Difference between revisions of "Amiga games"

From Sega Retro

(Replaced content with "right|320px {{CategoryIntro|Amiga}} Category:Home computers")
 
Line 1: Line 1:
[[File:Spaceharrieramiga.png|thumb|right|352px|For many years, ''[[Space Harrier]]'' on the Amiga was the most accurate Western home port of the game available, even if the levels were originally split between two releases.]]
+
[[File:Amiga500.jpg|right|320px]]
The Commodore Amiga was for a while the most powerful home computer on the market in the western world during the late 1980s, so [[Sega]] were quite happy to market some of their [[arcade]] titles for the system. As with other platforms, many Sega ports were handled by [[Activision]] and [[U.S. Gold]] with varying degrees of accuracy.
+
{{CategoryIntro|Amiga}}
 
 
There were '''32''' Sega-branded Amiga games. Most Amiga games released under the Sega brand were ports of arcade titles running on [[Sega System 16]], [[Super Scaler]] and [[System 24]] hardware. More advanced games such as ''[[Thunder Blade]]'' and ''[[Power Drift]]'' would also see a release, but as the system could not scale sprites natively, these versions were often criticised for failing to provide the same experience found in arcades. Many Amiga games were held back as they were quickly ported from the less powerful Atari ST computer.
 
 
 
Work on Amiga games was dropped in the early 1990s for two reasons: Sega had seen their [[Sega Mega Drive]] console become a huge success (following their [[Sega Master System]] success in Europe), and the Amiga itself had become a dying platform after DOS releases of ''[[Doom]]'' (which had revolutionised computer games and was far too advanced for the Amiga's hardware). Furthermore though the Amiga had some ground in Europe and parts of North America, it was not available in smaller markets or Japan. Sega would not develop computer games again until the late 1990s, when Microsoft Windows was the platform of choice.
 
 
 
In addition, as both the Amiga and Mega Drive were popular in Europe, several European Amiga developers and publishers, most notably [[Psygnosis]] and [[Core Design]], brought many Amiga games to the Mega Drive (and [[Mega CD]]), with varying degrees of success.
 
 
 
 
[[Category:Home computers]]
 
[[Category:Home computers]]

Latest revision as of 12:53, 15 April 2017

Amiga500.jpg

The Amiga is a line of computers originally produced by Commodore Business Machines and marketed as a 16-bit replacement to the Commodore 64.

The first Amiga computer was released in 1985 in the form of the Amiga 1000, however it is the lower cost Amiga 500 from 1987 which is generally credited for reviving Commodore's fortunes with the brand as a gaming machine. Commodore's bankruptcy in 1994 put an end to Amiga production, though after Escom purchased the rights to the Amiga and its assets, a further run kept the system selling until 1996. Approximately 4.91 million Amigas (including the Amiga CD32 console) were sold in total[1].

For information, see Amiga.