Difference between revisions of "Risky Woods"

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{{Bob
 
{{Bob
 
| bobscreen=RiskyWoods_MDTitleScreen.png
 
| bobscreen=RiskyWoods_MDTitleScreen.png
| publisher=[[Electronic Arts]] (US/EU), [[Electronic Arts Victor]] (JP)
+
| bobscreen2=JashinDraxos MDTitleScreen.png
| developer=[[Electronic Arts]], [[Dinamic Software]], [[Zeus Software]]
+
| tab1=NTSC-U/PAL
 +
| tab2=NTSC-J
 +
| publisher={{company|[[Electronic Arts]]|region=US, Europe}}, {{company|[[Electronic Arts Victor]]|region=Japan}}
 +
| developer={{company|[[Electronic Arts]]}}
 +
| distributor={{company|[[Zegetron]]|region=GR}}, {{company|[[Electronic Arts Australasia]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}}
 +
| originaldevelopers={{company|[[Zeus Software]]}}, {{company|[[Dinamic Software]]}}
 +
| originalsystem=[[Amiga]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1MB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Action
+
| genre=Action{{fileref|RiskyWoods MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| releases={{releasesMD
 
| releases={{releasesMD
 +
| md_date_jp=1993-02-19{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| md_code_jp=EM20006
 +
| md_rrp_jp=8,900e{{magref|bemega|1993-03|66}}
 +
| md_date_us=1992-12{{magref|sv|10|93}}
 +
| md_rrp_us=49.95{{magref|gamepro|46|65}}
 +
| md_code_us=715601
 
| md_date_eu=1992-12-14{{magref|gamesmaster|1|14}}
 
| md_date_eu=1992-12-14{{magref|gamesmaster|1|14}}
 +
| md_code_eu=E211SMXI
 +
| md_date_uk=1992-12-17{{magref|ctw|414|18}}{{magref|segapro|15|14}}<!--1992-12-14{{magref|gamesmaster|1|14}}-->
 +
| md_code_uk=E211SMXI
 
| md_rrp_uk=39.99{{magref|sfuk|14|97}}{{magref|mms|3|122}}
 
| md_rrp_uk=39.99{{magref|sfuk|14|97}}{{magref|mms|3|122}}
| md_code_eu=E211SMXI
+
| md_date_gr=199x
| md_date_us=1992-12{{fileref|SegaVisions US 10.pdf|page=93}}
 
| md_rrp_us=49.95{{magref|gamepro|46|65}}
 
| md_code_us=715601
 
| md_date_jp=1993-02-19
 
| md_code_jp=EM20006
 
| md_rrp_jp=8,900
 
 
| md_date_br=199x
 
| md_date_br=199x
 
| md_code_br=044430
 
| md_code_br=044430
Line 24: Line 32:
 
| md_code_kr=GM8086JT
 
| md_code_kr=GM8086JT
 
}}
 
}}
 +
| otherformats={{NonSega|Amiga|ST|IBMPC}}
 
}}
 
}}
 +
'''''{{PAGENAME}}''''', known in Japan as '''''Jashin Draxos''''' (邪神ドラクソス), is a [[Sega Mega Drive]] action platform game developed and published by [[Electronic Arts]]. A port of the titular 1992 [[Amiga]] game ''[[wikipedia:Risky Woods|Risky Woods]]'', it was first released in the United States and Europe in December 1992.{{magref|gamepro|46|65}}{{magref|gamesmaster|1|14}}
  
{{stub}}'''''{{PAGENAME}}''''', known as '''''Jashin Draxos''''' (邪神ドラクソス) in Japan, is a 1992 side-scrolling platformer developed by [[Electronic Arts]], [[Dinamic Software]], and [[Zeus Software]] and published by Electronic Arts for various home computers and the [[Sega Mega Drive]], with some regions seeing an early 1993 release likely due to the late completion of the game. It is Dinamic's only Mega Drive game and the last game they would develop before going bankrupt. The [[Sega Mega Drive]] has some deliberate changes that make it different from other releases.
+
The Mega Drive version, developed by Electronic Arts in-house programmer [[Steve Wetherill]], has some deliberate aesthetic changes which differentiate the port from the original, Spanish-developed home computer version.
 +
 
 +
==Story==
 +
The ancient monks who preserve the wisdom of the Lost Lands have been frozen in stone by antagonist Draxos and his minions. Young protagonist Rohan must venture into the Risky Woods to release them.  
  
 
==Gameplay==
 
==Gameplay==
Rohan is the lone controllable character, a traveler who must free the monks of the Lost Lands who have been turned to stone. Before each level is a side-scrolling map screen; use {{A}}, {{B}}, or {{C}} to play a level. {{A}} fires a weapon at enemies, bags, and treasure chests. {{B}} jumps. {{C}} is for using keys. Coins left behind by enemies, and other items (such as treasure chest contents) must be picked up by pressing {{down}} to crouch.
+
{{ScreenThumb|Risky Woods MD, Monk.png|width=200|Monk}}
 +
{{ScreenThumb|Risky Woods MD, Gatekeeper.png|width=200|Gatekeeper}}
 +
The game is an action platformer played as the young traveler Rohan, who must free the monks of the Lost Lands that have been turned to stone. Enemy monsters include skeletons and flying demons, and enemies respawn frequently. Each stage contains two or three monks, whose stone figures must be attacked to free them. When monks are freed, they cause an explosion that harms all enemies on the screen. Some monks are "bad" monks that harm Rohan instead. The number of monks left to rescue are shown on the bottom of the screen. Once all of the monks have been rescued, the exit to the stage appears.
 +
 
 +
Rohan walks with {{left}} and {{right}}. He crouches with {{down}} and jumps with {{B}}. He attacks monsters by throwing daggers with {{A}}, which are unlimited. They are thrown in a straight line and cannot be aimed but can be thrown while crouching or jumping.
 +
 
 +
Statues called Gatekeepers block the path through the stages and can only be removed by collecting circle-shaped Gate Keys. Each Gate Key has two halves that must be collected. If Rohan is missing a piece when he reaches the Gatekeeper, he is teleported back to it; otherwise, Rohan can throw the Gate Key into the Gatekeeper with {{C}}. The statue then plays a "chant" by pressing {{C}} again, which is a random sequence of {{up}}, {{down}}, {{left}}, and {{right}} prompts. The player must memorize these and replay them in the correct order to destroy the statue. The chants grow in complexity as the game goes on. When a Gatekeeper is destroyed, it drops "treasure," which usually includes more powerful weapons that Rohan can equip. Picking up the same weapon again upgrades its power level, up to two times. The current weapon level is shown as notches on the bottom of the screen.
 +
 
 +
There is a time limit to complete each stage, and Rohan loses a life and must restart the stage from the beginning if time runs out. Rohan has a limited number of energy points, which he loses when he takes damage from an enemy monster, and he also loses a life if he runs out of energy points or falls down a bottomless pit and must restart from a predetermined checkpoint. Some items restore his energy points, and he gains an extra life if he gains energy points in excess of his full amount.
 +
 
 +
Rohan can collect Armor Links that are dropped by slain monsters. When he has collected 33 Armor Links, he gains a suit of Silver Armor that reduces the damage he takes by 50%. When he has collected 67 Armor Links, his armor is upgraded to Gold Armor that reduces the damage he takes by 100%. However, he loses an Armor Link whenever he takes damage (and several Armor Links when he loses a life), so he loses his armor when he drops beneath the required threshold of Armor Links for it.
 +
 
 +
Rohan can collect skulls that give him allow him to perform a skull-empowered staff ability by holding {{A}}, where Rohan stamps his staff against the ground, attacking all enemies on screen. The attack is more powerful depending on the armor that Rohan has equipped. Using this ability consumes a skull and energy points, again depending on the armor equipped (6 energy points for no armor, 3 energy points for Silver Armor, and no energy points for Gold Armor).
 +
 
 +
===Armor===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=No Armor
 +
| sprite={{sprite | Risky Woods MD, Armor.png | 2 | crop_width=32 | crop_height=48 | crop_x=0 | crop_y=0}}
 +
| desc=Rohan initially does not wear any armor and takes full damage from all attacks.
 +
}}
 +
{{InfoRow
 +
| title=Silver Armor
 +
| sprite={{sprite | Risky Woods MD, Armor.png | 2 | crop_width=32 | crop_height=48 | crop_x=32 | crop_y=0}}
 +
| desc=After collecting 33 Armor Links, Rohan wears a suit of Silver Armor that reduces damage from attacks by 50%. He loses this armor if he drops below 33 Armor Links.
 +
}}
 +
{{InfoRow
 +
| title=Gold Armor
 +
| sprite={{sprite | Risky Woods MD, Armor.png | 2 | crop_width=32 | crop_height=48 | crop_x=64 | crop_y=0}}
 +
| desc=After collecting 67 Armor Links, Rohan wears a suit of Gold Armor that reduces damage from attacks by 100%. He loses this armor and reverts to the Silver Armor if he drops below 67 Armor Links.
 +
}}
 +
}}
 +
 
 +
===Objects===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Gatekeeper
 +
| sprite={{sprite | Risky Woods MD, Objects.png | 2 | crop_width=48 | crop_height=64 | crop_x=0 | crop_y=0}}
 +
| desc=Gatekeepers appear in each stage to block the path. Rohan must collect the two Gate Key halves, then throw them into the Gatekeeper with {{C}}. The player can then learn a "chant" from the Gatekeeper by pressing {{C}} again, which must be repeated back using {{up}}, {{down}}, {{left}}, and {{right}} in order to break the Gatekeeper and clear the way.
 +
}}
 +
{{InfoRow
 +
| title=Treasure Chest
 +
| sprite={{sprite | Risky Woods MD, Objects.png | 2 | crop_width=48 | crop_height=36 | crop_x=96 | crop_y=0}}
 +
| desc=Destroy to release items.
 +
}}
 +
{{InfoRow
 +
| title=Exit Sign
 +
| sprite={{sprite | Risky Woods MD, Objects.png | 2 | crop_width=56 | crop_height=16 | crop_x=96 | crop_y=48}}
 +
| desc=After rescuing all of the monks in a stage or defeating the boss, the exit appears. Touch the exit to finish the stage.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
Items are found in treasure chests or sometimes dropped by defeated monsters. Items are picked up by crouching over them with {{down}}.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Armor Link
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Most monsters drop Armor Links when they are killed. Collect 33 pieces to equip the Silver Armor, which reduces damage by 50%, or 67 pieces to equip the Gold Armor, which reduces damage by 100%. Rohan can carry up to 99 Armor Links at a time, and he drops Armor Links whenever he takes damage.
 +
}}
 +
{{InfoRow
 +
| title=Star
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Battery
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Cross
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=16}}
 +
| desc=Awards 10,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Arrow
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Either awards 10,000 bonus points or sends Rohan back to an earlier point in the stage.
 +
}}
 +
{{InfoRow
 +
| title=Apple
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Either awards 10,000 bonus points or puts Rohan to sleep. When Rohan is asleep, he regenerates energy but loses time.
 +
}}
 +
{{InfoRow
 +
| title=Jewel
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Awards 50,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Ring
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Awards 50,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Heart
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=16}}
 +
| desc=Restores 3 energy points.
 +
}}
 +
{{InfoRow
 +
| title=Potion
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Restores 6 energy points.
 +
}}
 +
{{InfoRow
 +
| title=Lightning
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Temporarily renders Rohan immune to damage.
 +
}}
 +
{{InfoRow
 +
| title=Fire Djinn
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
 +
| desc=Summons a fire spirit that temporarily follows Rohan and flies toward enemies to attack them.
 +
}}
 +
{{InfoRow
 +
| title=Hourglass
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=16}}
 +
| desc=Restores one minute of time.
 +
}}
 +
{{InfoRow
 +
| title=Skull
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=16}}
 +
| desc=Gives Rohan one use of the skull-empowered staff ability by holding down {{A}}. The strength of the attack increases depending on the armor equipped. The attack costs energy points to use, but this is also reduced depending on the armor equipped (6 energy points for no armor, 3 energy points for Silver Armor, and no energy points for Gold Armor).
 +
}}
 +
{{InfoRow
 +
| title=Continue
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}}
 +
| desc=A miniature Rohan that runs away. If Rohan can capture him three times, he gains an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Gate Key Half
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=128 | crop_y=0}}
 +
| desc=Collect 2 Gate Key halves to form a complete Gate Key, which can be used destroy a Gatekeeper that bars the way to the rest of the stage.
 +
}}
 +
}}
  
Statues block the path through the (fairly linear) stages, the can only be removed by collecting circle shaped keys. Each statue then plays a random sequence of up, down, left and right prompts. The player must memorize these and replay them in the correct order to destroy the statue.
+
===Gatekeeper treasures===
 +
These treasures are dropped by Gatekeepers when they explode. Weapons have three power levels, which are upgraded by picking up the same weapon again.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Axe
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=24 | crop_height=32 | crop_x=0 | crop_y=32}}
 +
| desc=Equips Axes, which are thrown in an arc.
 +
}}
 +
{{InfoRow
 +
| title=Boomerang
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=32}}
 +
| desc=Equips Boomerangs, which fly in a curved path for a distance, then return back to Rohan.
 +
}}
 +
{{InfoRow
 +
| title=Fireball
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=32}}
 +
| desc=Equips Fireballs, which are fast and fired in a straight line.
 +
}}
 +
{{InfoRow
 +
| title=Magic Dagger
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=32}}
 +
| desc=Equips Magic Daggers, which are similar to the default daggers but do more damage.
 +
}}
 +
{{InfoRow
 +
| title=Morning Star
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=24 | crop_height=32 | crop_x=96 | crop_y=32}}
 +
| desc=Equips Morning Stars, which are thrown in a straight line.
 +
}}
 +
{{InfoRow
 +
| title=Golden Potion
 +
| sprite={{sprite | Risky Woods MD, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=32}}
 +
| desc=Restores energy points.
 +
}}
 +
}}
  
The default weapon is a dagger, though other weapons may be found throughout each level. There is a time limit to complete each level. Rohan can obtain a silver and later a gold armour by accumulating enough points. The silver armor lowers the damage received from attacks, while the gold armor makes Rohan almost invincble, as Rohan drops coins instead of losing health.
+
===Stages===
 +
Every third stage is a boss fight, with no monks to rescue or Gatekeepers to destroy.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Risky Woods MD, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Risky Woods MD, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Risky Woods MD, Stage 3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Risky Woods MD, Stage 4.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Risky Woods MD, Stage 5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Risky Woods MD, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 7
 +
| screenshot=Risky Woods MD, Stage 7.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 8
 +
| screenshot=Risky Woods MD, Stage 8.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 9
 +
| screenshot=Risky Woods MD, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 10
 +
| screenshot=Risky Woods MD, Stage 10.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 11
 +
| screenshot=Risky Woods MD, Stage 11.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 12
 +
| screenshot=Risky Woods MD, Stage 12.png
 +
| desc=
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
Compared to the home computer versions:
+
Compared to the home computer versions, Rohan has a different outfit (both in-game and in the ending), and the armor system and the puzzles required to destroy the statues are unique to the Mega Drive version. The Mega Drive version also lacks the item shops between stages. Rohan's unarmored appearance and the look of the Gate Keys and Armor Links (called Eye-Keys and Coins in the computer versions) are different.
*Rohan has a different outfit, both in-game and in the ending.
 
*The armor system is completely new.
 
*The puzzles required to destroy the statues were also added for the Mega Drive version.
 
  
 
===Localised names===
 
===Localised names===
Line 46: Line 287:
 
|us_name=Risky Woods
 
|us_name=Risky Woods
 
|jp_name=邪神ドラクソス
 
|jp_name=邪神ドラクソス
|jp_trans=
+
|jp_trans=Jashin Draxos
|jp_rom=Jashin Draxos
 
 
}}
 
}}
  
 
==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
*'''By:''' Steve Wetherill
+
*'''By:''' [[Steve Wetherill]]
 
*'''Original Design:''' Ricardo Puerto, Raul Lopez
 
*'''Original Design:''' Ricardo Puerto, Raul Lopez
 
*'''Musical Scores:''' Jason A. S. Whitely, Jose A. Martin
 
*'''Musical Scores:''' Jason A. S. Whitely, Jose A. Martin
Line 58: Line 298:
 
*'''Additional Graphics:''' James Savage
 
*'''Additional Graphics:''' James Savage
 
*'''Quality Assurance:''' Richard Gallagher
 
*'''Quality Assurance:''' Richard Gallagher
 +
| source=In-game credits
 +
| pdf=Risky Woods MD credits.png
 +
| console=MD
 +
}}
 +
{{hr}}
 +
{{multicol|
 +
{{creditstable|
 +
*'''Sega Version:''' Steve Wetherill
 +
*'''Original Game Design:''' Ricardo Puerto and Raul Lopez, Zeus Soft
 +
*'''Additional Graphics:''' Jimmy Savage
 +
*'''Music:''' Jason A.S Whitelv, José A. Martin
 +
*'''Producer:''' Steve Wetherill
 +
*'''Product Testing:''' Matthew Webster, Rupert Easterbrook, Chris Johnson
 +
*'''Product Manager:''' Neil Thewarapperuma/UK. Yvonne Petrak/US
 +
*'''Package Design:''' D•ZYN:PARM
 +
*'''Package Illustration:''' David Rowe
 +
*'''Documentation:''' David Luoto
 +
*'''Documentation Layout:''' Emily Favors
 +
*'''Ouality Assurance:''' Jim Newmn
 +
| source=US manual
 +
| pdf=Risky Woods MD US Manual.pdf
 +
| pdfpage=14
 
| console=MD
 
| console=MD
 +
}}
 
}}
 
}}
  
Line 66: Line 329:
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{galleryPrintAd|BeepMD_JP_1993-03.pdf|bemega|1993-03|66-67}}
+
|{{galleryPrintAd|bemega|1993-03|66-67}}
 
}}
 
}}
  
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{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| bemega=55
 
| bemega_source={{magref|bemega|1993-03|22|printpage=20}}
 
| bemega_r=37
 
| bemega_r_source={{num||page=85|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=87}}
 
| consolesplus=83
 
| consolesplus_source={{magref|consolesplus|17|68|printpage=68/69}}
 
| cvg=79
 
| cvg_source={{magref|cvg|135|78}}
 
| gamepro=78
 
| gamepro_source={{magref|gamepro|46|65}}
 
| hippons=20
 
| hippons_source={{num|1993-03|page=38|pdf=}}
 
| joypad=81
 
| joypad_source={{magref|joypad|15|94|printpage=94/95}}
 
| joystick=84
 
| joystick_source={{magref|joystick|34|237|printpage=237}}
 
 
| mdag=55
 
| mdag=55
 
| mdag_source={{num|6|page=32/33}}
 
| mdag_source={{num|6|page=32/33}}
| mega=64
 
| mega_source={{magref|mega|4|60|printpage=60}}
 
| megatech=84
 
| megatech_source={{num|12|page=40/41}}
 
| mms=74
 
| mms_source={{magref|mms|3|122|printpage=122-124}}
 
| playerone=80
 
| playerone_source={{magref|playerone|26|137|printpage=141}}
 
| segapower=65
 
| segapower_source={{num|40|page=42/43}}
 
| segapro=79
 
| segapro_source={{num|16|page=40/41}}
 
 
| segapro_1=72
 
| segapro_1=72
 
| segapro_source_1={{num|18|page=67}}
 
| segapro_source_1={{num|18|page=67}}
| segazuk=90
 
| segazuk_source={{num|2|page=22/23/24}}
 
| sfuk=74
 
| sfuk_source={{magref|sfuk|14|96|printpage=96/97}}
 
| sfuk_1=64
 
| sfuk_source_1={{num|18|page=75}}
 
| supersonic=89
 
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==Technical information==
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{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
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Revision as of 02:24, 30 September 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

RiskyWoods MDTitleScreen.png

JashinDraxos MDTitleScreen.png

Risky Woods
System(s): Sega Mega Drive
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan)
Developer:
Distributor: Zegetron (GR), Electronic Arts Australasia (AU), Tec Toy (BR)
Original system(s): Amiga
Developer(s) of original games: Zeus Software, Dinamic Software
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,900 (9,167)8,900e[3] EM20006
Sega Mega Drive
US
$49.9549.95[5] 715601
Sega Mega Drive
EU
E211SMXI
Sega Mega Drive
UK
£39.9939.99[9][10] E211SMXI
Sega Mega Drive
GR
Sega Mega Drive
BR
044430
Sega Mega Drive
KR
GM8086JT
Non-Sega versions

Risky Woods, known in Japan as Jashin Draxos (邪神ドラクソス), is a Sega Mega Drive action platform game developed and published by Electronic Arts. A port of the titular 1992 Amiga game Risky Woods, it was first released in the United States and Europe in December 1992.[5][6]

The Mega Drive version, developed by Electronic Arts in-house programmer Steve Wetherill, has some deliberate aesthetic changes which differentiate the port from the original, Spanish-developed home computer version.

Story

The ancient monks who preserve the wisdom of the Lost Lands have been frozen in stone by antagonist Draxos and his minions. Young protagonist Rohan must venture into the Risky Woods to release them.

Gameplay

Risky Woods MD, Monk.png

Monk

Risky Woods MD, Gatekeeper.png

Gatekeeper

The game is an action platformer played as the young traveler Rohan, who must free the monks of the Lost Lands that have been turned to stone. Enemy monsters include skeletons and flying demons, and enemies respawn frequently. Each stage contains two or three monks, whose stone figures must be attacked to free them. When monks are freed, they cause an explosion that harms all enemies on the screen. Some monks are "bad" monks that harm Rohan instead. The number of monks left to rescue are shown on the bottom of the screen. Once all of the monks have been rescued, the exit to the stage appears.

Rohan walks with Left and Right. He crouches with Down and jumps with B. He attacks monsters by throwing daggers with A, which are unlimited. They are thrown in a straight line and cannot be aimed but can be thrown while crouching or jumping.

Statues called Gatekeepers block the path through the stages and can only be removed by collecting circle-shaped Gate Keys. Each Gate Key has two halves that must be collected. If Rohan is missing a piece when he reaches the Gatekeeper, he is teleported back to it; otherwise, Rohan can throw the Gate Key into the Gatekeeper with C. The statue then plays a "chant" by pressing C again, which is a random sequence of Up, Down, Left, and Right prompts. The player must memorize these and replay them in the correct order to destroy the statue. The chants grow in complexity as the game goes on. When a Gatekeeper is destroyed, it drops "treasure," which usually includes more powerful weapons that Rohan can equip. Picking up the same weapon again upgrades its power level, up to two times. The current weapon level is shown as notches on the bottom of the screen.

There is a time limit to complete each stage, and Rohan loses a life and must restart the stage from the beginning if time runs out. Rohan has a limited number of energy points, which he loses when he takes damage from an enemy monster, and he also loses a life if he runs out of energy points or falls down a bottomless pit and must restart from a predetermined checkpoint. Some items restore his energy points, and he gains an extra life if he gains energy points in excess of his full amount.

Rohan can collect Armor Links that are dropped by slain monsters. When he has collected 33 Armor Links, he gains a suit of Silver Armor that reduces the damage he takes by 50%. When he has collected 67 Armor Links, his armor is upgraded to Gold Armor that reduces the damage he takes by 100%. However, he loses an Armor Link whenever he takes damage (and several Armor Links when he loses a life), so he loses his armor when he drops beneath the required threshold of Armor Links for it.

Rohan can collect skulls that give him allow him to perform a skull-empowered staff ability by holding A, where Rohan stamps his staff against the ground, attacking all enemies on screen. The attack is more powerful depending on the armor that Rohan has equipped. Using this ability consumes a skull and energy points, again depending on the armor equipped (6 energy points for no armor, 3 energy points for Silver Armor, and no energy points for Gold Armor).

Armor

Risky Woods MD, Armor.png
No Armor
Rohan initially does not wear any armor and takes full damage from all attacks.
Risky Woods MD, Armor.png
Silver Armor
After collecting 33 Armor Links, Rohan wears a suit of Silver Armor that reduces damage from attacks by 50%. He loses this armor if he drops below 33 Armor Links.
Risky Woods MD, Armor.png
Gold Armor
After collecting 67 Armor Links, Rohan wears a suit of Gold Armor that reduces damage from attacks by 100%. He loses this armor and reverts to the Silver Armor if he drops below 67 Armor Links.

Objects

Risky Woods MD, Objects.png
Gatekeeper
Gatekeepers appear in each stage to block the path. Rohan must collect the two Gate Key halves, then throw them into the Gatekeeper with C. The player can then learn a "chant" from the Gatekeeper by pressing C again, which must be repeated back using Up, Down, Left, and Right in order to break the Gatekeeper and clear the way.
Risky Woods MD, Objects.png
Treasure Chest
Destroy to release items.
Risky Woods MD, Objects.png
Exit Sign
After rescuing all of the monks in a stage or defeating the boss, the exit appears. Touch the exit to finish the stage.

Items

Items are found in treasure chests or sometimes dropped by defeated monsters. Items are picked up by crouching over them with Down.

Risky Woods MD, Items.png
Armor Link
Most monsters drop Armor Links when they are killed. Collect 33 pieces to equip the Silver Armor, which reduces damage by 50%, or 67 pieces to equip the Gold Armor, which reduces damage by 100%. Rohan can carry up to 99 Armor Links at a time, and he drops Armor Links whenever he takes damage.
Risky Woods MD, Items.png
Star
Awards 5,000 bonus points.
Risky Woods MD, Items.png
Battery
Awards 5,000 bonus points.
Risky Woods MD, Items.png
Cross
Awards 10,000 bonus points.
Risky Woods MD, Items.png
Arrow
Either awards 10,000 bonus points or sends Rohan back to an earlier point in the stage.
Risky Woods MD, Items.png
Apple
Either awards 10,000 bonus points or puts Rohan to sleep. When Rohan is asleep, he regenerates energy but loses time.
Risky Woods MD, Items.png
Jewel
Awards 50,000 bonus points.
Risky Woods MD, Items.png
Ring
Awards 50,000 bonus points.
Risky Woods MD, Items.png
Heart
Restores 3 energy points.
Risky Woods MD, Items.png
Potion
Restores 6 energy points.
Risky Woods MD, Items.png
Lightning
Temporarily renders Rohan immune to damage.
Risky Woods MD, Items.png
Fire Djinn
Summons a fire spirit that temporarily follows Rohan and flies toward enemies to attack them.
Risky Woods MD, Items.png
Hourglass
Restores one minute of time.
Risky Woods MD, Items.png
Skull
Gives Rohan one use of the skull-empowered staff ability by holding down A. The strength of the attack increases depending on the armor equipped. The attack costs energy points to use, but this is also reduced depending on the armor equipped (6 energy points for no armor, 3 energy points for Silver Armor, and no energy points for Gold Armor).
Risky Woods MD, Items.png
Continue
A miniature Rohan that runs away. If Rohan can capture him three times, he gains an extra life.
Risky Woods MD, Items.png
Gate Key Half
Collect 2 Gate Key halves to form a complete Gate Key, which can be used destroy a Gatekeeper that bars the way to the rest of the stage.

Gatekeeper treasures

These treasures are dropped by Gatekeepers when they explode. Weapons have three power levels, which are upgraded by picking up the same weapon again.

Risky Woods MD, Items.png
Axe
Equips Axes, which are thrown in an arc.
Risky Woods MD, Items.png
Boomerang
Equips Boomerangs, which fly in a curved path for a distance, then return back to Rohan.
Risky Woods MD, Items.png
Fireball
Equips Fireballs, which are fast and fired in a straight line.
Risky Woods MD, Items.png
Magic Dagger
Equips Magic Daggers, which are similar to the default daggers but do more damage.
Risky Woods MD, Items.png
Morning Star
Equips Morning Stars, which are thrown in a straight line.
Risky Woods MD, Items.png
Golden Potion
Restores energy points.

Stages

Every third stage is a boss fight, with no monks to rescue or Gatekeepers to destroy.

Risky Woods MD, Stage 1.png

Stage 1

Risky Woods MD, Stage 2.png

Stage 2

Risky Woods MD, Stage 3.png

Stage 3

Risky Woods MD, Stage 4.png

Stage 4

Risky Woods MD, Stage 5.png

Stage 5

Risky Woods MD, Stage 6.png

Stage 6

Risky Woods MD, Stage 7.png

Stage 7

Risky Woods MD, Stage 8.png

Stage 8

Risky Woods MD, Stage 9.png

Stage 9

Risky Woods MD, Stage 10.png

Stage 10

Risky Woods MD, Stage 11.png

Stage 11

Risky Woods MD, Stage 12.png

Stage 12

Versions

Compared to the home computer versions, Rohan has a different outfit (both in-game and in the ending), and the armor system and the puzzles required to destroy the statues are unique to the Mega Drive version. The Mega Drive version also lacks the item shops between stages. Rohan's unarmored appearance and the look of the Gate Keys and Armor Links (called Eye-Keys and Coins in the computer versions) are different.

Localised names

Also known as
Language Localised Name English Translation
English Risky Woods Risky Woods
English (US) Risky Woods Risky Woods
Japanese 邪神ドラクソス Jashin Draxos

Production credits

  • By: Steve Wetherill
  • Original Design: Ricardo Puerto, Raul Lopez
  • Musical Scores: Jason A. S. Whitely, Jose A. Martin
  • Product Testing: Rupert Easterbrook, Chris Johnson, Matthew Webster
  • Additional Graphics: James Savage
  • Quality Assurance: Richard Gallagher
Source:
In-game credits
Risky Woods MD credits.png
[11]

  • Sega Version: Steve Wetherill
  • Original Game Design: Ricardo Puerto and Raul Lopez, Zeus Soft
  • Additional Graphics: Jimmy Savage
  • Music: Jason A.S Whitelv, José A. Martin
  • Producer: Steve Wetherill
  • Product Testing: Matthew Webster, Rupert Easterbrook, Chris Johnson
  • Product Manager: Neil Thewarapperuma/UK. Yvonne Petrak/US
  • Package Design: D•ZYN:PARM
  • Package Illustration: David Rowe
  • Documentation: David Luoto
  • Documentation Layout: Emily Favors
  • Ouality Assurance: Jim Newmn
Source:
US manual
Risky Woods MD US Manual.pdf
[12]

Magazine articles

Main article: Risky Woods/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-03: "March 1993" (1993-02-08)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
55 №6, p32/33
72 №18, p67
Sega Mega Drive
64
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[13]
Beep! MegaDrive (JP) NTSC-J
55
[14]
Consoles + (FR)
83
[15]
Cool Gamer (RU)
50
[16]
Computer & Video Games (UK)
79
[17]
Electronic Gaming Monthly (US) NTSC-U
40
[18]
Mean Machines: The Essential Sega Guide (UK)
74
[19]
Freak (IL)
79
[20]
Game Power (IT)
75
[21]
GamePro (US) NTSC-U
78
[5]
Hippon Super (JP) NTSC-J
20
[22]
Joypad (FR) PAL
81
[23]
Joystick (FR) PAL
84
[24]
Mega (UK) PAL
64
[25]
MegaTech (UK) PAL
84
[26]
Micromanía (segunda época) (ES)
78
[27]
Mean Machines Sega (UK) PAL
74
[10]
Player One (FR)
80
[28]
Play Time (DE)
75
[29]
Sega Power (UK) PAL
65
[30]
Sega Pro (UK) PAL
79
[31]
Sega Zone (UK) PAL
90
[32]
Sega Force (SE)
81
[33]
Sega Force (UK) PAL
74
[34]
Sega Force (UK) PAL
64
[35]
Sega Saturn Magazine (JP) NTSC-J
37
[36]
Supergame (BR)
84
[37]
Supersonic (FR)
89
[38]
Tricks 16 bit (RU)
65
[39]
Video Games (DE) PAL
63
[40]
Sega Mega Drive
70
Based on
30 reviews

Risky Woods

Mega Drive, JP
RiskyWoods MD JP Box.jpg
Cover
RiskyWoods MD JP CartTop.jpg
RiskyWoods MD JP Cart.jpg
Cart
RiskyWoods MD JP Manual.pdf
Manual
Mega Drive, US
RiskyWoods MD US cover.jpg
Cover
RiskyWoods MD US Cart.jpg
Cart
Risky Woods MD US Manual.pdf
Manual
Mega Drive, EU
RiskyWoods MD EU Box.jpg
Cover
RiskyWoods MD US Cart.jpg
Cart
Risky Woods MD EU Manual.jpg
Manual
Mega Drive, GR
RiskyWoods MD GR Box.jpg
Cover
Mega Drive, BR
RiskyWoods MD BR cover.jpg
Cover
RiskyWoods MD BR Cart.jpg
Cart
Risky Woods MD BR Manual.pdf
Manual
Mega Drive, KR
RiskyWoods MD SK Box.jpg
Cover
RiskyWoods MD KR carttop.jpg
RiskyWoods MD KR cartback.jpgRiskyWoods MD KR cart.jpg
Cart

Technical information

Main article: Risky Woods/Technical information.

References

  1. File:RiskyWoods MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. Beep! MegaDrive, "March 1993" (JP; 1993-02-08), page 66
  4. Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 93
  5. 5.0 5.1 5.2 GamePro, "May 1993" (US; 1993-xx-xx), page 65
  6. 6.0 6.1 GamesMaster, "January 1993" (UK; 1992-12-03), page 14
  7. Computer Trade Weekly, "" (UK; 1992-11-23), page 18
  8. Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 14
  9. Sega Force, "February 1993" (UK; 1993-01-14), page 97
  10. 10.0 10.1 Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 122
  11. File:Risky Woods MD credits.png
  12. File:Risky Woods MD US Manual.pdf, page 14
  13. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
  14. Beep! MegaDrive, "March 1993" (JP; 1993-02-08), page 22
  15. Consoles +, "Février 1993" (FR; 1993-0x-xx), page 68
  16. Cool Gamer, "9" (RU; 2002-10-13), page 170
  17. Computer & Video Games, "February 1993" (UK; 1993-01-15), page 78
  18. Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 26
  19. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 84
  20. Freak, "3/93" (IL; 1993-xx-xx), page 1
  21. Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 54
  22. Hippon Super, "March 1993" (JP; 1993-02-04), page 38
  23. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 94
  24. Joystick, "Janvier 1993" (FR; 199x-xx-xx), page 237
  25. Mega, "January 1993" (UK; 1992-12-17), page 60
  26. MegaTech, "December 1992" (UK; 1992-11-20), page 40
  27. Micromanía (segunda época), "Febrero 1993" (ES; 1993-0x-xx), page 54
  28. Player One, "Décembre 1992" (FR; 1992-12-10), page 141
  29. Play Time, "5/93" (DE; 1993-04-07), page 101
  30. Sega Power, "March 1993" (UK; 1993-02-04), page 42
  31. Sega Pro, "February 1993" (UK; 1993-01-14), page 40
  32. Sega Zone, "December 1992" (UK; 1992-11-xx), page 22
  33. Sega Force, "4/93" (SE; 1993-07-08), page 18
  34. Sega Force, "February 1993" (UK; 1993-01-14), page 96
  35. Sega Force, "June 1993" (UK; 1993-05-06), page 75
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  37. Supergame, "Abril 1993" (BR; 1993-04-xx), page 10
  38. Supersonic, "Février 1993" (FR; 1993-xx-xx), page 17
  39. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 144
  40. Video Games, "2/93" (DE; 1993-01-27), page 90


Risky Woods

RiskyWoods MDTitleScreen.png

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