Difference between revisions of "Nuclear Rush"
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{{UnreleasedBob | {{UnreleasedBob | ||
| bobscreen=Nuclear Rush title.png | | bobscreen=Nuclear Rush title.png | ||
− | | publisher= | + | | publisher=[[Sega of America]]{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} |
− | | developer=[[ | + | | developer=[[Futurescape Productions]]{{ref|https://web.archive.org/web/20230923063544/http://www.drawrick.com/futurescape00.html}}{{ref|https://web.archive.org/web/20240925074303/https://www.kennethhurley.com/blog/meta-disaster-or-5th-time-s-a-charm-for-vr-ar}} |
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
Line 8: | Line 8: | ||
| players=1{{fileref|1993 Sega Catalog.pdf|page=73}} | | players=1{{fileref|1993 Sega Catalog.pdf|page=73}} | ||
| genre=Action | | genre=Action | ||
+ | | development=1993{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} | ||
+ | | date=Late 1994{{intref|Sega VR}} | ||
| releases= | | releases= | ||
| md_date_us= | | md_date_us= | ||
| md_code_us= | | md_code_us= | ||
| md_rating_us= | | md_rating_us= | ||
− | | status=Source code compiled | + | | status=Source code compiled{{ref|https://gamehistory.org/segavr/}} |
− | }}{{stub}}'''''Nuclear Rush''''' is an unreleased [[Sega Mega Drive]] tank combat game for use with the [[Sega VR]] headset, developed by [[ | + | }}{{stub}}'''''Nuclear Rush''''' is an unreleased [[Sega Mega Drive]] tank combat game for use with the [[Sega VR]] headset, developed by [[Futurescape Productions]]{{ref|https://web.archive.org/web/20230923063544/http://www.drawrick.com/futurescape00.html}}{{ref|https://web.archive.org/web/20240925074303/https://www.kennethhurley.com/blog/meta-disaster-or-5th-time-s-a-charm-for-vr-ar}} and slated to be published by [[Sega of America]]. Intended to be the hardware’s pack-in game, it features gameplay similar to ''[[wikipedia:Battlezone (1980 video game)|Battlezone]]'' and ''[[Stellar-Fire]]''. |
− | It is the only | + | It is the only Sega VR game to be accurately preserved, with a playable version publicly released in November 2020.{{ref|https://gamehistory.org/segavr/}} |
==Plot== | ==Plot== | ||
{{quote|Arm up for a cataclysmic trek into a post-nuclear gold rush. Corrupt power companies are siphoning off low level [[wikipedia:radioactive waste|nuclear waste]] as an energy source. Pose as a nuclear pirate and pilot a weapons-loaded hovercraft through radioactive wastelands guarded by intensely possessive-and heavily armed-robots and drones! 3 levels of 3-D, 360° battlezones over barren deserts, wasted forests and irradiated plains. America the Beautiful this ain't!|''1993 [[Sega of America]] trade catalog''|ref={{fileref|1993 Sega Catalog.pdf|page=73}}}} | {{quote|Arm up for a cataclysmic trek into a post-nuclear gold rush. Corrupt power companies are siphoning off low level [[wikipedia:radioactive waste|nuclear waste]] as an energy source. Pose as a nuclear pirate and pilot a weapons-loaded hovercraft through radioactive wastelands guarded by intensely possessive-and heavily armed-robots and drones! 3 levels of 3-D, 360° battlezones over barren deserts, wasted forests and irradiated plains. America the Beautiful this ain't!|''1993 [[Sega of America]] trade catalog''|ref={{fileref|1993 Sega Catalog.pdf|page=73}}}} | ||
+ | |||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | [[ | + | [[Futurescape Productions]] artist Rick Lucey recalls creating the game's 3D ship models in the program [[wikipedia:Animation:Master|Animation:Master]], and that "it was interesting watching my creations zipping around through the [[Sega VR|VR head gear]]".{{ref|http://www.drawrick.com/nuclearrush.html}} Lead programmer [[Kevin McGrath]] states the project required 25,000+ lines of [[wikipedia:C (programming language)|C]] and [[Motorola 68000]] [[wikipedia:Assembly language|assembly language]] to finish.{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} |
+ | |||
+ | ''Nuclear Rush'' was reportedly completed; however, numerous lingering hardware glitches would eventually see the game's release permanently shelved.{{ref|http://www.drawrick.com/nuclearrush.html}} | ||
+ | |||
+ | ===Prerelease=== | ||
+ | According to lead programmer [[Kevin McGrath]], ''{{PAGENAME}}'' was shown at three separate [[CES]] conventions, and was the first game developed for the [[Sega VR]] headset.{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} | ||
===Legacy=== | ===Legacy=== | ||
− | On November 20, 2020, the [[wikipedia:Video Game History Foundation|Video Game History Foundation]] and [https://www.gamingalexandria.com Gaming Alexandria] announced the release of a late prototype of ''Nuclear Rush''. [[ | + | On November 20, 2020, the [[wikipedia:Video Game History Foundation|Video Game History Foundation]] and [https://www.gamingalexandria.com Gaming Alexandria] announced the release of a late prototype of ''Nuclear Rush''. [[Futurescape Productions]] co-founder [[Kenneth Hurley]] had retained his copy of the game’s source code, and was able to successfully compile a working ROM image.{{ref|https://gamehistory.org/segavr/}} |
{{quote|[[Kevin McGrath|Kevin]] spent much of the Nuclear Rush development cycle working without access to [[Sega VR]] hardware. Prior to receiving the Sega VR prototype headset, Kevin even tried to rig up his own solution to simulate a stereo flicker effect by rapidly flipping a composite signal between monitors. | {{quote|[[Kevin McGrath|Kevin]] spent much of the Nuclear Rush development cycle working without access to [[Sega VR]] hardware. Prior to receiving the Sega VR prototype headset, Kevin even tried to rig up his own solution to simulate a stereo flicker effect by rapidly flipping a composite signal between monitors. | ||
− | + | <br> | |
Difficulty obtaining prototype hardware may have been a common theme among developers, given Kevin’s experience in conjunction with another account from [[Alexander G. M. Smith|Alex Smith]], lead programmer on the Sega VR title [[Outlaw Racing]]. In response to one of Dylan’s questions about the headset, Alex shared that he never saw the prototype hardware. This would seem to further narrow the list of games which actually implemented Sega VR support, even among the games developed with Sega VR in mind. We’re all the more fortunate to have come upon one of the games which did manage to fully implement support for the headset!|ref={{ref|https://gamehistory.org/segavr/}}|''The Video Game History Foundation Head of Digital Conservation [http://richwhitehouse.com Rich Whitehouse]''}} | Difficulty obtaining prototype hardware may have been a common theme among developers, given Kevin’s experience in conjunction with another account from [[Alexander G. M. Smith|Alex Smith]], lead programmer on the Sega VR title [[Outlaw Racing]]. In response to one of Dylan’s questions about the headset, Alex shared that he never saw the prototype hardware. This would seem to further narrow the list of games which actually implemented Sega VR support, even among the games developed with Sega VR in mind. We’re all the more fortunate to have come upon one of the games which did manage to fully implement support for the headset!|ref={{ref|https://gamehistory.org/segavr/}}|''The Video Game History Foundation Head of Digital Conservation [http://richwhitehouse.com Rich Whitehouse]''}} | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
− | *'''Developed By:''' [[ | + | *'''Developed By:''' [[Futurescape Productions]]{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} |
− | *'''Programmed By:''' [[Kevin McGrath]], Matthew Hubbard | + | *'''Programmed By:''' [[Kevin McGrath]]{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}}, [[Matthew Hubbard]] |
− | *'''Graphics By:''' Tom Collie, Rick Lucey | + | *'''Graphics By:''' [[Tom Collie]], [[Rick Lucey]]{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} |
*'''Music By:''' Davorin Kuchan | *'''Music By:''' Davorin Kuchan | ||
− | *'''Design By:''' [[Kevin McGrath]] | + | *'''Design By:''' [[Kevin McGrath]]{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} |
*'''Produced By:''' [[Carl Mey]] | *'''Produced By:''' [[Carl Mey]] | ||
| source=In-game credits | | source=In-game credits | ||
| console=MD | | console=MD | ||
}} | }} | ||
+ | {{hr}} | ||
+ | {{creditstable| | ||
+ | *'''Cover Artwork By:''' [[Marc Ericksen]]{{intref|Interview: Marc Ericksen (2018-06-11) by Retro Video Gamer}} | ||
+ | | source=Uncredited | ||
+ | | console=MD | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Promotional material== | ==Promotional material== | ||
Line 45: | Line 62: | ||
|{{gitem|1993_Sega_Catalog.pdf|page=73| 1993 [[Sega of America]] trade catalogue. The game’s screenshot is erroneously swapped with [[Outlaw Racing]].}} | |{{gitem|1993_Sega_Catalog.pdf|page=73| 1993 [[Sega of America]] trade catalogue. The game’s screenshot is erroneously swapped with [[Outlaw Racing]].}} | ||
}} | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | {{gitem|NuclearRush MD US coverart.png|Prototype cover art{{ref|https://web.archive.org/web/20231203034841/https://www.retrovideogamer.co.uk/rvg-interviews-marc-ericksen/}}}} | ||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
NuclearRush MD US promo.png|Panoramic title screen render used in [[Sega of America]]'s 1993 trade catalogue.{{fileref|1993 Sega Catalog.pdf|page=73}} | NuclearRush MD US promo.png|Panoramic title screen render used in [[Sega of America]]'s 1993 trade catalogue.{{fileref|1993 Sega Catalog.pdf|page=73}} | ||
− | NuclearRush models.jpg| | + | NuclearRush models.jpg|''Nuclear Rush'' and ''[[Chameleon]]'' models by artist [[Rick Lucey]]. |
</gallery> | </gallery> | ||
Line 59: | Line 79: | ||
==External links== | ==External links== | ||
− | * ''[https://gamehistory.org/segavr/ Sega VR Revived: Emulating an Unreleased Genesis Accessory]'' article and release page at [https://gamehistory.org Video Game History Foundation] | + | *''[https://gamehistory.org/segavr/ Sega VR Revived: Emulating an Unreleased Genesis Accessory]'' article and release page at [https://gamehistory.org Video Game History Foundation] |
− | * [https://hiddenpalace.org/Nuclear_Rush_(Prototype) | + | *''[https://hiddenpalace.org/Nuclear_Rush_(Prototype) {{PAGENAME}}]'' release page at [https://hiddenpalace.org Hidden Palace] |
− | |||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{NuclearRushOmni}} | ||
{{SegaVR}} | {{SegaVR}} | ||
[[Category:Sega VR]] | [[Category:Sega VR]] | ||
[[Category:Virtual reality games]] | [[Category:Virtual reality games]] |
Latest revision as of 04:20, 9 November 2024
Nuclear Rush |
---|
System(s): Sega Mega Drive |
Publisher: Sega of America[1] |
Developer: Futurescape Productions[2][3] |
Development timeframe: 1993[1] |
Planned release date(s): Late 1994[4] |
Genre: Action |
Number of players: 1[5] |
Status of prototype(s): Source code compiled[6] |
Peripheral(s): Sega VR |
Sound driver: GEMS |
This short article is in need of work. You can help Sega Retro by adding to it.
Nuclear Rush is an unreleased Sega Mega Drive tank combat game for use with the Sega VR headset, developed by Futurescape Productions[2][3] and slated to be published by Sega of America. Intended to be the hardware’s pack-in game, it features gameplay similar to Battlezone and Stellar-Fire.
It is the only Sega VR game to be accurately preserved, with a playable version publicly released in November 2020.[6]
Contents
Plot
“ | Arm up for a cataclysmic trek into a post-nuclear gold rush. Corrupt power companies are siphoning off low level nuclear waste as an energy source. Pose as a nuclear pirate and pilot a weapons-loaded hovercraft through radioactive wastelands guarded by intensely possessive-and heavily armed-robots and drones! 3 levels of 3-D, 360° battlezones over barren deserts, wasted forests and irradiated plains. America the Beautiful this ain't! | „ |
— 1993 Sega of America trade catalog[5] |
History
Development
Futurescape Productions artist Rick Lucey recalls creating the game's 3D ship models in the program Animation:Master, and that "it was interesting watching my creations zipping around through the VR head gear".[7] Lead programmer Kevin McGrath states the project required 25,000+ lines of C and Motorola 68000 assembly language to finish.[8]
Nuclear Rush was reportedly completed; however, numerous lingering hardware glitches would eventually see the game's release permanently shelved.[7]
Prerelease
According to lead programmer Kevin McGrath, Nuclear Rush was shown at three separate CES conventions, and was the first game developed for the Sega VR headset.[8]
Legacy
On November 20, 2020, the Video Game History Foundation and Gaming Alexandria announced the release of a late prototype of Nuclear Rush. Futurescape Productions co-founder Kenneth Hurley had retained his copy of the game’s source code, and was able to successfully compile a working ROM image.[6]
“ | Kevin spent much of the Nuclear Rush development cycle working without access to Sega VR hardware. Prior to receiving the Sega VR prototype headset, Kevin even tried to rig up his own solution to simulate a stereo flicker effect by rapidly flipping a composite signal between monitors.
|
„ |
— The Video Game History Foundation Head of Digital Conservation Rich Whitehouse[6] |
Production credits
- Developed By: Futurescape Productions[1]
- Programmed By: Kevin McGrath[8], Matthew Hubbard
- Graphics By: Tom Collie, Rick Lucey[1]
- Music By: Davorin Kuchan
- Design By: Kevin McGrath[8]
- Produced By: Carl Mey
- Cover Artwork By: Marc Ericksen[9]
Magazine articles
- Main article: Nuclear Rush/Magazine articles.
Promotional material
Artwork
Screenshots
Panoramic title screen render used in Sega of America's 1993 trade catalogue.[5]
Nuclear Rush and Chameleon models by artist Rick Lucey.
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
4MB | 1994-08-06 | Compiled source code | Unmodified | Page |
External links
- Sega VR Revived: Emulating an Unreleased Genesis Accessory article and release page at Video Game History Foundation
- Nuclear Rush release page at Hidden Palace
References
- ↑ 1.0 1.1 1.2 1.3 http://www.drawrick.com/nuclearrush.html (Wayback Machine: 2023-09-23 07:24)
- ↑ 2.0 2.1 http://www.drawrick.com/futurescape00.html (Wayback Machine: 2023-09-23 06:35)
- ↑ 3.0 3.1 https://www.kennethhurley.com/blog/meta-disaster-or-5th-time-s-a-charm-for-vr-ar (Wayback Machine: 2024-09-25 07:43)
- ↑ Sega VR
- ↑ 5.0 5.1 5.2 File:1993 Sega Catalog.pdf, page 73
- ↑ 6.0 6.1 6.2 6.3 https://gamehistory.org/segavr/
- ↑ 7.0 7.1 http://www.drawrick.com/nuclearrush.html
- ↑ 8.0 8.1 8.2 8.3 https://www.linkedin.com/in/kmcgrath/details/experience/
- ↑ Interview: Marc Ericksen (2018-06-11) by Retro Video Gamer
- ↑ https://www.retrovideogamer.co.uk/rvg-interviews-marc-ericksen/ (Wayback Machine: 2023-12-03 03:48)
Nuclear Rush | |
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Prototypes: 1994-08-06
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Sega VR | |
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Topics | Technical specifications | Magazine articles | Promotional material | Ono-Sendai Corporation |
Games | Iron Hammer | Matrix Runner | Nuclear Rush | Outlaw Racing |