Difference between revisions of "Segagaga"
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{{Bob | {{Bob | ||
| bobscreen=Segagaga title.png | | bobscreen=Segagaga title.png | ||
− | + | | publisher=[[Sega Corporation (2000-2015)|Sega]] | |
− | | publisher=[[Sega]] | + | | developer=[[Hitmaker]], [[Thunderstone Japan]] |
− | | developer=[[Hitmaker]] | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | | | + | | support = {{company|[[Toei Animation]]|role=animation}} |
| sounddriver= | | sounddriver= | ||
− | | peripherals=[[Dreamcast VGA Box]], [[ | + | | peripherals=[[Dreamcast VGA Box]], [[Jump Pack]], [[Visual Memory Unit]] |
| players=1 | | players=1 | ||
− | | genre=Simulation | + | | genre=Simulation RPG{{fileref|Sggg dc jp back cover.jpg}}{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}}, Simulation{{ref|https://web.archive.org/web/20201107203157/https://sega.jp/history/hard/dreamcast/software.html}} |
− | | releases={{ | + | | releases={{releasesDC |
− | | dc_date_jp=2001-05-31 | + | | dc_date_jp=2001-05-31{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} |
| dc_code_jp=HDR-0171 | | dc_code_jp=HDR-0171 | ||
− | | dc_rrp_jp=5, | + | | dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} |
− | | dc_date_jp_d=2003-03-20 | + | | dc_rating_jp=all |
+ | | dc_date_jp_d=2003-03-20{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} | ||
| dc_code_jp_d=HDR-0214 | | dc_code_jp_d=HDR-0214 | ||
− | | dc_rrp_jp_d=2, | + | | dc_rrp_jp_d=2,800e{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} |
− | | dc_date_jp_1=2001-03-29 | + | | dc_date_jp_1=2001-03-29{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} |
| dc_code_jp_1=HDR-0083 | | dc_code_jp_1=HDR-0083 | ||
− | | dc_rrp_jp_1=9, | + | | dc_rrp_jp_1=9,800e{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} |
− | | dc_type_jp_1= | + | | dc_type_jp_1=Shokai Genteiban |
− | | dc_date_jp_2=2001-03-29 | + | | dc_rating_jp_1=all |
+ | | dc_date_jp_2=2001-03-29{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} | ||
| dc_code_jp_2=HDR-0151 | | dc_code_jp_2=HDR-0151 | ||
− | | dc_rrp_jp_2=5, | + | | dc_rrp_jp_2=5,800e{{ref|https://web.archive.org/web/20150101141659/http://sega.jp/dc/010311/}} |
− | | dc_type_jp_2= | + | | dc_type_jp_2=Tsuujou-ban |
+ | | dc_rating_jp_2=all | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx|ddirect|sofdec}} |
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (セガガガ) (or '''''SGGG''''') is an RPG developed by [[Hitmaker]] and published by [[Sega]] for the [[Sega Dreamcast]] in 2001 released only in Japan. | |
==Story== | ==Story== | ||
Line 37: | Line 39: | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | ''Segagaga'' was the brainchild of [[ | + | ''Segagaga'' was the brainchild of [[Tetsu Okano]], however when the concept was first brought to the management of Sega, it was misinterpreted as a joke and a potential risk to the company's image. A second attempt at acquiring funding caught the attention of [[Hisao Oguchi]], and a development budget was granted. |
''Segagaga'' took over two years to develop, but was kept a secret until near release. By this point, Sega's management were willing to try anything that could save the company from further losses, and so the game was released in March of 2001. Nevertheless, ''Segagaga'''s release was kept very low-key, and for the first two months was only available via Sega's Sega Direct service. Strong online sales caused the game to be shipped to stores, before receiving a [[Dorikore]] re-release two years later. | ''Segagaga'' took over two years to develop, but was kept a secret until near release. By this point, Sega's management were willing to try anything that could save the company from further losses, and so the game was released in March of 2001. Nevertheless, ''Segagaga'''s release was kept very low-key, and for the first two months was only available via Sega's Sega Direct service. Strong online sales caused the game to be shipped to stores, before receiving a [[Dorikore]] re-release two years later. | ||
Line 45: | Line 47: | ||
The game reportedly had one-hundredth of the budget backing ''[[Shenmue]]''. [[wikipedia:Toei Animation|Toei Animation]] gave Okano a discount on animated footage for the title. Okano also marketed the game himself with a budget of roughly $200 USD, half of which he spent on a wrestling mask to hide his identity. Okano set up four signing locations in [[wikipedia:Akihabara|Akihabara]] and rewarded Sega fans which were to all four. He was assisted by [[Tadashi Takezaki]] and [[Taku Sasahara]] and led to a full page newspaper spread. | The game reportedly had one-hundredth of the budget backing ''[[Shenmue]]''. [[wikipedia:Toei Animation|Toei Animation]] gave Okano a discount on animated footage for the title. Okano also marketed the game himself with a budget of roughly $200 USD, half of which he spent on a wrestling mask to hide his identity. Okano set up four signing locations in [[wikipedia:Akihabara|Akihabara]] and rewarded Sega fans which were to all four. He was assisted by [[Tadashi Takezaki]] and [[Taku Sasahara]] and led to a full page newspaper spread. | ||
− | The music for the final boss (a shoot-'em-up level where you defeat Sega consoles gone rogue, in stark contrast to the rest of the game and one of the more famous parts of the game) is "The Justice Ray Part 3," written by [[ | + | The music for the final boss (a shoot-'em-up level where you defeat Sega consoles gone rogue, in stark contrast to the rest of the game and one of the more famous parts of the game) is "The Justice Ray Part 3," written by [[Technosoft]] composer Hyakutarou Tsukumo for the ultimately-cancelled ''Thunder Force VI'' (though wound up making it to the pre-emptively released "Broken Thunder" soundtrack album). "The Justice Ray Part 1" had appeared in ''[[Blast Wind]]'' and Part 2 in ''[[Thunder Force V]]''. Tez Okano would later head the development of a brand new ''[[Thunder Force VI]]'' in the years that followed. |
+ | |||
+ | This is not the first RPG to have the player manage a video game company - ''[[nec:The Tower of Cabin: Cabin Panic|The Tower of Cabin: Cabin Panic]]'' did something similar for [[Microcabin]] back in 1992. | ||
===Release=== | ===Release=== | ||
− | Initially released exclusively through [[Sega Direct]], Segagaga shipped to retailers on May 17th, 2001. The game's release was only stopped after few days from it because of an organization called Japan Adult children organization , because one of the characters in game had supposedly tried to use the word adult children differently. (The way Sega intended to use the word adult children was straight forward, "a childlike adult but apparently in Japan it means A kid who grew up from an alcoholic parent which is now an adult. ) Sega wrote an apology article and the game was taken back in to make alterations | + | Initially released exclusively through [[Sega Direct]], Segagaga shipped to retailers on May 17th, 2001. The game's release was only stopped after few days from it because of an organization called Japan Adult children organization , because one of the characters in game had supposedly tried to use the word adult children differently. (The way Sega intended to use the word adult children was straight forward, "a childlike adult but apparently in Japan it means A kid who grew up from an alcoholic parent which is now an adult.) Sega wrote an apology article and the game was taken back in to make alterations |
===Legacy=== | ===Legacy=== | ||
Though not quite released at the end of the system's lifespan, ''Segagaga'' is often considered to be the swan song of the Dreamcast, being an RPG that satirises [[Sega]]'s then-current position in the video game marketplace as well as playing homage to the company's achievements over the last twenty years before this game was released. | Though not quite released at the end of the system's lifespan, ''Segagaga'' is often considered to be the swan song of the Dreamcast, being an RPG that satirises [[Sega]]'s then-current position in the video game marketplace as well as playing homage to the company's achievements over the last twenty years before this game was released. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''{{rolloverText|声の出演|Voice Actor}}''' | ||
+ | **'''瀬賀 太郎 / お姉さん / 看護婦:''' [[Junko Noda|野田 順子]] | ||
+ | **'''羽田 弥生 / モゲタン:''' [[Aya Hisakawa|久川 綾]] | ||
+ | **'''秘書アリサ / カオリン / アレックスキッド:''' [[Kikuko Inoue|井上 喜久子]] | ||
+ | **'''クール特務部長 / プログラマー岡 / エビ:''' [[Ryotaro Okiayu|置鮎 龍太郎]] | ||
+ | **'''A研部長 / B研部長 / アナウンサー:''' [[Tetsu Inada|稲田 徹]] | ||
+ | **'''人交社長 / ドグマ社長 / 萌え老:''' [[Yukimasa Kishino|岸野 幸正]] ([[Aoni Production|青二プロダクション]]) | ||
+ | *'''{{rolloverText|製作|Producer}}:''' [[Hitmaker|株式会社ヒットメーカー]] | ||
+ | *'''{{rolloverText|エグゼクティブプロデューサー|Executive Producer}}:''' [[Hisao Oguchi|小口 久雄]] | ||
+ | *'''原案 / 美術設計 / プロデュース:''' [[Tetsu Okano|岡野 哲]] | ||
+ | *'''{{rolloverText|開発|Developed}}:''' [[Thunderstone Japan|有限会社サンダーストンジャパン]] | ||
+ | *'''{{rolloverText|ディレクター|Director}}:''' {{rolloverText|鈴木 裕明|Hiroaki Suzuki}} | ||
+ | *'''{{rolloverText|プランナー|Planner}}:''' {{rolloverText|鈴木 裕明|Hiroaki Suzuki}} | ||
+ | *'''{{rolloverText|プログラム|Program}}:''' {{rolloverText|新井 朋睦|Tomochika Arai}}, {{rolloverText|岡橋 秀|Shu Okahashi}}, {{rolloverText|宮脇 真吾|Shingo Miyawaki}}, [[Yuuki Mibu|壬生 祐樹]], {{rolloverText|嶋崎 堅也|Kenya Shimazaki}}, {{rolloverText|海老塚 靖史|Yasushi Ebizuka}}, {{rolloverText|伊東 昌洋|Masahiro Ito}} | ||
+ | *'''{{rolloverText|グラフィック|Graphic}}:''' 行川 正貴, {{rolloverText|平井 隆志|Takashi Hirai}}, 草薙 亮, {{rolloverText|神林 中|Ataru Kanbayashi}}, 小林 攻 | ||
+ | *'''{{rolloverText|サウンド|Sound}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | *'''{{rolloverText|~挿入歌~|Insert Song}}''' | ||
+ | *'''"AKIBA2025"''' | ||
+ | **'''{{rolloverText|詞|Lyrics}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | **'''{{rolloverText|曲|Songs}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | **'''{{rolloverText|唄|Music}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | *'''{{rolloverText|「二人のドリームキャスト」|"Futari no Dreamcast"}}''' | ||
+ | **'''{{rolloverText|詞|Lyrics}}:''' [[Tsuyoshi Kaneko|金子 剛]], {{rolloverText|鈴木 裕明|Hiroaki Suzuki}} | ||
+ | **'''{{rolloverText|曲|Songs}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | **'''{{rolloverText|唄|Music}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | *'''{{rolloverText|「セガガガマーチ」|"Segaga March"}} Segagaga Main Theme''' | ||
+ | **'''{{rolloverText|詞|Lyrics}}:''' [[Tetsu Okano|岡野 哲]] | ||
+ | **'''{{rolloverText|曲|Songs}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | **'''{{rolloverText|唄|Music}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | *'''{{rolloverText|「いつか会えたら・・・」|"Itsuka Aetara..."}} Segagaga Ending Theme''' | ||
+ | **'''{{rolloverText|詞|Lyrics}}:''' [[Tsuyoshi Kaneko|金子 剛]], 松宮 豊 | ||
+ | **'''{{rolloverText|曲|Songs}}:''' [[Tsuyoshi Kaneko|金子 剛]] | ||
+ | **'''{{rolloverText|唄|Music}}:''' Miyako | ||
+ | **'''A.GTR:''' 松宮 豊 | ||
+ | **'''E.GTR:''' 能登 聡 | ||
+ | *'''{{rolloverText|ストーリー|Story}}:''' {{rolloverText|うぶかた とう|Tou Ubukata}}, 岡安 淳司, [[Tetsu Okano|岡野 哲]], {{rolloverText|鈴木 裕明|Hiroaki Suzuki}} | ||
+ | *'''{{rolloverText|スペシャルサンクス|Special Thanks}}:''' {{rolloverText|内藤 智昭|Tomoaki Naito}}, 米田 眞司, {{rolloverText|香川 岳史|Takeshi Kagawa}} | ||
+ | *'''{{rolloverText|アニメーション製作|Animation Product}}:''' [[Toei Animation|東映アニメーション]] | ||
+ | *'''{{rolloverText|プロデューサー|Producer}}:''' 森下 考三, 馬場 厚成 | ||
+ | *'''{{rolloverText|キャラクターデザイン|Character Design}}''' | ||
+ | *'''{{rolloverText|作画監督|Chief Animator}}:''' 上野 ケン | ||
+ | *'''{{rolloverText|製作担当|Production Staff}}:''' 島本 武 | ||
+ | *'''{{rolloverText|演出|Director}}:''' 伊藤 尚佳 | ||
+ | *'''{{rolloverText|演出助手|Assitant Director}}:''' 所 勝美 | ||
+ | *'''{{rolloverText|製作進行|Production Assistant}}:''' 吉田 淑人 | ||
+ | *'''{{rolloverText|原画|Key animation}}:''' 奥野 浩行, 大関 紀子, 菅井 嘉浩, 坂本 英明, 久田 和也, 島貫 正弘, 舎官 直樹, 細山 正樹, 鎌田 均, 宗崎 のりよし | ||
+ | *'''{{rolloverText|色指定|Coloring}}:''' 三室 貴子 | ||
+ | *'''{{rolloverText|仕上進行|Coloring Product}}:''' 浅間 陽介 | ||
+ | *'''{{rolloverText|動画|Animation}}:''' 馬渡 久史, 富田 美穂子, 山口 幸俊, 小林 美穂子, 佐藤 恭子, 篠原 悦子, 兼高 里佳, 北原 由加里, 古川 真奈美, 下平 夕子, 秋山 あき子 | ||
+ | *'''{{rolloverText|デジタル撮影|Digital Photography}}:''' 岡崎 英央, 谷口 直之, 本官 美津恵, 岡田 由紀, 坂本 治 | ||
+ | *'''{{rolloverText|デジタル仕上|Digital finish}}:''' 大旗 忍, 井浦 祥子, 村本 織子, 星川 麻美, 大谷 和也, 内田 もも, 藤田 潮, 審良 幸司, 徳永 ゆき子, 及川 眞由美, 小久保 真希, {{rolloverText|鈴木 陽子|Yoko Suzuki}}, 大村 規子, 露木 奈美, 木村 紘子, 福田 直征, 金森 真紀, 松森 より子, 坂入 希代美, 足立 和也, {{rolloverText|田中 唯己郎|Yukiro Tanaka}} | ||
+ | *'''{{rolloverText|特別協力|Special Thanks}}:''' 有限会社コミケット, コミケット準備委員会, [[VIC Tokai|株式会社ビック東海]], メッセサンオー, 雑音工房ノイズ, [[Hyakutaro Tsukumo|九十九 百太郎]], 長崎 繁, Garow, 悠里, 有限会社アズゲーム, [[Toshiharu Yamanishi|山西 利治]], 甲賀流忍者 八王子支店, {{rolloverText|みんだなお|Minndanao}}, 根本 陽平, 岡田 斗司夫, 唐沢 俊一, 斎藤 智晴, 片倉 真二, {{rolloverText|ヤスダ スズヒト|Suzuhito Yasuda}}, 斎藤 亜弓, がっぷ獅子丸, クーロン 黒沢, {{rolloverText|セガグループ各社のみなさん|People from Sega Group companies}}, {{rolloverText|セガを愛するすべてのみなさん|Everyone who loves Sega}}, {{rolloverText|そして・・・ あなたへ感謝を込めて|And ... ... with thanks to you}} | ||
+ | *'''Presented by:''' [[Sega]] | ||
+ | :'''© [[SEGA CORPORATION]] / [[Hitmaker CO. Ltd,]] 2001'''#REF! | ||
+ | | source=In-game credits (JP) | ||
+ | | console=DC | ||
+ | }} | ||
+ | |||
+ | {{creditstable| | ||
+ | *[[Taku Sasahara]]{{ref|http://web.archive.org/web/20030222165521fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt34.htm}} | ||
+ | | source=Uncredited | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
− | + | SegaGagaScreen.jpg|Sonic and Alex Kidd cameo | |
</gallery> | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
− | {{ratings | + | {{ratings|DC}} |
− | | | ||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 71: | Line 142: | ||
| square=yes | | square=yes | ||
| disc=Segagaga_dc_jp_disc.jpg | | disc=Segagaga_dc_jp_disc.jpg | ||
+ | | manual=SGGG-DC-JP-Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
− | | region=JP ( | + | | region=JP (Tsuujou-ban) |
| front=SegagagaLmtBox.jpg | | front=SegagagaLmtBox.jpg | ||
| back=Sggg dc jp special back cover.jpg | | back=Sggg dc jp special back cover.jpg | ||
| spine=SGGG LE DC JP Cover Spine.jpg | | spine=SGGG LE DC JP Cover Spine.jpg | ||
− | | disc= | + | | disc=Segagaga_dc_jp_disc.jpg |
| item1=Segagaga1stbox.jpg | | item1=Segagaga1stbox.jpg | ||
| item1name=Box (Top) | | item1name=Box (Top) | ||
Line 89: | Line 161: | ||
| item5name=Organiser (pdf) | | item5name=Organiser (pdf) | ||
}} | }} | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=JP (Shokai Genteiban) | ||
+ | | cover=Segagaga FPLE Cover Full.jpg | ||
+ | | disc=Segagaga FPLE Disc.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=JP ([[Dorikore]]) | ||
+ | | front= | ||
+ | | square=yes | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ==External links== | ||
+ | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010311/ Dreamcast] | ||
+ | ==References== | ||
+ | <references/> | ||
− | + | {{SGGGOmni}} |
Latest revision as of 09:33, 4 November 2024
Segagaga | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Hitmaker, Thunderstone Japan | |||||||||||||||||||||||||
Supporting companies: Toei Animation (animation) | |||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Jump Pack, Visual Memory Unit | |||||||||||||||||||||||||
Genre: Simulation RPG[1][2], Simulation[3] | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
|
Segagaga (セガガガ) (or SGGG) is an RPG developed by Hitmaker and published by Sega for the Sega Dreamcast in 2001 released only in Japan.
Contents
Story
The game is set in 2025, with Sega commanding just 3% of the home console market and their last project making little impact. Out of desperation, the "Segagaga project" is initiated, in which two young children are to pull Sega from the brink of destruction and gain complete control of the market, currently owned by the evil DOGMA Corporation. In reality, it was the Dreamcast in 2001 struggling to maintain a sizeable share of the market, as rivals Sony made gains with their PlayStation 2 console.
Many Sonic Team properties show up in cameos within the game. As well making brief appearances in the intro sequence and created software within the game, items such as the "Piko Hammer" are available. Also, characters such as Nei (from Phantasy Star), Ristar, NiGHTS and Sonic the Hedgehog can be recruited as programmers for your team.
History
Development
Segagaga was the brainchild of Tetsu Okano, however when the concept was first brought to the management of Sega, it was misinterpreted as a joke and a potential risk to the company's image. A second attempt at acquiring funding caught the attention of Hisao Oguchi, and a development budget was granted.
Segagaga took over two years to develop, but was kept a secret until near release. By this point, Sega's management were willing to try anything that could save the company from further losses, and so the game was released in March of 2001. Nevertheless, Segagaga's release was kept very low-key, and for the first two months was only available via Sega's Sega Direct service. Strong online sales caused the game to be shipped to stores, before receiving a Dorikore re-release two years later.
The game features a number of Sega franchises and references dating back to the likes of the SG-1000, although several legal challenges occurred during production. It is said that out of the 300-or-so issues that could have caused legal concerns, only a third were actually addressed by the team. Some planned features, like references to Ferrari vehicles (OutRun) and Segata Sanshiro were scrapped entirely through fears of legal challenges, however features many were not. For example, the game has a number of "parody games" hidden inside it, which poke fun at various big intellectual properties from Final Fantasy to Mega Man.
The game reportedly had one-hundredth of the budget backing Shenmue. Toei Animation gave Okano a discount on animated footage for the title. Okano also marketed the game himself with a budget of roughly $200 USD, half of which he spent on a wrestling mask to hide his identity. Okano set up four signing locations in Akihabara and rewarded Sega fans which were to all four. He was assisted by Tadashi Takezaki and Taku Sasahara and led to a full page newspaper spread.
The music for the final boss (a shoot-'em-up level where you defeat Sega consoles gone rogue, in stark contrast to the rest of the game and one of the more famous parts of the game) is "The Justice Ray Part 3," written by Technosoft composer Hyakutarou Tsukumo for the ultimately-cancelled Thunder Force VI (though wound up making it to the pre-emptively released "Broken Thunder" soundtrack album). "The Justice Ray Part 1" had appeared in Blast Wind and Part 2 in Thunder Force V. Tez Okano would later head the development of a brand new Thunder Force VI in the years that followed.
This is not the first RPG to have the player manage a video game company - The Tower of Cabin: Cabin Panic did something similar for Microcabin back in 1992.
Release
Initially released exclusively through Sega Direct, Segagaga shipped to retailers on May 17th, 2001. The game's release was only stopped after few days from it because of an organization called Japan Adult children organization , because one of the characters in game had supposedly tried to use the word adult children differently. (The way Sega intended to use the word adult children was straight forward, "a childlike adult but apparently in Japan it means A kid who grew up from an alcoholic parent which is now an adult.) Sega wrote an apology article and the game was taken back in to make alterations
Legacy
Though not quite released at the end of the system's lifespan, Segagaga is often considered to be the swan song of the Dreamcast, being an RPG that satirises Sega's then-current position in the video game marketplace as well as playing homage to the company's achievements over the last twenty years before this game was released.
Production credits
- 声の出演
- 製作: 株式会社ヒットメーカー
- エグゼクティブプロデューサー: 小口 久雄
- 原案 / 美術設計 / プロデュース: 岡野 哲
- 開発: 有限会社サンダーストンジャパン
- ディレクター: 鈴木 裕明
- プランナー: 鈴木 裕明
- プログラム: 新井 朋睦, 岡橋 秀, 宮脇 真吾, 壬生 祐樹, 嶋崎 堅也, 海老塚 靖史, 伊東 昌洋
- グラフィック: 行川 正貴, 平井 隆志, 草薙 亮, 神林 中, 小林 攻
- サウンド: 金子 剛
- ~挿入歌~
- "AKIBA2025"
- 「二人のドリームキャスト」
- 「セガガガマーチ」 Segagaga Main Theme
- 「いつか会えたら・・・」 Segagaga Ending Theme
- ストーリー: うぶかた とう, 岡安 淳司, 岡野 哲, 鈴木 裕明
- スペシャルサンクス: 内藤 智昭, 米田 眞司, 香川 岳史
- アニメーション製作: 東映アニメーション
- プロデューサー: 森下 考三, 馬場 厚成
- キャラクターデザイン
- 作画監督: 上野 ケン
- 製作担当: 島本 武
- 演出: 伊藤 尚佳
- 演出助手: 所 勝美
- 製作進行: 吉田 淑人
- 原画: 奥野 浩行, 大関 紀子, 菅井 嘉浩, 坂本 英明, 久田 和也, 島貫 正弘, 舎官 直樹, 細山 正樹, 鎌田 均, 宗崎 のりよし
- 色指定: 三室 貴子
- 仕上進行: 浅間 陽介
- 動画: 馬渡 久史, 富田 美穂子, 山口 幸俊, 小林 美穂子, 佐藤 恭子, 篠原 悦子, 兼高 里佳, 北原 由加里, 古川 真奈美, 下平 夕子, 秋山 あき子
- デジタル撮影: 岡崎 英央, 谷口 直之, 本官 美津恵, 岡田 由紀, 坂本 治
- デジタル仕上: 大旗 忍, 井浦 祥子, 村本 織子, 星川 麻美, 大谷 和也, 内田 もも, 藤田 潮, 審良 幸司, 徳永 ゆき子, 及川 眞由美, 小久保 真希, 鈴木 陽子, 大村 規子, 露木 奈美, 木村 紘子, 福田 直征, 金森 真紀, 松森 より子, 坂入 希代美, 足立 和也, 田中 唯己郎
- 特別協力: 有限会社コミケット, コミケット準備委員会, 株式会社ビック東海, メッセサンオー, 雑音工房ノイズ, 九十九 百太郎, 長崎 繁, Garow, 悠里, 有限会社アズゲーム, 山西 利治, 甲賀流忍者 八王子支店, みんだなお, 根本 陽平, 岡田 斗司夫, 唐沢 俊一, 斎藤 智晴, 片倉 真二, ヤスダ スズヒト, 斎藤 亜弓, がっぷ獅子丸, クーロン 黒沢, セガグループ各社のみなさん, セガを愛するすべてのみなさん, そして・・・ あなたへ感謝を込めて
- Presented by: Sega
- © SEGA CORPORATION / Hitmaker CO. Ltd, 2001#REF!
Magazine articles
- Main article: Segagaga/Magazine articles.
Screenshots
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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72 | |
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Based on 4 reviews |
Dreamcast, JP |
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Dreamcast, JP (Tsuujou-ban) |
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Dreamcast, JP (Dorikore) |
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Technical information
- Main article: Segagaga/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:Sggg dc jp back cover.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 http://sega.jp/dc/010311/ (Wayback Machine: 2015-01-01 14:16)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
- ↑ http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt34.htm (Wayback Machine: 2003-02-22 16:55)
- ↑ Dreamcast Magazine, "2001-10 (2001-04-06,13)" (JP; 2001-03-23), page 23
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Dreamzone, "Mai 2001" (FR; 2001-0x-xx), page 42
- ↑ Famitsu, "2001-04-06" (JP; 2001-03-23), page 78
Segagaga | |
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Main page | Magazine articles | Reception | Technical information
Music: Segagaga Soundtrack Collection Red (2001) | Segagaga Soundtrack Collection Blue (2001) | Segagaga 5 Original Soundtrack (2006) |
- Jump Pack-compatible games
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