Difference between revisions of "Sports Jam"

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==Technical information==
 
==Technical information==
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-con-sombra_zpse98c8443.jpg~original Character model with shadow]}}{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-sin-sombra_zpsbb543ab8.jpg~original Character model]}} This was the highest character polygon count in any video game at the time, up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system), which had about 20,000 polygons per character.{{ref|[https://game.watch.impress.co.jp/docs/20061025/3dvf5.htm 3Dゲームファンのための「バーチャファイター5」グラフィックス講座]}}
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The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-con-sombra_zpse98c8443.jpg~original Character model with shadow]}}{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-sin-sombra_zpsbb543ab8.jpg~original Character model]}} This was the highest character polygon count in any video game at the time, up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system), which had about 20,000 polygons per character.{{ref|[https://game.watch.impress.co.jp/docs/20061025/3dvf5.htm 3Dゲームファンのための「バーチャファイター5」グラフィックス講座]}} It was also higher than the character polygon counts of any [[PlayStation 2]] or [[Xbox]] games (up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']] on the Xbox).{{ref|[https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ "Yes, but how many polygons?" An artist blog entry with interesting numbers]}}
  
 
==External links==
 
==External links==

Revision as of 02:32, 28 May 2019

n/a

SportsJam title.png

Sports Jam
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Sega (JP), Agetec (US)
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Sports

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI GD-ROM)
JP
¥? GDS-0003






















Sega Dreamcast
JP
¥5,8005,800[1] HDR-0153
Sega Dreamcast
US
T-44304N

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Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games.

Production credits

Dreamcast Version
Naomi Version
©Wow Entertainment/Sega 2000,2001
Source:
In-game credits

Magazine articles

Main article: Sports Jam/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2001-12: "2001-12 (2001-04-27,05-04)" (2001-04-13)
Logo-pdf.svg

Physical scans

NAOMI version

NAOMI GD-ROM, JP
Sports Jam NAOMI GD-ROM JP Disc.jpg
Disc
Sports Jam NAOMI GD-ROM JP Manual.pdf
Manual

Dreamcast version

Sega Retro Average 
Publication Score Source
85 №113, p90
60 №100, p100
68 №644, p32
73 №, p34[2]
Sega Dreamcast
72
Based on
4 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[3]
Ação Games (BR)
77
[4]
Consoles + (FR) NTSC-U
85
[5]
Dreamcast Magazine (UK) NTSC-J
82
[6]
Dorimaga (JP) NTSC-J
73
[2]
Dreamzone (FR) NTSC-J
88
[7]
Edge (UK) NTSC-J
60
[8]
Electronic Gaming Monthly (US) NTSC-U
57
[9]
Famitsu (JP) NTSC-J
68
[10]
Game Informer (US) NTSC-U
75
[11]
MAN!AC (DE) NTSC-J
60
[12]
PSX Extreme (PL) PAL
60
[13]
Sega Dreamcast
73
Based on
12 reviews

Sports Jam

Dreamcast, US
SportsJam DC US Box Back.jpgSportsJam DC US Box Front.jpg
Cover
SportsJamDCUSInlay.jpg
Inlay
Dreamcast, JP
SportsJam DC JP Box Back.jpgSportsJam DC JP Box Front.jpg
Cover

Technical information

The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.[14][15] This was the highest character polygon count in any video game at the time, up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system), which had about 20,000 polygons per character.[16] It was also higher than the character polygon counts of any PlayStation 2 or Xbox games (up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox).[17]

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References