Difference between revisions of "Vapor Trail: Hyper Offence Formation"

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Unidentified forces have taken over New York City, and a network of airborne military fleet is manned to reclaim the city. You play as one of three ships in the network: Sliph, a medium-speed attacker/fighter, Valkyrie, a low-speed attacker, and Seylen, a high-speed fighter. A second player can man a second ship for two-player combat.
 
Unidentified forces have taken over New York City, and a network of airborne military fleet is manned to reclaim the city. You play as one of three ships in the network: Sliph, a medium-speed attacker/fighter, Valkyrie, a low-speed attacker, and Seylen, a high-speed fighter. A second player can man a second ship for two-player combat.
  
Each of your jets has three main attacks: a single shot ({{A}}), rapid fire ({{B}}), and "Roll Bom" ({{C}}). Roll Bom appears to be a charge with a trail effect left behind that does not appear to do damage. Each fighter's regular shot is in a certain configuration: Silph shoots three shots straight ahead, Valkyrie fans four shots out in front of it, and Seylen shoots two shots straight ahead and two shots straight behind it.
+
==Gameplay==
 +
Each of your jets has three main attacks: a single shot ({{A}}), rapid fire ({{B}}), and "Roll Bom" ({{C}}). Roll Bom appears is a charge with a trail effect left behind that does not to do damage but grants temporal invincibility. Each fighter's regular shot is in a certain configuration: Silph shoots three shots straight ahead, Valkyrie fans four shots out in front of it, and Seylen shoots two shots straight ahead and two shots straight behind it.
  
 
Some levels, such as the first level, have a form of depth; certain enemies, like tanks, are on the ground and you cannot get hurt by running into them (though their missiles can hurt you), while running into other jets will hurt you.
 
Some levels, such as the first level, have a form of depth; certain enemies, like tanks, are on the ground and you cannot get hurt by running into them (though their missiles can hurt you), while running into other jets will hurt you.
  
 +
A total of 6 stages need to be cleared to complete the game. Unlike other shoot'em ups of that time, this game doesn't go to another loop after clearing it.
 +
 +
===Weapons===
 +
*V - standard vulcan spread shot
 +
*B - straight missile, the explosion radius can eliminate enemy bullets (including stage 3 boss' laser attack)
 +
*H - homing missile
 +
*D - circular attack
 +
*S - ship specific super weapon. Can also be sacrificed using the {{C}} for a full screen bomb, which also negates enemy bullets
 +
 +
==Trivia==
 +
*After picking up the "S" power up, shots don't fire at rapid speed, pushing the buttons rapidly gives a higher firing rate than holding them down
 +
 +
==Version differences==
 +
Aside from the expected and unavoidable graphical and sound differences, there are some other differences compared to the arcade version
 +
*Enemies don't flash white when being hit
 +
*The female navigator in the opening sequence has been redrawn
 +
*The aircraft selection screen is missing some images, like the launch sequence
 +
*After clearing a stage, your ship is not picked up by a green carrier ship but flies away on it's own
 +
*The first boss fight doesn't take place in front of a skyscraper
 +
*The carrier in stage 4 (reused stage 2 boss asset) is not present, although the graphics are already in the game as demonstrated by stage 2 boss
 
==Promotional Material==
 
==Promotional Material==
 
<gallery>
 
<gallery>

Revision as of 03:20, 7 January 2015


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VaporTrail MDTitleScreen.png

Vapor Trail: Hyper Offence Formation
System(s): Sega Mega Drive
Publisher: Telenet Japan (JP), Renovation (US)
Developer:
Genre: Shoot-'em-Up

















Release Date RRP Code

Vapor Trail: Hyper Offence Formation, called Kuuga: Operation Code "Vapor Trail" (空牙) in Japan, is a 1989 shoot-'em-up by Data East, originally released internationally in arcades before being ported to the Sega Mega Drive by Telenet Japan studio RIOT in 1991; this release would only come out in the US and Japan. Two sequels were released — Wolf Fang: Kuuga 2001 (1991, ported to Saturn 1997) and Skull Fang: Kuuga Gaiden (1996, ported to Saturn 1997).

Unidentified forces have taken over New York City, and a network of airborne military fleet is manned to reclaim the city. You play as one of three ships in the network: Sliph, a medium-speed attacker/fighter, Valkyrie, a low-speed attacker, and Seylen, a high-speed fighter. A second player can man a second ship for two-player combat.

Gameplay

Each of your jets has three main attacks: a single shot (A), rapid fire (B), and "Roll Bom" (C). Roll Bom appears is a charge with a trail effect left behind that does not to do damage but grants temporal invincibility. Each fighter's regular shot is in a certain configuration: Silph shoots three shots straight ahead, Valkyrie fans four shots out in front of it, and Seylen shoots two shots straight ahead and two shots straight behind it.

Some levels, such as the first level, have a form of depth; certain enemies, like tanks, are on the ground and you cannot get hurt by running into them (though their missiles can hurt you), while running into other jets will hurt you.

A total of 6 stages need to be cleared to complete the game. Unlike other shoot'em ups of that time, this game doesn't go to another loop after clearing it.

Weapons

  • V - standard vulcan spread shot
  • B - straight missile, the explosion radius can eliminate enemy bullets (including stage 3 boss' laser attack)
  • H - homing missile
  • D - circular attack
  • S - ship specific super weapon. Can also be sacrificed using the C for a full screen bomb, which also negates enemy bullets

Trivia

  • After picking up the "S" power up, shots don't fire at rapid speed, pushing the buttons rapidly gives a higher firing rate than holding them down

Version differences

Aside from the expected and unavoidable graphical and sound differences, there are some other differences compared to the arcade version

  • Enemies don't flash white when being hit
  • The female navigator in the opening sequence has been redrawn
  • The aircraft selection screen is missing some images, like the launch sequence
  • After clearing a stage, your ship is not picked up by a green carrier ship but flies away on it's own
  • The first boss fight doesn't take place in front of a skyscraper
  • The carrier in stage 4 (reused stage 2 boss asset) is not present, although the graphics are already in the game as demonstrated by stage 2 boss

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
92 №2
80 №18
50 №3, p49
71 №19, p144
70 №1, p81[1]
67 №15, p99
75 №1, p54
Sega Mega Drive
72
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[2]
Aktueller Software Markt (DE)
63
[3]
Beep! MegaDrive (JP) NTSC-J
70
[4]
Consoles + (FR)
92
[5]
Console XS (UK) NTSC-J
79
[6]
Electronic Gaming Monthly (US) NTSC-U
58
[7]
Famitsu (JP) NTSC-J
68
[8]
Games-X (UK)
80
[9]
Game Zone (UK) PAL
50
[10]
Hippon Super (JP) NTSC-J
30
[11]
Joystick (FR) PAL
71
[12]
Mega Drive Fan (JP) NTSC-J
67
[13]
MegaTech (UK)
70
[14]
Mean Machines Sega (UK)
70
[15]
Player One (FR)
67
[16]
Power Play (DE)
59
[17]
Sega Pro (UK) PAL
75
[18]
Sega Pro (UK)
75
[19]
Sega Pro (UK) NTSC
57
[20]
Sega Saturn Magazine (JP) NTSC-J
75
[21]
Tilt (FR)
85
[22]
Tricks 16 bit (RU)
71
[23]
Sega Mega Drive
66
Based on
22 reviews

Vapor Trail: Hyper Offence Formation

Mega Drive, US
Vapor Trail MD US box front.jpg
Cover
Vapor Trail MD US cart.jpg
Cart
Mega Drive, JP
VaporTrail MD JP Box.jpg
Cover
VaporTrail MD JP Cart.jpg
Cart