Difference between revisions of "Wardner"
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| releases={{releasesMD | | releases={{releasesMD | ||
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− | ''''' | + | {{stub}}'''''{{PAGENAME}}''''', called '''''Wardner no Mori''''' in Japan and '''''Pyros''''' in its initial North American release, is a 1987 arcade platformer by [[Toaplan]]. [[Visco]] ported it to the [[Sega Mega Drive]] in 1991, removing Toaplan's name and publishing it in Japan as '''''Wardner no Mori Special''''' (ワードナの森SPECIAL). They would then license it to [[Mentrix Software]] for publication in the US as ''Wardner''. The later developed ''[[Gods]]'' by [[The Bitmap Brothers]] shares some elements with this game. |
==Story== | ==Story== | ||
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*Needle & Yarn - when in possession of the cape, take another hit without dying | *Needle & Yarn - when in possession of the cape, take another hit without dying | ||
*Clock - an extra 30 seconds once the timer runs out | *Clock - an extra 30 seconds once the timer runs out | ||
+ | |||
+ | ==Trivia== | ||
+ | {{Trivia}} | ||
+ | By talking to the witch in stage 4, the timer will be reset. This can be abused to collect infinite score as certain enemies in this stage also reset. If this is also present in the Arcade version or not is currently unknown. | ||
==Versions== | ==Versions== | ||
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The graphical conversion left much to be desired. Parts of it, such as missing background details, world map and shop entrance graphics, can be explained by the small ROM size. Other changes however, appear to have been avoidable. Multiple stages have pig parts of the color palette unused (TODO attach Hivepal picture of stage 2 and 3 palette). All enemies aside from the floating skulls draw their colors from this limited pool. | The graphical conversion left much to be desired. Parts of it, such as missing background details, world map and shop entrance graphics, can be explained by the small ROM size. Other changes however, appear to have been avoidable. Multiple stages have pig parts of the color palette unused (TODO attach Hivepal picture of stage 2 and 3 palette). All enemies aside from the floating skulls draw their colors from this limited pool. | ||
Color positions were swapped for unknown reasons, so that objects in the background appear brighter than in the foreground. (TODO attach picture of stage 1 wine and stage 3 bird statue). | Color positions were swapped for unknown reasons, so that objects in the background appear brighter than in the foreground. (TODO attach picture of stage 1 wine and stage 3 bird statue). | ||
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==Magazine articles== | ==Magazine articles== |
Revision as of 21:41, 23 June 2018
Wardner | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Visco (JP), Mentrix Software (US) | |||||||||||||||
Developer: Dragnet | |||||||||||||||
Developer(s) of original games: Toaplan | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Wardner, called Wardner no Mori in Japan and Pyros in its initial North American release, is a 1987 arcade platformer by Toaplan. Visco ported it to the Sega Mega Drive in 1991, removing Toaplan's name and publishing it in Japan as Wardner no Mori Special (ワードナの森SPECIAL). They would then license it to Mentrix Software for publication in the US as Wardner. The later developed Gods by The Bitmap Brothers shares some elements with this game.
Contents
Story
A boy and a girl are wandering about when they get lost in the Forest of Wardner. Suddenly, a green spectre comes and kidnaps the girl, leaving the boy to find her.
Gameplay
and jump. Jumping on vines will automatically latch you onto them to climb. crouches; you can jump while crouch and will need to do so to collect gold treasure, which serves as a currency. shoots fire to destroy enemies with. Defeated enemies drop money bags or orbs, which power up the main shot after you collected 15 of them. You lose a life with one hit, unless you collect a cape (absorbs one hit) or bought needle and yarn (absorbs another hit).
Stages
The game has a total of 6 stages, all of which end with a shop where powerups may be purchased.
Stage 1 - Woods | |
---|---|
Stage 2 - Trap House | |
Stage 3 - Lava Woods | |
Stage 4 - Castle, lower section | |
Stage 5 - Castle, upper section | |
Stage 6 - Dungeon | |
Shop items
- Star - wave shot
- Moon - circle motion shot
- Sun - long beam shot, most powerful magic
- Cape - take one hit without dying
- Needle & Yarn - when in possession of the cape, take another hit without dying
- Clock - an extra 30 seconds once the timer runs out
Trivia
Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
By talking to the witch in stage 4, the timer will be reset. This can be abused to collect infinite score as certain enemies in this stage also reset. If this is also present in the Arcade version or not is currently unknown.
Versions
The game has been remixed for the Mega Drive port: Stage 2 got a new boss (was a reused stage 1 boss). Stage 3 got the Arcade version's Stage 4 boss (original stage 3 boss was also a reused boss). Stage 4 has been split up into stages 4 and 5, with new bosses added. These resulting stages also contain a few extra sections. The final series of rooms leading to Wardner has also been changed significantly, with the home port having the double amount of rooms and differing obstacles in them. The final boss had a safe spot just in front of his knee, allowing to defeat him with no effort. This has been fixed by changing his attack pattern. Various other changes exists such as different hidden bonuses, etc.
The graphical conversion left much to be desired. Parts of it, such as missing background details, world map and shop entrance graphics, can be explained by the small ROM size. Other changes however, appear to have been avoidable. Multiple stages have pig parts of the color palette unused (TODO attach Hivepal picture of stage 2 and 3 palette). All enemies aside from the floating skulls draw their colors from this limited pool. Color positions were swapped for unknown reasons, so that objects in the background appear brighter than in the foreground. (TODO attach picture of stage 1 wine and stage 3 bird statue).
Magazine articles
- Main article: Wardner/Magazine articles.
Promotional material
Physical scans
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62 | |
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Based on 28 reviews |
References
- ↑ 1.0 1.1 File:GamePro US 022.pdf, page 37
- ↑ GamePro, "16-bit Video Gaming: February 1992" (US; 1992-xx-xx), page 13
- ↑ 3.0 3.1 File:ACE UK 47.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:ACE UK 47.pdf_p64" defined multiple times with different content - ↑ 4.0 4.1 File:AcaoGames BR 003.pdf, page 43 Cite error: Invalid
<ref>
tag; name ":File:AcaoGames BR 003.pdf_p43" defined multiple times with different content - ↑ File:BeepMD_JP_1991-04.pdf, page 32
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ 7.0 7.1 File:GamePro US 022.pdf, page 36 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 022.pdf_p36" defined multiple times with different content - ↑ 8.0 8.1 File:Joystick FR 017.pdf, page 132 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 017.pdf_p132" defined multiple times with different content - ↑ 9.0 9.1 File:MDAG UK 03.pdf, page 79 Cite error: Invalid
<ref>
tag; name ":File:MDAG UK 03.pdf_p79" defined multiple times with different content - ↑ 10.0 10.1 File:MegaTech UK 01.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 01.pdf_p81" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachines UK 10.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:MeanMachines UK 10.pdf_p70" defined multiple times with different content - ↑ 12.0 12.1 File:SegaPro UK 06.pdf, page 31 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p31" defined multiple times with different content - ↑ 13.0 13.1 File:Tilt FR 097.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:Tilt FR 097.pdf_p42" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 332
- ↑ ACE, "December 1991" (UK; 1991-11-08), page 127
- ↑ Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 118
- ↑ Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 30
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 114
- ↑ Famitsu, "" (JP; 1991-0x-xx), page 1
- ↑ Games-X, "4th-10th July 1991" (UK; 1991-07-04), page 40
- ↑ Hippon Super, "April 1991" (JP; 1991-03-04), page 42
- ↑ 23.0 23.1 Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "July 1991" (JP; 1991-06-08), page 85
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Power Play, "8/91" (DE; 1991-07-1x), page 118
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 37
- ↑ 29.0 29.1 Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
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