Difference between revisions of "Dyna Brothers"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=DynaBrothers title.png |
− | | publisher=[[CRI]] | + | | publisher={{company|[[CRI]]|system=MD}} |
− | | developer=[[CRI]] | + | {{company|[[Sega Corporation (2000-2015)|Sega Corporation]]|system=VC}} |
+ | | developer={{company|[[CRI]]|system=MD}} | ||
+ | {{company|[[M2]]|system=VC}} | ||
+ | | distributor={{company|[[Samsung]]|region=KR|system=MD}} | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | | | + | | sounddriver=[[SMPS Z80]] (banked) |
− | | | + | | peripherals= |
− | | | + | | players=1 |
− | | | + | | genre=Simulation{{fileref|DynaBrothers MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} |
+ | | releases={{releasesMD | ||
+ | | md_date_jp=1992-07-24{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | ||
+ | | md_code_jp=T-68033 | ||
+ | | md_rrp_jp=8,800e{{magref|bemega|1992-08|13}} | ||
+ | | md_date_kr=199x | ||
+ | | md_code_kr=GM8051JT | ||
}} | }} | ||
− | ''''' | + | {{releasesWii |
+ | | vc_date_jp=2007-03-27{{ref|http://web.archive.org/web/20180305231140/https://www.nintendo.co.jp/wii/vc/software/02.html}} | ||
+ | | vc_rrp_jp=600{{ref|http://web.archive.org/web/20070403223022/http://vc.sega.jp:80/vc_dyna/}} | ||
+ | | vc_rating_jp=a | ||
+ | }} | ||
+ | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' (ダイナブラザーズ) is a 1992 strategy game by [[CRI]] for the [[Sega Mega Drive]] released exclusively in Japan. It was followed by ''[[Dyna Brothers 2]]''. | ||
+ | |||
+ | The game is a real-time strategy title. The player must guide an army of dinosaurs to victory against their opponents, who are aliens that have invaded Earth. The player's main base and source of life is "The Egg", from which other life forms are spawned. The enemy's base is represented by a UFO. Players have the choice of creating over five different types of dinosaurs: a stegosaurus, triceratops, tyrannosaurus rex, allosaurus, and lastly, an oviraptor. The player uses each dinosaur's unique ability to gather power points to spend in executing commands. This includes sending rain showers to grow vegetation, causing disasters, giving specific directions, and so on. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===Characters=== | ||
+ | *'''Sutego (ステゴ)''' -- Stegosaurus. The player's initial character and an herbivore. He eats grass to gather more power points for the player to spend on using commands. His specialty is laying eggs. | ||
+ | *'''Torikera (トリケラ)''' -- Triceratops. Herbivore with emphasis on endurance from enemy attacks. | ||
+ | *'''Tirano (ティラノ)''' -- Tyrannosaurus Rex. As a carnivore, his focus is on attacking enemies and eating them. Slow, but can travel long distances. | ||
+ | *'''Aro (アロ)''' -- Allosaurus. Like Tirano, he deals in attacking as a carnivore. Fast, but moves in smaller increments. | ||
+ | *'''Pii-chan (ピーちゃん)''' -- Oviraptor. The sole ovivore (egg-eater) of the game. He is weak in strength and defense, but is very agile. His specialty is to find and swallow enemy eggs before they hatch. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Supervision:''' ♥ Licca Kayama ♥ | ||
+ | *'''Executive Producer:''' [[Isao Okawa|ISAO OHKAWA]] | ||
+ | *'''Producer:''' Bogeyman Yasuda | ||
+ | *'''Game Design:''' CSK Amusement Buis Dept, Project Eggs | ||
+ | *'''Director:''' Keith Ogawa | ||
+ | *'''Concept Design:''' Keith Ogawa | ||
+ | *'''Chief Programmer:''' [[Shinya Izumi|Shinya Womba Izumi]] | ||
+ | *'''Programmer:''' Sato Jp, Katumi Asuka Yabuno, Sachie Saya Endo | ||
+ | *'''Sound Support:''' Michael Mizuno | ||
+ | *'''Sales Staff:''' Susumu Tanaka, Tadashi Hikita, Taizan Suzuki, Taketoshi Endo, Akinori Oguri, Katsumi Tanaka, Michael Mizuno | ||
+ | *'''Title Design:''' Studio Melfan | ||
+ | *'''Chief Designer:''' [[Kiyoshi Fujita]] | ||
+ | *'''Animation Designer:''' [[Kiyoshi Fujita]] | ||
+ | *'''Character Designer:''' [[Kiyoshi Fujita]] | ||
+ | *'''Screen Design:''' [[Kiyoshi Fujita]] | ||
+ | *'''Character Basic Design:''' Takehiro Katsura | ||
+ | *'''Background:''' Kenji Toki | ||
+ | *'''Map Design:''' Toshikazu Nagasato | ||
+ | *'''Music Composer:''' [[Masami Yitsuse|Mikan Yuzuno]] | ||
+ | *'''Sound Effect:''' [[Masami Yitsuse|Mikan Yuzuno]] | ||
+ | *'''Debugger:''' Kentarou Noguchi, Shirou Ei | ||
+ | *'''Special Thanks''' | ||
+ | **'''Sega Planning Division:''' [[Toshihisa Ugata]], [[Kazutaka Yano]], [[Naoki Aoki]], [[Yasuhide Kobayashi]], [[Seiji Hayashi]], [[Kaori Asai]], [[Yasushi Nagumo]] | ||
+ | **'''Sega HE Division:''' [[Shigeo Kamata]], [[Seigo Tabira]] | ||
+ | **'''Sega R&D Dept:''' [[Tokuhiko Uwabo]], [[Hiroshi Kubota]] | ||
+ | **Jack Fujieda, Dandy Tanaka, Hirorin Kawamura, [[Toshiya Inoue]], Miki Hattori, Hungry Rei, [[CSK Research Institute]] | ||
+ | :'''[[CSK|CSK Corporation]] 1992 May 1''' | ||
+ | | source=In-game credits (JP) | ||
+ | | pdf=Dyna Brothers MD credits.pdf | ||
+ | | console=MD | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd|bemega|1992-04|16-17}} | ||
+ | |{{galleryPrintAd | ||
+ | |bemega|1992-05|138-139 | ||
+ | |bemega|1992-06|12-13 | ||
+ | }} | ||
+ | |{{galleryPrintAd|bemega|1992-07|18-19}} | ||
+ | |{{galleryPrintAd | ||
+ | |bemega|1992-08|13 | ||
+ | |bemega|1992-09|11 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|MD}} | ||
+ | {{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=JP | ||
+ | | cover=DynaBrothers MD JP Box.jpg | ||
+ | | cart=Dynabrothers md jp cart.jpg | ||
+ | | carttop=DynaBrothers_MD_JP_CartTop.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=KR | ||
+ | | cover=DynaBrothers MD KR cover.jpg | ||
+ | | cart=DynaBrothers MD KR cart.jpg | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_dyna/ Mega Drive] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | + | {{DynaBrothersOmni}} | |
− | |||
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Latest revision as of 22:08, 8 November 2024
Dyna Brothers | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: CRI Sega Corporation | ||||||||||||||||||||
Developer: CRI M2 | ||||||||||||||||||||
Distributor: Samsung (KR) | ||||||||||||||||||||
Sound driver: SMPS Z80 (banked) | ||||||||||||||||||||
Genre: Simulation[1][2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Dyna Brothers (ダイナブラザーズ) is a 1992 strategy game by CRI for the Sega Mega Drive released exclusively in Japan. It was followed by Dyna Brothers 2.
The game is a real-time strategy title. The player must guide an army of dinosaurs to victory against their opponents, who are aliens that have invaded Earth. The player's main base and source of life is "The Egg", from which other life forms are spawned. The enemy's base is represented by a UFO. Players have the choice of creating over five different types of dinosaurs: a stegosaurus, triceratops, tyrannosaurus rex, allosaurus, and lastly, an oviraptor. The player uses each dinosaur's unique ability to gather power points to spend in executing commands. This includes sending rain showers to grow vegetation, causing disasters, giving specific directions, and so on.
Contents
Gameplay
Characters
- Sutego (ステゴ) -- Stegosaurus. The player's initial character and an herbivore. He eats grass to gather more power points for the player to spend on using commands. His specialty is laying eggs.
- Torikera (トリケラ) -- Triceratops. Herbivore with emphasis on endurance from enemy attacks.
- Tirano (ティラノ) -- Tyrannosaurus Rex. As a carnivore, his focus is on attacking enemies and eating them. Slow, but can travel long distances.
- Aro (アロ) -- Allosaurus. Like Tirano, he deals in attacking as a carnivore. Fast, but moves in smaller increments.
- Pii-chan (ピーちゃん) -- Oviraptor. The sole ovivore (egg-eater) of the game. He is weak in strength and defense, but is very agile. His specialty is to find and swallow enemy eggs before they hatch.
Production credits
- Supervision: ♥ Licca Kayama ♥
- Executive Producer: ISAO OHKAWA
- Producer: Bogeyman Yasuda
- Game Design: CSK Amusement Buis Dept, Project Eggs
- Director: Keith Ogawa
- Concept Design: Keith Ogawa
- Chief Programmer: Shinya Womba Izumi
- Programmer: Sato Jp, Katumi Asuka Yabuno, Sachie Saya Endo
- Sound Support: Michael Mizuno
- Sales Staff: Susumu Tanaka, Tadashi Hikita, Taizan Suzuki, Taketoshi Endo, Akinori Oguri, Katsumi Tanaka, Michael Mizuno
- Title Design: Studio Melfan
- Chief Designer: Kiyoshi Fujita
- Animation Designer: Kiyoshi Fujita
- Character Designer: Kiyoshi Fujita
- Screen Design: Kiyoshi Fujita
- Character Basic Design: Takehiro Katsura
- Background: Kenji Toki
- Map Design: Toshikazu Nagasato
- Music Composer: Mikan Yuzuno
- Sound Effect: Mikan Yuzuno
- Debugger: Kentarou Noguchi, Shirou Ei
- Special Thanks
- Sega Planning Division: Toshihisa Ugata, Kazutaka Yano, Naoki Aoki, Yasuhide Kobayashi, Seiji Hayashi, Kaori Asai, Yasushi Nagumo
- Sega HE Division: Shigeo Kamata, Seigo Tabira
- Sega R&D Dept: Tokuhiko Uwabo, Hiroshi Kubota
- Jack Fujieda, Dandy Tanaka, Hirorin Kawamura, Toshiya Inoue, Miki Hattori, Hungry Rei, CSK Research Institute
- CSK Corporation 1992 May 1
Magazine articles
- Main article: Dyna Brothers/Magazine articles.
Promotional material
also published in:
- Beep! MegaDrive (JP) #1992-06: "June 1992" (1992-05-08)[7]
also published in:
- Beep! MegaDrive (JP) #1992-09: "September 1992" (1992-08-08)[8]
Physical scans
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Technical information
- Main article: Dyna Brothers/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
References
- ↑ File:DynaBrothers MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 13
- ↑ https://www.nintendo.co.jp/wii/vc/software/02.html (Wayback Machine: 2018-03-05 23:11)
- ↑ http://vc.sega.jp:80/vc_dyna/ (Wayback Machine: 2007-04-03 22:30)
- ↑ File:Dyna Brothers MD credits.pdf
- ↑ Beep! MegaDrive, "June 1992" (JP; 1992-05-08), page 12
- ↑ Beep! MegaDrive, "September 1992" (JP; 1992-08-08), page 11
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 27
- ↑ Hippon Super, "August 1992" (JP; 1992-07-04), page 39
- ↑ Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 43
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
- ↑ Mega Drive Fan, "October 1992" (JP; 1992-09-xx), page 67
- ↑ Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 118
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
Dyna Brothers | |
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Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information
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