Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.
In 1998, a Japan-only sequel, Stellar Assault SS, was released for the Sega Saturn.
The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including .
The game averages at around a 20FPS refresh rate, although palette cycling occurs at 60FPS. Some of the performance gains (and the use of a wider colour palette than most 32X titles) can be attributed to Stellar Assault's decision to use a 288x224 screen resolution (with extra borders).
|The Feather 1 is a smaller ship which is weaker, but easier to maneuver.
|The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver.
- Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
- Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
- Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
- Mission 4 - Armada: Destroy all ten large ships.
- Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
- Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.
Also known as
- Game design and total direction: Kohji Tsuchida
- Main SH2-Programming: Toshiyuki Kuwabara
- MC68000-Programming: Shigeru Yoshida
- 3D modeling: R-Ma, G-Row, Tomohiro Maki
- Bitmap 2D graphics: Tomohiro Maki
- Mechanical design: Art Mic, Kimitoshi Yamane
- Music: Teruhiko Nakagawa, Masaru Setsumaru
- Sound effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
- Sound special thanks: Naofumi Hataya
- Text coordinator: Ryoichi Hasegawa
- Special thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
- Director: Youichi Shimosato, Katsunori Yamaji
- Producer: Hiroshi Asoh
- Executive producer: Mamoru Shigeta
- Source: In-game credits
- Producer: Jesse Taylor
- Assistant producer: Greg Becksted
- Product manager: Jaime Wojick
- Manual: John McClain
- Game lead: Stephen Bourdet
- Assistant leads: Philip Co, Eric Simonich, Mark Pentek
- Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain
- Source: US manual
- Main article: Stellar Assault/Magazine articles.
|Sega Retro Average
|Beep! MegaDrive (readers) (JP)
|| №, p83
|CD Consoles (FR)
|| №8, p130-133
|Consoles + (FR)
|| №44, p79
|Computer & Video Games (UK)
|| №164, p68/69
|Weekly Famitsu (JP)
|| №337, p32
|| №0101, p78
|Mega Fun (DE)
|| №6/95, p88
|Mean Machines Sega (UK)
|| №33, p74/75
|Player One (FR)
|| №55, p113
|Sega Power (UK)
|| №69, p58-60
|Sega Pro (UK)
|| №47, p56/57
|Sega Saturn Magazine (JP)
|| №1995-06, p132
|Top Consoles (FR)
|| №4, p106-108
| Based on|
ROM dump status
|| Build Date
|| Cartridge (EU/US)
|| Cartridge (JP)
- ↑ 1.0 1.1 File:GamePro US 072.pdf, page 48
- ↑ 2.0 2.1 2.2 File:MeanMachinesSega33UK.pdf, page 74
- ↑ 3.0 3.1 File:CVG UK 164.pdf, page 68
- ↑ File:GamesWorld DE 0708.pdf, page 78
- ↑ File:Shadowsquadron 32x us manual.pdf, page 18
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 85
- ↑ File:CDConsoles FR 08.pdf, page 130
- ↑ File:Fusion US 0101.pdf, page 78
- ↑ File:MegaFun DE 1995-06.pdf, page 88
- ↑ File:PlayerOne FR 055.pdf, page 115
- ↑ File:SSM_JP_19950601_1995-06.pdf, page 134
- ↑ File:TopConsoles FR 04.pdf, page 106