Urban Strike
From Sega Retro
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Urban Strike | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts Black Pearl Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Granite Bay Software, Foley Hi-Tech Foley Hi-Tech | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: E.J. Sarraille Design Group (package design) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US re-release) Ecofilmes (PT) SF Interactive Media (SE rental) Borta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Electronic Arts | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Electronic Arts/Don Veca | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Urban Strike is a Sega Mega Drive overhead free-roaming shoot-'em-up game developed by Granite Bay Software and Foley Hi-Tech, and published by Electronic Arts. The third game in the Strike series, it was first released in Europe in August 1994, and was later brought to the United States and Australia in the following months.
Foley Hi-Tech also developed a port to the Sega Game Gear, published courtesy of Black Pearl Software in 1995.
Contents
Story
In the year 2001 a candidate for public office, H.R. Malone, is found out as a criminal (despite having political messages promising eliminating crime) by the US Special Forces team of the previous games. This leads to a call to an associate to investigate and stop the Special Forces team from interfering with the setup of a superweapon. Seemingly unbeknownst to Malone, that associate is actually a Special Forces infiltrator leaking the information... but the limo he is to leave in explodes, and the rest of the team is called in to stop Malone with stop the leaking of what little information they have.
Gameplay
Gameplay is identical to other Strike games: / move forward/backward, / rotate the helicopter, shoots hellfires and jink, shoots hydra, shoots normal helicopter guns, START pulls up a map, and there are missions to complete in each level. However, the player must occasionally leave the helicopter and complete some parts of missions on foot.
Production credits
Mega Drive version
- Programming: Mike Posehn
- Game Design: John Manley, Tony Barnes
- Art Director: Julie Cressa
- Implementation: Ross Wentworth, Erich Horn
- Art: Victor French, Tom Lisowski, Tony Gascon, Ron Sacdalan, Walter Ianneo, Jeff Fennel
- 3-D Models: Tim Calvin, Terry Falls, Lance Armstrong, Peter Traugot
- Additional Art: Kendra Lammas, Michael Shirley, Susan Manley, Keith Bullen
- Sound and Music: Don Veca
- Technical Director: Tim Brengle
- Product Manager: David Sze
- Assistant Producer: Michael Lubuguin
- Foley Hi-Tech Producer: David Foley
- Project Manager: Susan Manley
- Assistant Director: Antonio Barnes
- Produced by: Scott Berfield
- Directed by: John Manley
- Game Design: John Manley And Tony Barnes
- Programming: Mike Posehn
- Producer: Scott Berfield
- Director: John Manley
- Assistant Director: Antonio Barnes
- Art Director: Julie Cressa
- Project Manager: Susan Manley
- Assistant Producer: Michael Lubuguin
- Implementation: Ross Wentworth and Erich Horn
- Art: Victor French, Tom Lisowski, Tony Gascon, Ron Sacdalan, Walter Ianneo, Jeff Fennel
- 3-D Models: Tim Calvin, Terry Falls, Lance Armstrong
- Additional Art: Kendra Lammas, Michael Shirley, Susan Manley, Peter Traugot, Tony Barnes, Lynne Gura, Keith Bullen
- Sound and Music: Don Veca
- Foley Hi-Tech Producer: David Foley
- Tools Programming: Burt Sloane, Bill Kirtley
- Technical Director: Tim Brengle
- Product Manager: David Sze
- Documentation and Game Text: Michael Humes
- Package Design: E. J. Sarraille Design Group
- Documentation layout: Brian Conery
- Software Testing: Jeff Hasson, David Costa, Brian Loke, Joanna Pataki, Aaron Mcclay, Jim Flaharty
- Quality Assurance: Dave "Da Kid" Schenone, Randy "Quick Shot" Eckhardt
- Special Thanks To: Matt Cressa, Cindy Posehn, Alan And William Barnes, Dean Sitton, Kathy Smith, Jeff Foley, Seal, Danny Elfman, James Cameron, Stewart Copeland, William Orbit
Magazine articles
- Main article: Urban Strike/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0710: "Vol. 7 No. 10 October 1994" (1994-xx-xx)[9]
Physical scans
Mega Drive version
83 | |
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Based on 40 reviews |
Mega Drive, SE (rental; SF) |
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Game Gear version
Technical information
- Main article: Urban Strike/Technical information.
References
- ↑ File:UrbanStrike MD SE Box Rental.jpg
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 10
- ↑ Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 55
- ↑ File:DailyMirror UK 1994-09-30 09.jpg
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 57
- ↑ 6.0 6.1 Mega, "November 1994" (UK; 1994-10-27), page 48
- ↑ File:Urban Strike MD credits.pdf
- ↑ File:Urban Strike MD US Manual.pdf, page 10
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 42
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 254
- ↑ Ação Games, "Outubro 1994" (BR; 1994-10-16), page 26
- ↑ Aktueller Software Markt, "Januar 1995" (DE; 1994-12-05), page 30
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 96
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 230
- ↑ Computer & Video Games, "November 1994" (UK; 1994-10-15), page 87
- ↑ Digitiser (UK) (1994-10-03)
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 86
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 366
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 250
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 110
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 92
- ↑ GamePro, "Oktober 1994" (DE; 1994-09-30), page 43
- ↑ Gamer, "Dekémvrios 1994" (GR; 1994-xx-xx), page 1
- ↑ GamesMaster, "October 1994" (UK; 1994-09-22), page 46
- ↑ Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 15
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 24
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 364
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 96
- ↑ Joypad, "1/1995" (HU; 1995-xx-xx), page 14
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 86
- ↑ Mega Fun, "09/94" (DE; 1994-08-24), page 100
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 50
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 82
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 108
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 88
- ↑ Play Time, "10/94" (DE; 1994-09-07), page 104
- ↑ Power Up!, "Saturday, September 24, 1994" (UK; 1994-09-24), page 1
- ↑ Score, "Prosinec 1994" (CZ; 1994-12-01), page 22
- ↑ Sega Magazine, "October 1994" (UK; 1994-09-15), page 78
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 48
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 78
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 174
- ↑ Sonic the Comic, "December 23rd 1994" (UK; 1994-12-10), page 11
- ↑ Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 70
- ↑ Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 214
- ↑ Video Games, "10/94" (DE; 1994-09-28), page 94
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 78
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