Difference between revisions of "Devastator"

From Sega Retro

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{{stub}}'''''{{PAGENAME}}''''' (デバステイター) is a [[Sega Mega-CD]] game that mixes platforming action and horizontal shoot-'em-up sections, developed by [[Wolf Team]] and [[Telenet Japan]]. The game takes place in a cyberpunk world. It was only released in Japan and South Korea. The game is based on the OVA anime "D-1 Devastator" and features various anime sequences.
+
'''''{{PAGENAME}}''''' (デバステイター) is a [[Sega Mega-CD]] game that mixes platforming action and horizontal shoot-'em-up sections, developed by [[Wolf Team]] and [[Telenet Japan]]. It was only released in Japan and South Korea.
 +
 
 +
The game is based on the OVA anime ''D-1 Devastator'' and features various anime sequences.
 +
 
 +
==Story==
 +
{{ScreenThumb3 | width=120
 +
| Devastator MCD, Characters, Ryo.png
 +
| Devastator MCD, Characters, Kaoru.png
 +
| Devastator MCD, Characters, Nami.png
 +
| Ryo, Kaoru, and Nami
 +
}}
 +
In the world of the anime, there is an alternate dimension that is entered when a vehicle reaches the speed of 300 km/h. This world is filled with demonic creatures named Devastators.
 +
 
 +
Investigating the disappearance of his missing friend Masato, a young man named Ryo joins the vehicle company Yaesu. While test driving the same vehicle as Masato, the Vector Versus, Ryo is able to exceed 300 km/h and finds himself warped into a mysterious world. He is rescued from the Devastators by a group of mecha pilots, who are fighting to prevent a group of nefarious people from creating a connection between their dimension and our own. A civilian bullet train is warped into the dimension and immediately attacked by Devastators.
  
 
==Gameplay==
 
==Gameplay==
The player gets to pilot a giant red mechanoid, which can take up to 5 hits before exploding. {{A}} and {{C}} shoots and attacks with a chain mounted blade. This can be combined with the directional buttons to perform 4-way attacks in platforming stages. {{B}} is used for jumping in platforming stages and turning around in shooting stages. {{down}}+{{B}} performs a dash in platforming stages. Points are accumulated by destroying enemies and collecting items. Power up items a dropped by flashing enemies.
+
The game takes place in a cyberpunk world. The player pilots a giant red mechanoid, which switches between walking for platforming stages and flying for shoot-'em-up stages. There are cutscenes in between the stages that were taken from the source anime.
  
Featured items are:
+
In the platforming stages, the mecha walks with {{left}} or {{right}}. It kneels with {{down}} and jumps with {{B}}. It attacks with {{A}} or {{C}}, which whips an anchor-shaped blade at the end of a chain. It is also augmented by a special attack, which is initially shooting a spreadshot but can be changed by collecting items. The attack can be done while kneeling or jumping, and it can be aimed upwards with {{up}}+{{A}}/{{C}} or downwards (while in midair) with {{down}}+{{A}}/{{C}}. The mecha can also dash forward while kneeling with {{down}}+{{B}}, which can be used to dodge or pursue enemies or to ram them as an attack.
*Laser (weapon)
 
*Bomer(sic!) (weapon)
 
*Shot (weapon)
 
*Question mark item (bonus points)
 
*Life (restores one bar of health)
 
*1UP
 
Each weapon has a maximum for 4 power levels
 
  
There are three difficulty levels to pick from. They only modify the fierceness of enemy attacks (e.g. bullets become faster). Enemy placement and damage received is not affected.
+
In the shoot-'em-up stages, the mecha moves in any direction using the D-Pad and turns around with {{B}}. It attacks with {{A}} or {{C}}. Its weapon works the same way as it does in the platforming stages, except it cannot be aimed upwards or downwards.
  
Losing a life takes the player back to the latest checkpoint.
+
The mecha has five health bars and loses one whenever it takes damage. It is destroyed after losing its last health bar. Losing a life takes the player back to the last checkpoint, with the weapon downgraded by one level, if the player has extra lives left; otherwise, the game ends, but it can be continued an unlimited number of times. There are three difficulty levels (Easy, Normal, and Hard). This modifies the fierceness of enemy attacks (for example, bullets fly faster) but does not affect enemy placement or damage received. The player can change the number of starting lives (between 1 and 9).
 +
 
 +
===Items===
 +
Items are dropped by flashing enemies when they are destroyed. Hitting a Life or a weapon item changes it to a different one. The mecha is momentarily invulnerable after collecting an item.
 +
 
 +
Collecting the same weapon again upgrades the weapon, up to three times. Collecting a weapon item awards 5,000 bonus points if the weapon is already at its maximum level. Collecting a different weapon keeps the weapon level the same.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Life
 +
| sprite={{sprite | Devastator MCD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Restores one bar of health.
 +
}}
 +
{{InfoRow
 +
| title=Shot
 +
| sprite={{sprite | Devastator MCD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Augments the mecha's weapon with a spreadshot. It is initially three shots but can be upgraded to more.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| sprite={{sprite | Devastator MCD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Augments the mecha's weapon with a helical blast.
 +
}}
 +
{{InfoRow
 +
| title=Bomer
 +
| sprite={{sprite | Devastator MCD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Augments the mecha's weapon with a bomb that is thrown upward, which then separates into a spread of bombs that explode after hitting an enemy or the ground.
 +
}}
 +
{{InfoRow
 +
| title=Question Mark
 +
| sprite={{sprite | Devastator MCD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Awards bonus points.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Devastator MCD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
}}
  
 
===Stages===
 
===Stages===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
| title=Stage 1: City
+
| title=City
| screenshot=Devastator_MCD_JP_SS_Stage1.png
+
| screenshot=Devastator MCD JP SS Stage1.png
 +
| screenshot2=Devastator MCD, Stage 1 Boss.png
 +
| tabs=yes
 
| desc=Platforming stage.
 
| desc=Platforming stage.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 2: Bio-mechanized
+
| title=Bio-mechanized
| screenshot=Devastator_MCD_JP_SS_Stage2.png
+
| screenshot=Devastator MCD JP SS Stage2.png
| desc=Platforming stage.
+
| screenshot2=Devastator MCD, Stage 2 Boss.png
 
+
| tabs=yes
This stage boss use of the [[Sega Mega-CD]]'s scaling ability.
+
| desc=Platforming stage. The boss makes use of the Mega-CD's sprite scaling and rotation capabilities.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 3: Clouds
+
| title=Clouds
| screenshot=Devastator_MCD_JP_SS_Stage3.png
+
| screenshot=Devastator MCD JP SS Stage3.png
 +
| screenshot2=Devastator MCD, Stage 3 Boss.png
 +
| tabs=yes
 
| desc=Shooting stage.
 
| desc=Shooting stage.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 4: Sand-mechanized
+
| title=Sand-mechanized
| screenshot=Devastator_MCD_JP_SS_Stage4.png
+
| screenshot=Devastator MCD JP SS Stage4.png
 +
| screenshot2=Devastator MCD, Stage 4 Boss.png
 +
| tabs=yes
 
| desc=Platforming stage.
 
| desc=Platforming stage.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 5: Jungle
+
| title=Jungle
| screenshot=Devastator_MCD_JP_SS_Stage5.png
+
| screenshot=Devastator MCD JP SS Stage5.png
 +
| screenshot2=Devastator MCD, Stage 5 Boss.png
 +
| tabs=yes
 
| desc=Shooting stage.
 
| desc=Shooting stage.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 6: Palace
+
| title=Palace
| screenshot=Devastator_MCD_JP_SS_Stage6.png
+
| screenshot=Devastator MCD JP SS Stage6.png
 +
| screenshot2=Devastator MCD, Stage 6 Boss.png
 +
| tabs=yes
 
| desc=Platforming stage.
 
| desc=Platforming stage.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 7: Mountains
+
| title=Mountains
| screenshot=Devastator_MCD_JP_SS_Stage7.png
+
| screenshot=Devastator MCD JP SS Stage7.png
| desc=Shooting stage.
+
| screenshot2=Devastator MCD, Stage 7 Boss 1.png
 
+
| screenshot3=Devastator MCD, Stage 7 Boss 2.png
Stage boss rush. There is no checkpoint in this stage.
+
| screenshot4=Devastator MCD, Stage 7 Boss 3.png
 +
| tabs=yes
 +
| desc=Shooting stage. This is a boss rush stage. There is no checkpoint if the mecha is destroyed.
 
}}
 
}}
 
}}
 
}}
Line 115: Line 170:
 
*'''Original:''' © [[Takara]] 1992, © [[Telenet Japan]]/[[Wolf Team|Wolfteam]] 1993
 
*'''Original:''' © [[Takara]] 1992, © [[Telenet Japan]]/[[Wolf Team|Wolfteam]] 1993
 
| source=In-game credits (JP)
 
| source=In-game credits (JP)
| pdf=Devastator_MCD_JP_SSEnding.pdf
+
| pdf=Devastator MCD JP SSEnding.pdf
 
| console=MCD
 
| console=MCD
 
}}
 
}}

Revision as of 02:01, 4 July 2024

n/a

Devastator title.png

Devastator
System(s): Sega Mega-CD
Publisher: Wolf Team
Developer:
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,8007,800 T-32074
Sega Mega-CD
KR
GD0011JT

Devastator (デバステイター) is a Sega Mega-CD game that mixes platforming action and horizontal shoot-'em-up sections, developed by Wolf Team and Telenet Japan. It was only released in Japan and South Korea.

The game is based on the OVA anime D-1 Devastator and features various anime sequences.

Story

Devastator MCD, Characters, Ryo.png

Devastator MCD, Characters, Kaoru.png

Devastator MCD, Characters, Nami.png

Ryo, Kaoru, and Nami

In the world of the anime, there is an alternate dimension that is entered when a vehicle reaches the speed of 300 km/h. This world is filled with demonic creatures named Devastators.

Investigating the disappearance of his missing friend Masato, a young man named Ryo joins the vehicle company Yaesu. While test driving the same vehicle as Masato, the Vector Versus, Ryo is able to exceed 300 km/h and finds himself warped into a mysterious world. He is rescued from the Devastators by a group of mecha pilots, who are fighting to prevent a group of nefarious people from creating a connection between their dimension and our own. A civilian bullet train is warped into the dimension and immediately attacked by Devastators.

Gameplay

The game takes place in a cyberpunk world. The player pilots a giant red mechanoid, which switches between walking for platforming stages and flying for shoot-'em-up stages. There are cutscenes in between the stages that were taken from the source anime.

In the platforming stages, the mecha walks with Left or Right. It kneels with Down and jumps with B. It attacks with A or C, which whips an anchor-shaped blade at the end of a chain. It is also augmented by a special attack, which is initially shooting a spreadshot but can be changed by collecting items. The attack can be done while kneeling or jumping, and it can be aimed upwards with Up+A/C or downwards (while in midair) with Down+A/C. The mecha can also dash forward while kneeling with Down+B, which can be used to dodge or pursue enemies or to ram them as an attack.

In the shoot-'em-up stages, the mecha moves in any direction using the D-Pad and turns around with B. It attacks with A or C. Its weapon works the same way as it does in the platforming stages, except it cannot be aimed upwards or downwards.

The mecha has five health bars and loses one whenever it takes damage. It is destroyed after losing its last health bar. Losing a life takes the player back to the last checkpoint, with the weapon downgraded by one level, if the player has extra lives left; otherwise, the game ends, but it can be continued an unlimited number of times. There are three difficulty levels (Easy, Normal, and Hard). This modifies the fierceness of enemy attacks (for example, bullets fly faster) but does not affect enemy placement or damage received. The player can change the number of starting lives (between 1 and 9).

Items

Items are dropped by flashing enemies when they are destroyed. Hitting a Life or a weapon item changes it to a different one. The mecha is momentarily invulnerable after collecting an item.

Collecting the same weapon again upgrades the weapon, up to three times. Collecting a weapon item awards 5,000 bonus points if the weapon is already at its maximum level. Collecting a different weapon keeps the weapon level the same.

Devastator MCD, Items.png
Life
Restores one bar of health.
Devastator MCD, Items.png
Shot
Augments the mecha's weapon with a spreadshot. It is initially three shots but can be upgraded to more.
Devastator MCD, Items.png
Laser
Augments the mecha's weapon with a helical blast.
Devastator MCD, Items.png
Bomer
Augments the mecha's weapon with a bomb that is thrown upward, which then separates into a spread of bombs that explode after hitting an enemy or the ground.
Devastator MCD, Items.png
Question Mark
Awards bonus points.
Devastator MCD, Items.png
1-Up
Gives the player an extra life.

Stages

Devastator MCD JP SS Stage1.png

Devastator MCD, Stage 1 Boss.png

  • Devastator MCD JP SS Stage1.png

  • Devastator MCD, Stage 1 Boss.png

City
Platforming stage.

Devastator MCD JP SS Stage2.png

Devastator MCD, Stage 2 Boss.png

  • Devastator MCD JP SS Stage2.png

  • Devastator MCD, Stage 2 Boss.png

Bio-mechanized
Platforming stage. The boss makes use of the Mega-CD's sprite scaling and rotation capabilities.

Devastator MCD JP SS Stage3.png

Devastator MCD, Stage 3 Boss.png

  • Devastator MCD JP SS Stage3.png

  • Devastator MCD, Stage 3 Boss.png

Clouds
Shooting stage.

Devastator MCD JP SS Stage4.png

Devastator MCD, Stage 4 Boss.png

  • Devastator MCD JP SS Stage4.png

  • Devastator MCD, Stage 4 Boss.png

Sand-mechanized
Platforming stage.

Devastator MCD JP SS Stage5.png

Devastator MCD, Stage 5 Boss.png

  • Devastator MCD JP SS Stage5.png

  • Devastator MCD, Stage 5 Boss.png

Jungle
Shooting stage.

Devastator MCD JP SS Stage6.png

Devastator MCD, Stage 6 Boss.png

  • Devastator MCD JP SS Stage6.png

  • Devastator MCD, Stage 6 Boss.png

Palace
Platforming stage.

Devastator MCD JP SS Stage7.png

Devastator MCD, Stage 7 Boss 1.png

Devastator MCD, Stage 7 Boss 2.png

Devastator MCD, Stage 7 Boss 3.png

  • Devastator MCD JP SS Stage7.png

  • Devastator MCD, Stage 7 Boss 1.png

  • Devastator MCD, Stage 7 Boss 2.png

  • Devastator MCD, Stage 7 Boss 3.png

Mountains
Shooting stage. This is a boss rush stage. There is no checkpoint if the mecha is destroyed.

Production credits

Cast
  • Ryo: Toshihiko Seki
  • Kaoru: Yumi Tohma
  • Nami: Meena Tominaga
  • Jeldy: Fumi Hirano
  • Yamashiro: Kaneto Shiozawa
  • Yuuka: Mika Kanai
  • Ethiman: Tessyoh Genda
Staff
Source:
In-game credits (JP)
Devastator MCD JP SSEnding.pdf
[2]

Magazine articles

Main article: Devastator/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-02: "February 1993" (1993-01-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1993-10: "xxxx" (199x-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
65 №13, p54-56
Sega Mega-CD
65
Based on
1 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
48
[3]
Consoles + (FR)
35
[4]
Famitsu (JP) NTSC-J
50
[5]
Game Power (IT) NTSC
39
[6]
Hippon Super (JP) NTSC-J
40
[7]
Mega (UK) NTSC-J
71
[8]
MegaTech (UK) NTSC-J
62
[9]
Sega Power (UK) NTSC-J
44
[10]
Sega Pro (UK) NTSC-J
73
[11]
Sega Force Mega (UK) NTSC-J
80
[12]
Sega Saturn Magazine (JP) NTSC-J
54
[13]
Sega Mega-CD
54
Based on
11 reviews

Devastator

Mega-CD, JP
Devastator MCD JP Box Back.jpgDevastator MCD JP Box Front.jpg
Cover
Devastator MCD JP Spinecard.jpg
Spinecard
Devastator MCD JP Disc.jpg
Disc
Mega-CD, KR
Devastator MCD KR Box Front.jpg
Cover

Technical information

Main article: Devastator/Technical information.

References


Devastator

Devastator title.png

Main page | Hidden content | Magazine articles | Reception | Technical information


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