Difference between revisions of "Jimmy White's Whirlwind Snooker"

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If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.
 
If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.
  
==History==
+
==Versions==
===Versions===
 
 
On the Mega Drive, ''Whirlwind Snooker'' operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).
 
On the Mega Drive, ''Whirlwind Snooker'' operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).
  

Revision as of 11:01, 24 June 2018

n/a

JWWS title.png

Jimmy White's Whirlwind Snooker
System(s): Sega Mega Drive
Publisher: Virgin Interactive Entertainment
Developer:
Sound driver: GEMS
Genre: Sports

















Number of players: 1-2 (alternating)
Release Date RRP Code
Sega Mega Drive
EU
T-70206-50
Sega Mega Drive
AU
$99.9599.95[2]
Sega Mega Drive
AU
(Sega Sport)

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Jimmy White's Whirlwind Snooker is a snooker game developed originally released for IBM PC, Amiga and Atari ST computers in 1991. It was ported to the the Sega Mega Drive three years later exclusively for Europe and Australia.

Gameplay

Jimmy White's Whirlwind Snooker is one of the earliest attempts at rendering a billiards game in 3D, and is very simplistic in design. The camera is positioned behind the cue ball, and will rotate and pan while the balls are moving to give a wider perspective of the table. While the table itself is constructed out of flat-shaded 3D polygons, no backgrounds (or humans) are rendered.

If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.

Versions

On the Mega Drive, Whirlwind Snooker operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).

The game was built to take advantage of computer mice, and while the game is playable with a standard control pad, it is best experienced with the Sega Mouse.

Production credits

(Note: Allister Brimble is credited for the title music. However, he was only the sound programmer.)
Game Design and Programming: Archer Maclean
Title Music: Allister Brimble and Mike Powell
Producer for Virgin: Ian Mathias

Magazine articles

Main article: Jimmy White's Whirlwind Snooker/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #26: "December 1994" (1994-10-28)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
84 №28, p36/37
73 №1995/04, p90[3]
92 №26, p100/101[4]
95 №49, p100/101
80 №61, p75
92 №39, p46/47
91 №1, p127
Sega Mega Drive
87
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[5]
Cool Gamer (RU)
60
[6]
Joypad (FR)
88
[7]
MAN!AC (DE) PAL
77
[8]
Mega (UK) PAL
84
[9]
Mega Force (FR) PAL
86
[10]
Mega Fun (DE) PAL
73
[3]
Mean Machines Sega (UK) PAL
92
[4]
Player One (FR)
95
[11]
Play Time (DE) PAL
73
[12]
Power Up! (UK)
90
[13]
Sega Power (UK) PAL
80
[14]
Sega Pro (UK) PAL
92
[15]
Todo Sega (ES)
79
[16]
Tricks 16 bit (RU)
89
[17]
Ultimate Future Games (UK) PAL
91
[18]
Sega Mega Drive
81
Based on
16 reviews

Jimmy White's Whirlwind Snooker

Mega Drive, EU
JWWS MD EU Box.jpg
Cover
JWWS MD EU Cart.jpg
Cart
JWWS MD EU Manual.pdf
Manual
Mega Drive, AU (Sega Sport)
JWWS MD AU Box SegaSport.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 0aef5b1f
MD5 7643bf8341cd0b447da1f5b9284741f7
SHA-1 040c810ccbe6310d369aa147471213d898ec2ad5
512kB 1994-11 Cartridge (EU)

References

  1. File:SegaMagazine UK 11.pdf, page 84
  2. File:Megazone AU 47.pdf, page 45
  3. 3.0 3.1 File:MegaFun DE 1995-04.pdf, page 90 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-04.pdf_p90" defined multiple times with different content
  4. 4.0 4.1 File:MeanMachinesSega26UK.pdf, page 100 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega26UK.pdf_p100" defined multiple times with different content
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 103
  6. Cool Gamer, "9" (RU; 2002-10-13), page 191
  7. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 54
  8. MAN!AC, "01/95" (DE; 1994-12-07), page 69
  9. Mega, "January 1995" (UK; 1994-12-30), page 36
  10. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 74
  11. Player One, "Janvier 1995" (FR; 199x-xx-xx), page 100
  12. Play Time, "2/95" (DE; 1995-01-04), page 111
  13. Power Up!, "Saturday, December 10, 1994" (UK; 1994-12-10), page 1
  14. Sega Power, "December 1994" (UK; 1994-10-20), page 75
  15. Sega Pro, "December 1994" (UK; 1994-11-03), page 46
  16. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 46
  17. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 94
  18. Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 127