The Death and Return of Superman
From Sega Retro
|The Death and Return of Superman|
|System(s): Sega Mega Drive|
|Sound driver: GEMS|
|Peripherals supported: Six Button Control Pad|
|Number of players: 1|
This short article is in need of work. You can help Sega Retro by adding to it.
The gameplay itself is typical of a beat-'em-up from the era, but also have its own mechanics. shoots a projectile specific to the character being used, holding the same button can delay the moment of firing. punches. jumps; pressing in mid-air can perform a diving attack, also, pressing again in mid-air can make Superman (And also the the other Supermen) to fly. + together (or alternatively button, if a Six Button Control Pad is connected in place of the regular Control Pad) unleashes a special attack specific to the character being used.
The game is single-player only, alongside Superman, it also features other four Supermen: The Cyborg, The Eradicator, Superboy, and Steel - each of them having their own predetermined stages.
The Death and Return of Superman was released at roughly the same point on both the Mega Drive and Super NES, and both ports turn in a very similar game. While the Super NES port is able to tap into more colours than the Mega Drive, it is permanently restricted to a 256x224 resolution. In this case, the graphics appear to have been drawn with the Mega Drive's 320x224 resolution in mind, so on the Super NES, all in-game graphics are wider than they perhaps should be (something immediately apparent on the first stage, as the circular spinning fans in the background are stretched on Nintendo's console). Some layers of parallax scrolling are missing in the Mega Drive version of the game, such as the foreground layer in front of the player which is visible in certain areas. Also, the music score is completely different between both versions.
The PAL version of The Death and Return of Superman removes the region lock of the North American version but inadvertently added a glitch which appears randomly while playing through the first two Superman levels, locking up the game. If the player manages to get to the third level (the first The Cyborg level) without triggering the glitch, then it disappears for the rest of the game. It's very unlikely not to come accross it though. Acclaim never issued a bugfixed version of the game for Europe and Australia, instead it simply halted its production making the PAL version a rare and sought after game in the Mega Drive library.
- Game Design: Blizzard Entertainment, Dan MacArthur
- Programming: Jesse McReynolds, James Anhalt III, Pat Wyatt, Allen Adham, Bob Fitch
- Artwork: Joeyray Hall, Mickey Neilson, Samwise Didier, David Berggren, Roman Kenney, Stu Rose, Ron Millar
- Sound and Music: Realtime Associates, Eric Swanson
- Executive Producers: David Siller, Allen Adham
- Producers: Samwise Didier, Dan MacArthur
- Technical Manager: Al Artus
- Manager Game Testing: Sam Patel
- Play Test: Steve Rizor, Rene Boutin, Steve Gehrke, Justin Siller, Mario Zavala, Kelly Mc Carthy, Benjon Martinez, Pete Marquez, Euclid Woo
- Chairman: Masami Maeda
- Vice Chairman: Tad Shimamoto
- Director, SunSoft of Japan: Kiharu Yoshida
- General Manager: Kenji Yoshioka
- Marketing Director: Karen Shadley
- Game Play Manual: Alison Quirion
- Executive Assistant: Nanette Hyssong
- Customer Service: Kaz Harman, June Eckert, Connie Perez, Julie Williams, Jamie Jorgenson, Erin Berry, Jaupale Laster
- Special Thanks to: Bruce Reilly, Cathy Juby, Mark Luszcz, Toko Okano, Kazuaki Goto, Masato Kawai, Akito Takeuchi, Karen Lillie, Darin Horgan, Michelle Carlton, Sherry Ross, Frank Pearce, Jr., Susan Brophy
- Very Special Thanks to:
- : Marilyn Drucker, Barbara Farina, Cheryl Rubin at DC Comics
- : Luana Chambers, Holly Stein, Laetitia May at Warner Consumer Products
- Superman Created by: Jerry Siegel and Joe Shuster
- Main article: The Death and Return of Superman/Magazine articles.
|Sega Retro Average|
| Based on|
ROM Dump Status
- GamePro, "March 1995" (US; 1995-xx-xx), page 50
- Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 224
- GamePro, "July 1994" (US; 1994-xx-xx), page 73
- EGM², "July 1994" (US; 1994-07-19), page 179
- EGM², "August 1994" (US; 1994-xx-xx), page 163
- Sega Megazone, "August 1995" (AU; 1995-xx-xx), page 28