Masaharu Ijichi
From Sega Retro
Masaharu Ijichi |
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Employment history:
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Role(s): Artist |
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Masaharu Ijichi (伊地知 正治) is a VFX (visual effects) artist at Sega of Japan. He spent 7 years at Sega AM1/WOW Entertainment making arcades games, from Motor Raid to The House of the Dead III, making his console debut (besides ports) with Blood Will Tell: Tezuka Osamu's Dororo and the 2005 iteration of Altered Beast. After this, he transferred to New Entertainment R&D Dept. and became involved with the Yakuza and Super Monkey Ball franchises[2].
Ijichi uses Houdini and Autodesk Maya[2].
Production history
- Motor Raid (Model 2; 1997) — Designer
- The House of the Dead 2 (NAOMI; 1998) — Designers
- Airline Pilots (NAOMI Multiboard; 1999) — Designers
- The House of the Dead 2 (Dreamcast; 1999) — Designers
- The House of the Dead 2 (Windows PC; 2001) — Designers
- Vampire Night (PlayStation 2; 2001) — Artists
- Blood Will Tell: Tezuka Osamu's Dororo (PlayStation 2; 2004) — Chief Special Effects Artist[3]
- Altered Beast (PlayStation 2; 2005) — Artists
- Yakuza (PlayStation 2; 2005) — Effects Design
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Effects Designer
- Yakuza 2 (PlayStation 2; 2006) — Visual Effects Production
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — エフェクト制作 (as 伊地知 正治)
- Yakuza 3 (PlayStation 3; 2009) — Visual Effects Production
- Super Monkey Ball: Step & Roll (Wii; 2010) — Effects Designer
- Binary Domain (Xbox 360; 2012) — Visual Effect Lead
- Yakuza 5 (PlayStation 3; 2012) — Visual Effects
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — エフェクト制作チーフ (as 伊地知 正治)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — エフェクト制作チーフ (as 伊地知 正治)
- Yakuza 0 (PlayStation 3; 2015) — FX Production Team
- Yakuza Kiwami (PlayStation 3; 2016) — FX Production Team (as Masaharu Ijichu)
- Yakuza Kiwami (PlayStation 4; 2016) — FX Production Team (as Masaharu Ijichu)
- Yakuza Kiwami 2 (PlayStation 4; 2017) — FX Production Team
- Judgment (PlayStation 4; 2018) — FX Production Team
- Super Monkey Ball: Banana Blitz HD (Nintendo Switch; 2019) — VFX Artist
- Yakuza: Like a Dragon (PlayStation 4; 2020) — FX Production Team
- Yakuza: Like a Dragon (Xbox One; 2020) — FX Production Team
- Yakuza: Like a Dragon (Steam; 2020) — FX Production Team
- Lost Judgment (PlayStation 4; 2021) — FX Production Team
- Lost Judgment (PlayStation 5; 2021) — FX Production Team
- Lost Judgment (Xbox One; 2021) — FX Production Team
- Like a Dragon: Ishin! (PlayStation 4; 2023) — FX Production Lead
- Like a Dragon: Ishin! (PlayStation 5; 2023) — FX Production Lead
- Like a Dragon: Ishin! (Xbox One; 2023) — FX Production Lead
- Like a Dragon: Ishin! (Steam; 2023) — FX Production Lead
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Technical Art Team
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Technical Art Team
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Technical Art Team
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Technical Art Team
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Technical Art Team
- Like a Dragon: Infinite Wealth (Steam; 2024) — Technical Art Team
External links
References
- ↑ http://cedil.cesa.or.jp/cedil_sessions/view/1692 (Wayback Machine: 2017-09-20 02:42)
- ↑ 2.0 2.1 File:MasaharuIjichiFacebookAboutDetails.png
- ↑ File:BloodWillTell PS2 US Manual.pdf, page 28
Categories:
- Sega Enterprises, Ltd. employees
- Sega AM1 staff members
- Sega Software R&D Dept. 1 staff members
- WOW Entertainment employees
- Sega WOW employees
- Sega Corporation (2000-2015) employees
- New Entertainment R&D Dept. staff members
- Sega CS1 (2008-current) staff members
- Sega Games employees
- Sega Games CS Studio 1 staff members
- Sega Corporation (2020) employees
- Artists
- All people
- Stubs