Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"
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{{company|[[Virgin Interactive]]|system=DC|region=Europe}} | {{company|[[Virgin Interactive]]|system=DC|region=Europe}} | ||
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
+ | | distributor={{company|[[Halifax]]|region=IT}} | ||
| licensor=[[Marvel Characters]] | | licensor=[[Marvel Characters]] | ||
| system=[[Sega NAOMI]], [[Sega Dreamcast]] | | system=[[Sega NAOMI]], [[Sega Dreamcast]] | ||
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}} | }} | ||
| otherformats={{NonSega|PS2|XBOX|PS3|360}} | | otherformats={{NonSega|PS2|XBOX|PS3|360}} | ||
− | | properties={{Properties|DC|adx|flash|qsound}} | + | | properties={{Properties|DC|adx|flash|qsound|vmugame}} |
| savetype={{SaveType | | savetype={{SaveType | ||
|DC|vmu | |DC|vmu | ||
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | {{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | ||
− | ''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the | + | ''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version featured online play through Capcom's [[Matching Service]] network, though only for the Japanese version. |
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner. | Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner. | ||
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Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | ||
− | At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} | + | At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}}) for the first partner or the hard punch and kick buttons simultaneously ({{Y}}+{{B}}) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, {{L}} for partner A or {{R}} for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters. |
− | Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the | + | Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the gauge is full, it increases in level, up to five levels, then resets. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo. |
− | Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{ | + | Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{QCBD}} (or {{QCFD}} if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons ({{L}}+{{R}}) simultaneously. This costs two levels of the gauge. |
Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again. | Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again. | ||
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===Modes=== | ===Modes=== | ||
The Dreamcast version of the game has multiple modes: | The Dreamcast version of the game has multiple modes: | ||
− | *'''Arcade Mode:''' A single-player mode where the player faces seven other teams | + | *'''Arcade Mode:''' A single-player mode where the player faces seven other teams before battling Abyss in a two-part battle. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. |
*'''Vs Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player. | *'''Vs Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player. | ||
*'''Training Mode:''' A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo). | *'''Training Mode:''' A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo). | ||
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===Assist types=== | ===Assist types=== | ||
− | Each character has three selectable assist types, | + | Each character has three selectable assist types. This decision primarily affects the Variable Assist and Variable Counter abilities that the character can offer, but it also determines the Variable Combination ability for many characters. Assist types can be any of the following: |
*'''Air Throw Type:''' An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam. | *'''Air Throw Type:''' An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam. | ||
*'''Anti-air Type:''' An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike. | *'''Anti-air Type:''' An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike. | ||
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*'''Capture Type:''' A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon. | *'''Capture Type:''' A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon. | ||
*'''Dash Type:''' An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken. | *'''Dash Type:''' An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken. | ||
− | *'''Enhance Type:''' A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense- | + | *'''Enhance Type:''' A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-Up Fruit and Ruby Heart's Power-Up Orb. |
*'''Expansion Type:''' An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku. | *'''Expansion Type:''' An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku. | ||
*'''Ground Type:''' An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo. | *'''Ground Type:''' An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo. | ||
− | *'''Heal Type:''' A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life- | + | *'''Heal Type:''' A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-Up Fruit, Jill's Life-Up, and SonSon's Life-Up Peach. |
*'''Launcher Type:''' A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut. | *'''Launcher Type:''' A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut. | ||
*'''Projectile Type:''' A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot. | *'''Projectile Type:''' A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot. | ||
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===Characters=== | ===Characters=== | ||
− | |||
− | |||
− | |||
− | |||
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters). | The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters). | ||
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====Availability==== | ====Availability==== | ||
− | In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or | + | In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or an extra color scheme for an existing character. |
In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game. | In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game. | ||
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|} | |} | ||
− | ====Marvel==== | + | ====Playable==== |
+ | {{MoveListNote|legend=StreetFighterAlpha}} | ||
+ | For moves that require using the {{Taunt}} button, {{LK}} must be held for the entire button combination, finishing with the {{Start}} button. | ||
+ | |||
+ | =====Marvel===== | ||
Marvel characters are on the right side of the character select screen. | Marvel characters are on the right side of the character select screen. | ||
Cable and Marrow are new additions. | Cable and Marrow are new additions. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Blackheart |
| image=Marvel vs Capcom 2, Character Art, Blackheart.jpg | | image=Marvel vs Capcom 2, Character Art, Blackheart.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Blackheart.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
| desc=Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell. | | desc=Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{ | + | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{HP}}, Blackheart fires the blast at a diagonal upward angle.}} |
− | {{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with {{ | + | {{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with {{LP}}, Blackheart throws the spheres in front of him. When used with {{HP}}, Blackheart throws the spheres across the screen.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Judgment Day | {{QCB}} + both {{punch}} simultaneously | Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.}} | {{MoveListRow | Judgment Day | {{QCB}} + both {{punch}} simultaneously | Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Dark Thunder ({{LP}}) | Dark Thunder ({{LP}}) | Judgment Day | ||
+ | | Anti-air Type | Inferno ({{HP}}) | Inferno ({{HP}}) | Heart of Darkness | ||
+ | | Launcher Type | Standing {{MP}} | Standing {{MP}} | Armageddon | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Cable | ||
| image=Marvel vs Capcom 2, Character Art, Cable.jpg | | image=Marvel vs Capcom 2, Character Art, Cable.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Cable.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
| desc=Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy. | | desc=Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gun Fire | {{ | + | {{MoveListRow | Gun Fire | {{HP}} | Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.}} |
{{MoveListRow | Viper Beam | {{QCF}} {{punch}} | Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}} | {{MoveListRow | Viper Beam | {{QCF}} {{punch}} | Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}} | ||
{{MoveListRow | Crackdown | {{QCF}} {{kick}} | Cable dashes forward, then punches downward with an energy-infused fist.}} | {{MoveListRow | Crackdown | {{QCF}} {{kick}} | Cable dashes forward, then punches downward with an energy-infused fist.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Turning Kick | {{right}}+{{ | + | {{MoveListRow | Turning Kick | {{right}}+{{HK}} | Cable hops forward with a shin kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListRow | Time Flip | {{QCF}} + both {{kick}} simultaneously | A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.}} | {{MoveListRow | Time Flip | {{QCF}} + both {{kick}} simultaneously | A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Viper Beam ({{LP}}) | Viper Beam ({{LP}}) | Hyper Viper Beam | ||
+ | | Anti-air Type | Psimitar ({{HP}}) | Psimitar ({{HP}}) | Hyper Viper Beam | ||
+ | | Variety Type | Electrap ({{LP}}) | Crackdown ({{LP}}) | Hyper Viper Beam | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Captain America | ||
| image=Marvel vs Capcom 2, Character Art, Captain America.jpg | | image=Marvel vs Capcom 2, Character Art, Captain America.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Captain America.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
| desc=Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium. | | desc=Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{ | + | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{LP}} and at an upward angle with {{HP}}. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} |
{{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.}} | {{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.}} | ||
{{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | {{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | {{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | ||
− | {{MoveListRow | Aerial Kick | {{up}}+{{ | + | {{MoveListRow | Aerial Kick | {{up}}+{{HK}} in midair | Captain America kicks in front of him.}} |
− | {{MoveListRow | Heel Kick | {{down}}+{{ | + | {{MoveListRow | Heel Kick | {{down}}+{{HK}} in midair | Captain America kicks downward.}} |
− | {{MoveListRow | Double Kick | {{ | + | {{MoveListRow | Double Kick | {{LK}} after hitting with {{LK}} | Captain America follows up a high kick with a lower kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListRow | Hyper Stars and Stripes | {{DPF}} + both {{punch}} simultaneously | Captain America attacks repeatedly with his Stars and Stripes ability.}} | {{MoveListRow | Hyper Stars and Stripes | {{DPF}} + both {{punch}} simultaneously | Captain America attacks repeatedly with his Stars and Stripes ability.}} | ||
{{MoveListRow | Hyper Charging Star | {{QCF}} + both {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}} | {{MoveListRow | Hyper Charging Star | {{QCF}} + both {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Shield Slash ({{LP}}) | Shield Slash ({{LP}}) | Hyper Charging Star | ||
+ | | Anti-air Type | Stars and Stripes ({{HP}}) | Stars and Stripes ({{HP}}) | Hyper Stars and Stripes | ||
+ | | Dash Type | Charging Star ({{HK}}) | Charging Star ({{HK}}) | Hyper Charging Star | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Colossus |
| image=Marvel vs Capcom 2, Character Art, Colossus.jpg | | image=Marvel vs Capcom 2, Character Art, Colossus.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Colossus.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | {{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | ||
− | {{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{ | + | {{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{LK}} and into the air with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Side Body Press | {{right}}+{{ | + | {{MoveListRow | Side Body Press | {{right}}+{{HP}} in midair | Colossus stretches his body straight, then swings his fists down to his waist.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListRow | Super Armor | {{QCB}} + both {{punch}} simultaneously | Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} | {{MoveListRow | Super Armor | {{QCB}} + both {{punch}} simultaneously | Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Dash Type | Shoulder Charge ({{LP}}) | Shoulder Charge ({{LP}}) | Super Dive | ||
+ | | Anti-air Type | Shoulder Charge ({{HP}}) | Shoulder Charge ({{HP}}) | Super Dive | ||
+ | | Launcher Type | Standing {{HK}} | Standing {{HK}} | Super Dive | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Cyclops | ||
| image=Marvel vs Capcom 2, Character Art, Cyclops.jpg | | image=Marvel vs Capcom 2, Character Art, Cyclops.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Cyclops.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants. | | desc=Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Optic Bullet | {{ | + | {{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} |
− | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{ | + | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, he fires the blast straight ahead while crouching. When used with {{HP}}, he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} |
− | {{MoveListRow | Optic Sweep | {{ | + | {{MoveListRow | Optic Sweep | {{QCFD}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} |
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
Line 347: | Line 373: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | {{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
− | {{MoveListRow | Spin Kick | {{ | + | {{MoveListRow | Spin Kick | {{HK}} {{HK}} | Cyclops kicks and follows up with a jumping spin kick.}} |
− | {{MoveListRow | Leg Throw | {{downleft}}+{{ | + | {{MoveListRow | Leg Throw | {{downleft}}+{{HK}} (close) | Cyclops grabs and throws his opponent with his legs.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | {{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
− | {{MoveListRow | Super Optic Blast | {{ | + | {{MoveListRow | Super Optic Blast | {{QCFD}} + both {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} |
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Optic Blast ({{LP}}) | Optic Blast ({{LP}}) | Mega Optic Blast | ||
+ | | Anti-air Type | Gene Splice ({{HP}}) | Gene Splice ({{HP}}) | Mega Optic Blast | ||
+ | | Expansion Type | Cyclone Kick ({{HK}}) | Cyclone Kick ({{HK}}) | Mega Optic Blast | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Doctor Doom |
| image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg | | image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Doctor Doom.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
| desc=Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic. | | desc=Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Laser Gun | {{ | + | {{MoveListRow | Laser Gun | {{HP}} in midair | Dr. Doom shoots his laser gun across the screen.}} |
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}} | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}} | ||
{{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}} | {{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}} | ||
Line 375: | Line 407: | ||
{{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly upward, which carries his opponent into the air and hits multiple times if it connects.}} | {{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly upward, which carries his opponent into the air and hits multiple times if it connects.}} | ||
{{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}} | {{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Variety Type | Photon Shot ({{HP}}) | Photon Shot ({{HP}}) | Photon Array | ||
+ | | Anti-air Type | Molecular Shield ({{HK}}) | Molecular Shield ({{HK}}) | Sphere Flame | ||
+ | | Projectile Type | Plasma Beam ({{HP}}) | Plasma Beam ({{HP}}) | Electric Cage | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Gambit |
| image=Marvel vs Capcom 2, Character Art, Gambit.jpg | | image=Marvel vs Capcom 2, Character Art, Gambit.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Gambit.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
Line 395: | Line 433: | ||
{{MoveListRow | Cajun Explosion Backward | {{QCB}} + both {{kick}} simultaneously | Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}} | {{MoveListRow | Cajun Explosion Backward | {{QCB}} + both {{kick}} simultaneously | Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Kinetic Card ({{HP}}) | Kinetic Card ({{HP}}) | Royal Flush | ||
+ | | Expansion Type | Cajun Slash ({{LP}}) | Cajun Slash ({{LP}}) | Royal Flush | ||
+ | | Launcher Type | Crouching {{HP}} | Crouching {{HP}} | Royal Flush | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Hulk | ||
| image=Marvel vs Capcom 2, Character Art, Hulk.jpg | | image=Marvel vs Capcom 2, Character Art, Hulk.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Hulk.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
Line 413: | Line 457: | ||
{{MoveListRow | Gamma Crush | {{QCB}} + both {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | {{MoveListRow | Gamma Crush | {{QCB}} + both {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Gamma Slam ({{LP}}) | Gamma Slam ({{LP}}) | Gamma Wave | ||
+ | | Dash Type | Gamma Charge ({{LK}}) | Gamma Charge ({{LK}}) | Gamma Crush | ||
+ | | Anti-air Type | Flying Gamma Charge ({{LK}}) | Flying Gamma Charge ({{LK}}) | Gamma Quake | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Iceman | ||
| image=Marvel vs Capcom 2, Character Art, Iceman.jpg | | image=Marvel vs Capcom 2, Character Art, Iceman.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Iceman.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him. | | desc=Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{ | + | {{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{LP}} and diagonally upward with {{HP}}. He can also perform the move in midair, which is fired in the same straight ahead with {{LP}} and diagonally downward with {{HP}}.}} |
{{MoveListRow | Ice Avalanche | {{QCF}} {{kick}} | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}} | {{MoveListRow | Ice Avalanche | {{QCF}} {{kick}} | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}} | ||
{{MoveListRow | Ice Fist | {{QCB}} {{punch}} | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} | {{MoveListRow | Ice Fist | {{QCB}} {{punch}} | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Freeze Grab | {{right}}+{{ | + | {{MoveListRow | Freeze Grab | {{right}}+{{HP}} (close) | Iceman freezes his opponent for a duration.}} |
− | {{MoveListRow | Ice Boulder | {{down}}+{{ | + | {{MoveListRow | Ice Boulder | {{down}}+{{HP}} in midair | Iceman throws an ice boulder down.}} |
− | {{MoveListRow | Slash Kick | {{down}}+{{ | + | {{MoveListRow | Slash Kick | {{down}}+{{HK}} in midair | Iceman kicks with a long ice blade.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Arctic Attack | {{QCF}} + both {{punch}} simultaneously | Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.}} | {{MoveListRow | Arctic Attack | {{QCF}} + both {{punch}} simultaneously | Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Ice Beam ({{LP}}) | Ice Beam ({{LP}}) | Arctic Attack | ||
+ | | Variety Type | Ice Avalanche ({{LK}}) | Ice Avalanche ({{LK}}) | Arctic Attack | ||
+ | | Balance Type | Ice Beam ({{LP}}) | Ice Avalanche ({{LK}}) | Arctic Attack | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Iron Man | ||
| image=Marvel vs Capcom 2, Character Art, Iron Man.jpg | | image=Marvel vs Capcom 2, Character Art, Iron Man.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Iron Man.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
Line 443: | Line 499: | ||
{{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}} | {{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}} | ||
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}} | {{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}} | ||
− | {{MoveListRow | Smart Bomb | {{ | + | {{MoveListRow | Smart Bomb | {{HP}}+{{LK}} | Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}} |
{{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}} | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}} | ||
− | {{MoveListRow | Knee Dive | {{down}}+{{ | + | {{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | Iron Man dives downward diagonally with his knees.}} |
− | {{MoveListRow | Upward Kick | {{up}}+{{ | + | {{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | Iron Man kicks straight up.}} |
− | {{MoveListRow | Focus Laser | {{up}}+{{ | + | {{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}} |
− | {{MoveListRow | Missile Launch | {{down}}+{{ | + | {{MoveListRow | Missile Launch | {{down}}+{{HP}} | Iron Man shoots a missile across the screen while crouched.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | Iron Man pulls out a large cannon and fires a giant blast across the screen.}} | {{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | Iron Man pulls out a large cannon and fires a giant blast across the screen.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Uni-Beam ({{LP}}) | Uni-Beam ({{LP}}) | Proton Cannon | ||
+ | | Anti-air Type | Repulsor Blast ({{HP}}) | Repulsor Blast ({{HP}}) | Proton Cannon | ||
+ | | Launcher Type | Standing {{HP}} | Standing {{HP}} | Proton Cannon | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Juggernaut |
| image=Marvel vs Capcom 2, Character Art, Juggernaut.jpg | | image=Marvel vs Capcom 2, Character Art, Juggernaut.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Juggernaut.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants. | | desc=Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Earthquake | {{ | + | {{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} |
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | ||
Line 470: | Line 532: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hammer Fist | {{right}}+{{ | + | {{MoveListRow | Hammer Fist | {{right}}+{{HP}} | Juggernaut punches in front of him with both fists.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Headcrush | {{QCF}} + both {{punch}} simultaneously | Juggernaut charges at his opponent head first.}} | {{MoveListRow | Headcrush | {{QCF}} + both {{punch}} simultaneously | Juggernaut charges at his opponent head first.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Earthquake ({{LP}}) | Earthquake ({{LP}}) | Headcrush | ||
+ | | Dash Type | Juggernaut Punch ({{HP}}) | Juggernaut Punch ({{HP}}) | Headcrush | ||
+ | | Variety Type | Juggernaut Body Press ({{HK}}) | Juggernaut Body Press ({{HK}}) | Headcrush | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Magneto | ||
| image=Marvel vs Capcom 2, Character Art, Magneto.jpg | | image=Marvel vs Capcom 2, Character Art, Magneto.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Magneto.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
Line 491: | Line 559: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Magneto moves in any direction using his levitation.}} | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Magneto moves in any direction using his levitation.}} | ||
− | {{MoveListRow | Angled Kick | {{down}}+{{ | + | {{MoveListRow | Angled Kick | {{down}}+{{LK}} | Magneto kicks diagonally downward.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Magnetic Shockwave | {{QCF}} + both {{punch}} simultaneously | Magneto summons a shockwave of energy pillars that move across the screen.}} | {{MoveListRow | Magnetic Shockwave | {{QCF}} + both {{punch}} simultaneously | Magneto summons a shockwave of energy pillars that move across the screen.}} | ||
{{MoveListRow | Magnetic Tempest | {{QCF}} + both {{kick}} simultaneously | Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.}} | {{MoveListRow | Magnetic Tempest | {{QCF}} + both {{kick}} simultaneously | Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Electromagnetic Disruptor ({{HP}}) | Electromagnetic Disruptor ({{HP}}) | Magnetic Shockwave | ||
+ | | Capture Type | Hyper Gravitation ({{LK}}) | Hyper Gravitation ({{LK}}) | Magnetic Tempest | ||
+ | | Launcher Type | Crouching {{HP}} | Crouching {{HP}} | Magnetic Tempest | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Marrow |
| image=Marvel vs Capcom 2, Character Art, Marrow.jpg | | image=Marvel vs Capcom 2, Character Art, Marrow.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Marrow.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
| desc=Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons. | | desc=Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{ | + | {{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{LP}} and diagonally downward with {{HP}}.}} |
{{MoveListRow | Ride and Slash | {{HCB}} {{punch}} | Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.}} | {{MoveListRow | Ride and Slash | {{HCB}} {{punch}} | Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.}} | ||
{{MoveListRow | Towering Spine | {{DPF}} {{punch}} | Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.}} | {{MoveListRow | Towering Spine | {{DPF}} {{punch}} | Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.}} | ||
Line 518: | Line 592: | ||
{{MoveListRow | Bone Burst | {{QCB}} + both {{punch}} simultaneously | Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.}} | {{MoveListRow | Bone Burst | {{QCB}} + both {{punch}} simultaneously | Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Bonerang ({{HP}}) | Bonerang ({{HP}}) | Bone Burst | ||
+ | | Anti-air Type | Towering Spine ({{HP}}) | Towering Spine ({{HP}}) | Bone Burst | ||
+ | | Expansion Type | Ricochet Slash ({{HK}}) | Ricochet Slash ({{HK}}) | Stinger Bones | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Omega Red | ||
| image=Marvel vs Capcom 2, Character Art, Omega Red.jpg | | image=Marvel vs Capcom 2, Character Art, Omega Red.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Omega Red.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims. | | desc=Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{ | + | {{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{LP}}, he throws the whip directly in front of him. When used with {{HP}}, he throws the whip diagonally upward. When used with {{LP}}+{{HP}}, he throws the whip directly upward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}} |
− | {{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{ | + | {{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{LK}}, he throws the whip directly in front of him. When used with {{HK}}, he throws the whip diagonally downward. When used with {{LK}}+{{HK}}, he throws the whip directly downward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent.}} |
− | {{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{ | + | {{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{LK}}, he vaults himself forwards. When used with {{HK}}, he vaults himself at a diagonal angle. When used with {{LK}}+{{HK}}, he vaults himself directly upward. He vaults farther if the button is held for longer.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red dashes forward in midair.}} | ||
− | {{MoveListRow | Coil Strike | {{downleft}}+{{ | + | {{MoveListRow | Coil Strike | {{downleft}}+{{HK}}, {{down}}+{{HK}}, or {{downright}}+{{HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 538: | Line 618: | ||
{{MoveListRow | Carbonadium Smash | {{QCB}} + both {{punch}} simultaneously in midair | Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.}} | {{MoveListRow | Carbonadium Smash | {{QCB}} + both {{punch}} simultaneously in midair | Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Throw Type | Carbonadium Coil ({{HP}}) | Standing {{HP}} | Omega Destroyer | ||
+ | | Anti-air Type | Omega Strike ({{HK}}) | Omega Strike ({{HK}}) | Omega Destroyer | ||
+ | | Ground Type | Crouching {{HK}} | Crouching {{HP}} | Omega Destroyer | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Psylocke | ||
| image=Marvel vs Capcom 2, Character Art, Psylocke.jpg | | image=Marvel vs Capcom 2, Character Art, Psylocke.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Psylocke.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon. | | desc=Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{ | + | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{LP}}, she fires the blast diagonally downward. When used with {{HP}}, she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.}} |
− | {{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{ | + | {{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{LK}} and upward with {{HK}}. This move can be performed in midair.}} |
− | {{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{ | + | {{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{LP}}, she reappears in the top-left. When used with {{HP}}, she reappears in the top-right. When used with {{LK}}, she reappears in the bottom-left. When used with {{HK}}, she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and {{punch}} or {{kick}}. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}} | {{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}} | ||
− | {{MoveListRow | Moonsault Kick | {{up}}+{{ | + | {{MoveListRow | Moonsault Kick | {{up}}+{{HK}} in midair | Psylocke kicks while spinning backwards in midair.}} |
− | {{MoveListRow | Rolling Kick | {{right}}+{{ | + | {{MoveListRow | Rolling Kick | {{right}}+{{HK}} | Psylocke flips forward and comes down with an axe kick.}} |
− | {{MoveListRow | Retreating Kick | {{left}}+{{ | + | {{MoveListRow | Retreating Kick | {{left}}+{{HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 561: | Line 647: | ||
{{MoveListRow | Kochou Gakure | {{QCB}} + both {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}} | {{MoveListRow | Kochou Gakure | {{QCB}} + both {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Psi-Blade Spin ({{HK}}) | Psi-Blade Spin ({{HK}}) | Psi Maelstrom | ||
+ | | Projectile Type | Psi-Blast ({{HP}}) | Psi-Blast ({{HP}}) | Kochou Gakure | ||
+ | | Balance Type | Psi-Blast ({{HP}}) | Psi-Blade Spin ({{HK}}) | Psi Thrust | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Rogue | ||
| image=Marvel vs Capcom 2, Character Art, Rogue.jpg | | image=Marvel vs Capcom 2, Character Art, Rogue.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Rogue.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
Line 571: | Line 663: | ||
{{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}} | {{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}} | ||
{{MoveListRow | Rising Repeating Punch | {{DPF}} {{punch}} | Rogue flies into the air while delivering a series of punches.}} | {{MoveListRow | Rising Repeating Punch | {{DPF}} {{punch}} | Rogue flies into the air while delivering a series of punches.}} | ||
− | {{MoveListRow | Power Dive Punch | {{DPF}} {{kick}} | Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with {{ | + | {{MoveListRow | Power Dive Punch | {{DPF}} {{kick}} | Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with {{HK}}. She can dive sooner with {{kick}} while ascending.}} |
{{MoveListRow | Power Drain | {{QCB}} {{kick}} | Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character (and sometimes the state of the character). This move can be performed in midair. | {{MoveListRow | Power Drain | {{QCB}} {{kick}} | Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character (and sometimes the state of the character). This move can be performed in midair. | ||
{{{!}} | {{{!}} | ||
Line 591: | Line 683: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | ||
− | {{MoveListRow | Dive Kick | {{down}}+{{ | + | {{MoveListRow | Dive Kick | {{down}}+{{HK}} in midair | Rogue drops with a diving kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Goodnight Sugar | {{QCF}} + both {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}} | {{MoveListRow | Goodnight Sugar | {{QCF}} + both {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Rising Repeating Punch ({{HP}}) | Rising Repeating Punch ({{HP}}) | Hyper Repeating Punch | ||
+ | | Dash Type | Repeating Punch ({{HP}}) | Repeating Punch ({{HP}}) | Hyper Repeating Punch | ||
+ | | Throw Type | Power Drain ({{HK}}) | Power Drain ({{HK}}) | Hyper Repeating Punch | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Sabretooth |
| image=Marvel vs Capcom 2, Character Art, Sabretooth.jpg | | image=Marvel vs Capcom 2, Character Art, Sabretooth.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Sabretooth.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
Line 616: | Line 714: | ||
{{MoveListRow | Heavy Armed Birdie | {{HCB}} + both {{kick}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}} | {{MoveListRow | Heavy Armed Birdie | {{HCB}} + both {{kick}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Expansion Type | Berserker Claw ({{HP}}) | Berserker Claw ({{HP}}) | Hyper Berserker Claw | ||
+ | | Projectile Type | Armed Birdie ({{LP}}) | Armed Birdie ({{HP}}) | Heavy Armed Birdie | ||
+ | | Launcher Type | Standing {{HP}} | Standing {{HP}} | Heavy Armed Birdie | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Sentinel | ||
| image=Marvel vs Capcom 2, Character Art, Sentinel.jpg | | image=Marvel vs Capcom 2, Character Art, Sentinel.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Sentinel.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. | | desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{ | + | {{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{LP}}, the Sentinel shoots the arm diagonally downward. When used with {{HP}}, the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} |
− | {{MoveListRow | Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{ | + | {{MoveListRow | Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{HK}}, the mini-Sentinels fly overhead and drop bombs.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Hyper Sentinel Force | {{QCF}} + both {{kick}} simultaneously | The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.}} | {{MoveListRow | Hyper Sentinel Force | {{QCF}} + both {{kick}} simultaneously | The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.}} | ||
{{MoveListRow | Hard Drive | {{QCF}} + both {{punch}} simultaneously in midair | The Sentinel flies across the screen, ramming through its opponent if airborne.}} | {{MoveListRow | Hard Drive | {{QCF}} + both {{punch}} simultaneously in midair | The Sentinel flies across the screen, ramming through its opponent if airborne.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Rocket Punch ({{LP}}) | Rocket Punch ({{LP}}) | Hyper Sentinel Force | ||
+ | | Launcher Type | Standing {{HK}} | Standing {{HK}} | Hyper Sentinel Force | ||
+ | | Ground Type | Sentinel Force ({{LK}}) | Sentinel Force ({{LK}}) | Hyper Sentinel Force | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Shuma-Gorath |
| image=Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg | | image=Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Shuma-Gorath.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
Line 648: | Line 758: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Petrification | {{down}}+{{ | + | {{MoveListRow | Petrification | {{down}}+{{HK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}} |
− | {{MoveListRow | Upward Blast | {{up}}+{{ | + | {{MoveListRow | Upward Blast | {{up}}+{{HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}} | {{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}} | ||
− | {{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at | + | {{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at least level 3) | Shuma-Gorath glows with power. For a few seconds, its {{HP}} and {{HK}} become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Mystic Stare ({{HP}}) | Mystic Stare ({{HP}}) | Hyper Mystic Smash | ||
+ | | Expansion Type | Mystic Smash ({{HK}}) | Mystic Smash ({{HK}}) | Hyper Mystic Smash | ||
+ | | Balance Type | Mystic Stare ({{HP}}) | Mystic Smash ({{HK}}) | Hyper Mystic Smash | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Silver Samurai |
| image=Marvel vs Capcom 2, Character Art, Silver Samurai.jpg | | image=Marvel vs Capcom 2, Character Art, Silver Samurai.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Silver Samurai.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
Line 667: | Line 783: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Endless Slashes | {{repeat|{{ | + | {{MoveListRow | Endless Slashes | {{repeat|{{LP}}}} | Silver Samurai slashes his sword repeatedly in front of him.}} |
− | {{MoveListRow | Low Slash | {{ | + | {{MoveListRow | Low Slash | {{HP}} {{HP}} | Silver Samurai performs a sweeping low slash.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Chou Shuriken | {{QCF}} + both {{punch}} simultaneously | Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with {{up}} or {{down}} after they are thrown.}} | {{MoveListRow | Chou Shuriken | {{QCF}} + both {{punch}} simultaneously | Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with {{up}} or {{down}} after they are thrown.}} | ||
{{MoveListRow | Touki: Kaminari | {{QCB}} {{punch}} | Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.}} | {{MoveListRow | Touki: Kaminari | {{QCB}} {{punch}} | Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.}} | ||
− | {{MoveListRow | Touki: Koori | {{QCB}} {{ | + | {{MoveListRow | Touki: Koori | {{QCB}} {{LK}} | Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.}} |
− | {{MoveListRow | Touki: Honoo | {{QCB}} {{ | + | {{MoveListRow | Touki: Honoo | {{QCB}} {{HK}} | Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.}} |
{{MoveListRow | Raimei Ken | {{QCF}} + both {{kick}} simultaneously with Thunder Sword | Silver Samurai raises his sword in the air, calling down lightning all around him.}} | {{MoveListRow | Raimei Ken | {{QCF}} + both {{kick}} simultaneously with Thunder Sword | Silver Samurai raises his sword in the air, calling down lightning all around him.}} | ||
{{MoveListRow | Hyouga Ken | {{QCF}} + both {{kick}} simultaneously with Ice Sword | Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.}} | {{MoveListRow | Hyouga Ken | {{QCF}} + both {{kick}} simultaneously with Ice Sword | Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.}} | ||
{{MoveListRow | Homura Ken | {{QCF}} + both {{kick}} simultaneously with Fire Sword | Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.}} | {{MoveListRow | Homura Ken | {{QCF}} + both {{kick}} simultaneously with Fire Sword | Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Hyakuretsutoh ({{HP}}) | Hyakuretsutoh ({{HP}}) | Hyper Hyakuretsutoh | ||
+ | | Projectile Type | Shuriken ({{HP}}) | Shuriken ({{HP}}) | Chou Shuriken | ||
+ | | Balance Type | Crouching {{HP}} | Crouching {{HP}} | Raimei Ken | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Spider-Man | ||
| image=Marvel vs Capcom 2, Character Art, Spider-Man.jpg | | image=Marvel vs Capcom 2, Character Art, Spider-Man.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Spider-Man.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
Line 690: | Line 812: | ||
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | {{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | ||
− | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{ | + | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{LP}} and at a diagonal upward angle with {{HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 701: | Line 823: | ||
{{MoveListRow | Ultimate Web Throw | {{QCB}} + both {{punch}} simultaneously | Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.}} | {{MoveListRow | Ultimate Web Throw | {{QCB}} + both {{punch}} simultaneously | Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Capture Type | Web Ball ({{HP}}) | Web Ball ({{HP}}) | Crawler Assault | ||
+ | | Expansion Type | Web Swing ({{HK}}) | Web Swing ({{HK}}) | Crawler Assault | ||
+ | | Anti-air Type | Spider Sting ({{HP}}) | Spider Sting ({{HP}}) | Crawler Assault | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Spiral | ||
| image=Marvel vs Capcom 2, Character Art, Spiral.jpg | | image=Marvel vs Capcom 2, Character Art, Spiral.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Spiral.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords. | | desc=Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{ | + | {{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{LP}}. This move can be performed in midair.}} |
− | {{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with {{ | + | {{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with {{LP}} or directly upward with {{HP}}. This move can be performed in midair.}} |
− | {{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with {{ | + | {{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with {{LK}} or shooting outward individually with {{HK}}. This move can be performed in midair.}} |
{{MoveListRow | Six-Hand Grapple | {{DPF}} {{punch}} (close) | Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with {{up}} or {{down}}. This move can be performed in midair.}} | {{MoveListRow | Six-Hand Grapple | {{DPF}} {{punch}} (close) | Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with {{up}} or {{down}}. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Scratch Punch | {{down}}+{{ | + | {{MoveListRow | Scratch Punch | {{down}}+{{HP}} in midair | Spiral dives down while holding all six arms in front of her.}} |
− | {{MoveListRow | Quick Drop | {{QCB}} {{ | + | {{MoveListRow | Quick Drop | {{QCB}} {{HK}} in midair | Spiral quickly drops down to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 722: | Line 850: | ||
{{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}} | {{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}} | ||
{{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}} | {{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}} | ||
− | {{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at | + | {{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at least level 3) | Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Sword Throw ({{LP}}) | Sword Throw ({{LP}}) | Stampede Sword | ||
+ | | Variety Type | Sword Throw ({{HP}}) | Sword Throw ({{HP}}) | Stampede Sword | ||
+ | | Ground Type | Standing {{HP}} | Crouching {{HP}} | Hyper Metamorphosis | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Storm | ||
| image=Marvel vs Capcom 2, Character Art, Storm.jpg | | image=Marvel vs Capcom 2, Character Art, Storm.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Storm.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
Line 734: | Line 868: | ||
{{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}} | {{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}} | ||
{{MoveListRow | Double Typhoon | {{QCB}} {{kick}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.}} | {{MoveListRow | Double Typhoon | {{QCB}} {{kick}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.}} | ||
− | {{MoveListRow | Lighting Ball | {{QCB}} {{punch}} in midair | Storm throws a lightning ball diagonally downward with {{ | + | {{MoveListRow | Lighting Ball | {{QCB}} {{punch}} in midair | Storm throws a lightning ball diagonally downward with {{LP}} or straight ahead with {{HP}}.}} |
− | {{MoveListRow | Lightning Attack | Any direction + {{ | + | {{MoveListRow | Lightning Attack | Any direction + {{HP}}+{{LK}} | Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
Line 745: | Line 879: | ||
{{MoveListRow | Lightning Storm | {{HCF}} + both {{punch}} simultaneously | Storm shoots bolts of lightning all around her. This move can be performed in midair.}} | {{MoveListRow | Lightning Storm | {{HCF}} + both {{punch}} simultaneously | Storm shoots bolts of lightning all around her. This move can be performed in midair.}} | ||
{{MoveListRow | Hail Storm | {{QCB}} + both {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | {{MoveListRow | Hail Storm | {{QCB}} + both {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Typhoon ({{HK}}) | Typhoon ({{HK}}) | Lightning Storm | ||
+ | | Expansion Type | Lightning Attack ({{right}}) | Lightning Attack ({{right}}) | Lightning Storm | ||
+ | | Variety Type | Double Typhoon ({{LK}}) | Double Typhoon ({{LK}}) | Hail Storm | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Thanos |
| image=Marvel vs Capcom 2, Character Art, Thanos.jpg | | image=Marvel vs Capcom 2, Character Art, Thanos.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Thanos.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
Line 758: | Line 898: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Dive | {{down}}+{{ | + | {{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | Thanos dives downward with his knee.}} |
{{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}} | {{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}} | ||
− | {{MoveListRow | High Kick | {{left}}+{{ | + | {{MoveListRow | High Kick | {{left}}+{{HK}} | Thanos does a high kick.}} |
+ | {{MoveListRow | Fist Swing | {{downright}}+{{HP}} | Thanos swings his clasped fists like a club.}} | ||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 768: | Line 909: | ||
{{MoveListRow | Gauntlet Soul | {{QCB}} + both {{kick}} simultaneously | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}} | {{MoveListRow | Gauntlet Soul | {{QCB}} + both {{kick}} simultaneously | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Capture Type | Death Sphere ({{LP}}) | Death Sphere ({{LP}}) | Gauntlet Power | ||
+ | | Dash Type | Titan Crush ({{HP}}) | Titan Crush ({{HP}}) | Gauntlet Reality | ||
+ | | Launcher Type | Fist Swing | Fist Swing | Gauntlet Space | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Venom | ||
| image=Marvel vs Capcom 2, Character Art, Venom.jpg | | image=Marvel vs Capcom 2, Character Art, Venom.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Venom.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
− | | desc=Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider- | + | | desc=Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-Man first, Venom absorbed some of Spider-Man's unique abilities. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | {{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | ||
{{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}} | {{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}} | ||
− | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{ | + | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{LP}} and at a diagonal upward angle with {{HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 786: | Line 933: | ||
{{MoveListRow | Venom Web | {{QCF}} + both {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}} | {{MoveListRow | Venom Web | {{QCF}} + both {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}} | ||
{{MoveListRow | Death Bite | {{QCF}} + both {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}} | {{MoveListRow | Death Bite | {{QCF}} + both {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Expansion Type | Venom Fang ({{LP}}) | Venom Fang ({{LP}}) | Death Bite | ||
+ | | Variety Type | Venom Rush ({{LK}}) | Venom Rush ({{LK}}) | Death Bite | ||
+ | | Launcher Type | Standing {{MP}} | Standing {{MP}} | Death Bite | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=War Machine |
| image=Marvel vs Capcom 2, Character Art, War Machine.jpg | | image=Marvel vs Capcom 2, Character Art, War Machine.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, War Machine.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
Line 797: | Line 950: | ||
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}} | {{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}} | ||
− | {{MoveListRow | Smart Bomb | {{ | + | {{MoveListRow | Smart Bomb | {{HP}}+{{LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}} |
{{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}} | {{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | War Machine moves in any direction using his foot-mounted propulsion.}} | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | War Machine moves in any direction using his foot-mounted propulsion.}} | ||
− | {{MoveListRow | Knee Dive | {{down}}+{{ | + | {{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | War Machine dives downward diagonally with his knees.}} |
− | {{MoveListRow | Upward Kick | {{up}}+{{ | + | {{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | War Machine kicks straight up.}} |
− | {{MoveListRow | Focus Laser | {{up}}+{{ | + | {{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}} |
− | {{MoveListRow | Laser Shot | {{down}}+{{ | + | {{MoveListRow | Laser Shot | {{down}}+{{HP}} | War Machine shoots a laser across the screen while crouched.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListRow | War Destroyer | {{QCF}} + both {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}} | {{MoveListRow | War Destroyer | {{QCF}} + both {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Shoulder Cannon ({{LP}}) | Shoulder Cannon ({{LP}}) | Proton Cannon | ||
+ | | Anti-air Type | Repulsor Blast ({{LP}}) | Repulsor Blast ({{LP}}) | War Destroyer | ||
+ | | Variety Type | Smart Bomb ({{left}}) | Smart Bomb ({{left}}) | War Destroyer | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Wolverine | ||
| image=Marvel vs Capcom 2, Character Art, Wolverine.jpg | | image=Marvel vs Capcom 2, Character Art, Wolverine.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Wolverine.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's ''[[:Category:X-Men (franchise)|X-Men]]'' and Marvel fighting games. He has two versions in this game, a version with adamantium claws that plays as he did in ''[[Marvel vs. Capcom]]'' and a version with bone claws that plays as he did in ''[[X-Men vs. Street Fighter]]''. | + | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's ''[[:Category:X-Men (franchise)|X-Men]]'' and Marvel fighting games. He has two versions in this game, selected separately from the character select screen: a version with adamantium claws that plays as he did in ''[[Marvel vs. Capcom]]'' and a version with bone claws that plays as he did in ''[[X-Men vs. Street Fighter]]''. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Berserker Slash<br>(Adamantium claws only) | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}} | {{MoveListRow | Berserker Slash<br>(Adamantium claws only) | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}} | ||
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
− | {{MoveListRow | Drill Claw | Any direction + {{ | + | {{MoveListRow | Drill Claw | Any direction + {{HP}}+{{LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
− | {{MoveListRow | Head Stomp<br>(Adamantium claws only) | {{down}}+{{ | + | {{MoveListRow | Head Stomp<br>(Adamantium claws only) | {{down}}+{{HK}} in midair | Wolverine holds a straight leg in a head stomp.}} |
− | {{MoveListRow | Dive Kick<br>(Bone claws only) | {{down}}+{{ | + | {{MoveListRow | Dive Kick<br>(Bone claws only) | {{down}}+{{HK}} in midair | Wolverine drops diagonally downward with a dive kick.}} |
− | {{MoveListRow | Sliding Claw | {{downright}}+{{ | + | {{MoveListRow | Sliding Claw | {{downright}}+{{HP}} | Wolverine slides along the ground with his claws first.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 835: | Line 994: | ||
{{MoveListRow | Weapon X | {{DPF}} + both {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}} | {{MoveListRow | Weapon X | {{DPF}} + both {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}} | ||
{{MoveListRow | Fatal Claw<br>(Adamantium claws only) | {{DPF}} + both {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}} | {{MoveListRow | Fatal Claw<br>(Adamantium claws only) | {{DPF}} + both {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | desc=Adamantium claws | ||
+ | | Expansion Type | Berserker Barrage ({{HP}}) | Berserker Barrage ({{HP}}) | Berserker Barrage X | ||
+ | | Anti-air Type | Tornado Claw ({{HP}}) | Tornado Claw ({{HP}}) | Fatal Claw | ||
+ | | Dash Type | Drill Claw ({{right}}) | Drill Claw ({{right}}) | Fatal Claw | ||
+ | }} | ||
+ | {{MVC2AssistTable | desc=Bone claws | ||
+ | | Ground Type | Standing {{HP}} | Standing {{HP}} | Berserker Barrage X | ||
+ | | Launcher Type | Standing {{HK}} | Standing {{HK}} | Berserker Barrage X | ||
+ | | Variety Type | Sliding Claw | Sliding Claw | Berserker Barrage X | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
− | ====Capcom==== | + | =====Capcom===== |
Capcom characters are on the left side of the character select screen. | Capcom characters are on the left side of the character select screen. | ||
Line 846: | Line 1,015: | ||
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl. | The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Akuma (Gouki) |
| image=Marvel vs Capcom 2, Character Art, Akuma.jpg | | image=Marvel vs Capcom 2, Character Art, Akuma.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Akuma.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
| desc=Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. | | desc=Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma shoots a fireball across the screen.}} |
− | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma throws a single-handed | + | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma throws a single-handed fireball at a diagonal angle downward in midair. Akuma's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} |
− | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{ | + | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{HP}}, this move can hit his opponent multiple times.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Akuma dive kicks diagonally downward.}} | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Akuma dive kicks diagonally downward.}} | ||
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
Line 862: | Line 1,032: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Zugai Hasatsu | {{right}}+{{ | + | {{MoveListRow | Zugai Hasatsu | {{right}}+{{HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{ | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{HK}} | Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} |
− | {{MoveListRow | Mae Geri | {{up}}+{{ | + | {{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Akuma does a split kick.}} |
− | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Akuma kicks straight ahead.}} |
− | {{MoveListRow | Jigoku Guruma | {{HCB}} {{ | + | {{MoveListRow | Jigoku Guruma | {{HCB}} {{HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 873: | Line 1,043: | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + both {{punch}} simultaneously in midair | Akuma throws a barrage of Zankuu Hadoukens at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} + both {{punch}} simultaneously in midair | Akuma throws a barrage of Zankuu Hadoukens at his opponent.}} | ||
{{MoveListRow | Messatsu Gou Rasen | {{QCB}} + both {{kick}} simultaneously | Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.}} | {{MoveListRow | Messatsu Gou Rasen | {{QCB}} + both {{kick}} simultaneously | Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{ | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at least level 3) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Gou Hadouken ({{HP}}) | Gou Hadouken ({{HP}}) | Messatsu Gou Hadou | ||
+ | | Anti-air Type | Gou Shouryuuken ({{HP}}) | Gou Shouryuuken ({{HP}}) | Messatsu Gou Shouryuu | ||
+ | | Expansion Type | Tatsumaki Zankuukyaku ({{HK}}) | Tatsumaki Zankuukyaku ({{HK}}) | Messatsu Gou Rasen | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Amingo |
| image=Marvel vs Capcom 2, Character Art, Amingo.jpg | | image=Marvel vs Capcom 2, Character Art, Amingo.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Amingo.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
Line 886: | Line 1,062: | ||
{{MoveListRow | Joy of Green | {{QCB}} {{punch}} | Amingo changes into a revolving spiked ball, and a plant spews him diagonally upward.}} | {{MoveListRow | Joy of Green | {{QCB}} {{punch}} | Amingo changes into a revolving spiked ball, and a plant spews him diagonally upward.}} | ||
{{MoveListRow | Child of the Ground Capture | {{QCB}} {{kick}} | Amingo plants a small cactus that hops toward the opponent and attempts to grab them (which is unblockable). If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}} | {{MoveListRow | Child of the Ground Capture | {{QCB}} {{kick}} | Amingo plants a small cactus that hops toward the opponent and attempts to grab them (which is unblockable). If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}} | ||
− | {{MoveListRow | Child of the Ground Punch | {{QCF}} {{ | + | {{MoveListRow | Child of the Ground Punch | {{QCF}} {{LK}} | Amingo plants a small cactus that hops toward the opponent and punches them. Up to two cacti can be out at a time.}} |
− | {{MoveListRow | Child of the Ground Kick | {{QCF}} {{ | + | {{MoveListRow | Child of the Ground Kick | {{QCF}} {{HK}} | Amingo plants a small cactus that hops toward the opponent and kicks them. If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 893: | Line 1,069: | ||
{{MoveListRow | Rule of the Plants | {{QCB}} + both {{punch}} simultaneously | Amingo shoots his arm into the ground, which pops out as a plant and moves toward the opponent. If it connects, it grabs and tosses them into Amingo, who removes his sombrero to open like a jar. Amingo dances around with the opponent in him, then ejects them.}} | {{MoveListRow | Rule of the Plants | {{QCB}} + both {{punch}} simultaneously | Amingo shoots his arm into the ground, which pops out as a plant and moves toward the opponent. If it connects, it grabs and tosses them into Amingo, who removes his sombrero to open like a jar. Amingo dances around with the opponent in him, then ejects them.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Heal Type | Life-Up Fruit | Joy of Green ({{HP}}) | Boon of the Sun | ||
+ | | Enhance Type | Defense-Up Fruit | Shout of the Wind ({{HP}}) | Boon of the Sun | ||
+ | | Balance Type | Shout of the Wind ({{HP}}) | Joy of Green ({{HP}}) | Boon of the Sun | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Anakaris | ||
| image=Marvel vs Capcom 2, Character Art, Anakaris.jpg | | image=Marvel vs Capcom 2, Character Art, Anakaris.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Anakaris.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
| desc=Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. | | desc=Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{ | + | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}} (closest), {{HP}}, {{LK}}, and {{HK}} (furthest). This move can be performed in midair.}} |
{{MoveListRow | Ouke no Sabaki | {{QCF}} {{kick}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.}} | {{MoveListRow | Ouke no Sabaki | {{QCF}} {{kick}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.}} | ||
{{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them. This move can be performed in midair.}} | {{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them. This move can be performed in midair.}} | ||
− | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent nearby when {{ | + | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent nearby when {{LP}} is used or far away when {{LP}} is used. If he succeeds, he wraps the opponent like a mummy and slams them against the ground. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris dashes forward in midair.}} | ||
− | {{MoveListRow | Seija no Ayumi | {{left}}+{{ | + | {{MoveListRow | Seija no Ayumi | {{left}}+{{LK}} | Anakaris does a high axe kick.}} |
− | {{MoveListRow | Tenchuu | {{left}}+{{ | + | {{MoveListRow | Tenchuu | {{left}}+{{HK}} or {{right}}+{{HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}} |
{{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | {{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | ||
{{MoveListRow | Idainaru Bohi | {{right}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and shoots a short distance forward.}} | {{MoveListRow | Idainaru Bohi | {{right}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and shoots a short distance forward.}} | ||
Line 915: | Line 1,097: | ||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Eternal Slumber | {{ | + | {{MoveListRow | Eternal Slumber | {{HK}} {{LP}} {{down}} {{LK}} {{HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} |
− | {{MoveListRow | Pharaoh Illusion | {{ | + | {{MoveListRow | Pharaoh Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{LP}} (left hand) or {{HP}} and smash his hands downward with {{LK}} or {{HK}}.}} |
− | {{MoveListRow | Pharaoh Cobra Blow | {{left}} {{right}} + both {{punch}} simultaneously, then {{punch}} or {{kick}} | Anakaris shoots out cobra mummies from inside a sarcophagus. The height of the cobra mummies goes from highest to lowest in the order of {{ | + | {{MoveListRow | Pharaoh Cobra Blow | {{left}} {{right}} + both {{punch}} simultaneously, then {{punch}} or {{kick}} | Anakaris shoots out cobra mummies from inside a sarcophagus. The height of the cobra mummies goes from highest to lowest in the order of {{LP}} (highest), {{HP}}, {{LK}}, and {{HK}} (lowest). This move can be performed in midair.}} |
{{MoveListRow | Hitsugi no Utage | {{down}} {{down}} + both {{punch}} simultaneously | Anakaris drops seven sarcophagi at varying distances in a barrage.}} | {{MoveListRow | Hitsugi no Utage | {{down}} {{down}} + both {{punch}} simultaneously | Anakaris drops seven sarcophagi at varying distances in a barrage.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Cobra Blow ({{HP}}) | Cobra Blow ({{HP}}) | Pharaoh Cobra Blow | ||
+ | | Throw Type | Miira Drop ({{HP}}) | Miira Drop ({{HP}}) | Pharaoh Illusion | ||
+ | | Variety Type | Hitsugi no Mai ({{HP}}) | Hitsugi no Mai ({{HP}}) | Hitsugi no Utage | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=B.B. Hood (Bulleta) |
| image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg | | image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Bulleta.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
Line 936: | Line 1,124: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Double Jump | {{up}} in midair | B.B. Hood can jump again in midair.}} | {{MoveListRow | Double Jump | {{up}} in midair | B.B. Hood can jump again in midair.}} | ||
− | {{MoveListRow | Tricky Basket | {{left}}+{{ | + | {{MoveListRow | Tricky Basket | {{left}}+{{HP}} or {{right}}+{{HP}} | B.B. Hood hops backwards or forwards while swinging her basket around in front of her.}} |
− | {{MoveListRow | Stumble and Blade | {{left}}+{{ | + | {{MoveListRow | Stumble and Blade | {{left}}+{{HP}} or {{right}}+{{HP}} while dashing | B.B. Hood stumbles and falls with two knives out while dashing.}} |
− | {{MoveListRow | Surprise and Hop | {{right}}+{{ | + | {{MoveListRow | Surprise and Hop | {{right}}+{{HK}} | B.B. Hood hops forward with a knee strike.}} |
− | {{MoveListRow | Malice and Mine | {{downright}}+{{ | + | {{MoveListRow | Malice and Mine | {{downright}}+{{HK}} | B.B. Hood sweep kicks while tossing a mine.}} |
{{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}} | {{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}} | ||
}} | }} | ||
Line 946: | Line 1,134: | ||
{{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}} | {{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}} | ||
{{MoveListRow | Hyper Apple for You | {{HCB}} + both {{kick}} simultaneously (close) | B.B. Hood slides along the ground, then somersaults onto her opponent, bouncing into the air. She then blasts her submachine gun and drops multiple apple bombs on her opponent.}} | {{MoveListRow | Hyper Apple for You | {{HCB}} + both {{kick}} simultaneously (close) | B.B. Hood slides along the ground, then somersaults onto her opponent, bouncing into the air. She then blasts her submachine gun and drops multiple apple bombs on her opponent.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Smile and Missile ({{HP}}) | Smile and Missile ({{HP}}) | Cool Hunting | ||
+ | | Anti-air Type | Cheer and Fire ({{HP}}) | Cheer and Fire ({{HP}}) | Cool Hunting | ||
+ | | Variety Type | Shyness and Strike ({{HP}}) | Shyness and Strike ({{HP}}) | Cool Hunting | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Cammy |
| image=Marvel vs Capcom 2, Character Art, Cammy.jpg | | image=Marvel vs Capcom 2, Character Art, Cammy.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Cammy.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 964: | Line 1,158: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Double Jump | {{up}} in midair | Cammy jumps again in midair. It works after a jump and also when falling or spinning.}} | {{MoveListRow | Double Jump | {{up}} in midair | Cammy jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
− | {{MoveListRow | Steel Slicer | {{left}}+{{ | + | {{MoveListRow | Steel Slicer | {{left}}+{{HK}} | Cammy stands on one hand and kicks to the side.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Spin Drive Smasher | {{QCF}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill followed by a Cannon Spike.}} | {{MoveListRow | Spin Drive Smasher | {{QCF}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill followed by a Cannon Spike.}} | ||
{{MoveListRow | Reverse Shaft Breaker | {{QCB}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill straight upward that hits multiple times and pulls nearby opponents inward.}} | {{MoveListRow | Reverse Shaft Breaker | {{QCB}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill straight upward that hits multiple times and pulls nearby opponents inward.}} | ||
− | {{MoveListRow | Killer Bee | + | {{MoveListRow | Killer Bee Assault | {{QCB}} + both {{kick}} simultaneously | Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.}} |
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Cannon Spike ({{HK}}) | Cannon Spike ({{LK}}) | Spin Drive Smasher | ||
+ | | Dash Type | Cannon Drill ({{HK}}) | Cannon Drill ({{HK}}) | Spin Drive Smasher | ||
+ | | Expansion Type | Axle Spin Knuckle ({{HP}}) | Axle Spin Knuckle ({{HP}}) | Killer Bee Assault | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Captain Commando | ||
| image=Marvel vs Capcom 2, Character Art, Captain Commando.jpg | | image=Marvel vs Capcom 2, Character Art, Captain Commando.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Captain Commando.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Captain Commando'' | | info1=''Captain Commando'' | ||
Line 982: | Line 1,182: | ||
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}} | {{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}} | ||
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}} | {{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}} | ||
− | {{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{ | + | {{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{LK}} | Ginzu the Ninja (Sho) falls from the air with a sword swipe.}} |
− | {{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{ | + | {{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{HK}} | Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.}} |
− | {{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{ | + | {{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{LK}}+{{HP}} | Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 990: | Line 1,190: | ||
{{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}} | {{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Captain Fire ({{HP}}) | Captain Fire ({{HP}}) | Captain Sword | ||
+ | | Anti-air Type | Captain Corridor ({{HP}}) | Captain Corridor ({{HP}}) | Captain Sword | ||
+ | | Dash Type | Captain Kick ({{HK}}) | Captain Kick ({{HK}}) | Captain Sword | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Charlie Nash | ||
| image=Marvel vs Capcom 2, Character Art, Charlie.jpg | | image=Marvel vs Capcom 2, Character Art, Charlie.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Charlie.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,003: | Line 1,209: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Jump Sobat | {{left}}+{{ | + | {{MoveListRow | Jump Sobat | {{left}}+{{HK}} | Charlie hops toward his opponent with a turning kick.}} |
− | {{MoveListRow | Step Kick | {{right}}+{{ | + | {{MoveListRow | Step Kick | {{right}}+{{HK}} | Charlie takes a step forward and kicks.}} |
− | {{MoveListRow | Spin Back Knuckle | {{right}}+{{ | + | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Charlie rotates around and swings his fist like a club.}} |
− | {{MoveListRow | Knee Kick | {{down}}+{{ | + | {{MoveListRow | Knee Kick | {{down}}+{{LK}} in midair | Charlie falls with a knee drop.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,013: | Line 1,219: | ||
{{MoveListRow | Somersault Justice | {{QCB}} + both {{kick}} simultaneously | Charlie moves forward and then up while performing a series of Somersault Shells.}} | {{MoveListRow | Somersault Justice | {{QCB}} + both {{kick}} simultaneously | Charlie moves forward and then up while performing a series of Somersault Shells.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Sonic Boom ({{HP}}) | Sonic Boom ({{HP}}) | Sonic Break | ||
+ | | Anti-air Type | Somersault Shell ({{HK}}) | Somersault Shell ({{HK}}) | Somersault Justice | ||
+ | | Balance Type | Sonic Boom ({{HP}}) | Somersault Shell ({{HK}}) | Sonic Break | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Chun-Li | ||
| image=Marvel vs Capcom 2, Character Art, Chun-Li.jpg | | image=Marvel vs Capcom 2, Character Art, Chun-Li.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,024: | Line 1,236: | ||
{{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | {{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | ||
− | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}} | + | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 1,030: | Line 1,242: | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}} | ||
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | {{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | ||
− | {{MoveListRow | Kaku Yoku Da | {{right}}+{{ | + | {{MoveListRow | Kaku Yoku Da | {{right}}+{{HK}} in midair | Chun-Li kicks in front of her.}} |
− | {{MoveListRow | | + | {{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}} |
− | {{MoveListRow | Kaku Kyaku Raku | {{downleft}}+{{ | + | {{MoveListRow | Kaku Kyaku Raku | {{downleft}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} |
− | {{MoveListRow | Reishiki Kikoushou | {{right}}+{{ | + | {{MoveListRow | Reishiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,039: | Line 1,251: | ||
{{MoveListRow | Senretsu Kyaku | {{QCF}} + both {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | {{MoveListRow | Senretsu Kyaku | {{QCF}} + both {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
{{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + both {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | {{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + both {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Kikouken ({{HP}}) | Kikouken ({{HP}}) | Kikoushou | ||
+ | | Anti-air Type | Tenshou Kyaku ({{HK}}) | Tenshou Kyaku ({{HK}}) | Hazan Tenshou Kyaku | ||
+ | | Expansion Type | Sen'en Shuu ({{HP}}) | Sen'en Shuu ({{HK}}) | Senretsu Kyaku | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Dan Hibiki |
| image=Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg | | image=Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Dan.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou | + | | desc=Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou-ryuu ("Strongest Style"). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}} | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}} | ||
Line 1,052: | Line 1,270: | ||
{{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}} | {{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}} | ||
{{MoveListRow | Premium Signature | {{QCF}} {{kick}} | Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.}} | {{MoveListRow | Premium Signature | {{QCF}} {{kick}} | Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.}} | ||
− | {{MoveListRow | Zenten Chouhatsu | {{QCF}} {{ | + | {{MoveListRow | Zenten Chouhatsu | {{QCF}} {{Taunt}} | Dan rolls forward, then performs his taunt.}} |
− | {{MoveListRow | Kouten Chouhatsu | {{QCB}} {{ | + | {{MoveListRow | Kouten Chouhatsu | {{QCB}} {{Taunt}} | Dan rolls backwards, then performs his taunt.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Chouhatsu | {{ | + | {{MoveListRow | Chouhatsu | {{Taunt}} | Dan's taunt uniquely generates energy for his Hyper Combo gauge.}} |
− | {{MoveListRow | Kuuchuu Chouhatsu | {{ | + | {{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dan can perform his taunt in midair.}} |
− | {{MoveListRow | Shami Chouhatsu | {{down}}+{{ | + | {{MoveListRow | Shami Chouhatsu | {{down}}+{{Taunt}} | Dan can perform his taunt while crouching.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{ | + | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}} |
{{MoveListRow | Shinkuu Gadouken | {{QCF}} + both {{punch}} simultaneously | Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.}} | {{MoveListRow | Shinkuu Gadouken | {{QCF}} + both {{punch}} simultaneously | Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.}} | ||
{{MoveListRow | Hisshou Buraiken | {{QCB}} + both {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}} | {{MoveListRow | Hisshou Buraiken | {{QCB}} + both {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}} | ||
{{MoveListRow | Kouryuu Rekka | {{QCF}} + both {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | {{MoveListRow | Kouryuu Rekka | {{QCF}} + both {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | ||
− | {{MoveListRow | Otoko Michi | {{ | + | {{MoveListRow | Otoko Michi | {{HP}} {{LK}} {{left}} {{LP}} {{LP}} (at least level 3) | Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Gadouken ({{HP}}) | Gadouken ({{HP}}) | Shinkuu Gadouken | ||
+ | | Anti-air Type | Kouryuuken ({{HP}}) | Kouryuuken ({{HP}}) | Kouryuu Rekka | ||
+ | | Variety Type | Premium Signature ({{HK}}) | Premium Signature ({{HK}}) | Hisshou Buraiken | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Dhalsim | ||
| image=Marvel vs Capcom 2, Character Art, Dhalsim.jpg | | image=Marvel vs Capcom 2, Character Art, Dhalsim.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Dhalsim.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,078: | Line 1,302: | ||
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
− | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}} |
− | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}} | ||
− | {{MoveListRow | Yoga Mummy | {{down}}+{{ | + | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} |
− | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{ | + | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling closer to horizontal, {{MK}} at a 45° angle, and {{HK}} falling closer to vertical.}} |
− | {{MoveListRow | Yoga Smash | {{HCB}} {{ | + | {{MoveListRow | Yoga Smash | {{HCB}} {{HP}} (close) | Dhalsim grabs his opponent and smashes them in the head repeatedly.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,092: | Line 1,316: | ||
{{MoveListRow | Yoga Strike | {{QCF}} + both {{kick}} simultaneously | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}} | {{MoveListRow | Yoga Strike | {{QCF}} + both {{kick}} simultaneously | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Yoga Fire ({{HP}}) | Yoga Fire ({{HP}}) | Yoga Inferno | ||
+ | | Ground Type | Yoga Flame ({{LP}}) | Yoga Flame ({{HP}}) | Yoga Inferno | ||
+ | | Anti-air Type | Yoga Blast ({{LK}}) | Yoga Blast ({{HK}}) | Yoga Inferno | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Felicia | ||
| image=Marvel vs Capcom 2, Character Art, Felicia.jpg | | image=Marvel vs Capcom 2, Character Art, Felicia.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Felicia.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
| desc=Felicia is a catwoman who dreams of becoming a musical star. | | desc=Felicia is a catwoman who dreams of becoming a musical star. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing {{ | + | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing {{LP}}, an uppercut by pressing {{HP}}, or a ground slide by pressing {{kick}}.}} |
{{MoveListRow | Sand Splash | {{QCF}} {{kick}} | Felicia scratches the ground, sending a rolling wave of sand at her opponent.}} | {{MoveListRow | Sand Splash | {{QCF}} {{kick}} | Felicia scratches the ground, sending a rolling wave of sand at her opponent.}} | ||
{{MoveListRow | Cat Spike | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she slashes them and leaps to the other side of them.}} | {{MoveListRow | Cat Spike | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she slashes them and leaps to the other side of them.}} | ||
Line 1,108: | Line 1,338: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Cling | Hold {{left}} when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when {{left}} is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.}} | {{MoveListRow | Wall Cling | Hold {{left}} when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when {{left}} is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.}} | ||
− | {{MoveListRow | Kitty Slash | {{left}}+{{ | + | {{MoveListRow | Kitty Slash | {{left}}+{{HK}} | Felicia stands on her tail to kick far in front of her.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,114: | Line 1,344: | ||
{{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}} | {{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}} | ||
{{MoveListRow | Please Help Me! | {{QCF}} + both {{kick}} simultaneously | Felicia cries for help, and a group of other catwomen pounce her opponent.}} | {{MoveListRow | Please Help Me! | {{QCF}} + both {{kick}} simultaneously | Felicia cries for help, and a group of other catwomen pounce her opponent.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Expansion Type | Delta Kick ({{HK}}) | Delta Kick ({{HK}}) | Hyper Sand Splash | ||
+ | | Ground Type | Sand Splash ({{HK}}) | Cat Spike ({{HP}}) | Hyper Sand Splash | ||
+ | | Variety Type | Cat Spike ({{HP}}) | Sand Splash ({{HK}}) | Hyper Sand Splash | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Guile |
| image=Marvel vs Capcom 2, Character Art, Guile.jpg | | image=Marvel vs Capcom 2, Character Art, Guile.jpg | ||
+ | | sprite={{sprite | Street Fighter Zero 3, Sprites, Guile.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,128: | Line 1,364: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Bazooka | {{left}}+{{ | + | {{MoveListRow | Knee Bazooka | {{left}}+{{LK}} | Guile hops forward with a knee strike.}} |
− | {{MoveListRow | Jump Sobat | {{left}}+{{ | + | {{MoveListRow | Jump Sobat | {{left}}+{{HK}} | Guile hops toward his opponent with a turning kick.}} |
− | {{MoveListRow | Reverse Spin Kick | {{right}}+{{ | + | {{MoveListRow | Reverse Spin Kick | {{right}}+{{HK}} | Guile does an upside-down spin kick.}} |
− | {{MoveListRow | Straight Punch | {{left}}+{{ | + | {{MoveListRow | Straight Punch | {{left}}+{{HP}} | Guile does a straight punch.}} |
− | {{MoveListRow | Spin Back Knuckle | {{right}}+{{ | + | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} |
− | {{MoveListRow | Jump Chop | {{up}}+{{ | + | {{MoveListRow | Jump Chop | {{up}}+{{HP}} in midair | Guile does a hand chop.}} |
− | {{MoveListRow | Split Kick | {{up}}+{{ | + | {{MoveListRow | Split Kick | {{up}}+{{LK}} in midair | Guile does a high kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,141: | Line 1,377: | ||
{{MoveListRow | Somersault Strike | {{QCB}} + both {{kick}} simultaneously | Guile performs a series of advancing Somersault Kicks.}} | {{MoveListRow | Somersault Strike | {{QCB}} + both {{kick}} simultaneously | Guile performs a series of advancing Somersault Kicks.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Somersault Kick ({{HK}}) | Somersault Kick ({{HK}}) | Somersault Strike | ||
+ | | Projectile Type | Sonic Boom ({{HP}}) | Sonic Boom ({{HP}}) | Sonic Hurricane | ||
+ | | Balance Type | Sonic Boom ({{HP}}) | Somersault Kick ({{HK}}) | Sonic Hurricane | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Hayato Kanzaki | ||
| image=Marvel vs Capcom 2, Character Art, Hayato.jpg | | image=Marvel vs Capcom 2, Character Art, Hayato.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Hayato.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Star Gladiator'' | | info1=''Star Gladiator'' | ||
Line 1,150: | Line 1,392: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shiden | {{QCF}} {{punch}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.}} | {{MoveListRow | Shiden | {{QCF}} {{punch}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.}} | ||
− | {{MoveListRow | Guren | {{DPF}} {{punch}} | Hayato rises into the air while holding his plasma sword. He dashes forward a short distance when performed with {{ | + | {{MoveListRow | Guren | {{DPF}} {{punch}} | Hayato rises into the air while holding his plasma sword. He dashes forward a short distance when performed with {{HP}}. This move can be performed in midair.}} |
{{MoveListRow | Byakko Hou | {{left}} {{right}} + both {{punch}} simultaneously (close) | Hayato grabs his opponent with a hooked arm, then throws them up into the air.}} | {{MoveListRow | Byakko Hou | {{left}} {{right}} + both {{punch}} simultaneously (close) | Hayato grabs his opponent with a hooked arm, then throws them up into the air.}} | ||
{{MoveListRow | Plasma Combo | {{left}}+{{punch}} | Hayato flashes blue and can perform a Plasma Combo by following up with more attacks. The attacks chain together quickly and do not knock the opponent back until the last strike. | {{MoveListRow | Plasma Combo | {{left}}+{{punch}} | Hayato flashes blue and can perform a Plasma Combo by following up with more attacks. The attacks chain together quickly and do not knock the opponent back until the last strike. | ||
Line 1,156: | Line 1,398: | ||
! '''Combo''' !! '''Command''' | ! '''Combo''' !! '''Command''' | ||
{{!}}- | {{!}}- | ||
− | {{!}} Suzaku Ranbu {{!}}{{!}} {{ | + | {{!}} Suzaku Ranbu {{!}}{{!}} {{LP}} {{LP}} {{LP}} {{LP}} |
{{!}}- | {{!}}- | ||
− | {{!}} Kegon 1 {{!}}{{!}} {{ | + | {{!}} Kegon 1 {{!}}{{!}} {{LP}} {{LP}} {{HP}} {{HK}} {{LP}} {{LP}} |
{{!}}- | {{!}}- | ||
− | {{!}} Kegon 2 {{!}}{{!}} {{ | + | {{!}} Kegon 2 {{!}}{{!}} {{LP}} {{LP}} {{LP}} {{HK}} {{LP}} {{LP}} |
{{!}}- | {{!}}- | ||
− | {{!}} Guren 1 {{!}}{{!}} {{ | + | {{!}} Guren 1 {{!}}{{!}} {{HP}} {{LP}} {{HP}} {{HP}} {{HP}} |
{{!}}- | {{!}}- | ||
− | {{!}} Guren 2 {{!}}{{!}} {{ | + | {{!}} Guren 2 {{!}}{{!}} {{HP}} {{LP}} {{HP}} {{LK}} {{HP}} |
{{!}}}}} | {{!}}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Dokuryuu | {{punch}} while dashing forward | Hayato swings his plasma sword laterally. If followed up with another {{punch}}, he performs a downward slash (Souryuu).}} | {{MoveListRow | Dokuryuu | {{punch}} while dashing forward | Hayato swings his plasma sword laterally. If followed up with another {{punch}}, he performs a downward slash (Souryuu).}} | ||
− | {{MoveListRow | Hien | {{right}}+{{ | + | {{MoveListRow | Hien | {{right}}+{{HP}} | Hayato hops in the air and performs a lateral sword slice.}} |
− | {{MoveListRow | Dai Oiuchi Kougeki | {{down}}+{{ | + | {{MoveListRow | Dai Oiuchi Kougeki | {{down}}+{{HK}} in midair | Hayato stabs his sword downward and falls to the ground. If he hits his opponent, he bounces off.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,176: | Line 1,418: | ||
{{MoveListRow | Engetsu | {{QCF}} + both {{kick}} simultaneously | Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.}} | {{MoveListRow | Engetsu | {{QCF}} + both {{kick}} simultaneously | Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.}} | ||
{{MoveListRow | Plasma Field | {{QCB}} + both {{kick}} simultaneously | Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.}} | {{MoveListRow | Plasma Field | {{QCB}} + both {{kick}} simultaneously | Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.}} | ||
− | {{MoveListRow | Black Hayato | {{ | + | {{MoveListRow | Black Hayato | {{LP}} {{HP}} {{right}} {{LK}} {{HK}} (at least level 3) | Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Expansion Type | Shiden ({{HP}}) | Shiden ({{HP}}) | Rasetsu Zan | ||
+ | | Anti-air Type | Guren ({{HP}}) | Guren ({{HP}}) | Engetsu | ||
+ | | Balance Type | Shiden ({{HP}}) | Guren ({{HP}}) | Engetsu | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Jill Valentine | ||
| image=Marvel vs Capcom 2, Character Art, Jill Valentine.jpg | | image=Marvel vs Capcom 2, Character Art, Jill Valentine.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Jill Valentine.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Resident Evil'' |
− | | desc=Jill is a member of the Raccoon City Police Department's Special Tactics | + | | desc=Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{ | + | {{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{HP}}, the button can be held down to charge the attack, then released to perform it. Jill travels farther and hits more if charged for longer. This move can be performed in midair.}} |
− | {{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{ | + | {{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{LP}} and a high arc with {{HP}}. The grenade explodes when the button is released or when it hits something.}} |
{{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}} | {{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}} | ||
− | {{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{ | + | {{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}} |
− | {{MoveListRow | Emergency Dodge B | {{QCF}} {{ | + | {{MoveListRow | Emergency Dodge B | {{QCF}} {{LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}} |
− | {{MoveListRow | Emergency Dodge C | {{QCF}} {{ | + | {{MoveListRow | Emergency Dodge C | {{QCF}} {{HK}} | A zombie crow swoops down and attacks Jill's opponent high.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Hyper Charging S.T.A.R.S. | {{QCF}} + both {{punch}} simultaneously | Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.}} | {{MoveListRow | Hyper Charging S.T.A.R.S. | {{QCF}} + both {{punch}} simultaneously | Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.}} | ||
{{MoveListRow | Rocket Launcher | {{QCF}} + both {{kick}} simultaneously | Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.}} | {{MoveListRow | Rocket Launcher | {{QCF}} + both {{kick}} simultaneously | Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.}} | ||
− | {{MoveListRow | Code T-002 | {{QCB}} + both {{kick}} simultaneously | A large pit | + | {{MoveListRow | Code T-002 | {{QCB}} + both {{kick}} simultaneously | A large pit forms in front of Jill, with the debris flying up into the air. If it hits her opponent, a giant zombie Tyrant comes out and whacks her opponent into the air multiple times, then roars before leaving. If the player presses {{QCF}} {{kick}} while the Tyrant is roaring and has another level of the Hyper Combo gauge available, Jill pulls out her Rocker Launcher and hits both the Tyrant and her opponent with a missile (at the cost of one more level of gauge).}} |
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Heal Type | Life-Up Herb | Emergency Dodge ({{HK}}) | Rocket Launcher | ||
+ | | Dash Type | Charging S.T.A.R.S. ({{HP}}) | Charging S.T.A.R.S. ({{HP}}) | Hyper Charging S.T.A.R.S. | ||
+ | | Projectile Type | Grenade Launcher ({{HP}}) | Grenade Launcher ({{HP}}) | Rocket Launcher | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Jin Saotome | ||
| image=Marvel vs Capcom 2, Character Art, Jin Saotome.jpg | | image=Marvel vs Capcom 2, Character Art, Jin Saotome.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Jin.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Cyberbots'' |
| desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia. | | desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 1,211: | Line 1,465: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Diving Cyclone | {{down}}+{{ | + | {{MoveListRow | Diving Cyclone | {{down}}+{{HK}} in midair | Jin dives diagonally downward with a cyclone kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,218: | Line 1,472: | ||
{{MoveListRow | Saotome Cyclone | {{QCF}} + both {{kick}} simultaneously | Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.}} | {{MoveListRow | Saotome Cyclone | {{QCF}} + both {{kick}} simultaneously | Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.}} | ||
{{MoveListRow | Saotome Shine | Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining | Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.}} | {{MoveListRow | Saotome Shine | Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining | Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Expansion Type | Saotome Typhoon ({{LP}}) | Saotome Typhoon ({{HP}}) | Saotome Cyclone | ||
+ | | Anti-air Type | Saotome Dynamite ({{HP}}) | Saotome Dynamite ({{HP}}) | Blodia Punch | ||
+ | | Launcher Type | Standing {{MP}} | Standing {{MP}} | Blodia Punch | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ken Masters |
| image=Marvel vs Capcom 2, Character Art, Ken Masters.jpg | | image=Marvel vs Capcom 2, Character Art, Ken Masters.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Ken.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,228: | Line 1,488: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | ||
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{ | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him, then finishing off with an axe kick. This move can be performed in midair.}} | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him, then finishing off with an axe kick. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{ | + | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Mae Geri | {{up}}+{{ | + | {{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Ken does a split kick.}} |
− | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ken kicks straight ahead.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,240: | Line 1,500: | ||
{{MoveListRow | Shinryuuken | {{QCF}} + both {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | {{MoveListRow | Shinryuuken | {{QCF}} + both {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
{{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + both {{kick}} simultaneously | Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + both {{kick}} simultaneously | Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Shouryuuken ({{HP}}) | Shouryuuken ({{HP}}) | Shinryuuken | ||
+ | | Projectile Type | Hadouken ({{HP}}) | Hadouken ({{HP}}) | Shouryuu Reppa | ||
+ | | Expansion Type | Tatsumaki Senpuukyaku ({{HK}}) | Tatsumaki Senpuukyaku ({{HK}}) | Shouryuu Reppa | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=M. Bison (Vega) |
| image=Marvel vs Capcom 2, Character Art, M Bison.jpg | | image=Marvel vs Capcom 2, Character Art, M Bison.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, M. Bison.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
| desc=M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." | | desc=M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{ | + | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{LP}}, the fireball arcs downward. When used with {{HP}}, the fireball arcs upward.}} |
{{MoveListRow | Psycho Field | {{HCB}} {{punch}} | M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
− | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | M. Bison leaps forward while kicking. This move can be performed in midair.}} | + | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | M. Bison leaps forward while kicking down with each leg. This move can be performed in midair.}} |
− | {{MoveListRow | Head | + | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
− | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a | + | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
− | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | M. Bison teleports into the air. When used with {{ | + | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | M. Bison teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} |
− | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | M. Bison teleports onto the ground. When used with {{ | + | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | M. Bison teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | M. Bison levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | M. Bison levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
Line 1,263: | Line 1,529: | ||
{{MoveListRow | Knee Press Nightmare | {{QCF}} + both {{kick}} simultaneously | Two other M. Bisons appear, and all three perform Double Knee Press maneuvers.}} | {{MoveListRow | Knee Press Nightmare | {{QCF}} + both {{kick}} simultaneously | Two other M. Bisons appear, and all three perform Double Knee Press maneuvers.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Psycho Shot ({{HP}}) | Psycho Shot ({{HP}}) | Psycho Crusher | ||
+ | | Variety Type | Psycho Field ({{HP}}) | Psycho Field ({{HP}}) | Psycho Crusher | ||
+ | | Expansion Type | Double Knee Press ({{HK}}) | Double Knee Press ({{HK}}) | Knee Press Nightmare | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Mega Man (Rockman) | ||
| image=Marvel vs Capcom 2, Character Art, Mega Man.jpg | | image=Marvel vs Capcom 2, Character Art, Mega Man.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Mega Man.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Mega Man'' |
| desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots. | | desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Mega Buster | {{ | + | {{MoveListRow | Mega Buster | {{HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}} |
− | {{MoveListRow | Charged Shot | Hold and release {{ | + | {{MoveListRow | Charged Shot | Hold and release {{HP}} | Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.}} |
{{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}} | {{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}} | ||
{{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}} | {{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}} | ||
− | {{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{ | + | {{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{HK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}} |
{{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} | {{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} | ||
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} | ||
Line 1,287: | Line 1,559: | ||
{{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Charged Shot ({{HP}}) | Charged Shot ({{HP}}) | Hyper Mega Man | ||
+ | | Anti-air Type | Mega Upper ({{HP}}) | Mega Upper ({{HP}}) | Hyper Mega Man | ||
+ | | Balance Type | Charged Shot ({{HP}}) | Mega Upper ({{HP}}) | Hyper Mega Man | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Morrigan Aensland | ||
| image=Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg | | image=Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
Line 1,303: | Line 1,581: | ||
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}} | {{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}} | ||
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | {{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | ||
− | {{MoveListRow | Shell Pierce | {{down}}+{{ | + | {{MoveListRow | Shell Pierce | {{down}}+{{HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}} |
− | {{MoveListRow | Mysterious Arc | {{ | + | {{MoveListRow | Mysterious Arc | {{downleft}}+{{HP}} | Morrigan spins and whips her wings around while crouched.}} |
− | {{MoveListRow | Necro Desire | {{right}}+{{ | + | {{MoveListRow | Necro Desire | {{right}}+{{HK}} | Morrigan hops forward with a rolling kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,312: | Line 1,590: | ||
{{MoveListRow | Silhouette Blade | {{DPF}} + both {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}} | {{MoveListRow | Silhouette Blade | {{DPF}} + both {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Shadow Blade ({{HP}}) | Shadow Blade ({{HP}}) | Silhouette Blade | ||
+ | | Projectile Type | Soul Fist ({{HP}}) | Soul Fist ({{HP}}) | Soul Eraser | ||
+ | | Balance Type | Soul Fist ({{HP}}) | Shadow Blade ({{HP}}) | Silhouette Blade | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Roll | ||
| image=Marvel vs Capcom 2, Character Art, Roll.jpg | | image=Marvel vs Capcom 2, Character Art, Roll.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Roll.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man'' | | info1=''Mega Man'' | ||
Line 1,323: | Line 1,607: | ||
{{MoveListRow | Exploding Flower | {{DPF}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}} | {{MoveListRow | Exploding Flower | {{DPF}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}} | ||
{{MoveListRow | Item Attack | {{QCB}} {{punch}} | Roll uses the equipped item (which is the Mega Ball by default).}} | {{MoveListRow | Item Attack | {{QCB}} {{punch}} | Roll uses the equipped item (which is the Mega Ball by default).}} | ||
− | {{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{ | + | {{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{HK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}} |
{{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} | {{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} | ||
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} | ||
Line 1,330: | Line 1,614: | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}} | ||
{{MoveListRow | Double Jump | {{up}} in midair | Roll can jump again in midair.}} | {{MoveListRow | Double Jump | {{up}} in midair | Roll can jump again in midair.}} | ||
− | {{MoveListRow | Swipe Kick | {{up}}+{{ | + | {{MoveListRow | Swipe Kick | {{up}}+{{HK}} in midair | Roll performs an axe kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,336: | Line 1,620: | ||
{{MoveListRow | Rush Drill | {{QCF}} + both {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}} | {{MoveListRow | Rush Drill | {{QCF}} + both {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}} | ||
{{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Roll Buster ({{LP}}) | Roll Buster ({{LP}}) | Hyper Roll | ||
+ | | Variety Type | Exploding Flower ({{HP}}) | Exploding Flower ({{HP}}) | Hyper Roll | ||
+ | | Balance Type | Exploding Flower ({{HP}}) | Roll Buster ({{LP}}) | Hyper Roll | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ruby Heart |
| image=Marvel vs Capcom 2, Character Art, Ruby Heart.jpg | | image=Marvel vs Capcom 2, Character Art, Ruby Heart.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Ruby Heart.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
| desc=Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it. | | desc=Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Schwarzaile | {{QCF}} {{punch}} | Ruby shoots forward like a comet. She shoots straight ahead with {{ | + | {{MoveListRow | Schwarzaile | {{QCF}} {{punch}} | Ruby shoots forward like a comet. She shoots straight ahead with {{LP}} or diagonally upward with {{HP}}. If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing {{punch}}, which can be done up to two times.}} |
− | {{MoveListRow | Sublimation | {{QCF}} {{kick}} | Ruby opens a book and shoots a column of water from the ground. The column appears close to her with {{ | + | {{MoveListRow | Sublimation | {{QCF}} {{kick}} | Ruby opens a book and shoots a column of water from the ground. The column appears close to her with {{LP}} or far away with {{HP}}.}} |
{{MoveListRow | Fantôme | {{QCB}} {{kick}} | Ruby drops a treasure chest in front of her. It shakes, and a ghost pops out of it and tries to grab the opponent, draining half of their Hyper Combo gauge if it succeeds.}} | {{MoveListRow | Fantôme | {{QCB}} {{kick}} | Ruby drops a treasure chest in front of her. It shakes, and a ghost pops out of it and tries to grab the opponent, draining half of their Hyper Combo gauge if it succeeds.}} | ||
− | {{MoveListRow | Rafale Cannon | {{HCB}} {{punch}} | Ruby throws an anchor forward on a chain. She throws it straight ahead with {{ | + | {{MoveListRow | Rafale Cannon | {{HCB}} {{punch}} | Ruby throws an anchor forward on a chain. She throws it straight ahead with {{LP}} or diagonally upward with {{HP}}. If it connects with her opponent, she pulls them toward her, then shoots them away with a cannon.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,354: | Line 1,644: | ||
{{MoveListRow | Partenaire | {{QCF}} + both {{kick}} simultaneously | Ruby summons her ship, the Partenaire, which rams her opponent with the giant knife blade on its hull. If it hits her opponent, the ship fires its cannons.}} | {{MoveListRow | Partenaire | {{QCF}} + both {{kick}} simultaneously | Ruby summons her ship, the Partenaire, which rams her opponent with the giant knife blade on its hull. If it hits her opponent, the ship fires its cannons.}} | ||
{{MoveListRow | Mille Fantômes | {{QCB}} + both {{kick}} simultaneously | Ruby drops a big treasure chest, which releases multiple ghosts that attack her opponent.}} | {{MoveListRow | Mille Fantômes | {{QCB}} + both {{kick}} simultaneously | Ruby drops a big treasure chest, which releases multiple ghosts that attack her opponent.}} | ||
− | {{MoveListRow | Tour de Magie | {{ | + | {{MoveListRow | Tour de Magie | {{HK}} {{LP}} {{down}} {{LK}} {{HP}} | One of Ruby's crew members drops a giant barrel on her opponent, then Ruby can throw knives at the barrel with {{LP}} (high) or {{LK}} (low). The player must guess at which blade must be thrown next, and the move ends if the wrong blade it thrown. The move does more damage if more blades are successfully thrown.}} |
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Sublimation ({{LP}}) | Sublimation ({{LP}}) | Partenaire | ||
+ | | Capture Type | Rafale Canon ({{HP}}) | Schwarzaile ({{HP}}) | Mille Fantômes | ||
+ | | Enhance Type | Power-Up Orb | Sublimation ({{LP}}) | Hyper Schwarzaile | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ryu |
| image=Marvel vs Capcom 2, Character Art, Ryu.jpg | | image=Marvel vs Capcom 2, Character Art, Ryu.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Ryu.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,366: | Line 1,662: | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Sakotsu Wari | {{right}}+{{ | + | {{MoveListRow | Sakotsu Wari | {{right}}+{{HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{ | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} |
− | {{MoveListRow | Mae Geri | {{up}}+{{ | + | {{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Ryu does a split kick.}} |
− | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,379: | Line 1,675: | ||
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Anti-air Type | Shouryuuken ({{HP}}) | Shouryuuken ({{HP}}) | Shinkuu Hadouken | ||
+ | | Projectile Type | Hadouken ({{HP}}) | Hadouken ({{HP}}) | Shinkuu Hadouken | ||
+ | | Expansion Type | Tatsumaki Senpuukyaku ({{HK}}) | Tatsumaki Senpuukyaku ({{HK}}) | Shinkuu Tatsumaki Senpuukyaku | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Sakura Kasugano | ||
| image=Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg | | image=Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. | + | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in ''[[Marvel Super Heroes vs. Street Fighter]]'' and this game deemphasizes her Hadouken in favor of her Shouoken ability. She can change into a "Dark Sakura" (also called "Suntanned Sakura") form, which plays more similarly to her appearance in ''[[Street Fighter Alpha 2]]''. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | {{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
{{MoveListRow | Shouoken<br>(Sakura only) | {{QCF}} {{punch}} | Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.}} | {{MoveListRow | Shouoken<br>(Sakura only) | {{QCF}} {{punch}} | Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.}} | ||
{{MoveListRow | Hadouken<br>(Dark Sakura only) | {{QCF}} {{punch}} | Sakura shoots a large fireball across the screen. If performed in midair, she shoots the fireball diagonally downwards.}} | {{MoveListRow | Hadouken<br>(Dark Sakura only) | {{QCF}} {{punch}} | Sakura shoots a large fireball across the screen. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
− | {{MoveListRow | Shouoken<br>(Dark Sakura only) | {{DPF}} {{punch}} | Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with {{ | + | {{MoveListRow | Shouoken<br>(Dark Sakura only) | {{DPF}} {{punch}} | Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with {{HP}}. This move can be performed in midair.}} |
{{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.}} | {{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flower Kick | {{right}}+{{ | + | {{MoveListRow | Flower Kick | {{right}}+{{HK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | |||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{ | + | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{LK}} (at least level 3) | Sakura transforms into her Dark Sakura form or back to her normal form. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
{{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | {{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | ||
− | {{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura | + | {{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura fires a tall beam of energy that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
− | {{MoveListRow | Midare Zakura | {{QCF}} + both {{punch}} simultaneously | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}} | + | {{MoveListRow | Midare Zakura | {{QCF}} + both {{punch}} simultaneously (Sakura)<br>{{QCF}} + both {{kick}} simultaneously (Dark Sakura) | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}} |
{{MoveListRow | Haru Ichiban | {{QCB}} + both {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}} | {{MoveListRow | Haru Ichiban | {{QCB}} + both {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{ | + | {{MoveListRow | Shun Goku Satsu<br>(Dark Sakura only) | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at least level 3) | Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Dash Type | Shouoken ({{HP}}) | Shouoken ({{HP}}) | Haru Ichiban | ||
+ | | Projectile Type | Hadouken ({{HP}}) | Hadouken ({{HP}}) | Shinkuu Hadouken | ||
+ | | Expansion Type | Shunpuu Kyaku ({{MK}}) | Shunpuu Kyaku ({{MK}}) | Midare Zakura | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Servbot (Kobun) | ||
| image=Marvel vs Capcom 2, Character Art, Servbot.jpg | | image=Marvel vs Capcom 2, Character Art, Servbot.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Servbot.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
Line 1,415: | Line 1,722: | ||
{{MoveListRow | Servbot Fire | {{QCF}} {{punch}} | The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.}} | {{MoveListRow | Servbot Fire | {{QCF}} {{punch}} | The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.}} | ||
{{MoveListRow | Servbot Machine | {{QCF}} {{kick}} | The Servbot jumps in a big robot and drives into its opponent. If it fails to the opponent, the Servbot is momentarily stunned.}} | {{MoveListRow | Servbot Machine | {{QCF}} {{kick}} | The Servbot jumps in a big robot and drives into its opponent. If it fails to the opponent, the Servbot is momentarily stunned.}} | ||
− | {{MoveListRow | Supporting Attack: Charge! | {{QCB}} {{ | + | {{MoveListRow | Supporting Attack: Charge! | {{QCB}} {{LP}} | The Servbot summons another Servbot, who runs across the screen with a lunch tray, knocking over the opponent on impact.}} |
− | {{MoveListRow | Supporting Attack: Capture! | {{QCB}} {{ | + | {{MoveListRow | Supporting Attack: Capture! | {{QCB}} {{HP}} | The Servbot summons two other Servbots. One Servbot throws the other Servbot at the opponent. If it hits, the opponent is briefly stunned.}} |
− | {{MoveListRow | Supporting Attack: Air Raid! | {{QCB}} {{kick}} | The Servbot summons another Servbot, which flies down and attacks the opponent with the helicopter blade on its head. With {{ | + | {{MoveListRow | Supporting Attack: Air Raid! | {{QCB}} {{kick}} | The Servbot summons another Servbot, which flies down and attacks the opponent with the helicopter blade on its head. With {{LK}}, the Servbot flies diagonally downward. With {{HK}}, the Servbot swoops down in a high arc.}} |
− | {{MoveListRow | Paper Airplane | {{QCF}} {{ | + | {{MoveListRow | Paper Airplane | {{QCF}} {{Taunt}} | The Servbot throws an explosive paper airplane at the opponent. If the player holds the {{Taunt}} button, the plane explodes when the button is released; otherwise, it travels most of the width of the screen and explodes. It does not explode automatically when it hits the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,424: | Line 1,731: | ||
{{MoveListRow | King Servbot | {{QCF}} + both {{kick}} simultaneously | The Servbot grows to a massive size and carries a mallet. He can move with {{left}} and {{right}} and swing his mallet with {{punch}} or {{kick}}.}} | {{MoveListRow | King Servbot | {{QCF}} + both {{kick}} simultaneously | The Servbot grows to a massive size and carries a mallet. He can move with {{left}} and {{right}} and swing his mallet with {{punch}} or {{kick}}.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Projectile Type | Supporting Attack: Charge! ({{LP}}) | Supporting Attack: Charge! ({{LP}}) | Lunch Rush | ||
+ | | Anti-air Type | Servbot Fire ({{HP}}) | Servbot Fire ({{HP}}) | King Servbot | ||
+ | | Balance Type | Servbot Fire ({{LP}}) | Servbot Fire ({{LP}}) | Lunch Rush | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=SonSon | ||
| image=Marvel vs Capcom 2, Character Art, SonSon.jpg | | image=Marvel vs Capcom 2, Character Art, SonSon.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, SonSon.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=SonSon is a monkey girl who carries a bo staff. She is based on a character from the Capcom arcade game | + | | desc=SonSon is a monkey girl who carries a bo staff. She is based on a character from the 1984 Capcom arcade game ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru|SonSon]]'', both based on the Monkey King, Sun Wukong, from the Chinese novel ''Journey to the West''. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | {{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | ||
Line 1,441: | Line 1,754: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Cloud Dash | {{left}} {{left}} or {{right}} {{right}} while jumping diagonally | SonSon dashes by riding a cloud through the air.}} | {{MoveListRow | Cloud Dash | {{left}} {{left}} or {{right}} {{right}} while jumping diagonally | SonSon dashes by riding a cloud through the air.}} | ||
− | {{MoveListRow | Gansai Hekiretsu | {{right}}+{{ | + | {{MoveListRow | Gansai Hekiretsu | {{right}}+{{HP}} | SonSon plunges her staff forward.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Tenchi Tsuukan | {{QCF}} + both {{punch}} simultaneously | SonSon throws her staff in the air. It grows to a massive size and falls down on her opponent. This move can be performed in midair.}} | {{MoveListRow | Tenchi Tsuukan | {{QCF}} + both {{punch}} simultaneously | SonSon throws her staff in the air. It grows to a massive size and falls down on her opponent. This move can be performed in midair.}} | ||
{{MoveListRow | POW | {{QCF}} + both {{kick}} simultaneously | SonSon spits out a large "POW" item, which travels across the screen. If it hits her opponent, the opponent is transformed into a random fruit, which SonSon eats. Then she spits out a seed, which transforms back into the opponent.}} | {{MoveListRow | POW | {{QCF}} + both {{kick}} simultaneously | SonSon spits out a large "POW" item, which travels across the screen. If it hits her opponent, the opponent is transformed into a random fruit, which SonSon eats. Then she spits out a seed, which transforms back into the opponent.}} | ||
− | {{MoveListRow | En'ou | {{QCB}} + both {{punch}} simultaneously | SonSon transforms into a large ape, which can move with {{left}} and {{right}}, punch with {{ | + | {{MoveListRow | En'ou | {{QCB}} + both {{punch}} simultaneously | SonSon transforms into a large ape, which can move with {{left}} and {{right}}, punch with {{LP}}, uppercut with {{HP}}, or breathe a fire beam with {{kick}} (which can be directed with {{up}} and {{down}}).}} |
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Heal Type | Life-Up Peach | Fuusetsu Zan ({{LP}}) | Hyper En'ou | ||
+ | | Projectile Type | Shienbu ({{HP}}) | Shienbu ({{LP}}) | Hyper En'ou | ||
+ | | Anti-air Type | Seiten Rengeki ({{HP}}) | Seiten Rengeki ({{LP}}) | Tenchi Tsuukan | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Strider Hiryuu |
| image=Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg | | image=Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Strider.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Strider'' |
| desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher. | | desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 1,461: | Line 1,780: | ||
{{MoveListRow | Air Gram | {{DPF}} {{punch}} in midair | Hiryuu slashes his cypher with extended range in midair.}} | {{MoveListRow | Air Gram | {{DPF}} {{punch}} in midair | Hiryuu slashes his cypher with extended range in midair.}} | ||
{{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}} | {{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}} | ||
− | {{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons a robotic animal to attack his opponent. With {{ | + | {{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons a robotic animal to attack his opponent. With {{LK}}, he summons the the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way. With {{HK}}, he summons the Option C, a robotic hawk that attacks airborne opponents.}} |
{{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}} | {{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}} | ||
{{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}} | {{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}} | ||
{{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}} | {{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}} | ||
− | {{MoveListRow | Air Warp | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{ | + | {{MoveListRow | Air Warp | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{LP}} for the left side of the screen and {{HP}} for the right side of the screen.}} |
− | {{MoveListRow | Ground Warp | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{ | + | {{MoveListRow | Ground Warp | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{LK}} for the left side of the screen and {{HK}} for the right side of the screen.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}} | ||
{{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}} | {{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}} | ||
− | {{MoveListRow | Slide | {{downright}}+{{ | + | {{MoveListRow | Slide | {{downright}}+{{HK}} | Hiryuu rolls into a sliding kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 1,478: | Line 1,797: | ||
{{MoveListRow | Legion | {{QCF}} + both {{kick}} simultaneously | Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.}} | {{MoveListRow | Legion | {{QCF}} + both {{kick}} simultaneously | Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.}} | ||
}} | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Ame no Murakumo ({{HP}}) | Ame no Murakumo ({{LP}}) | Legion | ||
+ | | Variety Type | Vajra ({{HK}}) | Vajra ({{LK}}) | Legion | ||
+ | | Projectile Type | Formation A ({{HK}}) | Formation A ({{LK}}) | Legion | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | {{InfoFighter |
+ | | name=Tron Bonne | ||
| image=Marvel vs Capcom 2, Character Art, Tron Bonne.jpg | | image=Marvel vs Capcom 2, Character Art, Tron Bonne.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Tron Bonne.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
| desc=Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker. | | desc=Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Bandit Boulder | Hold {{ | + | {{MoveListRow | Bandit Boulder | Hold {{HK}}, then release | Tron raises a large boulder above her head, then throws it at her opponent when the button is released.}} |
− | {{MoveListRow | Beacon Bomb | {{QCF}} {{punch}} | Tron fires a shot from her pistol that calls on Servbots to hold her opponent in place. She shoots straight ahead with {{ | + | {{MoveListRow | Beacon Bomb | {{QCF}} {{punch}} | Tron fires a shot from her pistol that calls on Servbots to hold her opponent in place. She shoots straight ahead with {{LP}} or diagonally upward with {{HP}}.}} |
{{MoveListRow | Bonne Strike | {{QCF}} {{kick}} | Tron charges at her opponent with her tank arm equipped with a large drill. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | {{MoveListRow | Bonne Strike | {{QCF}} {{kick}} | Tron charges at her opponent with her tank arm equipped with a large drill. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
{{MoveListRow | Servbot Launcher | {{DPF}} {{punch}} | Tron shoots a Servbot from one of her tank's arms. The Servbot floats downward once shot, attacking the opponent with the helicopter blade on its head.}} | {{MoveListRow | Servbot Launcher | {{DPF}} {{punch}} | Tron shoots a Servbot from one of her tank's arms. The Servbot floats downward once shot, attacking the opponent with the helicopter blade on its head.}} | ||
Line 1,493: | Line 1,818: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Tron dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Tron dashes forward in midair.}} | ||
− | {{MoveListRow | Spinning Legs | {{downleft}}+{{ | + | {{MoveListRow | Spinning Legs | {{downleft}}+{{HK}}, {{down}}+{{HK}}, or {{downright}}+{{HK}} | Tron attacks with four revolving legs beneath her tank.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Chuushoku Rush | {{QCF}} + both {{punch}} simultaneously | Tron shoots at her opponent with her pistol. If it connects, her opponent is knocked into the air, then they land on a stampede of Servbots running across the screen with lunch trays.}} | {{MoveListRow | Chuushoku Rush | {{QCF}} + both {{punch}} simultaneously | Tron shoots at her opponent with her pistol. If it connects, her opponent is knocked into the air, then they land on a stampede of Servbots running across the screen with lunch trays.}} | ||
− | {{MoveListRow | King | + | {{MoveListRow | King Servbot | {{QCB}} + both {{punch}} simultaneously | Tron uses a ray gun on her tank to enlarge a Servbot to a giant size, then it bashes her opponent with a large mallet.}} |
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Throw Type | Throw ({{HP}}) | Bonne Strike ({{HP}}) | Chuushoku Rush | ||
+ | | Anti-air Type | Standing {{MK}} | Standing {{MK}} | King Servbot | ||
+ | | Projectile Type | Crouching {{MP}} | Crouching {{MP}} | King Servbot | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Zangief |
| image=Marvel vs Capcom 2, Character Art, Zangief.jpg | | image=Marvel vs Capcom 2, Character Art, Zangief.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. | + | | desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. He has a "Mech-Zangief" form that has Super Armor, letting him walk through damage at the cost of not being able to block. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Double Lariat | Both {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | {{MoveListRow | Double Lariat | Both {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
Line 1,517: | Line 1,848: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flying Body Attack | {{down}}+{{ | + | {{MoveListRow | Flying Body Attack | {{down}}+{{HP}} in midair | Zangief falls down with a diving splash.}} |
− | {{MoveListRow | Double Knee Drop | {{down}}+{{ | + | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} in midair | Zangief falls with his knees forward.}} |
− | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{LP}} in midair after hitting with {{LK}} | Zangief performs a headbutt in midair.}} |
− | {{MoveListRow | Long Punch | {{right}}+{{ | + | {{MoveListRow | Long Punch | {{right}}+{{HP}} in midair | Zangief flattens his body and punches in the air.}} |
− | {{MoveListRow | Elbow Dive | {{down}}+{{ | + | {{MoveListRow | Elbow Dive | {{down}}+{{LP}} in midair | Zangief drops to the ground with his elbow out.}} |
− | {{MoveListRow | Elbow Drop | {{left}}+{{ | + | {{MoveListRow | Elbow Drop | {{left}}+{{LP}} | Zangief drops to the ground with his elbow out.}} |
− | {{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{ | + | {{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}} |
− | {{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{ | + | {{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{HK}} | Zangief can grab opponents while dashing and bite them.}} |
− | {{MoveListRow | Iron Claw | {{downright}}+{{ | + | {{MoveListRow | Iron Claw | {{downright}}+{{HK}} | Zangief grabs his opponent while crouched and bites them.}} |
− | {{MoveListRow | Launcher Throw | {{downleft}} {{left}}+{{ | + | {{MoveListRow | Launcher Throw | {{downleft}} {{left}}+{{LK}} | Zangief grabs his opponent and throws them high into the air, which can be followed up with {{up}} for an Aerial Rave combo.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Iron Body | {{RDP}} | + | {{MoveListRow | Iron Body | {{RDP}} {{LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}} |
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then both {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then both {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | ||
− | {{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously (close, at | + | {{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously (close, at least level 3) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | {{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | ||
+ | }} | ||
+ | {{MVC2AssistTable | ||
+ | | Ground Type | Double Lariat | Double Lariat | Hyper Double Lariat | ||
+ | | Throw Type | Flying Powerbomb ({{LK}}) | Flying Powerbomb ({{HK}}) | Hyper Double Lariat | ||
+ | | Air Throw Type | Aerial Russian Slam ({{HK}}) | Aerial Russian Slam ({{LK}}) | Hyper Double Lariat | ||
}} | }} | ||
}} | }} | ||
Line 1,541: | Line 1,877: | ||
{{InfoRow | {{InfoRow | ||
| title=Abyss | | title=Abyss | ||
− | | sprite={{sprite|Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif}} | + | | sprite={{sprite | Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif}} |
| desc=Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. | | desc=Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. | ||
}} | }} | ||
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}} | }} | ||
− | ===Alternate versions=== | + | ====Alternate versions==== |
The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode. | The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
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==Production credits== | ==Production credits== | ||
− | === | + | ===NAOMI version=== |
{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
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:'''All Capcom Staff''' | :'''All Capcom Staff''' | ||
:'''And You''' | :'''And You''' | ||
+ | | source=In-game credits | ||
+ | | pdf=Marvel vs Capcom 2 NAOMI credits.pdf | ||
| console=NAOMI | | console=NAOMI | ||
}} | }} | ||
}} | }} | ||
+ | |||
===Dreamcast version=== | ===Dreamcast version=== | ||
{{multicol| | {{multicol| | ||
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|{{galleryPrintAd|dmjp|2000-11|59-63}} | |{{galleryPrintAd|dmjp|2000-11|59-63}} | ||
}} | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | {{mainArticle|{{PAGENAME}}/Artwork}} | ||
==Physical scans== | ==Physical scans== | ||
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| front=MarvelvsCapcom2 DC EU Box Front.jpg | | front=MarvelvsCapcom2 DC EU Box Front.jpg | ||
| back=MarvelvsCapcom2 DC EU Box Back.jpg | | back=MarvelvsCapcom2 DC EU Box Back.jpg | ||
− | |||
| square=yes | | square=yes | ||
| disc=MarvelvsCapcom2 DC EU Disc.jpg | | disc=MarvelvsCapcom2 DC EU Disc.jpg | ||
+ | | discback=MarvelVsCapcom2-DC-EU-DiscBack.jpg | ||
+ | | inlay=MarvelVsCapcom2-DC-EU-Inlay.jpg | ||
+ | | manual=MarvelCapcom2-DC-EU-Manual.pdf | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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==External links== | ==External links== |
Latest revision as of 11:54, 3 October 2024
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Marvel vs. Capcom 2: New Age of Heroes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Halifax (IT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.
Contents
Story
An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.
Gameplay
Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team fighting games. It is Capcom's first 2D fighting game since the original Street Fighter not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version featured online play through Capcom's Matching Service network, though only for the Japanese version.
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner.
The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from Marvel vs. Capcom: Clash of Super Heroes, the game reintroduces a similar system to Marvel Super Heroes vs. Street Fighter, where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or Heal Type).
Characters move with and . They dash with (or +) and backstep with (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with . They crouch with . Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with (light) and (hard) and kicks are done with (light) and (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button.
The game supports chain combos in a similar manner to the Darkstalkers games, where moves can be linked in a sequence from light to hard and punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Not all characters can perform the full chain since some attacks push away or knock down the opponent. Characters can initiate an air combo, called an Aerial Rave, by pressing with the hard punch or kick button (or if facing left) when next to an opponent. This launches the opponent high into the air, which can be followed up with to pursue the opponent for a midair combo.
Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously (+) for the first partner or the hard punch and kick buttons simultaneously (+) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, for partner A or for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters.
Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the gauge is full, it increases in level, up to five levels, then resets. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo.
Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with (or if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons (+) simultaneously. This costs two levels of the gauge.
Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with (or if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again.
Modes
The Dreamcast version of the game has multiple modes:
- Arcade Mode: A single-player mode where the player faces seven other teams before battling Abyss in a two-part battle. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Vs Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player.
- Training Mode: A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo).
- Secret Factor: This mode shows the player's experience points, shop points, total play time, which is tracked and saved to a VMU. Shop points are earned from experience points and can be spent in the Store to unlock characters, color schemes, and alternate stage backgrounds. Unlockables can also be traded with another VMU. The Japanese version uses three types of points: N-Points, earned by playing the arcade version (which is compatible with Dreamcast VMUs); D-Points, earned by playing the Dreamcast version; and V-Points, earned by playing online multiplayer. However, these were consolidated into a single category of points for the Western versions.
- Network Battle: The Japanese version featured online play though Capcom's Matching Service dial-up matchmaking service.
Assist types
Each character has three selectable assist types. This decision primarily affects the Variable Assist and Variable Counter abilities that the character can offer, but it also determines the Variable Combination ability for many characters. Assist types can be any of the following:
- Air Throw Type: An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam.
- Anti-air Type: An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike.
- Balance Type: A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter.
- Capture Type: A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon.
- Dash Type: An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken.
- Enhance Type: A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-Up Fruit and Ruby Heart's Power-Up Orb.
- Expansion Type: An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku.
- Ground Type: An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo.
- Heal Type: A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-Up Fruit, Jill's Life-Up, and SonSon's Life-Up Peach.
- Launcher Type: A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut.
- Projectile Type: A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot.
- Throw Type: An attempt to grab the opponent for an unblockable throw. Examples include Anakaris' Miira Drop and Rogue's Power Drain.
- Variety Type: An irregular move particular to the character, such as Iceman's Ice Avalanche or Felicia's Cat Spike.
Characters
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken in 2012, which has 55 characters).
Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
Availability
In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or an extra color scheme for an existing character.
In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game.
Marvel
Character | Initially playable in NAOMI version |
Initially playable in Dreamcast version |
---|---|---|
Blackheart | No | No |
Cable | Yes | Yes |
Captain America | Yes | Yes |
Colossus | No | No |
Cyclops | Yes | Yes |
Doctor Doom | Yes | Yes |
Gambit | Yes | No |
Hulk | Yes | Yes |
Iceman | Yes | Yes |
Iron Man | No | No |
Juggernaut | Yes | No |
Magneto | Yes | No |
Marrow | Yes | Yes |
Omega Red | No | No |
Psylocke | No | Yes |
Rogue | No | Yes |
Sabretooth | No | No |
Sentinel | No | No |
Shuma-Gorath | Yes | No |
Silver Samurai | No | No |
Spider-Man | Yes | Yes |
Spiral | No | No |
Storm | No | No |
Thanos | No | No |
Venom | Yes | Yes |
War Machine | No | No |
Wolverine (Adamantium claws) | No | No |
Wolverine (Bone claws) | Yes | Yes |
Capcom
Character | Initially playable in NAOMI version |
Initially playable in Dreamcast version |
---|---|---|
Akuma (Gouki) | Yes | No |
Amingo | Yes | Yes |
Anakaris | Yes | Yes |
B.B. Hood (Bulleta) | Yes | No |
Cammy | No | No |
Captain Commando | Yes | No |
Charlie Nash | No | No |
Chun-Li | No | No |
Dan Hibiki | No | No |
Dhalsim | No | No |
Felicia | No | No |
Guile | Yes | Yes |
Hayato Kanzaki | Yes | Yes |
Jill Valentine | No | Yes |
Jin Saotome | Yes | No |
Ken Masters | No | No |
M. Bison (Vega) | No | No |
Mega Man (Rockman) | No | No |
Morrigan Aensland | Yes | No |
Roll | No | No |
Ruby Heart | Yes | Yes |
Ryu | Yes | Yes |
Sakura Kasugano | No | Yes |
Servbot (Kobun) | No | No |
SonSon | Yes | Yes |
Strider Hiryuu | Yes | Yes |
Tron Bonne | No | Yes |
Zangief | Yes | Yes |
Playable
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
For moves that require using the TAUNT button, LK must be held for the entire button combination, finishing with the START button.
Marvel
Marvel characters are on the right side of the character select screen.
Cable and Marrow are new additions.
Originally appeared in: Marvel Super Heroes
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Blackheart | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell.
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Originally appeared in: Marvel vs. Capcom 2
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Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy.
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Originally appeared in: Marvel Super Heroes
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Captain America | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
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Originally appeared in: X-Men: Children of the Atom
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Colossus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability.
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Originally appeared in: X-Men: Children of the Atom
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Cyclops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants.
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Originally appeared in: Marvel Super Heroes
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Doctor Doom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic.
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Originally appeared in: X-Men vs. Street Fighter
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Gambit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue.
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Originally appeared in: Marvel Super Heroes
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Hulk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
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Originally appeared in: X-Men: Children of the Atom
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Iceman | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
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Originally appeared in: Marvel Super Heroes
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Iron Man | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
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Originally appeared in: X-Men: Children of the Atom
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Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants.
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Originally appeared in: X-Men: Children of the Atom
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Magneto | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant."
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Originally appeared in: Marvel vs. Capcom 2
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Marrow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons.
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Originally appeared in: X-Men: Children of the Atom
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Omega Red | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims.
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Originally appeared in: X-Men: Children of the Atom
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Psylocke | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon.
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Originally appeared in: X-Men vs. Street Fighter
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Rogue | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in X-Men vs. Street Fighter to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups.
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Originally appeared in: X-Men vs. Street Fighter
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Sabretooth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws.
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Originally appeared in: X-Men: Children of the Atom
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Sentinel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
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Originally appeared in: Marvel Super Heroes
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Shuma-Gorath | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
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Originally appeared in: X-Men: Children of the Atom
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Silver Samurai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in X-Men: Children of the Atom to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo.
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Originally appeared in: Marvel Super Heroes
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Spider-Man | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
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Originally appeared in: X-Men: Children of the Atom
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Spiral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords.
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Originally appeared in: X-Men: Children of the Atom
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Storm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
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Originally appeared in: Marvel Super Heroes
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Thanos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul.
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Originally appeared in: Marvel vs. Capcom
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Venom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-Man first, Venom absorbed some of Spider-Man's unique abilities.
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Originally appeared in: Marvel vs. Capcom
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War Machine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly.
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Originally appeared in: X-Men: Children of the Atom
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Wolverine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's X-Men and Marvel fighting games. He has two versions in this game, selected separately from the character select screen: a version with adamantium claws that plays as he did in Marvel vs. Capcom and a version with bone claws that plays as he did in X-Men vs. Street Fighter.
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Capcom
Capcom characters are on the left side of the character select screen.
All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from other Capcom games who appear with new sprites and movesets.
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.
Original game or series: Street Fighter
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Akuma (Gouki) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
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Original game or series: Marvel vs. Capcom 2
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Amingo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo is a "Man-Plant" resembling a rotund cactus wearing a sash and a wide-brimmed sombrero. He is on a journey to find the cause of the dying plant life in the land.
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Original game or series: Darkstalkers
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Anakaris | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the Darkstalkers games.
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Original game or series: Darkstalkers
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B.B. Hood (Bulleta) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baby Bonnie Hood is a Darkhunter, a monster bounty hunter. She resembles Little Red Riding Hood but carries an arsenal of modern weaponry such as an Uzi submachine gun and missile launcher in her picnic basket.
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Original game or series: Street Fighter
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Cammy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy is a deadly assassin who works for Shadaloo under the code name "Killer Bee."
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Original game or series: Captain Commando
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Captain Commando | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
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Original game or series: Street Fighter
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Charlie Nash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie is a United States Air Force officer investigating Shadaloo, who would capture and experiment on him, turning him into the psycho-charged cyborg called Shadow.
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Original game or series: Street Fighter
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Chun-Li | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high agility and strong kicks.
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Original game or series: Street Fighter
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Dan Hibiki | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou-ryuu ("Strongest Style").
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Original game or series: Street Fighter
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Dhalsim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
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Original game or series: Darkstalkers
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Felicia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia is a catwoman who dreams of becoming a musical star.
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Original game or series: Street Fighter
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Guile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile is a United States Air Force officer investigating the disappearance of his friend Charlie.
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Original game or series: Star Gladiator
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Hayato Kanzaki | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato is a Japanese bounty hunter from the year 2348 who wields a plasma sword. He can perform Plasma Combos, similar to those from Star Gladiator (which was only ported to the PlayStation, though its sequel, Plasma Sword, was a Dreamcast exclusive).
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Original game or series: Resident Evil
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Jill Valentine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation.
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Original game or series: Cyberbots
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Jin Saotome | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
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Original game or series: Street Fighter
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Ken Masters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
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Original game or series: Street Fighter
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M. Bison (Vega) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
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Original game or series: Mega Man
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Mega Man (Rockman) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
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Original game or series: Darkstalkers
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Morrigan Aensland | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
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Original game or series: Mega Man
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Roll | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man.
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Original game or series: Marvel vs. Capcom 2
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Ruby Heart | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it.
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Original game or series: Street Fighter
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Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
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Original game or series: Street Fighter
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Sakura Kasugano | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in Marvel Super Heroes vs. Street Fighter and this game deemphasizes her Hadouken in favor of her Shouoken ability. She can change into a "Dark Sakura" (also called "Suntanned Sakura") form, which plays more similarly to her appearance in Street Fighter Alpha 2.
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Original game or series: Mega Man Legends
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Servbot (Kobun) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbots are small, indestructible robots made by Tron Bonne to serve as her minions.
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Original game or series: Marvel vs. Capcom 2
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SonSon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon is a monkey girl who carries a bo staff. She is based on a character from the 1984 Capcom arcade game SonSon, both based on the Monkey King, Sun Wukong, from the Chinese novel Journey to the West. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it.
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Original game or series: Strider
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Strider Hiryuu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
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Original game or series: Mega Man Legends
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Tron Bonne | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker.
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Original game or series: Street Fighter
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Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. He has a "Mech-Zangief" form that has Super Armor, letting him walk through damage at the cost of not being able to block.
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Bosses
Abyss | |
---|---|
Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. |
Stages
Stages are chosen randomly in the Arcade Mode but can be chosen manually in the Vs Mode. The final fight with Abyss takes place in the Temple stage. The Training Room stage is used for the Training Mode.
Alternate versions
The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode.
History
Legacy
The game was ported to the PlayStation 2 and Xbox in 2002. While the PlayStation 2 version allowed players to compete against one another via USB modem connections (but only in Japan), the Xbox version did not feature Xbox Live support. Like the Dreamcast version, 24 characters are unlocked initially, and the remaining 32 characters must be unlocked by earning experience points.
Backbone Entertainment ported the game to the PlayStation 3 and Xbox 360, released over each console's online store in 2009. These ports unlock all characters from the start and add sprite filtering options and widescreen support. They also supported online multiplayer in all regions, unlike previous versions of the game. However, both versions were delisted in 2013 following the expiration of Capcom's licensing contracts with Marvel.[15]
Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.
Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.
Versions
On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.
As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).
Production credits
NAOMI version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Dreamcast version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu, Y・Uchida
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Magazine articles
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.
Promotional material
Artwork
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Artwork.
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 35 reviews |
Dreamcast, EU |
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Technical information
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.
External links
References
- ↑ File:MarvelvsCapcom2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
- ↑ 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
- ↑ 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
- ↑ 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
- ↑ https://www.polygon.com/2013/12/15/5213184/ultimate-marvel-vs-capcom-3-leaving-psn-and-xbla
- ↑ File:Marvel vs Capcom 2 NAOMI credits.pdf
- ↑ File:Marvel vs Capcom 2 Dreamcast credits.pdf
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Arcade, "August 2000" (UK; 2000-07-17), page 69
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
- ↑ Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
- ↑ Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
- ↑ Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
- ↑ Digitiser (UK) (2000-07-24)
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
- ↑ Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
- ↑ Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
- ↑ Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 92
- ↑ GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "August 2000" (US; 2000-0x-xx), page 100
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 78
- ↑ Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 54
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 71
- ↑ Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
- ↑ Next Generation, "July 2000" (US; 2000-06-20), page 93
- ↑ Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Techno (UK) (+0:00)
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 116
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 105
Marvel vs. Capcom 2: New Age of Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information
Demos: Marvel vs. Capcom 2: New Age of Heroes Tentou Taikenban (2000)
Prototypes: 2000-04-10
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
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