Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"
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{{company|[[Virgin Interactive]]|system=DC|region=Europe}} | {{company|[[Virgin Interactive]]|system=DC|region=Europe}} | ||
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
+ | | distributor={{company|[[Halifax]]|region=IT}} | ||
| licensor=[[Marvel Characters]] | | licensor=[[Marvel Characters]] | ||
| system=[[Sega NAOMI]], [[Sega Dreamcast]] | | system=[[Sega NAOMI]], [[Sega Dreamcast]] | ||
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}} | }} | ||
| otherformats={{NonSega|PS2|XBOX|PS3|360}} | | otherformats={{NonSega|PS2|XBOX|PS3|360}} | ||
− | | properties={{Properties|DC|adx|flash|qsound}} | + | | properties={{Properties|DC|adx|flash|qsound|vmugame}} |
| savetype={{SaveType | | savetype={{SaveType | ||
|DC|vmu | |DC|vmu | ||
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | {{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | ||
− | ''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the | + | ''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version featured online play through Capcom's [[Matching Service]] network, though only for the Japanese version. |
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner. | Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner. | ||
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Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | ||
− | At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} | + | At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}}) for the first partner or the hard punch and kick buttons simultaneously ({{Y}}+{{B}}) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, {{L}} for partner A or {{R}} for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters. |
− | Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the | + | Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the gauge is full, it increases in level, up to five levels, then resets. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo. |
− | Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{ | + | Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{QCBD}} (or {{QCFD}} if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons ({{L}}+{{R}}) simultaneously. This costs two levels of the gauge. |
Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again. | Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again. | ||
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===Modes=== | ===Modes=== | ||
The Dreamcast version of the game has multiple modes: | The Dreamcast version of the game has multiple modes: | ||
− | *'''Arcade Mode:''' A single-player mode where the player faces seven other teams | + | *'''Arcade Mode:''' A single-player mode where the player faces seven other teams before battling Abyss in a two-part battle. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. |
*'''Vs Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player. | *'''Vs Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player. | ||
*'''Training Mode:''' A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo). | *'''Training Mode:''' A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo). | ||
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===Characters=== | ===Characters=== | ||
− | |||
− | |||
− | |||
− | |||
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters). | The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters). | ||
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|} | |} | ||
− | ====Marvel==== | + | ====Playable==== |
+ | {{MoveListNote|legend=StreetFighterAlpha}} | ||
+ | For moves that require using the {{Taunt}} button, {{LK}} must be held for the entire button combination, finishing with the {{Start}} button. | ||
+ | |||
+ | =====Marvel===== | ||
Marvel characters are on the right side of the character select screen. | Marvel characters are on the right side of the character select screen. | ||
Cable and Marrow are new additions. | Cable and Marrow are new additions. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Blackheart |
| image=Marvel vs Capcom 2, Character Art, Blackheart.jpg | | image=Marvel vs Capcom 2, Character Art, Blackheart.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Blackheart.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Cable |
| image=Marvel vs Capcom 2, Character Art, Cable.jpg | | image=Marvel vs Capcom 2, Character Art, Cable.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Cable.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Captain America |
| image=Marvel vs Capcom 2, Character Art, Captain America.jpg | | image=Marvel vs Capcom 2, Character Art, Captain America.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Captain America.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Colossus |
| image=Marvel vs Capcom 2, Character Art, Colossus.jpg | | image=Marvel vs Capcom 2, Character Art, Colossus.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Colossus.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Cyclops |
| image=Marvel vs Capcom 2, Character Art, Cyclops.jpg | | image=Marvel vs Capcom 2, Character Art, Cyclops.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Cyclops.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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{{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | {{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | ||
{{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, he fires the blast straight ahead while crouching. When used with {{HP}}, he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, he fires the blast straight ahead while crouching. When used with {{HP}}, he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
− | {{MoveListRow | Optic Sweep | {{ | + | {{MoveListRow | Optic Sweep | {{QCFD}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} |
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
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{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | {{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
− | {{MoveListRow | Super Optic Blast | {{ | + | {{MoveListRow | Super Optic Blast | {{QCFD}} + both {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Doctor Doom |
| image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg | | image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Doctor Doom.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Gambit |
| image=Marvel vs Capcom 2, Character Art, Gambit.jpg | | image=Marvel vs Capcom 2, Character Art, Gambit.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Gambit.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Hulk |
| image=Marvel vs Capcom 2, Character Art, Hulk.jpg | | image=Marvel vs Capcom 2, Character Art, Hulk.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Hulk.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Iceman |
| image=Marvel vs Capcom 2, Character Art, Iceman.jpg | | image=Marvel vs Capcom 2, Character Art, Iceman.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Iceman.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Iron Man |
| image=Marvel vs Capcom 2, Character Art, Iron Man.jpg | | image=Marvel vs Capcom 2, Character Art, Iron Man.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Iron Man.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Juggernaut |
| image=Marvel vs Capcom 2, Character Art, Juggernaut.jpg | | image=Marvel vs Capcom 2, Character Art, Juggernaut.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Juggernaut.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
| desc=Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants. | | desc=Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Earthquake | {{ | + | {{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} |
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Magneto |
| image=Marvel vs Capcom 2, Character Art, Magneto.jpg | | image=Marvel vs Capcom 2, Character Art, Magneto.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Magneto.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Marrow |
| image=Marvel vs Capcom 2, Character Art, Marrow.jpg | | image=Marvel vs Capcom 2, Character Art, Marrow.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Marrow.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Omega Red |
| image=Marvel vs Capcom 2, Character Art, Omega Red.jpg | | image=Marvel vs Capcom 2, Character Art, Omega Red.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Omega Red.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Psylocke |
| image=Marvel vs Capcom 2, Character Art, Psylocke.jpg | | image=Marvel vs Capcom 2, Character Art, Psylocke.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Psylocke.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Rogue |
| image=Marvel vs Capcom 2, Character Art, Rogue.jpg | | image=Marvel vs Capcom 2, Character Art, Rogue.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Rogue.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Sabretooth |
| image=Marvel vs Capcom 2, Character Art, Sabretooth.jpg | | image=Marvel vs Capcom 2, Character Art, Sabretooth.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Sabretooth.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Sentinel |
| image=Marvel vs Capcom 2, Character Art, Sentinel.jpg | | image=Marvel vs Capcom 2, Character Art, Sentinel.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Sentinel.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Shuma-Gorath |
| image=Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg | | image=Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Shuma-Gorath.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}} | {{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}} | ||
− | {{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at | + | {{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at least level 3) | Shuma-Gorath glows with power. For a few seconds, its {{HP}} and {{HK}} become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Silver Samurai |
| image=Marvel vs Capcom 2, Character Art, Silver Samurai.jpg | | image=Marvel vs Capcom 2, Character Art, Silver Samurai.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Silver Samurai.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Spider-Man |
| image=Marvel vs Capcom 2, Character Art, Spider-Man.jpg | | image=Marvel vs Capcom 2, Character Art, Spider-Man.jpg | ||
+ | | sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Spider-Man.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Spiral |
| image=Marvel vs Capcom 2, Character Art, Spiral.jpg | | image=Marvel vs Capcom 2, Character Art, Spiral.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Spiral.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
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{{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}} | {{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}} | ||
{{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}} | {{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}} | ||
− | {{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at | + | {{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at least level 3) | Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Storm |
| image=Marvel vs Capcom 2, Character Art, Storm.jpg | | image=Marvel vs Capcom 2, Character Art, Storm.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Storm.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
Line 862: | Line 886: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Thanos |
| image=Marvel vs Capcom 2, Character Art, Thanos.jpg | | image=Marvel vs Capcom 2, Character Art, Thanos.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Thanos.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Venom |
| image=Marvel vs Capcom 2, Character Art, Venom.jpg | | image=Marvel vs Capcom 2, Character Art, Venom.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Venom.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
Line 914: | Line 940: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=War Machine |
| image=Marvel vs Capcom 2, Character Art, War Machine.jpg | | image=Marvel vs Capcom 2, Character Art, War Machine.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, War Machine.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
Line 943: | Line 970: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Wolverine |
| image=Marvel vs Capcom 2, Character Art, Wolverine.jpg | | image=Marvel vs Capcom 2, Character Art, Wolverine.jpg | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Wolverine.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
Line 980: | Line 1,008: | ||
}} | }} | ||
− | ====Capcom==== | + | =====Capcom===== |
Capcom characters are on the left side of the character select screen. | Capcom characters are on the left side of the character select screen. | ||
Line 987: | Line 1,015: | ||
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl. | The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Akuma (Gouki) |
| image=Marvel vs Capcom 2, Character Art, Akuma.jpg | | image=Marvel vs Capcom 2, Character Art, Akuma.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Akuma.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
| desc=Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. | | desc=Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma shoots a fireball across the screen.}} |
− | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma throws a single-handed | + | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma throws a single-handed fireball at a diagonal angle downward in midair. Akuma's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} |
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{HP}}, this move can hit his opponent multiple times.}} | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{HP}}, this move can hit his opponent multiple times.}} | ||
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Akuma dive kicks diagonally downward.}} | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Akuma dive kicks diagonally downward.}} | ||
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
Line 1,004: | Line 1,033: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Zugai Hasatsu | {{right}}+{{HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Zugai Hasatsu | {{right}}+{{HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{HK}} | Akuma | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{HK}} | Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} |
{{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Akuma does a split kick.}} | {{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Akuma does a split kick.}} | ||
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Akuma kicks straight ahead.}} | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Akuma kicks straight ahead.}} | ||
Line 1,014: | Line 1,043: | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + both {{punch}} simultaneously in midair | Akuma throws a barrage of Zankuu Hadoukens at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} + both {{punch}} simultaneously in midair | Akuma throws a barrage of Zankuu Hadoukens at his opponent.}} | ||
{{MoveListRow | Messatsu Gou Rasen | {{QCB}} + both {{kick}} simultaneously | Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.}} | {{MoveListRow | Messatsu Gou Rasen | {{QCB}} + both {{kick}} simultaneously | Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at level 3) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.}} | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at least level 3) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
Line 1,022: | Line 1,051: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Amingo |
| image=Marvel vs Capcom 2, Character Art, Amingo.jpg | | image=Marvel vs Capcom 2, Character Art, Amingo.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Amingo.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
Line 1,045: | Line 1,075: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Anakaris |
| image=Marvel vs Capcom 2, Character Art, Anakaris.jpg | | image=Marvel vs Capcom 2, Character Art, Anakaris.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Anakaris.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
Line 1,077: | Line 1,108: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=B.B. Hood (Bulleta) |
| image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg | | image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Bulleta.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
Line 1,109: | Line 1,141: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Cammy |
| image=Marvel vs Capcom 2, Character Art, Cammy.jpg | | image=Marvel vs Capcom 2, Character Art, Cammy.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Cammy.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,138: | Line 1,171: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Captain Commando |
| image=Marvel vs Capcom 2, Character Art, Captain Commando.jpg | | image=Marvel vs Capcom 2, Character Art, Captain Commando.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Captain Commando.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Captain Commando'' | | info1=''Captain Commando'' | ||
Line 1,162: | Line 1,196: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Charlie Nash |
| image=Marvel vs Capcom 2, Character Art, Charlie.jpg | | image=Marvel vs Capcom 2, Character Art, Charlie.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Charlie.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,190: | Line 1,225: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Chun-Li |
| image=Marvel vs Capcom 2, Character Art, Chun-Li.jpg | | image=Marvel vs Capcom 2, Character Art, Chun-Li.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,200: | Line 1,236: | ||
{{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | {{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | ||
− | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}} | + | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 1,207: | Line 1,243: | ||
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | {{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | ||
{{MoveListRow | Kaku Yoku Da | {{right}}+{{HK}} in midair | Chun-Li kicks in front of her.}} | {{MoveListRow | Kaku Yoku Da | {{right}}+{{HK}} in midair | Chun-Li kicks in front of her.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}} |
{{MoveListRow | Kaku Kyaku Raku | {{downleft}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | {{MoveListRow | Kaku Kyaku Raku | {{downleft}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | ||
{{MoveListRow | Reishiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} | {{MoveListRow | Reishiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} | ||
Line 1,222: | Line 1,258: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Dan Hibiki |
| image=Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg | | image=Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Dan.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,246: | Line 1,283: | ||
{{MoveListRow | Hisshou Buraiken | {{QCB}} + both {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}} | {{MoveListRow | Hisshou Buraiken | {{QCB}} + both {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}} | ||
{{MoveListRow | Kouryuu Rekka | {{QCF}} + both {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | {{MoveListRow | Kouryuu Rekka | {{QCF}} + both {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | ||
− | {{MoveListRow | Otoko Michi | {{HP}} {{LK}} {{left}} {{LP}} {{LP}} (at | + | {{MoveListRow | Otoko Michi | {{HP}} {{LK}} {{left}} {{LP}} {{LP}} (at least level 3) | Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
Line 1,254: | Line 1,291: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Dhalsim |
| image=Marvel vs Capcom 2, Character Art, Dhalsim.jpg | | image=Marvel vs Capcom 2, Character Art, Dhalsim.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Dhalsim.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,264: | Line 1,302: | ||
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
− | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}} |
− | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
Line 1,271: | Line 1,309: | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}} | ||
{{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
− | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} | + | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling closer to horizontal, {{MK}} at a 45° angle, and {{HK}} falling closer to vertical.}} |
{{MoveListRow | Yoga Smash | {{HCB}} {{HP}} (close) | Dhalsim grabs his opponent and smashes them in the head repeatedly.}} | {{MoveListRow | Yoga Smash | {{HCB}} {{HP}} (close) | Dhalsim grabs his opponent and smashes them in the head repeatedly.}} | ||
}} | }} | ||
Line 1,284: | Line 1,322: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Felicia |
| image=Marvel vs Capcom 2, Character Art, Felicia.jpg | | image=Marvel vs Capcom 2, Character Art, Felicia.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Felicia.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
Line 1,312: | Line 1,351: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Guile |
| image=Marvel vs Capcom 2, Character Art, Guile.jpg | | image=Marvel vs Capcom 2, Character Art, Guile.jpg | ||
+ | | sprite={{sprite | Street Fighter Zero 3, Sprites, Guile.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,343: | Line 1,383: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Hayato Kanzaki |
| image=Marvel vs Capcom 2, Character Art, Hayato.jpg | | image=Marvel vs Capcom 2, Character Art, Hayato.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Hayato.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Star Gladiator'' | | info1=''Star Gladiator'' | ||
Line 1,377: | Line 1,418: | ||
{{MoveListRow | Engetsu | {{QCF}} + both {{kick}} simultaneously | Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.}} | {{MoveListRow | Engetsu | {{QCF}} + both {{kick}} simultaneously | Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.}} | ||
{{MoveListRow | Plasma Field | {{QCB}} + both {{kick}} simultaneously | Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.}} | {{MoveListRow | Plasma Field | {{QCB}} + both {{kick}} simultaneously | Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.}} | ||
− | {{MoveListRow | Black Hayato | {{LP}} {{HP}} {{right}} {{LK}} {{HK}} (at level 3) | Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.}} | + | {{MoveListRow | Black Hayato | {{LP}} {{HP}} {{right}} {{LK}} {{HK}} (at least level 3) | Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
Line 1,385: | Line 1,426: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Jill Valentine |
| image=Marvel vs Capcom 2, Character Art, Jill Valentine.jpg | | image=Marvel vs Capcom 2, Character Art, Jill Valentine.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Jill Valentine.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Resident Evil'' |
| desc=Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation. | | desc=Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 1,402: | Line 1,444: | ||
{{MoveListRow | Hyper Charging S.T.A.R.S. | {{QCF}} + both {{punch}} simultaneously | Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.}} | {{MoveListRow | Hyper Charging S.T.A.R.S. | {{QCF}} + both {{punch}} simultaneously | Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.}} | ||
{{MoveListRow | Rocket Launcher | {{QCF}} + both {{kick}} simultaneously | Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.}} | {{MoveListRow | Rocket Launcher | {{QCF}} + both {{kick}} simultaneously | Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.}} | ||
− | {{MoveListRow | Code T-002 | {{QCB}} + both {{kick}} simultaneously | A large pit | + | {{MoveListRow | Code T-002 | {{QCB}} + both {{kick}} simultaneously | A large pit forms in front of Jill, with the debris flying up into the air. If it hits her opponent, a giant zombie Tyrant comes out and whacks her opponent into the air multiple times, then roars before leaving. If the player presses {{QCF}} {{kick}} while the Tyrant is roaring and has another level of the Hyper Combo gauge available, Jill pulls out her Rocker Launcher and hits both the Tyrant and her opponent with a missile (at the cost of one more level of gauge).}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
Line 1,410: | Line 1,452: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Jin Saotome |
| image=Marvel vs Capcom 2, Character Art, Jin Saotome.jpg | | image=Marvel vs Capcom 2, Character Art, Jin Saotome.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Jin.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Cyberbots'' |
| desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia. | | desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 1,436: | Line 1,479: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ken Masters |
| image=Marvel vs Capcom 2, Character Art, Ken Masters.jpg | | image=Marvel vs Capcom 2, Character Art, Ken Masters.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Ken.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,463: | Line 1,507: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=M. Bison (Vega) |
| image=Marvel vs Capcom 2, Character Art, M Bison.jpg | | image=Marvel vs Capcom 2, Character Art, M Bison.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, M. Bison.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,472: | Line 1,517: | ||
{{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{LP}}, the fireball arcs downward. When used with {{HP}}, the fireball arcs upward.}} | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{LP}}, the fireball arcs downward. When used with {{HP}}, the fireball arcs upward.}} | ||
{{MoveListRow | Psycho Field | {{HCB}} {{punch}} | M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
− | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | M. Bison leaps forward while kicking. This move can be performed in midair.}} | + | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | M. Bison leaps forward while kicking down with each leg. This move can be performed in midair.}} |
− | {{MoveListRow | Head | + | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
− | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a | + | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
{{MoveListRow | Air Warp | {{DPF}} {{punch}} | M. Bison teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | M. Bison teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | ||
{{MoveListRow | Ground Warp | {{DPF}} {{punch}} | M. Bison teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | M. Bison teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | ||
Line 1,490: | Line 1,535: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Mega Man (Rockman) |
| image=Marvel vs Capcom 2, Character Art, Mega Man.jpg | | image=Marvel vs Capcom 2, Character Art, Mega Man.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Mega Man.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Mega Man'' |
| desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots. | | desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 1,519: | Line 1,565: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Morrigan Aensland |
| image=Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg | | image=Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
Line 1,535: | Line 1,582: | ||
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | {{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | ||
{{MoveListRow | Shell Pierce | {{down}}+{{HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}} | {{MoveListRow | Shell Pierce | {{down}}+{{HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}} | ||
− | {{MoveListRow | Mysterious Arc | {{ | + | {{MoveListRow | Mysterious Arc | {{downleft}}+{{HP}} | Morrigan spins and whips her wings around while crouched.}} |
{{MoveListRow | Necro Desire | {{right}}+{{HK}} | Morrigan hops forward with a rolling kick.}} | {{MoveListRow | Necro Desire | {{right}}+{{HK}} | Morrigan hops forward with a rolling kick.}} | ||
}} | }} | ||
Line 1,549: | Line 1,596: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Roll |
| image=Marvel vs Capcom 2, Character Art, Roll.jpg | | image=Marvel vs Capcom 2, Character Art, Roll.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Roll.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man'' | | info1=''Mega Man'' | ||
Line 1,579: | Line 1,627: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ruby Heart |
| image=Marvel vs Capcom 2, Character Art, Ruby Heart.jpg | | image=Marvel vs Capcom 2, Character Art, Ruby Heart.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Ruby Heart.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
Line 1,603: | Line 1,652: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ryu |
| image=Marvel vs Capcom 2, Character Art, Ryu.jpg | | image=Marvel vs Capcom 2, Character Art, Ryu.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Ryu.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,612: | Line 1,662: | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 1,631: | Line 1,681: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Sakura Kasugano |
| image=Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg | | image=Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in ''[[Marvel Super Heroes vs. Street Fighter]]'' and this game deemphasizes her Hadouken in favor of her | + | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in ''[[Marvel Super Heroes vs. Street Fighter]]'' and this game deemphasizes her Hadouken in favor of her Shouoken ability. She can change into a "Dark Sakura" (also called "Suntanned Sakura") form, which plays more similarly to her appearance in ''[[Street Fighter Alpha 2]]''. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | {{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
Line 1,646: | Line 1,697: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Flower Kick | {{right}}+{{HK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Flower Kick | {{right}}+{{HK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | |||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{LK}} | Sakura transforms into her Dark Sakura form or back to her normal form.}} | + | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{LK}} (at least level 3) | Sakura transforms into her Dark Sakura form or back to her normal form. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
{{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | {{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | ||
− | {{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura | + | {{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura fires a tall beam of energy that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
− | {{MoveListRow | Midare Zakura | {{QCF}} + both {{punch}} simultaneously | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}} | + | {{MoveListRow | Midare Zakura | {{QCF}} + both {{punch}} simultaneously (Sakura)<br>{{QCF}} + both {{kick}} simultaneously (Dark Sakura) | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}} |
{{MoveListRow | Haru Ichiban | {{QCB}} + both {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}} | {{MoveListRow | Haru Ichiban | {{QCB}} + both {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}} | ||
− | {{MoveListRow | Shun Goku Satsu<br>(Dark Sakura only) | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at level 3) | Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.}} | + | {{MoveListRow | Shun Goku Satsu<br>(Dark Sakura only) | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at least level 3) | Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
}} | }} | ||
{{MVC2AssistTable | {{MVC2AssistTable | ||
Line 1,662: | Line 1,712: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Servbot (Kobun) |
| image=Marvel vs Capcom 2, Character Art, Servbot.jpg | | image=Marvel vs Capcom 2, Character Art, Servbot.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Servbot.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
Line 1,686: | Line 1,737: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=SonSon |
| image=Marvel vs Capcom 2, Character Art, SonSon.jpg | | image=Marvel vs Capcom 2, Character Art, SonSon.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, SonSon.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=SonSon is a monkey girl who carries a bo staff. She is based on a character from the Capcom arcade game | + | | desc=SonSon is a monkey girl who carries a bo staff. She is based on a character from the 1984 Capcom arcade game ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru|SonSon]]'', both based on the Monkey King, Sun Wukong, from the Chinese novel ''Journey to the West''. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | {{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | ||
Line 1,715: | Line 1,767: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Strider Hiryuu |
| image=Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg | | image=Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom, Sprites, Strider.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
− | | info1='' | + | | info1=''Strider'' |
| desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher. | | desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 1,750: | Line 1,803: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Tron Bonne |
| image=Marvel vs Capcom 2, Character Art, Tron Bonne.jpg | | image=Marvel vs Capcom 2, Character Art, Tron Bonne.jpg | ||
+ | | sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Tron Bonne.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
Line 1,776: | Line 1,830: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Zangief |
| image=Marvel vs Capcom 2, Character Art, Zangief.jpg | | image=Marvel vs Capcom 2, Character Art, Zangief.jpg | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
Line 1,805: | Line 1,860: | ||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Iron Body | {{RDP}} | + | {{MoveListRow | Iron Body | {{RDP}} {{LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}} |
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then both {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then both {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | ||
− | {{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously (close, at | + | {{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously (close, at least level 3) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at least level 3 to perform this move.}} |
{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | {{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | ||
}} | }} | ||
Line 1,822: | Line 1,877: | ||
{{InfoRow | {{InfoRow | ||
| title=Abyss | | title=Abyss | ||
− | | sprite={{sprite|Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif}} | + | | sprite={{sprite | Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif}} |
| desc=Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. | | desc=Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. | ||
}} | }} | ||
Line 1,870: | Line 1,925: | ||
==Production credits== | ==Production credits== | ||
− | === | + | ===NAOMI version=== |
{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
Line 1,949: | Line 2,004: | ||
|{{galleryPrintAd|dmjp|2000-11|59-63}} | |{{galleryPrintAd|dmjp|2000-11|59-63}} | ||
}} | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | {{mainArticle|{{PAGENAME}}/Artwork}} | ||
==Physical scans== | ==Physical scans== | ||
Line 1,987: | Line 2,045: | ||
| front=MarvelvsCapcom2 DC EU Box Front.jpg | | front=MarvelvsCapcom2 DC EU Box Front.jpg | ||
| back=MarvelvsCapcom2 DC EU Box Back.jpg | | back=MarvelvsCapcom2 DC EU Box Back.jpg | ||
− | |||
| square=yes | | square=yes | ||
| disc=MarvelvsCapcom2 DC EU Disc.jpg | | disc=MarvelvsCapcom2 DC EU Disc.jpg | ||
+ | | discback=MarvelVsCapcom2-DC-EU-DiscBack.jpg | ||
+ | | inlay=MarvelVsCapcom2-DC-EU-Inlay.jpg | ||
+ | | manual=MarvelCapcom2-DC-EU-Manual.pdf | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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==External links== | ==External links== |
Latest revision as of 11:54, 3 October 2024
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Marvel vs. Capcom 2: New Age of Heroes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Halifax (IT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.
Contents
Story
An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.
Gameplay
Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team fighting games. It is Capcom's first 2D fighting game since the original Street Fighter not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version featured online play through Capcom's Matching Service network, though only for the Japanese version.
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner.
The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from Marvel vs. Capcom: Clash of Super Heroes, the game reintroduces a similar system to Marvel Super Heroes vs. Street Fighter, where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or Heal Type).
Characters move with and . They dash with (or +) and backstep with (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with . They crouch with . Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with (light) and (hard) and kicks are done with (light) and (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button.
The game supports chain combos in a similar manner to the Darkstalkers games, where moves can be linked in a sequence from light to hard and punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Not all characters can perform the full chain since some attacks push away or knock down the opponent. Characters can initiate an air combo, called an Aerial Rave, by pressing with the hard punch or kick button (or if facing left) when next to an opponent. This launches the opponent high into the air, which can be followed up with to pursue the opponent for a midair combo.
Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously (+) for the first partner or the hard punch and kick buttons simultaneously (+) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, for partner A or for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters.
Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the gauge is full, it increases in level, up to five levels, then resets. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo.
Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with (or if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons (+) simultaneously. This costs two levels of the gauge.
Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with (or if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again.
Modes
The Dreamcast version of the game has multiple modes:
- Arcade Mode: A single-player mode where the player faces seven other teams before battling Abyss in a two-part battle. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Vs Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player.
- Training Mode: A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo).
- Secret Factor: This mode shows the player's experience points, shop points, total play time, which is tracked and saved to a VMU. Shop points are earned from experience points and can be spent in the Store to unlock characters, color schemes, and alternate stage backgrounds. Unlockables can also be traded with another VMU. The Japanese version uses three types of points: N-Points, earned by playing the arcade version (which is compatible with Dreamcast VMUs); D-Points, earned by playing the Dreamcast version; and V-Points, earned by playing online multiplayer. However, these were consolidated into a single category of points for the Western versions.
- Network Battle: The Japanese version featured online play though Capcom's Matching Service dial-up matchmaking service.
Assist types
Each character has three selectable assist types. This decision primarily affects the Variable Assist and Variable Counter abilities that the character can offer, but it also determines the Variable Combination ability for many characters. Assist types can be any of the following:
- Air Throw Type: An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam.
- Anti-air Type: An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike.
- Balance Type: A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter.
- Capture Type: A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon.
- Dash Type: An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken.
- Enhance Type: A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-Up Fruit and Ruby Heart's Power-Up Orb.
- Expansion Type: An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku.
- Ground Type: An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo.
- Heal Type: A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-Up Fruit, Jill's Life-Up, and SonSon's Life-Up Peach.
- Launcher Type: A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut.
- Projectile Type: A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot.
- Throw Type: An attempt to grab the opponent for an unblockable throw. Examples include Anakaris' Miira Drop and Rogue's Power Drain.
- Variety Type: An irregular move particular to the character, such as Iceman's Ice Avalanche or Felicia's Cat Spike.
Characters
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken in 2012, which has 55 characters).
Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
Availability
In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or an extra color scheme for an existing character.
In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game.
Marvel
Character | Initially playable in NAOMI version |
Initially playable in Dreamcast version |
---|---|---|
Blackheart | No | No |
Cable | Yes | Yes |
Captain America | Yes | Yes |
Colossus | No | No |
Cyclops | Yes | Yes |
Doctor Doom | Yes | Yes |
Gambit | Yes | No |
Hulk | Yes | Yes |
Iceman | Yes | Yes |
Iron Man | No | No |
Juggernaut | Yes | No |
Magneto | Yes | No |
Marrow | Yes | Yes |
Omega Red | No | No |
Psylocke | No | Yes |
Rogue | No | Yes |
Sabretooth | No | No |
Sentinel | No | No |
Shuma-Gorath | Yes | No |
Silver Samurai | No | No |
Spider-Man | Yes | Yes |
Spiral | No | No |
Storm | No | No |
Thanos | No | No |
Venom | Yes | Yes |
War Machine | No | No |
Wolverine (Adamantium claws) | No | No |
Wolverine (Bone claws) | Yes | Yes |
Capcom
Character | Initially playable in NAOMI version |
Initially playable in Dreamcast version |
---|---|---|
Akuma (Gouki) | Yes | No |
Amingo | Yes | Yes |
Anakaris | Yes | Yes |
B.B. Hood (Bulleta) | Yes | No |
Cammy | No | No |
Captain Commando | Yes | No |
Charlie Nash | No | No |
Chun-Li | No | No |
Dan Hibiki | No | No |
Dhalsim | No | No |
Felicia | No | No |
Guile | Yes | Yes |
Hayato Kanzaki | Yes | Yes |
Jill Valentine | No | Yes |
Jin Saotome | Yes | No |
Ken Masters | No | No |
M. Bison (Vega) | No | No |
Mega Man (Rockman) | No | No |
Morrigan Aensland | Yes | No |
Roll | No | No |
Ruby Heart | Yes | Yes |
Ryu | Yes | Yes |
Sakura Kasugano | No | Yes |
Servbot (Kobun) | No | No |
SonSon | Yes | Yes |
Strider Hiryuu | Yes | Yes |
Tron Bonne | No | Yes |
Zangief | Yes | Yes |
Playable
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
For moves that require using the TAUNT button, LK must be held for the entire button combination, finishing with the START button.
Marvel
Marvel characters are on the right side of the character select screen.
Cable and Marrow are new additions.
Originally appeared in: Marvel Super Heroes
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Blackheart | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell.
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Originally appeared in: Marvel vs. Capcom 2
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Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy.
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Originally appeared in: Marvel Super Heroes
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Captain America | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
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Originally appeared in: X-Men: Children of the Atom
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Colossus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability.
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Originally appeared in: X-Men: Children of the Atom
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Cyclops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants.
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Originally appeared in: Marvel Super Heroes
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Doctor Doom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic.
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Originally appeared in: X-Men vs. Street Fighter
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Gambit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue.
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Originally appeared in: Marvel Super Heroes
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Hulk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
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Originally appeared in: X-Men: Children of the Atom
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Iceman | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
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Originally appeared in: Marvel Super Heroes
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Iron Man | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
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Originally appeared in: X-Men: Children of the Atom
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Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants.
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Originally appeared in: X-Men: Children of the Atom
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Magneto | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant."
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Originally appeared in: Marvel vs. Capcom 2
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Marrow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons.
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Originally appeared in: X-Men: Children of the Atom
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Omega Red | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims.
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Originally appeared in: X-Men: Children of the Atom
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Psylocke | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon.
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Originally appeared in: X-Men vs. Street Fighter
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Rogue | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in X-Men vs. Street Fighter to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups.
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Originally appeared in: X-Men vs. Street Fighter
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Sabretooth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws.
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Originally appeared in: X-Men: Children of the Atom
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Sentinel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
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Originally appeared in: Marvel Super Heroes
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Shuma-Gorath | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
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Originally appeared in: X-Men: Children of the Atom
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Silver Samurai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in X-Men: Children of the Atom to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo.
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Originally appeared in: Marvel Super Heroes
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Spider-Man | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
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Originally appeared in: X-Men: Children of the Atom
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Spiral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords.
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Originally appeared in: X-Men: Children of the Atom
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Storm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
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Originally appeared in: Marvel Super Heroes
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Thanos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul.
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Originally appeared in: Marvel vs. Capcom
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Venom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-Man first, Venom absorbed some of Spider-Man's unique abilities.
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Originally appeared in: Marvel vs. Capcom
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War Machine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly.
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Originally appeared in: X-Men: Children of the Atom
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Wolverine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's X-Men and Marvel fighting games. He has two versions in this game, selected separately from the character select screen: a version with adamantium claws that plays as he did in Marvel vs. Capcom and a version with bone claws that plays as he did in X-Men vs. Street Fighter.
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Capcom
Capcom characters are on the left side of the character select screen.
All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from other Capcom games who appear with new sprites and movesets.
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.
Original game or series: Street Fighter
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Akuma (Gouki) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
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Original game or series: Marvel vs. Capcom 2
|
Amingo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo is a "Man-Plant" resembling a rotund cactus wearing a sash and a wide-brimmed sombrero. He is on a journey to find the cause of the dying plant life in the land.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers
|
Anakaris | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the Darkstalkers games.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers
|
B.B. Hood (Bulleta) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baby Bonnie Hood is a Darkhunter, a monster bounty hunter. She resembles Little Red Riding Hood but carries an arsenal of modern weaponry such as an Uzi submachine gun and missile launcher in her picnic basket.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Cammy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy is a deadly assassin who works for Shadaloo under the code name "Killer Bee."
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando
|
Captain Commando | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Charlie Nash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie is a United States Air Force officer investigating Shadaloo, who would capture and experiment on him, turning him into the psycho-charged cyborg called Shadow.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Chun-Li | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high agility and strong kicks.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Dan Hibiki | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou-ryuu ("Strongest Style").
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Dhalsim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers
|
Felicia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia is a catwoman who dreams of becoming a musical star.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Guile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile is a United States Air Force officer investigating the disappearance of his friend Charlie.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Star Gladiator
|
Hayato Kanzaki | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato is a Japanese bounty hunter from the year 2348 who wields a plasma sword. He can perform Plasma Combos, similar to those from Star Gladiator (which was only ported to the PlayStation, though its sequel, Plasma Sword, was a Dreamcast exclusive).
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Resident Evil
|
Jill Valentine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Cyberbots
|
Jin Saotome | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Ken Masters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
M. Bison (Vega) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man
|
Mega Man (Rockman) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers
|
Morrigan Aensland | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man
|
Roll | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2
|
Ruby Heart | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Sakura Kasugano | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in Marvel Super Heroes vs. Street Fighter and this game deemphasizes her Hadouken in favor of her Shouoken ability. She can change into a "Dark Sakura" (also called "Suntanned Sakura") form, which plays more similarly to her appearance in Street Fighter Alpha 2.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends
|
Servbot (Kobun) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbots are small, indestructible robots made by Tron Bonne to serve as her minions.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2
|
SonSon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon is a monkey girl who carries a bo staff. She is based on a character from the 1984 Capcom arcade game SonSon, both based on the Monkey King, Sun Wukong, from the Chinese novel Journey to the West. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Strider
|
Strider Hiryuu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends
|
Tron Bonne | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter
|
Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. He has a "Mech-Zangief" form that has Super Armor, letting him walk through damage at the cost of not being able to block.
|
Bosses
Abyss | |
---|---|
Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. |
Stages
Stages are chosen randomly in the Arcade Mode but can be chosen manually in the Vs Mode. The final fight with Abyss takes place in the Temple stage. The Training Room stage is used for the Training Mode.
Alternate versions
The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode.
History
Legacy
The game was ported to the PlayStation 2 and Xbox in 2002. While the PlayStation 2 version allowed players to compete against one another via USB modem connections (but only in Japan), the Xbox version did not feature Xbox Live support. Like the Dreamcast version, 24 characters are unlocked initially, and the remaining 32 characters must be unlocked by earning experience points.
Backbone Entertainment ported the game to the PlayStation 3 and Xbox 360, released over each console's online store in 2009. These ports unlock all characters from the start and add sprite filtering options and widescreen support. They also supported online multiplayer in all regions, unlike previous versions of the game. However, both versions were delisted in 2013 following the expiration of Capcom's licensing contracts with Marvel.[15]
Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.
Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.
Versions
On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.
As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).
Production credits
NAOMI version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Dreamcast version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu, Y・Uchida
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Magazine articles
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.
Promotional material
Artwork
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Artwork.
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
84 | |
---|---|
Based on 35 reviews |
Dreamcast, EU |
---|
Technical information
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.
External links
References
- ↑ File:MarvelvsCapcom2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
- ↑ 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
- ↑ 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
- ↑ 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
- ↑ https://www.polygon.com/2013/12/15/5213184/ultimate-marvel-vs-capcom-3-leaving-psn-and-xbla
- ↑ File:Marvel vs Capcom 2 NAOMI credits.pdf
- ↑ File:Marvel vs Capcom 2 Dreamcast credits.pdf
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Arcade, "August 2000" (UK; 2000-07-17), page 69
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
- ↑ Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
- ↑ Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
- ↑ Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
- ↑ Digitiser (UK) (2000-07-24)
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
- ↑ Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
- ↑ Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
- ↑ Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 92
- ↑ GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "August 2000" (US; 2000-0x-xx), page 100
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 78
- ↑ Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 54
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 71
- ↑ Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
- ↑ Next Generation, "July 2000" (US; 2000-06-20), page 93
- ↑ Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Techno (UK) (+0:00)
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 116
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 105
Marvel vs. Capcom 2: New Age of Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information
Demos: Marvel vs. Capcom 2: New Age of Heroes Tentou Taikenban (2000)
Prototypes: 2000-04-10
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
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- Dreamcast games
- 2000 Dreamcast games
- Dreamcast fighting games
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- Marvel vs. Capcom 2: New Age of Heroes
- Capcom vs.