Difference between revisions of "Eternal Champions: Challenge From the Dark Side"

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'''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] fighting game released in 1995 and is the sequel to the [[Sega Mega Drive]] title, ''[[Eternal Champions]]''. Similarly to ''Mortal Kombat'', this game has significantly gory finishing moves. Aside from the gory finishing moves, blood was not very prevalent. Instead, blood is only shown when a character is close to being fatigued (as in stunned temporarily). Many fans simply refer to this game as '''''Eternal Champions CD''''' or '''''Eternal Champions 2''''' for short.
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'''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] fighting game released in 1995. It is an enhanced and expanded version of the [[Sega Mega Drive]] title, ''[[Eternal Champions]]''.
  
 
==Story==
 
==Story==
Like the prequel the game follows the same pattern except with what happens next. The following is an exact duplication of the storyline viewed in the "Access Info" option on the game's main menu:
+
The Eternal Champion is an immortal, cosmic being who feels that the balance of the universe and time has been disturbed by the deaths of key individuals destined to change the world for the greater good. To restore the balance, he holds a great contest in which the winner is granted the gift of new life, allowing them to fulfill their rightful destiny.
 
 
===Introduction===
 
The storyline that is about to appear is one that is ever changing. Until the final chapter occurs, this story will be re-written over and over, changing with each iteration. Its current status is the one that appears here now. As you take responsibility for its ending. The contest you are about to join is one only a few have been allowed to participate in. Once you enter it will not end until time itself has been corrected and the nature of evil stopped. Prepare to meet the maelstrom as humanity now begins a fight that will decide whether it will survive or consume itself by its own passion to succeed at any cost.
 
 
 
The story begins at the first moment of time. The Earth stands in chaos. Life has not begun to occur. Dead rock, steam, and lava flow from all directions. In the Deepest part of the sea there is a sudden explosion. Three bolts of energy rise from the deep sea floor. One gold and purple bolt rises into the sky and streaks towards the North Pole. A red and gray bolt rises into the cloud of steam and fire, then moves towards the South Pole. The final bolt is bright white, and again rises out of the sea, but this time it falls back and the Earth comes alive, driven by this tremendous force.
 
 
 
The gold and purple bolt stops directly over the largest mountain on the top of the Earth. It hovers then smashes down with tremendous force. The resulting explosion leaves a mysterious complex and miles of summer-like trees and streams surrounded by the eternal white of the polar snow. This complex becomes the Eternity Complex, and its master becomes named the Eternal Champion.
 
The Eternal rises into the sky from his newly formed complex. He doesn't know what drives him forward except a sense that time is already running out. He can feel his energy being taxed and drained from the vast length of time. The Eternal Champion begins to circle the globe. Each rotation of the Earth brings greater speed until the Eternal is moving forward through time.
 
  
As the Eternal journeys forward in time, he sees certain lives being taken without reason. Some of these losses have a catastrophic impact on the balance between good and evil. Unless the Eternal stops this trend, the loss of these key individuals will result in the complete corruption of the time cycle itself, with the balance residing in infinite darkness. The Eternal Champion must act without delay. It begins with the first champion, Slash, who comes from the era of the Caveman. The year is 50,000 B.C., and Slash is about to be stoned to death by a jealous tribe mistrustful of his mental skills. The Eternal rescues Slash one instant before death, sending him to the Eternity Complex.
+
It is revealed that the Eternal Champion has a sinister counterpart: the Dark Champion. The Dark Champion appears and declares that he also will enter the contest and that he has hidden four more warriors, preventing the contest from truly being fulfilled. The contestants must not only achieve the aims of the Eternal Champion but also face the Dark Champion to win their lives back.
 
 
Once every few circles around the Earth the Eternal finds a new champion to rescue. In the year 110 B.C. he finds Trident, a genetically engineered warrior created by the people of Atlantis to be the protector of his people. Trident is nearly killed in a battle to determine the fate of Atlantis. Next comes Xavier Pendragon from 1692 A.D., the time of the Salem witch hunts. Xavier was wrongly accused of witchery due to his mastery of science. When the Eternal Champion approached the year 1899 A.D., he rescued Jetta Maxx, a circus performer nearly killed by a terrorist while performing in China. In the year 1920 A.D., the Eternal rescued Larcen Tyler, the best cat burglar in Chicago during the time of Al Capone. Larcen was tricked into carrying an explosive, and was to be framed for his own death as well as the deaths of innocent bystanders.
 
 
 
The Eternal quickened his pace as he felt the imbalance growing. The world was changing for the worse. Mankind was losing its human spirit and allowing technology to do all its work. This shift was weakening the Eternal, so he had to hurry towards the end of time, where the contest was to occur. When the Eternal approached the year 1993 A.D., he found a remarkable young lady named Shadow Yamoto about to fall to her death. He rescued her, since her survival would mean the destruction of a corporate assassin program that had been growing for years. After several more rotations, the Eternal Champion got to the year 2100 A.D. and found Mitchell Midleton Knight, better known as Midknight. Midknight was unlike the other champions. He had a disease that made him appear to be a vampire but he refused to kill like one. He was a brilliant scientist, and had created the vampire -like virus. He is the only one, if he lives, who can stop it.
 
 
 
The Eternal Champion grew weaker still during the final portion of his travel. Concerned that he may not be able to complete the journey, the Eternal could take time to save only two further champions. In 2030 A.D. the Eternal found Jonathan Blade, a bounty hunter whose temper matched his huge size. A betrayal by the government that he had served all his life would have killed him had it not been for the Eternal's intervention. The final champion was taken from the year 2345 A.D., during the last days of man's existence. R.A.X. Coswell was the perfect example of the loss of human spirit. He was the best kick boxer of his generation, but the crowd thirsted for more. R.A.X. was forced to get cybernetic enhancements that left him more cyborg than human. The Eternal spared his life because R.A.X., even in his robotic form, refused to have his human spirit broken. After R.A.X, the Eternal grew too weak to continue. He returned to the Eternity Complex with all the champions he had collected.
 
 
 
The contest begins just frozen seconds before the end of time, where the result will decide the final balance. The Eternal has only the strength to restore one Champion to life seconds before his or her death, where they can use this foreknowledge to survive and build a different and better future. The contest is the Eternal Champion's method of ensuring that the strongest champion is chosen for the gift of life, since all the others will return to their prior fates. So the contest begins.
 
 
 
The problem is that each time the contest was held and a noble winner chosen, the future remained in imbalance and the contest was forced to begin again. this infinite loop would have gone on forever had it not been for the appearance and intervention of the Dark Champion.
 
 
 
===Darkness Enters===
 
The Dark Champion always had the advantage. Since he manifested after the Eternal Champion had departed the complex, he had the exclusive knowledge of their coexistence and used this to his advantage. The first imbalance he designed was to hide four champions from the Eternal so the contest would never be complete. As with the other Champions, each person was killed before they could fulfill their destiny.
 
 
 
The first hidden champion was Ramses the III, a Pharaoh from the year 151 B.C.. Ramses died under mysterious circumstances, which, unlike the others seem to implicate the Dark Champion. The second victim ruled the sea in 1566 A.D. as a famous female pirate named Riptide. The third victim was Raven Gindar, a Voodoo priestess from the year 1802 A.D., who had the power to control time and aging. Despite this power, Raven was slain and hidden by the Dark Champion. Finally, the last hidden champion was Dawson McShane. Dawson was a successful Scottish gambler and western sheriff from the year 1849 A.D., traveling the globe to find his fortune and fight for justice. The Dark Champion claimed his life right before Dawson would have found his place in history during the gold rush of the Old West. As single lives their effects were minimal, but as a collective force they kept the Eternal Champion's contest in infinite ruin.
 
 
 
The Dark Champion allows the Eternal find the missing four champions needed to hold a proper and true contest, thereby freeing himself to use his power more forcefully than a mere deception. The Dark Champion applies his power to distort the Eternal's contest to one of hate and evil rather than one of noble attempt. The code of Bushido, a practice of respect and honor, is perverted into a battle of blood and ego.
 
 
 
This major shift won't go unnoticed by the Eternal, and after many destructive battles the contest finally gives way to the first face-to-face confrontation between the Eternal and Dark Champion. Each of them, though weakened by the other, can manifest considerable power. The Eternal Champion calls upon the energy of animals to battle in many different forms; including a tiger, dragon, shark, falcon, and many others. Unlike the Eternal, who taps into the beauty of nature, the Dark Champion uses the dark side of nature by tapping the forces of natural disasters. This includes tornadoes, earthquakes, tidal waves, blizzards, and many other violent forms. Even the imminent power of both beings, their private battle only leads to their mutual destruction. Just as it was with the contest, the struggle occurs over and over with the two champions facing each other in mortal battle, infinite and unresolving. They must both exist in balance of the other; the resolution must come from other means.
 
 
 
The Dark Champion has hidden more than the Eternal could have guessed. There isn't just a single evil being waiting; instead, a direct person to person match exists and each must fight their battle apart and together. It has come time for not just the Eternal and Dark Champion to face their final battle but for the final determination of mankind and a future of either darkness or light.
 
  
 
==Gameplay==
 
==Gameplay==
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Each character has a taunt ({{X}}+{{Z}}), which decreases some of the user's Inner Strength, though decrease the opponent's Inner Strength by an even larger amount.
 
Each character has a taunt ({{X}}+{{Z}}), which decreases some of the user's Inner Strength, though decrease the opponent's Inner Strength by an even larger amount.
  
===Playable characters===
+
===Finishing moves===
The original character roster from the Mega Drive game is present. Many of the characters have entirely new or graphically enhanced stages from the original.
+
The original ''Eternal Champions'' title only featured Overkills. ''Challenge From the Dark Side'' has the return of the Overkill in addition to other new fatalities. The finishers have much more gore than the first game which slapped an M for Mature rating on the box. Some argue that many of these finishers, although not pre-rendered, are far gorier than any of the ones featured in the [[Mortal Kombat]] series at the time. Unlike the original, when a finisher is activated music stops playing, and (except for Vendettas) the activator of the finishing move teleports away. After teleporting away, the opponent then unfreezes and the finisher kills them. With Vendettas, both characters remain on screen, then the character whom used the vendetta kills the opponent themselves.
 +
 
 +
*'''Overkill:''' The Overkills featured in the original ''Eternal Champions'' title are present in ''Challenge From the Dark Side''. Some have been made gorier and others have been removed for more violent and visually impressive ones. Stage fatality. Activated when opponent lands on a specific spot in the stage with no health left.
 +
*'''Sudden Death:''' A Sudden Death is a new fatality introduced in ''Challenge From the Dark Side''. Sudden Deaths function similarly to Overkills. However, Sudden Deaths may be activated if the character lands on the activation spot with 33% health or less, not just if the player loses their health.
 +
*'''Vendetta:''' Introduced in ''Challenge From the Dark Side'', each human character has a personal finishing move which is activated with a button combination that varies from character to character. They can only be activated when a specific condition is met. To use a vendetta, the player must stun the opponent with 33% health or less, get in close (not too close though), and enter the combination for the player's character's Vendetta. Then the music stops and the character kills the other one. While this sounds like it may contradict the personalities of characters such as Larcen, it actually makes more sense if one reads the manual. In the manual, it says that the Dark Eternal Champion has the power to influence the Champions to kill each other. Each time this happens, the Dark Eternal Champion gets stronger and the Eternal Champion gets weaker.
 +
*'''Cinekill:''' Cinekills are by far the most difficult of finishing moves to activate. introduced in ''Challenge From the Dark Side'', these finishers are only activated when the player lowers the opponent's health the 33% or less, performs a power combo to get Infinite Inner Strength, and stuns the opponent with the other conditions met. If successful, The user's character will be teleported away, then a portal will open up and the Dark Champion will manifest himself, point to the opponent exclaiming "TO YOUR DEATH" and teleport away along with the opponent. Then an FMV sequence starts up where the Dark Champion kills the character with their worst fear inside his Cimmerian Complex.
  
 +
===Characters===
 +
====Playable====
 +
All of the characters from the original game return. Every returning character gains some new moves, and some old moves have been changed or removed.
 +
 +
Four new characters are added: the female pirate Riptide, the pharaoh Ramses III, the voodoo priestess Raven, and the cowboy Dawson.
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
| title=Shadow Yamoto
+
| title=Shadow
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=0|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=0|crop_y=0}}
| desc=A corporate assassin from Tokyo, Japan in 1993, who's change of heart ended her career and her life at the hands of another corporate assassin. She is thrown off the top of the building of the company she worked for, the Black Orchid, by the very same assassin she learned her skills from. She gets a new outfit in this game.
+
| info1name=Full name
 +
| info1=Shadow Yamoto
 +
| info2name=Time period
 +
| info2=1993 AD
 +
| info3name=Occupation
 +
| info3=corporate assassin
 +
| info4name=Fighting style
 +
| info4=Taijutsu and Ninjitsu
 +
| desc=A corporate assassin from Tokyo, whose change of heart ended her career and her life at the hands of another corporate assassin. She is thrown off the top of the building of the company she worked for, the Black Orchid, by the very same assassin she learned her skills from. She gets a new outfit in this game.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shadow Punch | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Shadow leaps ahead with a mystical ninja punch, which causes her opponent to fly backward on impact.}}
 +
{{MoveListRow | High Jump Angle Kick | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MK}} | Shadow jumps high into the air, then comes down with a dive kick.}}
 +
{{MoveListRow | Twirling Fan Attack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} (one twirl)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}} (two twirls)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} (three twirls) | Shadow does one or more cartwheels (depending on which button is used), then attacks with a steel fan.}}
 +
{{MoveListRow | Shadow Mode | Hold {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} for 3 seconds | Shadow becomes a shadow and can attack without being harmed for 5 seconds.}}
 +
{{MoveListRow | Smoke Screen | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}}, then<br>{{button|text=LK}}+{{button|text=MK}} (reappear on left)<br>{{button|text=MK}}+{{button|text=HK}} (reappear on right)<br>{{button|text=LP}}+{{button|text=MP}} (reappear on left in the air)<br>{{button|text=MP}}+{{button|text=HP}} (reappear on right in the air) | Shadow disappears for a moment before reappearing next to her opponent. Alternatively, the player can input a special combination while she is invisible to reappear in a different location.}}
 +
{{MoveListRow | Shuriken Throw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} (slow)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} (fast) | Shadow throws a shuriken straight ahead. The speed depends on the button used.}}
 +
{{MoveListRow | Knife Throw | Hold {{left}} for 0.5 seconds, then {{upright}}+{{button|text=LP}} (slow)<br>Hold {{left}} for 0.5 seconds, then {{upright}}+{{button|text=MP}} (fast) | Shadow throws a knife at an upward angle. The speed depends on the button used.}}
 +
{{MoveListRow | Smoke Bomb | Hold {{left}} for 0.5 seconds, then {{downright}}+{{button|text=LP}} (slow)<br>Hold {{left}} for 0.5 seconds, then {{downright}}+{{button|text=MP}} (fast) | Shadow throws a bomb at an arc. The speed depends on the button used.}}
 +
{{MoveListRow | Flying Mine Uzume-Bi | {{QCF}} {{button|text=HP}} | Shadow throws a mine that explodes on impact.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Flying Step Tobi Ashi | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}}+{{button|text=MK}} | Shadow slides along the ground, sweeping her opponent.}}
 +
{{MoveListRow | Banzai Blitz | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Shadow performs a five-strike blitz combo.}}
 +
{{MoveListRow | Rock and Roll | {{QCF}} {{button|text=HK}} | Shadow rolls along the ground behind her opponent and attacks repeatedly.}}
 +
{{MoveListRow | Fan Block | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Shadow blocks using her steel fan, which reflects projectiles.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Shadow taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=HK}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Larcen Tyler
+
| title=Larcen
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=68|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=68|crop_y=0}}
| desc=An ex-cat burglar and Praying Mantis Kong Fu expert from 1920 Chicago. Unlike most members of the mob, Larcen didn't want to kill. He only fought for the knockout. He is killed when his mob tricks him into taking a small but powerful time bomb to kill a police chief. Larcen realized that it was a bomb much too late and attempted to throw it out the window but it went off before he could and he, the target in the hospital, and many others including many children in the nurseries were killed in the blast and he was framed for doing it.
+
| info1name=Full name
 +
| info1=Larcen Tyler
 +
| info2name=Time period
 +
| info2=1920 AD
 +
| info3name=Occupation
 +
| info3=ex-cat burglar
 +
| info4name=Fighting style
 +
| info4=Praying Mantis Kung Fu
 +
| desc=An ex-cat burglar and Praying Mantis Kong Fu expert from Prohibition-era Chicago. Unlike most members of the mob, Larcen did not want to kill. He only fought for the knockout. He is killed when his mob tricks him into taking a small but powerful time bomb to kill a police chief in a hospital. Larcen realized that it was a bomb much too late and attempted to throw it out the window, but it went off before he could. He, the target, and many others, including many children in the nurseries, were killed in the blast.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Slash and Turn | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Larcen rolls forward and punches with his bladed knuckles.}}
 +
{{MoveListRow | Ceiling Crawl | Hold {{down}} for 1 second, then {{up}}+{{button|text=HK}} | Larcen jumps onto the ceiling. He can move along the ceiling with {{left}} and {{right}}. After a short several seconds, he performs a Ceiling Drop.}}
 +
{{MoveListRow | Ceiling Drop | {{button|text=HP}} while grabbing the ceiling | Larcen dives while attacking with his claws and foot blades.}}
 +
{{MoveListRow | Air Sweep | {{button|text=LK}}+{{button|text=HK}} | Larcen jumps backward while throwing his grappling hook out toward the ground, which sweeps his opponent.}}
 +
{{MoveListRow | Long Distance Sweep | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Larcen crouches and throws his grappling hook out, which sweeps his opponent.}}
 +
{{MoveListRow | Power Sweep | Hold {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} for 1.5 seconds | Larcen attaches his grappling hook to the ceiling and uses to swing ahead while kicking.}}
 +
{{MoveListRow | Sai Throw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Larcen throws a sai across the screen.}}
 +
{{MoveListRow | Swinging Hammer Fist | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Larcen throws a series of quick punches.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Machine Gun Blitz | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Larcen performs a five-strike blitz combo.}}
 +
{{MoveListRow | Mantis Strike | {{QCF}} {{button|text=LK}} | Larcen rises diagonally upward with a knee strike.}}
 +
{{MoveListRow | Backflip Kick | {{QCB}} {{button|text=HK}} | Larcen does a backflip kick that can hit opponents all around him.}}
 +
{{MoveListRow | Reflect Back Projectile | {{left}}+{{button|text=LP}} | Larcen swats away a projectile at double speed.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Larcen taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{right}} {{right}} {{right}} {{down}} {{button|text=HP}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=R.A.X Coswell
+
| title=RAX
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=136|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=136|crop_y=0}}
| desc=A destructive combination of man and machine from 2345 A.D.. He is killed to insure a winning wager.
+
| info1name=Full name
 +
| info1=RAX Coswell
 +
| info2name=Time period
 +
| info2=2345 AD
 +
| info3name=Occupation
 +
| info3=cyber-fighter
 +
| info4name=Fighting style
 +
| info4=Muay Thai Kickboxing
 +
| desc=A destructive combination of man and machine from the far future. He is killed to ensure a winning wager.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Lock and Load | {{button|text=LK}}+{{button|text=MK}} | RAX targets his opponent and then launches an energy ball at them from his eye, which dizzies his opponent on impact.}}
 +
{{MoveListRow | Air Jets | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MK}} | RAX hovers high in the air using the jets on the bottom of his feet. He stops hovering after several seconds or if the player presses {{button|text=MP}}.}}
 +
{{MoveListRow | Cyber Punch | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | RAX dashes and punches.}}
 +
{{MoveListRow | Cyber Kick | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | RAX dashes and kicks.}}
 +
{{MoveListRow | Jet Knee Smash | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} | RAX hovers in the air, then uses his jets to fly across the screen with his knee forward.}}
 +
{{MoveListRow | Overload | {{button|text=LK}}+{{button|text=HK}} | RAX overloads his system and launches an energy ball across the screen.}}
 +
{{MoveListRow | Shockwave | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | RAX sets the ground in front of him ablaze.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Thrash 'n' Bash | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | RAX performs a five-strike blitz combo.}}
 +
{{MoveListRow | Jet Uppercut | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HP}} | RAX uses his jets to uppercut diagonally upwards.}}
 +
{{MoveListRow | Atomic Knee | {{QCF}} {{button|text=MK}} | RAX rises diagonally upward with a knee strike.}}
 +
{{MoveListRow | Turbine | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} | RAX spins in place, which pulls opponents to the opposite side of him and neutralizes projectiles.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | RAX taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{right}} {{left}} {{right}} {{left}} {{button|text=MP}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Slash
 
| title=Slash
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=204|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=204|crop_y=0}}
| desc=A cave man of superior intelligence from 50,000 B.C. His fellow Tribes men see his intelligence as a threat and they stone him to death.
+
| info1name=Full name
 +
| info1=Slash
 +
| info2name=Time period
 +
| info2=50,000 BC
 +
| info3name=Occupation
 +
| info3=prehistoric hunter
 +
| info4name=Fighting style
 +
| info4=Pain
 +
| desc=A cave man of superior intelligence. His fellow tribesmen see his intelligence as a threat and stone him to death.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Fire Club | {{QCF}} {{button|text=LP}} | Slash shoots a fireball from his club that burns opponents on impact.}}
 +
{{MoveListRow | Ice Club | {{QCF}} {{button|text=MP}} | Slash shoots an ice blast from his club that freezes opponents on impact.}}
 +
{{MoveListRow | De-Claw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Slash shoots a claw from his club across the screen.}}
 +
{{MoveListRow | Power Thud Club Swing | {{button|text=MP}}+{{button|text=HP}} | Slash jumps in the air and drives his club into the ground when he lands, knocking over opponents on the ground.}}
 +
{{MoveListRow | Spinal Crush | {{right}}+{{button|text=MP}} (close) | Slash hangs off his opponent while he bashes their head with his club.}}
 +
{{MoveListRow | Bone Breaker | {{right}}+{{button|text=HP}} in midair (close) | Slash slams his opponent to the ground and bashes them with his club.}}
 +
{{MoveListRow | Running Headbutt | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} | Slash charges at his opponent with a headbutt.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Caveman Beating | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Slash performs a five-strike blitz combo.}}
 +
{{MoveListRow | Club Dive | {{QCB}} {{button|text=MK}} | Slash leaps over his opponent, batting them with his club as he passes over.}}
 +
{{MoveListRow | Double Foot Kick | {{QCB}} {{button|text=HK}} | Slash flips forward, attacking with his feet.}}
 +
{{MoveListRow | Bat Back Projectile | {{button|text=LP}}+{{button|text=MP}} | Slash swings his club and bats away an incoming projectile.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Slash taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{right}} {{down}} {{right}} {{button|text=HK}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Trident
 
| title=Trident
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=272|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=272|crop_y=0}}
| desc=A genetically engineered hero of Atlantis in the year 110 B.C.. Sealing that island's fate, when defeated by roman treachery.
+
| info1name=Full name
 +
| info1=Trident
 +
| info2name=Time period
 +
| info2=110 BC
 +
| info3name=Occupation
 +
| info3=gladiator
 +
| info4name=Fighting style
 +
| info4=Capoeria
 +
| desc=A genetically engineered hero of Atlantis. The Romans and the Atlanteans decided to hold a fight to determine which of them would rule the surface and which would be plunged into the ocean's depths, and Trident was created to be the Atlantean's champion. However, the Romans rigged the fight and crushed Trident beneath a large stone pillar.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Depth Charge Field | {{button|text=LP}}+{{button|text=MP}} | Trident surrounds himself in a blue field. If he touches his opponent in this state, the opponent moves as if they are underwater for a duration.}}
 +
{{MoveListRow | Bio-Drain Field | {{button|text=MP}}+{{button|text=HP}} | Trident surrounds himself in a red field. If he touches his opponent in this state, the opponent does half damage for a duration.}}
 +
{{MoveListRow | Bio-Stun Field | {{button|text=LK}}+{{button|text=MK}} | Trident surrounds himself in a green field. If he touches his opponent in this state, the opponent is temporarily stunned.}}
 +
{{MoveListRow | Repulser Field | {{button|text=MK}}+{{button|text=HK}} | Trident surrounds himself in a yellow field that repels opponents and prevents them from moving close to him (and vice versa) for several seconds.}}
 +
{{MoveListRow | Wavemaster | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LK}} (teleport left)<br>Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LK}} (teleport center)<br>Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LK}} (teleport right) | Trident disappears and reappears somewhere else.}}
 +
{{MoveListRow | Spinning Trident | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Trident spins his trident in front of him at high speed like a drill.}}
 +
{{MoveListRow | Plasma Bolt | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Trident shoots a plasma bolt across the screen from his trident, which dizzies his opponent on impact.}}
 +
{{MoveListRow | Liquid Mode | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Trident transforms into a liquid state and moves forward a short distance, letting him move through opponents and projectiles.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Whirlpool Kick | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}}+{{button|text=MK}} | Trident balances on his trident and spins like a top with his legs in the air.}}
 +
{{MoveListRow | Neptune's Fury | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Trident performs a five-strike blitz combo.}}
 +
{{MoveListRow | Tidal Wave | {{QCF}} {{button|text=HP}} | Trident summons a rolling wave to knock opponents off their feet.}}
 +
{{MoveListRow | Slash Spin | {{QCF}} {{button|text=LK}} (backward)<br>{{QCF}} {{button|text=HK}} (forward) | Trident spins on the ground while holding his trident out.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Trident taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{right}} {{right}} {{down}} {{right}} {{button|text=LK}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Mitchell Midleton Knight (Midknight)
+
| title=Midknight
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=340|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=340|crop_y=0}}
| desc=A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam war. However, he had a change of heart and stole the dangerous virus back from the government. However, while running from government officials, he accidentally falls into a vat of chemicals and the vile containing the virus and he is turned into a vampire by the vat mixing with the virus. The government retrieved this mix and unleashed it on parts of Vietnam where the people infected with it became vampires. As a result, Vietnam was running rampant with vampires. Due to his eternal life, Midknight spent nearly 200 years trying to find an antidote. All the while avoiding draining anyone. As a result, most of his body is decaying. He is killed in 2100 A.D. before he has a chance to find a cure.
+
| info1name=Full name
 +
| info1=Mitchell Midleton Knight
 +
| info2name=Time period
 +
| info2=1967 AD
 +
| info3name=Occupation
 +
| info3=bio-chemist
 +
| info4name=Fighting style
 +
| info4=Jeet Kune Do
 +
| desc=A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam War. However, he had a change of heart and stole the dangerous virus back from the government. While running from government officials, he accidentally falls into a vat of chemicals with the vial containing the virus, and he is turned into a vampire. The government retrieved this mix and unleashed it on parts of Vietnam, where the people infected with it became vampires. Due to his eternal life, Midknight spent nearly 200 years trying to find an antidote. As a result, most of his body is decaying. He is killed before he has a chance to find a cure.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Doom Dog | {{QCF}} {{button|text=LK}}+{{button|text=MK}} | Midknight transforms into a wolf and pounces on his opponent.}}
 +
{{MoveListRow | Bedazzle | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Midknight shoots an energy bolt from his eyes that does no damage but forces his opponent to walk toward him if it hits.}}
 +
{{MoveListRow | Manifest | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Midknight becomes resistant to damage for a duration.}}
 +
{{MoveListRow | Mist Attack | {{button|text=LK}}+{{button|text=HK}} | Midknight vaporizes into mist, flies over to his opponent, and attacks with impunity. He returns to solid form after attacking or if the attack if blocked.}}
 +
{{MoveListRow | Flying Wall Smash | Hold {{left}} for 0.5 seconds, then {{up}}+{{button|text=HP}} | Midknight flies across the screen, slamming his opponent against the wall.}}
 +
{{MoveListRow | Life Drain | {{right}}+{{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} (close) | Midknight grabs his opponent and siphons a sixth of their life force.}}
 +
{{MoveListRow | Ceiling Ram | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HK}} (close) | Midknight grabs his opponent and slams them into the ceiling.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Rapid Fire | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Midknight performs a five-strike blitz combo.}}
 +
{{MoveListRow | Demon Fang Kick | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} in midair | Midknight flies forward with an energized kick.}}
 +
{{MoveListRow | Shoulder Roll/Side Kick | {{QCF}} {{button|text=HP}} | Midknight somersaults over his opponent, then kicks them from the other side.}}
 +
{{MoveListRow | Overhead Stomach Punch | {{right}}+{{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} (close) | Midknight hoists his opponent over his head and punches them in the stomach, sending them flying across the screen.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Midknight taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{right}} {{right}} {{down}} {{button|text=MK}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Xavier Pendragon
+
| title=Xavier
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=408|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=408|crop_y=0}}
| desc=An alchemist from 1692, during the time of the Salem witch hunts. He is mistaken as a warlock and burned at the stake.
+
| info1name=Full name
 +
| info1=Xavier Pendragon
 +
| info2name=Time period
 +
| info2=1692 AD
 +
| info3name=Occupation
 +
| info3=warlock/alchemist
 +
| info4name=Fighting style
 +
| info4=Hapkido Cane Fighting
 +
| desc=An alchemist from the time of the Salem witch hunts. He is mistaken as a warlock and burned at the stake.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Phantom Strike | {{button|text=MP}}+{{button|text=HP}} | Xavier creates a portal and thrusts his cane through it, attacking from across the screen.}}
 +
{{MoveListRow | Dragon Trap | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Xavier throws a snake from his cane, which grabs and attacks his opponent if it touches.}}
 +
{{MoveListRow | Midas Touch | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Xavier shoots a magic ball that transmutes his opponent to gold temporarily, stunning them.}}
 +
{{MoveListRow | Attack and Smack | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Xavier extends his cane and uses it to grab his opponent, draw them in, and strike them.}}
 +
{{MoveListRow | Swap Spell | {{button|text=LP}}+{{button|text=MP}} | Xavier casts a spell and switches positions with his opponent.}}
 +
{{MoveListRow | Possession | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Xavier shoots a magic ball that switches gives the player control over the opponent's character (and vice versa). Damage is inflicted on each player's original character (rather than the character under control) for the duration of the spell.}}
 +
{{MoveListRow | Confusion Spell | {{button|text=LK}}+{{button|text=HK}} | Xavier shoots a magic ball that confuses his opponent, scrambling their controls for 5 seconds.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Snap Back | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} | Xavier extends his cane to twice its length and uses it to attack in front of him.}}
 +
{{MoveListRow | Wizard's Wrath | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Xavier performs a five-strike blitz combo.}}
 +
{{MoveListRow | Dragon's Bite | {{QCF}} {{button|text=HK}} | Xavier rises upward while attacking with his cane.}}
 +
{{MoveListRow | Mystic Shield | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Xavier spins his cane around defensively, which reflects projectiles.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Xavier taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{left}} {{button|text=HK}}}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Johnathan Blade
+
| title=Blade
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=476|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=476|crop_y=0}}
| desc=A bounty hunter from 2030 A.D.. Sent to track down a deranged scientist and his poisonous vile of chemicals. He is set up by his own government and eliminated.
+
| info1name=Full name
 +
| info1=Jonathan Blade
 +
| info2name=Time period
 +
| info2=2030 AD
 +
| info3name=Occupation
 +
| info3=bounty hunter
 +
| info4name=Fighting style
 +
| info4=Kenpo
 +
| desc=A bounty hunter from the near future. Sent to track down a deranged scientist and his poisonous vile of chemicals. He is set up by his own government and eliminated.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Stun Beam | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} (standing shot)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} (crouching shot) | Blade fires a energy ball from his wrist that does no damage but stuns his opponent momentarily on impact.}}
 +
{{MoveListRow | Tracking Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Blade releases a spinning blade from his bracelet that hovers in the air before homing in on his opponent and exploding.}}
 +
{{MoveListRow | Straight Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Blade releases a spinning blade from his bracelet that flies straight ahead into an opponent.}}
 +
{{MoveListRow | Personal Shield | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Blade surrounds himself in a protective shield that reduces all damage by half while it is active.}}
 +
{{MoveListRow | Projectile Containment Field | {{button|text=LK}}+{{button|text=MK}} | Blade uses his bracelets to slow any incoming projectiles to half speed.}}
 +
{{MoveListRow | Wild Fury Attack | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Blade unleashes a flurry of palm strikes in front of him.}}
 +
{{MoveListRow | Backfire | {{button|text=LK}}+{{button|text=HK}} | Blade shoots a tracking cursor that temporarily prevents his opponent from using projectiles.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Brick Wall | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}} | Blade charges forward with his chest out, which causes his opponent to fly backward on impact.}}
 +
{{MoveListRow | Excessive Force | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Blade performs a five-strike blitz combo.}}
 +
{{MoveListRow | Slice 'n' Dice | {{QCF}} {{button|text=HK}} | Blade uses the spinning blades ins his bracelets to slash his opponent multiple times.}}
 +
{{MoveListRow | Lightning Strike | {{QCF}} {{button|text=MK}}+{{button|text=HK}} | Blade charges himself with energy and dashes diagonally upward into the air, then diagonally downward back to the ground, hitting opponents in the way.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Blade taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{down}} {{right}} {{right}} {{button|text=LP}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Jetta Maxx
+
| title=Jetta
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=544|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=544|crop_y=0}}
 +
| info1name=Full name
 +
| info1=Jetta Maxx
 +
| info2name=Time period
 +
| info2=1899 AD
 +
| info3name=Occupation
 +
| info3=circus acrobat
 +
| info4name=Fighting style
 +
| info4=Savate and Pencak Silat
 
| desc=A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire.
 
| desc=A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire.
 +
{{MoveListTable |
 +
{{MoveListRow | Flying Choke Hold | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Jetta throws her bracelet and sleeve at her opponent, which wraps around her opponent's neck if it connects and chokes them.}}
 +
{{MoveListRow | Phase | Hold {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} for 1 second | Jetta concentrates and doubles her movement speed for a duration or until she is hit.}}
 +
{{MoveListRow | Resonate | {{button|text=LK}}+{{button|text=HK}} while Phase is active | Jetta begins to flash red. If she touches her opponent in this state, the opponent's movement is severely restricted for a duration.}}
 +
{{MoveListRow | Bladerang | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} (one hit)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} (two hits) | Jetta throws a Bladerang, a small projectile that returns like a boomerang, which hits one or two times (depending on the button used).}}
 +
{{MoveListRow | Ceiling Grab | Hold {{down}} for 1 second, then {{up}}+{{button|text=MP}} | Jetta throws a Bladerang, then jumps onto the ceiling. The Bladerang attacks multiple times and returns to Jetta, who then performs a Death Dive.}}
 +
{{MoveListRow | Death Dive | {{button|text=LK}} or {{button|text=HK}} while grabbing the ceiling | Jetta dives down toward her opponent.}}
 +
{{MoveListRow | Moving Corkscrew | {{button|text=LK}}+{{button|text=MK}} (left)<br>{{button|text=MK}}+{{button|text=HK}} (right) | Jetta spins on her toes, dealing damage with her hand blades.}}
 
}}
 
}}
{{InfoRow
+
{{MoveListTable | desc=Skill moves |
| title=Eternal Champion
+
{{MoveListRow | Corkscrew Uppercut | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Jetta spins on her toes, disappearing momentarily into a cyclone, then reappearing with a rising uppercut.}}
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=100}}
+
{{MoveListRow | Gymkata | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Jetta performs a five-strike blitz combo.}}
| desc=The Eternal has been around since the beginning of time. As a result he has seen everything through the course of time. Including the destruction of the human spirit. He sees that certain individuals throughout time have had their lives taken before they were to fulfill their destiny which would have changed man kind in some way. He rescues these key individuals in hopes of restoring the balance of good and evil. He has the power of taking the essence of animals. His primary forms are a Falcon, Tiger, Shark, and Dragon.
+
{{MoveListRow | Power Burst | {{QCF}} {{button|text=HK}} | Jetta crouches and sends energy waves out from her at diagonal angles from her bracelets.}}
 +
{{MoveListRow | Ricochet | Hold {{down}} for 1 second, then {{up}}+{{button|text=LK}} (left)<br>Hold {{down}} for 1 second, then {{up}}+{{button|text=HK}} (right) | Jetta spins into a ball, jumps to the ceiling, then rolls along the ground left or right (depending on the button used).}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Jetta taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=LK}}}}
 
}}
 
}}
 
}}
 
}}
 
====New characters====
 
The Dark Eternal Champion was born after the Eternal. As a result, he had an advantage. While he was aware of the Eternal's existence, the Eternal was not aware of his. He used this knowledge to speed through time ahead of the Eternal and hide four champions from him. Without these, the contest would just repeat itself over and over.
 
 
{{InfoTable|
 
 
{{InfoRow
 
{{InfoRow
 
| title=Riptide
 
| title=Riptide
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=0}}
| desc=A famous female pirate from 1566 A.D. She steals treasure from a greedy pirate and is killed for it. However, what makes this a problem is that the pirate goes to where her family lives and kills and robs them out of revenge. Certain art works were stolen that would have otherwise changed the world. However, their disappearance resulted in the knowledge not being attainable or known.
+
| info1name=Full name
 +
| info1=Sophia de Medici
 +
| info2name=Time period
 +
| info2=1566 AD
 +
| info3name=Occupation
 +
| info3=pirate
 +
| info4name=Fighting style
 +
| info4=Kajukenbo
 +
| desc=A famous female pirate from the Age of Sail. She steals treasure from a greedy pirate and is killed for it. Further, the pirate finds her family and kills and robs them out of revenge. Certain art works were stolen that would have otherwise changed the world, as their disappearance resulted in the knowledge not being attainable or known.
 +
{{MoveListTable |
 +
{{MoveListRow | Ground Kriss Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} (straight ahead)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} (diagonally upward) | Riptide throws a dagger across the screen.}}
 +
{{MoveListRow | Air Kriss Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} in midair | Riptide throws two daggers diagonally toward the ground.}}
 +
{{MoveListRow | Thunder Clap | {{QCF}} {{button|text=HK}} (close) | Riptide claps her hands around her opponent's head, which dizzies her opponent on impact.}}
 +
{{MoveListRow | Eagle Talon | {{QCF}} {{button|text=HP}} | Riptide quickly performs two punches and two kicks.}}
 +
{{MoveListRow | Sea Legs | {{QCF}} {{button|text=MP}} | Riptide throws a magic bubble that confuses her opponent, scrambling their controls for 5 seconds.}}
 +
{{MoveListRow | Whirlwind Teleport | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HK}} | Riptide spins into a cyclone and reappears on the other side of her opponent.}}
 +
{{MoveListRow | Fog Trap | {{QCB}} {{button|text=MP}} | Riptide creates a fog of cloud that moves along the ground and sweeps opponents.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Flashing Daggers | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Riptide performs a five-strike blitz combo.}}
 +
{{MoveListRow | Crow's Nest | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HP}} | Riptide performs a two-handed uppercut.}}
 +
{{MoveListRow | Tidal Punch | {{QCF}} {{button|text=LP}} | Riptide performs a watery punch that knocks her opponent down on impact.}}
 +
{{MoveListRow | Whirpool Reflect | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} | Riptide spins into a cyclone that absorbs projectiles.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Riptide taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{right}} {{down}} {{left}} {{left}} {{button|text=MK}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Ramses III
 
| title=Ramses III
 +
| info1name=Full name
 +
| info1=Ramses III
 +
| info2name=Time period
 +
| info2=1151 BC
 +
| info3name=Occupation
 +
| info3=pharaoh
 +
| info4name=Fighting style
 +
| info4=Hung-Gar Kung Fu
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=0}}
| desc=A pharaoh from 151 B.C.. He has a fear of water. His murderer pushed him off of a cliff into the Nile river and he drowns to death.
+
| desc=An Egyptian pharaoh. He has a fear of water. His murderer pushed him off of a cliff into the Nile, where he drowned to death.
 +
{{MoveListTable |
 +
{{MoveListRow | Sun Reflection | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Ramses III absorbs a burst of light and reflects it back to his opponent as a projectile attack.}}
 +
{{MoveListRow | Anubis Block | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Ramses III turns into an Anubis statue, reflecting projectiles and nullifying other attacks. He stays in this form for 3 seconds, though he can be changed out of it manually by repeating the button combination.}}
 +
{{MoveListRow | Wrap Attack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Ramses III throws a mummification wrap straight across the screen, which damages and briefly mummifies his opponent if it hits.}}
 +
{{MoveListRow | Teleport | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LP}} (teleport left)<br>Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HP}} (teleport right) | Ramses III disappears and reappears somewhere else.}}
 +
{{MoveListRow | Snake Attack | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HK}} | Ramses III transforms into a serpent, burrows underground, then bursts out of the ground under his opponent with a vicious bite.}}
 +
{{MoveListRow | Torch Attack | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MP}} | Ramses III transforms into a living fire and moves back and forth along the ground.}}
 +
{{MoveListRow | Hack and Smack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Ramses III does multiple strikes with his hook and flail from a crouched position.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | King Combo | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Ramses III performs a five-strike blitz combo.}}
 +
{{MoveListRow | Thunder Lizard | {{QCF}} {{button|text=HK}} | Ramses III performs a rolling kick forward, then slashes downward with his flail.}}
 +
{{MoveListRow | Jackal's Bite | {{QCF}} {{button|text=MP}} | Ramses III punches forward, summoning a jackal spirit to extend the range of his punch.}}
 +
{{MoveListRow | Phoenix Dive | {{QCF}} {{button|text=HP}} in midair | Ramses III dives diagonally downward with the spirit of the fiery phoenix.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Ramses III taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{down}} {{down}} {{right}} {{right}} {{button|text=MK}} (close)}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Raven Gindar
+
| title=Raven
 +
| info1name=Full name
 +
| info1=Raven Gindar
 +
| info2name=Time period
 +
| info2=1820 AD
 +
| info3name=Occupation
 +
| info3=voodoo priestess and healer
 +
| info4name=Fighting style
 +
| info4=Hsing-I Kung Fu and Tae Kwon Do
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=748|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=748|crop_y=0}}
| desc=A Voodoo priestess from 1802 A.D.. She had power over time and aging but was blind to her own dark fate when the spell was reversed on her by an evil witch doctor. The result of the spell rejuvenated his severely decrepit and wrinkled body and killed Raven in the process.
+
| desc=A voodoo priestess with power over time and aging. She was blind to her own dark fate when the spell was reversed on her by an evil witch doctor. The result of the spell rejuvenated his severely decrepit and wrinkled body and killed Raven in the process.
 +
{{MoveListTable |
 +
{{MoveListRow | Time Smash | Hold {{button|text=LP}}+{{button|text=MP}} for 1-3 seconds | Raven throws an hourglass at her opponent. It does more damage if the buttons are held for longer, with the full 3 seconds also knocking her opponent backward.}}
 +
{{MoveListRow | Voodoo Attack | Hold {{button|text=LK}}+{{button|text=HK}} | Raven pulls out a voodoo doll and punches it, which also punches her opponent.}}
 +
{{MoveListRow | Time Add/Subtract | {{QCF}} {{button|text=LK}}+{{button|text=MK}} (adds time)<br>{{QCF}} {{button|text=MK}}+{{button|text=HK}} (subtracts time) | Raven throws an hourglass at the game's timer, which causes it to increase or decrease by 10 seconds.}}
 +
{{MoveListRow | Double Fang Kick | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Raven performs six quick kicks, alternating between low and high.}}
 +
{{MoveListRow | Create Void | {{QCF}} {{button|text=HP}} | Raven creates a rift above her opponent that sucks them in and damages them before dropping them back out.}}
 +
{{MoveListRow | Time Split | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Raven channels her hourglass, then teleports fives times in different locations, with a brief window between each teleport to attack.}}
 +
{{MoveListRow | Destabilize Time | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Raven uses her hourglass to slow her opponent for a duration.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Mambo Combo | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Raven performs a five-strike blitz combo.}}
 +
{{MoveListRow | Serpent Rainbow | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} | Raven kicks, as the snake tattoo on her leg comes to life and attacks in an arc in front of her.}}
 +
{{MoveListRow | Raven's Fury | {{QCF}} {{button|text=MK}} in midair | Raven spins and slashes in a downward dive.}}
 +
{{MoveListRow | Time Fold | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} | Raven generates a time shield that reflects projectiles (along with a second blast).}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Raven taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{down}} {{right}} {{left}} {{right}} {{button|text=MP}}}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Dawson McShane
+
| title=Dawson
 +
| info1name=Full name
 +
| info1=Dawson McShane
 +
| info2name=Time period
 +
| info2=1849 AD
 +
| info3name=Occupation
 +
| info3=gambler
 +
| info4name=Fighting style
 +
| info4=Shotowando
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=816|crop_y=0}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=816|crop_y=0}}
| desc=A cowboy from 1849 A.D. Old West. A lone wolf with a taste for gold and an eye for justice. He is hanged by the town's local group of outlaws after capturing one to take to court. Dawson originally was planned for the first ''Eternal Champions'' game but was scrapped due to ROM limits.
+
| desc=A cowboy from the Old West. A lone wolf with a taste for gold and an eye for justice. He is hanged by the town's local group of outlaws after capturing one to take to court. Dawson originally was planned for the first ''Eternal Champions'' game but was scrapped due to ROM limits.
 +
{{MoveListTable |
 +
{{MoveListRow | Round-Up | {{QCF}} {{button|text=MK}} | Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc, then rolls forward and performs an uppercut.}}
 +
{{MoveListRow | Roll the Dice | {{QCF}} {{button|text=HP}} in midair | Dawson curls into a ball and dives diagonally downward.}}
 +
{{MoveListRow | Tumble Weed | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} (close)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}} (medium)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} (far) | Dawson rolls along the ground like a tumbleweed, knocking over his opponent on impact.}}
 +
{{MoveListRow | Dual Knife Throw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} | Dawson throws two knives across the screen.}}
 +
{{MoveListRow | Rattlesnake Belt Grab | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Dawson whips his belt forward. If it hits his opponent, he uses it like a lariat to pull them in and follows up with a punch.}}
 +
{{MoveListRow | Spit Attack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Dawson spits tobacco at his opponent, which slows them for a duration.}}
 +
{{MoveListRow | Hat Strike | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Dawson throws his hat, which travels about half the width of the screen before returning back like a boomerang, potentially hitting his opponent multiple times.}}
 +
}}
 +
{{MoveListTable | desc=Skill moves |
 +
{{MoveListRow | Gold Strike | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Dawson performs a five-strike blitz combo.}}
 +
{{MoveListRow | Gentleman's Quarter | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MK}} | Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc.}}
 +
{{MoveListRow | Spinning Axe Pick | {{QCF}} {{button|text=HK}} | Dawson spins around and performs a series of strikes, followed by swinging his throwing star to knock his opponent back.}}
 +
{{MoveListRow | Step Out | {{QCB}} {{button|text=HK}} (close) | Dawson swings his leg downward in close range, hitting up to time times with his heel.}}
 +
{{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Dawson taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}}
 +
}}
 +
{{MoveListTable | desc=Finishing moves |
 +
{{MoveListRow | Vendetta | {{left}} {{down}} {{right}} {{left}} {{left}} {{button|text=HP}}}}
 +
}}
 +
}}
 +
}}
 +
====Bosses====
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Eternal Champion
 +
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=100}}
 +
| desc=The Eternal has been around since the beginning of time. As a result he has seen everything through the course of time. Including the destruction of the human spirit. He sees that certain individuals throughout time have had their lives taken before they were to fulfill their destiny which would have changed man kind in some way. He rescues these key individuals in hopes of restoring the balance of good and evil. He has the power of taking the essence of animals. His primary forms are a Falcon, Tiger, Shark, and Dragon.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 160: Line 495:
 
| title=The Dark Eternal Champion
 
| title=The Dark Eternal Champion
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=100}}
 
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=100}}
| desc=He is the exact opposite of what the Eternal stands for. He is determined to make sure evil is never destroyed. He uses his opponent's fears against them and kills them with the said fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. He actually has two versions like the Eternal but only one of these forms is unlockable for play in duel mode due to his second version having devastatingly powerful and game breaking attacks.
+
| desc=The Dark Eternal Champion was born after the Eternal. As a result, he had an advantage. While he was aware of the Eternal's existence, the Eternal was not aware of his. He used this knowledge to speed through time ahead of the Eternal and hide four champions from him. Without these, the contest would just repeat itself over and over. He is the exact opposite of what the Eternal stands for. He is determined to make sure evil is never destroyed. He uses his opponent's fears against them and kills them with the said fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. He actually has two versions like the Eternal but only one of these forms is unlockable for play in duel mode due to his second version having devastatingly powerful and game breaking attacks.
 
}}
 
}}
 
}}
 
}}
  
====Secret characters====
+
====Hidden====
 +
{{mainArticle|{{PAGENAME}}/Hidden content}}
 
In addition to the ones above, there are other characters that are unlocked by special means (or through in-game cheats). Three of them are omitted as they were previously listed: Eternal Champion 1, Eternal Champion 2 and Dark Eternal Champion. They can only be played as in duel mode however. Many of the secret characters are animals. As a result, they are unaffected by Overkills, Sudden Deaths, and Vendettas. The Eternals are all also invulnerable to the finishing moves. However, the animal characters and Eternals may trigger Overkills, Sudden Deaths and Cinekills on human opponents (though secret characters all lack Cinekills).
 
In addition to the ones above, there are other characters that are unlocked by special means (or through in-game cheats). Three of them are omitted as they were previously listed: Eternal Champion 1, Eternal Champion 2 and Dark Eternal Champion. They can only be played as in duel mode however. Many of the secret characters are animals. As a result, they are unaffected by Overkills, Sudden Deaths, and Vendettas. The Eternals are all also invulnerable to the finishing moves. However, the animal characters and Eternals may trigger Overkills, Sudden Deaths and Cinekills on human opponents (though secret characters all lack Cinekills).
 
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
Line 215: Line 550:
 
}}
 
}}
  
===Finishing moves===
+
===Stages===
The original ''Eternal Champions'' title only featured Overkills. ''Challenge From the Dark Side'' has the return of the Overkill in addition to other new fatalities. The finishers have much more gore than the first game which slapped an M for Mature rating on the box. Some argue that many of these finishers, although not pre-rendered, are far gorier than any of the ones featured in the [[Mortal Kombat]] series at the time. Unlike the original, when a finisher is activated music stops playing, and (except for Vendettas) the activator of the finishing move teleports away. After teleporting away, the opponent then unfreezes and the finisher kills them. With Vendettas, both characters remain on screen, then the character whom used the vendetta kills the opponent themselves.
+
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode.
 
+
{{gallery|widths=200|screens=yes|
*'''Overkill:''' The Overkills featured in the original ''Eternal Champions'' title are present in ''Challenge From the Dark Side''. Some have been made gorier and others have been removed for more violent and visually impressive ones. Stage fatality. Activated when opponent lands on a specific spot in the stage with no health left.
+
{{ginfo|Eternal Champions CD, Stages, Shadow.png|Black Orchid Rooftop|Shadow's stage.}}
*'''Sudden Death:''' A Sudden Death is a new fatality introduced in ''Challenge From the Dark Side''. Sudden Deaths function similarly to Overkills. However, Sudden Deaths may be activated if the character lands on the activation spot with 33% health or less, not just if the player loses their health.
+
{{ginfo|Eternal Champions CD, Stages, Larcen.png|Chicago Theater|Larcen's stage.}}
*'''Vendetta:''' Introduced in ''Challenge From the Dark Side'', each human character has a personal finishing move which is activated with a button combination that varies from character to character. They can only be activated when a specific condition is met. To use a vendetta, the player must stun the opponent with 33% health or less, get in close (not too close though), and enter the combination for the player's character's Vendetta. Then the music stops and the character kills the other one. While this sounds like it may contradict the personalities of characters such as Larcen, it actually makes more sense if one reads the manual. In the manual, it says that the Dark Eternal Champion has the power to influence the Champions to kill each other. Each time this happens, the Dark Eternal Champion gets stronger and the Eternal Champion gets weaker.
+
{{ginfo|Eternal Champions CD, Stages, RAX.png|The Cyber-Dome|RAX's stage.}}
*'''Cinekill:''' Cinekills are by far the most difficult of finishing moves to activate. introduced in ''Challenge From the Dark Side'', these finishers are only activated when the player lowers the opponent's health the 33% or less, performs a power combo to get Infinite Inner Strength, and stuns the opponent with the other conditions met. If successful, The user's character will be teleported away, then a portal will open up and the Dark Champion will manifest himself, point to the opponent exclaiming "TO YOUR DEATH" and teleport away along with the opponent. Then an FMV sequence starts up where the Dark Champion kills the character with their worst fear inside his Cimmerian Complex.
+
{{ginfo|Eternal Champions CD, Stages, Slash.png|Great Rift Valley|Slash's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Trident.png|Shores of Atlantis|Trident's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Midknight.png|Belgrave Square Labs|Midknight's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Xavier.png|Salem|Xavier's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Blade.png|Syrian Desert Refinery|Blade's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Jetta.png|Blue Dragon Circus|Jetta's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Riptide.png|Off the Barbary Coast|Riptide's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Ramses III.png|Abu Simbel Temple|Ramses III's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Raven.png|Shengo Village, Trinidad|Raven's stage.}}
 +
{{ginfo|Eternal Champions CD, Stages, Dawson.png|Hangtown Mine|Dawson's stage.}}
 +
}}
  
 
==Production credits==
 
==Production credits==

Revision as of 23:53, 5 July 2023

n/a

EternalChampions MCD title.png

Eternal Champions: Challenge From the Dark Side
System(s): Sega Mega-CD
Publisher: Sega
Developer:
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
US
$49.9549.95[3] 4427
ESRB: Mature
Sega Mega-CD
EU
4427-50
ELSPA: 18+ OK
Sega Mega-CD
UK
£49.9949.99[6] 4427-50
BBFC: Suitable for 15 years and over (15)
Sega Mega-CD
BR
063576
Tectoy: 18+

Eternal Champions: Challenge From the Dark Side is a Sega Mega-CD fighting game released in 1995. It is an enhanced and expanded version of the Sega Mega Drive title, Eternal Champions.

Story

The Eternal Champion is an immortal, cosmic being who feels that the balance of the universe and time has been disturbed by the deaths of key individuals destined to change the world for the greater good. To restore the balance, he holds a great contest in which the winner is granted the gift of new life, allowing them to fulfill their rightful destiny.

It is revealed that the Eternal Champion has a sinister counterpart: the Dark Champion. The Dark Champion appears and declares that he also will enter the contest and that he has hidden four more warriors, preventing the contest from truly being fulfilled. The contestants must not only achieve the aims of the Eternal Champion but also face the Dark Champion to win their lives back.

Gameplay

The game plays similar to other fighters of the day. The player has a selection of immediately playable characters, and many more unlockable ones. Players must fight their way through a series of matches with different opponents in order to face the Eternal Champion in a long match. When certain requirements are met they can perform finishing moves and stage specific finishing moves.

After defeating the Eternal Champion on the default difficulty setting or higher, the player must face the Dark Eternal Champion. On the Neophyte difficulty, the player only has to face the Eternal. On Champion difficulty, the player faces the Dark Eternal Champion as the Eternal Champion. Considering the broken status of both the Champions, it is a fair fight for the most part.

Basic controls are the same as the first Eternal Champions game. Once again, the game can be played with a three-button gamepad but a six-button gamepad is recommended. There are three kick buttons: A snap (weak), B thrust (medium) and C wheel (strong); the other three buttons are for punches: X straight (weak), Y lunge (medium) and Z swing (strong).  START  pauses the game, Up jumps, Down crouches and Left/Right move forward or backward depending upon the direction the characters are facing; Left/Right in the opposite direction of the one the character is currently facing blocks.

Each character has a taunt (X+Z), which decreases some of the user's Inner Strength, though decrease the opponent's Inner Strength by an even larger amount.

Finishing moves

The original Eternal Champions title only featured Overkills. Challenge From the Dark Side has the return of the Overkill in addition to other new fatalities. The finishers have much more gore than the first game which slapped an M for Mature rating on the box. Some argue that many of these finishers, although not pre-rendered, are far gorier than any of the ones featured in the Mortal Kombat series at the time. Unlike the original, when a finisher is activated music stops playing, and (except for Vendettas) the activator of the finishing move teleports away. After teleporting away, the opponent then unfreezes and the finisher kills them. With Vendettas, both characters remain on screen, then the character whom used the vendetta kills the opponent themselves.

  • Overkill: The Overkills featured in the original Eternal Champions title are present in Challenge From the Dark Side. Some have been made gorier and others have been removed for more violent and visually impressive ones. Stage fatality. Activated when opponent lands on a specific spot in the stage with no health left.
  • Sudden Death: A Sudden Death is a new fatality introduced in Challenge From the Dark Side. Sudden Deaths function similarly to Overkills. However, Sudden Deaths may be activated if the character lands on the activation spot with 33% health or less, not just if the player loses their health.
  • Vendetta: Introduced in Challenge From the Dark Side, each human character has a personal finishing move which is activated with a button combination that varies from character to character. They can only be activated when a specific condition is met. To use a vendetta, the player must stun the opponent with 33% health or less, get in close (not too close though), and enter the combination for the player's character's Vendetta. Then the music stops and the character kills the other one. While this sounds like it may contradict the personalities of characters such as Larcen, it actually makes more sense if one reads the manual. In the manual, it says that the Dark Eternal Champion has the power to influence the Champions to kill each other. Each time this happens, the Dark Eternal Champion gets stronger and the Eternal Champion gets weaker.
  • Cinekill: Cinekills are by far the most difficult of finishing moves to activate. introduced in Challenge From the Dark Side, these finishers are only activated when the player lowers the opponent's health the 33% or less, performs a power combo to get Infinite Inner Strength, and stuns the opponent with the other conditions met. If successful, The user's character will be teleported away, then a portal will open up and the Dark Champion will manifest himself, point to the opponent exclaiming "TO YOUR DEATH" and teleport away along with the opponent. Then an FMV sequence starts up where the Dark Champion kills the character with their worst fear inside his Cimmerian Complex.

Characters

Playable

All of the characters from the original game return. Every returning character gains some new moves, and some old moves have been changed or removed.

Four new characters are added: the female pirate Riptide, the pharaoh Ramses III, the voodoo priestess Raven, and the cowboy Dawson.

ECCotDS MCD Sprite Portraits.png
Shadow
Full name:
Shadow Yamoto
Time period:
1993 AD
Occupation:
corporate assassin
Fighting style:
Taijutsu and Ninjitsu
A corporate assassin from Tokyo, whose change of heart ended her career and her life at the hands of another corporate assassin. She is thrown off the top of the building of the company she worked for, the Black Orchid, by the very same assassin she learned her skills from. She gets a new outfit in this game.
Move list (Special moves)
Name Command Description
Shadow Punch Hold Left for 0.5 seconds, then Right+ MP + HP  Shadow leaps ahead with a mystical ninja punch, which causes her opponent to fly backward on impact.
High Jump Angle Kick Hold Down for 0.5 seconds, then Up+ MK  Shadow jumps high into the air, then comes down with a dive kick.
Twirling Fan Attack Hold Left for 0.5 seconds, then Right+ LK  (one twirl)
Hold Left for 0.5 seconds, then Right+ MK  (two twirls)
Hold Left for 0.5 seconds, then Right+ HK  (three twirls)
Shadow does one or more cartwheels (depending on which button is used), then attacks with a steel fan.
Shadow Mode Hold  LP + MP + HP  for 3 seconds Shadow becomes a shadow and can attack without being harmed for 5 seconds.
Smoke Screen  LK + MK + HK , then
 LK + MK  (reappear on left)
 MK + HK  (reappear on right)
 LP + MP  (reappear on left in the air)
 MP + HP  (reappear on right in the air)
Shadow disappears for a moment before reappearing next to her opponent. Alternatively, the player can input a special combination while she is invisible to reappear in a different location.
Shuriken Throw Hold Left for 0.5 seconds, then Right+ LP  (slow)
Hold Left for 0.5 seconds, then Right+ MP  (fast)
Shadow throws a shuriken straight ahead. The speed depends on the button used.
Knife Throw Hold Left for 0.5 seconds, then Up-right+ LP  (slow)
Hold Left for 0.5 seconds, then Up-right+ MP  (fast)
Shadow throws a knife at an upward angle. The speed depends on the button used.
Smoke Bomb Hold Left for 0.5 seconds, then Down-right+ LP  (slow)
Hold Left for 0.5 seconds, then Down-right+ MP  (fast)
Shadow throws a bomb at an arc. The speed depends on the button used.
Flying Mine Uzume-Bi Down Down-right Right  HP  Shadow throws a mine that explodes on impact.
Move list (Skill moves)
Name Command Description
Flying Step Tobi Ashi Hold Left for 0.5 seconds, then Right+ LK + MK  Shadow slides along the ground, sweeping her opponent.
Banzai Blitz Hold Left for 0.5 seconds, then Right+ MK + HK  Shadow performs a five-strike blitz combo.
Rock and Roll Down Down-right Right  HK  Shadow rolls along the ground behind her opponent and attacks repeatedly.
Fan Block Hold Left for 0.5 seconds, then Right+ LP + MP  Shadow blocks using her steel fan, which reflects projectiles.
Insult  LP + HP  Shadow taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Down Left Down  HK  (close)
ECCotDS MCD Sprite Portraits.png
Larcen
Full name:
Larcen Tyler
Time period:
1920 AD
Occupation:
ex-cat burglar
Fighting style:
Praying Mantis Kung Fu
An ex-cat burglar and Praying Mantis Kong Fu expert from Prohibition-era Chicago. Unlike most members of the mob, Larcen did not want to kill. He only fought for the knockout. He is killed when his mob tricks him into taking a small but powerful time bomb to kill a police chief in a hospital. Larcen realized that it was a bomb much too late and attempted to throw it out the window, but it went off before he could. He, the target, and many others, including many children in the nurseries, were killed in the blast.
Move list (Special moves)
Name Command Description
Slash and Turn Hold Left for 0.5 seconds, then Right+ MP + HP  Larcen rolls forward and punches with his bladed knuckles.
Ceiling Crawl Hold Down for 1 second, then Up+ HK  Larcen jumps onto the ceiling. He can move along the ceiling with Left and Right. After a short several seconds, he performs a Ceiling Drop.
Ceiling Drop  HP  while grabbing the ceiling Larcen dives while attacking with his claws and foot blades.
Air Sweep  LK + HK  Larcen jumps backward while throwing his grappling hook out toward the ground, which sweeps his opponent.
Long Distance Sweep Hold Left for 0.5 seconds, then Right+ HP  Larcen crouches and throws his grappling hook out, which sweeps his opponent.
Power Sweep Hold  LK + MK + HK  for 1.5 seconds Larcen attaches his grappling hook to the ceiling and uses to swing ahead while kicking.
Sai Throw Hold Left for 0.5 seconds, then Right+ MP  Larcen throws a sai across the screen.
Swinging Hammer Fist  LP + MP + HP  Larcen throws a series of quick punches.
Move list (Skill moves)
Name Command Description
Machine Gun Blitz Hold Left for 0.5 seconds, then Right+ MK + HK  Larcen performs a five-strike blitz combo.
Mantis Strike Down Down-right Right  LK  Larcen rises diagonally upward with a knee strike.
Backflip Kick Down Down-left Left  HK  Larcen does a backflip kick that can hit opponents all around him.
Reflect Back Projectile Left+ LP  Larcen swats away a projectile at double speed.
Insult  LP + HP  Larcen taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Right Right Right Down  HP  (close)
ECCotDS MCD Sprite Portraits.png
RAX
Full name:
RAX Coswell
Time period:
2345 AD
Occupation:
cyber-fighter
Fighting style:
Muay Thai Kickboxing
A destructive combination of man and machine from the far future. He is killed to ensure a winning wager.
Move list (Special moves)
Name Command Description
Lock and Load  LK + MK  RAX targets his opponent and then launches an energy ball at them from his eye, which dizzies his opponent on impact.
Air Jets Hold Down for 0.5 seconds, then Up+ MK  RAX hovers high in the air using the jets on the bottom of his feet. He stops hovering after several seconds or if the player presses  MP .
Cyber Punch  LP + MP + HP  RAX dashes and punches.
Cyber Kick  LK + MK + HK  RAX dashes and kicks.
Jet Knee Smash Hold Left for 0.5 seconds, then Right+ HK  RAX hovers in the air, then uses his jets to fly across the screen with his knee forward.
Overload  LK + HK  RAX overloads his system and launches an energy ball across the screen.
Shockwave Hold Left for 0.5 seconds, then Right+ MP + HP  RAX sets the ground in front of him ablaze.
Move list (Skill moves)
Name Command Description
Thrash 'n' Bash Hold Left for 0.5 seconds, then Right+ MK + HK  RAX performs a five-strike blitz combo.
Jet Uppercut Hold Down for 0.5 seconds, then Up+ HP  RAX uses his jets to uppercut diagonally upwards.
Atomic Knee Down Down-right Right  MK  RAX rises diagonally upward with a knee strike.
Turbine Hold Left for 0.5 seconds, then Right+ LK  RAX spins in place, which pulls opponents to the opposite side of him and neutralizes projectiles.
Insult  LP + HP  RAX taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Right Left Right Left  MP  (close)
ECCotDS MCD Sprite Portraits.png
Slash
Full name:
Slash
Time period:
50,000 BC
Occupation:
prehistoric hunter
Fighting style:
Pain
A cave man of superior intelligence. His fellow tribesmen see his intelligence as a threat and stone him to death.
Move list (Special moves)
Name Command Description
Fire Club Down Down-right Right  LP  Slash shoots a fireball from his club that burns opponents on impact.
Ice Club Down Down-right Right  MP  Slash shoots an ice blast from his club that freezes opponents on impact.
De-Claw Hold Left for 0.5 seconds, then Right+ HP  Slash shoots a claw from his club across the screen.
Power Thud Club Swing  MP + HP  Slash jumps in the air and drives his club into the ground when he lands, knocking over opponents on the ground.
Spinal Crush Right+ MP  (close) Slash hangs off his opponent while he bashes their head with his club.
Bone Breaker Right+ HP  in midair (close) Slash slams his opponent to the ground and bashes them with his club.
Running Headbutt Hold Left for 0.5 seconds, then Right+ HK  Slash charges at his opponent with a headbutt.
Move list (Skill moves)
Name Command Description
Caveman Beating Hold Left for 0.5 seconds, then Right+ MK + HK  Slash performs a five-strike blitz combo.
Club Dive Down Down-left Left  MK  Slash leaps over his opponent, batting them with his club as he passes over.
Double Foot Kick Down Down-left Left  HK  Slash flips forward, attacking with his feet.
Bat Back Projectile  LP + MP  Slash swings his club and bats away an incoming projectile.
Insult  LP + HP  Slash taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Right Down Right  HK  (close)
ECCotDS MCD Sprite Portraits.png
Trident
Full name:
Trident
Time period:
110 BC
Occupation:
gladiator
Fighting style:
Capoeria
A genetically engineered hero of Atlantis. The Romans and the Atlanteans decided to hold a fight to determine which of them would rule the surface and which would be plunged into the ocean's depths, and Trident was created to be the Atlantean's champion. However, the Romans rigged the fight and crushed Trident beneath a large stone pillar.
Move list (Special moves)
Name Command Description
Depth Charge Field  LP + MP  Trident surrounds himself in a blue field. If he touches his opponent in this state, the opponent moves as if they are underwater for a duration.
Bio-Drain Field  MP + HP  Trident surrounds himself in a red field. If he touches his opponent in this state, the opponent does half damage for a duration.
Bio-Stun Field  LK + MK  Trident surrounds himself in a green field. If he touches his opponent in this state, the opponent is temporarily stunned.
Repulser Field  MK + HK  Trident surrounds himself in a yellow field that repels opponents and prevents them from moving close to him (and vice versa) for several seconds.
Wavemaster Hold Down for 0.5 seconds, then Up+ LK  (teleport left)
Hold Down for 0.5 seconds, then Up+ LK  (teleport center)
Hold Down for 0.5 seconds, then Up+ LK  (teleport right)
Trident disappears and reappears somewhere else.
Spinning Trident  LP + MP + HP  Trident spins his trident in front of him at high speed like a drill.
Plasma Bolt Hold Left for 0.5 seconds, then Right+ HP  Trident shoots a plasma bolt across the screen from his trident, which dizzies his opponent on impact.
Liquid Mode  LK + MK + HK  Trident transforms into a liquid state and moves forward a short distance, letting him move through opponents and projectiles.
Move list (Skill moves)
Name Command Description
Whirlpool Kick Hold Left for 0.5 seconds, then Right+ LK + MK  Trident balances on his trident and spins like a top with his legs in the air.
Neptune's Fury Hold Left for 0.5 seconds, then Right+ MK + HK  Trident performs a five-strike blitz combo.
Tidal Wave Down Down-right Right  HP  Trident summons a rolling wave to knock opponents off their feet.
Slash Spin Down Down-right Right  LK  (backward)
Down Down-right Right  HK  (forward)
Trident spins on the ground while holding his trident out.
Insult  LP + HP  Trident taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Right Right Down Right  LK  (close)
ECCotDS MCD Sprite Portraits.png
Midknight
Full name:
Mitchell Midleton Knight
Time period:
1967 AD
Occupation:
bio-chemist
Fighting style:
Jeet Kune Do
A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam War. However, he had a change of heart and stole the dangerous virus back from the government. While running from government officials, he accidentally falls into a vat of chemicals with the vial containing the virus, and he is turned into a vampire. The government retrieved this mix and unleashed it on parts of Vietnam, where the people infected with it became vampires. Due to his eternal life, Midknight spent nearly 200 years trying to find an antidote. As a result, most of his body is decaying. He is killed before he has a chance to find a cure.
Move list (Special moves)
Name Command Description
Doom Dog Down Down-right Right  LK + MK  Midknight transforms into a wolf and pounces on his opponent.
Bedazzle  LP + MP + HP  Midknight shoots an energy bolt from his eyes that does no damage but forces his opponent to walk toward him if it hits.
Manifest  LK + MK + HK  Midknight becomes resistant to damage for a duration.
Mist Attack  LK + HK  Midknight vaporizes into mist, flies over to his opponent, and attacks with impunity. He returns to solid form after attacking or if the attack if blocked.
Flying Wall Smash Hold Left for 0.5 seconds, then Up+ HP  Midknight flies across the screen, slamming his opponent against the wall.
Life Drain Right+ LP + MP + HP  (close) Midknight grabs his opponent and siphons a sixth of their life force.
Ceiling Ram Hold Down for 0.5 seconds, then Up+ HK  (close) Midknight grabs his opponent and slams them into the ceiling.
Move list (Skill moves)
Name Command Description
Rapid Fire Hold Left for 0.5 seconds, then Right+ MK + HK  Midknight performs a five-strike blitz combo.
Demon Fang Kick Hold Left for 0.5 seconds, then Right+ HK  in midair Midknight flies forward with an energized kick.
Shoulder Roll/Side Kick Down Down-right Right  HP  Midknight somersaults over his opponent, then kicks them from the other side.
Overhead Stomach Punch Right+ LK + MK + HK  (close) Midknight hoists his opponent over his head and punches them in the stomach, sending them flying across the screen.
Insult  LP + HP  Midknight taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Right Right Down  MK  (close)
ECCotDS MCD Sprite Portraits.png
Xavier
Full name:
Xavier Pendragon
Time period:
1692 AD
Occupation:
warlock/alchemist
Fighting style:
Hapkido Cane Fighting
An alchemist from the time of the Salem witch hunts. He is mistaken as a warlock and burned at the stake.
Move list (Special moves)
Name Command Description
Phantom Strike  MP + HP  Xavier creates a portal and thrusts his cane through it, attacking from across the screen.
Dragon Trap Hold Left for 0.5 seconds, then Right+ HP  Xavier throws a snake from his cane, which grabs and attacks his opponent if it touches.
Midas Touch Hold Left for 0.5 seconds, then Right+ MP  Xavier shoots a magic ball that transmutes his opponent to gold temporarily, stunning them.
Attack and Smack  LK + MK + HK  Xavier extends his cane and uses it to grab his opponent, draw them in, and strike them.
Swap Spell  LP + MP  Xavier casts a spell and switches positions with his opponent.
Possession  LP + MP + HP  Xavier shoots a magic ball that switches gives the player control over the opponent's character (and vice versa). Damage is inflicted on each player's original character (rather than the character under control) for the duration of the spell.
Confusion Spell  LK + HK  Xavier shoots a magic ball that confuses his opponent, scrambling their controls for 5 seconds.
Move list (Skill moves)
Name Command Description
Snap Back Hold Left for 0.5 seconds, then Right+ LP  Xavier extends his cane to twice its length and uses it to attack in front of him.
Wizard's Wrath Hold Left for 0.5 seconds, then Right+ MK + HK  Xavier performs a five-strike blitz combo.
Dragon's Bite Down Down-right Right  HK  Xavier rises upward while attacking with his cane.
Mystic Shield Hold Left for 0.5 seconds, then Right+ MP + HP  Xavier spins his cane around defensively, which reflects projectiles.
Insult  LP + HP  Xavier taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Down Left Left  HK 
ECCotDS MCD Sprite Portraits.png
Blade
Full name:
Jonathan Blade
Time period:
2030 AD
Occupation:
bounty hunter
Fighting style:
Kenpo
A bounty hunter from the near future. Sent to track down a deranged scientist and his poisonous vile of chemicals. He is set up by his own government and eliminated.
Move list (Special moves)
Name Command Description
Stun Beam Hold Left for 0.5 seconds, then Right+ HP  (standing shot)
Hold Left for 0.5 seconds, then Right+ HK  (crouching shot)
Blade fires a energy ball from his wrist that does no damage but stuns his opponent momentarily on impact.
Tracking Blade Hold Left for 0.5 seconds, then Right+ LP + MP  Blade releases a spinning blade from his bracelet that hovers in the air before homing in on his opponent and exploding.
Straight Blade Hold Left for 0.5 seconds, then Right+ MP + HP  Blade releases a spinning blade from his bracelet that flies straight ahead into an opponent.
Personal Shield  LP + MP + HP  Blade surrounds himself in a protective shield that reduces all damage by half while it is active.
Projectile Containment Field  LK + MK  Blade uses his bracelets to slow any incoming projectiles to half speed.
Wild Fury Attack  LK + MK + HK  Blade unleashes a flurry of palm strikes in front of him.
Backfire  LK + HK  Blade shoots a tracking cursor that temporarily prevents his opponent from using projectiles.
Move list (Skill moves)
Name Command Description
Brick Wall Hold Left for 0.5 seconds, then Right+ MK  Blade charges forward with his chest out, which causes his opponent to fly backward on impact.
Excessive Force Hold Left for 0.5 seconds, then Right+ MK + HK  Blade performs a five-strike blitz combo.
Slice 'n' Dice Down Down-right Right  HK  Blade uses the spinning blades ins his bracelets to slash his opponent multiple times.
Lightning Strike Down Down-right Right  MK + HK  Blade charges himself with energy and dashes diagonally upward into the air, then diagonally downward back to the ground, hitting opponents in the way.
Insult  LP + HP  Blade taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Down Right Right  LP  (close)
ECCotDS MCD Sprite Portraits.png
Jetta
Full name:
Jetta Maxx
Time period:
1899 AD
Occupation:
circus acrobat
Fighting style:
Savate and Pencak Silat
A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire.
Move list
Name Command Description
Flying Choke Hold Hold Left for 0.5 seconds, then Right+ HP  Jetta throws her bracelet and sleeve at her opponent, which wraps around her opponent's neck if it connects and chokes them.
Phase Hold  LP + MP + HP  for 1 second Jetta concentrates and doubles her movement speed for a duration or until she is hit.
Resonate  LK + HK  while Phase is active Jetta begins to flash red. If she touches her opponent in this state, the opponent's movement is severely restricted for a duration.
Bladerang Hold Left for 0.5 seconds, then Right+ LP  (one hit)
Hold Left for 0.5 seconds, then Right+ MP  (two hits)
Jetta throws a Bladerang, a small projectile that returns like a boomerang, which hits one or two times (depending on the button used).
Ceiling Grab Hold Down for 1 second, then Up+ MP  Jetta throws a Bladerang, then jumps onto the ceiling. The Bladerang attacks multiple times and returns to Jetta, who then performs a Death Dive.
Death Dive  LK  or  HK  while grabbing the ceiling Jetta dives down toward her opponent.
Moving Corkscrew  LK + MK  (left)
 MK + HK  (right)
Jetta spins on her toes, dealing damage with her hand blades.
Move list (Skill moves)
Name Command Description
Corkscrew Uppercut Hold Left for 0.5 seconds, then Right+ MP + HP  Jetta spins on her toes, disappearing momentarily into a cyclone, then reappearing with a rising uppercut.
Gymkata Hold Left for 0.5 seconds, then Right+ MK + HK  Jetta performs a five-strike blitz combo.
Power Burst Down Down-right Right  HK  Jetta crouches and sends energy waves out from her at diagonal angles from her bracelets.
Ricochet Hold Down for 1 second, then Up+ LK  (left)
Hold Down for 1 second, then Up+ HK  (right)
Jetta spins into a ball, jumps to the ceiling, then rolls along the ground left or right (depending on the button used).
Insult  LP + HP  Jetta taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Down Left Down  LK 
ECCotDS MCD Sprite Portraits.png
Riptide
Full name:
Sophia de Medici
Time period:
1566 AD
Occupation:
pirate
Fighting style:
Kajukenbo
A famous female pirate from the Age of Sail. She steals treasure from a greedy pirate and is killed for it. Further, the pirate finds her family and kills and robs them out of revenge. Certain art works were stolen that would have otherwise changed the world, as their disappearance resulted in the knowledge not being attainable or known.
Move list
Name Command Description
Ground Kriss Blade Hold Left for 0.5 seconds, then Right+ LP  (straight ahead)
Hold Left for 0.5 seconds, then Right+ HP  (diagonally upward)
Riptide throws a dagger across the screen.
Air Kriss Blade Hold Left for 0.5 seconds, then Right+ MP  in midair Riptide throws two daggers diagonally toward the ground.
Thunder Clap Down Down-right Right  HK  (close) Riptide claps her hands around her opponent's head, which dizzies her opponent on impact.
Eagle Talon Down Down-right Right  HP  Riptide quickly performs two punches and two kicks.
Sea Legs Down Down-right Right  MP  Riptide throws a magic bubble that confuses her opponent, scrambling their controls for 5 seconds.
Whirlwind Teleport Hold Down for 0.5 seconds, then Up+ HK  Riptide spins into a cyclone and reappears on the other side of her opponent.
Fog Trap Down Down-left Left  MP  Riptide creates a fog of cloud that moves along the ground and sweeps opponents.
Move list (Skill moves)
Name Command Description
Flashing Daggers Hold Left for 0.5 seconds, then Right+ MK + HK  Riptide performs a five-strike blitz combo.
Crow's Nest Hold Down for 0.5 seconds, then Up+ HP  Riptide performs a two-handed uppercut.
Tidal Punch Down Down-right Right  LP  Riptide performs a watery punch that knocks her opponent down on impact.
Whirpool Reflect Hold Left for 0.5 seconds, then Right+ LK  Riptide spins into a cyclone that absorbs projectiles.
Insult  LP + HP  Riptide taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Right Down Left Left  MK  (close)
ECCotDS MCD Sprite Portraits.png
Ramses III
Full name:
Ramses III
Time period:
1151 BC
Occupation:
pharaoh
Fighting style:
Hung-Gar Kung Fu
An Egyptian pharaoh. He has a fear of water. His murderer pushed him off of a cliff into the Nile, where he drowned to death.
Move list
Name Command Description
Sun Reflection Hold Left for 0.5 seconds, then Right+ HP  Ramses III absorbs a burst of light and reflects it back to his opponent as a projectile attack.
Anubis Block  LP + MP + HP  Ramses III turns into an Anubis statue, reflecting projectiles and nullifying other attacks. He stays in this form for 3 seconds, though he can be changed out of it manually by repeating the button combination.
Wrap Attack Hold Left for 0.5 seconds, then Right+ MP  Ramses III throws a mummification wrap straight across the screen, which damages and briefly mummifies his opponent if it hits.
Teleport Hold Down for 0.5 seconds, then Up+ LP  (teleport left)
Hold Down for 0.5 seconds, then Up+ HP  (teleport right)
Ramses III disappears and reappears somewhere else.
Snake Attack Hold Down for 0.5 seconds, then Up+ HK  Ramses III transforms into a serpent, burrows underground, then bursts out of the ground under his opponent with a vicious bite.
Torch Attack Hold Down for 0.5 seconds, then Up+ MP  Ramses III transforms into a living fire and moves back and forth along the ground.
Hack and Smack Hold Left for 0.5 seconds, then Right+ LP + MP  Ramses III does multiple strikes with his hook and flail from a crouched position.
Move list (Skill moves)
Name Command Description
King Combo Hold Left for 0.5 seconds, then Right+ MK + HK  Ramses III performs a five-strike blitz combo.
Thunder Lizard Down Down-right Right  HK  Ramses III performs a rolling kick forward, then slashes downward with his flail.
Jackal's Bite Down Down-right Right  MP  Ramses III punches forward, summoning a jackal spirit to extend the range of his punch.
Phoenix Dive Down Down-right Right  HP  in midair Ramses III dives diagonally downward with the spirit of the fiery phoenix.
Insult  LP + HP  Ramses III taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Down Down Right Right  MK  (close)
ECCotDS MCD Sprite Portraits.png
Raven
Full name:
Raven Gindar
Time period:
1820 AD
Occupation:
voodoo priestess and healer
Fighting style:
Hsing-I Kung Fu and Tae Kwon Do
A voodoo priestess with power over time and aging. She was blind to her own dark fate when the spell was reversed on her by an evil witch doctor. The result of the spell rejuvenated his severely decrepit and wrinkled body and killed Raven in the process.
Move list
Name Command Description
Time Smash Hold  LP + MP  for 1-3 seconds Raven throws an hourglass at her opponent. It does more damage if the buttons are held for longer, with the full 3 seconds also knocking her opponent backward.
Voodoo Attack Hold  LK + HK  Raven pulls out a voodoo doll and punches it, which also punches her opponent.
Time Add/Subtract Down Down-right Right  LK + MK  (adds time)
Down Down-right Right  MK + HK  (subtracts time)
Raven throws an hourglass at the game's timer, which causes it to increase or decrease by 10 seconds.
Double Fang Kick  LK + MK + HK  Raven performs six quick kicks, alternating between low and high.
Create Void Down Down-right Right  HP  Raven creates a rift above her opponent that sucks them in and damages them before dropping them back out.
Time Split Hold Left for 0.5 seconds, then Right+ MP + HP  Raven channels her hourglass, then teleports fives times in different locations, with a brief window between each teleport to attack.
Destabilize Time  LP + MP + HP  Raven uses her hourglass to slow her opponent for a duration.
Move list (Skill moves)
Name Command Description
Mambo Combo Hold Left for 0.5 seconds, then Right+ MK + HK  Raven performs a five-strike blitz combo.
Serpent Rainbow Hold Left for 0.5 seconds, then Right+ LK  Raven kicks, as the snake tattoo on her leg comes to life and attacks in an arc in front of her.
Raven's Fury Down Down-right Right  MK  in midair Raven spins and slashes in a downward dive.
Time Fold Hold Left for 0.5 seconds, then Right+ LP  Raven generates a time shield that reflects projectiles (along with a second blast).
Insult  LP + HP  Raven taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Down Right Left Right  MP 
ECCotDS MCD Sprite Portraits.png
Dawson
Full name:
Dawson McShane
Time period:
1849 AD
Occupation:
gambler
Fighting style:
Shotowando
A cowboy from the Old West. A lone wolf with a taste for gold and an eye for justice. He is hanged by the town's local group of outlaws after capturing one to take to court. Dawson originally was planned for the first Eternal Champions game but was scrapped due to ROM limits.
Move list
Name Command Description
Round-Up Down Down-right Right  MK  Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc, then rolls forward and performs an uppercut.
Roll the Dice Down Down-right Right  HP  in midair Dawson curls into a ball and dives diagonally downward.
Tumble Weed Hold Left for 0.5 seconds, then Right+ LK  (close)
Hold Left for 0.5 seconds, then Right+ MK  (medium)
Hold Left for 0.5 seconds, then Right+ HK  (far)
Dawson rolls along the ground like a tumbleweed, knocking over his opponent on impact.
Dual Knife Throw Hold Left for 0.5 seconds, then Right+ LP  Dawson throws two knives across the screen.
Rattlesnake Belt Grab Hold Left for 0.5 seconds, then Right+ MP  Dawson whips his belt forward. If it hits his opponent, he uses it like a lariat to pull them in and follows up with a punch.
Spit Attack Hold Left for 0.5 seconds, then Right+ LP + MP  Dawson spits tobacco at his opponent, which slows them for a duration.
Hat Strike Hold Left for 0.5 seconds, then Right+ HP  Dawson throws his hat, which travels about half the width of the screen before returning back like a boomerang, potentially hitting his opponent multiple times.
Move list (Skill moves)
Name Command Description
Gold Strike Hold Left for 0.5 seconds, then Right+ MK + HK  Dawson performs a five-strike blitz combo.
Gentleman's Quarter Hold Down for 0.5 seconds, then Up+ MK  Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc.
Spinning Axe Pick Down Down-right Right  HK  Dawson spins around and performs a series of strikes, followed by swinging his throwing star to knock his opponent back.
Step Out Down Down-left Left  HK  (close) Dawson swings his leg downward in close range, hitting up to time times with his heel.
Insult  LP + HP  Dawson taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
Move list (Finishing moves)
Name Command Description
Vendetta Left Down Right Left Left  HP 

Bosses

ECCotDS MCD Sprite Portraits.png
Eternal Champion
The Eternal has been around since the beginning of time. As a result he has seen everything through the course of time. Including the destruction of the human spirit. He sees that certain individuals throughout time have had their lives taken before they were to fulfill their destiny which would have changed man kind in some way. He rescues these key individuals in hopes of restoring the balance of good and evil. He has the power of taking the essence of animals. His primary forms are a Falcon, Tiger, Shark, and Dragon.
ECCotDS MCD Sprite Portraits.png
Eternal Champion 2
He is not a new, more powerful version of the Eternal. Eternal Champion 2 is the Eternal with new animal abilities that were created to use against the Dark Eternal Champion. These new forms are the Millipede, Unicorn, Elephant, and the Electric Eel.
ECCotDS MCD Sprite Portraits.png
The Dark Eternal Champion
The Dark Eternal Champion was born after the Eternal. As a result, he had an advantage. While he was aware of the Eternal's existence, the Eternal was not aware of his. He used this knowledge to speed through time ahead of the Eternal and hide four champions from him. Without these, the contest would just repeat itself over and over. He is the exact opposite of what the Eternal stands for. He is determined to make sure evil is never destroyed. He uses his opponent's fears against them and kills them with the said fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. He actually has two versions like the Eternal but only one of these forms is unlockable for play in duel mode due to his second version having devastatingly powerful and game breaking attacks.

Hidden

Main article: Eternal Champions: Challenge From the Dark Side/Hidden content.

In addition to the ones above, there are other characters that are unlocked by special means (or through in-game cheats). Three of them are omitted as they were previously listed: Eternal Champion 1, Eternal Champion 2 and Dark Eternal Champion. They can only be played as in duel mode however. Many of the secret characters are animals. As a result, they are unaffected by Overkills, Sudden Deaths, and Vendettas. The Eternals are all also invulnerable to the finishing moves. However, the animal characters and Eternals may trigger Overkills, Sudden Deaths and Cinekills on human opponents (though secret characters all lack Cinekills).

ECCotDS MCD Sprite Portraits.png
Chin Wo
An acupuncturist from China in the year 1815 A.D. who practiced Monkey Kung Fu. Chin Wo was one of the best fighters in China but spent most of his time healing. One day the cousin of the ruling class challenged Chin Wo to a fight. Chin refused knowing that if he won the fight it would surely mean his death. Being a proud man, Chin wouldn't lose either. This left him with only one choice which was not to fight. The cousin made life very hard for Chin but he wouldn't budge on his decision. Finally the cousin killed an innocent street beggar and framed Chin for it. The cousin promised to drop the charges if Chin fought him. Seeing death in either situation, Chin chose to take the charges for the murder rather than give the cousin what he desired. He was beheaded in a public execution as a result. Chin Wo was planned for the first Eternal Champions game but was scrapped due to ROM limits.
ECCotDS MCD Sprite Portraits.png
Thomas 'Blast' Chavez
He was a Green Beret soldier from 1955 A.D.. Blast was one of the first special forces agents to perform gun and weapon running to Vietnam. During this time, the U.S. was only supporting the French effort. Blast was a chopper pilot, tasked with the duty of making clandestine drops of weapons over enemy lines. Blast made many of these runs with a man named Redux. During his final run before being scheduled for service in the United States, he ran into trouble. His final drop went fine and he was about to take off when Redux surprised him. Redux was a double agent for Vietnam. Redux pulled the pin off of a grenade and ran off the helicopter that was about to lift-off. Because Blast was strapped in for take-off he was unable to remove his harness in time and was blown up in the resulting explosion. Blast was planned for the first Eternal Champions game but was scrapped due to ROM limits.
ECCotDS MCD Sprite Portraits.png
Thanatos
Originally the Greek God of Death, he dwelt with his brother, Hypnos (Sleep) in the Underworld. He operated at his post until 1692 A.D., when during a routine pick up of a soul he was confronted by a force that was neither good, nor evil. This force seemed to exist in an indescribable middle that gave it powers that Thanatos was no match for. This force turned him into a mortal named Vespian, a mortal that was thought to be a warlock and was hence killed during the witch hunts of Salem. The force then took his post as god of death and has been performing the role ever since. This force changes the rules of death and taking lives that aren't meant to be taken. He uses edited and recolored versions of Xavier's sprites as well as his stage too.
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Yappy
A Shi Tzu dog that once lived a life of luxury in the year of 1995 A.D.. He was owned by a rich woman who lived in a penthouse in New York City. When she passed away, she willed that her fortune be used to keep Yappy living in the same style that he was used to. An evil relative instead threw yappy out onto the street and took the money for herself. It was street life that gave Yappy his hard edge. He was killed while attempting to get revenge on the evil relative by chewing on her car's break line. Unfortunately, Yappy was crushed when the car slipped out of gear and rolled over him. Even though he is from New York City, Yappy strangely shares the same stage with Senator.
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Hooter
This owl is the familiar of Thanatos' human form, Vespian. When Vespian was killed, Hooter spent all of his time observing the witch burnings, hoping he would gain revenge on the closed minded people that continued to this cruel act. One of the fanatics noticed that Hooter was always around when the witch burnings were occurring. This fanatic captured Hooter after a witch burning and threw him into the still burning fires of the warlock they had just killed. Like Thanatos, Hooter shares his stage with Xavier.
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Crispy
A chicken who died in 1967 A.D.. He vowed he would never become part of the dinner table without a fight. He practiced Egg Fu, an ancient barnyard martial art. He was killed while attempting to rescue some other Chickens from becoming someone else's dinner. Clearly this character is a joke but his size and attacking style make him somewhat more formidable than some of the other animal characters. He shares the same stage with both playable versions of the Eternal, the Dark Champion, and Blast.
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Slither
A pet snake of the owner of a bar from the Old West of 1820 A.D called the Snake Bite.. He picked up his brawling martial art, brawling from seeing bar fights. he was the Bar owner's favorite pet and was raised from a baby and treated like a son by the bar owner. Once Slither got bigger, he helped maintain order in the bar and could take on a whole barroom if necessary. He is killed while trying to stop an outlaw with a gun from robbing the register late at night. The last image he remembers was the bar owner taking a shot from the criminal between the eyes before dying. His stage is the same one as Dawson's.
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Zuni
A circus performer monkey from 1902 A.D. at the Blue Dragon Circus. One day, Zuni noticed a gas lamp had tipped over and started a fire near the edge of the circus tent. Zuni tried to cross over to his trainer but was unable to make it because while trying to make it past the flames, he was accidentally stepped on by a circus elephant. The crowd was horrified by this turn of events so much that they did not see the fire that broke out of control, burning down the tent and killing everyone. He shares the same stage as Jetta.
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Senator
A politician from Washington D.C. in the year 1995 A.D. that practiced that martial art of dishonesty. The Senator made a living by voting the ways of special interest groups and creating issues to make himself popular. He was surprised when he wasn't supported by his party for reelection. He once voted for a human rights issue and his party was angry that humanity was considered above their personal profits. When he lost in a land slide election after losing millions of his own money, he died of a massive heart attack. His character's sprites are actually edited Larcen Tyler sprites. Despite this, he is his own character with some unique attacks and animations. His character seems to be making fun of the politicians involved in the video game trials for some of the violent games of the 90's since many politicians are often considered as corrupt as some video games.

Stages

Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode.

Eternal Champions CD, Stages, Shadow.png

Black Orchid Rooftop
Shadow's stage.

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Chicago Theater
Larcen's stage.

Eternal Champions CD, Stages, RAX.png

The Cyber-Dome
RAX's stage.

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Great Rift Valley
Slash's stage.

Eternal Champions CD, Stages, Trident.png

Shores of Atlantis
Trident's stage.

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Belgrave Square Labs
Midknight's stage.

Eternal Champions CD, Stages, Xavier.png

Salem
Xavier's stage.

Eternal Champions CD, Stages, Blade.png

Syrian Desert Refinery
Blade's stage.

Eternal Champions CD, Stages, Jetta.png

Blue Dragon Circus
Jetta's stage.

Eternal Champions CD, Stages, Riptide.png

Off the Barbary Coast
Riptide's stage.

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Abu Simbel Temple
Ramses III's stage.

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Shengo Village, Trinidad
Raven's stage.

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Hangtown Mine
Dawson's stage.

Production credits

Program Code/Design (C) 1995 SEGA
All Rights Reserved
Source:
In-game credits
Eternal Champions MCD credits.pdf
[8]

Magazine articles

Main article: Eternal Champions: Challenge From the Dark Side/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
92 №162
Sega Mega-CD
92
Based on
1 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
85
[10]
Digitiser (UK)
85
[11]
Electronic Gaming Monthly (US) NTSC-U
61
[12]
Game Players (US) NTSC-U
95
[13]
GamePro (US) NTSC-U
73
[3]
GamesMaster (UK) PAL
84
[14]
Games World: The Magazine (UK) PAL
87
[15]
Game Informer (US) NTSC-U
89
[16]
Hobby Consolas (ES) PAL
90
[17]
MAN!AC (DE) NTSC-U
70
[18]
Mega (UK) PAL
92
[19]
Mean Machines Sega (UK) PAL
87
[6]
Next Generation (US) NTSC-U
75
[20]
Player One (FR)
33
[21]
Sega News (CZ)
100
[22]
Sega Power (UK) PAL
91
[23]
Sega Pro (UK) PAL
84
[24]
Top Consoles (FR)
35
[25]
Top Consoles (FR)
45
[26]
VideoGames (US) NTSC-U
90
[27]
Sega Mega-CD
78
Based on
20 reviews

Eternal Champions: Challenge From the Dark Side

Mega-CD, US
EC MCD US Box Back.JPGEC MCD US Box Front.JPG
Cover
ECCftDS MCD US Disc.jpg
Disc
Eternalchampions mcd us manual.pdf
Manual
Mega-CD, EU
EternalChampions MCD EU back.jpgEternalChampions MCD EU front.jpg
Cover
Eternal Champions MCD EU Manual.jpg
Manual
Mega-CD, UK
ECCftDS MCD UK Box Back.jpgECCftDS MCD UK Box Front.jpg
Cover
EternalChampions MCD UK spinecard.jpg
Spinecard
Eternal Champions MD UK Disc.jpg
Disc
Eternal Champions MCD EU Manual.jpg
Manual
Mega-CD, BR
ECCftDS MCD BR Box Back.jpgNospine.pngECCftDS MCD BR Box Front.jpg
Cover

Technical information

Main article: Eternal Champions: Challenge From the Dark Side/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
506,486,736 CD-ROM (EU) 4427-50
Sega Mega-CD
CRC32
MD5
SHA-1
506,131,584 CD-ROM (US) 4427

External links

References

  1. File:Eternalchampions mcd us manual.pdf, page 71
  2. https://groups.google.com/g/rec.games.video.sega/c/jtrll05qN_Q/m/gtdu-R5gKgUJ
  3. 3.0 3.1 GamePro, "August 1995" (US; 1995-xx-xx), page 58
  4. 4.0 4.1 Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 36
  5. 5.0 5.1 Sega Magazine, "April 1995" (UK; 1995-03-15), page 26
  6. 6.0 6.1 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 86
  7. SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
  8. File:Eternal Champions MCD credits.pdf
  9. Sega Visions, "February/March 1995" (US; 199x-xx-xx), page 65
  10. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 103
  11. Digitiser (UK) (1995-08-23)
  12. Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
  13. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 44
  14. GamesMaster, "May 1995" (UK; 1995-04-16), page 34
  15. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 80
  16. Game Informer, "April 1995" (US; 1995-0x-xx), page 8
  17. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 104
  18. MAN!AC, "08/95" (DE; 1995-07-12), page 42
  19. Mega, "April 1995" (UK; 1995-03-30), page 4
  20. Next Generation, "February 1995" (US; 1995-01-24), page 101
  21. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 127
  22. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 18
  23. Sega Power, "May 1995" (UK; 1995-03-16), page 36
  24. Sega Pro, "May 1995" (UK; 1995-04-13), page 62
  25. Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 124
  26. Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 96
  27. VideoGames, "June 1995" (US; 1995-0x-xx), page 81


Eternal Champions: Challenge From the Dark Side

EternalChampions MCD title.png

Main page | Hidden content | Magazine articles | Video coverage | Reception


Sega Mega-CD
Prototypes: 1995-05 | 1995-06



Games in the Eternal Champions Series
Eternal Champions (1993) | Chicago Syndicate (1995) | Eternal Champions: Challenge from the Dark Side (1995) | X-Perts (1996) | Eternal Champions (LCD) (1994) | Eternal Champions: The Final Chapter (unreleased)
Eternal Champions related media
Book
Eternal Champions Special (1994) | Eternal Champions: Sega Genesis Official Power Guide (1994) | Eternal Champions Adventure Gamebook 1: The Cyber Warriors (1994) | Eternal Champions Adventure Gamebook 2: Citadel of Chaos (1994) | Eternal Champions Official Sticker Album (1993)