Difference between revisions of "Mega Man 8"
From Sega Retro
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− | ''''' | + | {{stub}}'''''{{PAGENAME}}''''', called '''''Rockman 8: Metal Heroes''''' (ロックマン8 メタルヒーローズ) in Japan, is a platforming run-and-gun developed by [[Capcom]] and released for the [[Sony PlayStation]] in 1996 and ported to the [[Sega Saturn]] shortly thereafter. The US version of the Saturn version is called '''''Mega Man 8: Anniversary Collector's Edition''''', in line with the various collector's versions of the PlayStation release. It is the only game in the "classic" ''Mega Man'' series to appear on a Sega console (not counting the compilation ''[[Mega Man: The Wily Wars|Wily Wars]]''). |
''Mega Man 8'' plays similar to its predecessors: Mega Man can run, jump, slide, shoot, charge his Mega Buster, and change weapons (either in-game or while paused). Like ''Mega Man 7'' players are restricted to only 4 Robot Master stages for the first half of the game, upon defeating all 8 Robot Masters, players may go to the final stages of the game. | ''Mega Man 8'' plays similar to its predecessors: Mega Man can run, jump, slide, shoot, charge his Mega Buster, and change weapons (either in-game or while paused). Like ''Mega Man 7'' players are restricted to only 4 Robot Master stages for the first half of the game, upon defeating all 8 Robot Masters, players may go to the final stages of the game. | ||
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* Cut Man and Wood Man cameo as minibosses exclusively for this version of the game (complete with arrangements of their original stage themes) in Duo and Search Man's stages, respectively. The stages are physically altered to accommodate these encounters and award the player a Bolt upon their defeat (similar to how other minibosses relinquish Rush abilities). This affects the distribution of hidden Bolts for both stages, as the total count remains the same. | * Cut Man and Wood Man cameo as minibosses exclusively for this version of the game (complete with arrangements of their original stage themes) in Duo and Search Man's stages, respectively. The stages are physically altered to accommodate these encounters and award the player a Bolt upon their defeat (similar to how other minibosses relinquish Rush abilities). This affects the distribution of hidden Bolts for both stages, as the total count remains the same. | ||
* An exclusive bonus mode unlocked upon beating the game includes fan submitted boss character postcards (beyond those seen in the game's credits), official illustrations, and both a sound and voice test. This is in place of the Japanese-exclusive "Game Information" movie found in the PlayStation version that showed a trailer for both ''Rockman Battle & Chase'' and ''[[Super Adventure Rockman]]''. | * An exclusive bonus mode unlocked upon beating the game includes fan submitted boss character postcards (beyond those seen in the game's credits), official illustrations, and both a sound and voice test. This is in place of the Japanese-exclusive "Game Information" movie found in the PlayStation version that showed a trailer for both ''Rockman Battle & Chase'' and ''[[Super Adventure Rockman]]''. | ||
+ | |||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | |us_name=Mega Man 8 | ||
+ | |jp_name=ロックマン8 メタルヒーローズ | ||
+ | |jp_trans=Rockman 8: Metal Heroes | ||
+ | }} | ||
===Bad Voice Acting=== | ===Bad Voice Acting=== | ||
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{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
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*'''The Dr. Wily Prize''' | *'''The Dr. Wily Prize''' | ||
**'''Sword Man (DWNo. 059):''' Keigo Matsuo | **'''Sword Man (DWNo. 059):''' Keigo Matsuo | ||
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And Capcom All Staff | And Capcom All Staff | ||
'''Presented by:''' [[Capcom]] | '''Presented by:''' [[Capcom]] | ||
− | |console=SAT | + | | console=SAT |
}} | }} | ||
}} | }} | ||
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| disc= | | disc= | ||
| square=yes | | square=yes | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SAT|sha1= |md5= |crc32= |size=340,835,376|date= |source=CD-ROM (JP)|comments=T-1214G V1.001|quality=good|prototype=}} | ||
+ | {{rom|SAT|sha1= |md5= |crc32= |size=343,394,352|date= |source=CD-ROM (US)|comments=T-1216H V1.000|quality=|prototype=}} | ||
}} | }} | ||
Revision as of 21:30, 4 May 2018
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Mega Man 8 | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Capcom | ||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Mega Man 8, called Rockman 8: Metal Heroes (ロックマン8 メタルヒーローズ) in Japan, is a platforming run-and-gun developed by Capcom and released for the Sony PlayStation in 1996 and ported to the Sega Saturn shortly thereafter. The US version of the Saturn version is called Mega Man 8: Anniversary Collector's Edition, in line with the various collector's versions of the PlayStation release. It is the only game in the "classic" Mega Man series to appear on a Sega console (not counting the compilation Wily Wars).
Mega Man 8 plays similar to its predecessors: Mega Man can run, jump, slide, shoot, charge his Mega Buster, and change weapons (either in-game or while paused). Like Mega Man 7 players are restricted to only 4 Robot Master stages for the first half of the game, upon defeating all 8 Robot Masters, players may go to the final stages of the game.
Contents
Story
The plot for Mega Man 8 is presented by both fully-animated full motion video (FMV) cutscenes and in-game text. Taking place in an ambiguous year in the 21st century (20XX), the world recovered from Dr. Wily's seventh attempt to take over the world. Up in space, however, a battle between two mysterious robots nears its climactic finish, causing one of them to careen through the solar system and toward a familiar blue planet.
Meanwhile, Mega Man and Bass were doing battle over the city on their respective mechanical canine companions, Rush and Trebel, much to Mega Man's disappointment. When Roll arrives on the scene, Mega Man manages to get away as Bass' buster winds up tangled with an elevator cable. He vowed to battle Mega Man one more time. Aboard Roll's hover car, Dr. Light informed Mega Man of a strange energy reading coming from a skull shaped island located in the Pacific Ocean that used to be one of Dr. Wily's many bases. The game begins with Mega Man arriving on the island in search of the energy signal.
Versions
- The sound production differs from the previously released PlayStation version, with varying sound effects and an altered set of BGM. The PlayStation version, however, is the one represented for the game's official soundtrack release. Interestingly, neither Mega Man X4 nor Mega Man X3 before it were affected this drastically.
- The theme for Tengu Man's stage is a completely different composition. Because his original theme is referenced in future Capcom media releases, the reason for the creation of this theme remains unknown.
- Cut Man and Wood Man cameo as minibosses exclusively for this version of the game (complete with arrangements of their original stage themes) in Duo and Search Man's stages, respectively. The stages are physically altered to accommodate these encounters and award the player a Bolt upon their defeat (similar to how other minibosses relinquish Rush abilities). This affects the distribution of hidden Bolts for both stages, as the total count remains the same.
- An exclusive bonus mode unlocked upon beating the game includes fan submitted boss character postcards (beyond those seen in the game's credits), official illustrations, and both a sound and voice test. This is in place of the Japanese-exclusive "Game Information" movie found in the PlayStation version that showed a trailer for both Rockman Battle & Chase and Super Adventure Rockman.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Mega Man 8 | Mega Man 8 |
Japanese | ロックマン8 メタルヒーローズ | Rockman 8: Metal Heroes |
Bad Voice Acting
Mega Man 8, like Mega Man X4, suffered from a localization job which involved subpar English language voice acting. This included instances of Dr. Light's voice actor, Jack Evans, messing up his lines, causing him to say "You must recover all the energy immediately, M-Mega Man!" or say Dr. Wily's name as "Dr. Wowy" through an impersonation of Loony Toons character Elmer Fudd.
Production credits
- The Dr. Wily Prize
- Sword Man (DWNo. 059): Keigo Matsuo
- Clown Man (DWNo. 060): Hiroshige Sakai
- Search Man (DWNo. 061): Yuuta Hata
- Frost Man (DWNo. 062): Akifumi Nomura
- Grenade Man (DWNo. 063): Kenichirou Komaki
- Aqua Man (DWNo. 064): Morito Kuriki
- The Dr. Light Prize
- Kazuya Miyauchi, Takamasa Yamada, Shinya Miyamoto, Naoki Wakabayashi, Syoutarou Aihara, Ryouichi Takahashi, Takuya Tasaka, Kenji Satou, Yuuhei Tamura, Takeshi Uemura, Youhei Shinbori, Katsuhiko Fukui, Toshiya Oobu, Kanichirou Asano, Yukihiro Katano, Katsuto Fujiwara, Naoshi Kataoka, Kenzou Umino, Kenji Kobayashi, Yuuki Maehiro, Kunihiro Kanada, Takehito Kusuhara, Takayuki Hida, Kouta Toshi, Eiko Hasegawa, Kouzou Tsukamoto, Syouji Yamamoto, Atsushi Matsumoto, Takuya Tsutsui, Makoto Furukawa, Masashi Taniguchi, Akari Nakamura, Naoyuki Watanabe, Syun Tanimura, Akiko Kawaguchi, Hiroshi Yanagi, Ikkou Tatemoto, Tomoaki Hirose, Teruo Momiyama, Hitomi Igarashi, Syun Yamada, Isara Suwanpramoth, Shinichirou Naganuma, Takahiro Saitou, Syouichirou Sekiguchi, Sikharin Eiamprapai, Kazunobu Nakata, Tsukasa Itabashi, Ai Nadatani, Kenichi Igarashi
- Producer: Keiji Inafune, Bamboo
- Director: Hayato Kaji
- Object Designer: Hayato Kaji, Nottsu Man, Masachika Kawata, Masafumi Kimoto, Makoto Fukui, Tsuyoshi Fujisawa
- CG Designer: Masao Sakurai
- Scroll Designer: Akiko Yasuda, Jo‑Atsu‑5, Yasushi Hiraoka, Kentaroh Ono, Doping House, Reiko Kitaichi, Natsue Ueda, Chieko Ryugo
- Programmer: Keiji Kubori, Jun Takahashi, Shigeki Niino, Yasuhiro Yanagi, Hiroyasu Andou, Tatsuji Yataka, Hideki Tada
- Sound Composer: Shinji Amagishi (SE), Syusaku Uchiyama (BGM), "T.K,NY" T.Kawakami (System)
- Planner: Yuuichi Kanemori, Kazuki Matsue, Ryouta Itou
- Publicity Designer: Hideki Ishikawa, Satoshi Ukai, Minoru Nagaoka, Masako Honma, Shinji Miyauchi, Shinsuke Komaki
- Voice Actor (Japanese): Ai Orikasa, Takeshi Aono, Juurouta Kosugi, Nobuyuki Hiyama, Syouzou Iizuka, Hiroko Konishi, Ryuutarou Okiayu, Issei Futamata, Chika Sakamoto, Takashi Nagasako, Wataru Takagi
- Voice Actor (Overseas): Ruth Shiraishi, Jack Evans, Wayne Doster, Matthew Meersbergen, Michelle Gazepis, Darryl Stogre, Douglas Kendall
- Animation Staff: Nobuyoshi Habara, Shinichi Yamaoka, Meiju Maeda, Youko Kikuchi, Noriko Morishima, Hiroshi Kosuga, Michiyo Hadano, Masakazu Kawazoe, Hidetoshi Sano, Masumi Hattori, Takatoshi Maehara, Taeko Hori, Nobuo Horii, Tatsuji Fujita, Akiko Asaki, Youko Itou, Shingo Adachi, Tsuyoshi Nakano, Ayumi Tukamoto, Tamae Matsuoka, Yuka Suzuki, Kiriko Kanayama, Eri Suzuki, Akiko Kouno, Nanae Shinaji, Aya Oouchi, Nozomi Shidara, Yutaka Hoshiba, Torao Arai, Wakaba Okamoto, Yoshimi Umino, Toshihisa Koyama, Fumie Kawai, Hachidai Takayama, Chie Asano, Chitose Asakura, Fuyuki Sakanoue, Yukiko Ogawa, Saori Ishibiki, XEBEC, St Mark, AIC, Marix, Production AI, Transarts, Shinwou Douga, Haniru Douga, K Production
- Opening Theme "Electrical Communication"
- Ending Theme "Brandnew Way"
- Words, Music by: Takumi Ozawa
- Arrenged by: Takumi Ozawa & Keiichi Takahashi
- Song by: Ganasia
- Special Thanks: Tadashi Kuwana, Takayo Kubo, More Rich, Wataru Hama, Nob Nob, Akira Oyama, Takuya Shiraiwa, Hidenori Kuwamoto, Yoshimi Sawada, Kouji Nakajima, Tooru Kusano
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
And Capcom All Staff Presented by: Capcom
Magazine articles
- Main article: Mega Man 8/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #95: "June 1997" (1997-0x-xx)[2]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 9 reviews |
Saturn, JP (Satakore) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
340,835,376 | CD-ROM (JP) | T-1214G V1.001 | ||||||||||
? |
|
343,394,352 | CD-ROM (US) | T-1216H V1.000 |
References
- ↑ Press release: 1997-06-19: LEADING GAME PUBLISHERS ALLY WITH SEGA, PRODUCE 80 TOP TITLES FOR SEGA SATURN THIS YEAR
- ↑ Electronic Gaming Monthly, "June 1997" (US; 1997-0x-xx), page 114
- ↑ File:SSM_JP_19970117_1997-01.pdf, page 234
- ↑ 4.0 4.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Electronic Gaming Monthly, "June 1997" (US; 1997-0x-xx), page 43
- ↑ Famitsu, "1997-01-24" (JP; 1997-01-10), page 1
- ↑ MAN!AC, "03/97" (DE; 1997-02-12), page 39
- ↑ Mega Fun, "04/97" (DE; 1997-03-05), page 79
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 201
- ↑ Saturn Fan, "1997 No. 5" (JP; 1997-02-28), page 98
- ↑ Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 67
- ↑ Sega Saturn Magazine, "1997-01 (1997-01-17)" (JP; 1996-12-27), page 234
Mega Man games for Sega systems | |
---|---|
Mega Man: The Wily Wars (1994) | |
Mega Man (1995) | |
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998) | |
Unlicensed Mega Man games for Sega systems | |
Rockman X3 (1996) | |
Mega Man related media | |
Rockman 8: Metal Heroes Hisshou Kouryaku Hou (1997) |
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