Difference between revisions of "Eternal Champions: Challenge From the Dark Side"
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| properties={{Properties|MCD|cinepak|qsound}} | | properties={{Properties|MCD|cinepak|qsound}} | ||
+ | | savetype={{SaveType | ||
+ | |MCD|internal | ||
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− | '''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] fighting game released in 1995 and | + | }} |
+ | '''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] fighting game released in 1995. It is an enhanced and expanded version of the [[Sega Mega Drive]] title, ''[[Eternal Champions]]''. | ||
==Story== | ==Story== | ||
− | + | The Eternal Champion is an immortal, cosmic being who feels that the balance of the universe and time has been disturbed by the deaths of key individuals destined to change the world for the greater good. To restore the balance, he holds a great contest in which the winner is granted the gift of new life, allowing them to fulfill their rightful destiny. | |
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− | + | It is revealed that the Eternal Champion has a sinister counterpart: the Dark Champion. The Dark Champion appears and declares that he also will enter the contest and that he has hidden four more warriors, preventing the contest from truly being fulfilled. The contestants must not only achieve the aims of the Eternal Champion but also face the Dark Champion to win their lives back. | |
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− | The Dark Champion | ||
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==Gameplay== | ==Gameplay== | ||
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Each character has a taunt ({{X}}+{{Z}}), which decreases some of the user's Inner Strength, though decrease the opponent's Inner Strength by an even larger amount. | Each character has a taunt ({{X}}+{{Z}}), which decreases some of the user's Inner Strength, though decrease the opponent's Inner Strength by an even larger amount. | ||
− | === | + | ===Finishing moves=== |
− | The original | + | The original ''Eternal Champions'' title only featured Overkills. ''Challenge From the Dark Side'' has the return of the Overkill in addition to other new fatalities. The finishers have much more gore than the first game which slapped an M for Mature rating on the box. Some argue that many of these finishers, although not pre-rendered, are far gorier than any of the ones featured in the [[Mortal Kombat]] series at the time. Unlike the original, when a finisher is activated music stops playing, and (except for Vendettas) the activator of the finishing move teleports away. After teleporting away, the opponent then unfreezes and the finisher kills them. With Vendettas, both characters remain on screen, then the character whom used the vendetta kills the opponent themselves. |
+ | |||
+ | *'''Overkill:''' The Overkills featured in the original ''Eternal Champions'' title are present in ''Challenge From the Dark Side''. Some have been made gorier and others have been removed for more violent and visually impressive ones. Stage fatality. Activated when opponent lands on a specific spot in the stage with no health left. | ||
+ | *'''Sudden Death:''' A Sudden Death is a new fatality introduced in ''Challenge From the Dark Side''. Sudden Deaths function similarly to Overkills. However, Sudden Deaths may be activated if the character lands on the activation spot with 33% health or less, not just if the player loses their health. | ||
+ | *'''Vendetta:''' Introduced in ''Challenge From the Dark Side'', each human character has a personal finishing move which is activated with a button combination that varies from character to character. They can only be activated when a specific condition is met. To use a vendetta, the player must stun the opponent with 33% health or less, get in close (not too close though), and enter the combination for the player's character's Vendetta. Then the music stops and the character kills the other one. While this sounds like it may contradict the personalities of characters such as Larcen, it actually makes more sense if one reads the manual. In the manual, it says that the Dark Eternal Champion has the power to influence the Champions to kill each other. Each time this happens, the Dark Eternal Champion gets stronger and the Eternal Champion gets weaker. | ||
+ | *'''Cinekill:''' Cinekills are by far the most difficult of finishing moves to activate. introduced in ''Challenge From the Dark Side'', these finishers are only activated when the player lowers the opponent's health the 33% or less, performs a power combo to get Infinite Inner Strength, and stuns the opponent with the other conditions met. If successful, The user's character will be teleported away, then a portal will open up and the Dark Champion will manifest himself, point to the opponent exclaiming "TO YOUR DEATH" and teleport away along with the opponent. Then an FMV sequence starts up where the Dark Champion kills the character with their worst fear inside his Cimmerian Complex. | ||
+ | ===Characters=== | ||
+ | ====Playable==== | ||
+ | All of the characters from the original game return. Every returning character gains some new moves, and some old moves have been changed or removed. | ||
+ | |||
+ | Four new characters are added: the female pirate Riptide, the pharaoh Ramses III, the voodoo priestess Raven, and the cowboy Dawson. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
− | | title=Shadow | + | | title=Shadow |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=0|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=0|crop_y=0}} | ||
− | | desc=A corporate assassin from Tokyo, | + | | info1name=Full name |
+ | | info1=Shadow Yamoto | ||
+ | | info2name=Time period | ||
+ | | info2=1993 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=corporate assassin | ||
+ | | info4name=Fighting style | ||
+ | | info4=Taijutsu and Ninjitsu | ||
+ | | desc=A corporate assassin from Tokyo, whose change of heart ended her career and her life at the hands of another corporate assassin. She is thrown off the top of the building of the company she worked for, the Black Orchid, by the very same assassin she learned her skills from. She gets a new outfit in this game. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shadow Punch | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Shadow leaps ahead with a mystical ninja punch, which causes her opponent to fly backward on impact.}} | ||
+ | {{MoveListRow | High Jump Angle Kick | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MK}} | Shadow jumps high into the air, then comes down with a dive kick.}} | ||
+ | {{MoveListRow | Twirling Fan Attack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} (one twirl)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}} (two twirls)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} (three twirls) | Shadow does one or more cartwheels (depending on which button is used), then attacks with a steel fan.}} | ||
+ | {{MoveListRow | Shadow Mode | Hold {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} for 3 seconds | Shadow becomes a shadow and can attack without being harmed for 5 seconds.}} | ||
+ | {{MoveListRow | Smoke Screen | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}}, then<br>{{button|text=LK}}+{{button|text=MK}} (reappear on left)<br>{{button|text=MK}}+{{button|text=HK}} (reappear on right)<br>{{button|text=LP}}+{{button|text=MP}} (reappear on left in the air)<br>{{button|text=MP}}+{{button|text=HP}} (reappear on right in the air) | Shadow disappears for a moment before reappearing next to her opponent. Alternatively, the player can input a special combination while she is invisible to reappear in a different location.}} | ||
+ | {{MoveListRow | Shuriken Throw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} (slow)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} (fast) | Shadow throws a shuriken straight ahead. The speed depends on the button used.}} | ||
+ | {{MoveListRow | Knife Throw | Hold {{left}} for 0.5 seconds, then {{upright}}+{{button|text=LP}} (slow)<br>Hold {{left}} for 0.5 seconds, then {{upright}}+{{button|text=MP}} (fast) | Shadow throws a knife at an upward angle. The speed depends on the button used.}} | ||
+ | {{MoveListRow | Smoke Bomb | Hold {{left}} for 0.5 seconds, then {{downright}}+{{button|text=LP}} (slow)<br>Hold {{left}} for 0.5 seconds, then {{downright}}+{{button|text=MP}} (fast) | Shadow throws a bomb at an arc. The speed depends on the button used.}} | ||
+ | {{MoveListRow | Flying Mine Uzume-Bi | {{QCF}} {{button|text=HP}} | Shadow throws a mine that explodes on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Flying Step Tobi Ashi | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}}+{{button|text=MK}} | Shadow slides along the ground, sweeping her opponent.}} | ||
+ | {{MoveListRow | Banzai Blitz | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Shadow performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Rock and Roll | {{QCF}} {{button|text=HK}} | Shadow rolls along the ground behind her opponent and attacks repeatedly.}} | ||
+ | {{MoveListRow | Fan Block | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Shadow blocks using her steel fan, which reflects projectiles.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Shadow taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=HK}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Larcen | + | | title=Larcen |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=68|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=68|crop_y=0}} | ||
− | | desc=An ex-cat burglar and Praying Mantis Kong Fu expert from | + | | info1name=Full name |
+ | | info1=Larcen Tyler | ||
+ | | info2name=Time period | ||
+ | | info2=1920 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=ex-cat burglar | ||
+ | | info4name=Fighting style | ||
+ | | info4=Praying Mantis Kung Fu | ||
+ | | desc=An ex-cat burglar and Praying Mantis Kong Fu expert from Prohibition-era Chicago. Unlike most members of the mob, Larcen did not want to kill. He only fought for the knockout. He is killed when his mob tricks him into taking a small but powerful time bomb to kill a police chief in a hospital. Larcen realized that it was a bomb much too late and attempted to throw it out the window, but it went off before he could. He, the target, and many others, including many children in the nurseries, were killed in the blast. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Slash and Turn | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Larcen rolls forward and punches with his bladed knuckles.}} | ||
+ | {{MoveListRow | Ceiling Crawl | Hold {{down}} for 1 second, then {{up}}+{{button|text=HK}} | Larcen jumps onto the ceiling. He can move along the ceiling with {{left}} and {{right}}. After a short several seconds, he performs a Ceiling Drop.}} | ||
+ | {{MoveListRow | Ceiling Drop | {{button|text=HP}} while grabbing the ceiling | Larcen dives while attacking with his claws and foot blades.}} | ||
+ | {{MoveListRow | Air Sweep | {{button|text=LK}}+{{button|text=HK}} | Larcen jumps backward while throwing his grappling hook out toward the ground, which sweeps his opponent.}} | ||
+ | {{MoveListRow | Long Distance Sweep | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Larcen crouches and throws his grappling hook out, which sweeps his opponent.}} | ||
+ | {{MoveListRow | Power Sweep | Hold {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} for 1.5 seconds | Larcen attaches his grappling hook to the ceiling and uses to swing ahead while kicking.}} | ||
+ | {{MoveListRow | Sai Throw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Larcen throws a sai across the screen.}} | ||
+ | {{MoveListRow | Swinging Hammer Fist | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Larcen throws a series of quick punches.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Machine Gun Blitz | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Larcen performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Mantis Strike | {{QCF}} {{button|text=LK}} | Larcen rises diagonally upward with a knee strike.}} | ||
+ | {{MoveListRow | Backflip Kick | {{QCB}} {{button|text=HK}} | Larcen does a backflip kick that can hit opponents all around him.}} | ||
+ | {{MoveListRow | Reflect Back Projectile | {{left}}+{{button|text=LP}} | Larcen swats away a projectile at double speed.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Larcen taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{right}} {{right}} {{right}} {{down}} {{button|text=HP}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=RAX |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=136|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=136|crop_y=0}} | ||
− | | desc=A destructive combination of man and machine from | + | | info1name=Full name |
+ | | info1=RAX Coswell | ||
+ | | info2name=Time period | ||
+ | | info2=2345 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=cyber-fighter | ||
+ | | info4name=Fighting style | ||
+ | | info4=Muay Thai Kickboxing | ||
+ | | desc=A destructive combination of man and machine from the far future. He is killed to ensure a winning wager. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Lock and Load | {{button|text=LK}}+{{button|text=MK}} | RAX targets his opponent and then launches an energy ball at them from his eye, which dizzies his opponent on impact.}} | ||
+ | {{MoveListRow | Air Jets | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MK}} | RAX hovers high in the air using the jets on the bottom of his feet. He stops hovering after several seconds or if the player presses {{button|text=MP}}.}} | ||
+ | {{MoveListRow | Cyber Punch | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | RAX dashes and punches.}} | ||
+ | {{MoveListRow | Cyber Kick | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | RAX dashes and kicks.}} | ||
+ | {{MoveListRow | Jet Knee Smash | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} | RAX hovers in the air, then uses his jets to fly across the screen with his knee forward.}} | ||
+ | {{MoveListRow | Overload | {{button|text=LK}}+{{button|text=HK}} | RAX overloads his system and launches an energy ball across the screen.}} | ||
+ | {{MoveListRow | Shockwave | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | RAX sets the ground in front of him ablaze.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Thrash 'n' Bash | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | RAX performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Jet Uppercut | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HP}} | RAX uses his jets to uppercut diagonally upwards.}} | ||
+ | {{MoveListRow | Atomic Knee | {{QCF}} {{button|text=MK}} | RAX rises diagonally upward with a knee strike.}} | ||
+ | {{MoveListRow | Turbine | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} | RAX spins in place, which pulls opponents to the opposite side of him and neutralizes projectiles.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | RAX taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{right}} {{left}} {{right}} {{left}} {{button|text=MP}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Slash | | title=Slash | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=204|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=204|crop_y=0}} | ||
− | | desc=A cave man of superior intelligence | + | | info1name=Full name |
+ | | info1=Slash | ||
+ | | info2name=Time period | ||
+ | | info2=50,000 BC | ||
+ | | info3name=Occupation | ||
+ | | info3=prehistoric hunter | ||
+ | | info4name=Fighting style | ||
+ | | info4=Pain | ||
+ | | desc=A cave man of superior intelligence. His fellow tribesmen see his intelligence as a threat and stone him to death. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Fire Club | {{QCF}} {{button|text=LP}} | Slash shoots a fireball from his club that burns opponents on impact.}} | ||
+ | {{MoveListRow | Ice Club | {{QCF}} {{button|text=MP}} | Slash shoots an ice blast from his club that freezes opponents on impact.}} | ||
+ | {{MoveListRow | De-Claw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Slash shoots a claw from his club across the screen.}} | ||
+ | {{MoveListRow | Power Thud Club Swing | {{button|text=MP}}+{{button|text=HP}} | Slash jumps in the air and drives his club into the ground when he lands, knocking over opponents on the ground.}} | ||
+ | {{MoveListRow | Spinal Crush | {{right}}+{{button|text=MP}} (close) | Slash hangs off his opponent while he bashes their head with his club.}} | ||
+ | {{MoveListRow | Bone Breaker | {{right}}+{{button|text=HP}} in midair (close) | Slash slams his opponent to the ground and bashes them with his club.}} | ||
+ | {{MoveListRow | Running Headbutt | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} | Slash charges at his opponent with a headbutt.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Caveman Beating | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Slash performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Club Dive | {{QCB}} {{button|text=MK}} | Slash leaps over his opponent, batting them with his club as he passes over.}} | ||
+ | {{MoveListRow | Double Foot Kick | {{QCB}} {{button|text=HK}} | Slash flips forward, attacking with his feet.}} | ||
+ | {{MoveListRow | Bat Back Projectile | {{button|text=LP}}+{{button|text=MP}} | Slash swings his club and bats away an incoming projectile.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Slash taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{right}} {{down}} {{right}} {{button|text=HK}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Trident | | title=Trident | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=272|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=272|crop_y=0}} | ||
− | | desc=A genetically engineered hero of Atlantis in the | + | | info1name=Full name |
+ | | info1=Trident | ||
+ | | info2name=Time period | ||
+ | | info2=110 BC | ||
+ | | info3name=Occupation | ||
+ | | info3=gladiator | ||
+ | | info4name=Fighting style | ||
+ | | info4=Capoeria | ||
+ | | desc=A genetically engineered hero of Atlantis. The Romans and the Atlanteans decided to hold a fight to determine which of them would rule the surface and which would be plunged into the ocean's depths, and Trident was created to be the Atlantean's champion. However, the Romans rigged the fight and crushed Trident beneath a large stone pillar. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Depth Charge Field | {{button|text=LP}}+{{button|text=MP}} | Trident surrounds himself in a blue field. If he touches his opponent in this state, the opponent moves as if they are underwater for a duration.}} | ||
+ | {{MoveListRow | Bio-Drain Field | {{button|text=MP}}+{{button|text=HP}} | Trident surrounds himself in a red field. If he touches his opponent in this state, the opponent does half damage for a duration.}} | ||
+ | {{MoveListRow | Bio-Stun Field | {{button|text=LK}}+{{button|text=MK}} | Trident surrounds himself in a green field. If he touches his opponent in this state, the opponent is temporarily stunned.}} | ||
+ | {{MoveListRow | Repulser Field | {{button|text=MK}}+{{button|text=HK}} | Trident surrounds himself in a yellow field that repels opponents and prevents them from moving close to him (and vice versa) for several seconds.}} | ||
+ | {{MoveListRow | Wavemaster | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LK}} (teleport left)<br>Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LK}} (teleport center)<br>Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LK}} (teleport right) | Trident disappears and reappears somewhere else.}} | ||
+ | {{MoveListRow | Spinning Trident | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Trident spins his trident in front of him at high speed like a drill.}} | ||
+ | {{MoveListRow | Plasma Bolt | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Trident shoots a plasma bolt across the screen from his trident, which dizzies his opponent on impact.}} | ||
+ | {{MoveListRow | Liquid Mode | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Trident transforms into a liquid state and moves forward a short distance, letting him move through opponents and projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Whirlpool Kick | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}}+{{button|text=MK}} | Trident balances on his trident and spins like a top with his legs in the air.}} | ||
+ | {{MoveListRow | Neptune's Fury | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Trident performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Tidal Wave | {{QCF}} {{button|text=HP}} | Trident summons a rolling wave to knock opponents off their feet.}} | ||
+ | {{MoveListRow | Slash Spin | {{QCF}} {{button|text=LK}} (backward)<br>{{QCF}} {{button|text=HK}} (forward) | Trident spins on the ground while holding his trident out.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Trident taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{right}} {{right}} {{down}} {{right}} {{button|text=LK}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Midknight |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=340|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=340|crop_y=0}} | ||
− | | desc=A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam | + | | info1name=Full name |
+ | | info1=Mitchell Midleton Knight | ||
+ | | info2name=Time period | ||
+ | | info2=1967 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=bio-chemist | ||
+ | | info4name=Fighting style | ||
+ | | info4=Jeet Kune Do | ||
+ | | desc=A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam War. However, he had a change of heart and stole the dangerous virus back from the government. While running from government officials, he accidentally falls into a vat of chemicals with the vial containing the virus, and he is turned into a vampire. The government retrieved this mix and unleashed it on parts of Vietnam, where the people infected with it became vampires. Due to his eternal life, Midknight spent nearly 200 years trying to find an antidote. As a result, most of his body is decaying. He is killed before he has a chance to find a cure. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Doom Dog | {{QCF}} {{button|text=LK}}+{{button|text=MK}} | Midknight transforms into a wolf and pounces on his opponent.}} | ||
+ | {{MoveListRow | Bedazzle | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Midknight shoots an energy bolt from his eyes that does no damage but forces his opponent to walk toward him if it hits.}} | ||
+ | {{MoveListRow | Manifest | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Midknight becomes resistant to damage for a duration.}} | ||
+ | {{MoveListRow | Mist Attack | {{button|text=LK}}+{{button|text=HK}} | Midknight vaporizes into mist, flies over to his opponent, and attacks with impunity. He returns to solid form after attacking or if the attack if blocked.}} | ||
+ | {{MoveListRow | Flying Wall Smash | Hold {{left}} for 0.5 seconds, then {{up}}+{{button|text=HP}} | Midknight flies across the screen, slamming his opponent against the wall.}} | ||
+ | {{MoveListRow | Life Drain | {{right}}+{{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} (close) | Midknight grabs his opponent and siphons a sixth of their life force.}} | ||
+ | {{MoveListRow | Ceiling Ram | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HK}} (close) | Midknight grabs his opponent and slams them into the ceiling.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Rapid Fire | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Midknight performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Demon Fang Kick | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} in midair | Midknight flies forward with an energized kick.}} | ||
+ | {{MoveListRow | Shoulder Roll/Side Kick | {{QCF}} {{button|text=HP}} | Midknight somersaults over his opponent, then kicks them from the other side.}} | ||
+ | {{MoveListRow | Overhead Stomach Punch | {{right}}+{{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} (close) | Midknight hoists his opponent over his head and punches them in the stomach, sending them flying across the screen.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Midknight taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{right}} {{right}} {{down}} {{button|text=MK}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Xavier | + | | title=Xavier |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=408|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=408|crop_y=0}} | ||
− | | desc=An alchemist from | + | | info1name=Full name |
+ | | info1=Xavier Pendragon | ||
+ | | info2name=Time period | ||
+ | | info2=1692 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=warlock/alchemist | ||
+ | | info4name=Fighting style | ||
+ | | info4=Hapkido Cane Fighting | ||
+ | | desc=An alchemist from the time of the Salem witch hunts. He is mistaken as a warlock and burned at the stake. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Phantom Strike | {{button|text=MP}}+{{button|text=HP}} | Xavier creates a portal and thrusts his cane through it, attacking from across the screen.}} | ||
+ | {{MoveListRow | Dragon Trap | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Xavier throws a snake from his cane, which grabs and attacks his opponent if it touches.}} | ||
+ | {{MoveListRow | Midas Touch | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Xavier shoots a magic ball that transmutes his opponent to gold temporarily, stunning them.}} | ||
+ | {{MoveListRow | Attack and Smack | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Xavier extends his cane and uses it to grab his opponent, draw them in, and strike them.}} | ||
+ | {{MoveListRow | Swap Spell | {{button|text=LP}}+{{button|text=MP}} | Xavier casts a spell and switches positions with his opponent.}} | ||
+ | {{MoveListRow | Possession | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Xavier shoots a magic ball that switches gives the player control over the opponent's character (and vice versa). Damage is inflicted on each player's original character (rather than the character under control) for the duration of the spell.}} | ||
+ | {{MoveListRow | Confusion Spell | {{button|text=LK}}+{{button|text=HK}} | Xavier shoots a magic ball that confuses his opponent, scrambling their controls for 5 seconds.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Snap Back | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} | Xavier extends his cane to twice its length and uses it to attack in front of him.}} | ||
+ | {{MoveListRow | Wizard's Wrath | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Xavier performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Dragon's Bite | {{QCF}} {{button|text=HK}} | Xavier rises upward while attacking with his cane.}} | ||
+ | {{MoveListRow | Mystic Shield | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Xavier spins his cane around defensively, which reflects projectiles.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Xavier taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{left}} {{button|text=HK}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Blade |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=476|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=476|crop_y=0}} | ||
− | | desc=A bounty hunter from | + | | info1name=Full name |
+ | | info1=Jonathan Blade | ||
+ | | info2name=Time period | ||
+ | | info2=2030 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=bounty hunter | ||
+ | | info4name=Fighting style | ||
+ | | info4=Kenpo | ||
+ | | desc=A bounty hunter from the near future. Sent to track down a deranged scientist and his poisonous vile of chemicals. He is set up by his own government and eliminated. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Stun Beam | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} (standing shot)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} (crouching shot) | Blade fires a energy ball from his wrist that does no damage but stuns his opponent momentarily on impact.}} | ||
+ | {{MoveListRow | Tracking Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Blade releases a spinning blade from his bracelet that hovers in the air before homing in on his opponent and exploding.}} | ||
+ | {{MoveListRow | Straight Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Blade releases a spinning blade from his bracelet that flies straight ahead into an opponent.}} | ||
+ | {{MoveListRow | Personal Shield | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Blade surrounds himself in a protective shield that reduces all damage by half while it is active.}} | ||
+ | {{MoveListRow | Projectile Containment Field | {{button|text=LK}}+{{button|text=MK}} | Blade uses his bracelets to slow any incoming projectiles to half speed.}} | ||
+ | {{MoveListRow | Wild Fury Attack | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Blade unleashes a flurry of palm strikes in front of him.}} | ||
+ | {{MoveListRow | Backfire | {{button|text=LK}}+{{button|text=HK}} | Blade shoots a tracking cursor that temporarily prevents his opponent from using projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Brick Wall | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}} | Blade charges forward with his chest out, which causes his opponent to fly backward on impact.}} | ||
+ | {{MoveListRow | Excessive Force | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Blade performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Slice 'n' Dice | {{QCF}} {{button|text=HK}} | Blade uses the spinning blades ins his bracelets to slash his opponent multiple times.}} | ||
+ | {{MoveListRow | Lightning Strike | {{QCF}} {{button|text=MK}}+{{button|text=HK}} | Blade charges himself with energy and dashes diagonally upward into the air, then diagonally downward back to the ground, hitting opponents in the way.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Blade taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{down}} {{right}} {{right}} {{button|text=LP}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Jetta | + | | title=Jetta |
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=544|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=544|crop_y=0}} | ||
+ | | info1name=Full name | ||
+ | | info1=Jetta Maxx | ||
+ | | info2name=Time period | ||
+ | | info2=1899 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=circus acrobat | ||
+ | | info4name=Fighting style | ||
+ | | info4=Savate and Pencak Silat | ||
| desc=A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire. | | desc=A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Flying Choke Hold | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Jetta throws her bracelet and sleeve at her opponent, which wraps around her opponent's neck if it connects and chokes them.}} | ||
+ | {{MoveListRow | Phase | Hold {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} for 1 second | Jetta concentrates and doubles her movement speed for a duration or until she is hit.}} | ||
+ | {{MoveListRow | Resonate | {{button|text=LK}}+{{button|text=HK}} while Phase is active | Jetta begins to flash red. If she touches her opponent in this state, the opponent's movement is severely restricted for a duration.}} | ||
+ | {{MoveListRow | Bladerang | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} (one hit)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} (two hits) | Jetta throws a Bladerang, a small projectile that returns like a boomerang, which hits one or two times (depending on the button used).}} | ||
+ | {{MoveListRow | Ceiling Grab | Hold {{down}} for 1 second, then {{up}}+{{button|text=MP}} | Jetta throws a Bladerang, then jumps onto the ceiling. The Bladerang attacks multiple times and returns to Jetta, who then performs a Death Dive.}} | ||
+ | {{MoveListRow | Death Dive | {{button|text=LK}} or {{button|text=HK}} while grabbing the ceiling | Jetta dives down toward her opponent.}} | ||
+ | {{MoveListRow | Moving Corkscrew | {{button|text=LK}}+{{button|text=MK}} (left)<br>{{button|text=MK}}+{{button|text=HK}} (right) | Jetta spins on her toes, dealing damage with her hand blades.}} | ||
}} | }} | ||
− | {{ | + | {{MoveListTable | desc=Skill moves | |
− | | | + | {{MoveListRow | Corkscrew Uppercut | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Jetta spins on her toes, disappearing momentarily into a cyclone, then reappearing with a rising uppercut.}} |
− | | | + | {{MoveListRow | Gymkata | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Jetta performs a five-strike blitz combo.}} |
− | | | + | {{MoveListRow | Power Burst | {{QCF}} {{button|text=HK}} | Jetta crouches and sends energy waves out from her at diagonal angles from her bracelets.}} |
+ | {{MoveListRow | Ricochet | Hold {{down}} for 1 second, then {{up}}+{{button|text=LK}} (left)<br>Hold {{down}} for 1 second, then {{up}}+{{button|text=HK}} (right) | Jetta spins into a ball, jumps to the ceiling, then rolls along the ground left or right (depending on the button used).}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Jetta taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=LK}}}} | ||
}} | }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{InfoRow | {{InfoRow | ||
| title=Riptide | | title=Riptide | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=0}} | ||
− | | desc=A famous female pirate from | + | | info1name=Full name |
+ | | info1=Sophia de Medici | ||
+ | | info2name=Time period | ||
+ | | info2=1566 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=pirate | ||
+ | | info4name=Fighting style | ||
+ | | info4=Kajukenbo | ||
+ | | desc=A famous female pirate from the Age of Sail. She steals treasure from a greedy pirate and is killed for it. Further, the pirate finds her family and kills and robs them out of revenge. Certain art works were stolen that would have otherwise changed the world, as their disappearance resulted in the knowledge not being attainable or known. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Ground Kriss Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} (straight ahead)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} (diagonally upward) | Riptide throws a dagger across the screen.}} | ||
+ | {{MoveListRow | Air Kriss Blade | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} in midair | Riptide throws two daggers diagonally toward the ground.}} | ||
+ | {{MoveListRow | Thunder Clap | {{QCF}} {{button|text=HK}} (close) | Riptide claps her hands around her opponent's head, which dizzies her opponent on impact.}} | ||
+ | {{MoveListRow | Eagle Talon | {{QCF}} {{button|text=HP}} | Riptide quickly performs two punches and two kicks.}} | ||
+ | {{MoveListRow | Sea Legs | {{QCF}} {{button|text=MP}} | Riptide throws a magic bubble that confuses her opponent, scrambling their controls for 5 seconds.}} | ||
+ | {{MoveListRow | Whirlwind Teleport | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HK}} | Riptide spins into a cyclone and reappears on the other side of her opponent.}} | ||
+ | {{MoveListRow | Fog Trap | {{QCB}} {{button|text=MP}} | Riptide creates a fog of cloud that moves along the ground and sweeps opponents.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Flashing Daggers | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Riptide performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Crow's Nest | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HP}} | Riptide performs a two-handed uppercut.}} | ||
+ | {{MoveListRow | Tidal Punch | {{QCF}} {{button|text=LP}} | Riptide performs a watery punch that knocks her opponent down on impact.}} | ||
+ | {{MoveListRow | Whirpool Reflect | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} | Riptide spins into a cyclone that absorbs projectiles.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Riptide taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{right}} {{down}} {{left}} {{left}} {{button|text=MK}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ramses III | | title=Ramses III | ||
+ | | info1name=Full name | ||
+ | | info1=Ramses III | ||
+ | | info2name=Time period | ||
+ | | info2=1151 BC | ||
+ | | info3name=Occupation | ||
+ | | info3=pharaoh | ||
+ | | info4name=Fighting style | ||
+ | | info4=Hung-Gar Kung Fu | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=0}} | ||
− | | desc= | + | | desc=An Egyptian pharaoh. He has a fear of water. His murderer pushed him off of a cliff into the Nile, where he drowned to death. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Sun Reflection | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Ramses III absorbs a burst of light and reflects it back to his opponent as a projectile attack.}} | ||
+ | {{MoveListRow | Anubis Block | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Ramses III turns into an Anubis statue, reflecting projectiles and nullifying other attacks. He stays in this form for 3 seconds, though he can be changed out of it manually by repeating the button combination.}} | ||
+ | {{MoveListRow | Wrap Attack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Ramses III throws a mummification wrap straight across the screen, which damages and briefly mummifies his opponent if it hits.}} | ||
+ | {{MoveListRow | Teleport | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=LP}} (teleport left)<br>Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HP}} (teleport right) | Ramses III disappears and reappears somewhere else.}} | ||
+ | {{MoveListRow | Snake Attack | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=HK}} | Ramses III transforms into a serpent, burrows underground, then bursts out of the ground under his opponent with a vicious bite.}} | ||
+ | {{MoveListRow | Torch Attack | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MP}} | Ramses III transforms into a living fire and moves back and forth along the ground.}} | ||
+ | {{MoveListRow | Hack and Smack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Ramses III does multiple strikes with his hook and flail from a crouched position.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | King Combo | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Ramses III performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Thunder Lizard | {{QCF}} {{button|text=HK}} | Ramses III performs a rolling kick forward, then slashes downward with his flail.}} | ||
+ | {{MoveListRow | Jackal's Bite | {{QCF}} {{button|text=MP}} | Ramses III punches forward, summoning a jackal spirit to extend the range of his punch.}} | ||
+ | {{MoveListRow | Phoenix Dive | {{QCF}} {{button|text=HP}} in midair | Ramses III dives diagonally downward with the spirit of the fiery phoenix.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Ramses III taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{down}} {{down}} {{right}} {{right}} {{button|text=MK}} (close)}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Raven Gindar | + | | title=Raven |
+ | | info1name=Full name | ||
+ | | info1=Raven Gindar | ||
+ | | info2name=Time period | ||
+ | | info2=1820 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=voodoo priestess and healer | ||
+ | | info4name=Fighting style | ||
+ | | info4=Hsing-I Kung Fu and Tae Kwon Do | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=748|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=748|crop_y=0}} | ||
− | | desc=A | + | | desc=A voodoo priestess with power over time and aging. She was blind to her own dark fate when the spell was reversed on her by an evil witch doctor. The result of the spell rejuvenated his severely decrepit and wrinkled body and killed Raven in the process. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Time Smash | Hold {{button|text=LP}}+{{button|text=MP}} for 1-3 seconds | Raven throws an hourglass at her opponent. It does more damage if the buttons are held for longer, with the full 3 seconds also knocking her opponent backward.}} | ||
+ | {{MoveListRow | Voodoo Attack | Hold {{button|text=LK}}+{{button|text=HK}} | Raven pulls out a voodoo doll and punches it, which also punches her opponent.}} | ||
+ | {{MoveListRow | Time Add/Subtract | {{QCF}} {{button|text=LK}}+{{button|text=MK}} (adds time)<br>{{QCF}} {{button|text=MK}}+{{button|text=HK}} (subtracts time) | Raven throws an hourglass at the game's timer, which causes it to increase or decrease by 10 seconds.}} | ||
+ | {{MoveListRow | Double Fang Kick | {{button|text=LK}}+{{button|text=MK}}+{{button|text=HK}} | Raven performs six quick kicks, alternating between low and high.}} | ||
+ | {{MoveListRow | Create Void | {{QCF}} {{button|text=HP}} | Raven creates a rift above her opponent that sucks them in and damages them before dropping them back out.}} | ||
+ | {{MoveListRow | Time Split | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}}+{{button|text=HP}} | Raven channels her hourglass, then teleports fives times in different locations, with a brief window between each teleport to attack.}} | ||
+ | {{MoveListRow | Destabilize Time | {{button|text=LP}}+{{button|text=MP}}+{{button|text=HP}} | Raven uses her hourglass to slow her opponent for a duration.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Mambo Combo | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Raven performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Serpent Rainbow | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} | Raven kicks, as the snake tattoo on her leg comes to life and attacks in an arc in front of her.}} | ||
+ | {{MoveListRow | Raven's Fury | {{QCF}} {{button|text=MK}} in midair | Raven spins and slashes in a downward dive.}} | ||
+ | {{MoveListRow | Time Fold | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} | Raven generates a time shield that reflects projectiles (along with a second blast).}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Raven taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{down}} {{right}} {{left}} {{right}} {{button|text=MP}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Dawson McShane | + | | title=Dawson |
+ | | info1name=Full name | ||
+ | | info1=Dawson McShane | ||
+ | | info2name=Time period | ||
+ | | info2=1849 AD | ||
+ | | info3name=Occupation | ||
+ | | info3=gambler | ||
+ | | info4name=Fighting style | ||
+ | | info4=Shotowando | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=816|crop_y=0}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=816|crop_y=0}} | ||
− | | desc=A cowboy from | + | | desc=A cowboy from the Old West. A lone wolf with a taste for gold and an eye for justice. He is hanged by the town's local group of outlaws after capturing one to take to court. Dawson originally was planned for the first ''Eternal Champions'' game but was scrapped due to ROM limits. |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Round-Up | {{QCF}} {{button|text=MK}} | Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc, then rolls forward and performs an uppercut.}} | ||
+ | {{MoveListRow | Roll the Dice | {{QCF}} {{button|text=HP}} in midair | Dawson curls into a ball and dives diagonally downward.}} | ||
+ | {{MoveListRow | Tumble Weed | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LK}} (close)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}} (medium)<br>Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HK}} (far) | Dawson rolls along the ground like a tumbleweed, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Dual Knife Throw | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}} | Dawson throws two knives across the screen.}} | ||
+ | {{MoveListRow | Rattlesnake Belt Grab | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MP}} | Dawson whips his belt forward. If it hits his opponent, he uses it like a lariat to pull them in and follows up with a punch.}} | ||
+ | {{MoveListRow | Spit Attack | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=LP}}+{{button|text=MP}} | Dawson spits tobacco at his opponent, which slows them for a duration.}} | ||
+ | {{MoveListRow | Hat Strike | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=HP}} | Dawson throws his hat, which travels about half the width of the screen before returning back like a boomerang, potentially hitting his opponent multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Skill moves | | ||
+ | {{MoveListRow | Gold Strike | Hold {{left}} for 0.5 seconds, then {{right}}+{{button|text=MK}}+{{button|text=HK}} | Dawson performs a five-strike blitz combo.}} | ||
+ | {{MoveListRow | Gentleman's Quarter | Hold {{down}} for 0.5 seconds, then {{up}}+{{button|text=MK}} | Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc.}} | ||
+ | {{MoveListRow | Spinning Axe Pick | {{QCF}} {{button|text=HK}} | Dawson spins around and performs a series of strikes, followed by swinging his throwing star to knock his opponent back.}} | ||
+ | {{MoveListRow | Step Out | {{QCB}} {{button|text=HK}} (close) | Dawson swings his leg downward in close range, hitting up to time times with his heel.}} | ||
+ | {{MoveListRow | Insult | {{button|text=LP}}+{{button|text=HP}} | Dawson taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Vendetta | {{left}} {{down}} {{right}} {{left}} {{left}} {{button|text=HP}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Eternal Champion | ||
+ | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=612|crop_y=100}} | ||
+ | | desc=The Eternal has been around since the beginning of time. As a result he has seen everything through the course of time. Including the destruction of the human spirit. He sees that certain individuals throughout time have had their lives taken before they were to fulfill their destiny which would have changed man kind in some way. He rescues these key individuals in hopes of restoring the balance of good and evil. He has the power of taking the essence of animals. His primary forms are a Falcon, Tiger, Shark, and Dragon. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 160: | Line 495: | ||
| title=The Dark Eternal Champion | | title=The Dark Eternal Champion | ||
| sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=100}} | | sprite={{sprite|ECCotDS MCD Sprite Portraits.png|crop_width=68|crop_height=100|crop_x=680|crop_y=100}} | ||
− | | desc=He is the exact opposite of what the Eternal stands for. He is determined to make sure evil is never destroyed. He uses his opponent's fears against them and kills them with the said fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. He actually has two versions like the Eternal but only one of these forms is unlockable for play in duel mode due to his second version having devastatingly powerful and game breaking attacks. | + | | desc=The Dark Eternal Champion was born after the Eternal. As a result, he had an advantage. While he was aware of the Eternal's existence, the Eternal was not aware of his. He used this knowledge to speed through time ahead of the Eternal and hide four champions from him. Without these, the contest would just repeat itself over and over. He is the exact opposite of what the Eternal stands for. He is determined to make sure evil is never destroyed. He uses his opponent's fears against them and kills them with the said fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. He actually has two versions like the Eternal but only one of these forms is unlockable for play in duel mode due to his second version having devastatingly powerful and game breaking attacks. |
}} | }} | ||
}} | }} | ||
− | ==== | + | ====Hidden==== |
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
In addition to the ones above, there are other characters that are unlocked by special means (or through in-game cheats). Three of them are omitted as they were previously listed: Eternal Champion 1, Eternal Champion 2 and Dark Eternal Champion. They can only be played as in duel mode however. Many of the secret characters are animals. As a result, they are unaffected by Overkills, Sudden Deaths, and Vendettas. The Eternals are all also invulnerable to the finishing moves. However, the animal characters and Eternals may trigger Overkills, Sudden Deaths and Cinekills on human opponents (though secret characters all lack Cinekills). | In addition to the ones above, there are other characters that are unlocked by special means (or through in-game cheats). Three of them are omitted as they were previously listed: Eternal Champion 1, Eternal Champion 2 and Dark Eternal Champion. They can only be played as in duel mode however. Many of the secret characters are animals. As a result, they are unaffected by Overkills, Sudden Deaths, and Vendettas. The Eternals are all also invulnerable to the finishing moves. However, the animal characters and Eternals may trigger Overkills, Sudden Deaths and Cinekills on human opponents (though secret characters all lack Cinekills). | ||
− | |||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
Line 215: | Line 550: | ||
}} | }} | ||
− | === | + | ===Stages=== |
− | + | Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. | |
− | + | {{gallery|widths=200|screens=yes| | |
− | + | {{ginfo|Eternal Champions CD, Stages, Shadow.png|Black Orchid Rooftop|Shadow's stage.}} | |
− | + | {{ginfo|Eternal Champions CD, Stages, Larcen.png|Chicago Theater|Larcen's stage.}} | |
− | + | {{ginfo|Eternal Champions CD, Stages, RAX.png|The Cyber-Dome|RAX's stage.}} | |
− | + | {{ginfo|Eternal Champions CD, Stages, Slash.png|Great Rift Valley|Slash's stage.}} | |
+ | {{ginfo|Eternal Champions CD, Stages, Trident.png|Shores of Atlantis|Trident's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Midknight.png|Belgrave Square Labs|Midknight's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Xavier.png|Salem|Xavier's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Blade.png|Syrian Desert Refinery|Blade's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Jetta.png|Blue Dragon Circus|Jetta's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Riptide.png|Off the Barbary Coast|Riptide's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Ramses III.png|Abu Simbel Temple|Ramses III's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Raven.png|Shengo Village, Trinidad|Raven's stage.}} | ||
+ | {{ginfo|Eternal Champions CD, Stages, Dawson.png|Hangtown Mine|Dawson's stage.}} | ||
+ | }} | ||
==Production credits== | ==Production credits== |
Revision as of 23:53, 5 July 2023
Eternal Champions: Challenge From the Dark Side | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega Interactive Development Division[1] | |||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
|
Eternal Champions: Challenge From the Dark Side is a Sega Mega-CD fighting game released in 1995. It is an enhanced and expanded version of the Sega Mega Drive title, Eternal Champions.
Contents
Story
The Eternal Champion is an immortal, cosmic being who feels that the balance of the universe and time has been disturbed by the deaths of key individuals destined to change the world for the greater good. To restore the balance, he holds a great contest in which the winner is granted the gift of new life, allowing them to fulfill their rightful destiny.
It is revealed that the Eternal Champion has a sinister counterpart: the Dark Champion. The Dark Champion appears and declares that he also will enter the contest and that he has hidden four more warriors, preventing the contest from truly being fulfilled. The contestants must not only achieve the aims of the Eternal Champion but also face the Dark Champion to win their lives back.
Gameplay
The game plays similar to other fighters of the day. The player has a selection of immediately playable characters, and many more unlockable ones. Players must fight their way through a series of matches with different opponents in order to face the Eternal Champion in a long match. When certain requirements are met they can perform finishing moves and stage specific finishing moves.
After defeating the Eternal Champion on the default difficulty setting or higher, the player must face the Dark Eternal Champion. On the Neophyte difficulty, the player only has to face the Eternal. On Champion difficulty, the player faces the Dark Eternal Champion as the Eternal Champion. Considering the broken status of both the Champions, it is a fair fight for the most part.
Basic controls are the same as the first Eternal Champions game. Once again, the game can be played with a three-button gamepad but a six-button gamepad is recommended. There are three kick buttons: snap (weak),
thrust (medium) and
wheel (strong); the other three buttons are for punches:
straight (weak),
lunge (medium) and
swing (strong). START pauses the game,
jumps,
crouches and
/
move forward or backward depending upon the direction the characters are facing;
/
in the opposite direction of the one the character is currently facing blocks.
Each character has a taunt (+
), which decreases some of the user's Inner Strength, though decrease the opponent's Inner Strength by an even larger amount.
Finishing moves
The original Eternal Champions title only featured Overkills. Challenge From the Dark Side has the return of the Overkill in addition to other new fatalities. The finishers have much more gore than the first game which slapped an M for Mature rating on the box. Some argue that many of these finishers, although not pre-rendered, are far gorier than any of the ones featured in the Mortal Kombat series at the time. Unlike the original, when a finisher is activated music stops playing, and (except for Vendettas) the activator of the finishing move teleports away. After teleporting away, the opponent then unfreezes and the finisher kills them. With Vendettas, both characters remain on screen, then the character whom used the vendetta kills the opponent themselves.
- Overkill: The Overkills featured in the original Eternal Champions title are present in Challenge From the Dark Side. Some have been made gorier and others have been removed for more violent and visually impressive ones. Stage fatality. Activated when opponent lands on a specific spot in the stage with no health left.
- Sudden Death: A Sudden Death is a new fatality introduced in Challenge From the Dark Side. Sudden Deaths function similarly to Overkills. However, Sudden Deaths may be activated if the character lands on the activation spot with 33% health or less, not just if the player loses their health.
- Vendetta: Introduced in Challenge From the Dark Side, each human character has a personal finishing move which is activated with a button combination that varies from character to character. They can only be activated when a specific condition is met. To use a vendetta, the player must stun the opponent with 33% health or less, get in close (not too close though), and enter the combination for the player's character's Vendetta. Then the music stops and the character kills the other one. While this sounds like it may contradict the personalities of characters such as Larcen, it actually makes more sense if one reads the manual. In the manual, it says that the Dark Eternal Champion has the power to influence the Champions to kill each other. Each time this happens, the Dark Eternal Champion gets stronger and the Eternal Champion gets weaker.
- Cinekill: Cinekills are by far the most difficult of finishing moves to activate. introduced in Challenge From the Dark Side, these finishers are only activated when the player lowers the opponent's health the 33% or less, performs a power combo to get Infinite Inner Strength, and stuns the opponent with the other conditions met. If successful, The user's character will be teleported away, then a portal will open up and the Dark Champion will manifest himself, point to the opponent exclaiming "TO YOUR DEATH" and teleport away along with the opponent. Then an FMV sequence starts up where the Dark Champion kills the character with their worst fear inside his Cimmerian Complex.
Characters
Playable
All of the characters from the original game return. Every returning character gains some new moves, and some old moves have been changed or removed.
Four new characters are added: the female pirate Riptide, the pharaoh Ramses III, the voodoo priestess Raven, and the cowboy Dawson.
Bosses
Eternal Champion | |
---|---|
The Eternal has been around since the beginning of time. As a result he has seen everything through the course of time. Including the destruction of the human spirit. He sees that certain individuals throughout time have had their lives taken before they were to fulfill their destiny which would have changed man kind in some way. He rescues these key individuals in hopes of restoring the balance of good and evil. He has the power of taking the essence of animals. His primary forms are a Falcon, Tiger, Shark, and Dragon. | |
Eternal Champion 2 | |
He is not a new, more powerful version of the Eternal. Eternal Champion 2 is the Eternal with new animal abilities that were created to use against the Dark Eternal Champion. These new forms are the Millipede, Unicorn, Elephant, and the Electric Eel. | |
The Dark Eternal Champion | |
The Dark Eternal Champion was born after the Eternal. As a result, he had an advantage. While he was aware of the Eternal's existence, the Eternal was not aware of his. He used this knowledge to speed through time ahead of the Eternal and hide four champions from him. Without these, the contest would just repeat itself over and over. He is the exact opposite of what the Eternal stands for. He is determined to make sure evil is never destroyed. He uses his opponent's fears against them and kills them with the said fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. He actually has two versions like the Eternal but only one of these forms is unlockable for play in duel mode due to his second version having devastatingly powerful and game breaking attacks. |
Hidden
In addition to the ones above, there are other characters that are unlocked by special means (or through in-game cheats). Three of them are omitted as they were previously listed: Eternal Champion 1, Eternal Champion 2 and Dark Eternal Champion. They can only be played as in duel mode however. Many of the secret characters are animals. As a result, they are unaffected by Overkills, Sudden Deaths, and Vendettas. The Eternals are all also invulnerable to the finishing moves. However, the animal characters and Eternals may trigger Overkills, Sudden Deaths and Cinekills on human opponents (though secret characters all lack Cinekills).
Chin Wo | |
---|---|
An acupuncturist from China in the year 1815 A.D. who practiced Monkey Kung Fu. Chin Wo was one of the best fighters in China but spent most of his time healing. One day the cousin of the ruling class challenged Chin Wo to a fight. Chin refused knowing that if he won the fight it would surely mean his death. Being a proud man, Chin wouldn't lose either. This left him with only one choice which was not to fight. The cousin made life very hard for Chin but he wouldn't budge on his decision. Finally the cousin killed an innocent street beggar and framed Chin for it. The cousin promised to drop the charges if Chin fought him. Seeing death in either situation, Chin chose to take the charges for the murder rather than give the cousin what he desired. He was beheaded in a public execution as a result. Chin Wo was planned for the first Eternal Champions game but was scrapped due to ROM limits. | |
Thomas 'Blast' Chavez | |
He was a Green Beret soldier from 1955 A.D.. Blast was one of the first special forces agents to perform gun and weapon running to Vietnam. During this time, the U.S. was only supporting the French effort. Blast was a chopper pilot, tasked with the duty of making clandestine drops of weapons over enemy lines. Blast made many of these runs with a man named Redux. During his final run before being scheduled for service in the United States, he ran into trouble. His final drop went fine and he was about to take off when Redux surprised him. Redux was a double agent for Vietnam. Redux pulled the pin off of a grenade and ran off the helicopter that was about to lift-off. Because Blast was strapped in for take-off he was unable to remove his harness in time and was blown up in the resulting explosion. Blast was planned for the first Eternal Champions game but was scrapped due to ROM limits. | |
Thanatos | |
Originally the Greek God of Death, he dwelt with his brother, Hypnos (Sleep) in the Underworld. He operated at his post until 1692 A.D., when during a routine pick up of a soul he was confronted by a force that was neither good, nor evil. This force seemed to exist in an indescribable middle that gave it powers that Thanatos was no match for. This force turned him into a mortal named Vespian, a mortal that was thought to be a warlock and was hence killed during the witch hunts of Salem. The force then took his post as god of death and has been performing the role ever since. This force changes the rules of death and taking lives that aren't meant to be taken. He uses edited and recolored versions of Xavier's sprites as well as his stage too. | |
Yappy | |
A Shi Tzu dog that once lived a life of luxury in the year of 1995 A.D.. He was owned by a rich woman who lived in a penthouse in New York City. When she passed away, she willed that her fortune be used to keep Yappy living in the same style that he was used to. An evil relative instead threw yappy out onto the street and took the money for herself. It was street life that gave Yappy his hard edge. He was killed while attempting to get revenge on the evil relative by chewing on her car's break line. Unfortunately, Yappy was crushed when the car slipped out of gear and rolled over him. Even though he is from New York City, Yappy strangely shares the same stage with Senator. | |
Hooter | |
This owl is the familiar of Thanatos' human form, Vespian. When Vespian was killed, Hooter spent all of his time observing the witch burnings, hoping he would gain revenge on the closed minded people that continued to this cruel act. One of the fanatics noticed that Hooter was always around when the witch burnings were occurring. This fanatic captured Hooter after a witch burning and threw him into the still burning fires of the warlock they had just killed. Like Thanatos, Hooter shares his stage with Xavier. | |
Crispy | |
A chicken who died in 1967 A.D.. He vowed he would never become part of the dinner table without a fight. He practiced Egg Fu, an ancient barnyard martial art. He was killed while attempting to rescue some other Chickens from becoming someone else's dinner. Clearly this character is a joke but his size and attacking style make him somewhat more formidable than some of the other animal characters. He shares the same stage with both playable versions of the Eternal, the Dark Champion, and Blast. | |
Slither | |
A pet snake of the owner of a bar from the Old West of 1820 A.D called the Snake Bite.. He picked up his brawling martial art, brawling from seeing bar fights. he was the Bar owner's favorite pet and was raised from a baby and treated like a son by the bar owner. Once Slither got bigger, he helped maintain order in the bar and could take on a whole barroom if necessary. He is killed while trying to stop an outlaw with a gun from robbing the register late at night. The last image he remembers was the bar owner taking a shot from the criminal between the eyes before dying. His stage is the same one as Dawson's. | |
Zuni | |
A circus performer monkey from 1902 A.D. at the Blue Dragon Circus. One day, Zuni noticed a gas lamp had tipped over and started a fire near the edge of the circus tent. Zuni tried to cross over to his trainer but was unable to make it because while trying to make it past the flames, he was accidentally stepped on by a circus elephant. The crowd was horrified by this turn of events so much that they did not see the fire that broke out of control, burning down the tent and killing everyone. He shares the same stage as Jetta. | |
Senator | |
A politician from Washington D.C. in the year 1995 A.D. that practiced that martial art of dishonesty. The Senator made a living by voting the ways of special interest groups and creating issues to make himself popular. He was surprised when he wasn't supported by his party for reelection. He once voted for a human rights issue and his party was angry that humanity was considered above their personal profits. When he lost in a land slide election after losing millions of his own money, he died of a massive heart attack. His character's sprites are actually edited Larcen Tyler sprites. Despite this, he is his own character with some unique attacks and animations. His character seems to be making fun of the politicians involved in the video game trials for some of the violent games of the 90's since many politicians are often considered as corrupt as some video games. |
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode.
Production credits
- Developed by: Sega Interactive Development Division
- Lead Programmer: John Kuwaye
- Programmers: Hideki A. Ikeda, Ala D. Diaz, Frank E. Lucero, Steven Lashower
- Engine Programmers: Christopher Warner, Mike Terlecki, Kevin Burley
- Lead Artist and Animator: David Russ
- Artists: William Kier, Steve Knotts, Art Wong, Kevin Lee, Kich Ma
- 3D Artists: Herman Cheng, Stephen McClure, D.A. Ruffolo
- Designer and Executive Producer: Michael Latham
- Producer: John Brandstetter
- Assistant Producer: Erik Wahlberg
- Technical Director: Mike Terlecki
- Technical Support: Hooell Monleon
- Music Director: Tristan des Pres
- Music: Tristan des Pres
- Cinepak Sound Effects: Tristan des Pres, Jeffrey Tveraas
- Guitars: Jeff Snider
- Drums and Percussion: Calvin Lakin
- Game Sound Effects: Tristan des Pres, David Delia, Jim Dobson, Jeffrey Tveraas
- Audio Programming: Jim Dobson
- Voice Actors: DMP Studios, Jeffrey Tveraas, David Delia, Carolyn des Pres, Jim Dobson
- Cinematic Sequences by: Kronos
- Cinematography: Albert Co
- Senior Animator: Francis Co
- 2nd Unit Animator: Andy Koo
- Technical Support: Jim Tomasko
- Backgrounds: Stanley Lui, Larry Paolicelli, Ernie Kinard
- Marketing: John Garner
- PR Coordinator: Terry Tang
- Manual: Carol Ann Hanshaw, John Garner, Michael Latham, Erik Wahlberg
- Cinepak Assistance: Katy Weathers, John Brandstetter
- Test Manager: Mike Weiner
- Game Balancing: Rey 'Freako' Alferez, Janine Cook, Jeff 'Freaky Boy' Junio
- Lead Tester: Anthony Lynch
- Assistant Leads: Rick Greer, Mark Griffin, Chris Lucich
- Testers: Dermot Lyons, Emily Albertson, Timothy Spengler, Marc Dawson, Todd Morgan, Mark Paniagua, Atom Ellis, Michael Baldwin, Christine Watson, Blair Bullock, Maria Tuzzo, Jeff Loney, Lance Nelson, Tracy Johnson, Kim Rogers, Matt Underwood, Steve Bourdet, Darin Johnston, John Jansen, Sam Saliba, Gregg Vogt, John Amirkhan, David Wood, Stan Weaver, Mike Williams, Mark Subotnick, Fernando Valderrama, Arnold Feener, John Melchior, Rachael Bristol, Lorne Asuncion, Jeff Kessler, Joel Breton, David Dodge, Michael Weiner, Don Carmichael, Aaron Bandur, Peter Clark, Aaron Drayer, Sean McInnes, Randy Norfleet, Robert Owen, Edward Chennault, Armando Anguiano, Charles Artoux, Renata Bailey, Chris Charles, Robert Deloach, Rob Flores, Steve Rapp, Leonard Sayers, Ken Spalasso, Erik Larsen, Dan Pendergast, Jennifer Vernon, Phil Co, Andrew Stess, Peter Golyn, Jeff Jones, Howard Gipson, Alfred Dutton, Nick Katakis, Jason Friedman, Lloyd Kinoshita, Eric Simonich, Sean Doidge, Sancho Martinez, Edward Riel, Robert Buckingham, Nathan Tan, Dan Webber, Jeffrey Martin, Doug Smith, Nathan Clark, Dana Green, Mike Herauf, Roger Somerville, John Ries, Randy Smaha, Matt Stipicevich, Mark Pentek, Amber Junier, Kerry Kirkham, Morgan Weiss, David Paniagua, Noah Mackenzie, Erik Griss, John Demakas, Len Jung, Jeff Hedges, Mark Vitello, Danny Lam, Tim Turner, Ly Ly, John Maclachlan, Scott Morris, Nicole Tatem, Gerrey Langford, Todd Slepian, Sean Potter, Erik Thompson, Eugene Valenzuela, Nelson Chiu, Niklaus Daniels, Mike McCollum, Abraham Navarro, Dylan Manger, Mike Borg
- Special Thanks to: Mark Nausha, Rod Nakamoto, Nancy Nakamoto, Claude Foucault, Joe Miller, Steve Payne, Bob Lindsey, Sandy Christensen, Fred Weimer, Harry Chavez, Joyce Takakura, Jef Feltman, Larry Loth, Omega Group, James Brandstetter, Anita de Guzman, Richard Garfield, Bruce, Shilo, Steak
- Program Code/Design (C) 1995 SEGA
- All Rights Reserved
Magazine articles
Promotional material
also published in:
- Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)[9]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
78 | |
---|---|
Based on 20 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
506,486,736 | CD-ROM (EU) | 4427-50 | ||||||||||
✔ |
|
506,131,584 | CD-ROM (US) | 4427 |
External links
References
- ↑ File:Eternalchampions mcd us manual.pdf, page 71
- ↑ https://groups.google.com/g/rec.games.video.sega/c/jtrll05qN_Q/m/gtdu-R5gKgUJ
- ↑ 3.0 3.1 GamePro, "August 1995" (US; 1995-xx-xx), page 58
- ↑ 4.0 4.1 Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 36
- ↑ 5.0 5.1 Sega Magazine, "April 1995" (UK; 1995-03-15), page 26
- ↑ 6.0 6.1 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 86
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ File:Eternal Champions MCD credits.pdf
- ↑ Sega Visions, "February/March 1995" (US; 199x-xx-xx), page 65
- ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 103
- ↑ Digitiser (UK) (1995-08-23)
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 44
- ↑ GamesMaster, "May 1995" (UK; 1995-04-16), page 34
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 80
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 8
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 104
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 42
- ↑ Mega, "April 1995" (UK; 1995-03-30), page 4
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 101
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 127
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 18
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 36
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 62
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 124
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 96
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 81
Eternal Champions: Challenge From the Dark Side | |
---|---|
Main page | Hidden content | Magazine articles | Video coverage | Reception |
Games in the Eternal Champions Series | |
---|---|
Eternal Champions (1993) | Chicago Syndicate (1995) | Eternal Champions: Challenge from the Dark Side (1995) | X-Perts (1996) | Eternal Champions (LCD) (1994) | Eternal Champions: The Final Chapter (unreleased) | |
Eternal Champions related media | |
Eternal Champions Special (1994) | Eternal Champions: Sega Genesis Official Power Guide (1994) | Eternal Champions Adventure Gamebook 1: The Cyber Warriors (1994) | Eternal Champions Adventure Gamebook 2: Citadel of Chaos (1994) | Eternal Champions Official Sticker Album (1993) |
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- Missing ROM hashes
- Old technical information
- Eternal Champions: Challenge From the Dark Side
- Eternal Champions (franchise)