Sega Swirl
From Sega Retro
Sega Swirl | |||||||||||||||||||||||||||||||||||
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System(s): Windows PC, Sega Dreamcast, Palm OS | |||||||||||||||||||||||||||||||||||
Publisher: Sega of America Dreamcast OnHand Software | |||||||||||||||||||||||||||||||||||
Developer: Sega of America Tremor Entertainment CodeFire | |||||||||||||||||||||||||||||||||||
Licensor: Sega of America | |||||||||||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||
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Sega Swirl is a puzzle game developed by Tremor Entertainment and published by Sega of America.
Contents
History
It was originally released for Windows-based PCs (both as a standalone Windows program as well as a web version running through Macromedia/Adobe Shockwave) but saw the most success as an updated Sega Dreamcast title. It was also brought to Palm OS. Sega Swirl is essentially a glorified version of SameGame (pronounced Sah-meh-gah-meh), a tile-removal game that has been mimicked numerous times. It is the creation of Scott Hawkins.
The game is an oddball in the Dreamcast's library as it was not released commercially. Instead, it was bundled with copies of the Official Dreamcast Magazine in the UK and US, with the Web Browser 2.0 software, with Sega Smash Pack Volume 1, and for a period, with new Dreamcast consoles (as part of the Web Browser 2.0 software included with them). The Dreamcast version has a real-time splitscreen versus mode (in which, if any player clears all swirls of one color in his screen, the color gets removed for everyone else), however both the Dreamcast and PC versions allow two players to compete via email. As a result, it is possible for PC players to play against Dreamcast users.
The PC version uses more simplified graphics, lacks Swirly the Snake (outside of a wallpaper included with the game in certain versions), different sounds, no music and also takes control of the mouse in certain situations such as the attract mode, the versus mode with computer controlled opponents, and during Swirl Email/email challenges when the other player moves are shown.
Sega Swirl was later followed by the PC-only, GameTap exclusive Sega Swirl 2.
Versions
Version history
System | Version | Size | Date | Comment | Ref | Icon | |
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1.07 | (info) (2.56 MB)
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1.06 | (info) (2.67 MB)
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1.05 | (info) (2.67 MB)
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1.02 | (info) (2.64 MB)
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(info) (617 kB)
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Lite | (info) (8 kB)
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Production credits
Dreamcast version
- Original Concept and Design: Scott Hawkins
- Sega Swirl Oriuginal Version Programming: Scott Hawkins
- Producer: Scott Hawkins
- Product Coordinator: Frank Viloria
- Director of Marketing: France Tantiado
- Special Thanks: Shinobu Toyoda, Greg Thomas, Peter Moore, John Goodale, Masaharu Yoshii, Charles Bellfield, Sue Price, David Gray, Teri Higgins, Heather Hawkins, Jane Thompson, Nic Lavroff, Matt Wolf, Jamie Cook, Dylan Bromley, Neal Robinson, Joe Votour, Gary Lake, John Byrd, Judy Jette, John Smith, Leslie Mckew, Scott Warren, Keizo Fukahori, Shozo Hirano, Junko Yasui, Hiroko Yokosuka, Steve Wombell, Richard Jacques, John Weizenblut, Doug Broadhurst, Wilco Ibes, Mike Lopez, Dermot Lyons, Yuki Yamanaka, Paul Stathacopolous, Tilak and Ram, Naohiko Hoshino, Jose Aller, Dave Nulty
- Rod Bar, Bran Kelly, Eric Hart, Jivko Velev, Val Ivanova, Julian Manolov, Emil Dotchevski, Ivaylo Beltchev, Paul M. Smith, Hamish Grieve, Scott Domiguez, Kseniya Hoppe, Steve Pak, Cliff Calabro, Bryon Gaither, Jeff Vaughn, Matt Sivaborvorn, Troy Bargatze, Michael A. Williams
- Special Thanks To: Patty and Joshuya Hart
Palm OS version
- Developed for SEGA by CodeFire, Inc.
- PC and Palm Version Programming: Scott Hawkins
- Product Coordinator: Rick "Maverick" Ribble Jr.
- Special Thanks to: Shinobu Toyoda, Mike Williams, John Goodale, Wilco Ibes, France Tantiado, Scott Bieser, Billi Siedow, Yuki-san and the rest of the CoreFire team!!
Magazine articles
- Main article: Sega Swirl/Magazine articles.
Gallery
Physical scans
Sega Retro Average | ||||||||||||||
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78 | |
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Based on 2 reviews |
Palm OS version
Technical information
- Main article: Sega Swirl/Technical information.
VMU features
The Dreamcast version of Sega Swirl allows to save high scores on the VMU.
Name | File Name | Comment | File Size | Icon |
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SWIRL_HS.SYS | swirl hi-scores | 4 blocks |
Technical information
- Main article: Sega Swirl/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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19,4kB | Digital | Lite version 1.01 |
External links
- Sega of America webpage: Dreamcast
- Official website (archive)
References
- ↑ http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=205 (Wayback Machine: 2003-10-16 05:51)
- ↑ 2.0 2.1 http://www.sega.com/mobile/games/game_swirl.jhtml (Wayback Machine: 2002-10-03 22:52)
- ↑ File:Sega Swirl DC credits.pdf
- ↑ File:SegaSwirl Palm Credits.png
- ↑ Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 158
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
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