Difference between revisions of "Chase H.Q."

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{{Bob
 
{{Bob
 
| bobscreen=ChaseHQ title.png
 
| bobscreen=ChaseHQ title.png
| publisher=[[Taito]]
+
| bobscreen2=ChaseHQ GG US title.png
 +
| bobscreen3=ChaseHQ GG JP title.png
 +
| tab1=Master System
 +
| tab2={{GG}} US
 +
| tab3={{GG}} JP
 +
| smsgg=yes
 +
| publisher={{company|[[Sega]]|system=SMS|inline=yes}}
 +
{{company|[[Taito]]|system=GG|inline=yes}}
 
| developer=[[Taito]]
 
| developer=[[Taito]]
 +
| distributor={{company|[[Kanal 10]]|region=SE rental|system=SMS}}
 
| system=[[Sega Master System]], [[Sega Game Gear]]
 
| system=[[Sega Master System]], [[Sega Game Gear]]
| sounddriver=
+
| sounddriver=  
 +
| originalsystem=Taito Z System
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Racing
+
| genre=Racing{{fileref|ChaseHQ GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}, Arcade{{fileref|ChaseHQ SMS EU Box NoR.jpg}}
 
| releases={{releasesSMS
 
| releases={{releasesSMS
 
| sms_date_eu=1990
 
| sms_date_eu=1990
 +
| sms_code_eu=7038
 +
| sms_date_uk=1990-07{{fileref|BristolEveningPost UK 1990-08-02 Page 67.jpg}}
 +
| sms_code_uk=7038
 
| sms_rrp_uk=29.99{{magref|raze|11|76}}{{magref|cvg|103|105}}
 
| sms_rrp_uk=29.99{{magref|raze|11|76}}{{magref|cvg|103|105}}
 +
| sms_date_fr=1990
 +
| sms_code_fr=7038
 
| sms_rrp_fr=329{{magref|playerone|1|45}}
 
| sms_rrp_fr=329{{magref|playerone|1|45}}
| sms_code_eu=7038
 
 
| sms_date_au=199x
 
| sms_date_au=199x
 +
| sms_code_au=FCHA06SEC
 +
| sms_date_se_r=199x
 +
| sms_date_mx=199x
 
}}
 
}}
 
{{releasesGG
 
{{releasesGG
 +
| gg_date_jp=1991-03-08{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}
 +
| gg_rrp_jp=3,800e{{magref|bemega|1991-04|70}}
 +
| gg_code_jp=T-11017
 
| gg_date_us=1992-02{{magref|egm|31|33}}
 
| gg_date_us=1992-02{{magref|egm|31|33}}
 
| gg_code_us=T-11018
 
| gg_code_us=T-11018
| gg_date_jp=1991-03-08
 
| gg_rrp_jp=3,800
 
| gg_code_jp=T-11017
 
 
}}
 
}}
 
| otherformats={{NonSega|Amiga|CPC|ST|C64|FMTOWNS|GB|MSX|NES|X68|PCE|Spectrum}}
 
| otherformats={{NonSega|Amiga|CPC|ST|C64|FMTOWNS|GB|MSX|NES|X68|PCE|Spectrum}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''', often known as '''''Taito Chase H.Q.''''' (タイトーチェイスH.Q.) is an action-driving game developed by [[Taito]]. Originally released in arcades, it was ported to the [[Sega Master System]] and [[Sega Game Gear]].
+
{{stub}}'''''{{PAGENAME}}''''', often known as '''''Taito Chase H.Q.''''' (タイトーチェイスH.Q.), is an action-driving game developed by [[Taito]]. Originally released in arcades, it was ported to the [[Sega Master System]] and [[Sega Game Gear]].
  
 
Two sequels, ''[[Special Criminal Investigation]]'' and ''[[Chase H.Q. II]]'' were released for the Sega Master System and [[Sega Mega Drive]], respectively.
 
Two sequels, ''[[Special Criminal Investigation]]'' and ''[[Chase H.Q. II]]'' were released for the Sega Master System and [[Sega Mega Drive]], respectively.
  
 
==Gameplay==
 
==Gameplay==
Players take control of two police detectives as they attempt to capture criminals who are fleeing the city with their high speed cars. After evading other cars and obstacles and finally reaching the target, players must cause enough damage to fugitive vehicle before the time limit to finish the stage. While attacking from behind also works, hitting from sides causes most damage. Turbo boosts can be used (limitedly, 3 in each stage) for short time maximum speed.
+
Players take control of two police detectives as they attempt to capture criminals who are fleeing the city with their high speed cars. After evading other cars and obstacles and finally reaching the target, players must cause enough damage to the fugitive vehicle before the time limit to finish the stage. While attacking from behind also works, hitting from sides causes most damage. Turbo boosts can be used (limitedly, 3 in each stage) for short time maximum speed.
  
 
A shop system exists in which players can purchase upgrades for their cars, for example bumpers to cause more damage, an extra turbo boost for the next stage, engine power-ups, and so on.
 
A shop system exists in which players can purchase upgrades for their cars, for example bumpers to cause more damage, an extra turbo boost for the next stage, engine power-ups, and so on.
Line 35: Line 51:
 
The game restarts from beginning with more difficult targets after all five stages are completed.
 
The game restarts from beginning with more difficult targets after all five stages are completed.
  
 +
==Versions==
 
The Sega versions of ''Chase H.Q.'' are inspired by the original arcade version, but make a number of changes to gameplay (such as the addition of extra power-ups) and make huge cutbacks on graphical detail. Such changes likely make for a smoother experience on the Master System, but a less accurate one. The opposite case can be seen in [[Ocean Software]]'s 8-bit home computer ports released around the same time (particularly the highly acclaimed Amstrad CPC and ZX Spectrum versions), which sacrifice speed in favour of visuals.
 
The Sega versions of ''Chase H.Q.'' are inspired by the original arcade version, but make a number of changes to gameplay (such as the addition of extra power-ups) and make huge cutbacks on graphical detail. Such changes likely make for a smoother experience on the Master System, but a less accurate one. The opposite case can be seen in [[Ocean Software]]'s 8-bit home computer ports released around the same time (particularly the highly acclaimed Amstrad CPC and ZX Spectrum versions), which sacrifice speed in favour of visuals.
 +
 +
The Game Gear version of the game runs in the system's Master System compatibility mode.{{ref|https://www.smspower.org/Tags/SMS-GG}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 44: Line 63:
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 103.pdf|cvg|103|105
+
|cvg|103|105
|ACE UK 33.pdf|ace|33|28
+
|ace|33|28
 +
}}
 +
|{{galleryPrintAd
 +
|cvg|104|93
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 104.pdf|cvg|104|93
+
|gvg|13|2-3
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 105.pdf|cvg|105|90
+
|cvg|105|90
|CVG UK 106.pdf|cvg|106|80
+
|cvg|106|80
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|Pixel_GR_74.pdf|pixel|74|17|
+
|pixel|74|17|
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 111.pdf|cvg|111|74
+
|cvg|111|74
 
}}
 
}}
 
}}
 
}}
Line 65: Line 87:
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|EGM US 031.pdf|egm|31|113
+
|egm|31|113
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|BeepMD_JP_1991-02.pdf|bemega|1991-02|70-71
+
|bemega|1991-02|70-71
|BeepMD_JP_1991-03.pdf|bemega|1991-03|70-71
+
|bemega|1991-03|70-71
 
}}
 
}}
|{{galleryPrintAd|BeepMD_JP_1991-04.pdf|bemega|1991-04|70-71}}
+
|{{galleryPrintAd|bemega|1991-04|70-71}}
 
}}
 
}}
  
Line 78: Line 100:
 
{{ratings
 
{{ratings
 
| icon=SMS
 
| icon=SMS
| cgtc=83
 
| cgtc_source={{num|2|page=20/21}}
 
| cgtc_1=86
 
| cgtc_source_1={{magref|cgtc|4|94}}
 
| cgts=86
 
| cgts_source={{magref|cgts|1|54|printpage=54/55}}
 
| cvg=83
 
| cvg_source={{magref|cvg|103|94|printpage=94/95}}
 
 
| cvgit=61
 
| cvgit=61
 
| cvgit_source={{magref|cvgit|6|88}}
 
| cvgit_source={{magref|cvgit|6|88}}
| gamesmachineuk=55
 
| gamesmachineuk_source={{magref|gamesmachineuk|34|62}}
 
 
| hobbyconsolas=65
 
| hobbyconsolas=65
 
| hobbyconsolas_source={{magref|hobbyconsolas|6|30}}
 
| hobbyconsolas_source={{magref|hobbyconsolas|6|30}}
| joystick=93
 
| joystick_source={{magref|joystick|7|108}}
 
| micromania2=50
 
| micromania2_source={{num|31}}
 
| mms=86
 
| mms_source={{magref|mms|1|129}}
 
| mms_1=86
 
| mms_source_1={{magref|mms|1|132|printpage=132/133}}
 
| playerone=70
 
| playerone_source={{magref|playerone|1|44|printpage=44/45}}
 
| s=70
 
| s_source={{magref|s|7|16|printpage=16/17}}
 
| segapower=60
 
| segapower_source={{magref|segapower|23|55}}
 
| segapro=76
 
| segapro_source={{magref|segapro|2|20|printpage=18}}
 
| tilt=100
 
| tilt_source={{magref|tilt|81|84}}
 
| zero=85
 
| zero_source={{magref|zero|10|79}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 120: Line 112:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>® variant
+
| region=EU (Sega®)
 
| cover=ChaseHQ SMS EU Box R.jpg
 
| cover=ChaseHQ SMS EU Box R.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=SE (rental; [[Kanal 10]])
 +
| cover=ChaseHQ SMS SE rental cover.jpg
 +
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 129: Line 126:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=SE (Rental)
+
| region=AU (Classics)
| cover=
+
| front=ChaseHQ SMS AU classics cover.jpg
| cart=
+
| back=ChaseHQ SMS AU classics back.jpg
 +
| spinemissing=yes
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=MX
 +
| cover=ChaseHQ SMS MX Box.jpg
 +
| cart=ChaseHQ SMS EU Cart.jpg
 
}}
 
}}
  
 
===Game Gear version===
 
===Game Gear version===
<section begin="GG_ratings" />{{ratings
+
{{ratings|GG}}
| icon=GG
 
| ace=60
 
| ace_source={{magref|ace|50|109}}
 
| cvg=90
 
| cvg_source={{magref|cvg|118|89}}
 
| gamemania=85
 
| gamemania_source={{magref|gamemania|5|70|printpage=70}}
 
| gamesx=64
 
| gamesx_source={{num|6}}
 
| gamesx_1=70
 
| gamesx_source_1={{num|45}}
 
| joystick=83
 
| joystick_source={{magref|joystick|18|190}}
 
| mms=87
 
| mms_source={{magref|mms|1|131}}
 
| mms_1=87
 
| mms_source_1={{magref|mms|2|137}}
 
| segapro=74
 
| segapro_source={{magref|segapro|7|38}}
 
| zero=62
 
| zero_source={{num|24|page=85}}
 
}}<section end="GG_ratings" />
 
 
{{Scanbox
 
{{Scanbox
| console=Game Gear
 
| region=US
 
| front=ChaseHQ GG US Box Front.jpg
 
| back=ChaseHQ GG US Box Back.jpg
 
| spinemissing=yes
 
| cart=ChaseHQ GG US Cart.jpg
 
}}{{Scanbox
 
 
| console=Game Gear
 
| console=Game Gear
 
| region=JP
 
| region=JP
Line 173: Line 147:
 
| square=yes
 
| square=yes
 
| cart=ChaseHQ GG JP Cart.jpg
 
| cart=ChaseHQ GG JP Cart.jpg
 +
}}{{Scanbox
 +
| console=Game Gear
 +
| region=US
 +
| front=ChaseHQ GG US Box Front.jpg
 +
| back=ChaseHQ GG US Box Back.jpg
 +
| spinemissing=yes
 +
| cart=ChaseHQ GG US Cart.jpg
 
}}
 
}}
  
Line 184: Line 165:
  
 
==References==
 
==References==
 +
{{NECRetro|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|italics=yes}}
 
  
 +
{{ChaseHQOmni}}
 
{{ChaseHQ}}
 
{{ChaseHQ}}

Latest revision as of 16:44, 8 October 2024

n/a

  • Master System
  • Sega Game Gear
    US
  • Sega Game Gear
    JP

ChaseHQ title.png

ChaseHQ GG US title.png

ChaseHQ GG JP title.png

Chase H.Q.
System(s): Sega Master System, Sega Game Gear
Publisher:
Sega Master System
Sega
Sega Game Gear
Taito
Developer:
Distributor:
Sega Master System
Kanal 10 (SE rental)
Original system(s): Taito Z System
Genre: Racing[1][2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
7038
Sega Master System
FR
329F329[7] 7038
Sega Master System
UK
£29.9929.99[5][6] 7038
Sega Master System
SE
(Rental)
Sega Master System
AU
FCHA06SEC
Sega Master System
MX
Sega Game Gear
JP
¥3,800 (3,914)3,800e[8] T-11017
Sega Game Gear
US
T-11018
Non-Sega versions
No results

This short article is in need of work. You can help Sega Retro by adding to it.


Chase H.Q., often known as Taito Chase H.Q. (タイトーチェイスH.Q.), is an action-driving game developed by Taito. Originally released in arcades, it was ported to the Sega Master System and Sega Game Gear.

Two sequels, Special Criminal Investigation and Chase H.Q. II were released for the Sega Master System and Sega Mega Drive, respectively.

Gameplay

Players take control of two police detectives as they attempt to capture criminals who are fleeing the city with their high speed cars. After evading other cars and obstacles and finally reaching the target, players must cause enough damage to the fugitive vehicle before the time limit to finish the stage. While attacking from behind also works, hitting from sides causes most damage. Turbo boosts can be used (limitedly, 3 in each stage) for short time maximum speed.

A shop system exists in which players can purchase upgrades for their cars, for example bumpers to cause more damage, an extra turbo boost for the next stage, engine power-ups, and so on.

The game restarts from beginning with more difficult targets after all five stages are completed.

Versions

The Sega versions of Chase H.Q. are inspired by the original arcade version, but make a number of changes to gameplay (such as the addition of extra power-ups) and make huge cutbacks on graphical detail. Such changes likely make for a smoother experience on the Master System, but a less accurate one. The opposite case can be seen in Ocean Software's 8-bit home computer ports released around the same time (particularly the highly acclaimed Amstrad CPC and ZX Spectrum versions), which sacrifice speed in favour of visuals.

The Game Gear version of the game runs in the system's Master System compatibility mode.[10]

Magazine articles

Main article: Chase H.Q./Magazine articles.

Promotional material

Master System version

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #103: "June 1990" (1990-05-16)
also published in:
  • ACE (UK) #33: "June 1990" (1990-05-xx)[11]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #104: "July 1990" (1990-06-16)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Guida Video Giochi (IT) #13: "Luglio/Agosto 1990" (1990-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #105: "August 1990" (1990-07-16)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Pixel (GR) #74: "Fevrouários 1991" (1991-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #111: "February 1991" (1991-01-16)
Logo-pdf.svg

Game Gear version

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #31: "February 1992" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-02: "February 1991" (1991-01-08)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-04: "April 1991" (1991-03-08)
Logo-pdf.svg

Physical scans

Master System version

Sega Retro Average 
Publication Score Source
61 [14]
65 [15]
Sega Master System
63
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
67
[16]
Complete Guide to Consoles (UK)
83
[17]
Complete Guide to Consoles (UK)
86
[18]
The Complete Guide to Sega (UK) PAL
86
[19]
Console XS (UK) PAL
72
[20]
Computer & Video Games (UK)
83
[21]
Game Mania (UK)
86
[22]
Gamers (DE)
67
[23]
The Games Machine (UK)
55
[24]
Joystick (FR)
93
[25]
Micromanía (segunda época) (ES)
50
[26]
Mean Machines Sega (UK) PAL
86
[27]
Player One (FR)
70
[28]
Power Play (DE)
33
[29]
S: The Sega Magazine (UK) PAL
70
[30]
Sega Power (UK) PAL
50
[31]
Sega Pro (UK)
76
[32]
Sega Pro (UK) PAL
72
[33]
Tilt (FR)
85
[34]
Zero (UK)
85
[35]
Sega Master System
73
Based on
20 reviews

Chase H.Q.

Master System, EU
ChaseHQ SMS EU Box NoR.jpg
Cover
ChaseHQ SMS EU Cart.jpg
Cart
Master System, EU (Sega®)
ChaseHQ SMS EU Box R.jpg
Cover
Master System, SE (rental; Kanal 10)
ChaseHQ SMS SE rental cover.jpg
Cover
Master System, AU
Taito Chase HQ SMS AU Cover.jpg
Cover
ChaseHQ SMS AU Cart.jpg
Cart
Master System, AU (Classics)
ChaseHQ SMS AU classics back.jpgNospine.pngChaseHQ SMS AU classics cover.jpg
Cover
Master System, MX
ChaseHQ SMS MX Box.jpg
Cover
ChaseHQ SMS EU Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
ACE (UK) NTSC
50
[36]
Beep! MegaDrive (JP) NTSC-J
63
[37]
Computer & Video Games (UK)
90
[38]
Game Mania (UK)
85
[39]
Games-X (UK) PAL
64
[40]
Games-X (UK)
70
[41]
Hippon Super (JP) NTSC-J
60
[42]
Joystick (FR)
83
[43]
Mean Machines Sega (UK) PAL
87
[44]
Play Time (DE)
80
[45]
Sega Pro (UK) NTSC-U
74
[46]
Sega Pro (UK) NTSC
74
[47]
Sega Saturn Magazine (JP) NTSC-J
52
[48]
Zero (UK)
62
[49]
Sega Game Gear
71
Based on
14 reviews

Chase H.Q.

Game Gear, JP
ChaseHQ GG JP Box Back.jpgNospine-small.pngChaseHQ GG JP Box Front.jpg
Cover
ChaseHQ GG JP Cart.jpg
Cart
Game Gear, US
ChaseHQ GG US Box Back.jpgNospine.pngChaseHQ GG US Box Front.jpg
Cover
ChaseHQ GG US Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 85cfc9c9
MD5 08511c5cf0df0941b10ebf28050afe51
SHA-1 495e3ced83ccd938b549bc76905097dba0aaf32b
256kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 7bb81e3d
MD5 3cd1a4c27e330bba7703ee22ac83b856
SHA-1 b757b45a07ae6530443862e0eca547e16c23b4a3
128kB Cartridge (JP)
Sega Game Gear
 ?
CRC32 c8381def
MD5 c72556c76d431b545dd56bdcc536a89f
SHA-1 6d6209c642b854eaa43da81b311c04a7579d9a17
128kB Cartridge (US)

References

Necretro-round.svg
NEC Retro has more information related to Chase H.Q.
  1. File:ChaseHQ GG JP Box Front.jpg
  2. 2.0 2.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
  3. File:ChaseHQ SMS EU Box NoR.jpg
  4. File:BristolEveningPost UK 1990-08-02 Page 67.jpg
  5. Raze, "September 1991" (UK; 1991-07-25), page 76
  6. Computer & Video Games, "June 1990" (UK; 1990-05-16), page 105
  7. Player One, "Septembre 1990" (FR; 1990-xx-xx), page 45
  8. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 70
  9. Electronic Gaming Monthly, "February 1992" (US; 199x-xx-xx), page 33
  10. https://www.smspower.org/Tags/SMS-GG
  11. ACE, "June 1990" (UK; 1990-05-xx), page 28
  12. Computer & Video Games, "September 1990" (UK; 1990-08-16), page 80
  13. Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 70
  14. Computer + Video Giochi, "Giugno 1991" (IT; 1991-xx-xx), page 88
  15. Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 30
  16. Aktueller Software Markt, "Avril 1990" (DE; 1990-03-30), page 55
  17. Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 20
  18. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 94
  19. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 54
  20. Console XS, "June/July 1992" (UK; 1992-04-23), page 139
  21. Computer & Video Games, "June 1990" (UK; 1990-05-16), page 94
  22. Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
  23. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 103
  24. The Games Machine, "September 1990" (UK; 1990-08-xx), page 62
  25. Joystick, "Juillet/Août 1990" (FR; 1990-06-25), page 108
  26. Micromanía (segunda época), "Diciembre 1990" (ES; 1990-1x-xx), page 58
  27. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 129
  28. Player One, "Septembre 1990" (FR; 1990-xx-xx), page 44
  29. Power Play, "5/90" (DE; 1990-04-12), page 118
  30. S: The Sega Magazine, "June 1990" (UK; 1990-05-03), page 16
  31. Sega Power, "October 1991" (UK; 1991-09-05), page 55
  32. Sega Pro, "December 1991" (UK; 1991-11-21), page 20
  33. Sega Pro, "April 1993" (UK; 1993-03-11), page 70
  34. Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 84
  35. Zero, "August 1990" (UK; 1990-0x-xx), page 79
  36. ACE, "November 1991" (UK; 1991-10-08), page 109
  37. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 30
  38. Computer & Video Games, "September 1991" (UK; 1991-08-15), page 89
  39. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  40. Games-X, "31st May-6th June 1991" (UK; 1991-05-31), page 37
  41. Games-X, "5th-11th March 1992" (UK; 1992-03-05), page 23
  42. Hippon Super, "April 1991" (JP; 1991-03-04), page 43
  43. Joystick, "Juillet/Août 1991" (FR; 1991-0x-xx), page 190
  44. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 131
  45. Play Time, "6/92" (DE; 1992-05-06), page 89
  46. Sega Pro, "May 1992" (UK; 1992-04-16), page 38
  47. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  48. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  49. Zero, "October 1991" (UK; 1991-xx-xx), page 85


Chase H.Q.

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Games in the Chase H.Q. series for Sega systems
Chase H.Q. (1990) | Chase H.Q. II (1992) | Special Criminal Investigation (1992) | Taito Chase H.Q. Plus S.C.I. (1996)