Difference between revisions of "Bug Too!"

From Sega Retro

(more screenshots)
(→‎Gameplay: remaining screenshots)
Line 74: Line 74:
 
{{InfoRow
 
{{InfoRow
 
| title=Sugar Crystals, Doggie Bones, and Disco Balls
 
| title=Sugar Crystals, Doggie Bones, and Disco Balls
| sprite={{sprite | Bug Too!, Items.png | 2.5}}
+
| sprite={{sprite | Bug Too!, Items.png | 1.5 | crop_width=72 | crop_height=24 | crop_x=0 | crop_y=0}}
 
| desc=Collect 100 Sugar Crystals (for Bug), Doggie Bones (for Maggot Dog), or Disco Balls (for Superfly) to earn an extra life. If the player obtains 100 or more Blue Crystals in every level of the world, the player plays a special Flying Bumpercar bonus level after defeating the boss.
 
| desc=Collect 100 Sugar Crystals (for Bug), Doggie Bones (for Maggot Dog), or Disco Balls (for Superfly) to earn an extra life. If the player obtains 100 or more Blue Crystals in every level of the world, the player plays a special Flying Bumpercar bonus level after defeating the boss.
 
}}
 
}}
Line 99: Line 99:
 
{{InfoRow
 
{{InfoRow
 
| title=Spit Wad
 
| title=Spit Wad
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=32 | crop_height=32 | crop_x=0 | crop_y=64}}
+
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=64 | crop_height=64 | crop_x=0 | crop_y=64}}
| desc=Allows the character to spit deadly globs at enemies with {{B}}. It can be done while ducking or jumping. Lasts until the end of the level.
+
| desc=Allows the character to spit deadly globs at enemies with {{B}}. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Mushroom
 +
| sprite={{sprite | Bug Too!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=0 | crop_y=24}}
 +
| desc=Shrinks the character.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 165: Line 170:
 
| screenshot=Bug Too!, Stage 5 Select.png
 
| screenshot=Bug Too!, Stage 5 Select.png
 
| screenshot2=Bug Too!, Stage 5-1.png
 
| screenshot2=Bug Too!, Stage 5-1.png
| screenshot3=Notavailable.svg
+
| screenshot3=Bug Too!, Stage 5-2.png
| screenshot4=Notavailable.svg
+
| screenshot4=Bug Too!, Stage 5 Boss.png
 
| tabs=yes
 
| tabs=yes
 
| desc=This world contains 2 levels.
 
| desc=This world contains 2 levels.
Line 172: Line 177:
 
{{InfoRow
 
{{InfoRow
 
| title=''Cicada Night Fever''
 
| title=''Cicada Night Fever''
| screenshot=Notavailable.svg
+
| screenshot=Bug Too!, Stage 6 Select.png
| screenshot2=Notavailable.svg
+
| screenshot2=Bug Too!, Stage 6-1.png
| screenshot3=Notavailable.svg
+
| screenshot3=Bug Too!, Stage 6-2.png
| screenshot4=Notavailable.svg
+
| screenshot4=Bug Too!, Stage 6 Boss.png
 
| tabs=yes
 
| tabs=yes
 
| desc=This world contains 2 levels.
 
| desc=This world contains 2 levels.
Line 186: Line 191:
 
If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that {{up}} dives and {{down}} climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level.
 
If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that {{up}} dives and {{down}} climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level.
  
There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels are all unique, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out.
+
There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels vary in gameplay, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out.
  
 
{{gallery|widths=160|screens=yes|
 
{{gallery|widths=160|screens=yes|
Line 194: Line 199:
 
{{gitem|Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png|Pyramid}}
 
{{gitem|Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png|Pyramid}}
 
{{gitem|Bug Too!, Bonus Stages, Swatterworld, Slots.png|Slots}}
 
{{gitem|Bug Too!, Bonus Stages, Swatterworld, Slots.png|Slots}}
 +
{{gitem|Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png|Falling}}
 
}}
 
}}
  

Revision as of 06:18, 24 November 2022

n/a

  • Sega Saturn
    NTSC-U
  • Sega Saturn
    NTSC-J
  • Sega Saturn
    PAL
  • Windows PC

BugToo title.png

BugToo Saturn JP SSTitle.png

BugToo Saturn EU Title.png

BugToo PC Title.png

Bug Too!
System(s): Sega Saturn, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (11 tracks)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9128
Sega Rating: All Ages
Sega Saturn
US
81040
ESRB: Kids to Adults
Sega Saturn
EU
MK81040-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81040-50
USK: 0
Sega Saturn
PT
STJSE0490
Sega Saturn
UK
£39.9939.99[6] MK81040-50
ELSPA: 3+ OK
Sega Saturn
PL
229zł229
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
R$59.9759.97 193336
Tectoy: Todas as Idades
Windows PC
US
11016
ESRB: Kids to Adults
Windows PC
UK
£29.9929.99[7] MK 85039-50
ELSPA: 3+ OK
Windows PC
KR

Bug Too!, called Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to Bug!. It was developed by Realtime Associates and SegaSoft, and was published for the Sega Saturn and PC in 1996 and 1997.

Story

Bug Too!, Introduction.png

Superfly, Bug, and Maggot Dog

After long negotiations with top Hollywood executives, Bug and his colleagues Maggot Dog and Superfly have just signed a six-picture deal, with all six movies to be filmed in a single day.

Gameplay

Bug Too! is 2.5D platform game that plays similarly to its predecessor but with some additions. Players can now choose from three selectable characters: Bug, his pet Maggot Dog, and the funky Superfly. The game also adds an two-player mode where players alternate playing the game and compete for high scores. The game takes place across six different worlds (represented by parody "movies"), each consisting of two to five levels (called "scenes"). Scenes can now be played in any order, which are selectable from a hub level, with a boss unlocking once every scene has been completed. The goal of each level is to find and jump on the "Bug Stop" at the end. Levels are maze-like and often contain branching paths or require the player to flip a switch or solve a simple puzzle to progress.

Gameplay takes place on track-like floating platforms, with borders around the path indicating edges that cannot be walked or jumped through. Characters walk using the D-Pad and can only move in one direction at a time. They run by holding Z while holding a direction. They jump with C and can hover momentarily by holding C while in midair. They duck with L or R. Enemies are defeated by jumping on them; many enemies require more than one hit to defeat. Characters can find items that give them a ranged spitting attack for the rest of the level, which is performed with B.

Characters have a health meter depicted as a bottle of "Bug Juice." They can sustain five hits from an enemy or hazard before losing a life, restarting from the beginning of the level or the last checkpoint. They lose a life instantly if they fall into a bottomless pit, if they are crushed, or if they touch lava.

Items

Bug Too!, Items.png
Sugar Crystals, Doggie Bones, and Disco Balls
Collect 100 Sugar Crystals (for Bug), Doggie Bones (for Maggot Dog), or Disco Balls (for Superfly) to earn an extra life. If the player obtains 100 or more Blue Crystals in every level of the world, the player plays a special Flying Bumpercar bonus level after defeating the boss.
Bug!, Items.png
Heart
Replenishes a fifth of the character's health.
Bug!, Items.png
Bug Juice
Replenishes all of the character's health.
Bug!, Items.png
1-Up
Gives the player an extra life.
Bug!, Items.png
Clapper Board
Gives the player an extra continue.
Bug!, Items.png
Spit Wad
Allows the character to spit deadly globs at enemies with B. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level.
Bug Too!, Items.png
Mushroom
Shrinks the character.
Bug!, Items.png
Coin
Enters a bonus level.
Bug!, Items.png
Statue
Collect 10 in a bonus level to earn an extra life.

Levels

Bug Too!, Stage 1 Select.png

Bug Too!, Stage 1-1.png

Bug Too!, Stage 1-2.png

Bug Too!, Stage 1-3.png

Bug Too!, Stage 1 Boss.png

  • Bug Too!, Stage 1 Select.png

  • Bug Too!, Stage 1-1.png

  • Bug Too!, Stage 1-2.png

  • Bug Too!, Stage 1-3.png

  • Bug Too!, Stage 1 Boss.png

Weevil Dead 2
This world contains 3 levels.

Bug Too!, Stage 2 Select.png

Bug Too!, Stage 2-1.png

Bug Too!, Stage 2-2.png

Bug Too!, Stage 2-3.png

Bug Too!, Stage 2-4.png

Bug Too!, Stage 2-5.png

Bug Too!, Stage 2 Boss 1.png

Bug Too!, Stage 2 Boss 2.png

  • Bug Too!, Stage 2 Select.png

  • Bug Too!, Stage 2-1.png

  • Bug Too!, Stage 2-2.png

  • Bug Too!, Stage 2-3.png

  • Bug Too!, Stage 2-4.png

  • Bug Too!, Stage 2-5.png

  • Bug Too!, Stage 2 Boss 1.png

  • Bug Too!, Stage 2 Boss 2.png

Lawrence of Arachnia
This world contains 5 levels.

Bug Too!, Stage 3 Select.png

Bug Too!, Stage 3-1.png

Bug Too!, Stage 3-2.png

Bug Too!, Stage 3-3.png

Bug Too!, Stage 3-4.png

Bug Too!, Stage 3-5.png

Bug Too!, Stage 3 Boss.png

  • Bug Too!, Stage 3 Select.png

  • Bug Too!, Stage 3-1.png

  • Bug Too!, Stage 3-2.png

  • Bug Too!, Stage 3-3.png

  • Bug Too!, Stage 3-4.png

  • Bug Too!, Stage 3-5.png

  • Bug Too!, Stage 3 Boss.png

Antennae Day 4
This world contains 5 levels.

Bug Too!, Stage 4 Select.png

Bug Too!, Stage 4-1.png

Bug Too!, Stage 4-2.png

Bug Too!, Stage 4-3.png

Bug Too!, Stage 4 Boss.png

  • Bug Too!, Stage 4 Select.png

  • Bug Too!, Stage 4-1.png

  • Bug Too!, Stage 4-2.png

  • Bug Too!, Stage 4-3.png

  • Bug Too!, Stage 4 Boss.png

Flee Wee's Big Adventure
This world contains 3 levels.

Bug Too!, Stage 5 Select.png

Bug Too!, Stage 5-1.png

Bug Too!, Stage 5-2.png

Bug Too!, Stage 5 Boss.png

  • Bug Too!, Stage 5 Select.png

  • Bug Too!, Stage 5-1.png

  • Bug Too!, Stage 5-2.png

  • Bug Too!, Stage 5 Boss.png

Swatterworld
This world contains 2 levels.

Bug Too!, Stage 6 Select.png

Bug Too!, Stage 6-1.png

Bug Too!, Stage 6-2.png

Bug Too!, Stage 6 Boss.png

  • Bug Too!, Stage 6 Select.png

  • Bug Too!, Stage 6-1.png

  • Bug Too!, Stage 6-2.png

  • Bug Too!, Stage 6 Boss.png

Cicada Night Fever
This world contains 2 levels.

Bonus Levels

The game has two types of bonus levels.

If the player collects 100 collectibles in every level of the world, the player enters the Flying Bumpercar bonus level after defeating the boss. The player controls the character driving a flying bumpercar. The D-Pad moves in any direction; the vertical controls are inverted so that Up dives and Down climbs. The player must fly through the rings to reach the end; the bonus level ends if the bumpercar fails to fly through a ring or collides with a ring. The player earns a continue if the bumpercar makes it to the end of the level.

There are also bonus levels that can be entered within each level by finding a Coin. These bonus levels vary in gameplay, but the goal of each is to collect as many statues as possible. Every ten statues collected earns an extra life. The bonus level ends if the character takes damage or time runs out.

Bug Too!, Bonus Stages, Weevil Dead 2, Falling.png

Falling
Bug Too!, Bonus Stages, Weevil Dead 2, Falling.png

Bug Too!, Bonus Stages, Lawrence of Arachnia, Pyramid.png

Pyramid
Bug Too!, Bonus Stages, Lawrence of Arachnia, Pyramid.png

Bug Too!, Bonus Stages, Antennae Day 4, Space Race.png

Space race
Bug Too!, Bonus Stages, Antennae Day 4, Space Race.png

Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png

Pyramid
Bug Too!, Bonus Stages, Flee Wee's Big Adventure, Pyramid.png

Bug Too!, Bonus Stages, Swatterworld, Slots.png

Slots
Bug Too!, Bonus Stages, Swatterworld, Slots.png

Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png

Falling
Bug Too!, Bonus Stages, Cicada Night Fever, Falling.png

Versions

Similarly to its predecessor, the PC version of Bug Too! sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all full-motion video sequences, presumably to help mask the limited colour palette.

The fog in Weevil Dead 2 is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.

Production credits

Saturn version

  • Lead Programmer: Jim Schuler
  • Programmers: Gil Villarreal, Tim Winnegar, Simon Clarke, Joe Minowitz
  • Additional Programmers: Kyle Riccio, Mona Elzankaly, Martin Jajam
  • Level Designer: Scott Stoabs
  • Production Designer: Jeff Cook
  • Lead SGI Artist: Tom Grevera
  • SGI Artist: Dan Goldman, Kevin Tudish, Blair Wolf, Will Faust
  • Artists: Martine Gaudissart, Connie Goldman, Ann Petersen
  • Additional Artists: Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
  • Paper Animators: Jeff Cook, Joe Hawkins, Jerry Brice
  • Music Composer & Arranger: Greg Turner
  • Sound Designer: Wndy Kurko
  • Producer: Ann Lediaev
  • Assistant Producer: Heather N. Thompson
  • Production Assistants: Jake Watt, Kirk Lambert, Chris Rodrick, Scott Smith
  • Music Recording Studios: IMFR Studios Bellcanyon, CA, Front Page Recorders, Burbank, CA, Realtime Studios, Los Angeles, CA
  • Music Mixing Studios: Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
  • Recording Engineer: Bob Tucker
  • Music Producer: Greg Turner
  • Additional Voice Editor: Tony Capelli
  • Voice Processing Assistance: Chad Norris


Source:
In-game credits
Bug Too Saturn credits.pdf
[8]

Magazine articles

Main article: Bug Too!/Magazine articles.

Promotional material

Logo-pdf.svg
Saturn print advert in Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
Logo-pdf.svg

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
65 [9]
Sega Saturn
65
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
81
[10]
Consoles + (FR) PAL
92
[11]
Electronic Gaming Monthly (US) NTSC-U
74
[12]
Freak (IL)
76
[13]
Fun Generation (DE) NTSC-U
70
[14]
Gambler (PL)
76
[15]
GameFan (US) NTSC-U
86
[16]
GamePro (US) NTSC-U
88
[17]
Game Informer (US) NTSC-U
78
[18]
Intelligent Gamer (US)
50
[19]
Joypad (FR)
88
[20]
Kiber Zona (LT)
73
[21]
Level (TR)
75
[22]
MAN!AC (DE) PAL
68
[23]
Mega Force (FR) PAL
85
[24]
Mega Fun (DE) PAL
76
[25]
Mean Machines Sega (UK) PAL
83
[6]
Next Generation (US) NTSC-U
25
[26]
Player One (FR)
83
[27]
Saturn Fan (JP) NTSC-J
63
[28]
Saturn Fan (JP) NTSC-J
54
[29]
Secret Service (PL)
0
[30]
Sega Magazin (DE)
79
[31]
Sega Power (UK) PAL
70
[32]
Sega Saturn Magazine (UK) PAL
85
[33]
Sega Saturn Magazine (JP) NTSC-J
60
[34]
Sega Saturn Magazine (JP) NTSC-J
59
[35]
Strana Igr (RU)
60
[36]
Ultra Game Players (US)
45
[37]
Video Games (DE) PAL
84
[38]
Sega Saturn
70
Based on
30 reviews

Bug Too!

Saturn, JP
Bugtoo sat jp backcover.jpgBugtoo sat jp frontcover.jpg
Cover
BugToo Saturn JP Spinecard.jpg
Spinecard
BugToo Saturn JP Disc.jpg
Disc
Bug Too! Saturn jp Front jewelcase.jpg
Jewel Case
BugToo Saturn JP Box Inlay.jpg
Inlay
Saturn, US
BugToo Saturn US Box Back.jpgBugToo Saturn US Box Front.jpg
Cover
BugToo Saturn US Disc.jpg
Disc
Bugtoo sat us manual.pdf
Manual
Saturn, EU
BugToo Saturn EU Box.jpg
Cover
BugToo Saturn EU Disc.jpg
Disc
Saturn, PT

BugToo Saturn EU Disc.jpg
Disc
Saturn, AU
BugToo Saturn AU cover.jpg
Cover
BugToo Saturn EU Disc.jpg
Disc
Saturn, BR
BugToo Saturn BR Box Back.jpgNospine.pngBugToo Saturn BR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
77
[39]
Génération 4 (FR)
33
[40]
Gry Komputerowe (PL)
50
[41]
Kiber Zona (LT)
73
[42]
Riki (SK)
89
[43]
Score (CZ)
70
[44]
Secret Service (PL)
40
[45]
Svet Kompjutera (YU)
84
[46]
Windows PC
65
Based on
8 reviews

Bug Too!

PC, US
BugToo PC US Box Front.jpg
Cover
PC, EU

BugToo PC EU Box Front JewelCase.jpg
Jewel Case
PC, KR
BugToo PC KR Box Back.jpgNospine.pngBugToo PC KR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
665,811,216 CD-ROM (EU) MK81040-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
649,013,232 1996-12-20 CD-ROM (JP) GS-9128 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
648,606,336 CD-ROM (US) 81040 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
1996-08-12 CD-R Page

Save data

The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.

Bug Too! Save Data
Name Comment File Size
BUG_TOO_SAV BUG TOO! 1

External links

  • Sega of America webpage: Saturn

References

  1. File:Bugtoo sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  4. 4.0 4.1 4.2 Press release: 1997-04-04: Sega's Spring Line Up
  5. Computer & Video Games, "May 1997" (UK; 1997-04-11), page 48
  6. 6.0 6.1 Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 62
  7. 7.0 7.1 Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray
  8. File:Bug Too Saturn credits.pdf
  9. GamesMaster, "May 1997" (UK; 1997-04-16), page 70
  10. 576 KByte, "Június 1997" (HU; 1997-xx-xx), page 42
  11. Consoles +, "Février 1997" (FR; 1997-0x-xx), page 118
  12. Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
  13. Freak, "2/97" (IL; 1997-xx-xx), page 1
  14. Fun Generation, "02/97" (DE; 1997-01-15), page 78
  15. Gambler, "8/1997" (PL; 1997-xx-xx), page 1
  16. GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
  17. GamePro, "February 1997" (US; 1997-xx-xx), page 78
  18. Game Informer, "December 1996" (US; 1996-1x-xx), page 72
  19. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 67
  20. Joypad, "Février 1997" (FR; 1997-0x-xx), page 98
  21. Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
  22. Level, "6/97" (TR; 1997-xx-xx), page 1
  23. MAN!AC, "02/97" (DE; 1997-01-08), page 82
  24. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 62
  25. Mega Fun, "02/97" (DE; 1997-01-08), page 42
  26. Next Generation, "April 1997" (US; 1997-03-11), page 126
  27. Player One, "Février 1997" (FR; 1997-xx-xx), page 94
  28. Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
  29. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 186
  30. Secret Service, "Czerwiec 1997" (PL; 1997-xx-xx), page 66
  31. Sega Magazin, "März 1997" (DE; 1997-02-12), page 72
  32. Sega Power, "March 1997" (UK; 1997-02-12), page 40
  33. Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 70
  34. Sega Saturn Magazine, "1997-03 (1997-02-14)" (JP; 1997-01-31), page 154
  35. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
  36. Strana Igr, "Mart 1997" (RU; 1997-xx-xx), page 67
  37. Ultra Game Players, "February 1997" (US; 1997-01-28), page 83
  38. Video Games, "2/97" (DE; 1997-01-22), page 90
  39. 576 KByte, "Július-Augusztus 1997" (HU; 1997-xx-xx), page 50
  40. Génération 4, "Juin 1997" (FR; 1997-0x-xx), page 238
  41. Gry Komputerowe, "6/1997" (PL; 1997-xx-xx), page 1
  42. Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
  43. Riki, "Jul-August 1997" (SK; 1997-08-24), page 50
  44. Score, "Cervenec 1997" (CZ; 1997-07-01), page 1
  45. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 25
  46. Svet Kompjutera, "Januar 1998" (YU; 1998-xx-xx), page 1


Bug Too!

BugToo title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information


Sega Saturn
Prototypes: 1996-08-12 | 11-08



Games in the Bug! Series
Sega Saturn
Windows PC
Bug! (1995) | Bug Too! (1996)
LCD handheld game
Bug! (1997)
Sampler Discs
Sega Saturn
Bootleg Sampler (1995) | Bug! Playable Preview (1995) | Sega Screams Volume 1 (199x)