Difference between revisions of "Hisashi Suzuki"
From Sega Retro
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− | ''' | + | '''{{PAGENAME}}''' (鈴木 久司) is the earliest documented Sega employee, joining the company in 1962. He led the [[Sega Production and Engineering Department]] from 1965 to 1984. As the lead engineer, he created many [[:Category:Electro-mechanical arcade games|electro-mechanical]] [[arcade]] games in the 1960s and 1970s. He was largely responsible for Sega's early breakthroughs in the arcade industry, from ''[[Periscope]]'' (1966) and ''[[Duck Hunt]]'' (1969) to ''[[Jet Rocket]]'' (1970) and ''[[Killer Shark]]'' (1972). |
He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of [[Sega AM2]], demoting [[Yu Suzuki]] from his position. In 2003, he gave this position to [[Hiroshi Kataoka]]. Since 2003, he became part of the [[CSK Research Institute]] (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75. | He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of [[Sega AM2]], demoting [[Yu Suzuki]] from his position. In 2003, he gave this position to [[Hiroshi Kataoka]]. Since 2003, he became part of the [[CSK Research Institute]] (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75. | ||
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Revision as of 15:44, 8 December 2018
Hisashi Suzuki |
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Company(ies): Sega of Japan |
Role(s): Executive |
Hisashi Suzuki (鈴木 久司) is the earliest documented Sega employee, joining the company in 1962. He led the Sega Production and Engineering Department from 1965 to 1984. As the lead engineer, he created many electro-mechanical arcade games in the 1960s and 1970s. He was largely responsible for Sega's early breakthroughs in the arcade industry, from Periscope (1966) and Duck Hunt (1969) to Jet Rocket (1970) and Killer Shark (1972).
He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of Sega AM2, demoting Yu Suzuki from his position. In 2003, he gave this position to Hiroshi Kataoka. Since 2003, he became part of the CSK Research Institute (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.
Common colleagues include Isao Okawa, Hayao Nakayama, Hideki Sato and Yu Suzuki.
Production history
- Sonic the Hedgehog 2 (Mega Drive; 1992) — Executive Supporters[1]
- Sonic the Hedgehog 3 (Mega Drive; 1994) — Project Manager[2]
- Sonic & Knuckles (Mega Drive; 1994) — Project Managers[3]
- Die Hard Arcade (Sega Titan Video; 1996) — Executive Producer
- Die Hard Arcade (Saturn; 1997) — Executive Producer[4]
- Dynamite Cop (Model 2; 1998) — Executive Producer
- Blue Stinger (Dreamcast; 1999) — Sega Enterprises
- Dynamite Cop (Dreamcast; 1999) — Executive Producer
- ChuChu Rocket! (Dreamcast; 1999) — エグゼクティブマネージャー (as すずき ひさし)
- Samba de Amigo (NAOMI; 1999) — Executive Manager
- Dynamite Baseball '99 (NAOMI; 1999) — エグゼクティブプロデューサー (as 鈴木 久司)
- Space Channel 5 (Dreamcast; 1999) — Very Executive Producer
- Sword of the Berserk: Guts' Rage (Dreamcast; 1999) — Executive Producer
- Sega Smash Pack 2 (Windows PC; 2000) — Special Thanks
- Samba de Amigo (Dreamcast; 2000) — Executive Manager
- Samba de Amigo (Dreamcast; 2000) — Executive Managers
- Quiz Aa! Megami-sama: Tatakau Tsubasa to Tomoni (Dreamcast; 2000) (as 鈴木 久司)
- Virtua Fighter 4 (NAOMI 2; 2001) — Executive Producer
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Executive Producer
- Virtua Fighter 4 (PlayStation 2; 2002) — Executive Producer[5] (as 鈴木 久司)
- F355 Challenge (PlayStation 2; 2002) — General Producer[6]
- Virtua Cop 3 (Chihiro; 2003) — Executive Producer
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Executive Producer[7]
- The King of Route 66 (PlayStation 2; 2003) — Executive Producer
- Virtua Quest (PlayStation 2; 2004) — スペシャルサンクス (as 鈴木 久司)
- Virtua Quest (GameCube; 2004) — Special Thanks
- Sega Ages 2500 Series Vol. 26: Dynamite Deka (PlayStation 2; 2006) — Special Thanks
- Periscope (1966)
- Duck Hunt (1969)
- Grand Prix (1969)
- Missile (1969)
- Gun Fight (1970)
- Jet Rocket (1970)
- Killer Shark (1972)
- Moto Champ (1973)
- Sonic the Hedgehog 2 (1992) — Executive Supporter
- Sonic the Hedgehog 3 (1993) — Project Manager
- Sonic & Knuckles (1994) — Project Manager
- Sonic the Hedgehog 3 & Knuckles (1994) — Project Manager
- Sega Smash Pack 2 (2000) — Special Thanks
- Space Channel 5: Part 2 (2002) — Very Executive Producer
- Virtua Cop 3 (2003) — Executive Producer
References
- ↑ File:Sonic the Hedgehog 2 MD credits.pdf
- ↑ File:Sonic the Hedgehog 3 MD credits.pdf
- ↑ File:Sonic & Knuckles MD credits.pdf
- ↑ File:Die Hard Arcade Saturn credits.pdf
- ↑ File:VirtuaFighter4_PS2_JP_SSCredits.pdf
- ↑ File:F355Challenge_PS2_JP_SSCredits.pdf
- ↑ File:VirtuaFighter4Evolution_PS2_JP_SSCredits.pdf