Difference between revisions of "Bomberman Online"
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Its cousin, ''[[Saturn Bomberman]]'' used "direct dial", which could link multiple consoles together via the internet without the need for external servers. ''Bomberman Online'', however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003. | Its cousin, ''[[Saturn Bomberman]]'' used "direct dial", which could link multiple consoles together via the internet without the need for external servers. ''Bomberman Online'', however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003. | ||
+ | |||
+ | ===Game Modes=== | ||
+ | {|class="prettytable" | ||
+ | |+ Game Modes | ||
+ | |- | ||
+ | ! Icon | ||
+ | ! Game Mode | ||
+ | ! Descreiption | ||
+ | |- | ||
+ | | [[Image:Bombo rule1.png]] | ||
+ | | '''Survivial Rule''' | ||
+ | | Bomb other opponents. The last player standing wins. | ||
+ | |- | ||
+ | | [[Image:Bombo rule2.png]] | ||
+ | | '''Ring Match Rule''' | ||
+ | | Use bombs to blow off players from the arena. | ||
+ | |- | ||
+ | | [[Image:Bombo rule3.png]] | ||
+ | | '''Panel Paint Rule''' | ||
+ | | Use bombs to turn panels on the field to your color. Most panels wins. | ||
+ | |- | ||
+ | | [[Image:Bombo rule4.png]] | ||
+ | | '''Submarine Rule''' | ||
+ | | Plant bombs to have them appear on your opponent's side of the stage. | ||
+ | |- | ||
+ | | [[Image:Bombo rule5.png]] | ||
+ | | '''Hyper Bomber Rule''' | ||
+ | | Collect three target panels and touch the center gate to win. | ||
+ | |} | ||
+ | |||
+ | ===Normal Game=== | ||
+ | ===Battle Game=== | ||
+ | ===Network=== | ||
+ | ===Extras=== | ||
+ | |||
==Production Credits== | ==Production Credits== |
Revision as of 18:31, 7 April 2013
Bomberman Online | |||||
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System(s): Sega Dreamcast | |||||
Publisher: Hudson Soft | |||||
Developer: Hudson Soft, h.a.n.d., Studio Takuranke | |||||
Genre: Action | |||||
Number of players: 1-4 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Bomberman Online (not to be confused with Online Bomberman) is an entry in the Bomberman series of games by Hudson Soft. This one was released for the Sega Dreamcast exclusively in North America, and is notable for being one of the first versions of Bomberman to be playable on the internet.
Its cousin, Saturn Bomberman used "direct dial", which could link multiple consoles together via the internet without the need for external servers. Bomberman Online, however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003.
Contents
Game Modes
Normal Game
Battle Game
Network
Extras
Production Credits
- Programming: Yuji Tanaka, Yoshikazu Hosoda, Nobuhide Tanako, Kouji Taguchi, Kazuharu Humoto, Takashi Azuma, Katsuhiko Kii, Kazuhiko Sugiyama
- Network Programming: Taku Nakayama
- Character Design [sic: made a full heading but no break exists until Animation Movie Credits]
- Character Designer: Shoji Mizuno, Akihiro Takanami, Naoto Yoshimi
- 3D Character Designer / 3D Movie: Hiroyuki Kitagawa
- 3D Edit Character Designer: Nobuhiko Inoue, Masahide Inaba, Akihiro Nakamura, Hitoshi Takiyama, Rie Ueshima, Kayo Fujimoto, Misa Nagai, Tomoaki Watanabe, Mineaki Sugata
- 3D Map Designer: Munenori Hitomi, Nobutoshi Jitsukawa
- Interface Design: Kikka Nakaya
- Game Designer: Kouji Yamamoto
- Music: Hironao Yamamoto, Shohei Bando
- Sound Effect: Masato Aihara
- Soundtrack Mastering: Osamu Narita
- Sound Director: Hiromichi Furuya
- Sound Managers: Keisuke Mitsui, Akihiro Sato
- VOICE: Karen Takahata
- Narration Recording: JOE DOWN STUDIO
- Sound Technical Support: Katsunori Takahashi
- Director: Kaname Fujii
- Supervisor: Shigeki Fujiwara, Tatsumistu [sic] Watanabe
- Executive Producer: Hiroshi Igari
- Product Manager: Jun Kanda, Toshinori Imata
- Quality Assurance: Tsuyoshi Nakagawa
- Publicity: Kentarou Murayama
- Special Thanks: Keigo Yasuda, Bill Rich
- Animation Movie Credits
- 3D Graphic Designer: Tomoaki Watanabe, Toshifumi Sekijima, Osamu Akita
- Cinematic Engineer: Jin Kamohara, Zenjirou Motono
- Movie Director: Shoji Mizuno
- Supervising Animator, Key Animator: Hisashi Kagawa
- Story Board: Deresuke
- Animation Director: Yoshihiro Oda
- Animation: Studio Takuranke
- Cinematic Quality Assurance: Rie Kondou
- Color Setting: Natsue Sasaki
- Coloration: Buyuu
- Art Director: Mitsuharu Miyamae
- Art Designer: Buku Production
- Director of Photography: Kouji Tanaka
- Camera Operation: Studio Takuranke
- Producers: Yasuhiko Kondou, Makoto Shinjou
- Cooperation: Cox, Studio Takuranke, Studio Cockpit
- Sega Corporation Credits
- Co-executive Producer: Masanao Maeda
- Technical Support Team: Kenichi Iwanaga, Akira Ohe, Noboru Tomotani
- Coordinator: Kagasei Shimomura, Koji Kuroki
- Sega of America Dreamcast, Inc. Credits
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP of Localization: Jin Shimazaki
- Network Architect: Takashi Kosaka
- Lead Tester: Nestor Protacio Jr.
- Assistant Lead Testers: Ray Murakawa, Davidson Talag
- Product Manager: Rich Briggs
- Associate Product Manager: Noah Musler
- Public Relations: Gwen Marker, Teri Higgins
- Creative Services: Bob Schonfisch, Angela Santos, Arianne Pitts
- Special Thanks: Peter Moore, Cord Smith, Koji Kuroki
- Sega.com, Inc. Credits
- SegaNet Producer: Arthur Datangel
- Lead Network Analyst: Jason Nolen
- DC Server Operations: Douglas Land, Eric Fehr
- QA Manager: Lancelot Nelson
- QA Analysts: Nicolas J. Azizian, Darren Nagtalon, Clifford Wilhelm, Leland Ware
- Director of Games: Jerome Markota
- Business Development: Keitaro Shigemasa, Rie Wani
- Marketing: Bee Yinn Low
- Special Thanks: Ryoichi Shiratsuchi, Eugene Archibald
- Created by Hudson Soft
Physical Scans
Bomberman games for Sega systems | |
---|---|
Bomberman Special (198x) | |
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased) | |
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998) | |
Bomberman Online (2001) |