Difference between revisions of "Bug Too!"

From Sega Retro

 
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Line 2: Line 2:
 
| bobscreen=BugToo title.png
 
| bobscreen=BugToo title.png
 
| bobscreen2=BugToo Saturn JP SSTitle.png
 
| bobscreen2=BugToo Saturn JP SSTitle.png
| bobscreen3=Notavailable.svg
+
| bobscreen3=BugToo Saturn EU Title.png
 
| bobscreen4=BugToo PC Title.png
 
| bobscreen4=BugToo PC Title.png
 
| tab1={{SAT}} NTSC-U
 
| tab1={{SAT}} NTSC-U
Line 9: Line 9:
 
| tab4=Windows PC
 
| tab4=Windows PC
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
{{company|[[Sega PC]]|system=PC}}
+
{{company|[[SegaSoft]]|system=PC|region=US}}
 +
{{company|[[Sega PC]]|system=PC|region=EU}}
 
| developer=[[Realtime Associates]], [[SegaSoft]]
 
| developer=[[Realtime Associates]], [[SegaSoft]]
 +
| distributor={{company|[[Tec Toy]]|system=SAT|region=BR}}
 +
{{company|[[SKC Softland]]|system=PC|region=KR}}
 
| system=[[Sega Saturn]], [[Windows PC]]
 
| system=[[Sega Saturn]], [[Windows PC]]
 
| sounddriver={{SAT}} SCSP/CD-DA (11 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (11 tracks)
Line 22: Line 25:
 
| sat_rating_jp=all
 
| sat_rating_jp=all
 
| sat_date_us=1996-12-06{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}
 
| sat_date_us=1996-12-06{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}
 +
| sat_rrp_us=39.99{{fileref|SegaFY1997BrandReview US.pdf|page=10}}
 
| sat_code_us=81040
 
| sat_code_us=81040
 
| sat_rating_us=ka
 
| sat_rating_us=ka
Line 28: Line 32:
 
| sat_code_eu=MK81040-50
 
| sat_code_eu=MK81040-50
 
| sat_rating_eu=3
 
| sat_rating_eu=3
| sat_date_uk=1997-04-24{{magref|cvg|186|48}}{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
+
| sat_date_uk=1997-04-24{{ref|https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html}}{{magref|ctw|634|20}}{{magref|cvg|186|48}}{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
 
| sat_code_uk=MK81040-50
 
| sat_code_uk=MK81040-50
 
| sat_rating_uk=3
 
| sat_rating_uk=3
Line 43: Line 47:
 
| sat_date_pl=1997
 
| sat_date_pl=1997
 
| sat_rrp_pl=229
 
| sat_rrp_pl=229
| sat_date_au=199x
+
| sat_date_au=1997
 
| sat_rating_au=g
 
| sat_rating_au=g
 
}}
 
}}
Line 50: Line 54:
 
| pc_code_us=11016
 
| pc_code_us=11016
 
| pc_rating_us=ka
 
| pc_rating_us=ka
| pc_date_uk=1997-06{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}}
+
| pc_date_uk=1997-06-05{{ref|https://web.archive.org/web/19990210171333/http://www.sega-europe.com:80/pc/pcgame.html}}{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}}
 
| pc_rrp_uk=29.99{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}}
 
| pc_rrp_uk=29.99{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}}
 
| pc_code_uk=MK 85039-50
 
| pc_code_uk=MK 85039-50
Line 56: Line 60:
 
| pc_date_kr=199x
 
| pc_date_kr=199x
 
}}
 
}}
 +
| properties={{Properties|SAT|sgi|truemotion}}{{Properties|PC|sgi}}
 
}}
 
}}
'''''{{PAGENAME}}''''', called '''''Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko''''' (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to ''[[Bug!]]''. It was developed by [[Realtime Associates]] and [[SegaSoft]], and was published for the [[Sega Saturn]] and PC in 1996/1997.
+
'''''{{PAGENAME}}''''', called '''''Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko''''' (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to ''[[Bug!]]''. It was developed by [[Realtime Associates]] and [[SegaSoft]], and was published for the [[Sega Saturn]] and [[PC]] in 1996 and 1997.
 
 
''Bug Too!'' features the return of Bug complete with even bigger movie parodies, more playable characters and a greater variety in level themes.
 
  
 
==Story==
 
==Story==
After long negotiations with top Hollywood execs, Bug has just been assigned a six flick deal. As director of all his new projects, your job is to see to it that Bug and his new squishy costars - lightning tongued Maggot Dog and the funktified Superfly - give award-winning performances. And with a cast of totally professional arachnids to work with, you should have no problem bringing home the coveted Blippie Award. (Should being the operative word here!)
+
{{ScreenThumb|Bug Too!, Introduction.png|width=200|Superfly, Bug, and Maggot Dog}}
 +
After long negotiations with top Hollywood executives, Bug and his colleagues Maggot Dog and Superfly have just signed a six-picture deal, with all six movies to be filmed in a single day.
  
 
==Gameplay==
 
==Gameplay==
''Bug Too!'' features the same gameplay as the first game with a few additions. Players now have the ability to 'hover' in the air to make longer jumps. Bug can also run with the press of a button to make the player travel much quicker through a level. ''Bug Too!'' also features two other playable characters including the ever funky Superfly and his pet, Maggot Dog. The game allows for up to 2 players to play alternatively.
+
''Bug Too!'' is 2.5D platform game that plays similarly to its predecessor but with some additions. Players can now choose from three selectable characters: Bug, his pet Maggot Dog, and the funky Superfly. The game also adds an two-player mode where players alternate playing the game and compete for high scores. The game takes place across six different worlds (represented by parody "movies"), each consisting of two to five levels (called "scenes"). Scenes can now be played in any order, which are selectable from a hub level, with a boss unlocking once every scene has been completed. The goal of each level is to find and jump on the "Bug Stop" at the end. Levels are maze-like and often contain branching paths or require the player to flip a switch or solve a simple puzzle to progress.
 +
 
 +
Gameplay takes place on track-like floating platforms, with borders around the path indicating edges that cannot be walked or jumped through. Characters walk using the D-Pad and can only move in one direction at a time. They run by holding {{Z}} while holding a direction. They jump with {{C}} and can hover momentarily by holding {{C}} while in midair. They duck with {{L}} or {{R}}. Enemies are defeated by jumping on them; many enemies require more than one hit to defeat. Characters can find items that give them a ranged spitting attack for the rest of the level, which is performed with {{B}}.
 +
 
 +
Characters have a health meter depicted as a bottle of "Bug Juice." They can sustain five hits from an enemy or hazard before losing a life, restarting from the beginning of the level or the last checkpoint. They lose a life instantly if they fall into a bottomless pit, if they are crushed, or if they touch lava. The game saves the player's progress to the Saturn's internal memory, allowing the player to start a new game from any previously completed level.
  
===Worlds===
+
===Items===
{{sectionsNewStart|imagewidths=200px}}
+
{{InfoTable|imagewidths=50|
{{SectionsNew
+
{{InfoRow
| name=Weevil Dead 2
+
| title=Sugar Crystals, Doggie Bones, and Disco Balls
| image=Notavailable.svg
+
| sprite={{sprite | Bug Too!, Items.png | 1.5 | crop_width=72 | crop_height=24 | crop_x=0 | crop_y=0}}
| desc=
+
| desc=Collect 100 Sugar Crystals (for Bug), Doggie Bones (for Maggot Dog), or Disco Balls (for Superfly) to earn an extra life. If the player obtains 100 or more Blue Crystals in every level of the world, the player plays a special Flying Bumpercar bonus level after defeating the boss.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Lawrence of Arachnia
+
| title=Heart
| image=Notavailable.svg
+
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=32 | crop_height=32 | crop_x=32 | crop_y=0}}
| desc=
+
| desc=Replenishes a fifth of the character's health.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Antennae Day 4
+
| title=Bug Juice
| image=Notavailable.svg
+
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=64 | crop_y=0}}
| desc=
+
| desc=Replenishes all of the character's health.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Flee-Wee's Big Adventure
+
| title=1-Up
| image=Notavailable.svg
+
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=112 | crop_y=0}}
| desc=
+
| desc=Gives the player an extra life.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Swatterworld
+
| title=Clapper Board
| image=Notavailable.svg
+
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=160 | crop_y=0}}
| desc=
+
| desc=Gives the player an extra continue.
 +
}}
 +
{{InfoRow
 +
| title=Spit Wad
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=64 | crop_height=64 | crop_x=0 | crop_y=64}}
 +
| desc=Allows the character to spit deadly globs at enemies with {{B}}. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Mushroom
 +
| sprite={{sprite | Bug Too!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=0 | crop_y=24}}
 +
| desc=Shrinks the character.
 +
}}
 +
{{InfoRow
 +
| title=Coin
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=64 | crop_y=48}}
 +
| desc=Enters a bonus level.
 +
}}
 +
{{InfoRow
 +
| title=Statue
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=24 | crop_height=56 | crop_x=216 | crop_y=48}}
 +
| desc=Collect 10 in a bonus level to earn an extra life.
 
}}
 
}}
{{SectionsNew
 
| name=Cicada Night Fever
 
| image=Notavailable.svg
 
| desc=
 
 
}}
 
}}
|}
+
 
 +
===Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=''Weevil Dead 2''
 +
| screenshot=Bug Too!, Stage 1 Select.png
 +
| screenshot2=Bug Too!, Stage 1-1.png
 +
| screenshot3=Bug Too!, Stage 1-2.png
 +
| screenshot4=Bug Too!, Stage 1-3.png
 +
| screenshot5=Bug Too!, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=This world contains 3 levels.
 +
}}
 +
{{InfoRow
 +
| title=''Lawrence of Arachnia''
 +
| screenshot=Bug Too!, Stage 2 Select.png
 +
| screenshot2=Bug Too!, Stage 2-1.png
 +
| screenshot3=Bug Too!, Stage 2-2.png
 +
| screenshot4=Bug Too!, Stage 2-3.png
 +
| screenshot5=Bug Too!, Stage 2-4.png
 +
| screenshot6=Bug Too!, Stage 2-5.png
 +
| screenshot7=Bug Too!, Stage 2 Boss 1.png
 +
| screenshot8=Bug Too!, Stage 2 Boss 2.png
 +
| tabs=yes
 +
| desc=This world contains 5 levels.
 +
}}
 +
{{InfoRow
 +
| title=''Antennae Day 4''
 +
| screenshot=Bug Too!, Stage 3 Select.png
 +
| screenshot2=Bug Too!, Stage 3-1.png
 +
| screenshot3=Bug Too!, Stage 3-2.png
 +
| screenshot4=Bug Too!, Stage 3-3.png
 +
| screenshot5=Bug Too!, Stage 3-4.png
 +
| screenshot6=Bug Too!, Stage 3-5.png
 +
| screenshot7=Bug Too!, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=This world contains 5 levels.
 +
}}
 +
{{InfoRow
 +
| title=''Flee Wee's Big Adventure''
 +
| screenshot=Bug Too!, Stage 4 Select.png
 +
| screenshot2=Bug Too!, Stage 4-1.png
 +
| screenshot3=Bug Too!, Stage 4-2.png
 +
| screenshot4=Bug Too!, Stage 4-3.png
 +
| screenshot5=Bug Too!, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=This world contains 3 levels.
 +
}}
 +
{{InfoRow
 +
| title=''Swatterworld''
 +
| screenshot=Bug Too!, Stage 5 Select.png
 +
| screenshot2=Bug Too!, Stage 5-1.png
 +
| screenshot3=Bug Too!, Stage 5-2.png
 +
| screenshot4=Bug Too!, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=This world contains 2 levels.
 +
}}
 +
{{InfoRow
 +
| title=''Cicada Night Fever''
 +
| screenshot=Bug Too!, Stage 6 Select.png
 +
| screenshot2=Bug Too!, Stage 6-1.png
 +
| screenshot3=Bug Too!, Stage 6-2.png
 +
| screenshot4=Bug Too!, Stage 6 Boss.png
 +
| tabs=yes
 +
| desc=This world contains 2 levels.
 +
}}
 +
}}
 +
 
 +
===Bonus levels===
 +
The game has two types of bonus levels.
 +
 
 +
If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that {{up}} dives and {{down}} climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level.
 +
 
 +
There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels vary in gameplay, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out.
 +
 
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Bug Too!, Bonus Stages, Weevil Dead 2, Falling.png|Falling}}
 +
{{gitem|Bug Too!, Bonus Stages, Lawrence of Arachnia, Pyramid.png|Pyramid}}
 +
{{gitem|Bug Too!, Bonus Stages, Antennae Day 4, Space Race.png|Space race}}
 +
{{gitem|Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png|Pyramid}}
 +
{{gitem|Bug Too!, Bonus Stages, Swatterworld, Slots.png|Slots}}
 +
{{gitem|Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png|Falling}}
 +
}}
  
 
==Versions==
 
==Versions==
Similarly to its predecessor, the PC version of ''Bug Too!'' sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all [[full motion video]] sequences, presumably to help mask the limited colour palette.
+
Similarly to its predecessor, the PC version of ''Bug Too!'' sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all [[full-motion video]] sequences, presumably to help mask the limited colour palette.
  
 
The fog in ''Weevil Dead 2'' is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.
 
The fog in ''Weevil Dead 2'' is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.
Line 120: Line 226:
 
*'''Additional Artists:''' Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
 
*'''Additional Artists:''' Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
 
*'''Paper Animators:''' Jeff Cook, Joe Hawkins, Jerry Brice
 
*'''Paper Animators:''' Jeff Cook, Joe Hawkins, Jerry Brice
*'''Music Composer & Arranger:''' Greg Turner
+
*'''Music Composer & Arranger:''' [[Greg Turner]]
 
*'''Sound Designer:''' Wndy Kurko
 
*'''Sound Designer:''' Wndy Kurko
 
*'''Producer:''' Ann Lediaev
 
*'''Producer:''' Ann Lediaev
Line 128: Line 234:
 
*'''Music Mixing Studios:''' Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
 
*'''Music Mixing Studios:''' Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
 
*'''Recording Engineer:''' Bob Tucker
 
*'''Recording Engineer:''' Bob Tucker
*'''Music Producer:''' Greg Turner
+
*'''Music Producer:''' [[Greg Turner]]
 
*'''Additional Voice Editor:''' Tony Capelli
 
*'''Additional Voice Editor:''' Tony Capelli
 
*'''Voice Processing Assistance:''' Chad Norris
 
*'''Voice Processing Assistance:''' Chad Norris
Line 142: Line 248:
 
*'''Lead Tester:''' [[Atom Ellis]]
 
*'''Lead Tester:''' [[Atom Ellis]]
 
*'''Assistant Leads:''' [[Don Carmichael]], John Harlow, Benjamin Rubright
 
*'''Assistant Leads:''' [[Don Carmichael]], John Harlow, Benjamin Rubright
*'''Testers:''' Jason Bartholomew, Elton Brown, Roger Deforest, [[David Dodge]], Neil Hamburger, [[John Jansen]], Cesar Lemus, [[Mark Paniagua]], Kristian Sorge, [[David Wood]]
+
*'''Testers:''' Jason Bartholomew, Elton Brown, [[Roger Deforest]], [[David Dodge]], Neil Hamburger, [[John Jansen]], Cesar Lemus, [[Mark Paniagua]], Kristian Sorge, [[David Wood]]
<br>
+
 
 
*'''Character Voices:'''
 
*'''Character Voices:'''
 
**'''Bug:''' John Frost
 
**'''Bug:''' John Frost
Line 151: Line 257:
 
**'''Enemy Voices:''' Tim W. Jones, Perry Kiefer, John Frost
 
**'''Enemy Voices:''' Tim W. Jones, Perry Kiefer, John Frost
 
**'''Character Voice Recording:''' Wood Holly Studios
 
**'''Character Voice Recording:''' Wood Holly Studios
*'''Special Thanks To:''' [[Bug!|The Bug One Team]], John Grusd, [[Shippy Ohka]], Kudo Tsunoda, Dave Warhol
+
*'''Special Thanks To:''' [[Bug!|The Bug One Team]], John Grusd, [[Shippy Ohka]], Kudo Tsunoda, [[Dave Warhol]]
*'''And To:''' [[Dave Albert]], Amoebaway Team, Bonus Cinema, [[Janine Cook]], Digitainment, Inc., John Broenen, [[Jef Feltman]], [[Marty Franz]], [[Rosie Freeman]], Gary Griffiths, Neil Kaplan, Debbie Kramer, [[Larry Loth]], [[Willie Mancero]], Jenny Martin, [[Sarah Mason Richmond|Sarah Mason]], [[Steve Payne]], [[Eric Rawlins]], Maury Rosenfeld, Deb Robbins
+
*'''And To:''' [[Dave Albert]], Amoebaway Team, Bonus Cinema, [[Janine Cook]], Digitainment, Inc., John Broenen, [[Jef Feltman]], [[Marty Franz]], [[Rosie Freeman]], Gary Griffiths, Neil Kaplan, [[Debbie Kramer]], [[Larry Loth]], [[Willie Mancero]], Jenny Martin, [[Sarah Mason Richmond|Sarah Mason]], [[Steve Payne]], [[Eric Rawlins]], Maury Rosenfeld, Deb Robbins
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Bug Too Saturn credits.pdf
 
| console=SAT
 
| console=SAT
 
}}
 
}}
Line 215: Line 322:
 
| console=Saturn
 
| console=Saturn
 
| region=BR
 
| region=BR
| front=BugToo Saturn BR Box Front.jpg
+
| cover=BugToo Saturn BR Box Front.jpg
| back=BugToo Saturn BR Box Back.jpg
+
| disc=Bug2-Saturn-BR-Disc.jpg
| spinemissing=yes
+
| manual=Bug2-Saturn-BR-Maniual.pdf
| disc=
 
 
}}
 
}}
  
Line 255: Line 361:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=665,811,216|date= |source=CD-ROM (EU)|comments=MK81040-50 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=649,013,232|date=1996-12-20|source=CD-ROM (JP)|comments=GS-9128 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=648,606,336|date= |source=CD-ROM (US)|comments=81040 V1.000|quality=|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=|date=1996-08-12|source=CD-R|comments=|quality=|prototype=yes|protoname=Saturn prototype; 1996-08-12}}
 
}}
 
 
 
===Save data===
 
The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.
 
  
{|class="prettytable"
+
==External links==
|+ Bug Too! Save Data
+
* Sega of America webpage: [https://web.archive.org/web/19980223121922/http://www.sega.com:80/products/games/00024.html Saturn]
|-
 
! Name
 
! Comment
 
! File Size
 
|-
 
| BUG_TOO_SAV
 
| BUG TOO!
 
| 1
 
|}
 
  
 
==References==
 
==References==

Latest revision as of 11:20, 14 October 2024

n/a

  • Sega Saturn
    NTSC-U
  • Sega Saturn
    NTSC-J
  • Sega Saturn
    PAL
  • Windows PC

BugToo title.png

BugToo Saturn JP SSTitle.png

BugToo Saturn EU Title.png

BugToo PC Title.png

Bug Too!
System(s): Sega Saturn, Windows PC
Publisher: Sega
Windows PC
SegaSoft (US)
Windows PC
Sega PC (EU)
Developer:
Distributor:
Sega Saturn
Tec Toy (BR)
Windows PC
SKC Softland (KR)
Sound driver:
Sega Saturn
SCSP/CD-DA (11 tracks)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9128
Sega Rating: All Ages
Sega Saturn
US
$39.9939.99[4] 81040
ESRB: Kids to Adults
Sega Saturn
EU
MK81040-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81040-50
USK: 0
Sega Saturn
PT
STJSE0490
Sega Saturn
UK
£39.9939.99[9] MK81040-50
ELSPA: 3+ OK
Sega Saturn
PL
229zł229
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
R$59.9759.97 193336
Tectoy: Todas as Idades
Windows PC
US
11016
ESRB: Kids to Adults
Windows PC
UK
£29.9929.99[11] MK 85039-50
ELSPA: 3+ OK
Windows PC
KR

Bug Too!, called Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to Bug!. It was developed by Realtime Associates and SegaSoft, and was published for the Sega Saturn and PC in 1996 and 1997.

Story

Bug Too!, Introduction.png

Superfly, Bug, and Maggot Dog

After long negotiations with top Hollywood executives, Bug and his colleagues Maggot Dog and Superfly have just signed a six-picture deal, with all six movies to be filmed in a single day.

Gameplay

Bug Too! is 2.5D platform game that plays similarly to its predecessor but with some additions. Players can now choose from three selectable characters: Bug, his pet Maggot Dog, and the funky Superfly. The game also adds an two-player mode where players alternate playing the game and compete for high scores. The game takes place across six different worlds (represented by parody "movies"), each consisting of two to five levels (called "scenes"). Scenes can now be played in any order, which are selectable from a hub level, with a boss unlocking once every scene has been completed. The goal of each level is to find and jump on the "Bug Stop" at the end. Levels are maze-like and often contain branching paths or require the player to flip a switch or solve a simple puzzle to progress.

Gameplay takes place on track-like floating platforms, with borders around the path indicating edges that cannot be walked or jumped through. Characters walk using the D-Pad and can only move in one direction at a time. They run by holding Z while holding a direction. They jump with C and can hover momentarily by holding C while in midair. They duck with L or R. Enemies are defeated by jumping on them; many enemies require more than one hit to defeat. Characters can find items that give them a ranged spitting attack for the rest of the level, which is performed with B.

Characters have a health meter depicted as a bottle of "Bug Juice." They can sustain five hits from an enemy or hazard before losing a life, restarting from the beginning of the level or the last checkpoint. They lose a life instantly if they fall into a bottomless pit, if they are crushed, or if they touch lava. The game saves the player's progress to the Saturn's internal memory, allowing the player to start a new game from any previously completed level.

Items

Bug Too!, Items.png
Sugar Crystals, Doggie Bones, and Disco Balls
Collect 100 Sugar Crystals (for Bug), Doggie Bones (for Maggot Dog), or Disco Balls (for Superfly) to earn an extra life. If the player obtains 100 or more Blue Crystals in every level of the world, the player plays a special Flying Bumpercar bonus level after defeating the boss.
Bug!, Items.png
Heart
Replenishes a fifth of the character's health.
Bug!, Items.png
Bug Juice
Replenishes all of the character's health.
Bug!, Items.png
1-Up
Gives the player an extra life.
Bug!, Items.png
Clapper Board
Gives the player an extra continue.
Bug!, Items.png
Spit Wad
Allows the character to spit deadly globs at enemies with B. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level.
Bug Too!, Items.png
Mushroom
Shrinks the character.
Bug!, Items.png
Coin
Enters a bonus level.
Bug!, Items.png
Statue
Collect 10 in a bonus level to earn an extra life.

Levels

Bug Too!, Stage 1 Select.png

Bug Too!, Stage 1-1.png

Bug Too!, Stage 1-2.png

Bug Too!, Stage 1-3.png

Bug Too!, Stage 1 Boss.png

  • Bug Too!, Stage 1 Select.png

  • Bug Too!, Stage 1-1.png

  • Bug Too!, Stage 1-2.png

  • Bug Too!, Stage 1-3.png

  • Bug Too!, Stage 1 Boss.png

Weevil Dead 2
This world contains 3 levels.

Bug Too!, Stage 2 Select.png

Bug Too!, Stage 2-1.png

Bug Too!, Stage 2-2.png

Bug Too!, Stage 2-3.png

Bug Too!, Stage 2-4.png

Bug Too!, Stage 2-5.png

Bug Too!, Stage 2 Boss 1.png

Bug Too!, Stage 2 Boss 2.png

  • Bug Too!, Stage 2 Select.png

  • Bug Too!, Stage 2-1.png

  • Bug Too!, Stage 2-2.png

  • Bug Too!, Stage 2-3.png

  • Bug Too!, Stage 2-4.png

  • Bug Too!, Stage 2-5.png

  • Bug Too!, Stage 2 Boss 1.png

  • Bug Too!, Stage 2 Boss 2.png

Lawrence of Arachnia
This world contains 5 levels.

Bug Too!, Stage 3 Select.png

Bug Too!, Stage 3-1.png

Bug Too!, Stage 3-2.png

Bug Too!, Stage 3-3.png

Bug Too!, Stage 3-4.png

Bug Too!, Stage 3-5.png

Bug Too!, Stage 3 Boss.png

  • Bug Too!, Stage 3 Select.png

  • Bug Too!, Stage 3-1.png

  • Bug Too!, Stage 3-2.png

  • Bug Too!, Stage 3-3.png

  • Bug Too!, Stage 3-4.png

  • Bug Too!, Stage 3-5.png

  • Bug Too!, Stage 3 Boss.png

Antennae Day 4
This world contains 5 levels.

Bug Too!, Stage 4 Select.png

Bug Too!, Stage 4-1.png

Bug Too!, Stage 4-2.png

Bug Too!, Stage 4-3.png

Bug Too!, Stage 4 Boss.png

  • Bug Too!, Stage 4 Select.png

  • Bug Too!, Stage 4-1.png

  • Bug Too!, Stage 4-2.png

  • Bug Too!, Stage 4-3.png

  • Bug Too!, Stage 4 Boss.png

Flee Wee's Big Adventure
This world contains 3 levels.

Bug Too!, Stage 5 Select.png

Bug Too!, Stage 5-1.png

Bug Too!, Stage 5-2.png

Bug Too!, Stage 5 Boss.png

  • Bug Too!, Stage 5 Select.png

  • Bug Too!, Stage 5-1.png

  • Bug Too!, Stage 5-2.png

  • Bug Too!, Stage 5 Boss.png

Swatterworld
This world contains 2 levels.

Bug Too!, Stage 6 Select.png

Bug Too!, Stage 6-1.png

Bug Too!, Stage 6-2.png

Bug Too!, Stage 6 Boss.png

  • Bug Too!, Stage 6 Select.png

  • Bug Too!, Stage 6-1.png

  • Bug Too!, Stage 6-2.png

  • Bug Too!, Stage 6 Boss.png

Cicada Night Fever
This world contains 2 levels.

Bonus levels

The game has two types of bonus levels.

If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that Up dives and Down climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level.

There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels vary in gameplay, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out.

Bug Too!, Bonus Stages, Weevil Dead 2, Falling.png

Falling
Bug Too!, Bonus Stages, Weevil Dead 2, Falling.png

Bug Too!, Bonus Stages, Lawrence of Arachnia, Pyramid.png

Pyramid
Bug Too!, Bonus Stages, Lawrence of Arachnia, Pyramid.png

Bug Too!, Bonus Stages, Antennae Day 4, Space Race.png

Space race
Bug Too!, Bonus Stages, Antennae Day 4, Space Race.png

Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png

Pyramid
Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png

Bug Too!, Bonus Stages, Swatterworld, Slots.png

Slots
Bug Too!, Bonus Stages, Swatterworld, Slots.png

Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png

Falling
Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png

Versions

Similarly to its predecessor, the PC version of Bug Too! sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all full-motion video sequences, presumably to help mask the limited colour palette.

The fog in Weevil Dead 2 is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.

Production credits

Saturn version

  • Lead Programmer: Jim Schuler
  • Programmers: Gil Villarreal, Tim Winnegar, Simon Clarke, Joe Minowitz
  • Additional Programmers: Kyle Riccio, Mona Elzankaly, Martin Jajam
  • Level Designer: Scott Stoabs
  • Production Designer: Jeff Cook
  • Lead SGI Artist: Tom Grevera
  • SGI Artist: Dan Goldman, Kevin Tudish, Blair Wolf, Will Faust
  • Artists: Martine Gaudissart, Connie Goldman, Ann Petersen
  • Additional Artists: Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
  • Paper Animators: Jeff Cook, Joe Hawkins, Jerry Brice
  • Music Composer & Arranger: Greg Turner
  • Sound Designer: Wndy Kurko
  • Producer: Ann Lediaev
  • Assistant Producer: Heather N. Thompson
  • Production Assistants: Jake Watt, Kirk Lambert, Chris Rodrick, Scott Smith
  • Music Recording Studios: IMFR Studios Bellcanyon, CA, Front Page Recorders, Burbank, CA, Realtime Studios, Los Angeles, CA
  • Music Mixing Studios: Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
  • Recording Engineer: Bob Tucker
  • Music Producer: Greg Turner
  • Additional Voice Editor: Tony Capelli
  • Voice Processing Assistance: Chad Norris
Source:
In-game credits
Bug Too Saturn credits.pdf
[12]

Magazine articles

Main article: Bug Too!/Magazine articles.

Promotional material

Logo-pdf.svg
Saturn print advert in Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
Logo-pdf.svg

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
65 [13]
Sega Saturn
65
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
81
[14]
Consoles + (FR) PAL
92
[15]
Electronic Gaming Monthly (US) NTSC-U
74
[16]
Freak (IL)
76
[17]
Fun Generation (DE) NTSC-U
70
[18]
Gambler (PL)
76
[19]
GameFan (US) NTSC-U
86
[20]
GamePro (US) NTSC-U
88
[21]
Game Informer (US) NTSC-U
78
[22]
Intelligent Gamer (US)
50
[23]
Joypad (FR)
88
[24]
Kiber Zona (LT)
73
[25]
Level (TR)
75
[26]
MAN!AC (DE) PAL
68
[27]
Mega Force (FR) PAL
85
[28]
Mega Fun (DE) PAL
76
[29]
Mean Machines Sega (UK) PAL
83
[9]
Next Generation (US) NTSC-U
25
[30]
Player One (FR)
83
[31]
Saturn Fan (JP) NTSC-J
63
[32]
Saturn Fan (JP) NTSC-J
54
[33]
Secret Service (PL)
0
[34]
Sega Magazin (DE)
79
[35]
Sega Power (UK) PAL
70
[36]
Sega Saturn Magazine (UK) PAL
85
[37]
Sega Saturn Magazine (JP) NTSC-J
60
[38]
Sega Saturn Magazine (JP) NTSC-J
59
[39]
Strana Igr (RU)
60
[40]
Ultra Game Players (US)
45
[41]
Video Games (DE) PAL
84
[42]
Sega Saturn
70
Based on
30 reviews

Bug Too!

Saturn, JP
Bugtoo sat jp backcover.jpgBugtoo sat jp frontcover.jpg
Cover
BugToo Saturn JP Spinecard.jpg
Spinecard
BugToo Saturn JP Disc.jpg
Disc
Bug Too! Saturn jp Front jewelcase.jpg
Jewel Case
BugToo Saturn JP Box Inlay.jpg
Inlay
Saturn, US
BugToo Saturn US Box Back.jpgBugToo Saturn US Box Front.jpg
Cover
BugToo Saturn US Disc.jpg
Disc
Bugtoo sat us manual.pdf
Manual
Saturn, EU
BugToo Saturn EU Box.jpg
Cover
BugToo Saturn EU Disc.jpg
Disc
Saturn, PT

BugToo Saturn EU Disc.jpg
Disc
Saturn, AU
BugToo Saturn AU cover.jpg
Cover
BugToo Saturn EU Disc.jpg
Disc
Saturn, BR
BugToo Saturn BR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
77
[43]
Génération 4 (FR)
33
[44]
Gry Komputerowe (PL)
50
[45]
Kiber Zona (LT)
73
[46]
Riki (SK)
89
[47]
Score (CZ)
70
[48]
Secret Service (PL)
40
[49]
Svet Kompjutera (YU)
84
[50]
Windows PC
65
Based on
8 reviews

Bug Too!

PC, US
BugToo PC US Box Front.jpg
Cover
PC, EU

BugToo PC EU Box Front JewelCase.jpg
Jewel Case
PC, KR
BugToo PC KR Box Back.jpgNospine.pngBugToo PC KR Box Front.jpg
Cover

Technical information

Main article: Bug Too!/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. File:Bugtoo sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  4. Sega FY 1997 Brand Review, page 10
  5. 5.0 5.1 5.2 Press release: 1997-04-04: Sega's Spring Line Up
  6. http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
  7. Computer Trade Weekly, "" (UK; 1997-04-21), page 20
  8. Computer & Video Games, "May 1997" (UK; 1997-04-11), page 48
  9. 9.0 9.1 Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 62
  10. http://www.sega-europe.com:80/pc/pcgame.html (Wayback Machine: 1999-02-10 17:13)
  11. 11.0 11.1 Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray
  12. File:Bug Too Saturn credits.pdf
  13. GamesMaster, "May 1997" (UK; 1997-04-16), page 70
  14. 576 KByte, "Június 1997" (HU; 1997-xx-xx), page 42
  15. Consoles +, "Février 1997" (FR; 1997-0x-xx), page 118
  16. Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
  17. Freak, "2/97" (IL; 1997-xx-xx), page 1
  18. Fun Generation, "02/97" (DE; 1997-01-15), page 78
  19. Gambler, "8/1997" (PL; 1997-xx-xx), page 1
  20. GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
  21. GamePro, "February 1997" (US; 1997-xx-xx), page 78
  22. Game Informer, "December 1996" (US; 1996-1x-xx), page 72
  23. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 67
  24. Joypad, "Février 1997" (FR; 1997-0x-xx), page 98
  25. Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
  26. Level, "6/97" (TR; 1997-xx-xx), page 1
  27. MAN!AC, "02/97" (DE; 1997-01-08), page 82
  28. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 62
  29. Mega Fun, "02/97" (DE; 1997-01-08), page 42
  30. Next Generation, "April 1997" (US; 1997-03-11), page 126
  31. Player One, "Février 1997" (FR; 1997-xx-xx), page 94
  32. Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
  33. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 186
  34. Secret Service, "Czerwiec 1997" (PL; 1997-xx-xx), page 66
  35. Sega Magazin, "März 1997" (DE; 1997-02-12), page 72
  36. Sega Power, "March 1997" (UK; 1997-02-12), page 40
  37. Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 70
  38. Sega Saturn Magazine, "1997-03 (1997-02-14)" (JP; 1997-01-31), page 154
  39. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
  40. Strana Igr, "Mart 1997" (RU; 1997-xx-xx), page 67
  41. Ultra Game Players, "February 1997" (US; 1997-01-28), page 83
  42. Video Games, "2/97" (DE; 1997-01-22), page 90
  43. 576 KByte, "Július-Augusztus 1997" (HU; 1997-xx-xx), page 50
  44. Génération 4, "Juin 1997" (FR; 1997-0x-xx), page 238
  45. Gry Komputerowe, "6/1997" (PL; 1997-xx-xx), page 1
  46. Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
  47. Riki, "Jul-August 1997" (SK; 1997-08-24), page 50
  48. Score, "Cervenec 1997" (CZ; 1997-07-01), page 1
  49. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 25
  50. Svet Kompjutera, "Januar 1998" (YU; 1998-xx-xx), page 1


Bug Too!

BugToo title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information


Sega Saturn
Prototypes: 1996-08-12 | 11-08



Games in the Bug! Series
Sega Saturn
Windows PC
Bug! (1995) | Bug Too! (1996)
LCD handheld game
Bug! (1997)
Sampler Discs
Sega Saturn
Bootleg Sampler (1995) | Bug! Playable Preview (1995) | Sega Screams Volume 1 (199x)