''Metal Head'' is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates. There is also a large amount of digitized speech.
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''Metal Head'' is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates (averaging between 10FPS and 12FPS during gameplay). There is also a large amount of digitized speech.
Metal Head is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates (averaging between 10FPS and 12FPS during gameplay). There is also a large amount of digitized speech.
History
Development
Metal Head was first announced in mid-1994, although at the time the game was in a very early state of production, with the only available footage being pre-rendered scenes and technical demos. It was originally planned to be a launch title for the 32X, however a series of troubles put the game back a few months until early 1995.
Testers: Rick Greer, John Melchoir, Roger Somerville, Peter Trkovksy, Mark Subotnick, Edward Riel, Jon Ries, Joe Cain, Rachel Briston, Jennifer Vernon, Patrick Tello, Arnold Feener, Jason Friedman, Erick Simonich, Dana Green, Kenneth Ratcliff, Stan Weaver, Bart Larrenaga, Leonard Sayers, Ilya Reeves, Crisi Albertson, Chris Lucich, Howard Gipson
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