SegaDevs
From Sega Retro
2005
gawd http://www.segasammy.co.jp/english/pdf/release/20050331_ire_sega.pdf You know, I think I might just leave it for now -Black Squirrel (talk) 11:35, 13 November 2013 (CST)
okay
early/mid 90s | late 90s | early 2000s |
---|---|---|
Sega AM1 | Sega AM1 | WOW Entertainment |
Sega AM2 | Sega AM2 | Sega AM2 |
Sega AM3 | Sega AM3 | Hitmaker |
Sega AM4 | Sega AM4 | Sega Mechatronics |
?? | Sega AM5 | ?? |
?? | Sega AM6 | Smilebit |
Sega CS2 | Sega AM7 | Overworks |
AM Annex | Sega AM8 | Sega Rosso |
?? | Sega AM9 | United Game Artists |
?? | ?? | ?? |
Sega AM2 | Sega AM11 | Amusement Vision |
Not accounted for | ||
Sega CS1 (CS Team?) | ||
Sega CS3 | ||
Sega CS4? | ||
Sonic Team | Sonic Team | Sonic Team |
does that look right -Black Squirrel (talk) 10:51, 23 November 2013 (CST)
- http://www13.atwiki.jp/game_staff/pages/603.html#id_a9ab9f73
- I'll let someone else make sense of that -Black Squirrel (talk) 04:08, 27 November 2013 (CST)
- So in 1995 there was only one CS R&D team... in which Yuji Naka was a chief programmer. AM1/2/3 existed at this point -Black Squirrel (talk) 11:37, 29 November 2013 (CST)