Difference between revisions of "Championship Pro-Am"
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{{Bob | {{Bob | ||
| bobscreen=ChampionshipProAm title.png | | bobscreen=ChampionshipProAm title.png | ||
− | | publisher=[[Tradewest]] | + | | publisher=[[Tradewest]], [[Midway Home Entertainment]] (re-release) |
− | | developer=[[Rare | + | | developer=[[Rare]] |
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver= | | sounddriver= | ||
− | | | + | | peripherals= |
+ | | players=1-2 | ||
| genre=Racing | | genre=Racing | ||
− | | | + | | originalsystem=NES |
− | | releases={{ | + | | releases={{releasesMD |
| md_date_us=1992 | | md_date_us=1992 | ||
+ | | md_rrp_us=49.95{{magref|gamepro|47|58}} | ||
| md_code_us=T-97046 | | md_code_us=T-97046 | ||
+ | | md_date_us_1=199x | ||
+ | | md_rating_us_1=ka | ||
+ | | md_date_us_sc=1994-06-01{{intref|Sega Channel schedule (US; 1994-06-01)}} | ||
+ | | md_rrp_us_sc=sub | ||
+ | | md_rating_us_sc= | ||
+ | | md_type_us_1=cardboard | ||
}} | }} | ||
}} | }} | ||
− | ''''' | + | {{stub}}'''''{{PAGENAME}}''''' is a racing game developed by [[Rare]] and published by [[Tradewest]] for the [[Sega Mega Drive]]. It is a remake of ''R.C. Pro-Am'', a game released for the [[Nintendo Entertainment System]]. ''R.C. Pro-Am'' was a popular title in its day and spawned sequels for the [[Nintendo Game Boy]] and [[NES]]. |
==Gameplay== | ==Gameplay== | ||
− | The game takes place in a isometric viewpoint. Two buttons are used | + | The game takes place in a isometric viewpoint. Two buttons are used: {{A}} accelerates and {{B}} uses the weapon/horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down. |
+ | |||
+ | Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon). | ||
+ | |||
+ | Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero. | ||
+ | |||
+ | Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if driven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues. | ||
+ | |||
+ | There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases. | ||
− | + | ==Versions== | |
+ | Compared to the NES version, graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end. | ||
− | + | There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won. | |
− | == | + | ==Magazine articles== |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
− | == | + | ==Promotional material== |
− | {{ | + | {{gallery |
− | | | + | |{{galleryPrintAd |
− | + | |sv|11|22-23 | |
− | + | }} | |
− | + | |{{galleryPrintAd | |
− | + | |gamepro|46|72 | |
− | |||
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|MD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
− | | | + | | cover=ChampionshipProAm MD US Box.jpg |
| cart=ChampionShipProAm MD US Cart.jpg | | cart=ChampionShipProAm MD US Cart.jpg | ||
+ | | manual=Championship pro am us ins.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=US (cardboard) | ||
+ | | front=ChampionshipProAm MD US Box Front Cardboard.jpg | ||
+ | | back=ChampionshipProAm MD US Box Back Cardboard.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=ChampionshipProAm MD US Cart Cardboard.jpg | ||
+ | | manual=Championshipproam-midway md us manual.pdf | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{ChampionshipProAmOmni}} |
Latest revision as of 07:21, 15 November 2024
Championship Pro-Am | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Tradewest, Midway Home Entertainment (re-release) | ||||||||||||||||||||
Developer: Rare | ||||||||||||||||||||
Original system(s): NES | ||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Championship Pro-Am is a racing game developed by Rare and published by Tradewest for the Sega Mega Drive. It is a remake of R.C. Pro-Am, a game released for the Nintendo Entertainment System. R.C. Pro-Am was a popular title in its day and spawned sequels for the Nintendo Game Boy and NES.
Contents
Gameplay
The game takes place in a isometric viewpoint. Two buttons are used: accelerates and uses the weapon/horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down.
Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon).
Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero.
Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if driven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues.
There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases.
Versions
Compared to the NES version, graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end.
There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won.
Magazine articles
- Main article: Championship Pro-Am/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 20 reviews |
Technical information
- Main article: Championship Pro-Am/Technical information.
References
- ↑ 1.0 1.1 GamePro, "June 1993" (US; 1993-xx-xx), page 58
- ↑ Sega Channel schedule (US; 1994-06-01)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 46
- ↑ Aktueller Software Markt, "Juli 1993" (DE; 1993-06-14), page 55
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 165
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 28
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 31
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 75
- ↑ Game Informer, "April 1999" (US; 1999-0x-xx), page 74
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 16
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 57
- ↑ MegaTech, "February 1993" (UK; 1993-01-20), page 20
- ↑ Mean Machines Sega, "February 1993" (UK; 1993-01-28), page 62
- ↑ Play Time, "3/93" (DE; 1993-02-10), page 115
- ↑ Power Play, "3/93" (DE; 1993-02-10), page 105
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 32
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 54
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "April 1993" (UK; 1993-03-04), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 41
- ↑ Video Games, "3/93" (DE; 1993-02-24), page 82
Championship Pro-Am | |
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