Difference between revisions of "Death Crimson"

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| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
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| sounddriver=SCSP/CD-DA (2 tracks)
| peripherals=[[Virtua Gun]]
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| peripherals=[[Virtua Gun]] (required)
 
| players=1
 
| players=1
 
| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
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{{stub}}'''''{{PAGENAME}}''''' (デスクリムゾン) is a lightgun game for the [[Sega Saturn]]. It is often considered to be one of the worst games for the system due of its awful graphics and poor gameplay.
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{{stub}}'''''{{PAGENAME}}''''' (デスクリムゾン) is a lightgun game for the [[Sega Saturn]]. It is often considered to be one of the worst games for the system.
  
 
It was followed by ''[[Death Crimson 2]]'' and ''[[Death Crimson OX]]'' for the [[Sega Dreamcast]].
 
It was followed by ''[[Death Crimson 2]]'' and ''[[Death Crimson OX]]'' for the [[Sega Dreamcast]].
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The Ecole animation logo shown in the game was inspired by a statue from Lake Touya in Hokkaido.
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==Story==
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10 years ago, when he was still in the Marumara Army, he and his two buddies Danny and Greg found some ancient ruins. Inside, they found jewels, ancient books, and a gun called Crimson. The three friends grabbed everything they could and escaped back to their homelands. They never met each other again.
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1996 — present day: The KOT Syndrome has infected all of Europe. Combat Echizen has become a doctor. He found himself dragged by fate into the town of Saronika where all the citizens have become monsters. Without realizing, he started using the Crimson against them and found it quite effective in dealing damage. The Crimson could also upgrade itself in the midst of battle too. Realizing this gun is connected to the KOT症候群 and the appearance of the monsters, Combat Echizen goes to Limburg University, Coneraato Bridge, Izgit River, and finally to Asshimu Mansion to fight the monsters and reach out to the truth.
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==History==
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===Critical reception===
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The game was panned for its terrible graphics, non intuitive calibration screen (it fades to black after you shoot the target and you can’t verify if the gun is calibrated correctly), for the disorienting camera movement.
  
 
==Production credits==
 
==Production credits==

Revision as of 22:13, 13 January 2019

n/a

DeathCrimson title.png

Death Crimson
System(s): Sega Saturn
Publisher: Ecole
Developer:
Sound driver: SCSP/CD-DA (2 tracks)
Peripherals supported: Virtua Gun (required)
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-23202G

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Death Crimson (デスクリムゾン) is a lightgun game for the Sega Saturn. It is often considered to be one of the worst games for the system.

It was followed by Death Crimson 2 and Death Crimson OX for the Sega Dreamcast.

The Ecole animation logo shown in the game was inspired by a statue from Lake Touya in Hokkaido.

Story

10 years ago, when he was still in the Marumara Army, he and his two buddies Danny and Greg found some ancient ruins. Inside, they found jewels, ancient books, and a gun called Crimson. The three friends grabbed everything they could and escaped back to their homelands. They never met each other again.

1996 — present day: The KOT Syndrome has infected all of Europe. Combat Echizen has become a doctor. He found himself dragged by fate into the town of Saronika where all the citizens have become monsters. Without realizing, he started using the Crimson against them and found it quite effective in dealing damage. The Crimson could also upgrade itself in the midst of battle too. Realizing this gun is connected to the KOT症候群 and the appearance of the monsters, Combat Echizen goes to Limburg University, Coneraato Bridge, Izgit River, and finally to Asshimu Mansion to fight the monsters and reach out to the truth.

History

Critical reception

The game was panned for its terrible graphics, non intuitive calibration screen (it fades to black after you shoot the target and you can’t verify if the gun is calibrated correctly), for the disorienting camera movement.

Production credits

  • Produce: Y.Manabe
  • Total Planning: S.Akasaka
  • System Design: S.Sawada
  • Game Program: K.Yano
  • Graphic Design: M.Yoshimatsu
  • Thanks for: T.Umeki, K.Matsui, T.Yamazaki, K.Watanabe
Death Crimson
Copyright Ecole 1996
Source:
In-game credits
DeathCrimson Saturn JP SSEnding.pdf
[1]


Track list

1. [data track]  
2. Main Theme (02:04) 
3. Start Menu (03:00) 
Running time: 5:04

Magazine articles

Main article: Death Crimson/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-13: "1996-13 (1996-08-09)" (1996-07-26)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
33 №400, [1]
5 №10, p89[2]
30 №1996-13, p220[3]
21 №, p15[4]
Sega Saturn
22
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
33
[5]
Saturn Fan (JP) NTSC-J
44
[6]
Saturn Fan (JP) NTSC-J
47
[7]
Saturn Power (UK) NTSC-J
5
[8]
Sega Saturn Magazine (JP) NTSC-J
30
[9]
Sega Saturn Magazine (JP) NTSC-J
21
[4]
Sega Saturn
30
Based on
6 reviews

Death Crimson

Saturn, JP
DeathCrimson Saturn JP Box Back.jpgDeathCrimson Saturn JP Box Front.jpg
Cover
DeathCrimson Saturn JP Spinecard.jpg
Spinecard
DeathCrimson Saturn JP Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
117,632,928 1996-06-28 CD-ROM(JP) T-23202G V1.000

References