Difference between revisions of "Starflight"
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*'''Technical Director:''' Jesse Taylor | *'''Technical Director:''' Jesse Taylor | ||
*'''Game Graphics:''' [[Geoffrey Knobel]], Rahim Mehra, David Fenderson | *'''Game Graphics:''' [[Geoffrey Knobel]], Rahim Mehra, David Fenderson | ||
− | *'''Music and Sound Composition:''' Michael Bartlow | + | *'''Music and Sound Composition:''' [[Michael Bartlow]] |
− | *'''Sound and Music Driver:''' [[Rob Hubbard]], Michael Bartlow | + | *'''Sound and Music Driver:''' [[Rob Hubbard]], [[Michael Bartlow]] |
*'''Manual Art:''' Alan Okamoto | *'''Manual Art:''' Alan Okamoto | ||
*'''Technical Drawings:''' Adrian Bourne | *'''Technical Drawings:''' Adrian Bourne |
Revision as of 21:24, 6 June 2022
Starflight | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US,EU,AU) Tec Toy (BR) | ||||||||||||||||||||||||||||||
Developer: BlueSky Software | ||||||||||||||||||||||||||||||
Original system(s): IBM PC | ||||||||||||||||||||||||||||||
Developer(s) of original games: Binary Systems | ||||||||||||||||||||||||||||||
Genre: Simulation | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Starflight is a Sega Mega Drive space adventure simulation game developed by BlueSky Software and published by Electronic Arts. A port of the titular 1986 Binary Systems computer game Starflight, it was first released in the United States in October 1991, and was brought to Europe the following month. Sometime later, it was published in Brazil by Tec Toy, and in Australia by Electronic Arts.
Contents
Gameplay
You control an astronaut in a space program who uses the program's limited funds to set up a spaceflight that completes a variety of missions. You do this by first building your crew and ship, then taking them off into space to explore.
Completing these missions gives the player MU (monetary units). Other very important sources of MU are digging for metals and suggestion planets colonization.
Fuel usage, gravity, temperature, weight load etc. must be considered during all missions, enhancing the simulation experience.
Compared to the PC original, most of the graphics have been updated. The game came with a space map as pack-in. The instruction manual contains the story of a starship captain, which can be used as a walkthrough, although not every item location was revealed.
It should be noted that the player is never forced to actually complete a mission, one might fly and explore as long as there are enough resources. The game however has an ending that requires a sequence of discoveries to be made: Uncover the reasons for the so called "flaring" phenomena and destroy the source of it.
History
Legacy
The game got a sequel called Starflight 2: Trade Routes of the Cloud Nebula, but it was never ported to a Sega system.
Production credits
- Producer: Christopher Erhardt
- Associate Producer: Roland Kippenhan III
- Assistant Producer: Steve Matulac
- Programmers: Richard Karpp, Keith Freiheit, Antony Ignacio
- Technical Director: Jesse Taylor
- Game Graphics: Geoffrey Knobel, Rahim Mehra, David Fenderson
- Music and Sound Composition: Michael Bartlow
- Sound and Music Driver: Rob Hubbard, Michael Bartlow
- Manual Art: Alan Okamoto
- Technical Drawings: Adrian Bourne
- Product Management: David Bamberger, Rob Sears
- Art Director: Nancy Waisanen
- Cover Art: John Berkey
- Package Design: William Gin
- Documentation Layout: Robert Gin
- Testing: Steve Matulac, Gerald Mclane, Mike Wallas
- Quality Assurance: Hunter Smith, Manny Granillo
- Cluebook Based on a Story by: T. L. Thompson
- Documentation: Andrea Smith
Magazine articles
- Main article: Starflight/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #bg92: "1992 Video Game Buyer's Guide" (199x-xx-xx)[5]
- Electronic Gaming Monthly (US) #32: "March 1992" (1992-xx-xx)[6]
Physical scans
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81 | |
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Based on 24 reviews |
Mega Drive, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1991-09 | Cartridge (US/EU) | REV00 | |||||||||
✔ |
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1MB | 1991-10 | Cartridge (US/EU) | REV01 |
References
- ↑ GamePro, "October 1991" (US; 1991-xx-xx), page 93
- ↑ GamePro, "October 1991" (US; 1991-xx-xx), page 39
- ↑ 3.0 3.1 Sega Power, "January 1992" (UK; 1991-12-05), page 52
- ↑ File:Starflight MD US Manual.pdf, page 142
- ↑ Electronic Gaming Monthly, "1992 Video Game Buyer's Guide" (US; 199x-xx-xx), page 28
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 20
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 222
- ↑ Aktueller Software Markt, "Februar 1992" (DE; 1992-01-10), page 128
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Computer & Video Games, "October 1991" (UK; 1991-09-15), page 90
- ↑ Electronic Gaming Monthly, "November 1991" (US; 1991-1x-xx), page 22
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 96
- ↑ Game Power, "Giugno 1992" (IT; 1992-0x-xx), page 42
- ↑ GamePro, "October 1991" (US; 1991-xx-xx), page 38
- ↑ Games-X, "10th-16th October 1991" (UK; 1991-10-10), page 36
- ↑ Game Informer, "March 2001" (US; 2001-0x-xx), page 104
- ↑ Joypad, "Octobre 1991" (FR; 1991-09-17), page 44
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 188
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega, "August 1994" (UK; 1994-07-21), page 79
- ↑ Mega Force, "Septembre/Octobre 1991" (FR; 1991-09-13), page 93
- ↑ Mean Machines, "September 1991" (UK; 1991-08-29), page 72
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Novembre 1991" (FR; 1991-xx-xx), page 81
- ↑ Power Play, "12/91" (DE; 1991-11-13), page 182
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 46
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
- ↑ Video Games, "4/91" (DE; 1991-12-06), page 35
Starflight | |
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Main page | Comparisons | Maps | Magazine articles | Reception | Region coding | Technical information |