Difference between revisions of "Plasma Sword: Nightmare of Bilstein"
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{{Bob | {{Bob | ||
| bobscreen=PlasmaSword title.png | | bobscreen=PlasmaSword title.png | ||
− | | | + | | bobscreen2=Notavailable.svg |
− | | publisher=[[Capcom]], [[Virgin Interactive]] | + | | bobscreen3=Notavailable.svg |
+ | | tab1=NTSC-U | ||
+ | | tab2=NTSC-J | ||
+ | | tab3=PAL | ||
+ | | publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive]]|region=Europe}} | ||
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| romsize=1.1GB | | romsize=1.1GB | ||
| sounddriver= | | sounddriver= | ||
− | | peripherals= | + | | peripherals=[[Jump Pack]], [[Dreamcast Arcade Stick]], [[Visual Memory Unit]] |
| players=1-2 | | players=1-2 | ||
− | | genre=Fighting | + | | genre=Fighting/Taisen Kakutou (対戦格闘){{fileref|PlasmaSword DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140803225142/http://sega.jp/dc/990705/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} |
− | | releases={{ | + | | releases={{releasesDC |
− | | dc_date_jp=1999-12-09 | + | | dc_date_jp=1999-12-09{{ref|https://web.archive.org/web/20140803225142/http://sega.jp/dc/990705/}} |
| dc_code_jp=T-1204M | | dc_code_jp=T-1204M | ||
− | | dc_rrp_jp=5, | + | | dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20140803225142/http://sega.jp/dc/990705/}} |
− | | dc_date_us=2000- | + | | dc_rating_jp=all |
+ | | dc_date_us=2000-04-12{{ref|1=https://web.archive.org/web/20000930150031/http://www.capcom.com/xpml/game.xpml?gameid=500011}}{{ref|1=https://web.archive.org/web/20030923065334/http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=188&CATID=71}}{{ref|https://web.archive.org/web/20000621080106/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}}<!--2000-04-10{{intref|Press release: 2000-04-10: Plasma Sword Now Available}}--> | ||
| dc_code_us=T-1207N | | dc_code_us=T-1207N | ||
+ | | dc_rating_us=t | ||
+ | | dc_rrp_us=39.99{{magref|odmus|5|86}}<!--49.95{{magref|gw|2000-01-31|16}}--> | ||
| dc_date_eu=2000-08-25 | | dc_date_eu=2000-08-25 | ||
| dc_code_eu=T-7003D-50 | | dc_code_eu=T-7003D-50 | ||
+ | | dc_rating_eu=11 | ||
+ | | dc_date_uk=2000-08-25{{ref|1=https://web.archive.org/web/20021114135407/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2994}}{{ref|https://web.archive.org/web/20010623230029/http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/}} | ||
+ | | dc_code_uk=T-7003D-50 | ||
+ | | dc_rating_uk=11 | ||
+ | | dc_rrp_uk=39.99{{magref|cvg|226|112}}{{magref|dcuk|13|72}} | ||
+ | | dc_date_de=2000-08-25 | ||
+ | | dc_code_de=T-7003D-50 | ||
+ | | dc_rating_de=12 | ||
+ | | dc_date_fr=2000-08-25 | ||
+ | | dc_code_fr=T-7003D-50 | ||
+ | | dc_rating_fr=12 | ||
+ | | dc_date_es=2000-08-23{{ref|1=https://web.archive.org/web/20010917041043/http://www.centromail.es/top/ficha.asp?codmail=14961&codprov=}} | ||
+ | | dc_code_es=T-7003D-50 | ||
+ | | dc_rating_es=11 | ||
+ | | dc_date_au=2000-10-03{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}} | ||
+ | | dc_rrp_au=79.95{{magref|hyper|85|79}} | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx|qsound}} |
− | | | + | | savetype={{SaveType |
− | | | + | |DC|vmu |
− | | | ||
}} | }} | ||
− | + | }} | |
+ | '''''{{PAGENAME}}''''', known as '''''Star Gladiator 2: Nightmare of Bilstein''''' (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game created by [[Capcom]]. It was originally released in arcades in 1998, then ported to the [[Sega Dreamcast]] and released in 1999 in Japan and in 2000 in the rest of the world. | ||
+ | |||
+ | It is the sequel to ''Star Gladiator'', an earlier fighting game that was exclusively ported to the [[Sony PlayStation]]. | ||
+ | |||
+ | ==Story== | ||
+ | In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy. In response, the Earth Federation organizes a program called "Star Gladiator" to gather the best fighters to utilize plasma weapons against their creator, which results in Bilstein being slain by the intergalactic bounty hunter Hayato Kanzaki. | ||
+ | |||
+ | The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Plasma Sword DC, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Plasma Sword DC, Gameplay.png|width=200|Gameplay}} | ||
+ | ''Plasma Sword'' is the sequel to ''Star Gladiator'', [[Capcom]]'s first 3D fighting game, which uses a science fiction theme and character designs heavily inspired by the ''[[:Category:Star Wars (franchise)|Star Wars]]'' series. It reworks the control scheme from the first game and replaces the floating stages with endless 2D planes that have no ring-outs, and it greatly expands the character roster by giving all of the returning characters mirrored counterparts and adding four unique characters. Plasma Strikes were changed to work more like Super Combos in the ''[[:Category:Street Fighter|Street Fighter]]'' series rather than acting solely as combo finishers. Matches consist of two fighters trying to deplete each other's vitality gauge. Rounds have a time limit of 90 seconds, and matches are fought to the best of three rounds. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They can backstep or dash with {{left}} {{left}} (or {{left}}+{{A}}) or {{right}} {{right}} (or {{right}}+{{A}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can sidestep into the background with {{A}} or into the foreground with {{down}}+{{A}}, which can be used to avoid attacks (though some attacks can hit toward the sides and cannot be avoided this way). Every character wields a plasma weapon, and they can attack with a horizontal slash with {{X}} or a vertical slash with {{Y}}. They can also kick with {{B}}. Characters use different attacks depending on whether they are standing, crouching, dashing, before the apex of a jump, or after the apex of a jump. Every character has multiple chains of button combinations, called Plasma Combos, that allow the player to easily link together combos. Characters also have various special moves that are performed with particular button combinations. Special moves can be included in Plasma Combos. Several characters have moves that change their stance to face the other way, which changes the direction of special moves where the character moves to the side. | ||
+ | |||
+ | Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching, but characters cannot block in midair. Standing vertical attacks cannot be blocked while crouching; conversely, standing horizontal attacks generally swing too high to hit a crouching opponent. Characters can grab and throw opponents by pressing {{X}}+{{Y}} when in close range. If the opponent is not close enough to grab, the character misses, becoming momentarily vulnerable to counterattack. A crouching opponent can be thrown while standing or crouching, but a standing opponent can only be thrown while standing. Throws cannot be blocked. Downed opponents can be hit by low attacks or by pursuit attacks performed by holding {{up}} and pressing any attack button. Knocked down characters can recover by pressing {{left}} or {{right}} to roll in that direction, {{down}} to get up faster, {{A}} to roll into the background, or {{down}}+{{A}} to roll into the foreground. | ||
+ | |||
+ | Each player has a Plasma Power gauge that starts with one full level but can gain up to three levels. Plasma Power is gained when the character is damaged, performs a normal attack that hits, or performs a special move regardless of whether it hits. Plasma Power can be spent on Plasma Reflects and Plasma Revenges (which cost half a level of the gauge) or Plasma Strikes and Plasma Fields (which cost a full level of the gauge). | ||
+ | |||
+ | The Plasma Reverses are two special defensive moves that can be used whenever the player has at least half a level of the gauge. A Plasma Reflect is done by pressing {{X}}+{{A}} and surrounds the character in a protective plasma sphere for a brief moment. If the opponent attacks the plasma sphere, they are shocked and momentarily stunned. A Plasma Revenge is done by pressing {{Y}}+{{A}}. It is similar to a Plasma Reflect in that it surrounds the character in a plasma sphere, but the character automatically responds with a quick counterattack if hit by the opponent. | ||
+ | |||
+ | Plasma Strikes are super special moves that cost one level of the gauge. These vary by character but are usually flashier than regular special moves and hit multiple times, doing heavy damage if not missed. Every character additionally has a unique special skill called a Plasma Field, which also costs one level of the gauge. When activated by pressing {{Y}}+{{B}}, the character emit a sphere of plasma energy around them. This can be done in midair, and it can be blocked by the opponent. If the opposing character is hit by the sphere, both fighters are temporarily enclosed in four invisible walls, making a smaller space where it is easy to corner the opponent, and the attacking player is given a special benefit that varies by character. | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Plasma Sword DC, Here Comes a New Challenger.png|width=200|Here Comes a New Challenger}} | ||
+ | {{ScreenThumb|Plasma Sword DC, Training Mode.png|width=200|Training mode}} | ||
+ | The game has the following modes: | ||
+ | *'''Arcade:''' A one-player mode where the player chooses a character and fights matches against multiple opponents in a predetermined order (depending on the character selected). The fifth and eighth fights are preceded by dialogue scenes. The player earns Battle Ability points for each match depending on their performance. The eighth match is normally the final boss, but a hidden final boss is unlocked (by announcing "Here Comes a New Challenger" during the character's ending) if the player has earned enough Battle Ability points by the end of the eighth match (70,000 points for 1-round matches, 95,000 points for 3-round matches, or 110,000 points for 5-round matches). The character's full ending is only seen if this hidden final boss is unlocked and defeated. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can challenge the first player to a match by pressing {{Start}} at any point. | ||
+ | *'''Versus:''' A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses. | ||
+ | *'''Group Battle:''' A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins. | ||
+ | *'''Training:''' A one-player training mode where the player chooses a character and an opponent and can practice moves. The player can set the behavior of the opponent (Freeze, Guard, or Active). The game shows a tree of the selected character's Plasma Combos and the damage done by the last sequence of moves. | ||
+ | |||
+ | Players can choose from eight difficulty levels and eight damage levels. There are also options to set the time limit (from 10 to 90 seconds in increments of 10 seconds or infinity) and the number of rounds per match (1, 3, or 5). High scores and options are saved to a [[VMU]]. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=PlasmaSword}} | ||
+ | {{A}} and {{B}} in the move lists follow the notation used by the game, which does not correspond to the buttons used on the Dreamcast controller by default (which are {{X}} for horizontal slash and {{Y}} for vertical slash). | ||
+ | |||
+ | Pressing {{L}} is equivalent to pressing {{B}}+{{kick}} (used for Plasma Fields), and pressing {{R}} is equivalent to pressing {{A}}+{{B}} (used for throws and Plasma Strikes). | ||
+ | ====Playable==== | ||
+ | All of the characters from ''Star Gladiator'' return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves. | ||
+ | |||
+ | There are four completely new characters, two immediately playable (Rain and Byakko) and two hidden (Kaede and Rai-On). These characters do not have mirrored counterparts, although Rai-On is based on Byakko and has a similar but not identical moveset. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Hayato Kanzaki | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Shaker | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Byakko | ||
+ | | desc=The protagonist of the series. A rebellious young Japanese man with a strong sense of justice who fights with a plasma sword. He grew up an orphan but became a bounty hunter. After defeating Bilstein and the Fourth Empire in ''Star Gladiator'', Hayato has settled down with his girlfriend June and worked on rebuilding his orphanage. However, after coming back from a bounty, he discovers that June is missing and that Bilstein has unexpectedly returned. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shiden | {{QCF}} {{B}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}} | ||
+ | {{MoveListRow | Shiden-kai | {{QCB}} {{B}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then spirals into the air while cutting his plasma sword upward, finishing with a downward cut in midair that knocks his opponent over.}} | ||
+ | {{MoveListRow | Guren | {{DPF}} {{A}} or {{B}} | Hayato spirals into the air while cutting his plasma sword upward, which knocks his opponent over. The move covers more horizontal distance when it is performed with {{B}}.}} | ||
+ | {{MoveListRow | Byakko Hou | {{right}} {{left}} {{kick}} (close) | Hayato grabs his opponent with a hooked arm, then knocks them away.}} | ||
+ | {{MoveListRow | Ashura | {{down}} {{down}} {{down}} | Hayato channels, temporarily extending the length and range of his plasma sword.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Hayato slices his plasma sword laterally and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Hien | {{left}}+{{A}} | Hayato hops forward with a spinning sword slash. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Tsuki Kage | {{downright}}+{{A}} | Hayato swings his plasma sword upwards, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Jajin | {{downright}}+{{B}} | Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Jatai | {{downright}}+{{kick}} | Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{right}} {{right}} {{B}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.}} | ||
+ | {{MoveListRow | Rasetsu Zan | {{QCB}} {{A}}+{{B}} | Hayato performs a series of seven sword slashes.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Plasma Sword | {{B}}+{{kick}} | Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Hayato's sword is extended. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Black Hayato | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=216}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Bilstein | ||
+ | | info2name=Eighth battle | ||
+ | | info2=June | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Hayato | ||
+ | | desc=The evil version of Hayato, created by Bilstein, who implanted a microchip into him in their last fight. He is cruel and emotionless, in contrast to his good counterpart, but similarly fights with a plasma sword. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shiden | {{QCF}} {{B}} | Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}} | ||
+ | {{MoveListRow | Shiden-kai | {{QCB}} {{B}} | Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then spirals into the air while cutting his plasma sword upward, finishing with a downward cut in midair that knocks his opponent over.}} | ||
+ | {{MoveListRow | Guren | {{DPF}} {{A}} or {{B}} | Black Hayato spirals into the air while cutting his plasma sword upward, which knocks his opponent over. The move covers more horizontal distance when it is performed with {{B}}.}} | ||
+ | {{MoveListRow | Byakko Hou | {{right}} {{left}} {{kick}} (close) | Black Hayato grabs his opponent with a hooked arm, then knocks them away.}} | ||
+ | {{MoveListRow | Ashura | {{down}} {{down}} {{down}} | Black Hayato channels, temporarily extending the length and range of his plasma sword.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Black Hayato slices his plasma sword laterally and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Hien | {{left}}+{{A}} | Black Hayato hops forward with a spinning sword slash. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Tsuki Kage | {{downright}}+{{A}} | Black Hayato swings his plasma sword upwards, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Jajin | {{downright}}+{{B}} | Black Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Jatai | {{downright}}+{{kick}} | Black Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{right}} {{right}} {{B}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Guren Tenpa | {{QCF}} {{A}}+{{B}} | Black Hayato spirals into the air while holding his plasma sword out and surrounding himself in a cylinder of energy that can hit multiple times.}} | ||
+ | {{MoveListRow | Kegon | {{QCB}} {{A}}+{{B}} | Black Hayato lunges forward with a stab. If it hits the opponent, he flips into the air and comes down with head-splitting slash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Plasma Sword | {{B}}+{{kick}} | Black Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Black Hayato's sword is extended. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=June Lin Milliam | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Rain | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Ghost Bilstein | ||
+ | | desc=A young British-Chinese girl and a talented rhythmic gymnast. She fights using a plasma ring and a unique fighting style combining graceful dancing with Chinese martial arts. She is seeking revenge against Bilstein for killing her parents. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Starlight Shot | {{QCF}} {{A}} | June rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}} | ||
+ | {{MoveListRow | Air Starlight Shot | {{QCF}} {{A}} or {{B}} in midair | June swings an energy ring diagonally downward. It shrinks away before hitting the ground. She swings at a wide angle with {{A}} or a tight angle with {{B}}.}} | ||
+ | {{MoveListRow | Shining Dream | {{QCF}} {{kick}} | June somersaults backwards through the air with a kick that knocks her opponent over. She can follow up by lunging forward and swinging her plasma ring into the air by pressing {{A}}.}} | ||
+ | {{MoveListRow | Comet Kick | {{QCB}} {{kick}} | June spirals forward with a kick, finishing with a front kick that knocks her opponent over.}} | ||
+ | {{MoveListRow | North Star | {{left}} {{right}} {{B}} | June sidesteps while turning and swinging her plasma ring, which knocks her opponent over. The direction that she sidesteps depends on her stance. She can follow up with a front kick by pressing {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | June swings her plasma ring in front of her and changes her stance to face the other way. This move momentarily back-turns the opponent.}} | ||
+ | {{MoveListRow | Elbow Smash | {{left}}+{{kick}} | June lunges forward with a downward elbow strike. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Turn Shot | {{right}}+{{B}} | June spins around on one leg while swinging her plasma ring around her, which knocks her opponent over.}} | ||
+ | {{MoveListRow | Shine Dream | {{downright}}+{{A}} | June lunges forward and swings her plasma ring into the air, which knocks her opponent into the air.}} | ||
+ | {{MoveListRow | Stardust Shot | {{downright}}+{{B}} | June slashes her plasma ring low, which pushes her opponent back. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Scream Flash | {{downright}}+{{kick}} | June hops into the air with a knee strike that knocks her opponent over.}} | ||
+ | {{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | June does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{A}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{kick}} {{kick}} {{kick}} {{down}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 16 | {{right}} {{right}} {{B}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 17 | {{down}} {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 18 | {{down}} {{kick}} {{right}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 19 | {{left}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 20 | {{down}} {{B}} {{B}} {{B}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Big Bang | {{QCF}} {{A}}+{{B}} | June swings her plasma ring behind her, then swings it in front of her. It radiates a large sphere of energy that can hit multiple times and knock the opponent away.}} | ||
+ | {{MoveListRow | Happy Blackhole | {{QCB}} {{A}}+{{B}} | June somersaults backwards through the air with a kick. If it hits the opponent, she jumps on top of her opponent's shoulders, clutching their head between her legs. She rolls off, then bumps the opponent to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Ring Throw | {{B}}+{{kick}} | June gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and June can rapidly throw energy rings with {{A}} or {{B}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Ele | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=216}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Hayato | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Ghost Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=June | ||
+ | | desc=A cheerful rhythmic gymnast from the future who fights with a plasma ring. She has traveled through time to prevent Ghost Bilstein from killing her mother. It is implied in her ending that her parents are Hayato and June. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Starlight Shot | {{QCF}} {{A}} | Ele rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}} | ||
+ | {{MoveListRow | Air Starlight Shot | {{QCF}} {{A}} or {{B}} in midair | Ele swings an energy ring diagonally downward. It shrinks away before hitting the ground. She swings at a wide angle with {{A}} or a tight angle with {{B}}.}} | ||
+ | {{MoveListRow | Shining Dream | {{QCF}} {{kick}} | Ele somersaults backwards through the air with a kick that knocks her opponent over. She can follow up by lunging forward and swinging her plasma ring into the air by pressing {{A}}.}} | ||
+ | {{MoveListRow | Comet Kick | {{QCB}} {{kick}} | Ele spirals forward with a kick, finishing with a front kick that knocks her opponent over.}} | ||
+ | {{MoveListRow | North Star | {{left}} {{right}} {{B}} | Ele sidesteps while turning and swinging her plasma ring, which knocks her opponent over. The direction that she sidesteps depends on her stance. She can follow up with a front kick by pressing {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Ele swings her plasma ring in front of her and changes her stance to face the other way. This move momentarily back-turns the opponent.}} | ||
+ | {{MoveListRow | Elbow Smash | {{left}}+{{kick}} | Ele lunges forward with a downward elbow strike. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Turn Shot | {{right}}+{{B}} | Ele spins around on one leg while swinging her plasma ring around her, which knocks her opponent over.}} | ||
+ | {{MoveListRow | Shine Dream | {{downright}}+{{A}} | Ele lunges forward and swings her plasma ring into the air, which knocks her opponent into the air.}} | ||
+ | {{MoveListRow | Stardust Shot | {{downright}}+{{B}} | Ele slashes her plasma ring low, which pushes her opponent back. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Scream Flash | {{downright}}+{{kick}} | Ele hops into the air with a knee strike that knocks her opponent over.}} | ||
+ | {{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | Ele does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{A}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{kick}} {{kick}} {{kick}} {{down}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 16 | {{right}} {{right}} {{B}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 17 | {{down}} {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 18 | {{down}} {{kick}} {{right}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 19 | {{left}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 20 | {{down}} {{B}} {{B}} {{B}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Shooting Star | {{QCF}} {{A}}+{{B}} | Ele somersaults forward and stomps with both feet. If she hits the opponent, she bounces into the air and drops a cluster of energy rings down, which home in on the opponent.}} | ||
+ | {{MoveListRow | Meteor Step | {{QCB}} {{A}}+{{B}} | Ele advances forward with front walkovers, then leaps forward with a split kick. She follows up with multiple plasma ring attacks and kicks, finishing with a back kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Ring Throw | {{B}}+{{kick}} | Ele gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Ele can rapidly throw energy rings with {{A}} or {{B}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Saturn Dyer | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=207 | crop_x=512 | crop_y=9}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Gamof | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Prince | ||
+ | | desc=A green-skinned alien from the Planet Saturn (but not the same Saturn in our solar system). He has a clown-like appearance and comic persona and fights using two plasma yo-yos. He joined the Star Gladiator program to prove his planet's comraderie to the people of Earth. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Saturn throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}} | ||
+ | {{MoveListRow | Acrobat Combo | {{QCB}} {{repeat|{{B}}}} | Saturn flips backward and does a handstand, then swings a plasma yo-yo around him in a large circle on the ground, which knocks his opponent over. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}} | ||
+ | {{MoveListRow | Fire Cracker | {{QCF}} {{kick}} | Saturn spirals forward like a torpedo, which knocks his opponent over. This move can be performed in midair, in which case Saturn disappears and reappears above the ground to perform the move.}} | ||
+ | {{MoveListRow | Tapping Attack | {{left}} {{right}} {{B}} | Saturn sidesteps while turning and swinging a plasma yo-yo, which knocks his opponent into the air. The direction that he sidesteps depends on his stance.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Saturn holds both arms out and spins in a circle, which changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Sendout Sky | {{downright}}+{{A}} | Saturn swings a plasma yo-yo upwards from a distance.}} | ||
+ | {{MoveListRow | Roll Slash | {{downright}}+{{B}} | Saturn crouches and swings a plasma yo-yo in a circle around him from a distance.}} | ||
+ | {{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Saturn pushes himself off the ground with an angled kick that knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{down}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{A}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Infinity Yo-yo | {{QCF}} {{A}}+{{B}} | Saturn whips his plasma yo-yos in front of him multiple times, then does a backflip while swinging a plasma yo-yo around him in a circle.}} | ||
+ | {{MoveListRow | Dance with Me | {{QCB}} {{A}}+{{B}} | Saturn holds his arms out, then smashes his plasma yo-yos into the ground, causing a plasma field to erupt in front of him. If the opponent is caught in this field, he and the opponent both dance, then Saturn bashes the opponent with a plasma yo-yo.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Doll Bomb | {{B}}+{{kick}} | Saturn gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Saturn's punches and kicks send out a Saturn doll that explodes upon reaching the opponent. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Prince | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=216}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=June | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Saturn | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Bilstein | ||
+ | | desc=The royal prince of Planet Saturn who fights with two plasma yo-yos. Jealous of the attention that Saturn Dyer has been receiving for his exploits, Prince allies with Bilstein and sets out to defeat Saturn. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Prince throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}} | ||
+ | {{MoveListRow | Acrobat Combo | {{QCB}} {{repeat|{{B}}}} | Prince flips backward and does a handstand, then swings a plasma yo-yo around him in a large circle on the ground, which knocks his opponent over. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}} | ||
+ | {{MoveListRow | Fire Cracker | {{QCF}} {{kick}} | Prince spirals forward like a torpedo, which knocks his opponent over. This move can be performed in midair, in which case Prince disappears and reappears above the ground to perform the move.}} | ||
+ | {{MoveListRow | Tapping Attack | {{left}} {{right}} {{B}} | Prince sidesteps while turning and swinging a plasma yo-yo, which knocks his opponent into the air. The direction that he sidesteps depends on his stance.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Prince holds both arms out and spins in a circle, which changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Sendout Sky | {{downright}}+{{A}} | Prince swings a plasma yo-yo upwards from a distance.}} | ||
+ | {{MoveListRow | Roll Slash | {{downright}}+{{B}} | Prince crouches and swings a plasma yo-yo in a circle around him from a distance.}} | ||
+ | {{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Prince pushes himself off the ground with an angled kick that knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{down}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{A}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Trick Superball | {{QCF}} {{A}}+{{B}} | Prince somersaults forward, bounces off the ground like a ball, then stretches prone and attacks by punching with both fists and radiating energy.}} | ||
+ | {{MoveListRow | Rolling My Way | {{QCB}} {{A}}+{{B}} | Prince bashes a plasma yo-yo in front of him. If it hits the opponent, he rolls the opponent into a ball and rides them a short distance.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Doll Bomb | {{B}}+{{kick}} | Prince gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Saturn's punches and kicks send out a Saturn doll that explodes upon reaching the opponent. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Gamof Gohgry | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Ele | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Evil Gamof | ||
+ | | desc=A brown-furred alien with a kind-hearted personality. He is from the Planet De Rosa, where he worked as a lumberjack. His planet's forests were destroyed by an unknown virus, so he moved to Earth to work as a bounty hunter. He joins Hayato, June, and Saturn to defeat the Fourth Empire once again and fights with a big plasma axe. His hidden final battle is against a black-furred alien from his planet who is serving the Fourth Empire. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gamof hops forward, then generates a barrier by holding his plasma axe in front of him.}} | ||
+ | {{MoveListRow | Gamo Tornado | {{QCB}} {{repeat|{{B}}}} | Gamof spins in a circle like a tornado while holding his plasma axe out. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}} | ||
+ | {{MoveListRow | Gamo Screw | {{HCB}} {{kick}} (close) | Gamof attempts to grab his opponent. If he succeeds, he spins high into the air, then slams the opponent into the ground head-first.}} | ||
+ | {{MoveListRow | Zenten | {{QCF}} {{button|text=M}} | Gamof rolls forward along the ground. He can follow up by clobbering his plasma axe with {{B}}, which knocks the opponent over, or by tripping his opponent, sitting on top of them, and hitting them multiple times with {{kick}} (if close).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Gamof swings his plasma axe in front of him and changes his stance to face the other way. This move momentarily back-turns the opponent.}} | ||
+ | {{MoveListRow | Gamo Kick | {{left}}+{{kick}} | Gamof does a front kick.}} | ||
+ | {{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gamof hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gamof leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{A}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{left}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{right}} {{right}} {{kick}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Super Gamo Tornado | {{QCF}} {{A}}+{{B}} | Gamof spins in a circle like a tornado while holding his plasma axe out and moving forward quickly, finishing by slashing his plasma axe.}} | ||
+ | {{MoveListRow | Plasma Giant Swing | {{QCB}} {{A}}+{{B}} (close) | Gamof attempts to grab his opponent. If he succeeds, he drags the opponent by the legs a short distance, then swings them around in circles multiple times before throwing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Auto Throw | {{B}}+{{kick}} | Gamof gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gamof's hands and arms grow in size. He can grab and slam the opponent with {{A}}, {{B}}, or {{kick}}, then finish by swinging his axe at the opponent like a baseball bat with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Gantetsu | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=216}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Prince | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Gerelt | ||
+ | | desc=A Japanese military soldier who is part of a unit that hunts plasma users. He has been ordered by the Earth Federation to track down Franco Gerelt for his crimes. He is also searching for the warrior who attacked his military team in the past. He fights with a large plasma axe. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gantetsu hops forward, then generates a barrier by holding his plasma axe in front of him.}} | ||
+ | {{MoveListRow | Gamo Tornado | {{QCB}} {{repeat|{{B}}}} | Gantetsu spins in a circle while holding his plasma axe out. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}} | ||
+ | {{MoveListRow | Gamo Screw | {{HCB}} {{kick}} (close) | Gantetsu attempts to grab his opponent. If he succeeds, he spins high into the air, then slams the opponent into the ground head-first.}} | ||
+ | {{MoveListRow | Zenten | {{QCF}} {{button|text=M}} | Gantetsu rolls forward along the ground. He can follow up by clobbering his plasma axe with {{B}}, which knocks the opponent over, or by tripping his opponent, sitting on top of them, and hitting them multiple times with {{kick}} (if close).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Gantetsu swings his plasma axe in front of him and changes his stance to face the other way. This move momentarily back-turns the opponent.}} | ||
+ | {{MoveListRow | Gamo Kick | {{left}}+{{kick}} | Gantetsu does a front kick.}} | ||
+ | {{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gantetsu hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gantetsu leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{A}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{left}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{right}} {{right}} {{kick}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | 10t Bakudan-do Konjou Nage | {{QCF}} {{A}}+{{B}} | Gantetsu throws a giant bomb that explodes when it hits the ground.}} | ||
+ | {{MoveListRow | Flying Gantetsu Buster | {{QCB}} {{A}}+{{B}} | Gantetsu attempts to grab his opponent. If he succeeds, he tosses the opponent high into the air, then jumps and catches them with a backbreaker.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Auto Throw | {{B}}+{{kick}} | Gantetsu gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gantetsu's hands and arms grow in size. He can grab and slam the opponent with {{A}}, {{B}}, or {{kick}}, then finish by swinging his axe at the opponent like a baseball bat with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Franco Gerelt | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Claire | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Eagle | ||
+ | | desc=A Spanish matador and expert fencer who fights with a plasma rapier. Bilstein kidnapped his wife and daughter, then implanted a bomb in his chest, threatening to detonate it if Gerelt fails to obey his orders. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Gerelt charges forward while stabbing with his plasma rapier. He can follow up by sweeping his plasma rapier along the ground to trip his opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}} | ||
+ | {{MoveListRow | Bloody Flamenco | {{QCB}} {{kick}} | Gerelt stands on one hand and spins in circles while doing a sweep kick along the ground, then kicking with both legs, and finally kicking into the air with one leg.}} | ||
+ | {{MoveListRow | Flying Matador | {{QCB}} {{A}} | Gerelt stands on his hands, then drops forward with a kick and lunges forward with a plasma rapier stab after landing.}} | ||
+ | {{MoveListRow | Naname Zenten | {{QCF}} {{button|text=M}} | Gerelt rolls into the background.}} | ||
+ | {{MoveListRow | Spanish Dance | {{left}} {{right}} {{A}} | Gerelt spins into the background, then stabs his plasma rapier.}} | ||
+ | {{MoveListRow | Rapid Elbow | {{right}} {{right}} {{kick}} | Gerelt dashes forward with an elbow strike, then follows up with a crescent kick that knocks the opponent to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Provocation | {{repeat|{{Taunt}}}} | Gerelt can continue his taunt endlessly by pressing {{Taunt}} repeatedly.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Gerelt smacks his plasma rapier and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Just Stab | {{left}}+{{A}} | Gerelt leaps forward and stabs his plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Black Heaven | {{downright}}+{{A}} | Gerelt steps forward and slices his plasma rapier upwards, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Gerelt chops his plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Spiral End | {{QCF}} {{A}}+{{B}} | Gerelt charges forward while stabbing with his plasma rapier, which can hit multiple times.}} | ||
+ | {{MoveListRow | Final Ecstasy | {{QCB}} {{A}}+{{B}} | Gerelt spins around while swinging his plasma rapier. If it hits the opponent, it knocks the opponent into the air, then Gerelt stabs them from under multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Burst Mode | {{B}}+{{kick}} | Gerelt gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gerelt's plasma rapier glows and hits multiple times with each attack. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Claire | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=216}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Gore | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Gerelt | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Luca | ||
+ | | desc=A Spanish fencer known as "Scarlet del Sol." She is a longtime friend of Gerelt and similarly wields a plasma rapier, but she works for the Fourth Empire and was entrusted with the detonator to the bomb in Gerelt's chest. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Claire charges forward while stabbing with her plasma rapier. He can follow up by sweeping her plasma rapier along the ground to trip her opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}} | ||
+ | {{MoveListRow | Bloody Flamenco | {{QCB}} {{kick}} | Claire stands on one hand and spins in circles while doing a sweep kick along the ground, then kicking with both legs, and finally kicking into the air with one leg.}} | ||
+ | {{MoveListRow | Flying Matador | {{QCB}} {{A}} | Claire stands on her hands, then drops forward with a kick and lunges forward with a plasma rapier stab after landing.}} | ||
+ | {{MoveListRow | Naname Zenten | {{QCF}} {{button|text=M}} | Claire rolls into the background.}} | ||
+ | {{MoveListRow | Spanish Dance | {{left}} {{right}} {{A}} | Claire spins into the background, then stabs her plasma rapier.}} | ||
+ | {{MoveListRow | Rapid Elbow | {{right}} {{right}} {{kick}} | Claire dashes forward with an elbow strike, then follows up with a crescent kick that knocks the opponent to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Claire smacks her plasma rapier and changes her stance to face the other way.}} | ||
+ | {{MoveListRow | Just Stab | {{left}}+{{A}} | Claire leaps forward and stabs her plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Black Heaven | {{downright}}+{{A}} | Claire steps forward and slices her plasma rapier upwards, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Claire chops her plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Thousand Burst | {{QCF}} {{A}}+{{B}} | Claire advances forward with multiple plasma rapier stabs, finishing with two jumping kicks.}} | ||
+ | {{MoveListRow | Scarlet del Sol | {{QCB}} {{A}}+{{B}} | Claire spins around while swinging her plasma rapier. If it hits the opponent, she stabs the opponent more times while moving around them in a circle, then jumps into the air with a rising slash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Burst Mode | {{B}}+{{kick}} | Claire gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Claire's plasma rapier glows and hits multiple times with each attack. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Vector | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Blood | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Hayato | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Vector | ||
+ | | desc=A prototype assassin robot created by Bilstein as an experiment in imbuing plasma power in inorganic bodies. It assisted Bilstein in his escape from the Planet Zeta prison. It is armed with a plasma rifle and has the sole purpose of killing Earth Federation forces. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Vector fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | ||
+ | {{MoveListRow | Lower Beam Bazooka | {{QCB}} {{A}}<br>{{QCB}} {{Taunt}} (fake) | Vector fires a bolt from its plasma rifle in a kneeling position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | ||
+ | {{MoveListRow | Horizontal Laser | {{QCF}} {{B}} | Vector sweeps a laser from its head in a circle from the foreground to the background while standing. If it hits, it knocks the opponent into the background.}} | ||
+ | {{MoveListRow | Lower Horizontal Laser | {{QCB}} {{B}} | Vector sweeps a laser from its eye in a circle from the background to the foreground while crouched. If it hits, it knocks the opponent into the foreground.}} | ||
+ | {{MoveListRow | Mad Blitz | {{DPF}} {{kick}} | Vector launches high into the air, then falls with a body press that flattens the opponent. The player can affect its trajectory by holding {{left}} or {{right}} in midair. He can spin its legs like a drill instead of doing a body press by pressing {{down}}+{{kick}} while in the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Plasma Jab | {{downright}}+{{A}} | Vector steps forward and stabs its plasma rifle ahead.}} | ||
+ | {{MoveListRow | Leg Cut | {{downright}}+{{B}} | Vector crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Vector leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downright}} {{kick}} {{kick}} {{A}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Mega Horizontal Laser | {{QCF}} {{A}}+{{B}} | Vector shoots multiple laser bursts from its head.}} | ||
+ | {{MoveListRow | Satellite Shot | {{QCB}} {{A}}+{{B}} | Vector holds its plasma rifle into the air, causing a targeting circle to appear around the opponent, followed by a explosion in that location.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Auto Fire | {{B}}+{{kick}} | Vector gathers energy, which bursts out from it in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Vector can shoot a big laser from its head that can hit multiple times with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Omega | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=216}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Vector | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Ele | ||
+ | | desc=An older prototype of the Vector model robotic assassin, rejected by Bilstein for being too compassionate, that carries a plasma rifle. It wants Bilstein to build it a heart. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Omega fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | ||
+ | {{MoveListRow | Lower Beam Bazooka | {{QCB}} {{A}}<br>{{QCB}} {{Taunt}} (fake) | Omega fires a bolt from its plasma rifle in a kneeling position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | ||
+ | {{MoveListRow | Horizontal Laser | {{QCF}} {{B}} | Omega sweeps a laser from its head in a circle from the foreground to the background while standing. If it hits, it knocks the opponent into the background.}} | ||
+ | {{MoveListRow | Lower Horizontal Laser | {{QCB}} {{B}} | Omega sweeps a laser from its eye in a circle from the background to the foreground while crouched. If it hits, it knocks the opponent into the foreground.}} | ||
+ | {{MoveListRow | Mad Blitz | {{DPF}} {{kick}} | Omega launches high into the air, then falls with a body press that flattens the opponent. The player can affect its trajectory by holding {{left}} or {{right}} in midair. He can spin its legs like a drill instead of doing a body press by pressing {{down}}+{{kick}} while in the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Plasma Jab | {{downright}}+{{A}} | Omega steps forward and stabs its plasma rifle ahead.}} | ||
+ | {{MoveListRow | Leg Cut | {{downright}}+{{B}} | Omega crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Omega leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downright}} {{kick}} {{kick}} {{A}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Omega Shockwave | {{QCF}} {{A}}+{{B}} | Omega smashes its fist into the ground, causing a shockwave to emanate around from it that knocks the opponent over.}} | ||
+ | {{MoveListRow | Mad Spin Burst | {{QCB}} {{A}}+{{B}} | Omega holds its arms out and spins its torso like a helicopter rotor, flying upwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Auto Fire | {{B}}+{{kick}} | Omega gathers energy, which bursts out from it in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Omega can shoot a big laser from its head that can hit multiple times with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Zelkin Fiskekrogen | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Gerelt | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Hayato | ||
+ | | desc=A blue-feathered, bird-like humanoid alien from the Planet Klondike who fights with a plasma claw. He was imprisoned by the Earth Federation Army during a war with Earth in the same prison as Bilstein. He was freed by Bilstein when he escaped from prison and becomes indebted to him, but he eventually defects after learning that not all Earthlings are as cruel as the ones he fought in the war. To atone for his actions, he joins Hayato in his mission to defeat Bilstein. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Zelkin rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}} | ||
+ | {{MoveListRow | Sky Destruction | {{QCF}} {{kick}} | Zelkin jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first. This move is treated as a grab and cannot be blocked but can only grab standing opponents.}} | ||
+ | {{MoveListRow | Rising Blade | {{DPF}} {{repeat|{{A}}}} | Zelkin slides forward, then jumps into the air while slicing his plasma claw, which knocks the opponent over. He can follow up with two additional strikes at the peak of the jump by pressing {{A}} repeatedly.}} | ||
+ | {{MoveListRow | Thunder Blade | {{left}} {{right}} {{B}} | Zelkin sidesteps while turning slashing his plasma claw, which knocks the opponent over. The direction that he sidesteps depends on her stance. He can follow up with a hopping kick with {{repeat|{{kick}}}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Blue Storm | Hold {{Taunt}} | Zelkin hovers in place until {{Taunt}} is released.}} | ||
+ | {{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Zelkin floats in midair for a short duration.}} | ||
+ | {{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Zelkin can jump especially high.}} | ||
+ | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Zelkin can dash in midair.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Zelkin slices his plasma claw laterally and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Sky Snipe | {{left}}+{{A}} | Zelkin hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
+ | {{MoveListRow | Rising Blade | {{downright}}+{{A}} | Zelkin lunges forward and slashes his plasma claw down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
+ | {{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Zelkin slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Zelkin does a roundhouse kick that knocks the opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Crimson Phoenix | {{QCF}} {{A}}+{{B}} | Zelkin jumps into the air, then charges through the air with his body set on fire. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Blue Storm | {{QCB}} {{A}}+{{B}} | Zelkin hovers in the air and uses his wings to flap a large cyclone ahead. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Transformation | {{B}}+{{kick}} | Zelkin gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Zelkin performs repeated Sky Javelins, which can be directed using the D-Pad, for as long as the duration lasts. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Eagle | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=648}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Saturn | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Vector | ||
+ | | desc=An American "superhero" who wears a bird costume and fights with a plasma claw. He used to work at an amusement park in a bird costume but decided to adopt the superhero persona in response to the rising tyranny of the Fourth Empire. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Eagle rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}} | ||
+ | {{MoveListRow | Sky Destruction | {{QCF}} {{kick}} | Eagle jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first. This move is treated as a grab and cannot be blocked but can only grab standing opponents.}} | ||
+ | {{MoveListRow | Rising Blade | {{DPF}} {{repeat|{{A}}}} | Eagle slides forward, then jumps into the air while slicing his plasma claw, which knocks the opponent over. He can follow up with two additional strikes at the peak of the jump by pressing {{A}} repeatedly.}} | ||
+ | {{MoveListRow | Thunder Blade | {{left}} {{right}} {{B}} | Eagle sidesteps while turning slashing his plasma claw, which knocks the opponent over. The direction that he sidesteps depends on her stance. He can follow up with a hopping kick with {{repeat|{{kick}}}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Blue Storm | Hold {{Taunt}} | Eagle hovers in place until {{Taunt}} is released.}} | ||
+ | {{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Eagle floats in midair for a short duration.}} | ||
+ | {{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Eagle can jump especially high.}} | ||
+ | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Eagle can dash in midair.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Eagle slices his plasma claw laterally and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Sky Snipe | {{left}}+{{A}} | Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
+ | {{MoveListRow | Rising Blade | {{downright}}+{{A}} | Eagle lunges forward and slashes his plasma claw down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
+ | {{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Eagle slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Eagle does a roundhouse kick that knocks the opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Kaiser Sky Destruction | {{QCF}} {{A}}+{{B}} | Eagle jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first, where a cyclone carries the opponent back into the sky. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Judgment Phaser | {{QCB}} {{A}}+{{B}} | Eagle jumps into the air, then swoops down to hit his opponent. If he hits the opponent, he jumps into the air while slashing his plasma claw, then slashes his plasma claw into a circle, and finishes with a low kick. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Transformation | {{B}}+{{kick}} | Eagle gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Eagle performs repeated Sky Javelins, which can be directed using the D-Pad, for as long as the duration lasts. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Gore Gajah | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Eagle | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Claire | ||
+ | | desc=An Indonesian magician whose body became twisted and deformed by his abuse of plasma magic, giving him an alien appearance. He worked for Bilstein and carried out his experiments on humans, but he eventually decided that plasma power should belong only to him and not Bilstein. He fights with a plasma staff. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Gore swings his plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}} | ||
+ | {{MoveListRow | Sosei Henkan | {{QCB}} {{B}} | Gore emits purple smoke from his staff, which momentarily petrifies the opponent on contact.}} | ||
+ | {{MoveListRow | Kyakubu Kaiten | {{QCB}} {{kick}} | Gore flips backward, then stands on one hand and spins forward while kicking in circles.}} | ||
+ | {{MoveListRow | Enshin Bunri | {{QCF}} {{kick}} over downed opponent | Gore rolls forward while encased in a bubble. If he touches his opponent, he rolls the opponent around on the surface of the bubble multiple times before tossing them.}} | ||
+ | {{MoveListRow | Shukushou | {{down}} {{down}} {{right}} {{left}} {{Taunt}} | Gore shrinks to a tiny size. All of his attacks do less damage when he is shrunken, and he cannot perform throws (including the Enshin Bunri). He can grow back to normal size by pressing {{down}} {{down}} {{right}} {{left}} {{Taunt}} again or by using his Plasma Field ability.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Provocation | {{Taunt}} | Gore can perform his taunt during the Zettai Ansei or during his Plasma Strikes.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Gore swings his plasma staff in front of him and changes the hand in which he is holding his weapon.}} | ||
+ | {{MoveListRow | Hiyaku Youkyoku | {{left}}+{{A}} | Gore hops in the air and slashes his staff down.}} | ||
+ | {{MoveListRow | Kou Kaiten Shuu | {{left}}+{{kick}} | Gore flips backward with a double-legged kick that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Tsubo Shiatsuzuki | {{downright}}+{{A}} | Gore kneels and stabs his plasma staff in front of him.}} | ||
+ | {{MoveListRow | Kaiten Keizan | {{downright}}+{{B}} | Gore kneels and spins around while swinging his plasma staff, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Haikotsu Shinchou | {{downright}}+{{kick}} | Gore leaps forward from a crouch while kicking with both legs. This is a low attack that can hit opponents who are blocking while standing. It can pass through to the other side of the opponent if blocked and close. He can transition from this move into the Zettai Ansei by holding {{down}}.}} | ||
+ | {{MoveListRow | Zettai Ansei | {{down}} {{down}} {{down}} | Gore lies on his back. While in this state, he can move with {{left}} or {{right}} or slide along the ground with {{left}} {{left}} or {{right}} {{right}}. Or he can roll into the background with {{up}}+{{button|text=M}} or roll into the foreground with {{down}}+{{button|text=M}}. Or he can stand up again by pressing {{button|text=M}}.}} | ||
+ | {{MoveListRow | Shindou Ryouhou | {{A}}+{{B}} during Zettai Ansei (close) | Gore kicks his leg into the opponent's crotch and kicks them away.}} | ||
+ | {{MoveListRow | Okiagari Kougeki | {{kick}} during Zettai Ansei | Gore stands up and throws his arms out, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Okiagari Gedan Kougeki | {{down}}+{{kick}} during Zettai Ansei | Gore stands up and does a sweep kick that knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Okiagari Taikuu Kougeki | {{down}} {{up}} {{kick}} during Zettai Ansei | Gore jumps high into the air while swinging his plasma staff.}} | ||
+ | {{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Gore flips into the air and swings his plasma staff on his way down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
+ | {{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Gore rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{left}} {{kick}} {{downright}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{downright}} {{kick}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 16 | {{down}} {{A}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 17 | {{left}} {{kick}} {{downright}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Ryuusei Shourai | {{QCF}} {{A}}+{{B}} | Gore dances, and a storm of fiery meteorites falls onto his opponent, ending with a large meteor.}} | ||
+ | {{MoveListRow | Ankoku Kyuuin | {{QCB}} {{A}}+{{B}} | Gore creates a black hole in front of him, which sucks in the opponent if nearby.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Giant Attack | {{B}}+{{kick}} | Gore gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gore grows to giant size. All of his attacks do more damage while he is enlarged. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Luca | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=648}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Omega | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Gore | ||
+ | | desc=An artificial girl created by Gore to be his assistant and fiancée. Bilstein orders Gore to destroy her as he perceives her as a threat, but Gore refuses and goes rogue. Though she has an outgoing and friendly personality, she is amoral and indifferent to death and suffering. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Luca swings her plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}} | ||
+ | {{MoveListRow | Sosei Henkan | {{QCB}} {{B}} | Luca emits purple smoke from her staff, which momentarily petrifies the opponent on contact.}} | ||
+ | {{MoveListRow | Kyakubu Kaiten | {{QCB}} {{kick}} | Luca flips backward, then stands on one hand and spins forward while kicking in circles.}} | ||
+ | {{MoveListRow | Enshin Bunri | {{QCF}} {{kick}} over downed opponent | Luca rolls forward while encased in a bubble. If she touches her opponent, she rolls the opponent around on the surface of the bubble multiple times before tossing them.}} | ||
+ | {{MoveListRow | Shukushou | {{down}} {{down}} {{right}} {{left}} {{Taunt}} | Luca shrinks to a tiny size. All of her attacks do less damage when she is shrunken, and she cannot perform throws (including the Enshin Bunri). She can grow back to normal size by pressing {{down}} {{down}} {{right}} {{left}} {{Taunt}} again or by using her Plasma Field ability.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Provocation | {{Taunt}} | Luca can perform her taunt during the Zettai Ansei or during her Plasma Strikes.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Luca swings her plasma staff in front of her and changes the hand in which she is holding her weapon.}} | ||
+ | {{MoveListRow | Hiyaku Youkyoku | {{left}}+{{A}} | Luca hops in the air and slashes her staff down.}} | ||
+ | {{MoveListRow | Kou Kaiten Shuu | {{left}}+{{kick}} | Luca flips backward with a double-legged kick that knocks her opponent into the air.}} | ||
+ | {{MoveListRow | Tsubo Shiatsuzuki | {{downright}}+{{A}} | Luca kneels and stabs her plasma staff in front of her.}} | ||
+ | {{MoveListRow | Kaiten Keizan | {{downright}}+{{B}} | Luca kneels and spins around while swinging her plasma staff, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Haikotsu Shinchou | {{downright}}+{{kick}} | Luca leaps forward from a crouch while kicking with both legs. This is a low attack that can hit opponents who are blocking while standing. It can pass through to the other side of the opponent if blocked and close. She can transition from this move into the Zettai Ansei by holding {{down}}.}} | ||
+ | {{MoveListRow | Zettai Ansei | {{down}} {{down}} {{down}} | Luca lies on her back. While in this state, she can move with {{left}} or {{right}} or slide along the ground with {{left}} {{left}} or {{right}} {{right}}. Or she can roll into the background with {{up}}+{{button|text=M}} or roll into the foreground with {{down}}+{{button|text=M}}. Or she can stand up again by pressing {{button|text=M}}.}} | ||
+ | {{MoveListRow | Shindou Ryouhou | {{A}}+{{B}} during Zettai Ansei (close) | Luca kicks her leg into the opponent's crotch and kicks them away.}} | ||
+ | {{MoveListRow | Okiagari Kougeki | {{kick}} during Zettai Ansei | Luca stands up and throws her arms out, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Okiagari Gedan Kougeki | {{down}}+{{kick}} during Zettai Ansei | Luca stands up and does a sweep kick that knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Okiagari Taikuu Kougeki | {{down}} {{up}} {{kick}} during Zettai Ansei | Luca jumps high into the air while swinging her plasma staff.}} | ||
+ | {{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Luca flips into the air and swings her plasma staff on her way down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
+ | {{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Luca rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{left}} {{kick}} {{downright}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{downright}} {{kick}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 16 | {{down}} {{A}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 17 | {{left}} {{kick}} {{downright}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Ganseki Houraku | {{QCF}} {{A}}+{{B}} | Luca hovers in the air, then throws a meteor downward that can hit multiple times.}} | ||
+ | {{MoveListRow | Goku'en Shoukyaku | {{QCB}} {{A}}+{{B}} | Luca hovers in the air, then shoots a stream of fire from her plasma staff that can hit multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Giant Attack | {{B}}+{{kick}} | Luca gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Luca grows to giant size. All of her attacks do more damage while she is enlarged. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Blood Barbarians | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Black Hayato | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Vector | ||
+ | | desc=An American swordsman with a robotic arm who wields a plasma broadsword. He once worked for Bilstein, who killed his parents, as a brainwashed assassin who infiltrated the Star Gladiator program. After the apparent death of Bilstein at the hands of Hayato, Blood has regained his free will and seeks revenge. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Blood lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}} | ||
+ | {{MoveListRow | Fake Blade | {{QCB}} {{A}} | Blood disappears for a moment, then lunges ahead and swings his plasma broadsword in a downward arc, which knocks over the opponent. He evades attacks while disappeared.}} | ||
+ | {{MoveListRow | Evil Storm | {{QCF}} {{kick}} | Blood charges forward with a shoulder tackle, then rises into the air while swinging his plasma broadsword, which knocks over the opponent.}} | ||
+ | {{MoveListRow | Fatal Edge | {{DPF}} {{A}} | Blood charges his plasma broadsword, increasing its size, then strikes with it, which knocks his opponent far away.}} | ||
+ | {{MoveListRow | Teleportation | {{QCF}} {{button|text=M}} (forwards)<br>{{QCB}} {{button|text=M}} (backwards) | Blood disappears, then reappears in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}} | ||
+ | {{MoveListRow | Kuuchuu Teleportation | {{DPF}} {{button|text=M}} (forwards)<br>{{RDP}} {{button|text=M}} (backwards) | Blood disappears, then reappears in midair in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Blood slices his plasma broadsword laterally and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Blood does a low kick that knocks his opponent back.}} | ||
+ | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Blood kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downleft}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Rising Tornado | {{QCF}} {{A}}+{{B}} | Blood jumps into the air while swinging his plasma broadsword. If it hits the opponent, he follows up with a higher jump while swinging his plasma broadsword, then a downward swing at the apex of the jump, finishing by stabbing the opponent into the ground.}} | ||
+ | {{MoveListRow | Bloody Blade | {{QCB}} {{A}}+{{B}} | Blood charges forward while swinging his plasma broadsword from side to side. If these attacks hit, he finishes with multiple downward slashes.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Time Stop | {{B}}+{{kick}} | Blood gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration. The opponent is frozen in place, but Blood can continue moving and attacks. All of the damage is inflicted when the effect ends. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Shaker | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=648}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Luca | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Shaker | ||
+ | | desc=One of many clones of Blood, who loves rock music and has the same robotic arm and plasma broadsword. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Shaker lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}} | ||
+ | {{MoveListRow | Fake Blade | {{QCB}} {{A}} | Shaker disappears for a moment, then lunges ahead and swings his plasma broadsword in a downward arc, which knocks over the opponent. He evades attacks while disappeared.}} | ||
+ | {{MoveListRow | Evil Storm | {{QCF}} {{kick}} | Shaker charges forward with a shoulder tackle, then rises into the air while swinging his plasma broadsword, which knocks over the opponent.}} | ||
+ | {{MoveListRow | Fatal Edge | {{DPF}} {{A}} | Shaker charges his plasma broadsword, increasing its size, then strikes with it, which knocks his opponent far away.}} | ||
+ | {{MoveListRow | Teleportation | {{QCF}} {{button|text=M}} (forwards)<br>{{QCB}} {{button|text=M}} (backwards) | Shaker disappears, then reappears in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}} | ||
+ | {{MoveListRow | Kuuchuu Teleportation | {{DPF}} {{button|text=M}} (forwards)<br>{{RDP}} {{button|text=M}} (backwards) | Shaker disappears, then reappears in midair in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Shaker slices his plasma broadsword laterally and changes his stance to face the other way.}} | ||
+ | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Shaker does a low kick that knocks his opponent back.}} | ||
+ | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Shaker kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downleft}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Murderous Vulcan | {{QCF}} {{A}}+{{B}} | Shaker enlarges his mechanical arm and shoots a fast projectile across the ground from it. If it hits the opponent, he blasts the opponent with a barrage of bullets from his arm and from floating guns.}} | ||
+ | {{MoveListRow | Darkness Arm | {{QCB}} {{A}}+{{B}} | Shaker runs forward while thrusting his mechanical arm outward, which can hit multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Time Stop | {{B}}+{{kick}} | Shaker gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration. The opponent is frozen in place, but Blood can continue moving and attacks. All of the damage is inflicted when the effect ends. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Dr. Edward Bilstein | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Ghost Bilstein | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Hayato | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Blood | ||
+ | | desc=The antagonist of the series. A Nobel Prize-winning German-American physicist who discovers plasma power and goes mad, creating the Fourth Empire and placing himself in a powerful cyborg body, Bilstein seeks to conquer the entire universe and establish a new order. He is killed by Hayato, but he was able to transcend his spirit into a new cybernetic body and start rebuilding his forces. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}} | ||
+ | {{MoveListRow | Blaze Sword | {{DPF}} {{A}} or {{B}} | Bilstein jumps while spinning like a cyclone and swinging his plasma broadsword around him, which knocks the opponent over. He jumps higher and finishes with a downward slash when the move is performed with {{B}}.}} | ||
+ | {{MoveListRow | Final Bilstein | {{HCB}} {{kick}} | Bilstein throws sparks at the ground in front of him. If they touch the opponent, the opponent is ensnared in a plasma field and tossed into the air, then impaled by Bilstein's plasma broadsword. This move is treated as a grab and cannot be blocked.}} | ||
+ | {{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}} | ||
+ | {{MoveListRow | Kieru | {{RDP}} {{kick}} | Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}} | ||
+ | {{MoveListRow | Hell Wind Sword | {{left}} {{right}} {{B}} | Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Fuyuu | {{Taunt}} | Bilstein hovers in the air. He can move with {{left}} or {{right}} while doing this. He moves into the background and toward his opponent in a spiral path by holding {{button|text=M}}. He can attack by slashing his plasma broadsword down by pressing {{A}}, {{B}}, or {{kick}}.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Bilstein slices his plasma broadsword laterally and changes his stance to face the other way. This move momentarily back-turns the opponent.}} | ||
+ | {{MoveListRow | Step Sword | {{left}}+{{A}} | Bilstein lunges forward while slashing his plasma broadsword down. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Bilstein does a low kick that knocks his opponent back.}} | ||
+ | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Bilstein kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downleft}} {{B}} {{A}} {{A}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Dark Vortex End | {{QCF}} {{A}}+{{B}} | Bilstein enlarges his plasma broadsword to massive size, then slashes it into the ground, creating a towering inferno on impact.}} | ||
+ | {{MoveListRow | Nightmare Blaze | {{QCB}} {{A}}+{{B}} | Bilstein jumps diagonally upwards while stabbing with his plasma broadsword. If it hits, the opponent is impaled on the plasma broadsword and carried into the air, then slammed into the ground.}} | ||
+ | {{MoveListRow | Gigantic Explosion | {{down}} {{down}} {{A}}+{{B}} (at max level) | Bilstein crouches, and a gigantic explosion erupts around him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Infinity Power | {{B}}+{{kick}} | Bilstein gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Bilstein can use any of his Plasma Strikes (including the Gigantic Explosion) for no cost until the effect ends. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Ghost Bilstein | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=648}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Zelkin | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Hayato | ||
+ | | desc=After his first defeat at the hands of Hayato, which resulted in the transfer of his conscious to a new robotic body, Bilstein's original body becomes a sentient entity called Ghost Bilstein, with the goal of getting revenge on Hayato. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Ghost Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}} | ||
+ | {{MoveListRow | Blaze Sword | {{DPF}} {{A}} or {{B}} | Ghost Bilstein jumps while spinning like a cyclone and swinging his plasma broadsword around him, which knocks the opponent over. He jumps higher and finishes with a downward slash when the move is performed with {{B}}.}} | ||
+ | {{MoveListRow | Final Bilstein | {{HCB}} {{kick}} | Ghost Bilstein throws sparks at the ground in front of him. If they touch the opponent, the opponent is ensnared in a plasma field and tossed into the air, then impaled by Ghost Bilstein's plasma broadsword. This move is treated as a grab and cannot be blocked.}} | ||
+ | {{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Ghost Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}} | ||
+ | {{MoveListRow | Kieru | {{RDP}} {{kick}} | Ghost Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}} | ||
+ | {{MoveListRow | Hell Wind Sword | {{left}} {{right}} {{B}} | Ghost Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Fuyuu | {{Taunt}} | Ghost Bilstein hovers in the air. He can move with {{left}} or {{right}} while doing this. He moves into the background and toward his opponent in a spiral path by holding {{button|text=M}}. He can attack by slashing his plasma broadsword down by pressing {{A}}, {{B}}, or {{kick}}.}} | ||
+ | {{MoveListRow | Stance Change | {{left}}+{{B}} | Ghost Bilstein slices his plasma broadsword laterally and changes his stance to face the other way. This move momentarily back-turns the opponent.}} | ||
+ | {{MoveListRow | Step Sword | {{left}}+{{A}} | Ghost Bilstein lunges forward while slashing his plasma broadsword down. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Ghost Bilstein does a low kick that knocks his opponent back.}} | ||
+ | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Ghost Bilstein kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downleft}} {{B}} {{A}} {{A}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Deadly Break | {{QCF}} {{A}}+{{B}} | Ghost Bilstein slashes his plasma broadsword down, then swings it like a baseball bat, each time generating an energy wave in front of it.}} | ||
+ | {{MoveListRow | Nightmare Blaze | {{QCB}} {{A}}+{{B}} | Ghost Bilstein jumps diagonally upwards while stabbing with his plasma broadsword. If it hits, the opponent is impaled on the plasma broadsword and carried into the air, then slammed into the ground.}} | ||
+ | {{MoveListRow | Gigantic Explosion | {{down}} {{down}} {{A}}+{{B}} (at max level) | Ghost Bilstein crouches, and a gigantic explosion erupts around him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Infinity Power | {{B}}+{{kick}} | Ghost Bilstein gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Ghost Bilstein can use any of his Plasma Strikes (including the Gigantic Explosion) for no cost until the effect ends. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Rain Bilstein | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Byakko | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Hayato | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Bilstein | ||
+ | | desc=The daughter of Bilstein, who had planned to use her to birth a race of "New Human Beings" from the male plasma masters. She fights with a plasma scythe. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Spinning Scythe | {{QCB}} {{A}} | Rain spins her plasma scythe in her hands like a pinwheel, which knocks over the opponent.}} | ||
+ | {{MoveListRow | Vertical Sword | {{QCF}} {{A}}, {{B}}, or {{kick}} | Rain waves her hand and causes a sharp spike to shoot out from the ground in front of her, which knocks the opponent into the air. The distance depends on the button used ({{A}} for nearest to Rain, {{B}} for further, and {{kick}} for furthest).}} | ||
+ | {{MoveListRow | Charge Scythe α | Hold {{A}}, then release | Rain steps into the background, then dashes to the opponent and swings her plasma scythe downwards, which knocks the opponent into the air. This move does the same damage regardless of how long it is charged.}} | ||
+ | {{MoveListRow | Charge Scythe β | Hold {{B}}, then release | Rain rushes forward and swings her plasma scythe laterally. This move does the same damage regardless of how long it is charged.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Scythe Spin | {{left}}+{{B}} | Rain swings her plasma scythe in front of her, which knocks the opponent back.}} | ||
+ | {{MoveListRow | Scythe Knock | {{left}}+{{kick}} | Rain steps forward and attacks with the butt of her weapon. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Scythe Chop | {{downright}}+{{A}} | Rain chops her plasma scythe downward, which knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Scythe Sweep | {{downright}}+{{B}} | Rain swings her plasma scythe low. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Destroy Spear | {{QCF}} {{A}}+{{B}} | Rain swings her plasma scythe and shoots a bolt that hits multiple times and freezes her opponent temporarily.}} | ||
+ | {{MoveListRow | Galactica Storm | {{QCB}} {{A}}+{{B}} | Rain spins her plasma scythe around. If it hits, the opponent is swept into a storm that tosses them into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Freeze Blade | {{B}}+{{kick}} | Rain gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Rain's attacks all freeze her opponent temporarily. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Byakko | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=648}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Gantetsu | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Rai-On | ||
+ | | desc=A tiger-like humanoid alien who is a member of the "Four Saint Beasts," a band of beast-like ninjas. His mission is to destroy Bilstein for creating plasma weapons. He fights with two plasma claws. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kessou Jin | {{QCB}} {{A}} | Byakko stabs his plasma claws into the ground, causing energy spikes to pop up in a circle around him, which knock the opponent into the air.}} | ||
+ | {{MoveListRow | Shippuu Zan | {{QCF}} {{B}} | Byakko runs forward and slashes a plasma claw, which trips the opponent.}} | ||
+ | {{MoveListRow | Byakko Hou | {{QCB}} {{button|text=M}} | Byakko flips backward. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} | ||
+ | {{MoveListRow | Byakko Hou • Manji | {{QCF}} {{button|text=M}} | Byakko cartwheels into the background. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} | ||
+ | {{MoveListRow | Jinrai Shuu | {{down}}+{{kick}} at the apex of a jump | Byakko falls diagonally downwards with a drop kick. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nidan Chouyaku | {{upleft}}, {{up}}, or {{upright}} in midair | Byakko can jump a second time in midair.}} | ||
+ | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Byakko can dash in midair.}} | ||
+ | {{MoveListRow | Spin Slash | {{left}}+{{B}} | Byakko turns around while jumping and slashing a plasma claw.}} | ||
+ | {{MoveListRow | Wheel Kick | {{left}}+{{kick}} | Byakko rolls through the air with a wheel kick. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Claw Upper | {{downright}}+{{A}} | Byakko uppercuts with a plasma claw, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Byakko falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Byakko slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{left}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 16 | {{left}} {{B}} {{B}} {{downright}} {{B}}}} | ||
+ | {{MoveListRow | Combo 17 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Oboro Tsumuji | {{QCF}} {{A}}+{{B}} | Byakko rushes forward with a plasma claw swipe. If it hits, he zooms past the opponent multiple times while striking with fiery blows.}} | ||
+ | {{MoveListRow | Kekka Soujin | {{QCB}} {{A}}+{{B}} | Byakko stabs his plasma claws into the ground multiple times, causing large energy spikes to pop up in a circle around him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Great Haste | {{B}}+{{kick}} | Byakko gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Byakko becomes invisible when he is not attacking. His normal moves come out quicker, and he can link any attacks in midair. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | These two characters appear as hidden opponents if the player fulfills the following conditions while playing the Arcade mode: finish at least one round with a Plasma Field, finish at least two rounds with Perfect victories (not losing any vitality), finish at least three rounds with a Plasma Strike, do not finish any rounds with a Time Over, and do not use a continue (though the player can still lose a round). The opponent selected is chosen randomly. Defeating the character unlocks him or her permanently in all modes (which is saved to a [[VMU]]). They can be also be unlocked to play using cheat codes. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Kaede | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=648}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Hayato | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Byakko | ||
+ | | desc=A young kunoichi and bounty hunter who carries a giant plasma hammer. She was hired by the Earth Federation to eliminate the other plasma fighters, as they believe that only they can wield such power. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ichi no Jutsu • Kage Nui | {{QCF}} {{A}} | Kaede waves her arm and emits waves that momentarily stun her opponent.}} | ||
+ | {{MoveListRow | Ni no Jutsu • Hasai Kourin | {{QCF}} {{B}} | Kaede twirls her plasma hammer over her head, which knocks her opponent back.}} | ||
+ | {{MoveListRow | San no Jutsu • Kaen Shuu | {{QCF}} {{kick}} | Kaede stands on her plasma hammer like a vaulting pole, then somersaults backward with a kick, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Yon no Jutsu • Sou Kan'ei | {{QCB}} {{A}} | Kaede steps forward and slams her plasma hammer to the ground. If it hits, mirror images of her batter the downed opponent again with their plasma hammers.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Smash | {{downright}}+{{A}} | Kaede grows her plasma hammer to a large size, then bashes it onto the ground in front of her, which flattens the opponent.}} | ||
+ | {{MoveListRow | Hammer Sweep | {{downright}}+{{B}} | Kaede swings her plasma hammer low, which sweeps the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Hammer Swing | {{downright}}+{{kick}} | Kaede swings off her plasma hammer, skating along the ground with a sliding sweep. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{B}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Ougi • Kouriryuu Shourai | {{QCF}} {{A}}+{{B}} | Kaede darts forward through the air as an ice dragon snakes around her.}} | ||
+ | {{MoveListRow | Ougi • Enryuu Shourai | {{QCB}} {{A}}+{{B}} | Kaede rises from the ground under the opponent as a fire dragon snakes around her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Mysterious Force | {{B}}+{{kick}} | Kaede gathers energy, which bursts out from her in a large sphere. If it hits the opponent, Kaede plays a short "whack-a-mole" game where the opponent pops randomly out of three holes in front of her. She can swing her plasma hammer to try and hit the opponent with {{A}} for the leftmost hole, {{B}} for the middle hole, and {{kick}} for the rightmost hole. The more times she successfully lands a hit, the more damage the opponent takes when the move ends. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Rai-On | ||
+ | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
+ | | info1name=Fifth battle | ||
+ | | info1=Gantetsu | ||
+ | | info2name=Eighth battle | ||
+ | | info2=Bilstein | ||
+ | | info3name=Hidden final battle | ||
+ | | info3=Byakko | ||
+ | | desc=A lion-like humanoid alien. Like Byakko, he is also a ninja who uses a plasma claw and a member of the Four Saint Beasts, though he is more ruthless and aggressive. He decides that Byakko is too strong and must be eliminated. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tenshin Raigeki | {{QCF}} {{A}}, {{B}}, or {{kick}} | Rai-On curls into a ball and shoots in a direction. He shoots straight ahead with {{A}}, in a low arc forwards with {{B}}, or in a high arc forwards with {{kick}}. He uncurls after a certain distance, or he bounces off if he hits the opponent.}} | ||
+ | {{MoveListRow | Rai-On Shou | {{QCB}} {{kick}} | Rai-On screams and emits waves that momentarily stun his opponent.}} | ||
+ | {{MoveListRow | Hougeki | {{QCB}} {{button|text=M}} | Rai-On flips backward. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} | ||
+ | {{MoveListRow | Hougeki • Manji | {{QCF}} {{button|text=M}} | Rai-On cartwheels into the background. This move can be followed up by running forward and performing a downward slash and a rising slash that knocks the opponent over with {{A}}, running forward and performing a low slash that sweeps the opponent with {{B}}, or jumping in the air and trying to grab and slam the opponent on the way down with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nidan Chouyaku | {{upleft}}, {{up}}, or {{upright}} in midair | Rai-On can jump a second time in midair.}} | ||
+ | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Rai-On can dash in midair.}} | ||
+ | {{MoveListRow | Spin Slash | {{left}}+{{B}} | Rai-On turns around while jumping and slashing a plasma claw.}} | ||
+ | {{MoveListRow | Wheel Kick | {{left}}+{{kick}} | Rai-On rolls through the air with a wheel kick. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Claw Upper | {{downright}}+{{A}} | Rai-On uppercuts with a plasma claw, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Rai-On falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Rai-On slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{up}} {{A}} {{A}} {{kick}} {{down}} {{kick}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Strike | | ||
+ | {{MoveListRow | Dai Shippuuzan | {{QCF}} {{A}}+{{B}} | Rai-On flies across the screen like a shuriken with his body in the shape of the kanji 卍 (manji). He can fly at an upward trajectory by holding {{up}} at the start of the move.}} | ||
+ | {{MoveListRow | Ura Shun Goku | {{QCB}} {{A}}+{{B}} | Rai-On leaps forward. If he reaches his opponent, the screen shows still images of Rai-On attacking the opponent in various ways, then cuts to Rai-On landing on the ground and the opponent falling behind him. This move is treated as a grab and cannot be blocked. It is a reference to Akuma's Shun Goku Satsu in the ''[[:Category:Street Fighter|Street Fighter]]'' series of games.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Great Haste | {{B}}+{{kick}} | Rai-On gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Rai-On becomes invisible when he is not attacking. His normal moves come out quicker, and he can link any attacks in midair. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | There are eight stages, which are played in order in the Arcade mode (with the last stage being used for both the eighth match and the hidden final boss if unlocked). The stage is randomly selected in the other modes (but it can be chosen manually in the Versus mode). | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Plasma Sword DC, Stages, Space Colony.png|Space Colony}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Space Port.png|Space Port}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Water City.png|Water City}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Desert Planet.png|Desert Planet}} | ||
+ | {{gitem|Plasma Sword DC, Stages, The Forest.png|The Forest}} | ||
+ | {{gitem|Plasma Sword DC, Stages, On the Rock.png|On the Rock}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Floating Base.png|Floating Base}} | ||
+ | {{gitem|Plasma Sword DC, Stages, Evil Base.png|Evil House}} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | Hayato Kanzaki appears as a guest character in ''[[Marvel vs. Capcom 2: New Age of Heroes]]''. June and Saturn make cameos in Hayato's win poses. June also appears in the Dee Jay's Bar and Toy Shop stages in ''[[Pocket Fighter]]'' and in the Shanghai stage in ''[[Capcom vs. SNK 2]]''. | ||
+ | |||
+ | The game was re-released as part of ''Capcom Fighting Collection 2'', released for [[Windows PC]]s, [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] in 2025. This version includes online matchmaking and allows Kaede and Rai-On to be unlocked to play via a setting. | ||
− | == | + | ==Versions== |
− | + | The arcade version of ''Plasma Sword'' runs on the Sony ZN-2 arcade system, which was also used by [[Capcom]] for ''Rival Schools: United by Fate'', ''Street Fighter EX2'', and ''[[Tech Romancer]]''. Though this arcade platform was derived from the [[Sony PlayStation]] game console, ''Plasma Sword'' was only ported to the [[Sega Dreamcast]]. The Dreamcast port has enhanced graphics, including more detailed models. | |
− | + | ||
− | + | ===Localised names=== | |
− | + | {{aka | |
− | + | |en_name=Plasma Sword: Nightmare of Bilstein | |
− | + | |us_name=Plasma Sword: Nightmare of Bilstein | |
− | | | + | |jp_name=スターグラディエイター2 ナイトメア オブ ビルシュタイン |
− | | | + | |jp_trans=Star Gladiator 2: Nightmare of Bilstein |
− | | | ||
− | | | ||
}} | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Director:''' Satsuma (Ikeda), Terada Takayoshi | ||
+ | *'''Main Programer:''' Hiro | ||
+ | *'''Demo Programer:''' Hero Hero, S.K♥Sigeru Kato♥ | ||
+ | *'''Player Programer:''' Hero Hero, Hiro, S.K♥Sigeru Kato♥, ♨Masaki Kataoka♨ | ||
+ | *'''Programer:''' Yoshihiro Shindome, Kohei Akiyama, Chabin type M, Yuichi "Okaz" Kagawa, Fuku 2 | ||
+ | *'''Obj-Effect:''' Shiba-H | ||
+ | *'''Obj-Motion:''' Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda | ||
+ | *'''Obj-Texture:''' Nakatani, Kuratani Eiji, Michiru | ||
+ | *'''Background Design:''' Takahashi Yasuto, Kohama, Mishima Takuji | ||
+ | *'''Sound Director:''' Hiroaki "X68K" Kondo (Cipher) | ||
+ | *'''Sound Effect:''' Moe.T (T.Kitamura) | ||
+ | *'''Main Music Composer:''' Anarchy Takapon (Takayuki Iwai) | ||
+ | *'''Sub Music Composer:''' Cyber-T (Tetsuya Shibata) | ||
+ | *'''Official Art Works:''' MCF, Inoda.Keigo, Daichan | ||
+ | *'''Title Design:''' Shoei | ||
+ | *'''Instruction Card:''' Sakomizu | ||
+ | *'''Voice Actor:''' Secret♥ | ||
+ | *'''Super Special Thanks:''' ☃Tatsuya (Dai) Nakae☃ | ||
+ | *'''Special Thanks:''' Neo-G(H.Ishizawa), Erik Suzuki, Dan Okada, [[Chris Tang]], Steve Lee, Chiakis | ||
+ | *'''Producer:''' Noritaka Funamizu, Kouji Nakajima | ||
+ | *'''Executive Producer:''' Yoshiki Okamoto | ||
+ | {{creditsheader|Consumer Version Staff}} | ||
+ | *'''Main Programer:''' Iwasaki Yuichi | ||
+ | *'''Programer:''' Onuma Masaomi, Ishii Hiroaki, Nabeta Masayuki | ||
+ | *'''Tools:''' Sugiura Daiske, Ogawa Yosuke | ||
+ | *'''Obj-Charcter:''' Uchiumi Naoki, Kaburagi Soichi, Tani Fujitaka, Murakami Ryohei, Watanabe Shinji | ||
+ | *'''Obj-Effect:''' Kumazawa Takeo | ||
+ | *'''Icondot,Sprite:''' Nakashima Takashi | ||
+ | *'''Data Convert:''' Ishiyama Akifumi | ||
+ | *'''Special Thanks:''' Ikeda Kazuo, And Capcom All Staff | ||
+ | *'''Presented by:''' [[Capcom|Capcom Co., Ltd.]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Plasma Sword DC credits.pdf | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd|dmjp|1999-39ex|16}} | ||
+ | |{{galleryPrintAd | ||
+ | |gamepro|139|103 | ||
+ | |egm|130|99 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |nextlevelar|15|68 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|DC}} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=JP | ||
+ | | front=PlasmaSword DC JP Box Front.jpg | ||
+ | | back=PlasmaSword DC JP Box Back.jpg | ||
+ | | square=yes | ||
+ | | spinecard=PlasmaSwordNoB DC JP Spinecard.jpg | ||
+ | | disc=PlasmaSwordNoB DC JP Disc.jpg | ||
+ | | manual=StarGladiator2-DC-JP-Manual.pdf | ||
+ | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
| region=US | | region=US | ||
| front=PlasmaSword DC US Box Front.jpg | | front=PlasmaSword DC US Box Front.jpg | ||
| back=PlasmaSword DC US Box Back.jpg | | back=PlasmaSword DC US Box Back.jpg | ||
− | |||
| square=yes | | square=yes | ||
| disc=PlasmaSword DC US Disc.jpg | | disc=PlasmaSword DC US Disc.jpg | ||
+ | | inlay=PlasmaSwordDCUSInlay.jpg | ||
+ | | manual=PlasmaSword DC US Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 53: | Line 1,373: | ||
| square=yes | | square=yes | ||
| disc=PlasmaSword DC EU Disc.jpg | | disc=PlasmaSword DC EU Disc.jpg | ||
− | + | | inlay=PlasmaSwordDCEUInlay.jpg | |
− | + | | manual=PlasmaSword-DC-EU-Manual.pdf | |
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==External links== | ==External links== | ||
− | * [http://sega. | + | * Capcom USA webpage: [https://web.archive.org/web/20000930150031/http://www.capcom.com/xpml/game.xpml?gameid=500011 Dreamcast] |
+ | * Sega of America webpage: [https://web.archive.org/web/20030923065334/http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=188&CATID=71 Dreamcast] | ||
+ | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990705/ Dreamcast] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{PlasmaSwordOmni}} |
Latest revision as of 18:12, 25 September 2024
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Plasma Sword: Nightmare of Bilstein | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
|
Plasma Sword: Nightmare of Bilstein, known as Star Gladiator 2: Nightmare of Bilstein (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game created by Capcom. It was originally released in arcades in 1998, then ported to the Sega Dreamcast and released in 1999 in Japan and in 2000 in the rest of the world.
It is the sequel to Star Gladiator, an earlier fighting game that was exclusively ported to the Sony PlayStation.
Contents
Story
In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy. In response, the Earth Federation organizes a program called "Star Gladiator" to gather the best fighters to utilize plasma weapons against their creator, which results in Bilstein being slain by the intergalactic bounty hunter Hayato Kanzaki.
The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire.
Gameplay
Plasma Sword is the sequel to Star Gladiator, Capcom's first 3D fighting game, which uses a science fiction theme and character designs heavily inspired by the Star Wars series. It reworks the control scheme from the first game and replaces the floating stages with endless 2D planes that have no ring-outs, and it greatly expands the character roster by giving all of the returning characters mirrored counterparts and adding four unique characters. Plasma Strikes were changed to work more like Super Combos in the Street Fighter series rather than acting solely as combo finishers. Matches consist of two fighters trying to deplete each other's vitality gauge. Rounds have a time limit of 90 seconds, and matches are fought to the best of three rounds.
Characters move with and and crouch with . They can backstep or dash with (or +) or (or +). They jump upward with and jump behind and ahead with or . They can sidestep into the background with or into the foreground with +, which can be used to avoid attacks (though some attacks can hit toward the sides and cannot be avoided this way). Every character wields a plasma weapon, and they can attack with a horizontal slash with or a vertical slash with . They can also kick with . Characters use different attacks depending on whether they are standing, crouching, dashing, before the apex of a jump, or after the apex of a jump. Every character has multiple chains of button combinations, called Plasma Combos, that allow the player to easily link together combos. Characters also have various special moves that are performed with particular button combinations. Special moves can be included in Plasma Combos. Several characters have moves that change their stance to face the other way, which changes the direction of special moves where the character moves to the side.
Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching, but characters cannot block in midair. Standing vertical attacks cannot be blocked while crouching; conversely, standing horizontal attacks generally swing too high to hit a crouching opponent. Characters can grab and throw opponents by pressing + when in close range. If the opponent is not close enough to grab, the character misses, becoming momentarily vulnerable to counterattack. A crouching opponent can be thrown while standing or crouching, but a standing opponent can only be thrown while standing. Throws cannot be blocked. Downed opponents can be hit by low attacks or by pursuit attacks performed by holding and pressing any attack button. Knocked down characters can recover by pressing or to roll in that direction, to get up faster, to roll into the background, or + to roll into the foreground.
Each player has a Plasma Power gauge that starts with one full level but can gain up to three levels. Plasma Power is gained when the character is damaged, performs a normal attack that hits, or performs a special move regardless of whether it hits. Plasma Power can be spent on Plasma Reflects and Plasma Revenges (which cost half a level of the gauge) or Plasma Strikes and Plasma Fields (which cost a full level of the gauge).
The Plasma Reverses are two special defensive moves that can be used whenever the player has at least half a level of the gauge. A Plasma Reflect is done by pressing + and surrounds the character in a protective plasma sphere for a brief moment. If the opponent attacks the plasma sphere, they are shocked and momentarily stunned. A Plasma Revenge is done by pressing +. It is similar to a Plasma Reflect in that it surrounds the character in a plasma sphere, but the character automatically responds with a quick counterattack if hit by the opponent.
Plasma Strikes are super special moves that cost one level of the gauge. These vary by character but are usually flashier than regular special moves and hit multiple times, doing heavy damage if not missed. Every character additionally has a unique special skill called a Plasma Field, which also costs one level of the gauge. When activated by pressing +, the character emit a sphere of plasma energy around them. This can be done in midair, and it can be blocked by the opponent. If the opposing character is hit by the sphere, both fighters are temporarily enclosed in four invisible walls, making a smaller space where it is easy to corner the opponent, and the attacking player is given a special benefit that varies by character.
Modes
The game has the following modes:
- Arcade: A one-player mode where the player chooses a character and fights matches against multiple opponents in a predetermined order (depending on the character selected). The fifth and eighth fights are preceded by dialogue scenes. The player earns Battle Ability points for each match depending on their performance. The eighth match is normally the final boss, but a hidden final boss is unlocked (by announcing "Here Comes a New Challenger" during the character's ending) if the player has earned enough Battle Ability points by the end of the eighth match (70,000 points for 1-round matches, 95,000 points for 3-round matches, or 110,000 points for 5-round matches). The character's full ending is only seen if this hidden final boss is unlocked and defeated. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can challenge the first player to a match by pressing START at any point.
- Versus: A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses.
- Group Battle: A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins.
- Training: A one-player training mode where the player chooses a character and an opponent and can practice moves. The player can set the behavior of the opponent (Freeze, Guard, or Active). The game shows a tree of the selected character's Plasma Combos and the damage done by the last sequence of moves.
Players can choose from eight difficulty levels and eight damage levels. There are also options to set the time limit (from 10 to 90 seconds in increments of 10 seconds or infinity) and the number of rounds per match (1, 3, or 5). High scores and options are saved to a VMU.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
and in the move lists follow the notation used by the game, which does not correspond to the buttons used on the Dreamcast controller by default (which are for horizontal slash and for vertical slash).
Pressing is equivalent to pressing +K (used for Plasma Fields), and pressing is equivalent to pressing + (used for throws and Plasma Strikes).
Playable
All of the characters from Star Gladiator return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves.
There are four completely new characters, two immediately playable (Rain and Byakko) and two hidden (Kaede and Rai-On). These characters do not have mirrored counterparts, although Rai-On is based on Byakko and has a similar but not identical moveset.
Hidden
- Main article: Plasma Sword: Nightmare of Bilstein/Hidden content.
These two characters appear as hidden opponents if the player fulfills the following conditions while playing the Arcade mode: finish at least one round with a Plasma Field, finish at least two rounds with Perfect victories (not losing any vitality), finish at least three rounds with a Plasma Strike, do not finish any rounds with a Time Over, and do not use a continue (though the player can still lose a round). The opponent selected is chosen randomly. Defeating the character unlocks him or her permanently in all modes (which is saved to a VMU). They can be also be unlocked to play using cheat codes.
Fifth battle: Hayato
Eighth battle: Bilstein
Hidden final battle: Byakko
|
Kaede | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A young kunoichi and bounty hunter who carries a giant plasma hammer. She was hired by the Earth Federation to eliminate the other plasma fighters, as they believe that only they can wield such power.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fifth battle: Gantetsu
Eighth battle: Bilstein
Hidden final battle: Byakko
|
Rai-On | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A lion-like humanoid alien. Like Byakko, he is also a ninja who uses a plasma claw and a member of the Four Saint Beasts, though he is more ruthless and aggressive. He decides that Byakko is too strong and must be eliminated.
|
Stages
There are eight stages, which are played in order in the Arcade mode (with the last stage being used for both the eighth match and the hidden final boss if unlocked). The stage is randomly selected in the other modes (but it can be chosen manually in the Versus mode).
History
Legacy
Hayato Kanzaki appears as a guest character in Marvel vs. Capcom 2: New Age of Heroes. June and Saturn make cameos in Hayato's win poses. June also appears in the Dee Jay's Bar and Toy Shop stages in Pocket Fighter and in the Shanghai stage in Capcom vs. SNK 2.
The game was re-released as part of Capcom Fighting Collection 2, released for Windows PCs, Nintendo Switch, PlayStation 4, and Xbox One in 2025. This version includes online matchmaking and allows Kaede and Rai-On to be unlocked to play via a setting.
Versions
The arcade version of Plasma Sword runs on the Sony ZN-2 arcade system, which was also used by Capcom for Rival Schools: United by Fate, Street Fighter EX2, and Tech Romancer. Though this arcade platform was derived from the Sony PlayStation game console, Plasma Sword was only ported to the Sega Dreamcast. The Dreamcast port has enhanced graphics, including more detailed models.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Plasma Sword: Nightmare of Bilstein | Plasma Sword: Nightmare of Bilstein |
English (US) | Plasma Sword: Nightmare of Bilstein | Plasma Sword: Nightmare of Bilstein |
Japanese | スターグラディエイター2 ナイトメア オブ ビルシュタイン | Star Gladiator 2: Nightmare of Bilstein |
Production credits
- Director: Satsuma (Ikeda), Terada Takayoshi
- Main Programer: Hiro
- Demo Programer: Hero Hero, S.K♥Sigeru Kato♥
- Player Programer: Hero Hero, Hiro, S.K♥Sigeru Kato♥, ♨Masaki Kataoka♨
- Programer: Yoshihiro Shindome, Kohei Akiyama, Chabin type M, Yuichi "Okaz" Kagawa, Fuku 2
- Obj-Effect: Shiba-H
- Obj-Motion: Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda
- Obj-Texture: Nakatani, Kuratani Eiji, Michiru
- Background Design: Takahashi Yasuto, Kohama, Mishima Takuji
- Sound Director: Hiroaki "X68K" Kondo (Cipher)
- Sound Effect: Moe.T (T.Kitamura)
- Main Music Composer: Anarchy Takapon (Takayuki Iwai)
- Sub Music Composer: Cyber-T (Tetsuya Shibata)
- Official Art Works: MCF, Inoda.Keigo, Daichan
- Title Design: Shoei
- Instruction Card: Sakomizu
- Voice Actor: Secret♥
- Super Special Thanks: ☃Tatsuya (Dai) Nakae☃
- Special Thanks: Neo-G(H.Ishizawa), Erik Suzuki, Dan Okada, Chris Tang, Steve Lee, Chiakis
- Producer: Noritaka Funamizu, Kouji Nakajima
- Executive Producer: Yoshiki Okamoto
- Main Programer: Iwasaki Yuichi
- Programer: Onuma Masaomi, Ishii Hiroaki, Nabeta Masayuki
- Tools: Sugiura Daiske, Ogawa Yosuke
- Obj-Charcter: Uchiumi Naoki, Kaburagi Soichi, Tani Fujitaka, Murakami Ryohei, Watanabe Shinji
- Obj-Effect: Kumazawa Takeo
- Icondot,Sprite: Nakashima Takashi
- Data Convert: Ishiyama Akifumi
- Special Thanks: Ikeda Kazuo, And Capcom All Staff
- Presented by: Capcom Co., Ltd.
Magazine articles
- Main article: Plasma Sword: Nightmare of Bilstein/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #130: "May 2000" (2000-04-04)[16]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
60 | |
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Based on 36 reviews |
Dreamcast, JP |
---|
Dreamcast, EU |
---|
Technical information
- Main article: Plasma Sword: Nightmare of Bilstein/Technical information.
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:PlasmaSword DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990705/ (Wayback Machine: 2014-08-03 22:51)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=500011 (Wayback Machine: 2000-09-30 15:00)
- ↑ http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=188&CATID=71 (Wayback Machine: 2003-09-23 06:53)
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
- ↑ 7.0 7.1 Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 86
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2994 (Wayback Machine: 2002-11-14 13:54)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
- ↑ 10.0 10.1 Computer & Video Games, "September 2000" (UK; 2000-08-16), page 112
- ↑ 11.0 11.1 DC-UK, "September 2000" (UK; 2000-08-02), page 72
- ↑ http://www.centromail.es/top/ficha.asp?codmail=14961&codprov= (Wayback Machine: 2001-09-17 04:10)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "November 2000" (AU; 2000-09-27), page 79
- ↑ File:Plasma Sword DC credits.pdf
- ↑ Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 99
- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 34
- ↑ Arcade, "September 2000" (UK; 2000-08-11), page 85
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 106
- ↑ Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 118
- ↑ Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 92
- ↑ Dreamcast Monthly, "September 2000" (UK; 2000-08-03), page 78
- ↑ Digitiser (UK) (2000-09-05)
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 71
- ↑ Dreamcast Magazine, "1999-39 (1999-12-17,24)" (JP; 1999-12-03), page 20
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 78
- ↑ Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 64
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 120
- ↑ Electronic Gaming Monthly, "March 2000" (US; 2000-02-08), page 144
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 157
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 228
- ↑ Famitsu, "1999-12-17" (JP; 1999-12-03), page 30
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 96
- ↑ GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 13
- ↑ GamePro, "March 2000" (US; 2000-0x-xx), page 104
- ↑ GameWEEK, "January 31, 2000" (US; 2000-01-31), page 16
- ↑ Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 159
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 105
- ↑ MAN!AC, "02/2000" (DE; 2000-01-05), page 46
- ↑ Mega Fun, "02/2000" (DE; 2000-01-05), page 78
- ↑ Next Generation, "March 2000" (US; 2000-02-xx), page 89
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 74
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 139
- ↑ Revista Oficial Dreamcast, "Marzo 2000" (ES; 2000-0x-xx), page 56
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 108
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