Difference between revisions of "Andlabs/Uh er huh hmmm"

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Line 239: Line 239:
 
LUCKY BOY!!
 
LUCKY BOY!!
 
[I think these are messages that appear if you enter certain names in the hi score table and that there is a graphical component to each message...]
 
[I think these are messages that appear if you enter certain names in the hi score table and that there is a graphical component to each message...]
1987 segaxbd.c thndrbld 0 Sega Thunder Blade (upright, FD1094 317-0056)
+
1987   segaxbd.c       thndrbld1      thndrbld       Sega   Thunder Blade (deluxe/standing, unprotected)
 
1987 shtzone.c shtzone 0 Sega Shooting Zone System BIOS
 
1987 shtzone.c shtzone 0 Sega Shooting Zone System BIOS
 
1987 system1.c blockgal 0 Sega / Vic Tokai Block Gal (MC-8123B, 317-0029)
 
1987 system1.c blockgal 0 Sega / Vic Tokai Block Gal (MC-8123B, 317-0029)
Line 262: Line 262:
 
    MONO DESU YOROSHIKU ONEGAISHIMASU
 
    MONO DESU YOROSHIKU ONEGAISHIMASU
 
    NAO RUIJIHIN NIWA GOCHUI KUDASAI
 
    NAO RUIJIHIN NIWA GOCHUI KUDASAI
1988 segas16b.c ddux 0 Sega Dynamite Dux (set 3, World, FD1094 317-0096)
+
1988   segas16b.c     ddux1  ddux   Sega   Dynamite Dux (set 1, 8751 317-0095)
 +
&'%&'345MAIN PROGRAM         
 +
  BIN-CHAN-SAN     
 +
ASSISTANT PROGRAMMER 
 +
      DUKE         
 +
RANKING PROGRAM     
 +
OKA-CHAN "PUNK BOY" 
 +
CHARACTOR DESIGN     
 +
    KIYO-CHAN       
 +
BACK-GROUND DESIGN   
 +
    "FIXED-TIME-MAN"
 +
SOUND DESIGN         
 +
    HIRO             
 +
GAME CHECK           
 +
JI-SAN"SENIOR CITIZEN"
 +
"ACHACHA
 +
S MODEL"   
 +
      MATCH         
 +
SPECIAL THANKS       
 +
SADA"MONSTER OF MARSH"
 
1988 segas16b.c exctleag 0 Sega Excite League (FD1094 317-0079)
 
1988 segas16b.c exctleag 0 Sega Excite League (FD1094 317-0079)
 
1988 segas16b.c passsht 0 Sega Passing Shot (World, 2 Players, FD1094 317-0080)
 
1988 segas16b.c passsht 0 Sega Passing Shot (World, 2 Players, FD1094 317-0080)
Line 338: Line 357:
 
*''[[Samurai]]'' 19xx (assumed JP only)
 
*''[[Samurai]]'' 19xx (assumed JP only)
 
*''[[Monaco GP]]'' 1979; '''C''' Sega '''F M''' Gremlin/Sega
 
*''[[Monaco GP]]'' 1979; '''C''' Sega '''F M''' Gremlin/Sega
 +
*''[[N-Sub]]'' 1980 '''M''' Gremlin/Sega
 
*''[[Space Tactics]]'' 1980; '''C''' Sega '''F M''' Gremlin/Sega
 
*''[[Space Tactics]]'' 1980; '''C''' Sega '''F M''' Gremlin/Sega
 
*''[[Carnival]]'' 1980; '''C F M''' Gremlin/Sega '''T''' Sega
 
*''[[Carnival]]'' 1980; '''C F M''' Gremlin/Sega '''T''' Sega
Line 370: Line 390:
 
=====Non-US?=====
 
=====Non-US?=====
 
*''[[Alpha Fighter]]'' 19xx
 
*''[[Alpha Fighter]]'' 19xx
*''[[N-Sub]]'' 1980
 
 
*''[[Heiankyo Alien]]'' 19xx (assumed JP only)
 
*''[[Heiankyo Alien]]'' 19xx (assumed JP only)
 
*''[[Star Raker]]'' 198x (assumed west germany only)
 
*''[[Star Raker]]'' 198x (assumed west germany only)
Line 394: Line 413:
  
 
The VIC might be [http://en.wikipedia.org/wiki/MOS_Technology_VIC this]
 
The VIC might be [http://en.wikipedia.org/wiki/MOS_Technology_VIC this]
 +
 +
:Sega Electronics actually gets in-game credit for [[Congo Bongo]] on the MSX... even though I don't think the MSX version was released in the US

Latest revision as of 11:09, 3 December 2013

So when did Sega start in house development of video games?

I don't know the situation with Sega/Gremlin. I don't know if anything on "Sega Blockade Hardware" had anything to do with Sega at all.

The VIC Dual — where did the VIC come from? PCB shots? Promotion only called it DUAL. VIC Tokai? They started around the time the earliest VIC Dual games came out, and those were all Gremlin too. VIC Tokai's games with Seibu lease were done dba Graphic Techno EW

http://gdri.smspower.org/wiki/index.php/Interview:Shouichi_Yoshikawa
VIC Tokai and Seibu Lease worked together since the days of the Famicom. I think it was Aigiina no Yogen [FC] where the VIC Tokai name was first used. Before that, Graphic Techno EW was used. I believe that Sega's Calorie-kun [vs. Moguranian, AC] was released with the Graphic Techno EW name.

Aigiina no Yogen was apparently 1986. Of course "since the days of the Famicom" could mean ... they used the mane before?

Could we use the SG-1000 games to find out when were Sega starting in house video game development? I doubt. The first three titles on the SG-1000 were N-Sub, Safari Hunt, and Borderline — and we know they were all outsourced to Compile... or one of the various companies that merged into them

  • Think Soft (Bee & Flower)
  • Programmers-3 (E.I.)
  • Nisso (Hustle Chumy MSX)

Or one not listed here. Or they could have been Compile but after the merger and we don't know because we don't have date information (except year), though on older Compile Game History pages (before they split the pages by console) Bee & Flower was listed earliest (last), followed by the three SG-1000 games.

Zaxxon was outsourced to Ikegami Tsushiniki, most known for doing Donkey Kong for Nintendo. It has their graphic symbol in VRAM and I highly doubt it's just a coincidence... of course we (I) could do code comparisons =P (What is a coincidence? They did Congo Bongo.)

part 2

from MAME svn rev 26154 (latest bleeding edge at the time); all parent sets released before 1989 with Sega in the manufacturer name

present hypothesis: either buck rogers or super locomotive was the first to be internally developed by the japanese side of sega


198?	megatech.c	mt_gsocr	0	Sega	Great Soccer (Mega-Tech, SMS based)
198?	segajw.c	segajw	0	Sega	Golden Poker Series "Joker's Wild" (Rev. B)
		<TODO re-extract credits>
		maincpu ROM has credits and 1991 copyright; I'm guessing they're waiting until the driver works to actually edit information
1979	vicdual.c	headon2	0	Sega	Head On 2
		Gremlin Industries
1979	vicdual.c	invds	0	Sega	Invinco / Deep Scan
1979	vicdual.c	invho2	0	Sega	Invinco / Head On 2
1979	vicdual.c	invinco	0	Sega	Invinco
		Gremlin Industries
1979	vicdual.c	sspacaho	0	Sega	Space Attack / Head On
1979	vicdual.c	sspaceat	0	Sega	Space Attack (upright set 1)
1980	vicdual.c	carnival	0	Sega	Carnival (upright)
		Gremlin Industries
1980	vicdual.c	digger	0	Sega	Digger
		Gremlin Industries
1980	vicdual.c	nsub	0	Sega	N-Sub (upright)
1980	vicdual.c	samurai	0	Sega	Samurai
1980	vicdual.c	spacetrk	0	Sega	Space Trek (upright)
1980	vicdual.c	tranqgun	0	Sega	Tranquilizer Gun
1981	kopunch.c	kopunch	0	Sega	KO Punch
1981	segag80r.c	005	0	Sega	005
1981	segag80r.c	astrob	0	Sega	Astro Blaster (version 3)
		Gremlin Industries
1981	segag80r.c	spaceod	0	Sega	Space Odyssey (version 2)
1981	segag80v.c	spacfury	0	Sega	Space Fury (revision C)
		Gremlin Industries
1981	stactics.c	stactics	0	Sega	Space Tactics
1981	turbo.c	turbo	0	Sega	Turbo
1981	vicdual.c	brdrline	0	Sega	Borderline
1981	vicdual.c	pulsar	0	Sega	Pulsar
		Gremlin Industries
1982	pacman.c	alibaba	0	Sega	Ali Baba and 40 Thieves
1982	pengo.c	pengo	0	Sega	Pengo (set 1 rev c)
		Coreland (actually was this made while the company was called Hoei?)
1982	rallyx.c	tactcian	0	Konami (Sega license)	Tactician (set 1)
1982	segag80r.c	monsterb	0	Sega	Monster Bash
1982	segag80v.c	startrek	0	Sega	Star Trek
		Gremlin Industries/Sega Electronics (possibly as the latter; need to check ROM)
1982	segag80v.c	tacscan	0	Sega	Tac/Scan
		Gremlin Industries/Sega Electronics (possibly as the latter; need to check ROM)
1982	segag80v.c	zektor	0	Sega	Zektor (revision B)
		Gremlin Industries
1982	suprloco.c	suprloco	0	Sega	Super Locomotive (Rev.A)
	5 SEGA FUKUMURAMIZUNAGAkh
1982	turbo.c	buckrog	0	Sega	Buck Rogers: Planet of Zoom
	[<< ZOOM-909 >>]SEGA ENTERPRISES R&D DEPERTMENT PROGRM BY HIDEKI,ISHIKAWA       SECULITY BY MASATOSHI,MIZUNAGA  TEL JAPAN 03-742-7311 R/D       21,DECEMBER,1982<< DON`T COPY >>EYOR UPRIGHT
1982	turbo.c	subroc3d	0	Sega	Subroc-3D
	SEGA ENTERPRISES
	M.YOSHII
	M.TOTSUKA
1982	zaxxon.c	szaxxon	0	Sega	Super Zaxxon (315-5013)
1982	zaxxon.c	zaxxon	0	Sega	Zaxxon (set 1)
		Ikegami Tsushinki
1983	cclimber.c	yamato	0	Sega	Yamato (US)
		ELS
1983	champbas.c	champbas	0	Alpha Denshi Co. (Sega license)	Champion Base Ball
		Alpha Denshi
1983	champbas.c	champbb2	0	Alpha Denshi Co. (Sega license)	Champion Base Ball Part-2: Pair Play (set 1)
		Alpha Denshi
1983	marineb.c	hopprobo	0	Sega	Hopper Robo
1983	rallyx.c	commsega	0	Sega	Commando (Sega)
		ELS
1983	segag80r.c	pignewt	0	Sega	Pig Newton (version C)
		Sega Electronics
1983	segag80r.c	sindbadm	0	Sega	Sindbad Mystery
1983	segald.c	astron	0	Sega	Astron Belt
1983	segald.c	galaxyr	0	Sega	Galaxy Ranger
1983	system1.c	regulus	0	Sega	Regulus (315-5033, Rev A.)
	) 09/DEC/1983 SEGA. 
	...
	!REGULUS !PROGRAMED BY HIDEKI,ISHIKAWA.SECULITY BY SYUICHI,KATAGI.SEGA ENTERPRISESCONTINUE VER.Cm
1983	system1.c	starjack	0	Sega	Star Jacker (Sega)
	 ---STAR JACKER---### SECURED BY ###MASATOSHI MIZUNAGAPROGRAMED BY      HIROSHI NAKAYAMA  KATSUYA KAZIHARA  KATSUNORI KANAZAWADESIGNED BY       EIRO NAGATA       SHOZO TAKIHI      SOUND BY          HIDEO KUME         SEGA ENTERPRISES      22 APRIL 1983HARD WORK BY      HIDEKI SATO       CREATOR BY  TAKAYA IDA0
1983	system1.c	upndown	0	Sega	Up'n Down (315-5030)
	( 19/SEP 1983   MASATOSHI,MIZUNAGAgSb
	...
	_SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASATOSHI MIZUNAGA  SECURITY BY MASAGAME NAME BY UP'N DOWN          GAME NAME BY UP'N DOWN          GAME NAME BY UP'N DOWN          GAME NAME BY UP'N DOWN          SEGA ENTERPRISES JAPAN     SEGA ENTERPRISES JAPAN     SEGA ENTERPRISES JAPAN     SEGA ENTERPRISES JAPAN     SEGA ENTERPRISES JAP[[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!  ]]]]][[[[  DONT COPY !!!!!!   UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPTEMBER 1983    UP BY 13 SEPyasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi ni shigoto o sasuna !!??yasymi nyasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! yasumi ga hoshii !! yasumuzo !! 
1983	zaxxon.c	congo	0	Sega	Congo Bongo (Rev C, 2 board stack)
		Ikegami Tsushinki
1983	zaxxon.c	ixion	0	Sega	Ixion (prototype)
		Sega Electronics
1983	zaxxon.c	razmataz	0	Sega	Razzmatazz
		Sega Electronics
1984	appoooh.c	appoooh	0	Sanritsu / Sega	Appoooh
		Sanritsu
1984	bankp.c	bankp	0	Sanritsu / Sega	Bank Panic
		Sanritsu
1984	gpworld.c	gpworld	0	Sega	GP World
1984	sg1000a.c	chboxing	0	Sega	Champion Boxing
1984	system1.c	bullfgt	0	Coreland / Sega	Bullfight (315-5065)
		Coreland
1984	system1.c	flicky	0	Sega	Flicky (128k Version, System 2, 315-5051)
	1984/05/24 SEGA R/D [[ FLICKY !!]]  OLD NAME 1) BUSTY 2) FLIPP PROGRAMED BY HIDEKI.ISHIKAWA SHUICHI.KATAGI GAME DESIGNED BY YOJI.ISHII CHARACTOR DESIGNED BY YOSHIKI.KAWASAKI SECURITY BY S.KATAGI ALL RIGHT RESERVED [[ DON'T COPY !! ]] [[ DON'T COPY !! ]] [[ DON'T COPY !! ]] [[ DON'T COPY !! ]
1984	system1.c	mrviking	0	Sega	Mister Viking (315-5041)
	(MISTER VIKING VER U.S.A.SEGA 1984/04/09 PROGRAMED BY A.KAWAHARA AND K.IWANAGA SECURITY BY S.KATAGI  CONTROL CHIP M140 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/03/28 DON'T COPY!SEGA 1984/S
1984	system1.c	spatter	0	Sega	Spatter
1984	system1.c	swat	0	Coreland / Sega	SWAT (315-5048)
		Coreland
1984	system1.c	wmatch	0	Sega	Water Match (315-5064)
	`(8PROGRAMED BY KAWAHARA&NAKAGAWA PROGRAMED BY KAWAHARA&NAKAGAWA PROGRAMED BY KAWAHARA&NAKAGAWA PROGRAMED BY KAWAHARA&NAKAGAWA PROGRAMED BY KAWAHARA&NAKAGAWA PROGRAMSECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SECURITY BY R.NAKAGAWA SEC 
1984	zaxxon.c	futspy	0	Sega	Future Spy (315-5061)
1985	kyugo.c	flashgal	0	Kyugo / Sega	Flashgal (set 1)
1985	kyugo.c	repulse	0	Crux / Sega	Repulse
		Crux
1985	segae.c	hangonjr	0	Sega	Hang-On Jr.
1985	segahang.c	hangon	0	Sega	Hang-On (Rev A)
1985	segahang.c	sharrier	0	Sega	Space Harrier (Rev A, 8751 315-5163A)
	PROGRAM
	YU SUZUKI
	1985 NOVNuA
1985	segas16a.c	mjleague	0	Sega	Major League
1985	sg1000a.c	chwrestl	0	Sega	Champion Pro Wrestling
	 K.Kanazawa
1985	sg1000a.c	dokidoki	0	Sega	Doki Doki Penguin Land
1985	system1.c	4dwarrio	0	Coreland / Sega	4-D Warriors (315-5162)
		Coreland
1985	system1.c	choplift	0	Sega	Choplifter (8751 315-5151)
1985	system1.c	hvymetal	0	Sega	Heavy Metal (315-5135)
1985	system1.c	imsorry	0	Coreland / Sega	I'm Sorry (315-5110, US)
		Coreland
1985	system1.c	myhero	0	Coreland / Sega	My Hero (US, not encrypted)
		Coreland
1985	system1.c	pitfall2	0	Sega	Pitfall II (315-5093)
1985	system1.c	seganinj	0	Sega	Sega Ninja (315-5102)
	W 1985/03/14 SEGA R/D [[ NINJA !!]]
1985	system1.c	shtngmst	0	Sega	Shooting Master (8751 315-5159)
1985	system1.c	teddybb	0	Sega	TeddyBoy Blues (315-5115, New Ver.)
1986	angelkds.c	spcpostn	0	Sega / Nasco	Space Position (Japan)
1986	appoooh.c	robowres	0	Sanritsu / Sega	Robo Wres 2001
		Sanritsu
1986	calorie.c	calorie	0	Sega	Calorie Kun vs Moguranian
		Graphic Techno EW
1986	freekick.c	gigas	0	Sega	Gigas (MC-8123, 317-5002)
1986	kyugo.c	legend	0	Kyugo / Sega	Legend
	STAFF
	S[MIKI@@@@@@M[HARADA
	S[KAMEI@@@@@M[ABE
	Y[TANAKA@@@@T[INOUE
	K[NAKAYAMA@@K[MARUYAMA
1986	megatech.c	mt_astro	0	Sega	Astro Warrior (Mega-Tech, SMS based)
1986	segae.c	ridleofp	0	Sega / Nasco	Riddle of Pythagoras (Japan)
		EXA Planning
1986	segae.c	transfrm	0	Sega	Transformer
1986	segahang.c	enduror	0	Sega	Enduro Racer (YM2151, FD1089B 317-0013A)
1986	segaorun.c	outrun	0	Sega	Out Run (sitdown/upright, Rev B)
	PROGRAM YU SUZUKI 1986 SEP
1986	segas16a.c	afighter	0	Sega	Action Fighter (FD1089A 317-0018)
1986	segas16a.c	alexkidd	0	Sega	Alex Kidd: The Lost Stars (set 2, unprotected)
1986	segas16a.c	bodyslam	0	Sega	Body Slam (8751 317-0015)
1986	segas16a.c	fantzone	0	Sega	Fantasy Zone (Rev A, unprotected)
1986	segas16a.c	quartet	0	Sega	Quartet (Rev A, 8751 315-5194)
1986	segas16b.c	dunkshot	0	Sega	Dunk Shot (FD1089A 317-0022)
1986	system1.c	brain	0	Coreland / Sega	Brain
		Coreland
1986	system1.c	gardia	0	Coreland / Sega	Gardia (317-0006)
		Coreland
1986	system1.c	raflesia	0	Coreland / Sega	Rafflesia (315-5162)
		Coreland
1986	system1.c	wboy	0	Escape (Sega license)	Wonder Boy (set 1, 315-5177)
		Escape
1987	bankp.c	combh	0	Sanritsu / Sega	Combat Hawk
		Sanritsu
1987	megatech.c	mt_aftrb	0	Sega	After Burner (Mega-Tech, SMS based)
1987	megatech.c	mt_asyn	0	Sega	Alien Syndrome (Mega-Tech, SMS based)
1987	megatech.c	mt_fz	0	Sega	Fantasy Zone (Mega-Tech, SMS based)
1987	megatech.c	mt_gfoot	0	Sega	Great Football (Mega-Tech, SMS based)
1987	megatech.c	mt_ggolf	0	Sega	Great Golf (Mega-Tech, SMS based)
1987	megatech.c	mt_orun	0	Sega	Out Run (Mega-Tech, SMS based)
1987	megatech.c	mt_parlg	0	Sega	Parlour Games (Mega-Tech, SMS based)
1987	megatech.c	mt_shnbi	0	Sega	Shinobi (Mega-Tech, SMS based)
1987	segae.c	opaopa	0	Sega	Opa Opa (MC-8123, 317-0042)
1987	segaorun.c	shangon	0	Sega	Super Hang-On (sitdown/upright, unprotected)
1987	segas16a.c	sdi	0	Sega	SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027)
1987	segas16a.c	shinobi	0	Sega	Shinobi (set 6, System 16A, unprotected)
	     STAFF        SUGACHAN 26   WAGAMAMA KENCHI     T O P I        GYOFUNORI       HANACHAN       SUPER HAGGAR    FANTA JIJII      YAMIAGARI     SHINJUKU OTOKO                  SPECIAL THANKS  PACHINKER UKE     PONCHAN 25                   
1987	segas16b.c	aliensyn	0	Sega	Alien Syndrome (set 4, System 16B, unprotected)
1987	segas16b.c	bullet	0	Sega	Bullet (FD1094 317-0041)
1987	segas16b.c	hwchamp	0	Sega	Heavyweight Champ
	PLANNER
	          BRAVO OGU
	          DOROYA JUN
	PROGRAMER
	          MR\ MINALYN
	          BIG HILL
	          COLLISION UKEPI
	          IPPO OGAPI
	MECHANICIAN
	          PACHISLO YUKI
	          OJI KEN
	          NASAKE 2
	DESIGNER
	          AKANAT
	          OTAKA SHIN
	          K A O
	MUSICIAN
	          FUNKEY K\H\
	SPECIAL THANKS
	          USO HAPPYAKU
1987	segas16b.c	sonicbom	0	Sega	Sonic Boom (FD1094 317-0053)
1987	segas16b.c	suprleag	0	Sega	Super League (FD1094 317-0045)
1987	segas16b.c	timescan	0	Sega	Time Scanner (set 2, System 16B)
1987	segaxbd.c	aburner2	0	Sega	After Burner II
	PRESENTED BY SEGA
	I LOVE MOMOKO
	AGESBY
	PROGRAMED BY  YU SUZUKI
	B!"x
	S.MIFUNE
	...
	 YU. BIN SDI BIN DANGER!!
	             
	I LOVE KIYOMI
	LUCKY BOY!!
		[I think these are messages that appear if you enter certain names in the hi score table and that there is a graphical component to each message...]
1987    segaxbd.c       thndrbld1       thndrbld        Sega    Thunder Blade (deluxe/standing, unprotected)
1987	shtzone.c	shtzone	0	Sega	Shooting Zone System BIOS
1987	system1.c	blockgal	0	Sega / Vic Tokai	Block Gal (MC-8123B, 317-0029)
		VIC Tokai
1987	system1.c	tokisens	0	Sega	Toki no Senshi - Chrono Soldier
1987	system1.c	wbml	0	Sega / Westone	Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)
		Westone
1988	angelkds.c	angelkds	0	Sega / Nasco?	Angel Kids (Japan)
		EXA Planning
1988	freekick.c	countrun	0	Nihon System (Sega license)	Counter Run (NS6201-A 1988.3)
1988	megatech.c	mt_beast	0	Sega	Altered Beast (Mega-Tech)
1988	megatech.c	mt_shar2	0	Sega	Space Harrier II (Mega-Tech)
1988	megatech.c	mt_stbld	0	Sega	Super Thunder Blade (Mega-Tech)
1988	segae.c	fantzn2	0	Sega	Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057)
1988	segae.c	tetrisse	0	Sega	Tetris (Japan, System E)
1988	segas16a.c	tetris	0	Sega	Tetris (set 4, Japan, System 16A, FD1094 317-0093)
1988	segas16b.c	aceattac	0	Sega	Ace Attacker (FD1094 317-0059)
1988	segas16b.c	altbeast	0	Sega	Altered Beast (set 8, 8751 317-0078)
	    KONO GAME WA SEGA R/D
	    TEAM SHINOBI 
	GA TUKUTTA
	    MONO DESU YOROSHIKU ONEGAISHIMASU
	    NAO RUIJIHIN NIWA GOCHUI KUDASAI
1988    segas16b.c      ddux1   ddux    Sega    Dynamite Dux (set 1, 8751 317-0095)
	&'%&'345MAIN PROGRAM          
	   BIN-CHAN-SAN       
	ASSISTANT PROGRAMMER  
	       DUKE           
	RANKING PROGRAM       
	OKA-CHAN "PUNK BOY"   
	CHARACTOR DESIGN      
	    KIYO-CHAN         
	BACK-GROUND DESIGN    
	     "FIXED-TIME-MAN" 
	SOUND DESIGN          
	    HIRO              
	GAME CHECK            
	JI-SAN"SENIOR CITIZEN"
	"ACHACHA
	S MODEL"     
	      MATCH           
	SPECIAL THANKS        
	SADA"MONSTER OF MARSH"
1988	segas16b.c	exctleag	0	Sega	Excite League (FD1094 317-0079)
1988	segas16b.c	passsht	0	Sega	Passing Shot (World, 2 Players, FD1094 317-0080)
1988	segas16b.c	wb3	0	Sega / Westone	Wonder Boy III - Monster Lair (set 6, World, System 16B, 8751 317-0098)
		Westone
1988	segas24.c	gground	0	Sega	Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)
1988	segas24.c	hotrod	0	Sega	Hot Rod (World, 3 Players, Turbo set 1, Floppy Based)
1988	segas24.c	sspirits	0	Sega	Scramble Spirits (World, Floppy Based)
1988	segaybd.c	gforce2	0	Sega	Galaxy Force 2
	from SEGA and Debutta boys
	...
	WE ARE DEBUTTA BOYS
1988	segaybd.c	pdrift	0	Sega	Power Drift (World, Rev A)
1988	system1.c	ufosensi	0	Sega	Ufo Senshi Yohko Chan (MC-8123, 317-0064)
		VIC Tokai

Squirrel's answers

My understanding is that Sega set up a Japanese software R&D department in 1983. Just the one. It was split up into bits in 1984, and again in 1988, and AM1/AM2/AM3/AM4 etc turned up in 1990.

SG-1000 games like Girl's Garden, Flicky and Doki Doki Penguin Land are in-house Sega stuff. So definitely producing their own console games by 1984.

There was always an arcade R&D department working on things in Japan (this stretches back to 1951 or 1960 or whatever). I believe Man T.T. is explicitly mentioned on the archived AM4/Mecahtronics website, so they were definitely making discrete logic games in the 70s (this might count as a list).

The older electro-mechanical stuff is entirely's Sega's. Designed (and built?) in Japan, sold around the world through various distributors. Same with pinball.

Blockade, Comotion, Hustle and World Cup were made by Gremlin in 1976/1977. I don't think they have anything to do with Sega. In fact I imagine Gremlin stopped producing games entirely after they were bought by Sega and started doing cabinets by 1978/1979, (i.e. the ROMs are programmed in Japan, the cabinets are built in the US). Sega starts to actually get mentioned in 1979. Chances are Gremlin never made a game in colour (though hacked things like Gee Bee to display the Gremlin name).

I don't know where the VIC comes from, but I'm equally not sure it's just called "DUAL hardware" or something like that either. I think Dual was a specific type of cabinet which let you stick two games together (Invinco, Head-On, Deep Scan, Head-On 2 etc.) - the hardware itself probably doesn't have a name. The Dual cabinet was probably made by Gremlin exclusively for US audiences.

My guess is that Sega obtained licenses from various companies like Konami to distribute products (e.g. Frogger) in overseas markets - Gremlin built and marketed US cabinets on behalf of Sega. And at some point Sega crushed the Gremlin brand and started taking all the credit themselves.

-Black Squirrel (talk) 06:04, 14 November 2013 (CST)

partial reply for now: not sure about the Gremlin stopping software dev thing; Digger was definitely done in the US (there's a message near the end of the ROM) - Andlabs (talk) 00:50, 15 November 2013 (CST)
I forgot this - Digger is a retooled version of Heiankyo Alien, so that might explain that anomaly.
My current theory is that Gremlin did localisation (aka stick their logo in the ROM and adjust difficulty) as opposed to making things from scratch, but that only covers non-Sega properties. -Black Squirrel (talk) 15:24, 15 November 2013 (CST)

Squirrel hijacks page

look for patterns (WIP) (US dates)

http://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=GremlinBoardList.txt

C = cabinet F = flyer M = maual T = title screen

NOT SEGA

  • World Cup 19xx; F Gremlin
  • Safari 19xx; C F Gremlin (JP flyer Taito)
  • Frogs197x; C F Gremlin ??
  • Fortress19xx; F Gremlin ??

DEFINITELY SEGA

LICENSED THROUGH SEGA

  • Gee Bee19xx; C Gremlin, F Gremlin/Sega, T Gremlin (from Namco)
  • Astro Fighter19xx; C Gremlin, F Gremlin/Sega (from Data East)
  • Digger 1980; C F M Gremlin/Sega (retooled Heiankyo Alien; from Denki Onkyo)
  • Moon Cresta 1980; C F M Gremlin/Sega T Gremlin (from Nihon Bussan)
  • Space Firebird 1980; C F Gremlin/Sega T Gremlin (from Nintendo)
  • Super Moon Cresta 1980; C Gremlin/Sega F Sega/Gremlin (from Nihon Bussan)
  • Frogger 1981; C F M Sega/Gremlin T Sega (from Konami)
  • Tactician 1981/82; F Sega/Gremlin T Sega (from Konami)

DON'T KNOW

Non-US?

Sega Electronics - 1982

Thoughts

http://flyers.arcade-museum.com/flyers_video/taito/28146901.jpg http://flyers.arcade-museum.com/flyers_video/taito/28005701.jpg

Hustle and Safari (that's 1977 Safari, not this electro mechanical one) were sold in Japan by Taito.

http://www.system16.com/hardware.php?id=630 ...yeah

either way I'm not seeing any evidence to suggest these two were ever touched by Sega.

Blasto and Hustle were brought to the TI-99/4A in 1980 by Milton Bradley (and re-released in 1982 by Texas Instruments themselves). No mention of Sega or Gremlin (or Taito) there either.

Blockade was definitely Gremlin's [1].

I... don't think Super Space Attack actually exists. I think it might be Space Attack with a different name, as opposed to a "sequel".

The VIC might be this

Sega Electronics actually gets in-game credit for Congo Bongo on the MSX... even though I don't think the MSX version was released in the US