Difference between revisions of "College Slam"
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{{Bob | {{Bob | ||
| bobscreen=CollegeSlam title.png | | bobscreen=CollegeSlam title.png | ||
− | | publisher=[[Acclaim]] | + | | bobscreen2=CollegeSlam MD title.png |
− | | developer=[[Iguana Entertainment]] | + | | tab1=Saturn |
+ | | tab2=Mega Drive | ||
+ | | publisher=[[Acclaim Entertainment]] | ||
+ | | developer=[[Iguana UK]], [[Iguana Entertainment]], [[White Team]] | ||
+ | | licensor=[[National Collegiate Athletic Association]] | ||
| system=[[Sega Mega Drive]], [[Sega Saturn]] | | system=[[Sega Mega Drive]], [[Sega Saturn]] | ||
− | | | + | | sounddriver={{MD}} [[GEMS]] |
− | + | | peripherals={{MD}} [[Team Player]] {{SAT}} [[6Player]] | |
− | | peripherals= | ||
| players=1-4 | | players=1-4 | ||
| genre=Sports | | genre=Sports | ||
+ | | subgenre=basketball | ||
| releases={{releasesMD | | releases={{releasesMD | ||
− | | md_date_us=1996-02 | + | | md_date_us=1996-02-29 |
| md_code_us=T-81576 | | md_code_us=T-81576 | ||
+ | | md_rating_us=ka | ||
}} | }} | ||
{{releasesSat | {{releasesSat | ||
− | | sat_date_us=1996-02{{ | + | | sat_date_us=1996-02-26{{ref|https://groups.google.com/g/rec.games.video.sega/c/QAKNL5Hio0A/m/eKZA28kcoPkJ}}{{magref|gamepro|80|81}} |
| sat_code_us=T-8111H | | sat_code_us=T-8111H | ||
− | | sat_rrp_us=69.95{{ | + | | sat_rating_us=ka |
+ | | sat_rrp_us=69.95{{magref|gamepro|91|96}} | ||
+ | }} | ||
+ | | otherformats={{NonSega|IBMPC|GB|PS|SNES}} | ||
+ | | savetype={{SaveType | ||
+ | |MD|battery | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' is a 1996 college basketball game for various platforms, including the [[Sega Mega Drive]] and [[Sega Saturn]], released exclusively in the US. It was developed by [[Iguana Entertainment]] and published by [[Acclaim]]. It is a version of ''[[NBA Jam]]'' with [[wikipedia:NCAA|NCAA]] college basketball teams. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game plays identically to the ''[[:Category:NBA Jam (franchise)|NBA Jam]]'' series. It is a two-on-two basketball game with loose rules and exaggerated realism. Games are divided into two halves. There are no fouls, free throws, or violations except goaltending and a 35-second shot clock, so players can shove each other to sabotage shots or gain possession of the ball. The game optionally includes power-ups that appear on the court and temporarily endow players with superhuman abilities and a "Juice Mode" that boosts the speed of the players. | ||
+ | |||
+ | The game modes are Head to Head for a single match between any two teams as well as three tournament modes: Season Match-up (a season where 20 teams compete to advance to a tournament of 16 teams), Tournament Time (a tournament of 16 teams), and Semi Finals (the final play-offs between 4 teams). Before each game, players choose two players out of a selection of five for each team. Players are nameless but have differing statistics and represent the five positions of a basketball team: point guard, shooting guard, the small forward, power forward, and center. They are rated on speed, three-point shooting ability, dunking ability, passing ability, power, stealing capabilities, blocking skills, and the ability to pull off a clutch play. The game includes a team editor for editing the names and statistics of every player. | ||
+ | |||
+ | Each half is six minutes long. Each team is allowed one time-out per half by pausing the game with {{Start}} and pressing {{A}}, during which the team can substitute players. Players are moved around the court with the D-Pad. Players have a boost meter that increases their running speed by holding {{B}} (or {{L}} or {{R}}). The boost meter is depleted as it is used, but it quickly recharges when it is not used. | ||
+ | |||
+ | All modes can be played by one to four players, with up to two per team. If a team only has one human player, the other teammate is controlled by the computer. | ||
+ | |||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Tip-Off | ||
+ | | screenshot=College Slam Saturn, Tip-Off.png | ||
+ | | desc=Each game starts with a tip-off, where a player from each team leaps with {{A}} for possession of the ball. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Defense | ||
+ | | screenshot=College Slam Saturn, Block.png | ||
+ | | screenshot2=College Slam Saturn, Shove.png | ||
+ | | tabs=yes | ||
+ | | desc=When the player's team does not have possession of the ball, the player can try to block the opposing team's shots with {{A}}. If the player has boost, the player can perform a higher "super block" with {{B}}+{{A}}. If the ball is on the downward trajectory of its arc when it is blocked, the player is charged with goaltending and the other team receives points for a successful basket. However, if the ball touches the rim of the basket, any player on either team can grab it. | ||
+ | |||
+ | When near an opposing player, the player can try to steal the ball with {{C}}. The ball flashes white when the other team touches it. If the player has boost, the player can also shove another player with {{B}}+{{C}}. Shoving can cause the other player to drop the ball or move another player out of the way to clear a shot for a teammate. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Offense | ||
+ | | screenshot=College Slam Saturn, Shoot.png | ||
+ | | screenshot2=College Slam Saturn, Dunk.png | ||
+ | | screenshot3=College Slam Saturn, Fire Dunk.png | ||
+ | | tabs=yes | ||
+ | | desc=When the player's team has possession of the ball, the player can perform a jump shot by holding {{A}}. The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing {{C}} while in the air. The player can fake out the other team by tapping {{A}}, but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing {{A}} while running near the basket with boost. There are a number of different jams that are performed depending on the player's speed and positioning. | ||
+ | |||
+ | If a player makes three baskets in a row, the player becomes "on fire" and has unlimited boost, no goaltending, and increased shooting precision. The "on fire" mode continues until the other team scores or until the player who is "on fire" scores four additional consecutive baskets while "on fire." | ||
+ | |||
+ | The player can pass the ball with {{C}}. When playing with an AI teammate, pressing {{C}} forces the AI to pass the ball. Opponents can intercept the ball as it is being passed. If the player has boost, the player can do a "super pass" with {{B}}+{{C}} that is harder to intercept. | ||
+ | |||
+ | The player can protect the ball by tapping {{B}}, which can prevent opponents from trying to steal it. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Power-Ups=== | ||
+ | Power-ups can be enabled in the game options. They appear randomly on the court and affect the team member that collects them for a duration. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=3 | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Improves the player's chances of scoring a three-pointer. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=D | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Gives the player the ability to dunk from anywhere on the court. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=S | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Boosts the player's speed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=P | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Boosts the player's power. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=T | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=0}} | ||
+ | | desc=Gives the player unlimited boost. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=F | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=0}} | ||
+ | | desc=Makes the player "on fire." | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=B | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=144 | crop_y=0}} | ||
+ | | desc=Knocks over all other players on the court. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=R | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=168 | crop_y=0}} | ||
+ | | desc=Reverses the direction of the ball if it is mid-shot. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Z | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=0}} | ||
+ | | desc=Prevents opponents from scoring by zapping them with lightning at the hoop. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=I | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=216 | crop_y=0}} | ||
+ | | desc=Makes the player invisible. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=C | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=240 | crop_y=0}} | ||
+ | | desc=Causes the ball to bounce chaotically when it hits the floor. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=W | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=264 | crop_y=0}} | ||
+ | | desc=Transforms the player into a whirlwind that knocks out players that it touches. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=? | ||
+ | | sprite={{sprite | College Slam Saturn, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=288 | crop_y=0}} | ||
+ | | desc=Chooses a random power-up effect. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Teams=== | ||
+ | The game includes most major Division I colleges, but there are significant omissions such as the University of Tennessee, the University of Notre Dame, and Mississippi State University (who had made a run to the Final Four the same year that the game was released). | ||
+ | {| class="prettytable" | ||
+ | ! School !! Team !! Conference | ||
+ | |- | ||
+ | | University of Alabama || Crimson Tide || Southeastern | ||
+ | |- | ||
+ | | University of Arizona || Wildcats || Pacific-10 | ||
+ | |- | ||
+ | | University of Arkansas || Razorbacks || Southeastern | ||
+ | |- | ||
+ | | Boston College || Eagles || Big East | ||
+ | |- | ||
+ | | University of California, Berkeley || Golden Bears || Pacific-10 | ||
+ | |- | ||
+ | | University of Cincinnati || Bearcats || Conference USA | ||
+ | |- | ||
+ | | University of Connecticut || Huskies || Big East | ||
+ | |- | ||
+ | | Duke University || The Blue Devils || Atlantic Coast | ||
+ | |- | ||
+ | | University of Florida || Gators || Southeastern | ||
+ | |- | ||
+ | | Florida State University || Seminoles || Atlantic Coast | ||
+ | |- | ||
+ | | Georgetown University || Hoyas || Big East | ||
+ | |- | ||
+ | | University of Georgia || Bulldogs || Southeastern | ||
+ | |- | ||
+ | | Georgia Institute of Technology || Yellow Jackets || Atlantic Coast | ||
+ | |- | ||
+ | | University of Illinois Urbana-Champaign || Fighting Illini || Big Ten | ||
+ | |- | ||
+ | | Indiana University Bloomington || Hoosiers || Big Ten | ||
+ | |- | ||
+ | | University of Iowa || Hawkeyes || Big Ten | ||
+ | |- | ||
+ | | University of Kansas || Jayhawks || Big Eight | ||
+ | |- | ||
+ | | University of Kentucky || Wildcats || Southeastern | ||
+ | |- | ||
+ | | Louisiana State University || Tigers || Southeastern | ||
+ | |- | ||
+ | | University of Maryland, College Park || Terrapins || Atlantic Coast | ||
+ | |- | ||
+ | | University of Massachusetts Amherst || Minutemen || Atlantic-10 | ||
+ | |- | ||
+ | | University of Memphis || Tigers || Conference USA | ||
+ | |- | ||
+ | | University of Michigan || Wolverines || Big Ten | ||
+ | |- | ||
+ | | Michigan State || Spartans || Big Ten | ||
+ | |- | ||
+ | | University of Missouri || Tigers || Big Eight | ||
+ | |- | ||
+ | | University of Nebraska-Lincoln || Cornhuskers || Big Eight | ||
+ | |- | ||
+ | | University of North Carolina at Chapel Hill || Tar Heels || Atlantic Coast | ||
+ | |- | ||
+ | | North Carolina State University || Wolfpack || Atlantic Coast | ||
+ | |- | ||
+ | | Ohio State University || Buckeyes || Big Ten | ||
+ | |- | ||
+ | | University of Oklahoma || Sooners || Big Eight | ||
+ | |- | ||
+ | | Oklahoma State University-Stillwater || Cowboys || Big Eight | ||
+ | |- | ||
+ | | Pennsylvania State University || Nittany Lions || Big Ten | ||
+ | |- | ||
+ | | Purdue University || Boilermakers || Big Ten | ||
+ | |- | ||
+ | | St. John's University || Red Storm || Big East | ||
+ | |- | ||
+ | | University of South Carolina || Gamecocks || Southeastern | ||
+ | |- | ||
+ | | Syracuse University || Orangemen || Big East | ||
+ | |- | ||
+ | | University of Texas at Austin || Longhorns || Southwest | ||
+ | |- | ||
+ | | University of California, Los Angeles || Bruins || Pacific-10 | ||
+ | |- | ||
+ | | University of Southern California || Trojans || Pacific-10 | ||
+ | |- | ||
+ | | University of Nevada, Las Vegas || Runnin' Rebels || Big West | ||
+ | |- | ||
+ | | Villanova University || Wildcats || Big East | ||
+ | |- | ||
+ | | University of Virginia || Cavaliers || Atlantic Coast | ||
+ | |- | ||
+ | | Wake Forest University || Demon Deacons || Atlantic Coast | ||
+ | |- | ||
+ | | University of Wisconsin-Madison || Badgers || Big Ten | ||
+ | |} | ||
+ | |||
+ | ==Production credits== | ||
+ | ===Mega Drive version=== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Developed By:''' [[Iguana Entertainment|Iguana UK]] | ||
+ | *'''Creative Director:''' Guy Miller | ||
+ | *'''Art Director:''' Mike Muskett | ||
+ | *'''Technical Director:''' Richard Frankish | ||
+ | *'''Designer:''' Simon Phipps | ||
+ | *'''Programming:''' Nathan Whitaker, Neil Hill | ||
+ | *'''Lead Artist:''' Nick Bagley | ||
+ | *'''Additional Art:''' Darren Hodgson, Trevor Storey, Tom Higgins, Ian McBurney | ||
+ | {{creditsheader|[[Iguana US]]}} | ||
+ | *'''President:''' [[Jeff Spangenberg]] | ||
+ | *'''VP of Product Dev.:''' Darrin Stubbington | ||
+ | *'''Producer:''' J. Moon | ||
+ | *'''Music:''' Darren Mitchell | ||
+ | *'''Voice Talent:''' Tim Kitzrow | ||
+ | {{creditsheader|Acclaim Product Development}} | ||
+ | *'''Director:''' Col Stone | ||
+ | {{creditsheader|White Team}} | ||
+ | *'''Executive Producer:''' Dan Feinstein | ||
+ | *'''Associate Producer:''' Philip L. Alne | ||
+ | *'''White Team Analysts:''' Lead: Shawn Rosen, Nathaniel Gunter, Peter Wanat | ||
+ | {{creditsheader|Licensing}} | ||
+ | *'''Assistant Manager, P.D. Licensing:''' Nina Skalka | ||
+ | *'''Licensing Assistant:''' Erin Maloney | ||
+ | *'''Quality Assurance Senior Manager:''' Mike Weiner | ||
+ | *'''Q.A. Supervisor:''' Carol Caracciolo | ||
+ | *'''Technical Support Supervisor:''' Harry Reimer | ||
+ | *'''Tech Support Staff:''' John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern | ||
+ | *'''Q.A. Analysts:''' Lead: Paul S. Lindsay, Chris Barker Shanley, Jackie A. Williams | ||
+ | *'''Q.A. Testers:''' J.J. Mazziotto, Steve Mattocks, Chad Chamberlain, David Chopard, Mat T. Kraemer, Christine Ryan, Eric Zilberman, Christian Moy | ||
+ | *'''Special Thanks:''' Brett Forrest, Jason Forrest, Brett Gow, Seth Rosenfield, Eric 'Air Dog' Samulski, Linda Spelman, Mark Thienvanich, Terry Thomas, Coach Samulski | ||
+ | *'''Extra Special Thanks:''' | ||
+ | *'''Collegiate Licensing Company:''' Charlie Cooper, Jennifer Blackmon | ||
+ | | source=In-game credits | ||
+ | | pdf=College Slam MD credits.pdf | ||
+ | | console=MD | ||
+ | }} | ||
+ | }} | ||
+ | ===Saturn version=== | ||
+ | {{multicol|cols=3| | ||
+ | {{creditstable| | ||
+ | *'''Developed By:''' [[Iguana Entertainment|Iguana UK]] | ||
+ | *'''Creative Director:''' Guy Miller | ||
+ | *'''Art Director:''' Mike Muskett | ||
+ | *'''Technical Director:''' Richard Frankish | ||
+ | *'''Designer:''' Simon Phipps | ||
+ | *'''Programming:''' Darren Tunnicliff, [[Steve Snake]] | ||
+ | *'''Lead Artist:''' Nick Bagley | ||
+ | *'''Additional Art:''' Mike Muskett, Andy Wright, Darren Hodgson, Colin Mulhern, Robert Whitaker | ||
+ | {{creditsheader|[[Iguana US]]}} | ||
+ | *'''President:''' [[Jeff Spangenberg]] | ||
+ | *'''VP of Product Dev.:''' Darrin Stubbington | ||
+ | *'''Producer:''' J. Moon | ||
+ | *'''Music:''' Darren Mitchell | ||
+ | *'''Voice Talent:''' Tim Kitzrow | ||
+ | {{creditsheader|Acclaim Product Development}} | ||
+ | *'''Director:''' Col Stone | ||
+ | {{creditsheader|White Team}} | ||
+ | *'''Executive Producer:''' Dan Feinstein | ||
+ | *'''Associate Producer:''' Philip L. Alne | ||
+ | *'''White Team Analysts:''' Shawn Rosen, Nathaneil Gunter, Peter Wanat | ||
+ | {{creditsheader|Licensing}} | ||
+ | *'''Assistant Manager, P.D. Licensing:''' Nina Skalka | ||
+ | *'''Licensing Assistant:''' Erin Maloney | ||
+ | *'''Quality Assurance Senior Manager:''' Mike Weiner | ||
+ | *'''Q.A. Supervisor:''' Carol Caracciolo | ||
+ | *'''Technical Support Supervisor:''' Harry Reimer | ||
+ | *'''Tech Support Staff:''' John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern | ||
+ | *'''Lead Analyst:''' Paul S. Lindsay | ||
+ | *'''Q.A. Analysts:''' Chris Barker Shanley, Jackie A. Williams | ||
+ | *'''Q.A. Testers:''' J.J. Mazziotto, Steve Mattocks, Chad Chamberlain, David Chopard, Mat T. Kraemer, Christine Ryan, Eric Zilberman, Christian Moy, Damon Tabb, Andre Abramowitz | ||
+ | *'''Special Thanks:''' Jim Herzner, Howard Schwartz, Brett Forrest, Jason Forrest, Brett Gow, Seth Rosenfeld, Eric Air Dog Samulski, Linda Spelman, Mark Thienvanich, Terry Thomas, Coach Samulski, Emma Wadrop, Gordon Kerr | ||
+ | *'''Extra Special Thanks:''' | ||
+ | *'''Collegiate Licensing Company:''' Charlie Cooper, Jennifer Blackmon | ||
+ | *'''Fight Songs Segments Performed By:''' University of Cincinnati Bearcat Band | ||
+ | *'''Director:''' Dr. L. Frenz Sr. | ||
+ | {{creditsheader|Performing Members}} | ||
+ | *'''Flute and Piccolo:''' Jessica Knauso, Andrea Larson, Stacy Hunkler | ||
+ | *'''Mellophone:''' Mike Zierolf, Becky Williams, Jessica Schloemer | ||
+ | *'''Tuba:''' Edwin Dunn II, John Detroy, Jeff November | ||
+ | *'''Percussion:''' Mike Short, Kevin Kifer, Erica Thomas, Scott Weaver, Kevin McCabe | ||
+ | *'''Clarinet:''' Beth Pugh, Julie Paisley, Marcy McKee, Ann Phifer | ||
+ | *'''Trumpet:''' Tim Steffen, Sean Ford, Josh Marrotti, Jodi Schmidt, Kyle Frankl, Richard Kaufold, Darren Sloppy, Brian Gaynor, Marcus Bryant, Tyson Howard, John Strok | ||
+ | *'''Alto Saxophone:''' Jerry Howard, Tom Holtman | ||
+ | *'''Tenor Saxophone:''' Thomas Witmer, Lee Becker | ||
+ | *'''Baritone:''' Marc Lockwood, Paul Thorman | ||
+ | *'''Trombone:''' Heith Scheiman, Brian V. Crawford, Derek Broenner, Mike Haubostock, Jodi Theis, Allan Mitchell | ||
+ | *'''Arrangements and Editing By:''' Terren Frenz Sr., Steve Parsons | ||
+ | *'''Original Material Composed By:''' Terren Frenz Sr., Steve Parsons, Copyright 1995 Brass Factory Productions | ||
+ | | source=In-game credits | ||
+ | | pdf=College Slam Saturn credits.pdf | ||
+ | | console=Sat | ||
}} | }} | ||
− | |||
}} | }} | ||
− | |||
==Magazine articles== | ==Magazine articles== | ||
Line 29: | Line 339: | ||
{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |gameplayers|0904|116 | |
− | + | |egm|81|115 | |
− | + | |egm|82|69 | |
}} | }} | ||
}} | }} | ||
Line 37: | Line 347: | ||
==Physical scans== | ==Physical scans== | ||
===Mega Drive version=== | ===Mega Drive version=== | ||
+ | {{ratings|MD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
Line 42: | Line 353: | ||
| cover=CollegeSlam MD US Box.jpg | | cover=CollegeSlam MD US Box.jpg | ||
| cart=CollegeSlam MD US Cart.jpg | | cart=CollegeSlam MD US Cart.jpg | ||
+ | | manual=CollegeSlam MD US manual.pdf | ||
}} | }} | ||
===Saturn version=== | ===Saturn version=== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 60: | Line 368: | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | }} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
+ | |||
+ | {{CollegeSlamOmni}} | ||
+ | {{NBAJam}} |
Latest revision as of 17:19, 27 October 2024
| |||||||||||||||
College Slam | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega Saturn | |||||||||||||||
Publisher: Acclaim Entertainment | |||||||||||||||
Developer: Iguana UK, Iguana Entertainment, White Team | |||||||||||||||
Licensor: National Collegiate Athletic Association | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Peripherals supported: Team Player 6Player | |||||||||||||||
Genre: Sports (basketball) | |||||||||||||||
Number of players: 1-4 | |||||||||||||||
| |||||||||||||||
|
College Slam is a 1996 college basketball game for various platforms, including the Sega Mega Drive and Sega Saturn, released exclusively in the US. It was developed by Iguana Entertainment and published by Acclaim. It is a version of NBA Jam with NCAA college basketball teams.
Contents
Gameplay
The game plays identically to the NBA Jam series. It is a two-on-two basketball game with loose rules and exaggerated realism. Games are divided into two halves. There are no fouls, free throws, or violations except goaltending and a 35-second shot clock, so players can shove each other to sabotage shots or gain possession of the ball. The game optionally includes power-ups that appear on the court and temporarily endow players with superhuman abilities and a "Juice Mode" that boosts the speed of the players.
The game modes are Head to Head for a single match between any two teams as well as three tournament modes: Season Match-up (a season where 20 teams compete to advance to a tournament of 16 teams), Tournament Time (a tournament of 16 teams), and Semi Finals (the final play-offs between 4 teams). Before each game, players choose two players out of a selection of five for each team. Players are nameless but have differing statistics and represent the five positions of a basketball team: point guard, shooting guard, the small forward, power forward, and center. They are rated on speed, three-point shooting ability, dunking ability, passing ability, power, stealing capabilities, blocking skills, and the ability to pull off a clutch play. The game includes a team editor for editing the names and statistics of every player.
Each half is six minutes long. Each team is allowed one time-out per half by pausing the game with START and pressing , during which the team can substitute players. Players are moved around the court with the D-Pad. Players have a boost meter that increases their running speed by holding (or or ). The boost meter is depleted as it is used, but it quickly recharges when it is not used.
All modes can be played by one to four players, with up to two per team. If a team only has one human player, the other teammate is controlled by the computer.
Power-Ups
Power-ups can be enabled in the game options. They appear randomly on the court and affect the team member that collects them for a duration.
3 | |
---|---|
Improves the player's chances of scoring a three-pointer. | |
D | |
Gives the player the ability to dunk from anywhere on the court. | |
S | |
Boosts the player's speed. | |
P | |
Boosts the player's power. | |
T | |
Gives the player unlimited boost. | |
F | |
Makes the player "on fire." | |
B | |
Knocks over all other players on the court. | |
R | |
Reverses the direction of the ball if it is mid-shot. | |
Z | |
Prevents opponents from scoring by zapping them with lightning at the hoop. | |
I | |
Makes the player invisible. | |
C | |
Causes the ball to bounce chaotically when it hits the floor. | |
W | |
Transforms the player into a whirlwind that knocks out players that it touches. | |
? | |
Chooses a random power-up effect. |
Teams
The game includes most major Division I colleges, but there are significant omissions such as the University of Tennessee, the University of Notre Dame, and Mississippi State University (who had made a run to the Final Four the same year that the game was released).
School | Team | Conference |
---|---|---|
University of Alabama | Crimson Tide | Southeastern |
University of Arizona | Wildcats | Pacific-10 |
University of Arkansas | Razorbacks | Southeastern |
Boston College | Eagles | Big East |
University of California, Berkeley | Golden Bears | Pacific-10 |
University of Cincinnati | Bearcats | Conference USA |
University of Connecticut | Huskies | Big East |
Duke University | The Blue Devils | Atlantic Coast |
University of Florida | Gators | Southeastern |
Florida State University | Seminoles | Atlantic Coast |
Georgetown University | Hoyas | Big East |
University of Georgia | Bulldogs | Southeastern |
Georgia Institute of Technology | Yellow Jackets | Atlantic Coast |
University of Illinois Urbana-Champaign | Fighting Illini | Big Ten |
Indiana University Bloomington | Hoosiers | Big Ten |
University of Iowa | Hawkeyes | Big Ten |
University of Kansas | Jayhawks | Big Eight |
University of Kentucky | Wildcats | Southeastern |
Louisiana State University | Tigers | Southeastern |
University of Maryland, College Park | Terrapins | Atlantic Coast |
University of Massachusetts Amherst | Minutemen | Atlantic-10 |
University of Memphis | Tigers | Conference USA |
University of Michigan | Wolverines | Big Ten |
Michigan State | Spartans | Big Ten |
University of Missouri | Tigers | Big Eight |
University of Nebraska-Lincoln | Cornhuskers | Big Eight |
University of North Carolina at Chapel Hill | Tar Heels | Atlantic Coast |
North Carolina State University | Wolfpack | Atlantic Coast |
Ohio State University | Buckeyes | Big Ten |
University of Oklahoma | Sooners | Big Eight |
Oklahoma State University-Stillwater | Cowboys | Big Eight |
Pennsylvania State University | Nittany Lions | Big Ten |
Purdue University | Boilermakers | Big Ten |
St. John's University | Red Storm | Big East |
University of South Carolina | Gamecocks | Southeastern |
Syracuse University | Orangemen | Big East |
University of Texas at Austin | Longhorns | Southwest |
University of California, Los Angeles | Bruins | Pacific-10 |
University of Southern California | Trojans | Pacific-10 |
University of Nevada, Las Vegas | Runnin' Rebels | Big West |
Villanova University | Wildcats | Big East |
University of Virginia | Cavaliers | Atlantic Coast |
Wake Forest University | Demon Deacons | Atlantic Coast |
University of Wisconsin-Madison | Badgers | Big Ten |
Production credits
Mega Drive version
- Developed By: Iguana UK
- Creative Director: Guy Miller
- Art Director: Mike Muskett
- Technical Director: Richard Frankish
- Designer: Simon Phipps
- Programming: Nathan Whitaker, Neil Hill
- Lead Artist: Nick Bagley
- Additional Art: Darren Hodgson, Trevor Storey, Tom Higgins, Ian McBurney
- President: Jeff Spangenberg
- VP of Product Dev.: Darrin Stubbington
- Producer: J. Moon
- Music: Darren Mitchell
- Voice Talent: Tim Kitzrow
- Director: Col Stone
- Executive Producer: Dan Feinstein
- Associate Producer: Philip L. Alne
- White Team Analysts: Lead: Shawn Rosen, Nathaniel Gunter, Peter Wanat
- Assistant Manager, P.D. Licensing: Nina Skalka
- Licensing Assistant: Erin Maloney
- Quality Assurance Senior Manager: Mike Weiner
- Q.A. Supervisor: Carol Caracciolo
- Technical Support Supervisor: Harry Reimer
- Tech Support Staff: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
- Q.A. Analysts: Lead: Paul S. Lindsay, Chris Barker Shanley, Jackie A. Williams
- Q.A. Testers: J.J. Mazziotto, Steve Mattocks, Chad Chamberlain, David Chopard, Mat T. Kraemer, Christine Ryan, Eric Zilberman, Christian Moy
- Special Thanks: Brett Forrest, Jason Forrest, Brett Gow, Seth Rosenfield, Eric 'Air Dog' Samulski, Linda Spelman, Mark Thienvanich, Terry Thomas, Coach Samulski
- Extra Special Thanks:
- Collegiate Licensing Company: Charlie Cooper, Jennifer Blackmon
Saturn version
- Developed By: Iguana UK
- Creative Director: Guy Miller
- Art Director: Mike Muskett
- Technical Director: Richard Frankish
- Designer: Simon Phipps
- Programming: Darren Tunnicliff, Steve Snake
- Lead Artist: Nick Bagley
- Additional Art: Mike Muskett, Andy Wright, Darren Hodgson, Colin Mulhern, Robert Whitaker
- President: Jeff Spangenberg
- VP of Product Dev.: Darrin Stubbington
- Producer: J. Moon
- Music: Darren Mitchell
- Voice Talent: Tim Kitzrow
- Director: Col Stone
- Executive Producer: Dan Feinstein
- Associate Producer: Philip L. Alne
- White Team Analysts: Shawn Rosen, Nathaneil Gunter, Peter Wanat
- Assistant Manager, P.D. Licensing: Nina Skalka
- Licensing Assistant: Erin Maloney
- Quality Assurance Senior Manager: Mike Weiner
- Q.A. Supervisor: Carol Caracciolo
- Technical Support Supervisor: Harry Reimer
- Tech Support Staff: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
- Lead Analyst: Paul S. Lindsay
- Q.A. Analysts: Chris Barker Shanley, Jackie A. Williams
- Q.A. Testers: J.J. Mazziotto, Steve Mattocks, Chad Chamberlain, David Chopard, Mat T. Kraemer, Christine Ryan, Eric Zilberman, Christian Moy, Damon Tabb, Andre Abramowitz
- Special Thanks: Jim Herzner, Howard Schwartz, Brett Forrest, Jason Forrest, Brett Gow, Seth Rosenfeld, Eric Air Dog Samulski, Linda Spelman, Mark Thienvanich, Terry Thomas, Coach Samulski, Emma Wadrop, Gordon Kerr
- Extra Special Thanks:
- Collegiate Licensing Company: Charlie Cooper, Jennifer Blackmon
- Fight Songs Segments Performed By: University of Cincinnati Bearcat Band
- Director: Dr. L. Frenz Sr.
- Flute and Piccolo: Jessica Knauso, Andrea Larson, Stacy Hunkler
- Mellophone: Mike Zierolf, Becky Williams, Jessica Schloemer
- Tuba: Edwin Dunn II, John Detroy, Jeff November
- Percussion: Mike Short, Kevin Kifer, Erica Thomas, Scott Weaver, Kevin McCabe
- Clarinet: Beth Pugh, Julie Paisley, Marcy McKee, Ann Phifer
- Trumpet: Tim Steffen, Sean Ford, Josh Marrotti, Jodi Schmidt, Kyle Frankl, Richard Kaufold, Darren Sloppy, Brian Gaynor, Marcus Bryant, Tyson Howard, John Strok
- Alto Saxophone: Jerry Howard, Tom Holtman
- Tenor Saxophone: Thomas Witmer, Lee Becker
- Baritone: Marc Lockwood, Paul Thorman
- Trombone: Heith Scheiman, Brian V. Crawford, Derek Broenner, Mike Haubostock, Jodi Theis, Allan Mitchell
- Arrangements and Editing By: Terren Frenz Sr., Steve Parsons
- Original Material Composed By: Terren Frenz Sr., Steve Parsons, Copyright 1995 Brass Factory Productions
Magazine articles
- Main article: College Slam/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)[6]
- Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)[7]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
69 | |
---|---|
Based on 5 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
73 | |
---|---|
Based on 7 reviews |
Technical information
- Main article: College Slam/Technical information.
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/QAKNL5Hio0A/m/eKZA28kcoPkJ
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 81
- ↑ 3.0 3.1 GamePro, "April 1996" (US; 1996-xx-xx), page 96
- ↑ File:College Slam MD credits.pdf
- ↑ File:College Slam Saturn credits.pdf
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 115
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 69
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 49
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 60
- ↑ Svet Kompjutera, "Novembar 1996" (YU; 1996-xx-xx), page 79
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 89
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 74
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 67
- ↑ Playmag, "Avril 1996" (FR; 1996-0x-xx), page 106
- ↑ Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 137
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 97
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