Difference between revisions of "Unreleased Saturn games"
From Sega Retro
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|''[[Wet Corpse]]'' | |''[[Wet Corpse]]'' |
Revision as of 13:10, 18 December 2011
Name | Involved Companies | Details | Game Found and Released? |
---|---|---|---|
Air's Adventure | Game Studio | 95/96 | No |
Air NiGHTS | Sega, Sonic Team | Test program for unreleased motion controller. | No |
Alien Resurrection | No | ||
Allegiance | Team 17 | 1995/1996. Some levels were done. | No |
Angel | Scavenger | No | |
Aqua | No | ||
Armed | Interplay, Point of View, Activision | Later "Aftermath" | No |
Ballblazer X | No | ||
Barb Wire | GT Interactive | GamePro #92 | No |
Battletech: Gray Death Legion | Absolute Entertainment | 1995. Also on Mega CD. Killed when Aboslute died. | No |
Clockwork Knight: Pengin War | Yes | ||
Colliderz | No | ||
Comix Zone 3D | No | ||
Converse Hardcore Hoops | Virgin Interactive Entertainment | also on Mega Drive | No. |
Criticom 2 | No | ||
Darknet | Seen August 1995, Sega Power. | No | |
Darkside | Rocket Science Games | aka Dark Ride, Darkride, Games World: The Magazine December 1994 | No |
Death Race | Ocean Software | No | |
Dreadnought | Ocean Software | aka HMS Carnage, Dreadnoughts. Stupidly ambitious project that took three years, destroyed when Infogrames ate Ocean in 1998. | No |
Ecco the Dolphin | Sega | Used as Saturn tech demo. Didn't get past the concept stage. | No |
Eternal Champions: The Final Chapter | No | ||
Fighting Force | Core Design, Sega, Eidos Interactive | Disputes led this to skip the Saturn completely. | Yes |
Flying Aces | Rocket Science Games | From 32X, 1994/1995, GamePro #68 | No |
Flying Nightmares 2 | Eidos Interactive | No | |
Free Runner | Rebellion | 1995 | No |
Gen 13 | No | ||
Incredible Idiots in Space | Magnet Interactive Studio, ASC | Killed because, and I quote, "the market was not ready for a comedy game of this kind". | No |
Into the Shadows | Triton, Scavenger | Killed when Scavenger went bankrupt, late 97/early 98 | No |
Jet Ski Rage | Velocity | From 32X | No |
Major Damage | No | ||
Maximum Surge | Digital Pictures | FMV game planned for 1996, got an ESRB rating | No |
Midland | Future Soft | 1996 | No |
Millennium Fire | No | ||
Monika no Shiro | Pioneer LDC | aka "Faradoon: The Legend of Dragon Castle". 1996/1997. Mostly done, even had box art. | No |
Monster Maker: Holy Dagger | NEC Interchannel | Sequel to Monster Maker on the PC Engine | No |
Mudkicker | Scavenger, GT Interactive | 1995, 1996, killed early 1997 | No |
Opposite Lock | No | ||
Rebellion | No | ||
Return Fire | No | ||
Rocket Boy | Rocket Science Games | 1994/1995 | No |
Rollcage | Team 17 | No | |
Scud Race | Sega, Sega AM2 | Moved to Dreamcast | No |
Shenmue | Sega, Sega AM2 | Moved to Dreamcast | No |
Sonic Saturn | Sega Technical Institute | 1995/1996 | No. |
Sonic X-treme | Sega Technical Institute | Development hell. Moved to PC. | Yes (early proto) |
Spearhead | Scavenger | No | |
Split Realities | Funcom | No | |
Take Down | No | ||
Tarantula | Scavenger | 1996/1997 | No |
Terminus | Scavenger | died with Scavenger, 1996 | No |
The Incredible Shrinking Character | Go-Go Interactive Studios, Cyberdreams | 1996 | No |
Tomb Raider 2 | Core Design | Said to have been killed as Sony wanted exclusivity | No |
Vandals | No | ||
Velocity | Cave Logic Studios, PF Magic | No | |
Virtua Fighter 3 | Sega, Sega AM2 | Moved to Dreamcast. | No |
Virtua Hamster | From 32X. | No | |
Waterworld | No | ||
Werewolf: The Apocolypse | Yes | ||
Wet Corpse | No |