Difference between revisions of "Arcade Classics"

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As well as providing "classic" versions of the games, there are also enhanced "Sega" versions, which update the graphics. Sadly the games are plagued by framerate issues, slowing down considerably when numerous objects are on screen.
 
As well as providing "classic" versions of the games, there are also enhanced "Sega" versions, which update the graphics. Sadly the games are plagued by framerate issues, slowing down considerably when numerous objects are on screen.
 
==History==
 
===Development===
 
Sega wanted three Atari classics converted to the Mega Drive with as much integrity as possible. Therefore, the games used in the compilation were based directly off Atari code. The Atari 7800 version of ''Centipede'' and Atari 2600 version of ''Missile Command'' were converted from the original 6502 assembly language code to the Z80 for the Game Gear version and then from Z80 to the 68000 for the Mega Drive.
 
 
While all the code specifically associated with sound and graphics had to be re-written, the initial conversions were done using the developer's own 6502 to Z80 and Z80 to 68000 assembly language converters. ''Pong'', a hard-wired console game which was reverse engineered for the Game Gear, was initially converted from the Game Gear to the Mega Drive using a Z80 to 68000 assembly language converter. The video and sound modules were then rewritten to complete the process.
 
  
 
==Gameplay==
 
==Gameplay==
Line 50: Line 44:
  
 
The Sega version features new graphics and a different title screen theme (the other games simply keep playing the main menu music).
 
The Sega version features new graphics and a different title screen theme (the other games simply keep playing the main menu music).
 +
 +
==History==
 +
===Development===
 +
Sega wanted three Atari classics converted to the Mega Drive with as much integrity as possible. Therefore, the games used in the compilation were based directly off Atari code. The Atari 7800 version of ''Centipede'' and Atari 2600 version of ''Missile Command'' were converted from the original 6502 assembly language code to the Z80 for the Game Gear version and then from Z80 to the 68000 for the Mega Drive.
 +
 +
While all the code specifically associated with sound and graphics had to be re-written, the initial conversions were done using the developer's own 6502 to Z80 and Z80 to 68000 assembly language converters. ''Pong'', a hard-wired console game which was reverse engineered for the Game Gear, was initially converted from the Game Gear to the Mega Drive using a Z80 to 68000 assembly language converter. The video and sound modules were then rewritten to complete the process.
  
 
==Production credits==
 
==Production credits==
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| source=In-game credits
 
| source=In-game credits
 
}}
 
}}
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 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
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==References==
 
==References==
<references />
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<references/>

Revision as of 09:33, 27 September 2016

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Arcade Classics
System(s): Sega Mega Drive, Sega Game Gear
Publisher: Sega
Developer:
Game total: 3
Sound driver: GEMS
Genre: Compilation

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$50.0050.00 1715
Sega Mega Drive
EU
1715-50
Sega Game Gear
US
$29.9929.99[1] 2330

Arcade Classics is a compilation of three arcade games originally released by Atari during the 1970s and early 1980s. The compilation was released for the Sega Mega Drive and Sega Game Gear in 1996.

As well as providing "classic" versions of the games, there are also enhanced "Sega" versions, which update the graphics. Sadly the games are plagued by framerate issues, slowing down considerably when numerous objects are on screen.

Gameplay

Centipede

This is a recreation of the original Centipede. The player controls a spaceship who must destroy a centipede made up of several ball-shaped pieces crawling down from the top of the screen. The player can move freely with the directional pad, however is restricted to the bottom of the screen. B and C shoot and can be held down for rapidfire. Every time one piece of the centipede is destroyed, the centipede is broken at the destroyed piece, with each new piece moving independently. If hit by either a centipede or a spider which also comes up occasionally, a life is lost and the centipede reforms. The spider can be destroyed for bonus points. Mushroom barricades are scattered around the field; if they are shot, they become weaker and weaker until they are destroyed. If the centipedes reach the bottom of the screen, they will start climbing back up.

The Sega version features new graphics.

Ultrapong

This has either Pong or Hockey to be chosen from. The goal of both is simple: the player, capable of moving vertically from edge to edge, must hit the ball through the other player's goal and stop the ball from going through theirs; first to 15 wins. In Pong, the goal is the edge of the screen. In Hockey, the goal is the inside of a smaller shape resembling a hockey goal (the ball will bounce around a goal if it is shot toward the top or bottom edge of the screen). Game "Styles" merely control the number of paddles in use. Barriers can also be placed for added difficulty.

The Sega version features different sound effects for when the ball hits a paddle.

Missile Command

This is a recreation of the original Missile Command. The player controls a missile turret fixed to the bottom center of the screen. Use the D-pad to move the target crosshairs and B or C to shoot. There are two types of enemies: aliens which fly horizontally through the screen and can be destroyed normally or missed with no consequence to the player, or slowly falling ropes that must be destroyed at their tips before they hit the ground; should one hit the ground, a life will be deducted.

The Sega version features new graphics and a different title screen theme (the other games simply keep playing the main menu music).

History

Development

Sega wanted three Atari classics converted to the Mega Drive with as much integrity as possible. Therefore, the games used in the compilation were based directly off Atari code. The Atari 7800 version of Centipede and Atari 2600 version of Missile Command were converted from the original 6502 assembly language code to the Z80 for the Game Gear version and then from Z80 to the 68000 for the Mega Drive.

While all the code specifically associated with sound and graphics had to be re-written, the initial conversions were done using the developer's own 6502 to Z80 and Z80 to 68000 assembly language converters. Pong, a hard-wired console game which was reverse engineered for the Game Gear, was initially converted from the Game Gear to the Mega Drive using a Z80 to 68000 assembly language converter. The video and sound modules were then rewritten to complete the process.

Production credits

Mega Drive version

  • Game Design: Atari, Jerry Markota, Marianne Arotzarena, Al Baker
  • Producer: Marianne Arotzarena
  • Senior Producer: Jerry Markota
  • Product Manager: Bill Onderdonk
  • Product Specialist: Clint Dyer
  • Developed by: Al Baker and Associates
  • Programming: Al Baker, Nathan Baker
  • Art: Ernie Chan, Rose Red Inc.
  • Sound: Byte‑Size Sound
  • Special Thanks: Laury Scott, Jan Baker, Rosie Freeman, John Skruch
  • Game Lead: Jeff Hedges
  • Asst. Leads: Zac Fuller, Demian Kato, Patrick Walsh
  • Testers: Todd Slepian, Charles Yang, David Paniagua, David Dolge, Amy Albertson, Darren Nagtalone, Jeff Silveira, Jason Bartholomeu, Matt Cogler, Lou DiSimone, Aaron Hommes, Don Carmichael, Kathleen Silkworth, Tim McKnew, Raul Orozco, Jeremy Wheat, Christina Hurley, Daniel P. Dunn, Brian Thoroman, Scott Matt, Anthony LaPierre, Pedro Ponce, Alfred Dutton
  • Manual Design: Richard Verdoni
Source:
In-game credits

Game Gear version

  • Game Design: Jerry Markota, Marianne Arotzarena, Al Baker, Atari Corp.
  • Producer: Marianne Arotzarena
  • Senior Producer: Jerry Markota
  • Product Manager: Bill Onderdonk
  • Product Specialist: Clint Dyer
  • Developed by: Al Baker and Associates
  • Programming: Al Baker, Nathan Baker
  • Art: Ernie Chan, Rosie Cosgrove
  • Sounds: Byte-Size Sound
  • Lead Tester: Alfred Dutton
  • Asst. Leads: Tony Ciardella, Dana Waller, Darren Nagatalon
  • Special Thanks: Laury Scott, Jan Baker, Rosie Freeman
  • Testers: Joe Rousseau, Don Carmichael, Kemrexx George, Jeremy Campbell, Dave Paniagua, Mike Douglas, Desirae Blevins, Rolef Conlan, Fernando Valderrama, Bine Arceo
  • Manual Design: Richard Verdoni
Source:
In-game credits

Magazine articles

Main article: Arcade Classics/Magazine articles.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
32 №86, p58
50 №67, p122
Sega Mega Drive
41
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[2]
Electronic Gaming Monthly (US) NTSC-U
39
[3]
Game Players (US) NTSC-U
32
[4]
GamePro (US) NTSC-U
35
[5]
Game Informer (US) NTSC-U
47
[6]
Mega Fun (DE) PAL
51
[7]
Next Generation (US) NTSC-U
0
[8]
Player One (FR)
50
[9]
VideoGames (US) NTSC-U
30
[10]
Sega Mega Drive
39
Based on
9 reviews

Arcade Classics

Mega Drive, US
ArcadeClassics MD US Box.jpg
Cover
Arcade classics us cart genesis.JPG
Cart
Arcade Classics MD US Majesco Sales Manual.pdf
Manual
Mega Drive, EU
Arcade Classics-Megadrive-EUR.jpg
Cover
ArcadeClassics MD EU Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
75 №2/92, p24[11]
Sega Game Gear
75
Based on
1 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
70
[1]
Game Informer (US) NTSC-U
56
[12]
Mega Force (FR) NTSC-U
40
[13]
Sega Force (SE)
75
[11]
Sega Game Gear
60
Based on
4 reviews

Arcade Classics

Game Gear, US
ArcadeClassics GG US back.jpgNospine.pngArcadeClassics GG US Box Front.jpg
Cover
ArcadeClassics GG US Cart.jpg
Cart
Arcadeclassics gg us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 8aed2090
MD5 1c0b65d3cc82f56f7ad05ce63dc4d097
SHA-1 ec29aec7848dbcea6678adb4b31deba0a6ecf1e2
512kB 1996-03 Cartridge (US/EU)

References