Difference between revisions of "SNASM2 (Saturn)"
From Sega Retro
Scarred Sun (talk | contribs) m (Text replacement - "Physical Scans" to "Physical scans") |
m (Text replacement - "==Promotional Material==" to "==Promotional material==") |
||
Line 16: | Line 16: | ||
The SNASM2 system is essentially split into two parts - an assembler, which takes code written in assembly language and creates an executable for the Saturn hardware to run (in *.coff format), and a debugger, allowing for real-time software debugging. | The SNASM2 system is essentially split into two parts - an assembler, which takes code written in assembly language and creates an executable for the Saturn hardware to run (in *.coff format), and a debugger, allowing for real-time software debugging. | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
SNASM2 Saturn US PrintAdvert 2.jpg|US print advert | SNASM2 Saturn US PrintAdvert 2.jpg|US print advert |
Revision as of 17:43, 22 March 2016
SNASM2 | |||||
---|---|---|---|---|---|
Made for: Sega Saturn | |||||
Manufacturer: Cross Products | |||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
SNASM2 is a set of development tools for the Sega Saturn. Initially a third-party alternative to creating Saturn software, it was adopted by Sega as an official set of tools after Cross Products were purchased outright by Sega of America.
The SNASM2 system is essentially split into two parts - an assembler, which takes code written in assembly language and creates an executable for the Saturn hardware to run (in *.coff format), and a debugger, allowing for real-time software debugging.
Promotional material
- SNASM2 Saturn UK PrintAdvert.jpg
UK print advert
Physical scans
Saturn, |
---|
|