Difference between revisions of "Super Street Fighter II X for Matching Service"
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| developer=[[Capcom]] | | developer=[[Capcom]] | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
− | | peripherals=[[Dreamcast | + | | peripherals=[[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] |
| players=1-2 | | players=1-2 | ||
− | | genre=Fighting | + | | genre=Fighting/Taisen Kakutou (対戦格闘){{fileref|SSF2XfMS DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140804021521/http://sega.jp/dc/001228/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} |
| releases={{releasesDC | | releases={{releasesDC | ||
− | | dc_date_jp=2000-12-22 | + | | dc_date_jp=2000-12-22{{ref|https://web.archive.org/web/20140804021521/http://sega.jp/dc/001228/}} |
| dc_code_jp=T-1236M | | dc_code_jp=T-1236M | ||
− | | dc_rrp_jp=4, | + | | dc_rrp_jp=4,800e{{ref|https://web.archive.org/web/20140804021521/http://sega.jp/dc/001228/}} |
+ | | dc_rating_jp=all | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx|ddirect|flash|qsound}} |
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (スーパーストリートファイターIIX for Matching Service{{magref|dmjp|2001-01|142}} or スーパーストリートファイターIIX フォー マッチング サービス{{ref|https://web.archive.org/web/20230327071226/https://auctions.c.yimg.jp/images.auctions.yahoo.co.jp/image/dr000/auc0212/users/8550780167d3ffe9dac2b82cba496f8ec92ff14d/i-img1200x1200-1639316536hzanbw2133.jpg}}) is a fighting game developed by [[Capcom]] and released for the [[Sega Dreamcast]] exclusively in Japan in 2000. | |
− | The game | + | It is an enhanced port of ''[[Super Street Fighter II X: Grand Master Challenge]]'' (known as ''Super Street Fighter II Turbo'' in Western regions), which was the final arcade update to ''[[Street Fighter II]]''. The game plays similarly to other ports of ''Super Street Fighter II X'' (including the earlier [[Sega Saturn]] version that was released as part of ''[[Street Fighter Collection]]''), but it was compatible with Capcom's [[Matching Service]], meaning players could compete online. |
+ | |||
+ | ==Story== | ||
+ | As part of his global domination plan, Vega sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Super Street Fighter II X DC, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb2|Super Street Fighter II X DC, Gameplay.png|Super Street Fighter II X DC, Super Finish.png|width=200|Gameplay}} | ||
+ | The game is a versus fighting game that builds on the foundation of ''[[Super Street Fighter II]]'' but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Gouki, who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | ||
+ | |||
+ | Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | ||
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button. | ||
+ | |||
+ | Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move. | ||
+ | |||
+ | ===Modes=== | ||
+ | The game has the following modes: | ||
+ | *'''Arcade:''' A single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. If certain conditions are met, Gouki appears before the fight with Vega, pummels him, and fights the player instead. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. The bonus stages from the earlier games have been removed. | ||
+ | *'''Versus:''' A dedicated two-player mode where players can choose a character, a handicap, and any stage to play. | ||
+ | *'''Training:''' A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality gauges that stay fully replenished. The player can select some options with {{Start}}, such as enabling unlimited Super Combo gauges, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad). | ||
+ | *'''Network:''' The game featured online play though Capcom's [[Matching Service]] dial-up matchmaking service. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=StreetFighter}} | ||
+ | For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | ||
+ | ====Playable==== | ||
+ | The roster from ''[[Super Street Fighter II]]'' is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Gouki is added as a hidden character. | ||
+ | |||
+ | Like ''Super Street Fighter II'', each character has eight color schemes available, which are selected according to which button the player uses to choose the character (one color scheme for each of the six attack buttons and {{Start}}, with one additional color scheme available by continuing to hold any button after choosing a character). Each character has received a different main color scheme unique to this version of ''Street Fighter II'', replacing their original color scheme. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Ryu | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=0}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|JP}} Japan | ||
+ | | info2name=Date of birth | ||
+ | | info2=1964-07-21 | ||
+ | | info3name=Height | ||
+ | | info3=5'10" | ||
+ | | info4name=Weight | ||
+ | | info4=150 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Uppercut | {{down}}+{{MP}} while jumping diagonally | Ryu performs an uppercut in midair.}} | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Mizoochi Kudaki | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=E. Honda | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=0}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|JP}} Japan | ||
+ | | info2name=Date of birth | ||
+ | | info2=1960-11-03 | ||
+ | | info3name=Height | ||
+ | | info3=6'2" | ||
+ | | info4name=Weight | ||
+ | | info4=304 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=A | ||
+ | | desc=A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.}} | ||
+ | {{MoveListRow | Super Hyakkan Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Ooichou Nage | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Super Hyakkan Otoshi.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} while jumping diagonally | E. Honda drops with a body press.}} | ||
+ | {{MoveListRow | Hiza Geri | {{right}}+{{MK}} (close) | E. Honda performs a knee strike that can hit up to two times.}} | ||
+ | {{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a sweep kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Super Zutsukis.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Blanka | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=0}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|BR}} Brazil | ||
+ | | info2name=Date of birth | ||
+ | | info2=1966-02-12 | ||
+ | | info3name=Height | ||
+ | | info3=6'5" | ||
+ | | info4name=Weight | ||
+ | | info4=218lbs | ||
+ | | info5name=Blood type | ||
+ | | info5=B | ||
+ | | desc=A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Electric Thunder | {{repeat|{{punch}}}} | Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Surprise Forward | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | {{MoveListRow | Surprise Back | {{left}} + all three {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Ground Shave Rolling | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka rolls into the air, then rolls along the ground toward his opponent. If the player continues to hold {{punch}}, he spins in place for a duration before launching forward.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Guile | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=0}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|US}} Guile | ||
+ | | info2name=Date of birth | ||
+ | | info2=1960-12-13 | ||
+ | | info3name=Height | ||
+ | | info3=6'1" | ||
+ | | info4name=Weight | ||
+ | | info4=191 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of Vega. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Knee Bazooka | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops forward with a knee strike.}} | ||
+ | {{MoveListRow | Rolling Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops toward his opponent with a turning kick.}} | ||
+ | {{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}} | ||
+ | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Double Somersault Kick | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs two successive Somersault Kicks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Ken | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=128}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|US}} Ken | ||
+ | | info2name=Date of birth | ||
+ | | info2=1965-02-14 | ||
+ | | info3name=Height | ||
+ | | info3=5'10" | ||
+ | | info4name=Weight | ||
+ | | info4=169 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=B | ||
+ | | desc=A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Kama Barai Geri | {{QCF}} {{kick}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} | ||
+ | {{MoveListRow | Nata Otoshi Geri | {{QCFD}} {{kick}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} | ||
+ | {{MoveListRow | Oosoto Mawashi Geri | {{HCF}} {{kick}} | Ken does a knockdown kick. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken advances with a low Shouryuuken, followed by a high Shouryuuken that knocks down his opponent on impact.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Chun-Li | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=128}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|CN}} China | ||
+ | | info2name=Date of birth | ||
+ | | info2=1968-03-01 | ||
+ | | info3name=Height | ||
+ | | info3=5'8" | ||
+ | | info4name=Weight | ||
+ | | info4=She won't tell | ||
+ | | info5name=Blood type | ||
+ | | info5=A | ||
+ | | desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. This move can be performed in midair. She moves further when a stronger button is used.}} | ||
+ | {{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Kikouken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen. The projectile moves faster but not as far when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kouhou Kaiten Kyaku | {{downright}}+{{MK}} | Chun-Li flips backwards high into the air, coming down with a kick.}} | ||
+ | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Zangief | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=576 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=128}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|SU}} U.S.S.R. | ||
+ | | info2name=Date of birth | ||
+ | | info2=1956-06-01 | ||
+ | | info3name=Height | ||
+ | | info3=7'0" | ||
+ | | info4name=Weight | ||
+ | | info4=256 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=A | ||
+ | | desc=A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Quick Double Lariat | All three {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}} | ||
+ | {{MoveListRow | Siberian Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | ||
+ | {{MoveListRow | Banishing Flat | {{QCFD}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Body Attack | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}} | ||
+ | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}}/{{MK}} while jumping diagonally | Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow | Headbutt | {{left}}+{{MP}}/{{HP}} or {{right}}+{{MP}}/{{HP}} | Zangief hops into the air and does a headbutt.}} | ||
+ | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{MP}}/{{HP}} during neutral jump | Zangief performs a headbutt in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name={{flag|IN}} Dhalsim | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=672 | crop_y=0}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=128}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|IN}} India | ||
+ | | info2name=Date of birth | ||
+ | | info2=1952-11-22 | ||
+ | | info3name=Height | ||
+ | | info3=5'10" | ||
+ | | info4name=Weight | ||
+ | | info4=107 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spews a fireball across the screen. The projectile moves faster when a stronger button is used, and it knocks the opponent over when the move is performed with {{MP}} or {{HP}}.}} | ||
+ | {{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | Yoga Blast | {{HCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
+ | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Headbutt | {{left}}+{{HP}} | Dhalsim headbutts his opponent.}} | ||
+ | {{MoveListRow | Downward Chop | {{left}}+{{LP}} | Dhalsim chops his hand downward.}} | ||
+ | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
+ | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} being the closest to horizontal and {{HK}} being the closest to vertical.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Yoga Inferno | {{QCF}} {{QCF}} {{punch}} | Dhalsim belches a chain of fireballs in front of him.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=T. Hawk | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=256}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|MX}} Mexico | ||
+ | | info2name=Date of birth | ||
+ | | info2=1959-07-21 | ||
+ | | info3name=Height | ||
+ | | info3=7'7" | ||
+ | | info4name=Weight | ||
+ | | info4=357 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Vega with powerful Native American techniques and reclaim his homeland. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Condor Dive | All three {{punch}} simultaneously in midair | T. Hawk dives diagonally down head first, which knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Tomahawk Buster | {{DPF}} {{punch}} | T. Hawk launches diagonally upward head first, which knocks his opponent over on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Mexican Typhoon | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk swings his opponent high into the air, then slams them into the ground. He ascends higher when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Thrust Peak | {{left}}+{{LP}} or {{right}}+{{LP}} | T. Hawk chops his hand downward.}} | ||
+ | {{MoveListRow | Heavy Shoulder | {{down}}+{{MP}} while jumping diagonally | T. Hawk drops with his elbow out.}} | ||
+ | {{MoveListRow | Heavy Body Press | {{down}}+{{HP}} while jumping diagonally | T. Hawk falls down with a diving splash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Double Typhoon | D-Pad in a 360° rotation twice, then {{punch}} (close) | T. Hawk performs two successive Mexican Typhoons.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Fei Long | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=256}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|HK 1959}} Hong Kong | ||
+ | | info2name=Date of birth | ||
+ | | info2=1969-04-23 | ||
+ | | info3name=Height | ||
+ | | info3=5'8" | ||
+ | | info4name=Weight | ||
+ | | info4=132 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rekka Ken | {{QCF}} {{punch}} (up to 3 times) | Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over. He slides further when a stronger button is used.}} | ||
+ | {{MoveListRow | Rising Dragon Kick | {{RDP}} {{kick}} | Fei Long unleashes a flaming kick that spirals upwards and knocks his opponent over on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Rekku Kyaku | {{downleft}} {{QCF}} {{upright}} {{kick}} | Fei Long leaps forward with a rolling kick. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Chokka Raku Shou | {{left}}+{{MK}} or {{right}}+{{MK}} | Fei Long jumps into the air and performs an axe kick. He jumps up with {{left}} and forward with {{right}}.}} | ||
+ | {{MoveListRow | En Geki Shuu | {{right}}+{{HK}} | Fei Long steps forward and performs a kick that can hit two times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Rekka Shinken | {{QCF}} {{QCF}} {{punch}} | Fei Long performs a rapid series of Rekka Kens.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Dee Jay | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=256}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|JM}} Jamaica | ||
+ | | info2name=Date of birth | ||
+ | | info2=1965-10-31 | ||
+ | | info3name=Height | ||
+ | | info3=6'0" | ||
+ | | info4name=Weight | ||
+ | | info4=203 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Air Slasher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Machine Gun Upper | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}} | ||
+ | {{MoveListRow | Double Rolling Sobat | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with {{MK}} or {{HK}}.}} | ||
+ | {{MoveListRow | Jackknife Maximum | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Knee Shot | {{down}}+{{LK}} while jumping diagonally | Dee Jay attacks with his knee.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Dread Carnival | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Dee Jay hops forward while performing a series of kicks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Cammy | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=256}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|UK}} Great Britain | ||
+ | | info2name=Date of birth | ||
+ | | info2=1974-01-06 | ||
+ | | info3name=Height | ||
+ | | info3=5'5" | ||
+ | | info4name=Weight | ||
+ | | info4=101 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=B | ||
+ | | desc=Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill, which knocks her opponent over on impact. The move travels further when a stronger button is used.}} | ||
+ | {{MoveListRow | Thrust Kick | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks her opponent over on impact. She leaps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks her opponent over on impact. This move passes through projectiles. She hops further when a stronger button is used.}} | ||
+ | {{MoveListRow | Hooligan Combination | {{downleft}} {{QCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Cannon Drill followed by a Thrust Kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=M. Bison (Balrog) | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=384}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|US}} U.S.A. | ||
+ | | info2name=Date of birth | ||
+ | | info2=1968-09-04 | ||
+ | | info3name=Height | ||
+ | | info3=6'5" | ||
+ | | info4name=Weight | ||
+ | | info4=252 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=A | ||
+ | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | M. Bison dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | M. Bison dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison jumps up with a flying headbutt, which knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | M. Bison turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | M. Bison performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move).}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Balrog (Vega) | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=384}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|ES}} Spain | ||
+ | | info2name=Date of birth | ||
+ | | info2=1967-01-27 | ||
+ | | info3name=Height | ||
+ | | info3=6'0" | ||
+ | | info4name=Weight | ||
+ | | info4=208lbs | ||
+ | | info5name=Blood type | ||
+ | | info5=O | ||
+ | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand. As in previous games, his claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can now collect his claw after it breaks off and reattach it. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Claw Roll | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Balrog rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.}} | ||
+ | {{MoveListRow | Claw Thrust | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with {{LP}}, then at lower angles with {{MP}} and {{HP}}.}} | ||
+ | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Balrog jumps to the edge of the screen. If the player presses {{punch}} while he is airborne, Balrog dives onto his opponent with his arms spread, which knocks his opponent down on impact. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.}} | ||
+ | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Balrog jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}} | ||
+ | {{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Balrog performs a backflip. He does a full backflip with {{punch}} and half a backflip with {{kick}}. He is invulnerable while performing this move.}} | ||
+ | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Balrog does a backflip kick into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Balrog can jump off the edges of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Balrog jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes. Unlike most Super Combos, this move does not deplete the Super meter unless it successfully connects with the opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Sagat | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=576 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=384}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|TH}} Thailand | ||
+ | | info2name=Date of birth | ||
+ | | info2=1955-07-02 | ||
+ | | info3name=Height | ||
+ | | info3=7'4" | ||
+ | | info4name=Weight | ||
+ | | info4=283 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=B | ||
+ | | desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used, and it can hit multiple times before knocking the opponent down when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tiger Knee Crush | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{punch}} | Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Vega (M. Bison) | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=672 | crop_y=112}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=384}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|TH}} Thailand | ||
+ | | info2name=Date of birth | ||
+ | | info2=Unknown | ||
+ | | info3name=Height | ||
+ | | info3=5'11" | ||
+ | | info4name=Weight | ||
+ | | info4=254 lbs. | ||
+ | | info5name=Blood type | ||
+ | | info5=A | ||
+ | | desc=The leader of the crime syndicate Shadaloo. Vega rules over his empire with an iron fist, and he possesses a mysterious negative psychic power. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.}} | ||
+ | {{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Vega leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}} | ||
+ | {{MoveListRow | Devil Reverse | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Vega does two consecutive Double Knee Press maneuvers.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Gouki (Akuma) | ||
+ | | portrait={{sprite | Super Street Fighter II Turbo Saturn, Characters.png | 2 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=224}} | ||
+ | | sprite={{sprite | Super Street Fighter II Turbo, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=512}} | ||
+ | | desc=An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. There are three hidden playable versions of Gouki in this port, one of which has a Super Combo gauge and can perform his iconic Shun Goku Satsu move, which was not possible in any previous versions of the game. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Gouki shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Each character has his or her own stage where matches are hosted (with the exception of Gouki, who is fought in Vega's stage). The stage can be manually chosen in the two-player mode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Ryu.png|{{flag|JP}} Ryu}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, E. Honda.png|{{flag|JP}} E. Honda}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Blanka.png|{{flag|BR}} Blanka}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Guile.png|{{flag|US}} Guile}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Ken.png|{{flag|US}} Ken}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Chun-Li.png|{{flag|CN}} Chun-Li}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Zangief.png|{{flag|SU}} Zangief}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Dhalsim.png|{{flag|IN}} Dhalsim}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, T. Hawk.png|{{flag|MX}} T. Hawk}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Fei Long.png|{{flag|HK 1959}} Fei Long}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Dee Jay.png|{{flag|JM}} Dee Jay}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Cammy.png|{{flag|UK}} Cammy}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, M. Bison.png|{{flag|US}} M. Bison}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Balrog.png|{{flag|ES}} Balrog}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Sagat.png|{{flag|TH}} Sagat}} | ||
+ | {{gitem|Super Street Fighter II X DC, Stages, Vega.png|{{flag|TH}} Vega}} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | The difficulty of computer opponents is notably harder in this version. Aside from the online play, this version of ''Super Street Fighter II X'' includes two secret menus containing numerous options, including the ability to set the in-game text to English (along with the localized names for the boss characters) and the option to restore the bonus stages from previous entries. Some of the hidden settings were not present in any previous version of the game, such as the ability to select a special version of Gouki who can perform his Shun Goku Satsu move (which was modeled after the move he uses to dispatch Vega in this game but not introduced as a Super Combo that he can perform in a match until ''[[Street Fighter Zero]]''). | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | This port of the game was used as the basis for ''Super Street Fighter II Turbo HD Remix'', released for the [[PlayStation 3]] and [[Xbox 360]] in 2008.{{ref|https://www.sirlin.net/sf-hdr/street-fighter-hd-remix-features}} | ||
==Production credits== | ==Production credits== | ||
− | '''Producer:''' Noritaka Funamizu, Yoshihiro Sudou | + | {{creditstable| |
− | '''Programmer:''' Nobuaki Minomiya, Hisashi Kuramoto | + | *'''Producer:''' Noritaka Funamizu, Yoshihiro Sudou |
− | '''Scroll Design:''' Yusuke Saiwai | + | *'''Programmer:''' Nobuaki Minomiya, Hisashi Kuramoto |
− | '''Sound:''' Hiroaki "X68K" Kondo | + | *'''Scroll Design:''' Yusuke Saiwai |
− | '''Music:''' Yuko Takehara | + | *'''Sound:''' Hiroaki "X68K" Kondo |
− | '''Planner:''' Buruma (Kojimax) | + | *'''Music:''' Yuko Takehara |
− | '''Title Design:''' Ukabin | + | *'''Planner:''' Buruma (Kojimax) |
− | '''Instruction Card Design:''' Yuko Uchida | + | *'''Title Design:''' Ukabin |
− | '''Network:''' Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin. | + | *'''Instruction Card Design:''' Yuko Uchida |
− | '''Special Thanks:''' Cham, Meijin, Kouhei Akiyama, Tomohiro Ueno, Tsutomu Ikai | + | *'''Network:''' Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin. |
− | '''Test Player:''' Yoshihiro Tomita, Masayasu Mukai, Yuka Matsumi, Katsunori Shinano, Nozomu Umezono | + | *'''Special Thanks:''' Cham, Meijin, Kouhei Akiyama, Tomohiro Ueno, Tsutomu Ikai |
− | '''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto | + | *'''Test Player:''' Yoshihiro Tomita, Masayasu Mukai, Yuka Matsumi, Katsunori Shinano, Nozomu Umezono |
− | and All Capcom Staff | + | *'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto |
− | '''Presented by:''' [[Capcom]] | + | :'''and All Capcom Staff''' |
+ | *'''Presented by:''' [[Capcom]] | ||
+ | | console=DC | ||
+ | | pdf=Super Street Fighter II X DC credits.pdf | ||
+ | | source=In-game credits | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|DC}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 52: | Line 595: | ||
| square=yes | | square=yes | ||
| disc=Street fighter 2x Cd.jpg | | disc=Street fighter 2x Cd.jpg | ||
+ | | manual=SuperStreetFight2X-DC-JP-Manual.pdf | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==External links== | ==External links== | ||
− | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/001228/ Dreamcast] | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/001228/ Dreamcast] |
− | {{ | + | |
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{SuperStreetFighterIIXOmni}} | ||
{{StreetFighter}} | {{StreetFighter}} |
Latest revision as of 10:23, 10 September 2024
Super Street Fighter II X for Matching Service | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||
Number of players: 1-2 | ||||||||||
|
Super Street Fighter II X for Matching Service (スーパーストリートファイターIIX for Matching Service[4] or スーパーストリートファイターIIX フォー マッチング サービス[5]) is a fighting game developed by Capcom and released for the Sega Dreamcast exclusively in Japan in 2000.
It is an enhanced port of Super Street Fighter II X: Grand Master Challenge (known as Super Street Fighter II Turbo in Western regions), which was the final arcade update to Street Fighter II. The game plays similarly to other ports of Super Street Fighter II X (including the earlier Sega Saturn version that was released as part of Street Fighter Collection), but it was compatible with Capcom's Matching Service, meaning players could compete online.
Contents
Story
As part of his global domination plan, Vega sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
Gameplay
The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Gouki, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding or and pressing a medium or hard punch or kick button.
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
The game has the following modes:
- Arcade: A single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. If certain conditions are met, Gouki appears before the fight with Vega, pummels him, and fights the player instead. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. The bonus stages from the earlier games have been removed.
- Versus: A dedicated two-player mode where players can choose a character, a handicap, and any stage to play.
- Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality gauges that stay fully replenished. The player can select some options with START , such as enabling unlimited Super Combo gauges, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad).
- Network: The game featured online play though Capcom's Matching Service dial-up matchmaking service.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
For moves that require pressing all three P or K buttons, pressing any two buttons also works.
Playable
The roster from Super Street Fighter II is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Gouki is added as a hidden character.
Like Super Street Fighter II, each character has eight color schemes available, which are selected according to which button the player uses to choose the character (one color scheme for each of the six attack buttons and START , with one additional color scheme available by continuing to hold any button after choosing a character). Each character has received a different main color scheme unique to this version of Street Fighter II, replacing their original color scheme.
Bosses
Origin: U.S.A.
Date of birth: 1968-09-04
Height: 6'5"
Weight: 252 lbs.
Blood type: A
|
M. Bison (Balrog) | ||||||||||||||||||||||||||||||||
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
| |||||||||||||||||||||||||||||||||
Origin: Spain
Date of birth: 1967-01-27
Height: 6'0"
Weight: 208lbs
Blood type: O
|
Balrog (Vega) | ||||||||||||||||||||||||||||||||
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand. As in previous games, his claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can now collect his claw after it breaks off and reattach it.
| |||||||||||||||||||||||||||||||||
Origin: Thailand
Date of birth: 1955-07-02
Height: 7'4"
Weight: 283 lbs.
Blood type: B
|
Sagat | ||||||||||||||||||||||||||||||||
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
| |||||||||||||||||||||||||||||||||
Origin: Thailand
Date of birth: Unknown
Height: 5'11"
Weight: 254 lbs.
Blood type: A
|
Vega (M. Bison) | ||||||||||||||||||||||||||||||||
The leader of the crime syndicate Shadaloo. Vega rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
|
Hidden
|
Gouki (Akuma) | |||||||||||||||||||||||||||||
An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. There are three hidden playable versions of Gouki in this port, one of which has a Super Combo gauge and can perform his iconic Shun Goku Satsu move, which was not possible in any previous versions of the game.
|
Stages
Each character has his or her own stage where matches are hosted (with the exception of Gouki, who is fought in Vega's stage). The stage can be manually chosen in the two-player mode.
Versions
The difficulty of computer opponents is notably harder in this version. Aside from the online play, this version of Super Street Fighter II X includes two secret menus containing numerous options, including the ability to set the in-game text to English (along with the localized names for the boss characters) and the option to restore the bonus stages from previous entries. Some of the hidden settings were not present in any previous version of the game, such as the ability to select a special version of Gouki who can perform his Shun Goku Satsu move (which was modeled after the move he uses to dispatch Vega in this game but not introduced as a Super Combo that he can perform in a match until Street Fighter Zero).
History
Legacy
This port of the game was used as the basis for Super Street Fighter II Turbo HD Remix, released for the PlayStation 3 and Xbox 360 in 2008.[6]
Production credits
- Producer: Noritaka Funamizu, Yoshihiro Sudou
- Programmer: Nobuaki Minomiya, Hisashi Kuramoto
- Scroll Design: Yusuke Saiwai
- Sound: Hiroaki "X68K" Kondo
- Music: Yuko Takehara
- Planner: Buruma (Kojimax)
- Title Design: Ukabin
- Instruction Card Design: Yuko Uchida
- Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin.
- Special Thanks: Cham, Meijin, Kouhei Akiyama, Tomohiro Ueno, Tsutomu Ikai
- Test Player: Yoshihiro Tomita, Masayasu Mukai, Yuka Matsumi, Katsunori Shinano, Nozomu Umezono
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- and All Capcom Staff
- Presented by: Capcom
Magazine articles
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
84 | |
---|---|
Based on 4 reviews |
Dreamcast, JP |
---|
Technical information
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:SSF2XfMS DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/001228/ (Wayback Machine: 2014-08-04 02:15)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2001-01 (2001-01-05,12)" (JP; 2000-12-22), page 142
- ↑ https://auctions.c.yimg.jp/images.auctions.yahoo.co.jp/image/dr000/auc0212/users/8550780167d3ffe9dac2b82cba496f8ec92ff14d/i-img1200x1200-1639316536hzanbw2133.jpg (Wayback Machine: 2023-03-27 07:12)
- ↑ https://www.sirlin.net/sf-hdr/street-fighter-hd-remix-features
- ↑ File:Super Street Fighter II X DC credits.pdf
- ↑ 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 43
- ↑ Dreamcast Magazine, "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 23
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 82
Super Street Fighter II X for Matching Service | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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