Difference between revisions of "Bug Too!"
From Sega Retro
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| bobscreen=BugToo title.png | | bobscreen=BugToo title.png | ||
| bobscreen2=BugToo Saturn JP SSTitle.png | | bobscreen2=BugToo Saturn JP SSTitle.png | ||
− | | bobscreen3= | + | | bobscreen3=BugToo Saturn EU Title.png |
| bobscreen4=BugToo PC Title.png | | bobscreen4=BugToo PC Title.png | ||
| tab1={{SAT}} NTSC-U | | tab1={{SAT}} NTSC-U | ||
Line 9: | Line 9: | ||
| tab4=Windows PC | | tab4=Windows PC | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | {{company|[[Sega PC]]|system=PC}} | + | {{company|[[SegaSoft]]|system=PC|region=US}} |
+ | {{company|[[Sega PC]]|system=PC|region=EU}} | ||
| developer=[[Realtime Associates]], [[SegaSoft]] | | developer=[[Realtime Associates]], [[SegaSoft]] | ||
+ | | distributor={{company|[[Tec Toy]]|system=SAT|region=BR}} | ||
+ | {{company|[[SKC Softland]]|system=PC|region=KR}} | ||
| system=[[Sega Saturn]], [[Windows PC]] | | system=[[Sega Saturn]], [[Windows PC]] | ||
| sounddriver={{SAT}} SCSP/CD-DA (11 tracks) | | sounddriver={{SAT}} SCSP/CD-DA (11 tracks) | ||
Line 22: | Line 25: | ||
| sat_rating_jp=all | | sat_rating_jp=all | ||
| sat_date_us=1996-12-06{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}} | | sat_date_us=1996-12-06{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}} | ||
+ | | sat_rrp_us=39.99{{fileref|SegaFY1997BrandReview US.pdf|page=10}} | ||
| sat_code_us=81040 | | sat_code_us=81040 | ||
| sat_rating_us=ka | | sat_rating_us=ka | ||
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| sat_code_eu=MK81040-50 | | sat_code_eu=MK81040-50 | ||
| sat_rating_eu=3 | | sat_rating_eu=3 | ||
− | | sat_date_uk=1997-04-24{{magref|cvg|186|48}}{{intref|Press release: 1997-04-04: Sega's Spring Line Up}} | + | | sat_date_uk=1997-04-24{{ref|https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html}}{{magref|ctw|634|20}}{{magref|cvg|186|48}}{{intref|Press release: 1997-04-04: Sega's Spring Line Up}} |
| sat_code_uk=MK81040-50 | | sat_code_uk=MK81040-50 | ||
| sat_rating_uk=3 | | sat_rating_uk=3 | ||
Line 43: | Line 47: | ||
| sat_date_pl=1997 | | sat_date_pl=1997 | ||
| sat_rrp_pl=229 | | sat_rrp_pl=229 | ||
− | | sat_date_au= | + | | sat_date_au=1997 |
| sat_rating_au=g | | sat_rating_au=g | ||
}} | }} | ||
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| pc_code_us=11016 | | pc_code_us=11016 | ||
| pc_rating_us=ka | | pc_rating_us=ka | ||
− | | pc_date_uk=1997-06{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}} | + | | pc_date_uk=1997-06-05{{ref|https://web.archive.org/web/19990210171333/http://www.sega-europe.com:80/pc/pcgame.html}}{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}} |
| pc_rrp_uk=29.99{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}} | | pc_rrp_uk=29.99{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}} | ||
| pc_code_uk=MK 85039-50 | | pc_code_uk=MK 85039-50 | ||
Line 56: | Line 60: | ||
| pc_date_kr=199x | | pc_date_kr=199x | ||
}} | }} | ||
+ | | properties={{Properties|SAT|sgi|truemotion}}{{Properties|PC|sgi}} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''', called '''''Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko''''' (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to ''[[Bug!]]''. It was developed by [[Realtime Associates]] and [[SegaSoft]], and was published for the [[Sega Saturn]] and PC in 1996 | + | '''''{{PAGENAME}}''''', called '''''Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko''''' (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to ''[[Bug!]]''. It was developed by [[Realtime Associates]] and [[SegaSoft]], and was published for the [[Sega Saturn]] and [[PC]] in 1996 and 1997. |
− | |||
− | |||
==Story== | ==Story== | ||
− | After long negotiations with top Hollywood | + | {{ScreenThumb|Bug Too!, Introduction.png|width=200|Superfly, Bug, and Maggot Dog}} |
+ | After long negotiations with top Hollywood executives, Bug and his colleagues Maggot Dog and Superfly have just signed a six-picture deal, with all six movies to be filmed in a single day. | ||
==Gameplay== | ==Gameplay== | ||
− | ''Bug Too!'' | + | ''Bug Too!'' is 2.5D platform game that plays similarly to its predecessor but with some additions. Players can now choose from three selectable characters: Bug, his pet Maggot Dog, and the funky Superfly. The game also adds an two-player mode where players alternate playing the game and compete for high scores. The game takes place across six different worlds (represented by parody "movies"), each consisting of two to five levels (called "scenes"). Scenes can now be played in any order, which are selectable from a hub level, with a boss unlocking once every scene has been completed. The goal of each level is to find and jump on the "Bug Stop" at the end. Levels are maze-like and often contain branching paths or require the player to flip a switch or solve a simple puzzle to progress. |
+ | |||
+ | Gameplay takes place on track-like floating platforms, with borders around the path indicating edges that cannot be walked or jumped through. Characters walk using the D-Pad and can only move in one direction at a time. They run by holding {{Z}} while holding a direction. They jump with {{C}} and can hover momentarily by holding {{C}} while in midair. They duck with {{L}} or {{R}}. Enemies are defeated by jumping on them; many enemies require more than one hit to defeat. Characters can find items that give them a ranged spitting attack for the rest of the level, which is performed with {{B}}. | ||
+ | |||
+ | Characters have a health meter depicted as a bottle of "Bug Juice." They can sustain five hits from an enemy or hazard before losing a life, restarting from the beginning of the level or the last checkpoint. They lose a life instantly if they fall into a bottomless pit, if they are crushed, or if they touch lava. The game saves the player's progress to the Saturn's internal memory, allowing the player to start a new game from any previously completed level. | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Sugar Crystals, Doggie Bones, and Disco Balls | ||
+ | | sprite={{sprite | Bug Too!, Items.png | 1.5 | crop_width=72 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Collect 100 Sugar Crystals (for Bug), Doggie Bones (for Maggot Dog), or Disco Balls (for Superfly) to earn an extra life. If the player obtains 100 or more Blue Crystals in every level of the world, the player plays a special Flying Bumpercar bonus level after defeating the boss. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Heart | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=32 | crop_height=32 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Replenishes a fifth of the character's health. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bug Juice | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Replenishes all of the character's health. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=112 | crop_y=0}} | ||
+ | | desc=Gives the player an extra life. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Clapper Board | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=160 | crop_y=0}} | ||
+ | | desc=Gives the player an extra continue. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Spit Wad | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=64 | crop_height=64 | crop_x=0 | crop_y=64}} | ||
+ | | desc=Allows the character to spit deadly globs at enemies with {{B}}. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mushroom | ||
+ | | sprite={{sprite | Bug Too!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=0 | crop_y=24}} | ||
+ | | desc=Shrinks the character. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Coin | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=64 | crop_y=48}} | ||
+ | | desc=Enters a bonus level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Statue | ||
+ | | sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=24 | crop_height=56 | crop_x=216 | crop_y=48}} | ||
+ | | desc=Collect 10 in a bonus level to earn an extra life. | ||
+ | }} | ||
+ | }} | ||
− | === | + | ===Levels=== |
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=320| |
{{InfoRow | {{InfoRow | ||
− | | title=Weevil Dead 2 | + | | title=''Weevil Dead 2'' |
− | | screenshot= | + | | screenshot=Bug Too!, Stage 1 Select.png |
− | | desc= | + | | screenshot2=Bug Too!, Stage 1-1.png |
+ | | screenshot3=Bug Too!, Stage 1-2.png | ||
+ | | screenshot4=Bug Too!, Stage 1-3.png | ||
+ | | screenshot5=Bug Too!, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=This world contains 3 levels. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Lawrence of Arachnia | + | | title=''Lawrence of Arachnia'' |
− | | screenshot= | + | | screenshot=Bug Too!, Stage 2 Select.png |
− | | desc= | + | | screenshot2=Bug Too!, Stage 2-1.png |
+ | | screenshot3=Bug Too!, Stage 2-2.png | ||
+ | | screenshot4=Bug Too!, Stage 2-3.png | ||
+ | | screenshot5=Bug Too!, Stage 2-4.png | ||
+ | | screenshot6=Bug Too!, Stage 2-5.png | ||
+ | | screenshot7=Bug Too!, Stage 2 Boss 1.png | ||
+ | | screenshot8=Bug Too!, Stage 2 Boss 2.png | ||
+ | | tabs=yes | ||
+ | | desc=This world contains 5 levels. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Antennae Day 4 | + | | title=''Antennae Day 4'' |
− | | screenshot= | + | | screenshot=Bug Too!, Stage 3 Select.png |
− | | desc= | + | | screenshot2=Bug Too!, Stage 3-1.png |
+ | | screenshot3=Bug Too!, Stage 3-2.png | ||
+ | | screenshot4=Bug Too!, Stage 3-3.png | ||
+ | | screenshot5=Bug Too!, Stage 3-4.png | ||
+ | | screenshot6=Bug Too!, Stage 3-5.png | ||
+ | | screenshot7=Bug Too!, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=This world contains 5 levels. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Flee | + | | title=''Flee Wee's Big Adventure'' |
− | | screenshot= | + | | screenshot=Bug Too!, Stage 4 Select.png |
− | | desc= | + | | screenshot2=Bug Too!, Stage 4-1.png |
+ | | screenshot3=Bug Too!, Stage 4-2.png | ||
+ | | screenshot4=Bug Too!, Stage 4-3.png | ||
+ | | screenshot5=Bug Too!, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=This world contains 3 levels. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Swatterworld | + | | title=''Swatterworld'' |
− | | screenshot= | + | | screenshot=Bug Too!, Stage 5 Select.png |
− | | desc= | + | | screenshot2=Bug Too!, Stage 5-1.png |
+ | | screenshot3=Bug Too!, Stage 5-2.png | ||
+ | | screenshot4=Bug Too!, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=This world contains 2 levels. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Cicada Night Fever | + | | title=''Cicada Night Fever'' |
− | | screenshot= | + | | screenshot=Bug Too!, Stage 6 Select.png |
− | | desc= | + | | screenshot2=Bug Too!, Stage 6-1.png |
+ | | screenshot3=Bug Too!, Stage 6-2.png | ||
+ | | screenshot4=Bug Too!, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=This world contains 2 levels. | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ===Bonus levels=== | ||
+ | The game has two types of bonus levels. | ||
+ | |||
+ | If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that {{up}} dives and {{down}} climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level. | ||
+ | |||
+ | There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels vary in gameplay, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out. | ||
+ | |||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Bug Too!, Bonus Stages, Weevil Dead 2, Falling.png|Falling}} | ||
+ | {{gitem|Bug Too!, Bonus Stages, Lawrence of Arachnia, Pyramid.png|Pyramid}} | ||
+ | {{gitem|Bug Too!, Bonus Stages, Antennae Day 4, Space Race.png|Space race}} | ||
+ | {{gitem|Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png|Pyramid}} | ||
+ | {{gitem|Bug Too!, Bonus Stages, Swatterworld, Slots.png|Slots}} | ||
+ | {{gitem|Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png|Falling}} | ||
}} | }} | ||
==Versions== | ==Versions== | ||
− | Similarly to its predecessor, the PC version of ''Bug Too!'' sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all [[full motion video]] sequences, presumably to help mask the limited colour palette. | + | Similarly to its predecessor, the PC version of ''Bug Too!'' sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all [[full-motion video]] sequences, presumably to help mask the limited colour palette. |
The fog in ''Weevil Dead 2'' is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines. | The fog in ''Weevil Dead 2'' is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines. | ||
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*'''Additional Artists:''' Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones | *'''Additional Artists:''' Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones | ||
*'''Paper Animators:''' Jeff Cook, Joe Hawkins, Jerry Brice | *'''Paper Animators:''' Jeff Cook, Joe Hawkins, Jerry Brice | ||
− | *'''Music Composer & Arranger:''' Greg Turner | + | *'''Music Composer & Arranger:''' [[Greg Turner]] |
*'''Sound Designer:''' Wndy Kurko | *'''Sound Designer:''' Wndy Kurko | ||
*'''Producer:''' Ann Lediaev | *'''Producer:''' Ann Lediaev | ||
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*'''Music Mixing Studios:''' Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA | *'''Music Mixing Studios:''' Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA | ||
*'''Recording Engineer:''' Bob Tucker | *'''Recording Engineer:''' Bob Tucker | ||
− | *'''Music Producer:''' Greg Turner | + | *'''Music Producer:''' [[Greg Turner]] |
*'''Additional Voice Editor:''' Tony Capelli | *'''Additional Voice Editor:''' Tony Capelli | ||
*'''Voice Processing Assistance:''' Chad Norris | *'''Voice Processing Assistance:''' Chad Norris | ||
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*'''Lead Tester:''' [[Atom Ellis]] | *'''Lead Tester:''' [[Atom Ellis]] | ||
*'''Assistant Leads:''' [[Don Carmichael]], John Harlow, Benjamin Rubright | *'''Assistant Leads:''' [[Don Carmichael]], John Harlow, Benjamin Rubright | ||
− | *'''Testers:''' Jason Bartholomew, Elton Brown, Roger Deforest, [[David Dodge]], Neil Hamburger, [[John Jansen]], Cesar Lemus, [[Mark Paniagua]], Kristian Sorge, [[David Wood]] | + | *'''Testers:''' Jason Bartholomew, Elton Brown, [[Roger Deforest]], [[David Dodge]], Neil Hamburger, [[John Jansen]], Cesar Lemus, [[Mark Paniagua]], Kristian Sorge, [[David Wood]] |
− | + | ||
*'''Character Voices:''' | *'''Character Voices:''' | ||
**'''Bug:''' John Frost | **'''Bug:''' John Frost | ||
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*'''And To:''' [[Dave Albert]], Amoebaway Team, Bonus Cinema, [[Janine Cook]], Digitainment, Inc., John Broenen, [[Jef Feltman]], [[Marty Franz]], [[Rosie Freeman]], Gary Griffiths, Neil Kaplan, [[Debbie Kramer]], [[Larry Loth]], [[Willie Mancero]], Jenny Martin, [[Sarah Mason Richmond|Sarah Mason]], [[Steve Payne]], [[Eric Rawlins]], Maury Rosenfeld, Deb Robbins | *'''And To:''' [[Dave Albert]], Amoebaway Team, Bonus Cinema, [[Janine Cook]], Digitainment, Inc., John Broenen, [[Jef Feltman]], [[Marty Franz]], [[Rosie Freeman]], Gary Griffiths, Neil Kaplan, [[Debbie Kramer]], [[Larry Loth]], [[Willie Mancero]], Jenny Martin, [[Sarah Mason Richmond|Sarah Mason]], [[Steve Payne]], [[Eric Rawlins]], Maury Rosenfeld, Deb Robbins | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Bug Too Saturn credits.pdf | ||
| console=SAT | | console=SAT | ||
}} | }} | ||
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| console=Saturn | | console=Saturn | ||
| region=BR | | region=BR | ||
− | | | + | | cover=BugToo Saturn BR Box Front.jpg |
− | | | + | | disc=Bug2-Saturn-BR-Disc.jpg |
− | | | + | | manual=Bug2-Saturn-BR-Maniual.pdf |
− | |||
}} | }} | ||
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==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
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==External links== | ==External links== |
Latest revision as of 11:20, 14 October 2024
Bug Too! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega SegaSoft (US) Sega PC (EU) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Realtime Associates, SegaSoft | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) SKC Softland (KR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (11 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Bug Too!, called Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to Bug!. It was developed by Realtime Associates and SegaSoft, and was published for the Sega Saturn and PC in 1996 and 1997.
Contents
Story
After long negotiations with top Hollywood executives, Bug and his colleagues Maggot Dog and Superfly have just signed a six-picture deal, with all six movies to be filmed in a single day.
Gameplay
Bug Too! is 2.5D platform game that plays similarly to its predecessor but with some additions. Players can now choose from three selectable characters: Bug, his pet Maggot Dog, and the funky Superfly. The game also adds an two-player mode where players alternate playing the game and compete for high scores. The game takes place across six different worlds (represented by parody "movies"), each consisting of two to five levels (called "scenes"). Scenes can now be played in any order, which are selectable from a hub level, with a boss unlocking once every scene has been completed. The goal of each level is to find and jump on the "Bug Stop" at the end. Levels are maze-like and often contain branching paths or require the player to flip a switch or solve a simple puzzle to progress.
Gameplay takes place on track-like floating platforms, with borders around the path indicating edges that cannot be walked or jumped through. Characters walk using the D-Pad and can only move in one direction at a time. They run by holding while holding a direction. They jump with and can hover momentarily by holding while in midair. They duck with or . Enemies are defeated by jumping on them; many enemies require more than one hit to defeat. Characters can find items that give them a ranged spitting attack for the rest of the level, which is performed with .
Characters have a health meter depicted as a bottle of "Bug Juice." They can sustain five hits from an enemy or hazard before losing a life, restarting from the beginning of the level or the last checkpoint. They lose a life instantly if they fall into a bottomless pit, if they are crushed, or if they touch lava. The game saves the player's progress to the Saturn's internal memory, allowing the player to start a new game from any previously completed level.
Items
Levels
Weevil Dead 2 | |
---|---|
This world contains 3 levels. | |
Lawrence of Arachnia | |
This world contains 5 levels. | |
Antennae Day 4 | |
This world contains 5 levels. | |
Flee Wee's Big Adventure | |
This world contains 3 levels. | |
Swatterworld | |
This world contains 2 levels. | |
Cicada Night Fever | |
This world contains 2 levels. |
Bonus levels
The game has two types of bonus levels.
If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that dives and climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level.
There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels vary in gameplay, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out.
Versions
Similarly to its predecessor, the PC version of Bug Too! sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all full-motion video sequences, presumably to help mask the limited colour palette.
The fog in Weevil Dead 2 is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.
Production credits
Saturn version
- Lead Programmer: Jim Schuler
- Programmers: Gil Villarreal, Tim Winnegar, Simon Clarke, Joe Minowitz
- Additional Programmers: Kyle Riccio, Mona Elzankaly, Martin Jajam
- Level Designer: Scott Stoabs
- Production Designer: Jeff Cook
- Lead SGI Artist: Tom Grevera
- SGI Artist: Dan Goldman, Kevin Tudish, Blair Wolf, Will Faust
- Artists: Martine Gaudissart, Connie Goldman, Ann Petersen
- Additional Artists: Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
- Paper Animators: Jeff Cook, Joe Hawkins, Jerry Brice
- Music Composer & Arranger: Greg Turner
- Sound Designer: Wndy Kurko
- Producer: Ann Lediaev
- Assistant Producer: Heather N. Thompson
- Production Assistants: Jake Watt, Kirk Lambert, Chris Rodrick, Scott Smith
- Music Recording Studios: IMFR Studios Bellcanyon, CA, Front Page Recorders, Burbank, CA, Realtime Studios, Los Angeles, CA
- Music Mixing Studios: Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
- Recording Engineer: Bob Tucker
- Music Producer: Greg Turner
- Additional Voice Editor: Tony Capelli
- Voice Processing Assistance: Chad Norris
- Producer: Marianne Arotzarena
- Executive Producer: Steve Apour
- Product Marketing: Seth Gerson
- Game Analyst: Joe Cain
- Additional Animation: Blam!
- Video Compression: Eric Caplain
- Video Sound Effects: Tony Berkeley of SMG
- Video Compression & Sound Direction: Gordon Lyon
- Lead Tester: Atom Ellis
- Assistant Leads: Don Carmichael, John Harlow, Benjamin Rubright
- Testers: Jason Bartholomew, Elton Brown, Roger Deforest, David Dodge, Neil Hamburger, John Jansen, Cesar Lemus, Mark Paniagua, Kristian Sorge, David Wood
- Character Voices:
- Bug: John Frost
- Maggot: Tim W. Jones
- Superfly: Darryl Pollard
- "The Agent": Mr. Birchum
- Enemy Voices: Tim W. Jones, Perry Kiefer, John Frost
- Character Voice Recording: Wood Holly Studios
- Special Thanks To: The Bug One Team, John Grusd, Shippy Ohka, Kudo Tsunoda, Dave Warhol
- And To: Dave Albert, Amoebaway Team, Bonus Cinema, Janine Cook, Digitainment, Inc., John Broenen, Jef Feltman, Marty Franz, Rosie Freeman, Gary Griffiths, Neil Kaplan, Debbie Kramer, Larry Loth, Willie Mancero, Jenny Martin, Sarah Mason, Steve Payne, Eric Rawlins, Maury Rosenfeld, Deb Robbins
Magazine articles
- Main article: Bug Too!/Magazine articles.
Promotional material
Physical scans
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
---|---|
Based on 30 reviews |
Saturn, BR |
---|
PC version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
65 | |
---|---|
Based on 8 reviews |
Technical information
- Main article: Bug Too!/Technical information.
External links
- Sega of America webpage: Saturn
References
- ↑ File:Bugtoo sat jp backcover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Sega FY 1997 Brand Review, page 10
- ↑ 5.0 5.1 5.2 Press release: 1997-04-04: Sega's Spring Line Up
- ↑ http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
- ↑ Computer Trade Weekly, "" (UK; 1997-04-21), page 20
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 48
- ↑ 9.0 9.1 Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 62
- ↑ http://www.sega-europe.com:80/pc/pcgame.html (Wayback Machine: 1999-02-10 17:13)
- ↑ 11.0 11.1 Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray
- ↑ File:Bug Too Saturn credits.pdf
- ↑ GamesMaster, "May 1997" (UK; 1997-04-16), page 70
- ↑ 576 KByte, "Június 1997" (HU; 1997-xx-xx), page 42
- ↑ Consoles +, "Février 1997" (FR; 1997-0x-xx), page 118
- ↑ Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
- ↑ Freak, "2/97" (IL; 1997-xx-xx), page 1
- ↑ Fun Generation, "02/97" (DE; 1997-01-15), page 78
- ↑ Gambler, "8/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 78
- ↑ Game Informer, "December 1996" (US; 1996-1x-xx), page 72
- ↑ Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 67
- ↑ Joypad, "Février 1997" (FR; 1997-0x-xx), page 98
- ↑ Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
- ↑ Level, "6/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "02/97" (DE; 1997-01-08), page 82
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 62
- ↑ Mega Fun, "02/97" (DE; 1997-01-08), page 42
- ↑ Next Generation, "April 1997" (US; 1997-03-11), page 126
- ↑ Player One, "Février 1997" (FR; 1997-xx-xx), page 94
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
- ↑ Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 186
- ↑ Secret Service, "Czerwiec 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Magazin, "März 1997" (DE; 1997-02-12), page 72
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 40
- ↑ Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 70
- ↑ Sega Saturn Magazine, "1997-03 (1997-02-14)" (JP; 1997-01-31), page 154
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
- ↑ Strana Igr, "Mart 1997" (RU; 1997-xx-xx), page 67
- ↑ Ultra Game Players, "February 1997" (US; 1997-01-28), page 83
- ↑ Video Games, "2/97" (DE; 1997-01-22), page 90
- ↑ 576 KByte, "Július-Augusztus 1997" (HU; 1997-xx-xx), page 50
- ↑ Génération 4, "Juin 1997" (FR; 1997-0x-xx), page 238
- ↑ Gry Komputerowe, "6/1997" (PL; 1997-xx-xx), page 1
- ↑ Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
- ↑ Riki, "Jul-August 1997" (SK; 1997-08-24), page 50
- ↑ Score, "Cervenec 1997" (CZ; 1997-07-01), page 1
- ↑ Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 25
- ↑ Svet Kompjutera, "Januar 1998" (YU; 1998-xx-xx), page 1
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Bug! (1995) | Bug Too! (1996) | |
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