Difference between revisions of "Rolo to the Rescue"
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Revision as of 09:41, 11 July 2024
Rolo to the Rescue | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Electronic Arts, Vectordean | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Electronic Arts/Steve Hayes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Rolo to the Rescue, called Zou! Zou! Zou! Rescue Daisakusen (ゾウ!ゾウ!ゾウ! レスキュー大作戦) in Japan, is a 1992 platformer developed by Electronic Arts and Vectordean and released by Electronic Arts for the Sega Mega Drive.
Contents
Gameplay
The player controls Rolo, an elephant who must rescue his animal friends who have been locked up in cages scattered throughout various landscapes by poachers. The player starts out by choosing levels on a map screen. At the beginning of each level, they are told how many animals to rescue. Holding runs. jumps. Jumping on poachers will kill them. Getting hit by a poacher once will make the player lose a life. Some poachers carry the keys to open cages; once the player gets the key, they must simply touch a cage to open it. The animal inside will follow them. Once all the animals are freed, the player must find the exit sign to move on to the next level. Pressing START accesses a menu where the player can choose between Rolo and the animals he has collected, each having their own ability:
- Rabbit: Jumps higher.
- Beaver: Can survive water.
- Mole: Digs through certain walls.
- Squirrel: Climbs walls.
Some levels also contain vacuum cleaners; if Rolo collects these, he can hold to suck items into his trunk; once something is in his trunk, let go of , then press to fire that item at an enemy.
James Pond also makes a small cameo in the game.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Rolo to the Rescue | Rolo to the Rescue |
English (US) | Rolo to the Rescue | Rolo to the Rescue |
Japanese | ゾウ!ゾウ!ゾウ! レスキュー大作戦 | Zou! Zou! Zou! Rescue Daisakusen |
Production credits
- Programming: Alan McCarthy
- Artwork: Leavon Archer
- Additional Artwork: Sean Nicholls
- Course Design: Steve Bak
- Producer: Roland Kippenhan III
- Executive Producer: Christopher Erhardt
- Music/Sound FX: Phil Bak
- Other Bits: Chris Sorrell
Magazine articles
- Main article: Rolo to the Rescue/Magazine articles.
Promotional material
Physical scans
80 | |
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Based on 36 reviews |
Mega Drive, EU (EA Console Classics) |
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Mega Drive, PT |
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Mega Drive, PT (EA Console Classics) |
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Mega Drive, GR |
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Mega Drive, GR (EA Console Classics) |
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Mega Drive, CZ/SK (ITO CS) |
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Mega Drive, CZ/SK (EA Console Classics; DDC Agency) |
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Mega Drive, ZA |
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Technical information
- Main article: Rolo to the Rescue/Technical information.
References
- ↑ File:RttR MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "March 1993" (JP; 1993-02-08), page 67
- ↑ GamePro, "April 1993" (US; 1993-xx-xx), page 112
- ↑ 5.0 5.1 5.2 Sega Pro, "April 1993" (DE; 1993-03-26), page 39
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 16
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 99
- ↑ 8.0 8.1 Mean Machines Sega, "January 1993" (UK; 1992-12-28), page 78
- ↑ Computer Trade Weekly, "" (UK; 1996-09-09), page 97
- ↑ GamesMaster, "October 1996" (UK; 1996-08-29), page 11
- ↑ File:Rolo to the Rescue MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 196
- ↑ Aktueller Software Markt, "Avril 1993" (DE; 1993-03-08), page 130
- ↑ Beep! MegaDrive, "March 1993" (JP; 1993-02-08), page 23
- ↑ Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 134
- ↑ Computer & Video Games, "February 1993" (UK; 1993-01-15), page 36
- ↑ Digitiser (UK) (1993-02-13)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 183
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 86
- ↑ Famitsu, "1993-05-07,14" (JP; 1993-04-23), page 38
- ↑ Freak, "3/93" (IL; 1993-xx-xx), page 1
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ GamesMaster, "February 1993" (UK; 1993-01-21), page 66
- ↑ Hippon Super, "March 1993" (JP; 1993-02-04), page 38
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 76
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 188
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 48
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Byte, "March 20, 1993" (UK; 1993-03-20), page 1
- ↑ Mega Fun, "02/93" (DE; 1993-0x-xx), page 34
- ↑ Mega Fun, "05/93" (DE; 1993-0x-xx), page 72
- ↑ MegaTech, "February 1993" (UK; 1993-01-20), page 46
- ↑ Player One, "Février/Mars 1993" (FR; 1993-02-10), page 76
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 110
- ↑ Power Up!, "Saturday, February 06, 1993" (UK; 1993-02-06), page 1
- ↑ Score, "Duben 1994" (CZ; 1994-04-01), page 45
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 42
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 53
- ↑ Sega Zone, "January 1993" (UK; 1992-12-xx), page 34
- ↑ Sega Force, "5/93" (SE; 1993-08-26), page 16
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 98
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supergame, "Junho 1993" (BR; 1993-06-xx), page 14
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 18
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 149
- ↑ Video Games, "3/93" (DE; 1993-02-24), page 80
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