Radical Rex
From Sega Retro
Radical Rex | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Activision (US) Sony Electronic Publishing (EU) | ||||||||||||||||||||||||||||||
Developer: Beam Software | ||||||||||||||||||||||||||||||
Original system(s): SNES | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Radical Rex is a platform game developed by Beam Software and published by Activision for the Sega Mega Drive and Sega Mega-CD. The Mega Drive version was only released in North America and Europe, while the Mega-CD version was only released in North America. The two versions are identical except the Mega-CD version has a CD audio soundtrack.
Contents
Story
The sinister Skriitch, a magical mammal who speaks in rhymes, wants to make the dinosaurs extinct so that mammals can rule the world. He has placed a hex on most of the dinosaurs in the land that has placed them under his control. He also kidnaps Rex's girlfriend Rexanne. Rex has evaded the curse and must now defeat Skriitch and save dino-kind.
Gameplay
The game is a platformer. Players play as Rex, a fire-breathing Tyrannosaurus rex. Rex is moved around with and . He jumps with and crouches with . He can climb vines with and . When underwater, he swims by moving the D-Pad in any direction. Rex can use a skateboard in some levels, which moves automatically. He can jump on the skateboard with and ditch the skateboard with . Holding while airborne on the skateboard does a spin trick.
Rex attacks enemies by breathing fire with , which stuns them momentarily. He can then kick them with , which defeats them. Stunned enemies can often be used as platforms to reach higher places. He can increase the potency of his fire breath by an finding item; at higher levels, his fire breath can defeat enemies without needing to kick them. He can use his fire breath when jumping or crouching. Rex can also roar with +, which attacks every enemy on screen simultaneously. Roaring diminishes his roar bar, which is replenished by finding an item. His fire breath and roar bars reset at the start of each stage.
Rex has a life bar that is reduced whenever he takes damage from enemies. It starts each stage at full and can be replenished by finding an item. If he loses his entire life bar, he loses a life. Some stage hazards, such as spikes and lava pits, instantly kill Rex regardless of his remaining life. He can also die if he runs out of air when underwater. If Rex loses all his lives, the game ends, though it can be continued as long as the player has continues remaining. The player can earn extra continues through the bonus stages, which can be entered by collecting 80 eggs in a single stage.
There is a two-player mode where two players can take turns playing. There are three difficulty levels (Easy, Normal, and Hard).
Items
Egg | |
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Collect 80 to play a bonus stage after completing the current stage. The egg count resets at the beginning of each stage. | |
Fire Fossil | |
Increases the strength of Rex's fire breath. | |
Fireball Fossil | |
Changes Rex's fire breath from a stream to a moving projectile. Lasts until Rex gets hit. | |
Roar Fossil | |
Increases Rex's roar bar, allowing him to use his roar more. | |
Heart Fossil | |
Fully replenishes Rex's health bar. | |
Air Bubble Fossil | |
Gives Rex more air when underwater. | |
Invincibility Fossil | |
Grants Rex temporary invulnerability. | |
Pterosaur Ptaxi | |
Calls a pterosaur to transport Rex along a set path. | |
Rex Chance | |
Gives the player an extra life. | |
Tiki Torch | |
Checkpoint where Rex is revived after losing a life. Rex must light the torch with his fire breath to activate the checkpoint. |
Stages
There are five different stage themes, which then repeat in reverse. The first set of stages move from left to right, and the second set of stages move from right to left. After the first four stages, every stage ends with a boss fight.
Jungle Jam 1 | |
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Swamp City 1 | |
Inner Works 1 | |
Dino Graveyard 1 | |
Skriitch's Forest 1 | |
Skriitch's Forest 2 | |
Dino Graveyard 2 | |
Inner Works 2 | |
Swamp City 2 | |
Jungle Jam 2 | |
Bonus stages
Bonus stages are entered by collecting 80 or more eggs in any stage (except the last). Each bonus stage corresponds to a particular stage. The bonus stage is somewhat similar to Pengo. It is an overhead maze where Rex must collect all of the eggs to win an extra continue. Rex instantly loses the stage if he touches one of the roaming dinosaurs.
Rex can be moved with the D-Pad; he faces in the direction he was last moved. The green blocks can be pushed by standing adjacent to them and pushing , , or while facing them. Green blocks travel in a line when pushed and explode when they impact something; if they hit an enemy dinosaur, an egg, or another green block, both are destroyed. If Rex destroys an egg, he can no longer successfully collect all of the eggs for a continue.
Production credits
- Produced for Activision by: Tom Sloper
- Director of Quality Assurance: Jon Doellstedt
- Testing by: Dusty Sorenson, Abe Heward, Kenny Ramirez, Brian Clarke, Mike Schneider
- Director of Documentation: Mike Rivera
- Player's Guide Written by: Veronica Milito
- Package by: TDC Group
- Rad Rex Illustration by: Chris Dellorco
Design and programming © 1994 Beam Software
- Special Thanks to: Alan Gershenfeld, Michael Schwartz, Trish Wright and the Laserbeam Development Team: Fred Milgrom, Adam Lancman, Sue Anderson, Simon Dyer, Rod Richards, Paul Baulch, Peter Litwiniuk, Graeme Webb, Andrew Harvey, Andrew Scott, Damian Borg, Joe Rimmer, Ian Malcom, Natasha Power, Craig Duturbure, Marshall Parker, Cameron Brown, Shane Collier, Steven Scott, Gary Ireland, Rachelle Connor
The Radical Rex character is a trademark and copyright of Laserbeam Entertainment Pty. Ltd.
Published by Activision under license.
Magazine articles
- Main article: Radical Rex/Magazine articles.
Promotional material
also published in:
- (US) #5: "November 1994" (1994-1x-xx)[7]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 17 reviews |
Mega-CD version
Sega Retro Average | |||||||||||||||||||
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65 | |
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Based on 3 reviews |
Technical information
- Main article: Radical Rex/Technical information.
External links
- Sega of America webpage: Mega CD
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/h_QlDYzQdSQ/m/3BF3GiRqAQIJ
- ↑ 2.0 2.1 2.2 Computer & Video Games, "October 1994" (UK; 1994-09-15), page 46
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 42
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
- ↑ 5.0 5.1 GamePro, "March 1995" (US; 1995-xx-xx), page 58
- ↑ File:Radicalrex mcd us manual.pdf, page 20
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 183
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 166
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 100
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 60
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 17
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 14
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 96
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 128
- ↑ Megazin, "Letnik 3, Številka 4, April 1995" (SI; 1995-xx-xx), page 36
- ↑ Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 78
- ↑ Play Time, "11/94" (DE; 1994-10-05), page 106
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 44
- ↑ Sonic the Comic, "October 28th 1994" (UK; 1994-10-15), page 10
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 140
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 100
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 70
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