Difference between revisions of "Gouketsuji Ichizoku"
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{{stub}}'''''{{PAGENAME}}''''' (豪血寺一族), called ''Power Instinct'' outside Japan, is a 1993 arcade fighting game by [[Atlus]] and the first in the long-running series of the same name. Atlus ported it to the [[Sega Mega Drive]] in 1994, releasing it exclusively in Japan. | {{stub}}'''''{{PAGENAME}}''''' (豪血寺一族), called ''Power Instinct'' outside Japan, is a 1993 arcade fighting game by [[Atlus]] and the first in the long-running series of the same name. Atlus ported it to the [[Sega Mega Drive]] in 1994, releasing it exclusively in Japan. | ||
− | Plans were made to port the game to the US under the name '''''Power Instinct''''' (for release in October 1994{{ | + | Plans were made to port the game to the US under the name '''''Power Instinct''''' (for release in October 1994{{magref|gameplayers|0710|11}} and later January 1995{{magref|egm|65|310}}), but were scrapped (however a US SNES version was released under this name). |
==Gameplay== | ==Gameplay== |
Revision as of 14:44, 12 June 2019
Gouketsuji Ichizoku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Atlus | ||||||||||
Developer: Atlus | ||||||||||
Original system(s): Arcade boards | ||||||||||
Sound driver: SMPS Z80 (modified) | ||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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Gouketsuji Ichizoku (豪血寺一族), called Power Instinct outside Japan, is a 1993 arcade fighting game by Atlus and the first in the long-running series of the same name. Atlus ported it to the Sega Mega Drive in 1994, releasing it exclusively in Japan.
Plans were made to port the game to the US under the name Power Instinct (for release in October 1994[1] and later January 1995[2]), but were scrapped (however a US SNES version was released under this name).
Contents
Gameplay
The game is a conventional fighter. , , and each perform a different variation of each character's base attack, with various combinations possible with the D-pad. Pressing twice makes a double jump (most of 2D and 2.5D fighting games doesn't do that).
Production credits
Magazine articles
- Main article: Gouketsuji Ichizoku/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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61 | |
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Based on 6 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1994-09 | Cartridge (JP) |
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 310
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 22 (24)
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 86
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 238
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 24
- ↑ Famitsu, "1994-11-25" (JP; 1994-11-11), page 1
- ↑ Saturn Fan, "1995 February" (JP; 1995-01-07), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 138
- Six Button Control Pad-compatible games
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