Difference between revisions of "Pacific SoftScape"

From Sega Retro

m
 
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Company
+
{{CompanyBob
| logo=
+
| logo=Pacific SoftScape Logo.png
| width=
+
| founded=1993-05-05{{fileref|Pacific SoftScape Inc. Registration 1993-05-05 (California Secretary of State).pdf}}
| founded=1993
+
| defunct=1996-05-03{{fileref|Pacific SoftScape Inc. Election to Dissolve 1996-05-03 (California Secretary of State).pdf}}{{fileref|Pacific SoftScape Inc. Dissolution 1996-05-03 (California Secretary of State).pdf}}
| defunct=1995
+
| headquarters=[[wikipedia:Mission Viejo, California|27285 Las Ramblas #140, Mission Viejo, California 92691, United States]]{{fileref|Pacific SoftScape Inc. Election to Dissolve 1996-05-03 (California Secretary of State).pdf}}
| tseries=
 
| mergedwith=
 
| mergedinto=
 
| headquarters=Las Ramblas, Mission Viejo, California, USA
 
 
}}
 
}}
{{stub}}'''Pacific SoftScape Inc''' was an American video game development company founded in 1993 by Jeff Fort (formerly of [[Western Technologies Inc.]]), in California. The company was involved with the development of [[Sega Channel]]. Programmer Dave Castelnuovo, at the time, an employee of the company, developed the [[BIOS]] used in both ''Scientific Atlanta'' and ''General Instrument'' [[Sega Channel]] adaptors.
+
{{stub}}'''{{PAGENAME}}, Inc.''' was an American software developer which assisted [[Sega of America]] with development of the [[Sega Channel]]. Founded in May 1993 and headquartered in [[wikipedia:Mission Viejo, California|Mission Viejo, California]],{{fileref|Pacific SoftScape Inc. Registration 1993-05-05 (California Secretary of State).pdf}} the studio only ever produced a single game of their own (the 1994 cinematic platformer ''[[Generations Lost]]'') before closing their doors only two years later in May 1996.{{fileref|Pacific SoftScape Inc. Election to Dissolve 1996-05-03 (California Secretary of State).pdf}}
 +
 
 +
==History==
 +
''{{PAGENAME}}'' was founded on May 5th, 1993 by former [[Western Technologies]] programmers [[Raymond Frericks Jr.]], [[Jeff Fort]], and [[Bruce Straley]] - a team best known for creating ''[[X-Men]]'' - with Frericks assuming the role of company president. The studio would go on to work with [[Sega of America]] on the development of the [[Sega Channel]] (such as the [[Sega Channel Game File Editor]]), with company programmer Dave Castelnuovo creating the [[BIOS]] used in the system's physical adapters.<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref>
 +
 
 +
During the troubled 1995 development of [[Zono]]'s ''[[Mr. Bones]]'', the game's producer [[Ed Annunziata]] began looking for another company to finish development. Ed Zobrist of Pacific SoftScape reached out to Annunziata about filling that role, which resulted in the game being largely finished by Pacific SoftScape staff. This also resulted in a number of SoftScape staff migrating to Zono.<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref> This would seemingly be the last project for the studio, as they would close their doors the following May.{{fileref|Pacific SoftScape Inc. Election to Dissolve 1996-05-03 (California Secretary of State).pdf}}{{fileref|Pacific SoftScape Inc. Dissolution 1996-05-03 (California Secretary of State).pdf}}
  
 
==Softography==
 
==Softography==
===Mega Drive===
+
{{CompanyHistoryAll|{{PAGENAME}}}}
*''[[Generations Lost]]'' (1994)
 
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
[[Category:Third-party software developers]]
 
[[Category:Third-party software developers]]

Latest revision as of 23:07, 13 November 2024


This short article is in need of work. You can help Sega Retro by adding to it.


Pacific SoftScape, Inc. was an American software developer which assisted Sega of America with development of the Sega Channel. Founded in May 1993 and headquartered in Mission Viejo, California,[1] the studio only ever produced a single game of their own (the 1994 cinematic platformer Generations Lost) before closing their doors only two years later in May 1996.[2]

History

Pacific SoftScape was founded on May 5th, 1993 by former Western Technologies programmers Raymond Frericks Jr., Jeff Fort, and Bruce Straley - a team best known for creating X-Men - with Frericks assuming the role of company president. The studio would go on to work with Sega of America on the development of the Sega Channel (such as the Sega Channel Game File Editor), with company programmer Dave Castelnuovo creating the BIOS used in the system's physical adapters.[4]

During the troubled 1995 development of Zono's Mr. Bones, the game's producer Ed Annunziata began looking for another company to finish development. Ed Zobrist of Pacific SoftScape reached out to Annunziata about filling that role, which resulted in the game being largely finished by Pacific SoftScape staff. This also resulted in a number of SoftScape staff migrating to Zono.[5] This would seemingly be the last project for the studio, as they would close their doors the following May.[2][3]

Softography

References