Zero the Kamikaze Squirrel

From Sega Retro


ZtKS Title.png
Zero the Kamikaze Squirrel
System(s): Sega Mega Drive
Sound driver: GEMS
Genre: Action

Number of players: 1
Release Date RRP Code
Sega Mega Drive
$? T-15176
Sega Mega Drive
£44.99More...[2] T-15176-50
Sega Mega Drive
?F T-15176-50
Sega Mega Drive
DM ? T-15176-50
Sega Mega Drive
?Ptas T-15176-50
Sega Mega Drive
$89.95More...[4] FZER02SMC

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Zero the Kamikaze Squirrel is a platform spin-off of the Aero the Acrobat series, starring one of Aero's enemies, Zero. It was developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.


Zero has a dizzying amount of moves on each of the three buttons. The default buttons are as follows:

  • Pressing A while standing throws shurikens. Holding Up while pressing A throws them upwards at an angle. Jumping and pressing Up or Down will fire them at those downward angles. Bizarrely, pressing Up+A as soon as possible when you jump fires at a weird curving upward angle. You can't fire shuriken while crouching. Shurikens are like Aero's stars; you only have so many and must pick up ammo.
  • Pressing B while standing jumps. Pressing it again performs an unusual double jump that carries momentum instead of having its own, so doing it early works best. While Zero is spinning, you can't do anything except the Super Slam. After the initial jump or after a double jump, pressing Down+B performs a strange swooping attack. While crouching, Zero readies his nunchaku; press B here to swing it.
  • Holding C while standing still has Zero pull out a scope; press a direction to look around. Holding C while running has Zero do very particular forward flips which can damage enemies, and he will continue to perform them as you hold the button and as he hits land (you can stop one at any point by releasing C); if a forward flip lasts long enough without Zero touching land, he will eventually attempt to dive for damage. Finally, pressing {C} in mid-air has Zero do his Super Slam, which can be controlled with Left and Right before he lands, and can be canceled out of by jumping (warning: puts him in spinning state). You can, for example, forward flip into the air, release C, then press C again to Super Slam.

When remapping buttons, you must take the variety of moves per-button into account.

Tips and tricks

Pausing the game and pressing either ACRightAB or RightUpBADownUpBDownUpB brings up a screen to select a level to start at, as well as the ending sequence and other screens. Once this cheat is used, you can return to that screen whenever you want pressing just ABC with the game paused.

Production credits

  • Created and Produced by: Justin Siller
  • Directed by: Neill Glancy, Team Iguana
  • Game Design: Justin Siller, Neill Glancy, Team Zero
  • Team Leader: Neill Glancy
  • Executive Producer (Iguana): Jeff Spangenberg
  • Executive Producer (Sunsoft): David Siller
  • Programming: Stephen Broumley, Craig Galley
  • Genesis Engine: Carl Wade
  • Art Director (Iguana): Matt Stubbington
  • Technical Director (Iguana): Craig Galley
  • Creative Director (Iguana): Nigel Cook
  • Art Director (Sunsoft): Mario Zavala
  • Lead Artists: Jools Watsham, Matt Stubbington
  • Artists: Robbie Miller, Scott Brocker, Mark Pitcher
  • Additional Art: William B. Yeatts, Michael McCallion
  • Conceptual Art: Mario Zavala, Justin Siller, Team Zero
  • Additional Rendered Art: Neill Glancy
  • Martial Arts Consultant: Ryan Siller
  • Music Coordinators: Jay Moon, Darrin Stubbington
  • Music and Sound Effects: Fox Productions
  • Project Manager: Jay Moon
  • Technical Manager: Al Artus
  • Consumer Products Manager: Steve Gehrke
  • Marketing Director: Karen Shadley
  • Chairman: Masami Maeda
  • Vice Chairman: Tad Shimamoto
  • International Development Coordinator: Kenji Yoshioka
  • Game Test Manager: Sam Patel
  • Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
  • Game Manual: Alison Quirion
  • Executive Assistant: Nanette Hyssong
  • Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
  • Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
  • Sunsoft Very Special Thanks to: Debra Siller
  • Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat

Magazine articles

Main article: Zero the Kamikaze Squirrel/Magazine articles.

Promotional material

GamePro US 064.pdf

Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
  • EGM² (US) #5: "November 1994" (1994-xx-xx)More...[5]
  • Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)More...[6]

Physical scans

Sega Retro Average 
Publication Score Source
69 №14, p70
82 More...[7]
75 №71, p54
86 №47, p62/63
80 More...[8]
Sega Mega Drive
Based on
7 reviews

Mega Drive, US
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ZtKS MD US Cart.jpg
Mega Drive, EU
ZtKS MD EU Box.jpg
ZtKS MD EU Cart.jpg
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Mega Drive, AU
ZtKS MD AU Box.jpg