Difference between revisions of "Metal Head"
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'''Metal Head Team Leader:''' [[Masahiro Wakayama]]<br> | '''Metal Head Team Leader:''' [[Masahiro Wakayama]]<br> | ||
'''Chief Graphic Designer:''' [[Koichi Sasaki]]<br> | '''Chief Graphic Designer:''' [[Koichi Sasaki]]<br> | ||
− | '''Graphics Designer:''' [[Tsuyoshi Tsunoi]], Tsutomu Nakatsugawa, [[Kazuki Aizawa]], Maiko Kitagawa<br> | + | '''Graphics Designer:''' [[Tsuyoshi Tsunoi]], [[Tsutomu Nakatsugawa]], [[Kazuki Aizawa]], [[Maiko Kitagawa]]<br> |
'''Chief Programmer:''' [[Masahiro Wakayama]]<br> | '''Chief Programmer:''' [[Masahiro Wakayama]]<br> | ||
'''Programmer:''' Naoki Kobayashi, [[Akio Setsumasa]], [[Takeshi Sakakibara]], Nobuyuki Tanioka<br> | '''Programmer:''' Naoki Kobayashi, [[Akio Setsumasa]], [[Takeshi Sakakibara]], Nobuyuki Tanioka<br> |
Revision as of 15:23, 9 November 2014
Metal Head | |||||
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System(s): Sega 32X | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Action | |||||
Number of players: 1-2 | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Metal Head (メタルヘッド) is a Sega 32X action game developed and published by Sega.
Gameplay
Metal Head is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates. There is also a large amount of digitized speech.
History
Development
Metal Head was first announced in mid-1994, although at the time the game was in a very early state of production, with the only available footage being pre-rendered scenes and technical demos. It was originally planned to be a launch title for the 32X, however a series of troubles put the game back a few months until early 1995.
Production Credits
Producer: Koichi Nagata
Director: Masahide Kobayashi
Metal Head Team Leader: Masahiro Wakayama
Chief Graphic Designer: Koichi Sasaki
Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
Chief Programmer: Masahiro Wakayama
Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
Main Planner: Ryutaro Nonaka
Planner: Katsunori Yamaji, Hideki Anbo
Additional Graphics: Akio Setsumasa, Norihiro Sekine
Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kouzaki
Text Coordinator: Ryoichi Hasegawa
Character Voices: David Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Koji Umeda, and All Testers
Presented by: Sega Enterprises, Ltd.
Physical Scans
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Based on 36 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega29UK.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega29UK.pdf_p66" defined multiple times with different content - ↑ CD Consoles, "Mai 1995" (FR; 1995-xx-xx), page 126
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 122
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 90
- ↑ Digitiser (UK) (1995-04-06)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-03-03" (JP; 1995-02-17), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 45
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 62
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 100
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 46
- ↑ Mega, "February 1995" (UK; 1995-01-xx), page 30
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 78
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 76
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 64
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 92
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 103
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Power Up!, "Saturday, April 15, 1995" (UK; 1995-04-15), page 1
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 48
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 80
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 35
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 57
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 48
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 20
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 34
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 92
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 79
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 89
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 72
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