
Electromagnetic Disruptor ( HP ) |
Magnetic Shockwave
|
β |
Capture Type |
Hyper Gravitation ( LK ) |
Hyper Gravitation ( LK ) |
Magnetic Tempest
|
γ |
Launcher Type |
Crouching HP |
Crouching HP |
Magnetic Tempest
|
|
Originally appeared in: Marvel vs. Capcom 2
|
Marrow
|
Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons.
Move list (Special moves)
Name
|
Command
|
Description
|
Bonerang
|
P
|
Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with LP and diagonally downward with HP .
|
Ride and Slash
|
P
|
Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.
|
Towering Spine
|
P
|
Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.
|
Ricochet Slash
|
K
|
Marrow jumps back to her side of the screen, then dives down while holding a bone blade out in front of her.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Marrow can jump off the edges of the screen.
|
Double Jump
|
in midair
|
Marrow can jump a second time in midair.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Stinger Bones
|
+ both P simultaneously
|
Marrow stabs her opponent with several stinger spines from her back. The move can reach the full width of the screen.
|
Bone Burst
|
+ both P simultaneously
|
Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Bonerang ( HP ) |
Bonerang ( HP ) |
Bone Burst
|
β |
Anti-air Type |
Towering Spine ( HP ) |
Towering Spine ( HP ) |
Bone Burst
|
γ |
Expansion Type |
Ricochet Slash ( HK ) |
Ricochet Slash ( HK ) |
Stinger Bones
|
|
Originally appeared in: X-Men: Children of the Atom
|
Omega Red
|
Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims.
Move list (Special moves)
Name
|
Command
|
Description
|
Carbonadium Coil
|
P
|
Omega Red ensnares his opponent with a metal whip. When used with LP , he throws the whip directly in front of him. When used with HP , he throws the whip diagonally upward. When used with LP + HP , he throws the whip directly upward. When the opponent is ensnared, pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent. This move can be performed in midair.
|
Downward Carbonadium Coil
|
K in midair
|
Omega Red ensnares his opponent with a metal whip. When used with LK , he throws the whip directly in front of him. When used with HK , he throws the whip diagonally downward. When used with LK + HK , he throws the whip directly downward. When the opponent is ensnared, pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent.
|
Omega Strike
|
K
|
Omega Strike uses his metal cables to vault himself into the air. When used with LK , he vaults himself forwards. When used with HK , he vaults himself at a diagonal angle. When used with LK + HK , he vaults himself directly upward. He vaults farther if the button is held for longer.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Air Dash
|
in midair
|
Omega Red dashes forward in midair.
|
Coil Strike
|
+ HK , + HK , or + HK
|
Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with , halfway across the screen with , and far with .
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Omega Destroyer
|
+ both P simultaneously
|
Omega Red lashes his coils out from himself in all directions.
|
Carbonadium Smash
|
+ both P simultaneously in midair
|
Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Throw Type |
Carbonadium Coil ( HP ) |
Standing HP |
Omega Destroyer
|
β |
Anti-air Type |
Omega Strike ( HK ) |
Omega Strike ( HK ) |
Omega Destroyer
|
γ |
Ground Type |
Crouching HK |
Crouching HP |
Omega Destroyer
|
|
Originally appeared in: X-Men: Children of the Atom
|
Psylocke
|
Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon.
Move list (Special moves)
Name
|
Command
|
Description
|
Psi-Blast
|
P
|
Psylocke shoots a psychic energy beam across the screen. When used with LP , she fires the blast diagonally downward. When used with HP , she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.
|
Psi-Blade Spin
|
K
|
Psylocke spins in the air while generating psychic energy blades. She moves forward with LK and upward with HK . This move can be performed in midair.
|
Ninjutsu
|
P or K
|
Psylocke teleports. When used with LP , she reappears in the top-left. When used with HP , she reappears in the top-right. When used with LK , she reappears in the bottom-left. When used with HK , she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and P or K. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Triple Jump
|
in midair
|
Psylocke can jump a second and third time in midair.
|
Moonsault Kick
|
+ HK in midair
|
Psylocke kicks while spinning backwards in midair.
|
Rolling Kick
|
+ HK
|
Psylocke flips forward and comes down with an axe kick.
|
Retreating Kick
|
+ HK
|
Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing .
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Psi Thrust
|
+ both P simultaneously
|
Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with or when she is about to do the move. She can perform a second Psi Thrust by pressing P at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.
|
Psi Maelstrom
|
+ both K simultaneously
|
Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing P or K repeatedly does additional hits.
|
Kochou Gakure
|
+ both K simultaneously
|
Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Anti-air Type |
Psi-Blade Spin ( HK ) |
Psi-Blade Spin ( HK ) |
Psi Maelstrom
|
β |
Projectile Type |
Psi-Blast ( HP ) |
Psi-Blast ( HP ) |
Kochou Gakure
|
γ |
Balance Type |
Psi-Blast ( HP ) |
Psi-Blade Spin ( HK ) |
Psi Thrust
|
|
Originally appeared in: X-Men vs. Street Fighter
|
Rogue
|
Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in X-Men vs. Street Fighter to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups.
Move list (Special moves)
Name
|
Command
|
Description
|
Repeating Punch
|
P
|
Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.
|
Rising Repeating Punch
|
P
|
Rogue flies into the air while delivering a series of punches.
|
Power Dive Punch
|
K
|
Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with HK . She can dive sooner with K while ascending.
|
Power Drain
|
K
|
Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character (and sometimes the state of the character). This move can be performed in midair.
Power-up |
Description |
Characters
|
Defense Up |
Increases Rogue's defense. |
Captain America (without shield), Colossus, Doctor Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine, Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief
|
Speed Up |
Increases Rogue's movement and attack speed. |
Gambit, Marrow, Psylocke, Silver Samurai (with Thunder Sword), Spider-Man, Storm, Wolverine, Cammy, Chun-Li, Felicia, Hayato, Morrigan, SonSon, Strider Hiryuu
|
Power Up |
Increases Rogue's attack strength. |
Blackheart, Cable, Captain America, Cyclops, Sabretooth, Shuma-Gorath (in Chaos Dimension), Silver Samurai (with Fire Sword), Spiral (with Power Dance), Thanos, Venom, Akuma, Amingo, Captain Commando, Charlie, Ken, M. Bison, Mega Man, Ryu
|
Life Up |
Improves Rogue's assist healing ability. |
Shuma-Gorath, Spiral (with Metamorphosis), Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot
|
Super Armor |
Gives Rogue Super Armor, which lets her walk through damage. |
Hulk, Jin (with Saotome Shine), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)
|
Hyper Armor |
Gives Rogue Hyper Armor, which lets her walk through damage and renders her immune to stun. |
Colossus (with Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword, performed three times), Zangief (with Iron Body)
|
|
Move list (Command normals)
Name
|
Command
|
Description
|
Air Dash
|
in midair
|
Rogue dashes forward in midair.
|
Dive Kick
|
+ HK in midair
|
Rogue drops with a diving kick.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Goodnight Sugar
|
+ both P simultaneously
|
Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Anti-air Type |
Rising Repeating Punch ( HP ) |
Rising Repeating Punch ( HP ) |
Hyper Repeating Punch
|
β |
Dash Type |
Repeating Punch ( HP ) |
Repeating Punch ( HP ) |
Hyper Repeating Punch
|
γ |
Throw Type |
Power Drain ( HK ) |
Power Drain ( HK ) |
Hyper Repeating Punch
|
|
Originally appeared in: X-Men vs. Street Fighter
|
Sabretooth
|
Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws.
Move list (Special moves)
Name
|
Command
|
Description
|
Berserker Claw
|
P
|
Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.
|
Wild Fang
|
P
|
Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.
|
Armed Birdie
|
K
|
Sabretooth summons Birdie, who appears and fires her rifle.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Sabretooth can jump off the edges of the screen.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Berserker Claw X
|
+ both P simultaneously
|
Sabretooth charges and slashes his opponent multiple times.
|
Weapon X Dash
|
+ both P simultaneously
|
Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.
|
Heavy Armed Birdie
|
+ both K simultaneously
|
Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Expansion Type |
Berserker Claw ( HP ) |
Berserker Claw ( HP ) |
Hyper Berserker Claw
|
β |
Projectile Type |
Armed Birdie ( LP ) |
Armed Birdie ( HP ) |
Heavy Armed Birdie
|
γ |
Launcher Type |
Standing HP |
Standing HP |
Heavy Armed Birdie
|
|
Originally appeared in: X-Men: Children of the Atom
|
Sentinel
|
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
Move list (Special moves)
Name
|
Command
|
Description
|
Rocket Punch
|
P
|
The Sentinel shoots its rocket-propelled arm across the screen. When used with LP , the Sentinel shoots the arm diagonally downward. When used with HP , the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.
|
Sentinel Force
|
K
|
The Sentinel calls forth mini-Sentinels. When used with LK , the mini-Sentinels attack at a downward angle and can be directed with or . When used with HK , the mini-Sentinels fly overhead and drop bombs.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
Any direction + both P simultaneously
|
The Sentinel moves in any direction using his thrusters.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Plasma Storm
|
+ both P simultaneously
|
The Sentinel generates a large plasma ball in front of it. Pressing P repeatedly does more hits.
|
Hyper Sentinel Force
|
+ both K simultaneously
|
The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.
|
Hard Drive
|
+ both P simultaneously in midair
|
The Sentinel flies across the screen, ramming through its opponent if airborne.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Rocket Punch ( LP ) |
Rocket Punch ( LP ) |
Hyper Sentinel Force
|
β |
Launcher Type |
Standing HK |
Standing HK |
Hyper Sentinel Force
|
γ |
Ground Type |
Sentinel Force ( LK ) |
Sentinel Force ( LK ) |
Hyper Sentinel Force
|
|
Originally appeared in: Marvel Super Heroes
|
Shuma-Gorath
|
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
Move list (Special moves)
Name
|
Command
|
Description
|
Mystic Stare
|
Hold for 2 seconds, then +P
|
Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.
|
Mystic Smash
|
Hold for 2 seconds, then +K
|
Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.
|
Devitalization
|
K (close)
|
Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Petrification
|
+ HK in midair
|
Shuma-Gorath turns to stone and falls directly downward.
|
Upward Blast
|
+ HP in midair
|
Shuma-Gorath shoots a blast upward from its eye.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Hyper Mystic Smash
|
+ both K simultaneously
|
Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.
|
Chaos Dimension
|
+ both P simultaneously (at least level 3)
|
Shuma-Gorath glows with power. For a few seconds, its HP and HK become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at least level 3 to perform this move.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Mystic Stare ( HP ) |
Mystic Stare ( HP ) |
Hyper Mystic Smash
|
β |
Expansion Type |
Mystic Smash ( HK ) |
Mystic Smash ( HK ) |
Hyper Mystic Smash
|
γ |
Balance Type |
Mystic Stare ( HP ) |
Mystic Smash ( HK ) |
Hyper Mystic Smash
|
|
Originally appeared in: X-Men: Children of the Atom
|
Silver Samurai
|
Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in X-Men: Children of the Atom to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo.
Move list (Special moves)
Name
|
Command
|
Description
|
Shuriken
|
P
|
Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with or after it is thrown. This move can be performed in midair.
|
Hyakuretsutoh
|
P
|
Silver Samurai furiously slashes his sword in front of him. Pressing P repeatedly does additional hits. He can run forward while performing this move with .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Endless Slashes
|
LP LP LP LP LP
|
Silver Samurai slashes his sword repeatedly in front of him.
|
Low Slash
|
HP HP
|
Silver Samurai performs a sweeping low slash.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Chou Shuriken
|
+ both P simultaneously
|
Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with or after they are thrown.
|
Touki: Kaminari
|
P
|
Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.
|
Touki: Koori
|
LK
|
Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.
|
Touki: Honoo
|
HK
|
Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.
|
Raimei Ken
|
+ both K simultaneously with Thunder Sword
|
Silver Samurai raises his sword in the air, calling down lightning all around him.
|
Hyouga Ken
|
+ both K simultaneously with Ice Sword
|
Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.
|
Homura Ken
|
+ both K simultaneously with Fire Sword
|
Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Ground Type |
Hyakuretsutoh ( HP ) |
Hyakuretsutoh ( HP ) |
Hyper Hyakuretsutoh
|
β |
Projectile Type |
Shuriken ( HP ) |
Shuriken ( HP ) |
Chou Shuriken
|
γ |
Balance Type |
Crouching HP |
Crouching HP |
Raimei Ken
|
|
Originally appeared in: Marvel Super Heroes
|
Spider-Man
|
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
Move list (Special moves)
Name
|
Command
|
Description
|
Web Ball
|
P
|
Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
|
Spider Sting
|
P
|
Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
|
Web Swing
|
K
|
Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
|
Web Throw
|
P
|
Spider-Man shoots a string of webbing. He shoots in front of him with LP and at a diagonal upward angle with HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Spider-Man can jump off the edges of the screen.
|
Spider Swing
|
in midair
|
Spider-Man swings through the air on a webbing rope.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Maximum Spider
|
+ both P simultaneously
|
Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
|
Crawler Assault
|
+ both K simultaneously
|
Spider-Man charges his opponent with a series of attacks.
|
Ultimate Web Throw
|
+ both P simultaneously
|
Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Capture Type |
Web Ball ( HP ) |
Web Ball ( HP ) |
Crawler Assault
|
β |
Expansion Type |
Web Swing ( HK ) |
Web Swing ( HK ) |
Crawler Assault
|
γ |
Anti-air Type |
Spider Sting ( HP ) |
Spider Sting ( HP ) |
Crawler Assault
|
|
Originally appeared in: X-Men: Children of the Atom
|
Spiral
|
Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords.
Move list (Special moves)
Name
|
Command
|
Description
|
Dancing Swords
|
+ both P simultaneously
|
Spiral surrounds herself in six glowing orange swords. She then throws a sword with LP . This move can be performed in midair.
|
Sword Throw
|
P
|
When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with LP or directly upward with HP . This move can be performed in midair.
|
Sword Spread
|
K
|
When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with LK or shooting outward individually with HK . This move can be performed in midair.
|
Six-Hand Grapple
|
P (close)
|
Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with or . This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Scratch Punch
|
+ HP in midair
|
Spiral dives down while holding all six arms in front of her.
|
Quick Drop
|
HK in midair
|
Spiral quickly drops down to the ground.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Strength Dance
|
+ both K simultaneously
|
Spiral makes herself more powerful for a duration.
|
Speed Dance
|
+ both K simultaneously
|
Spiral makes herself faster for a duration.
|
Stampede Sword
|
+ both P simultaneously
|
Spiral throws three waves of six swords across the screen.
|
Metamorphosis
|
+ both P simultaneously (at least level 3)
|
Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at least level 3 to perform this move.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Sword Throw ( LP ) |
Sword Throw ( LP ) |
Stampede Sword
|
β |
Variety Type |
Sword Throw ( HP ) |
Sword Throw ( HP ) |
Stampede Sword
|
γ |
Ground Type |
Standing HP |
Crouching HP |
Hyper Metamorphosis
|
|
Originally appeared in: X-Men: Children of the Atom
|
Storm
|
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
Move list (Special moves)
Name
|
Command
|
Description
|
Typhoon
|
K
|
Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.
|
Double Typhoon
|
K
|
Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.
|
Lighting Ball
|
P in midair
|
Storm throws a lightning ball diagonally downward with LP or straight ahead with HP .
|
Lightning Attack
|
Any direction + HP + LK
|
Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.
|
Levitation
|
+ both K simultaneously
|
Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
Any direction + both P simultaneously
|
Storm moves in any direction using her levitation.
|
Float
|
, , or in midair
|
Storm can slow her descent while in the air.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Lightning Storm
|
+ both P simultaneously
|
Storm shoots bolts of lightning all around her. This move can be performed in midair.
|
Hail Storm
|
+ both P simultaneously
|
Storm flies to the corner of the screen and summons a hail storm to batter her opponent.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Typhoon ( HK ) |
Typhoon ( HK ) |
Lightning Storm
|
β |
Expansion Type |
Lightning Attack () |
Lightning Attack () |
Lightning Storm
|
γ |
Variety Type |
Double Typhoon ( LK ) |
Double Typhoon ( LK ) |
Hail Storm
|
|
Originally appeared in: Marvel Super Heroes
|
Thanos
|
Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul.
Move list (Special moves)
Name
|
Command
|
Description
|
Titan Crush
|
P
|
Thanos dashes forward head first. This move can be performed in midair.
|
Death Sphere
|
K
|
Thanos throws a sphere that entraps and temporarily stuns his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Knee Dive
|
+ HK in midair
|
Thanos dives downward with his knee.
|
Long Run
|
after dashing with
|
Thanos can continue running after dashing.
|
High Kick
|
+ HK
|
Thanos does a high kick.
|
Fist Swing
|
+ HP
|
Thanos swings his clasped fists like a club.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Gauntlet Power
|
+ both P simultaneously
|
Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.
|
Gauntlet Reality
|
+ both P simultaneously
|
Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.
|
Gauntlet Space
|
+ both K simultaneously
|
Thanos uses the Space Gem to create a vortex of flying stone in front of him.
|
Gauntlet Soul
|
+ both K simultaneously
|
Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Capture Type |
Death Sphere ( LP ) |
Death Sphere ( LP ) |
Gauntlet Power
|
β |
Dash Type |
Titan Crush ( HP ) |
Titan Crush ( HP ) |
Gauntlet Reality
|
γ |
Launcher Type |
Fist Swing |
Fist Swing |
Gauntlet Space
|
|
Originally appeared in: Marvel vs. Capcom
|
Venom
|
Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-Man first, Venom absorbed some of Spider-Man's unique abilities.
Move list (Special moves)
Name
|
Command
|
Description
|
Venom Fang
|
P
|
Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.
|
Venom Rush
|
K
|
Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.
|
Web Throw
|
P
|
Venom shoots a string of webbing. He shoots in front of him with LP and at a diagonal upward angle with HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Air Swing
|
in midair
|
Venom swings across the screen.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Venom Web
|
+ both P simultaneously
|
Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
|
Death Bite
|
+ both K simultaneously
|
Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Expansion Type |
Venom Fang ( LP ) |
Venom Fang ( LP ) |
Death Bite
|
β |
Variety Type |
Venom Rush ( LK ) |
Venom Rush ( LK ) |
Death Bite
|
γ |
Launcher Type |
Standing MP |
Standing MP |
Death Bite
|
|
Originally appeared in: Marvel vs. Capcom
|
War Machine
|
War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly.
Move list (Special moves)
Name
|
Command
|
Description
|
Shoulder Cannon
|
P or K
|
War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
|
Repulsor Blast
|
P
|
War Machine shoots laser blasts in each of the intermediate directions.
|
Smart Bomb
|
HP + LK
|
War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding or farther away by holding . This move can be performed in midair.
|
Flight
|
K
|
War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing K again. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
Any direction + both P simultaneously
|
War Machine moves in any direction using his foot-mounted propulsion.
|
Knee Dive
|
+ HK in midair
|
War Machine dives downward diagonally with his knees.
|
Upward Kick
|
+ HK in midair
|
War Machine kicks straight up.
|
Focus Laser
|
+ HP or + HP
|
War Machine can direct his jumping laser attack at an upward or downward angle.
|
Laser Shot
|
+ HP
|
War Machine shoots a laser across the screen while crouched.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Proton Cannon
|
+ both P simultaneously
|
War Machine pulls out a large cannon and fires a giant blast across the screen.
|
War Destroyer
|
+ both K simultaneously
|
War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
|
Assist abilities
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Projectile Type |
Shoulder Cannon ( LP ) |
Shoulder Cannon ( LP ) |
Proton Cannon
|
β |
Anti-air Type |
Repulsor Blast ( LP ) |
Repulsor Blast ( LP ) |
War Destroyer
|
γ |
Variety Type |
Smart Bomb () |
Smart Bomb () |
War Destroyer
|
|
Originally appeared in: X-Men: Children of the Atom
|
Wolverine
|
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's X-Men and Marvel fighting games. He has two versions in this game, selected separately from the character select screen: a version with adamantium claws that plays as he did in Marvel vs. Capcom and a version with bone claws that plays as he did in X-Men vs. Street Fighter.
Move list (Special moves)
Name
|
Command
|
Description
|
Berserker Barrage
|
P
|
Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
|
Berserker Slash (Adamantium claws only)
|
P
|
Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing
|
Tornado Claw
|
P
|
Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
|
Drill Claw
|
Any direction + HP + LK
|
Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Wolverine can jump off the edges of the screen.
|
Head Stomp (Adamantium claws only)
|
+ HK in midair
|
Wolverine holds a straight leg in a head stomp.
|
Dive Kick (Bone claws only)
|
+ HK in midair
|
Wolverine drops diagonally downward with a dive kick.
|
Sliding Claw
|
+ HP
|
Wolverine slides along the ground with his claws first.
|
Move list (Hyper Combos)
Name
|
Command
|
Description
|
Berserker Barrage X
|
+ both P simultaneously
|
Wolverine charges forward with a barrage of slashes.
|
Berserker Charge (Adamantium claws only)
|
+ both P simultaneously
|
Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
|
Weapon X
|
+ both P simultaneously
|
Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
|
Fatal Claw (Adamantium claws only)
|
+ both K simultaneously
|
Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.
|
Assist abilities (Adamantium claws)
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Expansion Type |
Berserker Barrage ( HP ) |
Berserker Barrage ( HP ) |
Berserker Barrage X
|
β |
Anti-air Type |
Tornado Claw ( HP ) |
Tornado Claw ( HP ) |
Fatal Claw
|
γ |
Dash Type |
Drill Claw () |
Drill Claw () |
Fatal Claw
|
Assist abilities (Bone claws)
Type
|
Variable Assist
|
Variable Counter
|
Variable Combination
|
α |
Ground Type |
Standing HP |
Standing HP |
Berserker Barrage X
|
β |
Launcher Type |
Standing HK |
Standing HK |
Berserker Barrage X
|
γ |
Variety Type |
Sliding Claw |
Sliding Claw |
Berserker Barrage X
|
|