Difference between revisions of "Paperboy 2"
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+ | {{otherPage|desc=the unreleased [[Sega Master System]] version|page=Paperboy 2 (Master System)}} | ||
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| bobscreen=Paperboy2 Title.png | | bobscreen=Paperboy2 Title.png | ||
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| developer=[[Tengen]] | | developer=[[Tengen]] | ||
| distributor={{company|[[Domark]]|system=MD|region=EU}} | | distributor={{company|[[Domark]]|system=MD|region=EU}} | ||
+ | {{company|[[Tec Toy]]|region=BR|system=MD}} | ||
| licensor=[[Atari Games]] | | licensor=[[Atari Games]] | ||
| system=[[Sega Mega Drive]], [[Sega Game Gear]] | | system=[[Sega Mega Drive]], [[Sega Game Gear]] | ||
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| md_code_us=301037-0150 | | md_code_us=301037-0150 | ||
| md_rrp_us=59.95{{magref|vgce|51|43}} | | md_rrp_us=59.95{{magref|vgce|51|43}} | ||
+ | | md_date_us_sc=199x | ||
+ | | md_rrp_us_sc=sub | ||
+ | | md_rating_us_sc= | ||
| md_date_eu=1993-06{{magref|segaprode|8|45}} | | md_date_eu=1993-06{{magref|segaprode|8|45}} | ||
| md_code_eu=T-88036-50 | | md_code_eu=T-88036-50 | ||
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| gg_code_us=301037-0161 | | gg_code_us=301037-0161 | ||
}} | }} | ||
− | | otherformats={{NonSega|Amiga|CPC | + | | otherformats={{NonSega|Amiga|CPC|IBMPC|GB|NES|SNES|Spectrum}} |
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' is the sequel to ''[[Paperboy]]''. Initially released for the home computers, it was ported to the [[Sega Mega Drive]] and [[Sega Game Gear]] in 1992 and 1993, respectively. The Game Gear version was exclusive to North America. | |
==Gameplay== | ==Gameplay== | ||
− | ''Paperboy 2'' is much the same game as its predecessor, | + | {{ScreenThumb3 |
+ | | Paperboy 2 MD, Street Left.png | ||
+ | | Paperboy 2 MD, Street Right.png | ||
+ | | Paperboy 2 MD, Training Course.png | ||
+ | | width=120 | ||
+ | | Gameplay}} | ||
+ | ''Paperboy 2'' is much the same game as its predecessor. Players control a paperboy (or papergirl), who must navigate a series of obstacles, such as tires rolling down a driveway while a car is being repaired or strange houses like a haunted house, while trying to deliver the morning paper to various customers on a street. Subscribers live in brightly colored houses and have mailboxes. Subscribers are lost if the player fails to deliver to them or breaks one of their windows with a paper. Conversely, subscribers are gained by breaking the windows of non-subscribers. The game uses an isometric perspective, with houses only on one side of the street at a time; the street bends at certain points, with houses then appearing on the opposite side. It is also now possible to jump. | ||
− | + | The bicycle is steered with {{left}} and {{right}}. The bike continuously moves down the street and cannot backtrack, but the player can pedal faster or slower with {{up}} or {{down}} respectively. In the Mega Drive version, papers are thrown to the left with {{A}} and to the right with {{B}} and the bike jumps with {{C}}. In the Game Gear version, papers are thrown to the left with {{1}} and to the right with {{2}} and the bike jumps with {{1}}+{{2}}. | |
− | {{A}} and {{B}} | + | |
+ | The player has a choice of difficulty levels: Easy Street, Middle Road, and Hard Way. The more difficult routes offer more points for their successful completion, but they are filled with more obstacles, which include cars and trucks, dogs, sunbathers, garbage men, playing kids, ghosts, scarecrows, pigs, and zombies. The player loses a life for hitting an obstacle, and the game ends if the player runs out of lives or subscribers. Papers can be thrown at enemies to stun them. In the Mega Drive version, each route lasts for three weeks, with the street for each day containing 18-20 houses, a gas station, and a market. Neighborhoods also contain a carnival and a park in the second week and a car dealership and a mall in the third week. In the Game Gear version, each route lasts for a single week, and the number of houses depends on the difficulty level (6 for Easy Street, 9 for Middle Road, and 12 for Hard Way). Buildings such as gas stations and stores appear when the street bends and changes direction. | ||
+ | |||
+ | Some actions reward the paperboy (or papergirl) with a front-page photo in the newspaper, such as stopping a runaway baby carriage with a paper, foiling a robbery by hitting the thief with a paper, or stopping someone from tagging a building with graffiti by hitting him with a paper. The player also receives more points for delivering the paper into a mailbox rather than onto a porch. A perfect delivery (all subscribers get their papers, and none of their houses are damaged) results in all the points being worth double for that day, and an extra subscriber is added (or an extra life if the player has no canceled subscribers to regain). | ||
+ | |||
+ | At the end of a street, the player rides through a short obstacle course with targets to hit (with papers) and jump over for extra points. Crashing on the course ends the round, but does not cost the player a life. | ||
+ | |||
+ | The Mega Drive version has a two-player mode where two people can take turns playing (with separate control pads). | ||
+ | |||
+ | ====Items==== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Paper Bundle | ||
+ | | sprite={{sprite|Paperboy 2 MD, Refill.png|2}} | ||
+ | | desc=Restocks the player's papers to 10, up to a maximum of 30 in the Mega Drive version or 19 in the Game Gear version. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | A [[Paperboy 2 (Master System)|Master System version]] was planned but ultimately scrapped. | ||
==Magazine articles== | ==Magazine articles== | ||
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==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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==References== | ==References== | ||
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{{Paperboy2Omni}} | {{Paperboy2Omni}} | ||
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[[Category:Sega Channel games]] | [[Category:Sega Channel games]] |
Latest revision as of 12:33, 14 November 2024
- For the unreleased Sega Master System version, see Paperboy 2 (Master System).
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Paperboy 2 | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||
Publisher: Tengen | |||||||||||||||||||||||||||||||||||
Developer: Tengen | |||||||||||||||||||||||||||||||||||
Distributor: Domark (EU) Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Licensor: Atari Games | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 1 | |||||||||||||||||||||||||||||||||||
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Paperboy 2 is the sequel to Paperboy. Initially released for the home computers, it was ported to the Sega Mega Drive and Sega Game Gear in 1992 and 1993, respectively. The Game Gear version was exclusive to North America.
Contents
Gameplay
Paperboy 2 is much the same game as its predecessor. Players control a paperboy (or papergirl), who must navigate a series of obstacles, such as tires rolling down a driveway while a car is being repaired or strange houses like a haunted house, while trying to deliver the morning paper to various customers on a street. Subscribers live in brightly colored houses and have mailboxes. Subscribers are lost if the player fails to deliver to them or breaks one of their windows with a paper. Conversely, subscribers are gained by breaking the windows of non-subscribers. The game uses an isometric perspective, with houses only on one side of the street at a time; the street bends at certain points, with houses then appearing on the opposite side. It is also now possible to jump.
The bicycle is steered with and . The bike continuously moves down the street and cannot backtrack, but the player can pedal faster or slower with or respectively. In the Mega Drive version, papers are thrown to the left with and to the right with and the bike jumps with . In the Game Gear version, papers are thrown to the left with and to the right with and the bike jumps with +.
The player has a choice of difficulty levels: Easy Street, Middle Road, and Hard Way. The more difficult routes offer more points for their successful completion, but they are filled with more obstacles, which include cars and trucks, dogs, sunbathers, garbage men, playing kids, ghosts, scarecrows, pigs, and zombies. The player loses a life for hitting an obstacle, and the game ends if the player runs out of lives or subscribers. Papers can be thrown at enemies to stun them. In the Mega Drive version, each route lasts for three weeks, with the street for each day containing 18-20 houses, a gas station, and a market. Neighborhoods also contain a carnival and a park in the second week and a car dealership and a mall in the third week. In the Game Gear version, each route lasts for a single week, and the number of houses depends on the difficulty level (6 for Easy Street, 9 for Middle Road, and 12 for Hard Way). Buildings such as gas stations and stores appear when the street bends and changes direction.
Some actions reward the paperboy (or papergirl) with a front-page photo in the newspaper, such as stopping a runaway baby carriage with a paper, foiling a robbery by hitting the thief with a paper, or stopping someone from tagging a building with graffiti by hitting him with a paper. The player also receives more points for delivering the paper into a mailbox rather than onto a porch. A perfect delivery (all subscribers get their papers, and none of their houses are damaged) results in all the points being worth double for that day, and an extra subscriber is added (or an extra life if the player has no canceled subscribers to regain).
At the end of a street, the player rides through a short obstacle course with targets to hit (with papers) and jump over for extra points. Crashing on the course ends the round, but does not cost the player a life.
The Mega Drive version has a two-player mode where two people can take turns playing (with separate control pads).
Items
Paper Bundle | |
---|---|
Restocks the player's papers to 10, up to a maximum of 30 in the Mega Drive version or 19 in the Game Gear version. |
History
A Master System version was planned but ultimately scrapped.
Magazine articles
- Main article: Paperboy 2/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)[7]
- Game Informer (US) #8: "January/February 1993" (199x-xx-xx)[8]
- Electronic Games (1992-1995) (US) #5: "February 1993" (1993-01-12)[9]
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[10]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
49 | |
---|---|
Based on 17 reviews |
Mega Drive, US (cardboard) |
---|
|
Game Gear version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
61 | |
---|---|
Based on 3 reviews |
Technical information
- Main article: Paperboy 2/Technical information.
References
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ VideoGames & Computer Entertainment, "April 1993" (US; 1993-0x-xx), page 43
- ↑ 3.0 3.1 Sega Pro, "Juni 1993" (DE; 1993-05-28), page 45
- ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 42
- ↑ 5.0 5.1 Mega, "June 1993" (UK; 1993-05-20), page 59
- ↑ Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 97
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 99
- ↑ Game Informer, "January/February 1993" (US; 199x-xx-xx), page 68
- ↑ Electronic Games (1992-1995), "February 1993" (US; 1993-01-12), page 34
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 65
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 230
- ↑ Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 59
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 77
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 74
- ↑ GamesMaster (UK) "Series 2, episode 21" (1993-02-18, 24:00) (+7:03)
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 40
- ↑ Mega Force, "Avril 1993" (FR; 1993-0x-xx), page 94
- ↑ Mega Fun, "08/93" (DE; 1993-07-21), page 77
- ↑ MegaTech, "April 1993" (UK; 1993-03-20), page 50
- ↑ Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 72
- ↑ Play Time, "9/93" (DE; 1993-08-04), page 112
- ↑ Sega Power, "July 1993" (UK; 1993-06-03), page 50
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 46
- ↑ Sega Zone, "June 1993" (UK; 1993-05-xx), page 66
- ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 133
- ↑ Electronic Games (1992-1995), "October 1993" (US; 1993-09-23), page 88
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 196
- ↑ Joystick, "Octobre 1992" (FR; 1992-xx-xx), page 157
Paperboy 2 | |
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Main page | Comparisons | Maps | Magazine articles | Video coverage | Reception | Region coding | Technical information
Prototypes: Prototype
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Paperboy games for Sega systems | |
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Paperboy (1990) | Paperboy 2 (unreleased) | |
Paperboy (1992) | Paperboy 2 (1993) | |
Paperboy (1992) | Paperboy 2 (1993) |
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