Sub-Terrania
From Sega Retro
Sub-Terrania | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Scavenger, Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Zyrinx | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: SF Interactive Media (SE rental), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd sound driver | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Sub-Terrania is a 1994 shoot-em-up by Zyrinx released for the Sega Mega Drive. Despite of the existence of a Japanese region coded version, the game was not released in Japan.
Contents
Story
A hostile group of aliens has attacked an underground mine on an offworld asteroid, trapping many of the helpless workers inside. It is up to the player to pilot an experimental attack fighter to rescue the survivors and drive the aliens away.
Gameplay
Unlike most ships, the underground ship the player is given puts them in complete control. By default, the ship is piloted by holding the button to move forward and the D-pad to rotate. If the player lets go of
, they will start falling toward the bottom of the screen.
reverses thrusters,
shoots and
cycles through weapons and special items. Controls are fully customizable in the game's option menu.
The primary objective is to explore the levels and rescue the trapped workers. To rescue a worker, the player needs to land their ship near them and wait long enough for them to board. Navigating the ship through tight corridors and dealing with the realistic physics is as important as combating enemies, and the player will need to keep a careful eye on both their shield and fuel gauges.
The game features a total of 9 stages. Stage 1 to 7 start with a short briefing, explaining the mission objectives. Stages 8 and 9 require the player to figure out the route and objectives by themselves. Later stages also include puzzle elements, e.g. transporting a mirror in order to reflect laser beams. The final objective is to take out the mastermind behind the alien invasion, Svin.
Levels
Level 1 | |
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Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |
Production credits
- Programmers: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics: Mikael Balle, Jesper Vorsholt Jørgensen, Karsten Lund
- Music & Sound: Jesper Kyd
- Additional Programming: Thomas Risager
- Producer: Tony Van
- Product Manager: Jaime Wojick
- Lead Tester: Conan Tigard
- Testers: John Amirkhan, Jennifer Brozek, Blair Bullock, Daniel Caraballo, Atom Ellis, Lawrence Gibson, Rick Greer, Richie Hideshima, Lawrence Jeung, Jason Kuo, Vasily Lewis, Tony Lynch, Michael Madden, Jim McCarthy, Mark Paniagua, Joanna Pataki, Andrew Podesta, Siegfried Stangenberg, Wesley Gittens
- Manual: Carol Ann Hanshaw
- Special Thanks: Clint Dyer, Diane A. Fornasier, David Fisher
Magazine articles
- Main article: Sub-Terrania/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[6]
also published in:
- Hobby Consolas (ES) #32: "Mayo 1994" (1994-xx-xx)[7]
Physical scans
82 | |
---|---|
Based on 37 reviews |
Technical information
- Main article: Sub-Terrania/Technical information.
References
- ↑ 1.0 1.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 46
- ↑ Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 36
- ↑ 3.0 3.1 3.2 3.3 Computer & Video Games, "May 1994" (UK; 1994-04-15), page 82
- ↑ 4.0 4.1 4.2 Sega Power, "May 1994" (UK; 1994-03-31), page 58
- ↑ 5.0 5.1 Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 16
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 31
- ↑ Hobby Consolas, "Mayo 1994" (ES; 1994-xx-xx), page 22
- ↑ Hobby Consolas, "Mayo 1994" (ES; 1994-xx-xx), page 46-48 (46)
- ↑ Sega Mega Drive Advanced Gaming, "June 1994" (UK; 1994-04-28)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 228
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 35
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 118
- ↑ Edge, "May 1994" (UK; 1994-03-31), page 72
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 72
- ↑ Electronic Gaming Monthly, "April 1994" (US; 1994-xx-xx), page 38
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 256
- ↑ FLUX, "Issue #1" (US; 1994-xx-xx), page 81
- ↑ GamePro, "May 1994" (US; 1994-xx-xx), page 36
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 40
- ↑ GamesMaster, "May 1994" (UK; 1994-04-28), page 54
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 16
- ↑ Hyper, "July 1994" (AU; 1994-xx-xx), page 40
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 132
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 76
- ↑ Mega, "May 1994" (UK; 1994-04-21), page 26
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 82
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 110
- ↑ MegaTech, "May 1994" (UK; 1994-04-21), page 56
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 70
- ↑ Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 61
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 86
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 140
- ↑ Power Up!, "Saturday, April 30, 1994" (UK; 1994-04-30), page 1
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 72
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 34
- ↑ Sega Force, "4/94" (SE; 1994-06-01), page 16
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 30
- ↑ Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 11
- ↑ Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 190
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 98
- ↑ VideoGames, "May 1994" (US; 1994-0x-xx), page 58
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