Difference between revisions of "Monopoly"
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+ | | sms_code_us=5500 | ||
| sms_date_eu=1988 | | sms_date_eu=1988 | ||
| sms_rrp_uk=24.95 {{fileref|ACE UK 16.pdf|page=76}} | | sms_rrp_uk=24.95 {{fileref|ACE UK 16.pdf|page=76}} | ||
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''Monopoly'' was the first Master System game to be developed in the US in an attempt to capture the mood of the American public, who at this point were greatly favouring [[Nintendo]]'s rival console, the NES, over Sega and their Master System. All previous games, despite sometimes being localised, were developed by Sega and other companies within Japan, although ironically the project originally started with Chinese developers at the helm. | ''Monopoly'' was the first Master System game to be developed in the US in an attempt to capture the mood of the American public, who at this point were greatly favouring [[Nintendo]]'s rival console, the NES, over Sega and their Master System. All previous games, despite sometimes being localised, were developed by Sega and other companies within Japan, although ironically the project originally started with Chinese developers at the helm. | ||
− | Development on ''Monopoly'' took about six months - three months in [[Nexa]] were brought on-board to "save" the project after initial testing was not considered to be up to Sega's standards. It was also released at least twice in the US - initial print runs ( | + | Development on ''Monopoly'' took about six months - three months in [[Nexa]] were brought on-board to "save" the project after initial testing was not considered to be up to Sega's standards. It was also released at least twice in the US - initial print runs (identifiable by incorrect use of a capital "P") contained an Easter egg programmed by [[Kevin Seghetti]], which Sega had Nexa remove shortly after launch. |
==Credits== | ==Credits== | ||
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− | | cgtc_source_1={{num|4|page=101}} | + | | cgtc_source_1={{num|4|page=101|pdf=CGtC UK 04.pdf}} |
| gamesmachineuk=64 | | gamesmachineuk=64 | ||
| gamesmachineuk_source={{num|13|page=51}} | | gamesmachineuk_source={{num|13|page=51}} | ||
| s=88 | | s=88 | ||
− | | s_source={{num|8|page=24|pdf= | + | | s_source={{num|8|page=24|pdf=StheSegaMagazine UK 08.pdf}} |
| segapower=80 | | segapower=80 | ||
| segapower_source={{num|23|page=58}} | | segapower_source={{num|23|page=58}} | ||
| segapro=69 | | segapro=69 | ||
− | | segapro_source={{num|4|page=19|pdf= | + | | segapro_source={{num|4|page=19|pdf=SegaPro UK 04.pdf}} |
}} | }} | ||
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| console=Master System | | console=Master System | ||
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| poster=SegaAdventure SMS US Poster Front.jpg | | poster=SegaAdventure SMS US Poster Front.jpg | ||
| posterback=SegaAdventure SMS US Poster Back.jpg | | posterback=SegaAdventure SMS US Poster Back.jpg | ||
− | }} | + | }}{{Scanbox |
− | {{ | ||
| console=Master System | | console=Master System | ||
| region=EU | | region=EU | ||
| cover=Monopoly SMS EU cover.jpg | | cover=Monopoly SMS EU cover.jpg | ||
− | }} | + | }}{{Scanbox |
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| console=Master System | | console=Master System | ||
− | | region=EU<br>" | + | | region=EU<br>"No Limits" variant |
| cover=Monopoly SMS EU nolimits cover.jpg | | cover=Monopoly SMS EU nolimits cover.jpg | ||
− | }} | + | }}{{Scanbox |
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| console=Master System | | console=Master System | ||
| region=SE | | region=SE |
Revision as of 19:27, 10 September 2015
Monopoly | |||||
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System(s): Sega Master System | |||||
Publisher: Sega | |||||
Developer: Nexa | |||||
Genre: Table | |||||
Number of players: 1-10 | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
- For the Mega Drive game, see Monopoly (Mega Drive).
Monopoly is a licensed game based upon the Monopoly board game, and was developed by Nexa and published by Sega for the Sega Master System. Up to 10 players can play in a single game, any of whom can be computer-controlled. The cartridge features a battery back-up RAM, so games can be saved and resumed later.
Another Monopoly game was released for the Mega Drive in 1992, published by Parker Brothers who also manufacture the board game.
History
Development
Monopoly was the first Master System game to be developed in the US in an attempt to capture the mood of the American public, who at this point were greatly favouring Nintendo's rival console, the NES, over Sega and their Master System. All previous games, despite sometimes being localised, were developed by Sega and other companies within Japan, although ironically the project originally started with Chinese developers at the helm.
Development on Monopoly took about six months - three months in Nexa were brought on-board to "save" the project after initial testing was not considered to be up to Sega's standards. It was also released at least twice in the US - initial print runs (identifiable by incorrect use of a capital "P") contained an Easter egg programmed by Kevin Seghetti, which Sega had Nexa remove shortly after launch.
Credits
- Project Leader: R. Anton Widjaja
- Programmers: Bill Chau, Jinda Pan, Kevin T. Seghetti, Scott L. Statton
- Artists: Dan Guerra, Tim Dunn
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 13 reviews |
Master System, SE |
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- ↑ File:ACE UK 16.pdf, page 77
- ↑ File:CGtC UK 04.pdf, page 101
- ↑ File:StheSegaMagazine UK 08.pdf, page 24
- ↑ File:SegaPro UK 04.pdf, page 19
- ↑ ', "" (; ), page 77
- ↑ ', "" (; ), page 62
- ↑ ', "" (; ), page 101
- ↑ ', "" (; ), page 58
- ↑ ', "" (; ), page 36
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 51
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 24
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 19
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 76