Difference between revisions of "F355 Challenge"

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(→‎Dreamcast version: Linked An Uploaded Scan Of The Added Product Registration And Feedback Card For The NTSC-J Dreamcast Version.)
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| tab4={{PS2}} NTSC-U/PAL
 
| tab4={{PS2}} NTSC-U/PAL
 
| tab5={{PS2}} NTSC-J
 
| tab5={{PS2}} NTSC-J
| publisher={{company|[[Sega]]|system=NAOMI}}
+
| publisher={{company|[[Sega Enterprises, Ltd.]]|system=NAOMI,DC|region=JP}}
{{company|[[Sega]]|system=DC|region=Japan}}
+
{{company|[[Sega Enterprises, Inc. (U.S.A.)]]|system=NAOMI|region=US}}
 
{{company|[[Acclaim Entertainment]]|system=DC|region=US, Europe}}
 
{{company|[[Acclaim Entertainment]]|system=DC|region=US, Europe}}
{{company|[[Sega]]|system=PS2|region=US, Japan}}
+
{{company|[[Sega Corporation (2000-2015)|Sega Corporation]]|system=PS2|region=Japan}}
 +
{{company|[[Sega of America]]|system=PS2|region=US}}
 
{{company|[[Sony Computer Entertainment Europe]]|system=PS2|region=Europe}}
 
{{company|[[Sony Computer Entertainment Europe]]|system=PS2|region=Europe}}
 
| developer={{company|[[Sega AM2]]|system=NAOMI}}
 
| developer={{company|[[Sega AM2]]|system=NAOMI}}
Line 20: Line 21:
 
{{company|[[Tose]]|system=PS2}}
 
{{company|[[Tose]]|system=PS2}}
 
| licensor=[[Ferrari Idea]]
 
| licensor=[[Ferrari Idea]]
 +
| distributor={{company|[[Halifax]]|system=DC|region=IT}}
 +
{{company|[[Infogrames Benelux]]|system=DC|region=NL}}
 
| system=[[Sega NAOMI Multiboard]], [[Sega Dreamcast]], [[PlayStation 2]]
 
| system=[[Sega NAOMI Multiboard]], [[Sega Dreamcast]], [[PlayStation 2]]
 
| sounddriver=
 
| sounddriver=
| peripherals={{NAOMI}} [[Visual Memory Unit]], {{DC}} [[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]], [[Dreamcast Taisen Cable]]
+
| peripherals={{NAOMI}} [[Visual Memory Unit]], {{DC}} [[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]], [[Dreamcast Taisen Cable]] {{PS2}} [[GT Force]]
 
| players=1-2
 
| players=1-2
 
| genre=Racing Simulator (レーシングシミュレーター){{fileref|F355Challenge DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140803133659/http://sega.jp/dc/000802/}}, Racing{{ref|https://web.archive.org/web/20201023172835/https://sega.jp/history/hard/dreamcast/software.html}}
 
| genre=Racing Simulator (レーシングシミュレーター){{fileref|F355Challenge DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140803133659/http://sega.jp/dc/000802/}}, Racing{{ref|https://web.archive.org/web/20201023172835/https://sega.jp/history/hard/dreamcast/software.html}}
Line 102: Line 105:
 
As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.
 
As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.
  
The arcade ''F355 Challenge'' is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in ''F355 Challenge'' to change the view - games are always played as if the player was sitting in the driver's seat.
+
The arcade ''F355 Challenge'' is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in the Arcade and Dreamcast versions of ''F355 Challenge'' to change the view - games are always played as if the player was sitting in the driver's seat.
  
 
===Tracks===
 
===Tracks===
Line 125: Line 128:
  
 
The game features a hard rock soundtrack by Japanese singers [[wikipedia:Genki Hitomi|Genki Hitomi]] and [[wikipedia:Minoru Niihara|Minoru Niihara]].
 
The game features a hard rock soundtrack by Japanese singers [[wikipedia:Genki Hitomi|Genki Hitomi]] and [[wikipedia:Minoru Niihara|Minoru Niihara]].
 
 
  
 
===Legacy===
 
===Legacy===
Line 132: Line 133:
  
 
==Versions==
 
==Versions==
The Original Version Of F355, Released in July 1999 was only available as a deluxe version, and uses its own BIOS. All Arcade Deluxe variants of F355 can support an optional thermal printer that prints out your racing line, lap times and gear shifting. The December 1999 version added multiplayer and single screen twin support, which removes the simulator setting, as the six speed shifter and clutch was removed in this version. and uses a different BIOS that it and F355 2 use. and added VMU support to view your race data on ''[[Shenmue Passport]]'' although the Dreamcast version can also read this data.    In August 2000, ''F355 Challenge'' was ported to the [[Sega Dreamcast]], in the west sporting a subtitle, '''''F355 Challenge: Passione Rossa'''''. [[Acclaim]] distributed the game in North America and Europe instead of Sega itself. Following the demise of the Dreamcast, it was also brought to the [[PlayStation 2]] in 2002, this time as '''''Ferrari F355 Challenge'''''. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks, online play in the Dreamcast version, and a third-person camera in the PS2 version.
+
The Original Arcade Version Of F355, Released in July 1999 was only available as a deluxe version, and uses its own BIOS that is made especially for the game, the BIOS itself is based on the rev C NAOMI BIOS with support for a special shared memory board that interfaces with all 4 NAOMI motherboards. 3 of the NAOMI systems are set as slaves, and the 4th is the master, syncing all of the units together. All Arcade Deluxe variants of F355 can support an optional thermal printer that prints out your racing line, lap times and gear shifting. The December 1999 version used a Updated BIOS,added multiplayer,and a single screen twin mode, which only uses 2 NAOMIs instead of 4. twin mode also removes the simulator setting and thermal printer, as the six speed shifter and clutch was removed in this version to make it more affordable. and added VMU support to view your race data on ''[[Shenmue Passport]]'' although the Dreamcast version can also read this data.    In August 2000, ''F355 Challenge'' was ported to the [[Sega Dreamcast]], in the west sporting a subtitle, '''''F355 Challenge: Passione Rossa'''''. [[Acclaim]] distributed the game in North America and Europe instead of Sega itself. Following the demise of the Dreamcast, it was also brought to the [[PlayStation 2]] in 2002, this time as '''''Ferrari F355 Challenge'''''. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks, online play in the Dreamcast version, and a third-person camera in the PS2 version.
  
 
While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model and less detailed textures in some areas.
 
While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model and less detailed textures in some areas.
 +
 +
[[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
 
==Production credits==
 
==Production credits==
 
+
{{mainArticle|{{PAGENAME}}/Production credits}}
===Arcade version===
 
{{multicol|
 
{{creditstable|
 
*'''Produced and Directed by:''' [[Yu Suzuki]]
 
*'''Assistant Director:''' [[Koki Koiwa]], [[Toshiya Inoue]]
 
*'''Main Programmer:''' [[Takuji Masuda]]
 
*'''Main Designer:''' [[Masakazu Takizawa]]
 
*'''Programmers:''' [[Takanori Kobayashi]], [[Kazuhiro Shigekuni]], [[Takehiko Usui]], [[Shigeru Yoshida]], [[Takashi Fujimura]], [[Takayuki Kazama]], [[Tetsuya Sugimoto]], [[Hideki Tanaka]]
 
*'''Designers:''' [[Makoto Ando]], [[Koichiro Araki]], [[Tomoaki Inoue]], [[Munekazu Makino]], [[Kazunori Oh|Kaznori O]], [[Kazufumi Ohashi|Kazfumi Ohashi]], [[Shinichiro Shimano]]
 
*'''Sound:''' [[Satoru Higashi]], [[Fumio Ito]], [[Naoyuki Machida]], [[Tatsutoshi Narita]], [[Yasuhiro Takagi]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
 
*'''Music Arranger:''' Saburo Takada
 
*'''Songs:''' Genki, Hiroshi Kitadani
 
*'''Voices:''' Alan J.
 
*'''Mechanical Engineers:''' [[Masaharu Inoue]], [[Eiji Nishimura]], [[Hiroyasu Suzuki]], [[Asazo Tominaga]], [[Akihiko Yamada]], [[Masayoshi Yamada]], [[Toshiya Yamaguchi]]
 
*'''Electrical Engineers:''' [[Tomoyuki Goto]], [[Junichi Kobayashi|J. Kobayashi]], [[Hiroki Koyama]], [[Hideki Watanabe]], [[Masahito Yanase]]
 
*'''Cabinet Design:''' [[Yasuhiro Komori]]
 
*'''Publicity:''' [[Mayumi Horisawa]], [[Ai Kotani]]
 
*'''Supervisor:''' [[Makoto Osaki]]
 
*'''Licensing Coordinator:''' [[Masahiro Nakagawa]], [[Yasumichi Takase]]
 
*'''Special Thanks to:''' [[Naoki Hattori]], [[Tetsuya Ohta]], [[Kazuo Shimizu]], [[Masahiro Sugiyama]]
 
*'''The Developers with to Thank the Following:''' Twinring Motegi, Suzuka Circutland, Autodromo Nazionale Monza S.I.S.A., S.p.A, Sportsland Sugo, Grand Prix Association of Long Beach Inc., and Ferrari Idea S.A., Ferrari S.p.A
 
*'''Presented by:''' [[Sega]]
 
:'''©[[Sega Enterprises, Ltd.]] 1999'''
 
| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=MohZyysAcjQ}}
 
| console=NAOMIMB
 
}}
 
 
 
{{creditstable|
 
*'''Programmer:''' [[Takeshi Yamanouchi]]{{ref|https://web.archive.org/web/20211208194950/https://cedil.cesa.or.jp/cedil_sessions/view/458}}
 
| source=Uncredited
 
| console=NAOMIMB
 
}}
 
}}
 
 
 
===Dreamcast version===
 
{{multicol|
 
{{creditstable|
 
*'''Producer and Director:''' [[Yu Suzuki]]
 
*'''Assistant Director:''' [[Koki Koiwa]]
 
*'''Main Programmer:''' [[Takuji Masuda]]
 
*'''Programmers:''' [[Takanori Kobayashi]], [[Kazuhiro Shigekuni]], [[Hideki Tanaka]], [[Takehiko Usui]], [[Shigeru Yoshida]], [[Takayuki Kazama]]
 
*'''Main Designer:''' [[Youji Kato]]
 
*'''Designers:''' [[Makoto Ando]], [[Yukitoshi Katsuyama]], [[Tomoaki Inoue]], [[Munekazu Makino]], [[Kazufumi Ohashi]], [[Mitsugu Tsuchida]], [[Norihiro Adachi]], [[Shigetaka Kyoya]], [[Takashi Matsuda]]
 
*'''Sound:''' [[Satoru Higashi]], [[Fumio Ito]], [[Naoyuki Machida]], [[Takenobu Mitsuyoshi]], [[Hideaki Miyamoto]], [[Tatsutoshi Narita]], [[Yasuhiro Takagi]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
 
*'''Music:''' [[Tomoya Koga]]
 
*'''Songs:''' Genki, Minoru Niihara
 
*'''Voice:''' Alan J.
 
*'''Publicity:''' [[Ai Kotani]], [[Utako Okukawa]]
 
*'''Publicity Designers:''' [[Kazunori Oh|Kaznori O]], [[Akira Yamanaka]]
 
*'''Supervisor:''' [[Makoto Osaki]]
 
*'''Licensing Director:''' [[Masahiro Nakagawa]]
 
*'''Special Thanks to:''' [[Naoki Hattori]], [[Tetsuya Ohta]], [[Kazuo Shimizu]], [[Masahiro Sugiyama]], Funky Corporation
 
*'''The Developers with to Thank the Following:''' City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Race Way (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN. BHD. and Ferrari Idea S.A.
 
*'''Presented by:''' [[Sega]]
 
:'''Original Game ©[[Sega Enterprises, Ltd.]] 1999'''
 
:'''©[[Sega Enterprises, Ltd.]]/[[CRI]] 2000'''
 
*'''Developed By:''' AM2 of CRI
 
| console=DC
 
}}
 
}}
 
 
 
===PlayStation 2 version===
 
{{multicol|
 
{{creditstable|
 
{{creditsheader|[[AM2]]/SEGA Unit:}}
 
*'''Director:''' [[Makoto Osaki]]
 
*'''Sound Producer:''' [[Tatsutoshi Narita]]
 
*'''Special Thanks:''' [[Masahiro Nakagawa]] ([[Sega of Japan]]), [[Koji Kuroki]] (Sega of Japan), [[Yasushi Yamashita]] (Sega of Japan), [[Akihiko Chatani]], [[Motokazu Tsubono]], [[Akihito Kato]], [[Hideki Tanaka]], [[Koki Koiwa]]
 
{{creditsheader|TOSE Unit:}}
 
*'''Director:''' Hiroyoshi Inoue
 
*'''Assistant Director and Game Designer:''' Teruyuki Okumura
 
*'''Assistant Director:''' Gouki Kitamura
 
*'''Main Programmer:''' Takashi Higashijima
 
*'''Programmers:''' Kiyotaka Omura, Hisashi Sugimoto, Ryuzo Konda, Ken Morimoto
 
*'''Main Designer:''' Noboru Shirahase
 
*'''Designers:''' Ryuki Shimatani, Koukichi Yamamoto, Tetsuo Nishikawa, Yusuke Yamazaki, Keiju Go, Kouji Nakajima
 
*'''Sound:''' Takeshi Sato
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''General Producer:''' [[Hisashi Suzuki]]
 
*'''The Developers wish to Thank the Following:''' City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Raceway (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN BHD and Ferrari
 
:'''In Cooperation with [[Tose|TOSE Co. Ltd]]'''
 
*'''Created by:''' [[Sega AM2]]
 
:'''Original Game ©[[Sega Corporation]]'''
 
:'''©Sega-AM2 Co.,Ltd/Sega Corporation, 2000, 2002'''
 
| source=In-game credits (JP)
 
| pdf=F355Challenge_PS2_JP_SSCredits.pdf
 
| console=PS2
 
}}
 
}}
 
 
 
{{creditstable|
 
*'''Composer:''' [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]{{ref|JASRAC Works Information Database}}, [[Sachio Ogawa]]{{ref|JASRAC Works Information Database}}
 
| console=PS2
 
| source=Uncredited
 
}}
 
  
 
==Digital manuals==
 
==Digital manuals==
Line 292: Line 200:
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
F355Challenge 0gdtex.png
 
 
DreamcastPremiere F355Challenge F355LOGO.png
 
DreamcastPremiere F355Challenge F355LOGO.png
 
DreamcastPremiere F355Challenge F355PACK.png
 
DreamcastPremiere F355Challenge F355PACK.png
Line 324: Line 231:
 
| manual=F355Challenge DC JP Manual.pdf
 
| manual=F355Challenge DC JP Manual.pdf
 
| disc=F355Challenge DC JP Disc.jpg
 
| disc=F355Challenge DC JP Disc.jpg
 +
| item1=F355Challenge DC JP SpineCard.png
 +
| item1name=Spine Card
 +
| item2=F355Challenge DC JP RegCard.pdf
 +
| item2name=Registration Card
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 340: Line 251:
 
| square=yes
 
| square=yes
 
| disc=F355Challenge DC EU Disc.jpg
 
| disc=F355Challenge DC EU Disc.jpg
 +
| manual=F355-DC-UK-Manual.pdf
 +
| regcard=F355-DC-UK-QRC.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 347: Line 260:
 
| square=yes
 
| square=yes
 
| disc=F355Challenge DC EU Disc.jpg
 
| disc=F355Challenge DC EU Disc.jpg
 +
| manual=F355-DC-EU-Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 433: Line 347:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
 
In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
  
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-04-12|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2000-04-12}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-05-01|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2000-05-01}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-08-04|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2000-08-04}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-08-21|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2000-08-21}}
 
 
{{rom|PS2|sha1=93b5cdd0626ef81b877f64491e65bf54a0f34941|md5=d075df437bfaa5d07e991ea177a26ba1|crc32=bf9aadf0|size=2,188,509,184|date= |source=DVD-ROM (EU/AU)|comments=SCES-50956 (V1.00)|quality=}}
 
{{rom|PS2|sha1=93b5cdd0626ef81b877f64491e65bf54a0f34941|md5=d075df437bfaa5d07e991ea177a26ba1|crc32=bf9aadf0|size=2,188,509,184|date= |source=DVD-ROM (EU/AU)|comments=SCES-50956 (V1.00)|quality=}}
 
{{rom|PS2|sha1=3a616da88aa26727edb9f8c0f7c11780426922ad|md5=60f0fa9d68b7cade9c54900096a513a7|crc32=95215558|size=1,875,509,248|date= |source=DVD-ROM (JP)|comments=SLPM-65178 (V1.00)|quality=}}
 
{{rom|PS2|sha1=3a616da88aa26727edb9f8c0f7c11780426922ad|md5=60f0fa9d68b7cade9c54900096a513a7|crc32=95215558|size=1,875,509,248|date= |source=DVD-ROM (JP)|comments=SLPM-65178 (V1.00)|quality=}}

Revision as of 01:08, 21 November 2024

n/a

  • Sega Dreamcast
    NTSC-U/PAL
  • Sega Dreamcast
    NTSC-J
  • NAOMI
  • Sony PlayStation 2
    NTSC-U/PAL
  • Sony PlayStation 2
    NTSC-J

F355Challenge title.png

F355Challenge DC JP Title.png

Notavailable.svg

Notavailable.svg

F355Challenge PS2 JP SSTitle.png

F355 Challenge
System(s): Sega NAOMI Multiboard, Sega Dreamcast, PlayStation 2
Publisher:
Arcade (NAOMI)
Sega Dreamcast
Sega Enterprises, Ltd. (JP)
Arcade (NAOMI)
Sega Enterprises, Inc. (U.S.A.) (US)
Sega Dreamcast
Acclaim Entertainment (US, Europe)
Sony PlayStation 2
Sega Corporation (Japan)
Sony PlayStation 2
Sega of America (US)
Sony PlayStation 2
Sony Computer Entertainment Europe (Europe)
Developer:
Distributor:
Sega Dreamcast
Halifax (IT)
Sega Dreamcast
Infogrames Benelux (NL)
Licensor: Ferrari Idea
Peripherals supported:
Arcade (NAOMI)
Visual Memory Unit,
Sega Dreamcast
Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box, Dreamcast Taisen Cable
Sony PlayStation 2
GT Force
Genre: Racing Simulator (レーシングシミュレーター)[2][3], Racing[4]

















Number of players: 1-2
Official in-game languages:
Sega Dreamcast
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • Release Date RRP Code
    Arcade (NAOMI multiboard)
    JP
    ¥? ?
    Arcade (NAOMI multiboard)
    US
    $? ?




















    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[3] HDR-0100
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $44.9944.99[7] T-8119N
    ESRB: Everyone
    Sega Dreamcast
    DE
    T-8118D-18
    USK: 0
    Sega Dreamcast
    ES
    ELSPA: 3+ OK
    Sega Dreamcast
    FR
    T-8118D-59
    SELL: Tous Publics
    Sega Dreamcast
    UK
    £39.9939.99[10][11] T-8118D-05
    ELSPA: 3+ OK
    Sega Dreamcast
    IT
    ELSPA: 3+ OK
    Sega Dreamcast
    FR/NL
    T-8118D-59
    SELL: Tous Publics
    Sega Dreamcast
    AU
    Sony PlayStation 2
    JP
    ¥6,800 (7,140)6,800 (7,140)[15] SLPM-65178
    Sony PlayStation 2
    US
    SLUS-20558
    ESRB: Everyone
    Sony PlayStation 2
    EU
    (Promo)
    SCES-50956
    Sony PlayStation 2
    EU
    (NL/DE/IT/FR)
    SCES-50956
    ELSPA: 3+ OK
    Sony PlayStation 2
    DE
    SCES-50956
    USK: 0
    Sony PlayStation 2
    ES
    SCES-50956
    aDeSe: Todos los Publicos
    Sony PlayStation 2
    FR
    SCES-50956
    SELL: Tous Publics
    Sony PlayStation 2
    UK
    SCES-50956
    ELSPA: 3+ OK
    Sony PlayStation 2
    IT
    SCES-50956
    ELSPA: 3+ OK
    Sony PlayStation 2
    AU
    SCES-50956
    OFLC: G

    F355 Challenge (F355 チャレンジ), also known as F355 Challenge: Passione Rossa, is an arcade racing game developed by Sega AM2 for Sega NAOMI Multiboard hardware. It is the brainchild of AM2 head and Ferrari enthusiast Yu Suzuki, and was originally released in 1999.

    Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the "Ferrari Challenge". Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an "F355 Challenge" for the Ferrari F355 as the car was still current, however this changes year-on-year (at the time of writing for example, they are running F430 and 458 challenges, though the basic goals are the same).

    The game's subtitle "Passione Rossa" is Italian for "Red Passion", and takes its name from the official Ferrari owners club of the same name.

    Gameplay

    As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.

    The arcade F355 Challenge is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in the Arcade and Dreamcast versions of F355 Challenge to change the view - games are always played as if the player was sitting in the driver's seat.

    Tracks

    * exclusive to home versions.

    History

    Development

    F355 Challenge was conceived by Yu Suzuki, who had been working for over ten years trying to deliver a true driving experience to video game consumers. The game can be seen as a spiritual sequel to the 1986 release of OutRun, however was designed with a completely different style of gameplay in mind. Whereas OutRun (and many other Sega arcade racers) aim for a unrealistic and fast-paced arcade experience, F355 Challenge aims to be as realistic as possible, giving the user the experience of driving a Ferrari without actually owning one.

    It is rumoured that Yu Suzuki's personal Ferrari F355 was used as a basis for many of the features included in this game.

    The game features a hard rock soundtrack by Japanese singers Genki Hitomi and Minoru Niihara.

    Legacy

    The arcade version was followed by F355 Challenge 2: International Course Edition in 2001. F355 Challenge 2 is largely the same game but gives arcade users the five console-only tracks from F355 Challenge and two new music tracks.

    Versions

    The Original Arcade Version Of F355, Released in July 1999 was only available as a deluxe version, and uses its own BIOS that is made especially for the game, the BIOS itself is based on the rev C NAOMI BIOS with support for a special shared memory board that interfaces with all 4 NAOMI motherboards. 3 of the NAOMI systems are set as slaves, and the 4th is the master, syncing all of the units together. All Arcade Deluxe variants of F355 can support an optional thermal printer that prints out your racing line, lap times and gear shifting. The December 1999 version used a Updated BIOS,added multiplayer,and a single screen twin mode, which only uses 2 NAOMIs instead of 4. twin mode also removes the simulator setting and thermal printer, as the six speed shifter and clutch was removed in this version to make it more affordable. and added VMU support to view your race data on Shenmue Passport although the Dreamcast version can also read this data. In August 2000, F355 Challenge was ported to the Sega Dreamcast, in the west sporting a subtitle, F355 Challenge: Passione Rossa. Acclaim distributed the game in North America and Europe instead of Sega itself. Following the demise of the Dreamcast, it was also brought to the PlayStation 2 in 2002, this time as Ferrari F355 Challenge. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks, online play in the Dreamcast version, and a third-person camera in the PS2 version.

    While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model and less detailed textures in some areas.

    Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[16][17]

    Production credits

    Main article: F355 Challenge/Production credits.

    Digital manuals

    Magazine articles

    Main article: F355 Challenge/Magazine articles.

    Promotional material

    F355Challenge NAOMI JP Flyer 1.pdf

    PDF
    NAOMI JP flyer (1)
    F355Challenge NAOMI JP Flyer 1.pdf

    F355Challenge NAOMI JP Flyer 2.pdf

    PDF
    NAOMI JP flyer (2)
    F355Challenge NAOMI JP Flyer 2.pdf

    F355Challenge NAOMI US Flyer.pdf

    PDF
    NAOMI US flyer
    F355Challenge NAOMI US Flyer.pdf

    F355Challenge NAOMI UK Flyer.pdf

    PDF
    NAOMI UK flyer
    F355Challenge NAOMI UK Flyer.pdf
    Logo-pdf.svg
    Dreamcast print advert in Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)
    Logo-pdf.svg
    Logo-pdf.svg
    Dreamcast print advert in Dreamcast Magazine (JP) #2000-27: "2000-27 (2000-08-18)" (2000-08-04)
    Logo-pdf.svg
    Logo-pdf.svg
    Dreamcast print advert in Official Dreamcast Magazine (UK) #12: "October 2000" (2000-09-07)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Dreamcast print advert in Dreamcast: Le Magazine Officiel (FR) #6: "Septembre/Octobre 2000" (2000-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Dreamcast print advert in Dreamcast: Le Magazine Officiel (FR) #7: "Décembre 2000/Janvier 2001" (2000-1x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
    also published in:
    Logo-pdf.svg

    Artwork

    Photo gallery

    Physical scans

    NAOMI version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Arcade (UK)
    100
    [24]
    Consoles News (FR)
    90
    [25]
    Game Informer (US) NTSC-U
    97
    [26]
    Arcade (NAOMI)
    96
    Based on
    3 reviews

    F355 Challenge

    NAOMI, World(?)
    F355Challenge NAOMI US WiringDiagram Twin.pdf
    Wiring diagram

    Dreamcast version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    93
    [27]
    Ação Games (BR)
    81
    [28]
    Arcade (UK) NTSC-J
    75
    [29]
    Bonus (YU) PAL
    84
    [30]
    Click! (PL)
    60
    [31]
    Consoles + (FR) NTSC-J
    88
    [32]
    Computer & Video Games (UK)
    50
    [10]
    Dreamcast Monthly (UK) PAL
    100
    [33]
    Dreamcast Monthly (UK) NTSC-J
    100
    [34]
    Dreamcast Magazine (JP) NTSC-J
    83
    [35]
    Dreamcast Magazine (UK) PAL
    91
    [36]
    Dorimaga (JP) NTSC-J
    90
    [37]
    Edge (UK) NTSC-J
    70
    [38]
    Electronic Gaming Monthly (US) NTSC-U
    70
    [39]
    Entsiklopediya igr dlya Dreamcast (RU)
    80
    [40]
    Famitsu (JP) NTSC-J
    73
    [41]
    Fun Generation (DE) NTSC-J
    93
    [42]
    GameFan (US) NTSC-U
    80
    [43]
    GamePro (US) NTSC-U
    85
    [44]
    GamesMaster (UK) PAL
    90
    [45]
    Game Station (UK)
    90
    [46]
    Game Informer (US) NTSC-U
    72
    [47]
    Gamers' Republic (US) NTSC-U
    100
    [48]
    Hyper (AU) PAL
    89
    [49]
    MAN!AC (DE) PAL
    89
    [50]
    MAN!AC (DE) NTSC-J
    89
    [51]
    Mega Fun (DE) PAL
    88
    [52]
    Mega Fun (DE) NTSC-J
    88
    [53]
    Neo Plus (PL)
    90
    [54]
    Next Generation (US) NTSC-U
    75
    [55]
    Official Dreamcast Magazine (UK) PAL
    80
    [56]
    Official Dreamcast Magazine (US) NTSC-U
    70
    [57]
    Playmag (FR) NTSC-J
    75
    [58]
    Play (PL)
    92
    [59]
    PSX Extreme (PL)
    83
    [60]
    Sega Magazin (DE) NTSC-J
    90
    [61]
    Strana Igr (RU)
    90
    [62]
    Strana Igr (RU)
    88
    [63]
    Video Gamer (UK)
    70
    [64]
    Video Games (DE) PAL
    78
    [65]
    Video Games (DE) NTSC-J
    70
    [66]
    Sega Dreamcast
    83
    Based on
    41 reviews

    F355 Challenge

    Dreamcast, JP
    F355Challenge DC JP Box Back.jpgF355Challenge DC JP Box Front.jpg
    Cover
    F355Challenge DC JP Disc.jpg
    Disc
    F355Challenge DC JP Manual.pdf
    Manual
    F355Challenge DC JP SpineCard.png
    Spine Card
    Dreamcast, US
    F355Challenge DC US Box Back.jpgF355Challenge DC US Box Front.jpg
    Cover
    F355Challenge DC US Disc.jpg
    Disc
    Ferrarrif355 dc us manual.pdf
    Manual
    Ferrarrif355 dc us inlay.jpg
    Inlay
    Dreamcast, UK
    F355Challenge DC EU backcover.jpgF355Challenge DC EU Box Front.jpg
    Cover
    Dreamcast, FR/NL
    F355Challenge DC FR-NL Box Back.jpgF355Challenge DC EU Box Front.jpg
    Cover
    Dreamcast, DE
    F355Challenge DC DE Box Back.jpgNospine-small.pngF355Challenge DC DE cover.jpg
    Cover
    F355Challenge DC EU Disc.jpg
    Disc
    Dreamcast, IT
    F355Challenge DC IT back.jpgNospine-small.pngF355Challenge DC EU Box Front.jpg
    Cover
    F355Challenge DC EU Disc.jpg
    Disc
    Dreamcast, ES
    F355Challenge DC ES back.jpgNospine-small.pngF355Challenge DC EU Box Front.jpg
    Cover
    F355Challenge DC EU Disc.jpg
    Disc

    PlayStation 2 version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    GamePro (US) NTSC-U
    70
    [67]
    GamesMaster (UK) PAL
    84
    [68]
    Game Station (UK)
    70
    [69]
    MAN!AC (DE) PAL
    86
    [70]
    PlayStation 2 Official Magazine - UK (UK) PAL
    70
    [71]
    Play (US) NTSC-U
    80
    [72]
    PSM2 (UK) PAL
    67
    [73]
    PSX Extreme (PL)
    73
    [74]
    Sony PlayStation 2
    75
    Based on
    8 reviews

    F355 Challenge

    PlayStation 2, US
    F355Challenge PS2 US Box.jpg
    Cover
    F355Challenge PS2 US Manual.pdf
    Manual
    PlayStation 2, JP
    F355Challenge PS2 JP Box.jpg
    Cover
    FerrariF355 PS2 JP disc.jpg
    Disc
    PlayStation 2, EU (Promo)

    F355Challenge PS2 EU promo disc.jpg
    Disc
    PlayStation 2, NL/DE/IT/FR
    F355Challenge PS2 EU Box.jpg
    Cover
    PlayStation 2, UK
    F355Challenge PS2 UK cover.jpg
    Cover
    F355Challenge PS2 EU Disc.jpg
    Disc
    PlayStation 2, FR
    F355Challenge PS2 FR cover.jpg
    Cover
    F355Challenge PS2 EU Disc.jpg
    Disc
    PlayStation 2, FR (Display)
    F355Challenge PS2 FR display cover.jpg
    Cover
    PlayStation 2, DE
    F355Challenge PS2 DE Box.jpg
    Cover
    F355Challenge PS2 EU Disc.jpg
    Disc
    PlayStation 2, ES
    F355Challenge PS2 ES cover.jpg
    Cover
    F355Challenge PS2 EU Disc.jpg
    Disc
    PlayStation 2, IT
    F355Challenge PS2 IT cover.jpg
    Cover
    PlayStation 2, AU
    F355Challenge PS2 AU Box.jpg
    Cover

    Technical information

    Main article: F355 Challenge/Technical information.

    In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sony PlayStation 2
     ?
    CRC32 bf9aadf0
    MD5 d075df437bfaa5d07e991ea177a26ba1
    SHA-1 93b5cdd0626ef81b877f64491e65bf54a0f34941
    2,188,509,184 DVD-ROM (EU/AU) SCES-50956 (V1.00)
    Sony PlayStation 2
     ?
    CRC32 95215558
    MD5 60f0fa9d68b7cade9c54900096a513a7
    SHA-1 3a616da88aa26727edb9f8c0f7c11780426922ad
    1,875,509,248 DVD-ROM (JP) SLPM-65178 (V1.00)
    Sony PlayStation 2
     ?
    CRC32 2076d6fa
    MD5 3a5bf67b47a105c30f5adcb36fae3d21
    SHA-1 81ada2dabc971a5f8b6151788025f5b594a9055d
    1,875,443,712 DVD-ROM (US) SLUS-20558 (V1.01)

    External links

    References

    1. http://sega-mechatro.com/products-mt/1999/07/f355_challengedx.html (Wayback Machine: 2008-08-21 10:28)
    2. File:F355Challenge DC JP Box Back.jpg
    3. 3.0 3.1 3.2 http://sega.jp/dc/000802/ (Wayback Machine: 2014-08-03 13:36)
    4. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
    5. Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
    6. http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-10-19 04:28)
    7. Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 103
    8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3232 (Wayback Machine: 2002-07-12 14:20)
    9. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
    10. 10.0 10.1 Computer & Video Games, "November 2000" (UK; 2000-10-11), page 81
    11. Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 62
    12. http://www.micromania.fr/zooms/?ref=17815 (Wayback Machine: 2002-12-19 14:48)
    13. http://www.centromail.es/top/ficha.asp?codmail=15256&codprov= (Wayback Machine: 2001-09-17 04:34)
    14. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    15. 15.0 15.1 http://www.sega.jp/ps2/f355/ (Wayback Machine: 2002-10-15 00:04)
    16. File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
    17. File:SegaProductsTerminationAnnouncement 2016-12.pdf
    18. Dreamcast Magazine, "No. 13" (UK; 2000-09-07), page 2
    19. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
    20. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
    21. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
    22. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
    23. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
    24. Arcade, "September 1999" (UK; 1999-07-27), page 95
    25. Consoles News, "Octobre 1999" (FR; 1999-xx-xx), page 56
    26. Game Informer, "November 1999" (US; 1999-1x-xx), page 93
    27. 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 38
    28. Ação Games, "Outubro 2000" (BR; 2000-xx-xx), page 43
    29. Arcade, "October 2000" (UK; 2000-09-08), page 74
    30. Bonus, "3/2001" (YU; 2001-04-25), page 40
    31. Click!, "5/2001" (PL; 2001-03-01), page 23
    32. Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 66
    33. Dreamcast Monthly, "December 2000" (UK; 2000-10-26), page 72
    34. Dreamcast Monthly, "November 2000" (UK; 2000-09-28), page 88
    35. Dreamcast Magazine, "2000-26 extra (2000-08-11ex)" (JP; 2000-07-28), page 23
    36. Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 50
    37. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    38. Edge, "October 2000" (UK; 2000-09-11), page 90
    39. Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 205
    40. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 75
    41. Famitsu, "2000-08-11" (JP; 2000-07-28), page 37
    42. Fun Generation, "09/2000" (DE; 2000-08-23), page 80
    43. GameFan, "Volume 8, Issue 11: November 2000" (US; 2000-1x-xx), page 24
    44. GamePro, "December 2000" (US; 2000-1x-xx), page 153
    45. GamesMaster, "October 2000" (UK; 2000-09-05), page 70
    46. Game Station (UK) (+0:00)
    47. Game Informer, "December 2000" (US; 2000-1x-xx), page 126
    48. Gamers' Republic, "October 2000" (US; 2000-xx-xx), page 72
    49. Hyper, "April 2001" (AU; 2001-02-28), page 92
    50. MAN!AC, "12/2000" (DE; 2000-11-02), page 76
    51. MAN!AC, "10/2000" (DE; 2000-09-06), page 44
    52. Mega Fun, "12/2000" (DE; 2000-11-02), page 51
    53. Mega Fun, "10/2000" (DE; 2000-09-06), page 64
    54. Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 55
    55. Next Generation, "January 2001" (US; 2000-12-21), page 96
    56. Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 60
    57. Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 102
    58. Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 63
    59. Play, "Styczeń 2001" (PL; 2001-xx-xx), page 28
    60. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 40
    61. Sega Magazin, "October 2000" (DE; 2000-09-04), page 16
    62. Strana Igr, "Sentyabr 2000 1/2" (RU; 2000-xx-xx), page 14
    63. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
    64. Video Gamer, "December 2000" (UK; 2000-11-01), page 84
    65. Video Games, "12/2000" (DE; 2000-11-02), page 114
    66. Video Games, "10/2000" (DE; 2000-09-06), page 132
    67. GamePro, "November 2002" (US; 2002-1x-xx), page 164
    68. GamesMaster, "October 2002" (UK; 2002-0x-xx), page 87
    69. Game Station (UK) (+0:00)
    70. MAN!AC, "10/2002" (DE; 2002-09-04), page 72
    71. PlayStation 2 Official Magazine - UK, "November 2002" (UK; 2002-10-04), page 88
    72. Play, "October 2002" (US; 2002-xx-xx), page 85
    73. PSM2, "October 2002" (UK; 2002-10-02), page 72
    74. PSX Extreme, "12/2002" (PL; 2002-1x-xx), page 55


    F355 Challenge

    F355Challenge title.png

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    Sega Dreamcast
    Prototypes: 2000-04-12 | 05-01 | 08-04 | 08-21