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| Characters move with {{left}} and {{right}}, crouch with {{down}}, and jump with {{up}}. There are three punches and three kicks, increasing in power but decreasing in quickness. The punches are {{X}} (straight), {{Y}} (lunge), and {{Z}} (swing). The kicks are {{A}} (snap), {{B}} (thrust), and {{C}} (wheel). When playing with a standard three-button control pad, {{Start}} toggles between punches and kicks and {{Start}}+{{A}}+{{B}}+{{C}} pauses the game. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing toward or away and using either the medium or the strong punch button. These attacks cannot be blocked or escaped. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack. | | Characters move with {{left}} and {{right}}, crouch with {{down}}, and jump with {{up}}. There are three punches and three kicks, increasing in power but decreasing in quickness. The punches are {{X}} (straight), {{Y}} (lunge), and {{Z}} (swing). The kicks are {{A}} (snap), {{B}} (thrust), and {{C}} (wheel). When playing with a standard three-button control pad, {{Start}} toggles between punches and kicks and {{Start}}+{{A}}+{{B}}+{{C}} pauses the game. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing toward or away and using either the medium or the strong punch button. These attacks cannot be blocked or escaped. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack. |
| | | |
− | Each character has their own unique special attacks that are performed with special button combinations. Many special moves are performed by "charging" in a direction, then pressing the opposite direction coupled with an attack button, but the game also adds ''[[:Category:Street Fighter|Street Fighter]]''-like quarter-circle motions. Each special move can only be performed with a specific strength of punch or kick (rather than with any punch or any kick button). Every special move costs an amount of Inner Strength, depicted by a Yin/Yang symbol next to the character's health bar at the top of the screen during a fight. Characters cannot perform special moves if they do not have sufficient Inner Strength remaining, but it replenishes over time. Different special attacks decrease the meter by different amounts, and the characters each have a taunt move that decreases their opponent's special attack meter as well. | + | Each character has their own unique special attacks that are performed with special button combinations. Many special moves are performed by "charging" in a direction, then pressing the opposite direction coupled with an attack button, but the game also adds new moves that use ''[[:Category:Street Fighter|Street Fighter]]''-like quarter-circle motions. Each special move can only be performed with a specific strength of punch or kick (rather than with any punch or any kick button). Every special move costs an amount of Inner Strength, depicted by a Yin/Yang symbol next to the character's health bar at the top of the screen during a fight. Characters cannot perform special moves if they do not have sufficient Inner Strength remaining, but it replenishes over time. Different special attacks decrease the meter by different amounts, and the characters each have a taunt move that decreases their opponent's special attack meter as well. |
| | | |
| The game adds a new category of moves called "skill moves," which are special moves that do not cost any Inner Strength to use. Combo attacks are also introduced. Jumping attacks can be linked to ground attacks and most normal attacks can be linked to other normal attacks. Mild juggle combos can be executed by landing an additional hit on an already aerial opponent. Each character also has chains of uninterruptible attacks called Power Combos that grant the character ten seconds of unlimited Inner Strength when performed. | | The game adds a new category of moves called "skill moves," which are special moves that do not cost any Inner Strength to use. Combo attacks are also introduced. Jumping attacks can be linked to ground attacks and most normal attacks can be linked to other normal attacks. Mild juggle combos can be executed by landing an additional hit on an already aerial opponent. Each character also has chains of uninterruptible attacks called Power Combos that grant the character ten seconds of unlimited Inner Strength when performed. |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=HK}} (close)}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=HK}} (close) | Shadow slices and stabs her opponent with a katana.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{right}} {{right}} {{right}} {{down}} {{button|text=HP}} (close)}} | + | {{MoveListRow | Vendetta | {{right}} {{right}} {{right}} {{down}} {{button|text=HP}} (close) | Larcen takes out a knife and stabs his opponent repeatedly in the abdomen.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{right}} {{left}} {{right}} {{left}} {{button|text=MP}} (close)}} | + | {{MoveListRow | Vendetta | {{right}} {{left}} {{right}} {{left}} {{button|text=MP}} (close) | RAX turns his opponent into a pile of ash with an overcharged punch.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{right}} {{down}} {{right}} {{button|text=HK}} (close)}} | + | {{MoveListRow | Vendetta | {{down}} {{right}} {{down}} {{right}} {{button|text=HK}} (close) | Slash decapitates his opponent by bashing them with his club.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{right}} {{right}} {{down}} {{right}} {{button|text=LK}} (close)}} | + | {{MoveListRow | Vendetta | {{right}} {{right}} {{down}} {{right}} {{button|text=LK}} (close) | Trident stabs his opponent with his trident and uses it to spin them in a whirlwind over his head.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{right}} {{right}} {{down}} {{button|text=MK}} (close)}} | + | {{MoveListRow | Vendetta | {{down}} {{right}} {{right}} {{down}} {{button|text=MK}} (close) | Midknight holds his opponent over his head, then slams them to the ground and burns them with an energy blast.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{left}} {{button|text=HK}}}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{left}} {{button|text=HK}} | Xavier casts a spell to shrink his opponent, then smashes them with his foot.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{right}} {{right}} {{button|text=LP}} (close)}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{right}} {{right}} {{button|text=LP}} (close) | Blade punches his opponent to the edge of the screen, then shoots them in the heart with a laser beam from his bracelet.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=LK}}}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=LK}} | Jetta telepathically causes her opponent to explode into a red mist.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{right}} {{down}} {{left}} {{left}} {{button|text=MK}} (close)}} | + | {{MoveListRow | Vendetta | {{right}} {{down}} {{left}} {{left}} {{button|text=MK}} (close) | Riptide blows her opponent a kiss, which freezes them and causes their heart to explode.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{down}} {{right}} {{right}} {{button|text=MK}} (close)}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{down}} {{right}} {{right}} {{button|text=MK}} (close) | Ramses III transforms into a giant beetle and eats his opponent.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{right}} {{left}} {{right}} {{button|text=MP}}}} | + | {{MoveListRow | Vendetta | {{down}} {{right}} {{left}} {{right}} {{button|text=MP}} | Raven throws an hourglass at her opponent, causing them to age rapidly, then decay into a skeleton.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{left}} {{down}} {{right}} {{left}} {{left}} {{button|text=HP}}}} | + | {{MoveListRow | Vendetta | {{left}} {{down}} {{right}} {{left}} {{left}} {{button|text=HP}} | Dawson pulls out a shotgun and shoots his opponent in the head twice.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=MP}}}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=MP}} | Chin Wo throws his acupuncture needles at his opponent, which dice them into bits.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{left}} {{left}} {{down}} {{down}} {{button|text=MK}}}} | + | {{MoveListRow | Vendetta | {{left}} {{left}} {{down}} {{down}} {{button|text=MK}} | Blast throws a bundle off dynamite on his opponent, which explodes}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{right}} {{right}} {{left}} {{left}} {{left}} {{button|text=LP}} (close)}} | + | {{MoveListRow | Vendetta | {{right}} {{right}} {{left}} {{left}} {{left}} {{button|text=LP}} (close) | Thanatos decapitates his opponent with his scythe.}} |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| {{MoveListTable | desc=Finishing moves | | | {{MoveListTable | desc=Finishing moves | |
− | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=HP}} (close)}} | + | {{MoveListRow | Vendetta | {{down}} {{down}} {{left}} {{down}} {{button|text=HP}} (close) | Senator transforms into a postal worker and shoots his opponent with a machine gun.}} |
| }} | | }} |
| }} | | }} |
- For the Sega Mega Drive game, see Eternal Champions.
Eternal Champions: Challenge From the Dark Side is a Sega Mega-CD fighting game released in 1995. It is an enhanced and expanded version of the Sega Mega Drive title, Eternal Champions.
Story
The Eternal Champion is an immortal, cosmic being who feels that the balance of the universe and time has been disturbed by the deaths of key individuals destined to change the world for the greater good. To restore the balance, he holds a great contest in which the winner is granted the gift of new life, allowing them to fulfill their rightful destiny.
It is revealed that the Eternal Champion has a sinister counterpart: the Dark Champion. The Dark Champion appears and declares that he also will enter the contest and that he has hidden four more warriors, preventing the contest from truly being fulfilled. The contestants must not only achieve the aims of the Eternal Champion but also face the Dark Champion to win their lives back.
Gameplay
The game is a 2D one-on-one fighting game like its predecessor. Players have a selection of immediately playable characters, and there are many more unlockable ones. Players compete in best-of-three-round matches with time limits. When certain requirements are met, characters can perform special finishing moves (some stage-specific). In addition to an enhanced presentation with a CD audio soundtrack and numerous full-motion video sequences, the game adds new characters and stages, gives new special moves to existing characters, introduces a combo system, and adds three new kinds of gory finishing moves (while making the original Overkills gorier to match). Most special moves use less of the Inner Strength meter than in the previous game, and there is a new type of special attack that does not deplete the special attack meter at all.
Characters move with and , crouch with , and jump with . There are three punches and three kicks, increasing in power but decreasing in quickness. The punches are (straight), (lunge), and (swing). The kicks are (snap), (thrust), and (wheel). When playing with a standard three-button control pad, START toggles between punches and kicks and START +++ pauses the game. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing toward or away and using either the medium or the strong punch button. These attacks cannot be blocked or escaped. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack.
Each character has their own unique special attacks that are performed with special button combinations. Many special moves are performed by "charging" in a direction, then pressing the opposite direction coupled with an attack button, but the game also adds new moves that use Street Fighter-like quarter-circle motions. Each special move can only be performed with a specific strength of punch or kick (rather than with any punch or any kick button). Every special move costs an amount of Inner Strength, depicted by a Yin/Yang symbol next to the character's health bar at the top of the screen during a fight. Characters cannot perform special moves if they do not have sufficient Inner Strength remaining, but it replenishes over time. Different special attacks decrease the meter by different amounts, and the characters each have a taunt move that decreases their opponent's special attack meter as well.
The game adds a new category of moves called "skill moves," which are special moves that do not cost any Inner Strength to use. Combo attacks are also introduced. Jumping attacks can be linked to ground attacks and most normal attacks can be linked to other normal attacks. Mild juggle combos can be executed by landing an additional hit on an already aerial opponent. Each character also has chains of uninterruptible attacks called Power Combos that grant the character ten seconds of unlimited Inner Strength when performed.
Finishing moves
In addition to the stage-specific Overkills from the original game, additional finishing moves have been added. Finishing moves are performed in the last round of a match when certain conditions are met. When most finishing moves are performed, the music stops playing (so the console can load the necessary animations), the winning character teleports away, and the opponent is killed in some novel and violent way by some hazard present in the stage. With Vendettas, both characters remain on screen, and the winning character kills the loser themselves.
- Overkill: Stage-specific finishing moves where something in the stage kills the losing character. They are activated when a character lands on a specific spot in the stage with no health remaining. Some of the Overkills from the original game have been made gorier or replaced with more violent new ones.
- Sudden Death: Stage-specific finishing moves similar to Overkills but capable of ending the round early. They are activated when a character is hit in front of a particular spot in the stage and hit by a hard blow while having 20% or less health remaining.
- Vendetta: Character-specific finishing moves similar to Fatalities in the Mortal Kombat games. The player must stun the opponent with 33% or less health remaining, get in proper range (depending on the Vendetta), and enter the button combination for the character's Vendetta. While it appears to contradict the personalities of some characters (such as Larcen) to have them callously murdering the other characters, it is justified in the manual by explaining that the Dark Eternal Champion has the power to influence the champions to kill each other.[8]
- Cinekill: Full-motion video finishing moves particular to the victim character. These are the most difficult of finishing moves to perform. They are activated when the player performs a Power Combo to get unlimited Inner Strength and stuns the opponent while the opponent has 20% or less health remaining. If successful, the victorious character is teleported away, and a portal opens up for the Dark Champion to manifest himself. The Dark Champion teleports away with the losing character and kills them with their worst fear inside his Cimmerian Complex.
Modes
There are multiple game modes:
- Contest: The main single-player mode. The player fights through a series of matches with different opponents in order to face the Eternal Champion in a long match. There are three difficulty levels (Neophyte, Warrior, and Champion). After defeating the Eternal Champion on Warrior difficulty or higher, the player must face the Dark Eternal Champion. On Champion difficulty, the player plays as the Eternal Champion when facing the Dark Eternal Champion.
- Duel: One player fights a computer-controlled opponent or two players fight each other in a single match. Players are provided with numerous options, including the amount of time for each round, the number of rounds, the game speed, and handicaps for each player.
- Tournament: A variety of tournament formats for a single player, 2 to 16 players competing individually, or 2 to 16 players competing in teams.
- Access Info: A gallery mode where the player can read the storyline or biographies about each character or watch cinematics (including the endings for any characters that the player has completed the game with, which are remembered in the Mega-CD's internal memory).
Tournament
The following tournament formats are available:
- Round-a-Bout: Two players choose a stable of 4 to 18 fighters and are paired off in matches. When a player loses a match, that character is eliminated and no longer available for use by that player. The player who eliminates all of the other player's characters wins.
- Single Elimination: Up to 16 contestants (which may be computer-controlled) compete in a bracket where each contestant is eliminated after a single loss.
- Double Elimination: Up to 16 contestants (which may be computer-controlled) compete in a bracket where each contestant is eliminated after two losses.
- Round Robin: Two or three players choose a stable of the same amount of fighters. After each match, the winning player moves on to their next character, while the loser stays playing the same character. The first player to win a match with every one of their fighters wins.
- Dominator: One player with a computer-controlled opponent or two players choose a stable of fighters. Players switch to a different character with each fight. After each match, the win icon moves to the left or right on the win scale, depending on the victor. The tournament is won after one player has "dominated" the other by 3, 6, or 9 wins (decided before beginning).
- Survivor: One or two players choose a fighter and play single-round matches against the computer, fighting every character in a row. After each match, the player's character only restores a third of their health. The player only has one chance to try to defeat every character; any loss ends the attempt. With two players, the players take turns until one player loses. If both players make it to the end, they play a final match against each other to determine the winner.
- Expert Survivor: Same as Survivor, except players accumulate points in each battle. More points are awarded for health or time remaining, using finishing moves, performing combos, and so forth. In two-player games, the winner is decided by whoever has the most points.
- Point Match: Two or three players choose a stable of the same amount of fighters, then fight until every character on each side has fought every character on every other side. Every win counts for 100 points. When every match has been played, the player with the most points wins.
- Expert Point Match: Same as Point Match, except points are awarded for health or time remaining, using finishing moves, performing combos, and so forth rather than only winning.
- Death Match: Two or three players choose a stable of the same amount of fighters, then fight until every character on each side has fought every character on every other side. After each match, the losing player loses that character permanently. A player is eliminated after losing every character.
- Sell-Your-Soul: Same as Point Match, but at the end of the tournament, the players fight one last battle, with the health of each character determined proportionally by the number of wins earned by each player in the prior matches. The winner of the match wins the tournament. Only for one or two players.
- Possession: One or two players choose a stable of the same amount of fighters. After each match, the losing character is passed to the winner's stable. The player who acquires all of the other player's characters wins.
- Count-Down: Same to Survivor, but players attempt to defeat all of the computer-controlled characters within a time limit, and the character's health is restored after each fight.
- Russian Roulette: One or two players choose a stable of the same amount of fighters. After each match, the losing player loses a random character. A player is eliminated after losing every character.
- Sudden Death: Up to 16 contestants (which may be computer-controlled) choose a stable of fighters and compete in fast, 30-second, single-round matches. When a player loses a match, that character is eliminated and no longer available for use by that player. The player who eliminates all of the other player's characters wins.
Characters
Playable
All of the characters from the original game return. Every returning character gains some new moves, and some old moves have been changed or removed.
Four new characters are added: the female pirate Riptide, the pharaoh Ramses III, the voodoo priestess Raven, and the cowboy Dawson.
|
Shadow
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Occupation: corporate assassin
Fighting style: Taijutsu and Ninjitsu
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A corporate assassin from Tokyo, whose change of heart ended her career and her life at the hands of another corporate assassin. She is thrown off the top of the building of the company she worked for, the Black Orchid, by the very same assassin she learned her skills from. She gets a new outfit in this game.
Move list (Special moves)
Name
|
Command
|
Description
|
Shadow Punch
|
Hold for 0.5 seconds, then + MP + HP
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Shadow leaps ahead with a mystical ninja punch, which causes her opponent to fly backward on impact.
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High Jump Angle Kick
|
Hold for 0.5 seconds, then + MK
|
Shadow jumps high into the air, then comes down with a dive kick.
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Twirling Fan Attack
|
Hold for 0.5 seconds, then + LK (one twirl) Hold for 0.5 seconds, then + MK (two twirls) Hold for 0.5 seconds, then + HK (three twirls)
|
Shadow does one or more cartwheels (depending on which button is used), then attacks with a steel fan.
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Shadow Mode
|
Hold LP + MP + HP for 3 seconds
|
Shadow becomes a shadow and can attack without being harmed for 5 seconds.
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Smoke Screen
|
LK + MK + HK , then LK + MK (reappear on left) MK + HK (reappear on right) LP + MP (reappear on left in the air) MP + HP (reappear on right in the air)
|
Shadow disappears for a moment before reappearing next to her opponent. Alternatively, the player can input a special combination while she is invisible to reappear in a different location.
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Shuriken Throw
|
Hold for 0.5 seconds, then + LP (slow) Hold for 0.5 seconds, then + MP (fast)
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Shadow throws a shuriken straight ahead. The speed depends on the button used.
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Knife Throw
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Hold for 0.5 seconds, then + LP (slow) Hold for 0.5 seconds, then + MP (fast)
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Shadow throws a knife at an upward angle. The speed depends on the button used.
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Smoke Bomb
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Hold for 0.5 seconds, then + LP (slow) Hold for 0.5 seconds, then + MP (fast)
|
Shadow throws a bomb at an arc. The speed depends on the button used.
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Flying Mine Uzume-Bi
|
HP
|
Shadow throws a mine that explodes on impact.
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Move list (Skill moves)
Name
|
Command
|
Description
|
Flying Step Tobi Ashi
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Hold for 0.5 seconds, then + LK + MK
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Shadow slides along the ground, sweeping her opponent.
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Banzai Blitz
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Hold for 0.5 seconds, then + MK + HK
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Shadow performs a five-strike blitz combo.
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Rock and Roll
|
HK
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Shadow rolls along the ground behind her opponent and attacks repeatedly.
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Fan Block
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Hold for 0.5 seconds, then + LP + MP
|
Shadow blocks using her steel fan, which reflects projectiles.
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Insult
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LP + HP
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Shadow taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
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Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HK (close)
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Shadow slices and stabs her opponent with a katana.
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|
|
Larcen
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Occupation: ex-cat burglar
Fighting style: Praying Mantis Kung Fu
|
An ex-cat burglar and Praying Mantis Kong Fu expert from Prohibition-era Chicago. Unlike most members of the mob, Larcen did not want to kill. He only fought for the knockout. He is killed when his mob tricks him into taking a small but powerful time bomb to kill a police chief in a hospital. Larcen realized that it was a bomb much too late and attempted to throw it out the window, but it went off before he could. He, the target, and many others, including many children in the nurseries, were killed in the blast.
Move list (Special moves)
Name
|
Command
|
Description
|
Slash and Turn
|
Hold for 0.5 seconds, then + MP + HP
|
Larcen rolls forward and punches with his bladed knuckles.
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Ceiling Crawl
|
Hold for 1 second, then + HK
|
Larcen jumps onto the ceiling. He can move along the ceiling with and . After a short duration, he performs a Ceiling Drop.
|
Ceiling Drop
|
HP while grabbing the ceiling
|
Larcen dives while attacking with his claws and foot blades.
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Air Sweep
|
LK + HK
|
Larcen jumps backward while throwing his grappling hook out toward the ground, which sweeps his opponent.
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Long Distance Sweep
|
Hold for 0.5 seconds, then + HP
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Larcen crouches and throws his grappling hook out, which sweeps his opponent.
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Power Sweep
|
Hold LK + MK + HK for 1.5 seconds
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Larcen attaches his grappling hook to the ceiling and uses to swing ahead while kicking.
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Sai Throw
|
Hold for 0.5 seconds, then + MP
|
Larcen throws a sai across the screen.
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Swinging Hammer Fist
|
LP + MP + HP
|
Larcen throws a series of quick punches.
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Move list (Skill moves)
Name
|
Command
|
Description
|
Machine Gun Blitz
|
Hold for 0.5 seconds, then + MK + HK
|
Larcen performs a five-strike blitz combo.
|
Mantis Strike
|
LK
|
Larcen rises diagonally upward with a knee strike.
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Backflip Kick
|
HK
|
Larcen does a backflip kick that can hit opponents all around him.
|
Reflect Back Projectile
|
+ LP
|
Larcen swats away a projectile at double speed.
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Insult
|
LP + HP
|
Larcen taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HP (close)
|
Larcen takes out a knife and stabs his opponent repeatedly in the abdomen.
|
|
|
RAX
|
Fighting style: Muay Thai Kickboxing
|
A destructive combination of man and machine from the far future. He is killed to ensure a winning wager.
Move list (Special moves)
Name
|
Command
|
Description
|
Lock and Load
|
LK + MK
|
RAX targets his opponent and then launches an energy ball at them from his eye, which dizzies his opponent on impact.
|
Air Jets
|
Hold for 0.5 seconds, then + MK
|
RAX hovers high in the air using the jets on the bottom of his feet. He stops hovering after several seconds or if the player presses MP .
|
Cyber Punch
|
LP + MP + HP
|
RAX dashes and punches.
|
Cyber Kick
|
LK + MK + HK
|
RAX dashes and kicks.
|
Jet Knee Smash
|
Hold for 0.5 seconds, then + HK
|
RAX hovers in the air, then uses his jets to fly across the screen with his knee forward.
|
Overload
|
LK + HK
|
RAX overloads his system and launches an energy ball across the screen.
|
Shockwave
|
Hold for 0.5 seconds, then + MP + HP
|
RAX sets the ground in front of him ablaze.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Thrash 'n' Bash
|
Hold for 0.5 seconds, then + MK + HK
|
RAX performs a five-strike blitz combo.
|
Jet Uppercut
|
Hold for 0.5 seconds, then + HP
|
RAX uses his jets to uppercut diagonally upwards.
|
Atomic Knee
|
MK
|
RAX rises diagonally upward with a knee strike.
|
Turbine
|
Hold for 0.5 seconds, then + LK
|
RAX spins in place, which pulls opponents to the opposite side of him and neutralizes projectiles.
|
Insult
|
LP + HP
|
RAX taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MP (close)
|
RAX turns his opponent into a pile of ash with an overcharged punch.
|
|
|
Slash
|
Occupation: prehistoric hunter
|
A cave man of superior intelligence. His fellow tribesmen see his intelligence as a threat and stone him to death.
Move list (Special moves)
Name
|
Command
|
Description
|
Fire Club
|
LP
|
Slash shoots a fireball from his club that burns opponents on impact.
|
Ice Club
|
MP
|
Slash shoots an ice blast from his club that freezes opponents on impact.
|
De-Claw
|
Hold for 0.5 seconds, then + HP
|
Slash shoots a claw from his club across the screen.
|
Power Thud Club Swing
|
MP + HP
|
Slash jumps in the air and drives his club into the ground when he lands, knocking over opponents on the ground.
|
Spinal Crush
|
+ MP (close)
|
Slash hangs off his opponent while he bashes their head with his club.
|
Bone Breaker
|
+ HP in midair (close)
|
Slash slams his opponent to the ground and bashes them with his club.
|
Running Headbutt
|
Hold for 0.5 seconds, then + HK
|
Slash charges at his opponent with a headbutt.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Caveman Beating
|
Hold for 0.5 seconds, then + MK + HK
|
Slash performs a five-strike blitz combo.
|
Club Dive
|
MK
|
Slash leaps over his opponent, batting them with his club as he passes over.
|
Double Foot Kick
|
HK
|
Slash flips forward, attacking with his feet.
|
Bat Back Projectile
|
LP + MP
|
Slash swings his club and bats away an incoming projectile.
|
Insult
|
LP + HP
|
Slash taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HK (close)
|
Slash decapitates his opponent by bashing them with his club.
|
|
|
Trident
|
|
A genetically engineered hero of Atlantis. The Romans and the Atlanteans decided to hold a fight to determine which of them would rule the surface and which would be plunged into the ocean's depths, and Trident was created to be the Atlantean's champion. However, the Romans rigged the fight and crushed Trident beneath a large stone pillar.
Move list (Special moves)
Name
|
Command
|
Description
|
Depth Charge Field
|
LP + MP
|
Trident surrounds himself in a blue field. If he touches his opponent in this state, the opponent moves as if they are underwater for a duration.
|
Bio-Drain Field
|
MP + HP
|
Trident surrounds himself in a red field. If he touches his opponent in this state, the opponent does half damage for a duration.
|
Bio-Stun Field
|
LK + MK
|
Trident surrounds himself in a green field. If he touches his opponent in this state, the opponent is temporarily stunned.
|
Repulser Field
|
MK + HK
|
Trident surrounds himself in a yellow field that repels opponents and prevents them from moving close to him (and vice versa) for several seconds.
|
Wavemaster
|
Hold for 0.5 seconds, then + LK (teleport left) Hold for 0.5 seconds, then + LK (teleport center) Hold for 0.5 seconds, then + LK (teleport right)
|
Trident disappears and reappears somewhere else.
|
Spinning Trident
|
LP + MP + HP
|
Trident spins his trident in front of him at high speed like a drill.
|
Plasma Bolt
|
Hold for 0.5 seconds, then + HP
|
Trident shoots a plasma bolt across the screen from his trident, which dizzies his opponent on impact.
|
Liquid Mode
|
LK + MK + HK
|
Trident transforms into a liquid state and moves forward a short distance, letting him move through opponents and projectiles.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Whirlpool Kick
|
Hold for 0.5 seconds, then + LK + MK
|
Trident balances on his trident and spins like a top with his legs in the air.
|
Neptune's Fury
|
Hold for 0.5 seconds, then + MK + HK
|
Trident performs a five-strike blitz combo.
|
Tidal Wave
|
HP
|
Trident summons a rolling wave to knock opponents off their feet.
|
Slash Spin
|
LK (backward) HK (forward)
|
Trident spins on the ground while holding his trident out.
|
Insult
|
LP + HP
|
Trident taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LK (close)
|
Trident stabs his opponent with his trident and uses it to spin them in a whirlwind over his head.
|
|
|
Midknight
|
Full name: Mitchell Midleton Knight
Fighting style: Jeet Kune Do
|
A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam War. However, he had a change of heart and stole the dangerous virus back from the government. While running from government officials, he accidentally falls into a vat of chemicals with the vial containing the virus, and he is turned into a vampire. The government retrieved this mix and unleashed it on parts of Vietnam, where the people infected with it became vampires. Due to his eternal life, Midknight spent nearly 200 years trying to find an antidote. As a result, most of his body is decaying. He is killed before he has a chance to find a cure.
Move list (Special moves)
Name
|
Command
|
Description
|
Doom Dog
|
LK + MK
|
Midknight transforms into a wolf and pounces on his opponent.
|
Bedazzle
|
LP + MP + HP
|
Midknight shoots an energy bolt from his eyes that does no damage but forces his opponent to walk toward him if it hits.
|
Manifest
|
LK + MK + HK
|
Midknight becomes resistant to damage for a duration.
|
Mist Attack
|
LK + HK
|
Midknight vaporizes into mist, flies over to his opponent, and attacks with impunity. He returns to solid form after attacking or if the attack if blocked.
|
Flying Wall Smash
|
Hold for 0.5 seconds, then + HP
|
Midknight flies across the screen, slamming his opponent against the wall.
|
Life Drain
|
+ LP + MP + HP (close)
|
Midknight grabs his opponent and siphons a sixth of their life force.
|
Ceiling Ram
|
Hold for 0.5 seconds, then + HK (close)
|
Midknight grabs his opponent and slams them into the ceiling.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Rapid Fire
|
Hold for 0.5 seconds, then + MK + HK
|
Midknight performs a five-strike blitz combo.
|
Demon Fang Kick
|
Hold for 0.5 seconds, then + HK in midair
|
Midknight flies forward with an energized kick.
|
Shoulder Roll/Side Kick
|
HP
|
Midknight somersaults over his opponent, then kicks them from the other side.
|
Overhead Stomach Punch
|
+ LK + MK + HK (close)
|
Midknight hoists his opponent over his head and punches them in the stomach, sending them flying across the screen.
|
Insult
|
LP + HP
|
Midknight taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK (close)
|
Midknight holds his opponent over his head, then slams them to the ground and burns them with an energy blast.
|
|
|
Xavier
|
Full name: Xavier Pendragon
Occupation: warlock/alchemist
Fighting style: Hapkido Cane Fighting
|
An alchemist from the time of the Salem witch hunts. He is mistaken as a warlock and burned at the stake.
Move list (Special moves)
Name
|
Command
|
Description
|
Phantom Strike
|
MP + HP
|
Xavier creates a portal and thrusts his cane through it, attacking from across the screen.
|
Dragon Trap
|
Hold for 0.5 seconds, then + HP
|
Xavier throws a snake from his cane, which grabs and attacks his opponent if it touches.
|
Midas Touch
|
Hold for 0.5 seconds, then + MP
|
Xavier shoots a magic ball that transmutes his opponent to gold temporarily, stunning them.
|
Attack and Smack
|
LK + MK + HK
|
Xavier extends his cane and uses it to grab his opponent, draw them in, and strike them.
|
Swap Spell
|
LP + MP
|
Xavier casts a spell and switches positions with his opponent.
|
Possession
|
LP + MP + HP
|
Xavier shoots a magic ball that switches gives the player control over the opponent's character (and vice versa). Damage is inflicted on each player's original character (rather than the character under control) for the duration of the spell.
|
Confusion Spell
|
LK + HK
|
Xavier shoots a magic ball that confuses his opponent, scrambling their controls for 5 seconds.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Snap Back
|
Hold for 0.5 seconds, then + LP
|
Xavier extends his cane to twice its length and uses it to attack in front of him.
|
Wizard's Wrath
|
Hold for 0.5 seconds, then + MK + HK
|
Xavier performs a five-strike blitz combo.
|
Dragon's Bite
|
HK
|
Xavier rises upward while attacking with his cane.
|
Mystic Shield
|
Hold for 0.5 seconds, then + MP + HP
|
Xavier spins his cane around defensively, which reflects projectiles.
|
Insult
|
LP + HP
|
Xavier taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HK
|
Xavier casts a spell to shrink his opponent, then smashes them with his foot.
|
|
|
Blade
|
|
A bounty hunter from the near future. Sent to track down a deranged scientist and his poisonous vile of chemicals. He is set up by his own government and eliminated.
Move list (Special moves)
Name
|
Command
|
Description
|
Stun Beam
|
Hold for 0.5 seconds, then + HP (standing shot) Hold for 0.5 seconds, then + HK (crouching shot)
|
Blade fires a energy ball from his wrist that does no damage but stuns his opponent momentarily on impact.
|
Tracking Blade
|
Hold for 0.5 seconds, then + LP + MP
|
Blade releases a spinning blade from his bracelet that hovers in the air before homing in on his opponent and exploding.
|
Straight Blade
|
Hold for 0.5 seconds, then + MP + HP
|
Blade releases a spinning blade from his bracelet that flies straight ahead into an opponent.
|
Personal Shield
|
LP + MP + HP
|
Blade surrounds himself in a protective shield that reduces all damage by half while it is active.
|
Projectile Containment Field
|
LK + MK
|
Blade uses his bracelets to slow any incoming projectiles to half speed.
|
Wild Fury Attack
|
LK + MK + HK
|
Blade unleashes a flurry of palm strikes in front of him.
|
Backfire
|
LK + HK
|
Blade shoots a tracking cursor that temporarily prevents his opponent from using projectiles.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Brick Wall
|
Hold for 0.5 seconds, then + MK
|
Blade charges forward with his chest out, which causes his opponent to fly backward on impact.
|
Excessive Force
|
Hold for 0.5 seconds, then + MK + HK
|
Blade performs a five-strike blitz combo.
|
Slice 'n' Dice
|
HK
|
Blade uses the spinning blades ins his bracelets to slash his opponent multiple times.
|
Lightning Strike
|
MK + HK
|
Blade charges himself with energy and dashes diagonally upward into the air, then diagonally downward back to the ground, hitting opponents in the way.
|
Insult
|
LP + HP
|
Blade taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LP (close)
|
Blade punches his opponent to the edge of the screen, then shoots them in the heart with a laser beam from his bracelet.
|
|
|
Jetta
|
Occupation: circus acrobat
Fighting style: Savate and Pencak Silat
|
A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire.
Move list (Special moves)
Name
|
Command
|
Description
|
Flying Choke Hold
|
Hold for 0.5 seconds, then + HP
|
Jetta throws her bracelet and sleeve at her opponent, which wraps around her opponent's neck if it connects and chokes them.
|
Phase
|
Hold LP + MP + HP for 1 second
|
Jetta concentrates and doubles her movement speed for a duration or until she is hit.
|
Resonate
|
LK + HK while Phase is active
|
Jetta begins to flash red. If she touches her opponent in this state, the opponent's movement is severely restricted for a duration.
|
Bladerang
|
Hold for 0.5 seconds, then + LP (one hit) Hold for 0.5 seconds, then + MP (two hits)
|
Jetta throws a Bladerang, a small projectile that returns like a boomerang, which hits one or two times (depending on the button used).
|
Ceiling Grab
|
Hold for 1 second, then + MP
|
Jetta throws a Bladerang, then jumps onto the ceiling. The Bladerang attacks multiple times and returns to Jetta, who then performs a Death Dive.
|
Death Dive
|
LK or HK while grabbing the ceiling
|
Jetta dives down toward her opponent.
|
Moving Corkscrew
|
LK + MK (left) MK + HK (right)
|
Jetta spins on her toes, dealing damage with her hand blades.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Corkscrew Uppercut
|
Hold for 0.5 seconds, then + MP + HP
|
Jetta spins on her toes, disappearing momentarily into a cyclone, then reappearing with a rising uppercut.
|
Gymkata
|
Hold for 0.5 seconds, then + MK + HK
|
Jetta performs a five-strike blitz combo.
|
Power Burst
|
HK
|
Jetta crouches and sends energy waves out from her at diagonal angles from her bracelets.
|
Ricochet
|
Hold for 1 second, then + LK (left) Hold for 1 second, then + HK (right)
|
Jetta spins into a ball, jumps to the ceiling, then rolls along the ground left or right (depending on the button used).
|
Insult
|
LP + HP
|
Jetta taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LK
|
Jetta telepathically causes her opponent to explode into a red mist.
|
|
|
Riptide
|
Full name: Sophia de Medici
|
A famous female pirate from the Age of Sail. She steals treasure from a greedy pirate and is killed for it. Further, the pirate finds her family and kills and robs them out of revenge. Certain art works were stolen that would have otherwise changed the world, as their disappearance resulted in the knowledge not being attainable or known.
Move list (Special moves)
Name
|
Command
|
Description
|
Ground Kriss Blade
|
Hold for 0.5 seconds, then + LP (straight ahead) Hold for 0.5 seconds, then + HP (diagonally upward)
|
Riptide throws a dagger across the screen.
|
Air Kriss Blade
|
Hold for 0.5 seconds, then + MP in midair
|
Riptide throws two daggers diagonally toward the ground.
|
Thunder Clap
|
HK (close)
|
Riptide claps her hands around her opponent's head, which dizzies her opponent on impact.
|
Eagle Talon
|
HP
|
Riptide quickly performs two punches and two kicks.
|
Sea Legs
|
MP
|
Riptide throws a magic bubble that confuses her opponent, scrambling their controls for 5 seconds.
|
Whirlwind Teleport
|
Hold for 0.5 seconds, then + HK
|
Riptide spins into a cyclone and reappears on the other side of her opponent.
|
Fog Trap
|
MP
|
Riptide creates a fog of cloud that moves along the ground and sweeps opponents.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Flashing Daggers
|
Hold for 0.5 seconds, then + MK + HK
|
Riptide performs a five-strike blitz combo.
|
Crow's Nest
|
Hold for 0.5 seconds, then + HP
|
Riptide performs a two-handed uppercut.
|
Tidal Punch
|
LP
|
Riptide performs a watery punch that knocks her opponent down on impact.
|
Whirpool Reflect
|
Hold for 0.5 seconds, then + LK
|
Riptide spins into a cyclone that absorbs projectiles.
|
Insult
|
LP + HP
|
Riptide taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK (close)
|
Riptide blows her opponent a kiss, which freezes them and causes their heart to explode.
|
|
|
Ramses III
|
Fighting style: Hung-Gar Kung Fu
|
An Egyptian pharaoh. He has a fear of water. His murderer pushed him off of a cliff into the Nile, where he drowned to death.
Move list (Special moves)
Name
|
Command
|
Description
|
Sun Reflection
|
Hold for 0.5 seconds, then + HP
|
Ramses III absorbs a burst of light and reflects it back to his opponent as a projectile attack.
|
Anubis Block
|
LP + MP + HP
|
Ramses III turns into an Anubis statue, reflecting projectiles and nullifying other attacks. He stays in this form for 3 seconds, though he can be changed out of it manually by repeating the button combination.
|
Wrap Attack
|
Hold for 0.5 seconds, then + MP
|
Ramses III throws a mummification wrap straight across the screen, which damages and briefly mummifies his opponent if it hits.
|
Teleport
|
Hold for 0.5 seconds, then + LP (teleport left) Hold for 0.5 seconds, then + HP (teleport right)
|
Ramses III disappears and reappears somewhere else.
|
Snake Attack
|
Hold for 0.5 seconds, then + HK
|
Ramses III transforms into a serpent, burrows underground, then bursts out of the ground under his opponent with a vicious bite.
|
Torch Attack
|
Hold for 0.5 seconds, then + MP
|
Ramses III transforms into a living fire and moves back and forth along the ground.
|
Hack and Smack
|
Hold for 0.5 seconds, then + LP + MP
|
Ramses III does multiple strikes with his hook and flail from a crouched position.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
King Combo
|
Hold for 0.5 seconds, then + MK + HK
|
Ramses III performs a five-strike blitz combo.
|
Thunder Lizard
|
HK
|
Ramses III performs a rolling kick forward, then slashes downward with his flail.
|
Jackal's Bite
|
MP
|
Ramses III punches forward, summoning a jackal spirit to extend the range of his punch.
|
Phoenix Dive
|
HP in midair
|
Ramses III dives diagonally downward with the spirit of the fiery phoenix.
|
Insult
|
LP + HP
|
Ramses III taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK (close)
|
Ramses III transforms into a giant beetle and eats his opponent.
|
|
|
Raven
|
Occupation: voodoo priestess and healer
Fighting style: Hsing-I Kung Fu and Tae Kwon Do
|
A voodoo priestess with power over time and aging. She was blind to her own dark fate when the spell was reversed on her by an evil witch doctor. The result of the spell rejuvenated his severely decrepit and wrinkled body and killed Raven in the process.
Move list (Special moves)
Name
|
Command
|
Description
|
Time Smash
|
Hold LP + MP for 1-3 seconds
|
Raven throws an hourglass at her opponent. It does more damage if the buttons are held for longer, with the full 3 seconds also knocking her opponent backward.
|
Voodoo Attack
|
Hold LK + HK
|
Raven pulls out a voodoo doll and punches it, which also punches her opponent.
|
Time Add/Subtract
|
LK + MK (adds time) MK + HK (subtracts time)
|
Raven throws an hourglass at the game's timer, which causes it to increase or decrease by 10 seconds.
|
Double Fang Kick
|
LK + MK + HK
|
Raven performs six quick kicks, alternating between low and high.
|
Create Void
|
HP
|
Raven creates a rift above her opponent that sucks them in and damages them before dropping them back out.
|
Time Split
|
Hold for 0.5 seconds, then + MP + HP
|
Raven channels her hourglass, then teleports fives times in different locations, with a brief window between each teleport to attack.
|
Destabilize Time
|
LP + MP + HP
|
Raven uses her hourglass to slow her opponent for a duration.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Mambo Combo
|
Hold for 0.5 seconds, then + MK + HK
|
Raven performs a five-strike blitz combo.
|
Serpent Rainbow
|
Hold for 0.5 seconds, then + LK
|
Raven kicks, as the snake tattoo on her leg comes to life and attacks in an arc in front of her.
|
Raven's Fury
|
MK in midair
|
Raven spins and slashes in a downward dive.
|
Time Fold
|
Hold for 0.5 seconds, then + LP
|
Raven generates a time shield that reflects projectiles (along with a second blast).
|
Insult
|
LP + HP
|
Raven taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MP
|
Raven throws an hourglass at her opponent, causing them to age rapidly, then decay into a skeleton.
|
|
|
Dawson
|
Fighting style: Shotowando
|
A cowboy from the Old West. A lone wolf with a taste for gold and an eye for justice. He is hanged by the town's local group of outlaws after capturing one to take to court. Dawson originally was planned for the first Eternal Champions game but was scrapped due to memory constraints.
Move list (Special moves)
Name
|
Command
|
Description
|
Round-Up
|
MK
|
Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc, then rolls forward and performs an uppercut.
|
Roll the Dice
|
HP in midair
|
Dawson curls into a ball and dives diagonally downward.
|
Tumble Weed
|
Hold for 0.5 seconds, then + LK (close) Hold for 0.5 seconds, then + MK (medium) Hold for 0.5 seconds, then + HK (far)
|
Dawson rolls along the ground like a tumbleweed, knocking over his opponent on impact.
|
Dual Knife Throw
|
Hold for 0.5 seconds, then + LP
|
Dawson throws two knives across the screen.
|
Rattlesnake Belt Grab
|
Hold for 0.5 seconds, then + MP
|
Dawson whips his belt forward. If it hits his opponent, he uses it like a lariat to pull them in and follows up with a punch.
|
Spit Attack
|
Hold for 0.5 seconds, then + LP + MP
|
Dawson spits tobacco at his opponent, which slows them for a duration.
|
Hat Strike
|
Hold for 0.5 seconds, then + HP
|
Dawson throws his hat, which travels about half the width of the screen before returning back like a boomerang, potentially hitting his opponent multiple times.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Gold Strike
|
Hold for 0.5 seconds, then + MK + HK
|
Dawson performs a five-strike blitz combo.
|
Gentleman's Quarter
|
Hold for 0.5 seconds, then + MK
|
Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc.
|
Spinning Axe Pick
|
HK
|
Dawson spins around and performs a series of strikes, followed by swinging his throwing star to knock his opponent back.
|
Step Out
|
HK (close)
|
Dawson swings his leg downward in close range, hitting up to time times with his heel.
|
Insult
|
LP + HP
|
Dawson taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HP
|
Dawson pulls out a shotgun and shoots his opponent in the head twice.
|
|
Bosses
The bosses can be unlocked for play in the two-player mode with the use of cheat codes. They are immune to finishing moves.
|
Eternal Champion
|
The Eternal Champion has been around since the beginning of time. As a result, he has seen everything through the course of time, including the destruction of the human spirit. He sees that certain individuals throughout time have had their lives taken before they were to fulfill their destiny, which would have changed mankind in some way. He rescues these key individuals in hopes of restoring the balance of good and evil. He also has the power of taking the essence of animals. His primary forms are the Falcon, Tiger, Shark, and Dragon.
When the player is playing on the highest difficulty setting, the Eternal Champion has new animal abilities specifically for the final battle against the Dark Eternal Champion: the Millipede, Unicorn, Elephant, and Electric Eel. Both modes can be unlocked to play in the two-player Duel Mode.
Move list
Name
|
Command
|
Description
|
Change Form
|
D-Pad in a 360° rotation forward, then any button
|
The Eternal Champion changes to another form.
|
Attack 1
|
LP + MP + HP
|
The Eternal Champion performs a different move depending on his current form.
|
Attack 2
|
LK + MK + HK
|
The Eternal Champion performs a different move depending on his current form.
|
Insult
|
LP + HP
|
The Eternal Champion taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
|
The Dark Eternal Champion
|
The Dark Eternal Champion was born after the Eternal Champion. As a result, he had an advantage: while he was aware of the Eternal's existence, the Eternal Champion was not aware of his. He used this knowledge to speed through time ahead of the Eternal Champion and hide four champions from him. Without these, the contest would repeat itself over and over. He is the antithesis of the Eternal Champion, and he is determined to make sure that evil is never destroyed. He kills his opponents with their greatest fears. When in a fight, he can call upon the destructive forces of nature such as Meteor Showers, Tsunamis, Hurricanes, and Tornados. Like the Eternal Champion, he has two forms, but only one is unlockable.
Move list
Name
|
Command
|
Description
|
Thunder Clap
|
Hold for 0.5 seconds, then + MP
|
The Dark Eternal Champion claps his hands, emitting large sound waves that damage his opponent and draw them slightly closer to him.
|
Thunder Strike
|
Hold for 0.5 seconds, then + HP
|
The Dark Eternal Champion conjures a bolt of lightning from his hand and shoots it across the screen.
|
Fire Rain
|
Hold for 0.5 seconds, then + HK
|
The Dark Eternal Champion transforms into a fiery form and shoots into the air, returning to the ground in a rain of fire.
|
Snowball
|
HK
|
The Dark Eternal Champion transforms into a giant snowball and rolls across the screen.
|
Rolling Rocks
|
LK
|
The Dark Eternal Champion transforms into a group of rocks that roll across the screen.
|
Freeze
|
LP + MP + HP
|
The Dark Eternal Champion imbues himself with ice, which lasts for 10 seconds or until he attacks or gets hit. If he attacks an opponent in this state, the opponent is frozen. He cannot use special moves while in this state.
|
Boulders
|
MP
|
The Dark Eternal Champion disappears in a flash of lightning, then a hail of boulders fall from the sky in multiple waves before he rematerializes.
|
Fireball
|
LK
|
The Dark Eternal Champion transforms into a fireball and shoots across the screen.
|
Insult
|
LP + HP
|
The Eternal Champion taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
Hidden
- Main article: Eternal Champions: Challenge From the Dark Side/Hidden content.
Nine additional characters can be unlocked by special means (or through in-game cheats). They can only be played in the two-player Duel Mode.
Several of the secret characters are animals, which are immune to Overkills, Sudden Deaths, and Vendettas. They also have more limited movesets and lack Vendettas (but can perform other finishing moves). All secret characters lack Cinekills.
|
Chin Wo
|
An acupuncturist from China in the year 1815 AD. who practiced Monkey Kung Fu. Chin Wo was one of the best fighters in China but spent most of his time healing. One day, the cousin of the ruling class challenged Chin Wo to a fight. Chin refused knowing that if he won the fight it would surely mean his death. Being a proud man, Chin would npt lose either. This left him with only one choice, which was not to fight. The cousin made life very hard for Chin, but he would npt budge on his decision. Finally the cousin killed an innocent street beggar and framed Chin for it. The cousin promised to drop the charges if Chin fought him. Seeing death in either situation, Chin chose to take the charges for the murder rather than give the cousin what he desired. He was beheaded in a public execution as a result. Chin Wo was planned for the first Eternal Champions game but was scrapped due to memory constraints. His stage resembles Jetta's stage from the first game.
Move list (Special moves)
Name
|
Command
|
Description
|
Heal
|
LP + MP + HP
|
Chin Wo surrounds himself in a healing aura, which recovers a portion of his health and then shoots a fireball. He is vulnerable while healing.
|
Air Elemental
|
LK
|
Chin Wo shoots a burst of air across the screen.
|
Fire Elemental
|
MP
|
Chin Wo shoots a burst of fire across the screen.
|
Wood Elemental
|
MP + HP
|
Chin Wo temporarily transforms his limbs into tree branches, making him invulnerable but unable to move or attack.
|
Water Elemental
|
Hold for 0.5 seconds, then + LK + MK
|
Chin Wo transforms into a bubble that travels across the screen, briefly stunning his opponent if it passes through them.
|
Metal Elemental
|
+ MK + HK
|
Chin Wo imbues himself with metal, taking reduced damage from attacks for a duration.
|
Needle Shot
|
Hold for 0.5 seconds, then + HP
|
Chin Wo shoots a burst of needles across the screen.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Ape Spit
|
Hold for 0.5 seconds, then + MK + HK
|
Chin Wo performs a five-strike blitz combo.
|
Climb and Kick
|
Hold for 0.5 seconds, then + HK (close)
|
Chin Wo climbs over and kicks his opponent.
|
Drunken Monkey
|
HK
|
Chin Wo performs his Drunken Monkey technique, deftly avoiding any attacks.
|
Iron Monkey Block
|
Hold for 0.5 seconds, then + LP
|
Chin Wo uses his hoop to reflect projectiles back to their source.
|
Insult
|
LP + HP
|
Chin Wo taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MP
|
Chin Wo throws his acupuncture needles at his opponent, which dice them into bits.
|
|
|
Blast
|
A Green Beret soldier from 1955 AD. Thomas "Blast" Chavez was one of the first special forces agents to run guns to Vietnam. During this time, the US was only supporting the French effort. Blast was a chopper pilot, tasked with the duty of making clandestine drops of weapons over enemy lines. Blast made many of these runs with a man named Redux. During his final run before being scheduled to return stateside, he ran into trouble. His final drop went fine, and he was about to take off when Redux revealed that he was a double agent for Vietnam. Redux pulled the pin off of a grenade and ran off the helicopter that was about to lift-off. Because Blast was strapped in for take-off, he was unable to remove his harness in time and was blown up in the resulting explosion. Blast was planned for the first Eternal Champions game but was scrapped due to memory constraints. His stage resembles Midknight's stage from the first game.
Move list (Special moves)
Name
|
Command
|
Description
|
Bungee Knife
|
HP
|
Blast throws a knife forward, which is attached to a bungee cord so it returns to him. The range of the attack is about half the width of the screen.
|
Self-Destruct
|
LK + MK + HK
|
Blast charges himself with explosive energy. When he touches his opponent, he explodes, injuring both characters.
|
Ground Swell
|
Hold for 0.5 seconds, then + LP + MP
|
Blast bashes the ground with his fists, knocking over any opponents standing on the ground.
|
Drop 'n' Pop
|
Hold for 0.5 seconds, then + LP + MP + HP (close)
|
Blast throws his opponent to the ground and punches them twice.
|
Bungee Climb
|
Hold for 0.5 seconds, then + HP
|
Blast uses a cord to latch onto the ceiling. He drops down with a punch after a short duration or if the player presses HK .
|
Grenade Toss
|
Hold for 0.5 seconds, then + LK (close) Hold for 0.5 seconds, then + LK (medium) Hold for 0.5 seconds, then + LK (far away)
|
Blast throws a grenade, with the distance from him depending on the button used.
|
Nitro Knuckles
|
LP + MP + HP
|
Blast punches forward with both fists, causing an explosion on impact that throws his opponent backward.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Salvo Attack
|
Hold for 0.5 seconds, then + MK + HK
|
Blast performs a five-strike blitz combo.
|
Hammerhead
|
LP (close)
|
Blast grabs his opponent and headbutts them multiple times.
|
Power Slide
|
HK
|
Blast slides along the ground with a sweep kick.
|
Blast Shield
|
Hold for 0.5 seconds, then + LP
|
Blast blocks with a metal shield, which reflects projectiles.
|
Insult
|
LP + HP
|
Blast taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK
|
Blast throws a bundle off dynamite on his opponent, which explodes
|
|
|
Thanatos
|
Originally the Greek God of Death, he dwelt with his brother, Hypnos (Sleep) in the Underworld. He operated at his post until 1692 AD, when, during a routine pick up of a soul, he was confronted by a force that was neither good nor evil. This force seemed to exist in an indescribable middle that gave it powers that Thanatos was no match for. This force turned him into a mortal named Vespian, a mortal that was thought to be a warlock and was hence killed during the witch hunts of Salem. The force then took his post as God of Death and has been performing the role ever since. This force changes the rules of death and taking lives that are not meant to be taken. Thanatos uses edited and recolored versions of Xavier's sprites and also shares his stage.
Move list (Special moves)
Name
|
Command
|
Description
|
Muskateer
|
HP
|
Thanatos shoots a bolt across the screen from the end of his scythe.
|
Flying Guillotine
|
LP + MP + HP in midair
|
Thanatos drops downward while spinning with his scythe.
|
Witch Fire
|
LK
|
Thanatos drops a concoction on the ground in front of him and causes an explosion to burst into the air.
|
Iron Maiden
|
Hold for 0.5 seconds, then + LP + MP
|
Thanatos dashes forward with spikes protruding from his body. If he grabs his opponent, he embraces them, gruesomely impaling them against himself.
|
Death Form
|
Hold LP + MP + HP for 3 seconds
|
Thanatos becomes a specter, able to strike with impunity for a duration as attacks pass harmlessly through him.
|
Rack
|
Hold for 0.5 seconds, then + HK
|
Thanatos flies forward while holding his scythe on his back.
|
Death's Door
|
HK
|
Thanatos rises into the air while slashing with his scythe.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Corpsifier
|
Hold for 0.5 seconds, then + MK + HK
|
Thanatos performs a five-strike blitz combo.
|
Hangman's Axe
|
Hold for 0.5 seconds, then + MK
|
Thanatos swings his scythe, which turns into an axe, above him and down in an arc.
|
Tombstone
|
Hold for 0.5 seconds, then + LP
|
Thanatos holds a tombstone in front of him, which reflects projectiles.
|
Insult
|
LP + HP
|
Thanatos taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LP (close)
|
Thanatos decapitates his opponent with his scythe.
|
|
|
Senator
|
A politician from Washington, D.C. in the year 1995 AD that practiced that ancient art of dishonesty. The Senator made a living by voting the ways of special interest groups and creating issues to make himself popular. He was surprised when his party did not support him for reelection. He once voted for a human rights issue and his party was angry that he chose humanity over their personal profits. When he lost in a landslide election after losing millions of his own money, he died of a massive heart attack. His character's sprites are edited from Larcen, but he has some unique attacks and animations. His character is a parody of the politicians involved in the 1990s Congressional hearings on violent video games (famously involving Mortal Kombat and Night Trap). He has a unique stage.
Move list (Special moves)
Name
|
Command
|
Description
|
Red Tape
|
Hold for 0.5 seconds, then + MP
|
Senator throws a bundle of red tape across the screen, which damages and briefly entangles his opponent if it hits.
|
Veto
|
Hold for 0.5 seconds, then + LP + MP
|
Senator throws a piece of paper reading "VETO" at his opponent. If it hits, his opponent is unable to move for a duration (but may still attack).
|
Ban Violence
|
Hold for 0.5 seconds, then + HK
|
Senator throws a piece of paper reading "BAN" at his opponent. If it hits, his opponent is unable to attack for a duration (but may still move).
|
Impeach
|
Hold LK + MK + HK for 3 seconds
|
Senator becomes invisible for a duration (or until he is hit). He can still attack and be attacked while invisible.
|
Diplomatic Immunity
|
LP + MP + HP
|
Senator waves a miniature American flag, which renders him impervious to attack.
|
Campaign Contribution
|
MK + HK
|
Senator holds his wallet open, which fires a projectile that flips his opponent upside down and siphons the money out of their pockets and into the wallet.
|
Mud Slinger
|
Hold for 0.5 seconds, then + MP + HP
|
Senator accuses his opponent of impropriety, removing some of their Inner Strength. This is the same as his taunt except he wears an angelic halo.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Kickback
|
Hold for 0.5 seconds, then + MK + HK
|
Senator performs a five-strike blitz combo.
|
Voter Drive
|
HP
|
Senator dashes forward and impales his opponent with his pin-back "VOTE" button.
|
Out of Office
|
HK
|
Senator gestures farewell and disappears, then falls from the ceiling above his opponent with a drop kick.
|
Rebuttal
|
Hold for 0.5 seconds, then + LP
|
Senator summons a lectern and gesticulates, which reflects projectiles.
|
Insult
|
LP + HP
|
Senator taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HP (close)
|
Senator transforms into a postal worker and shoots his opponent with a machine gun.
|
|
|
Yappy
|
A Shih Tzu dog that once lived a life of luxury in the year of 1995 AD. He was owned by a rich woman who lived in a penthouse in New York City. When she passed away, she willed that her fortune be used to keep Yappy living in the same style that he was used to. An evil relative instead threw Yappy out onto the street and took the money for herself. It was street life that gave Yappy his hard edge. He was killed while attempting to get revenge on the evil relative by chewing on her car's break line. Unfortunately, Yappy was crushed when the car slipped out of gear and rolled over him. Yappy shares his stage with Senator.
Move list
Name
|
Command
|
Description
|
Jumping Headbutt
|
HP
|
Yappy jumps in an arc with a headbutt.
|
Sonic Bark
|
Hold for 0.5 seconds, then + MP
|
Yappy barks, sending damaging sound waves a short distance in front of him.
|
Dirt Kick
|
Hold for 0.5 seconds, then + MK
|
Yappy kicks up dirt that damages opponents.
|
Razor Kick
|
HK
|
Yappy performs a jumping backflip kick.
|
Whirlwind
|
LP + MP + HP
|
Yappy chases his tail, creating a tall whirlwind in front of him that damages opponents.
|
Hotdog
|
Hold for 0.5 seconds, then + LK + MK + HK
|
Yappy glows with energy and charges ahead into his opponent.
|
Insult
|
LP + HP
|
Yappy taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
|
Hooter
|
This owl is the familiar of Thanatos' human form, Vespian. When Vespian was killed, Hooter spent all of his time observing the witch burnings, hoping he would gain revenge on the closed minded people that continued to this cruel act. One of the fanatics noticed that Hooter was always around when the witch burnings were occurring. This fanatic captured Hooter after a witch burning and threw him into the still burning fires of the warlock they had just killed. Like Thanatos, Hooter shares his stage with Xavier. Instead of jumping, he flies around in any direction.
Move list
Name
|
Command
|
Description
|
Dash Ahead
|
Hold for 0.5 seconds, then + HP
|
Hooter aggressively flies straight ahead.
|
Dash Up
|
Hold for 0.5 seconds, then + MP + HP
|
Hooter aggressively flies diagonally upward.
|
Dash Down
|
Hold for 0.5 seconds, then + MK + HK
|
Hooter aggressively flies straight diagonally downward.
|
Spin Upper
|
HP
|
Hooter spins diagonally upward, attacking with his wings.
|
Retreat
|
LK
|
Hooter retreats back and upward.
|
Insult
|
LP + HP
|
Hooter taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
|
Crispy
|
A chicken who died in 1967 AD. He vowed he would never become part of the dinner table without a fight. He practiced Egg Fu, an ancient barnyard martial art. He was killed while attempting to rescue other chickens from becoming someone else's dinner. His size and attacking style make him somewhat more formidable than some of the other animal characters. He shares his same stage with Blast.
Move list
Name
|
Command
|
Description
|
Thrust Kick
|
Hold for 0.5 seconds, then + HK
|
Crispy leaps forward with a flying kick. This move can also be performed in midair.
|
Egg Throw
|
Hold for 0.5 seconds, then + LP + MP
|
Crispy throws an egg across the screen.
|
Claw Attack
|
MK
|
Crispy flies into the air, then drops onto his opponent, clawing them multiple times.
|
Farmer
|
LP + MP + HP
|
A farmer runs by and cuts Crispy's head off with an axe, causing him to flail around violently. His head is restored at the end of the move.
|
Insult
|
LP + HP
|
Crispy taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
|
Slither
|
A pet snake of the owner of a bar from the Old West of 1820 AD called the Snake Bite.. He picked up his brawling skills from watching bar fights. He was raised from a baby and treated like a son by the bar owner. Once Slither got bigger, he helped maintain order in the bar and could take on a whole barroom if necessary. He was killed while trying to stop an outlaw with a gun from robbing the cash register late at night. The last image he remembers was the bar owner taking a shot from the criminal between the eyes before dying. He shares his stage with Dawson.
Move list
Name
|
Command
|
Description
|
Lunge
|
Hold for 0.5 seconds, then + MP
|
Slither lunges forward with a vicious bite.
|
Chew
|
Hold for 0.5 seconds, then + HP
|
Slither jumps ahead and swallows his opponent whole, then spits them back out after inflicting some damage.
|
Cartwheel
|
MK
|
Slither rolls into a circle and dashes forward, knocking over opponents on impact.
|
Spit
|
Hold for 0.5 seconds, then + LP
|
Slither spits a wad of venom.
|
Tailspin
|
HK
|
Slither spins his tail like a helicopter blade, flying diagonally upward and damaging anyone in the way.
|
1,000 Bites
|
LP + MP + HP
|
Slither bites multiple times in quick succession.
|
Insult
|
LP + HP
|
Yappy taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
|
Zuni
|
A circus performer monkey from 1902 AD at the Blue Dragon Circus. One day, Zuni noticed a gas lamp had tipped over and started a fire near the edge of the circus tent. Zuni tried to cross over to his trainer, but while trying to make it past the flames, he was accidentally stepped on by a circus elephant. The crowd was so horrified by this turn of events that they did not see that the fire had raged out of control, burning down the tent and killing everyone. He shares his stage with Jetta.
Move list
Name
|
Command
|
Description
|
Banana
|
Hold for 0.5 seconds, then + MP
|
Zuni throws a banana at his opponent in a low arc.
|
Coconut
|
Hold for 0.5 seconds, then + HP
|
Zuni rolls a coconut along the ground at high speed.
|
Face Slash
|
HP (close)
|
Zuni jumps up to his opponent and slashes them in the face multiple times.
|
Crossover High
|
+ MK (close)
|
Zuni jumps over his opponent, kicking them in the head as he passes over.
|
Crossover Low
|
HK (close)
|
Zuni jumps over his opponent, kicking them in the legs as he passes over.
|
Insult
|
LP + HP
|
Zuni taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
|
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode.
Black Orchid Rooftop, 1993 AD
Stage of Shadow.
Chicago Theater, 1920 AD
Stage of Larcen.
The Cyber-Dome, 2345 AD
Stage of RAX.
Great Rift Valley, 50,000 BC
Stage of Slash.
Shores of Atlantis, 110 BC
Stage of Trident.
Belgrave Square Labs, 1967 AD
Stage of Midknight.
Salem, 1692 AD
Stage of Xavier. Also used by Thanatos and Hooter.
Syrian Desert Refinery, 2030 AD
Stage of Blade.
Blue Dragon Circus, 1899 AD
Stage of Jetta. Also used by Zuni.
Off the Barbary Coast, 1566 AD
Stage of Riptide.
Abu Simbel Temple, 1151 BC
Stage of Ramses III.
Shengo Village, Trinidad, 1820 AD
Stage of Raven.
Hangtown Mine, 1849 AD
Stage of Dawson. Also used by Slither.
Song Hong Delta, 1955 AD
Stage of Blast. Also used by Crispy.
Stone Mountain Temple, 1815 AD
Stage of Chin Wo.
Washington, D.C., 1995 AD
Stage of Senator. Also used by Yappy.
Production credits
- Developed by: Sega Interactive Development Division
- Lead Programmer: John Kuwaye
- Programmers: Hideki A. Ikeda, Ala D. Diaz, Frank E. Lucero, Steven Lashower
- Engine Programmers: Christopher Warner, Mike Terlecki, Kevin Burley
- Lead Artist and Animator: David Russ
- Artists: William Kier, Steve Knotts, Art Wong, Kevin Lee, Kich Ma
- 3D Artists: Herman Cheng, Stephen McClure, D.A. Ruffolo
- Designer and Executive Producer: Michael Latham
- Producer: John Brandstetter
- Assistant Producer: Erik Wahlberg
- Technical Director: Mike Terlecki
- Technical Support: Hooell Monleon
- Music Director: Tristan des Pres
- Music: Tristan des Pres
- Cinepak Sound Effects: Tristan des Pres, Jeffrey Tveraas
- Guitars: Jeff Snider
- Drums and Percussion: Calvin Lakin
- Game Sound Effects: Tristan des Pres, David Delia, Jim Dobson, Jeffrey Tveraas
- Audio Programming: Jim Dobson
- Voice Actors: DMP Studios, Jeffrey Tveraas, David Delia, Carolyn des Pres, Jim Dobson
- Cinematic Sequences by: Kronos
- Cinematography: Albert Co
- Senior Animator: Francis Co
- 2nd Unit Animator: Andy Koo
- Technical Support: Jim Tomasko
- Backgrounds: Stanley Lui, Larry Paolicelli, Ernie Kinard
- Marketing: John Garner
- PR Coordinator: Terry Tang
- Manual: Carol Ann Hanshaw, John Garner, Michael Latham, Erik Wahlberg
- Cinepak Assistance: Katy Weathers, John Brandstetter
- Test Manager: Mike Weiner
- Game Balancing: Rey 'Freako' Alferez, Janine Cook, Jeff 'Freaky Boy' Junio
- Lead Tester: Anthony Lynch
- Assistant Leads: Rick Greer, Mark Griffin, Chris Lucich
- Testers: Dermot Lyons, Emily Albertson, Timothy Spengler, Marc Dawson, Todd Morgan, Mark Paniagua, Atom Ellis, Michael Baldwin, Christine Watson, Blair Bullock, Maria Tuzzo, Jeff Loney, Lance Nelson, Tracy Johnson, Kim Rogers, Matt Underwood, Steve Bourdet, Darin Johnston, John Jansen, Sam Saliba, Gregg Vogt, John Amirkhan, David Wood, Stan Weaver, Mike Williams, Mark Subotnick, Fernando Valderrama, Arnold Feener, John Melchior, Rachael Bristol, Lorne Asuncion, Jeff Kessler, Joel Breton, David Dodge, Michael Weiner, Don Carmichael, Aaron Bandur, Peter Clark, Aaron Drayer, Sean McInnes, Randy Norfleet, Robert Owen, Edward Chennault, Armando Anguiano, Charles Artoux, Renata Bailey, Chris Charles, Robert Deloach, Rob Flores, Steve Rapp, Leonard Sayers, Ken Spalasso, Erik Larsen, Dan Pendergast, Jennifer Vernon, Phil Co, Andrew Stess, Peter Golyn, Jeff Jones, Howard Gipson, Alfred Dutton, Nick Katakis, Jason Friedman, Lloyd Kinoshita, Eric Simonich, Sean Doidge, Sancho Martinez, Edward Riel, Robert Buckingham, Nathan Tan, Dan Webber, Jeffrey Martin, Doug Smith, Nathan Clark, Dana Green, Mike Herauf, Roger Somerville, John Ries, Randy Smaha, Matt Stipicevich, Mark Pentek, Amber Junier, Kerry Kirkham, Morgan Weiss, David Paniagua, Noah Mackenzie, Erik Griss, John Demakas, Len Jung, Jeff Hedges, Mark Vitello, Danny Lam, Tim Turner, Ly Ly, John Maclachlan, Scott Morris, Nicole Tatem, Gerrey Langford, Todd Slepian, Sean Potter, Erik Thompson, Eugene Valenzuela, Nelson Chiu, Niklaus Daniels, Mike McCollum, Abraham Navarro, Dylan Manger, Mike Borg
- Special Thanks to: Mark Nausha, Rod Nakamoto, Nancy Nakamoto, Claude Foucault, Joe Miller, Steve Payne, Bob Lindsey, Sandy Christensen, Fred Weimer, Harry Chavez, Joyce Takakura, Jef Feltman, Larry Loth, Omega Group, James Brandstetter, Anita de Guzman, Richard Garfield, Bruce, Shilo, Steak
- Program Code/Design (C) 1995 SEGA
- All Rights Reserved
Source: In-game credits[9]
Magazine articles
- Main article: Eternal Champions: Challenge From the Dark Side/Magazine articles.
Promotional material
Print advert in
Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)
also published in:
Artwork
Physical scans
Eternal Champions: Challenge From the Dark Side
Mega-CD, US
|
Cover
|
Disc Manual
|
Mega-CD, UK
|
Cover
|
|
Technical information
- Main article: Eternal Champions: Challenge From the Dark Side/Technical information.
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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?
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506,486,736
|
|
CD-ROM (EU)
|
4427-50
|
|
|
|
✔
|
|
506,131,584
|
|
CD-ROM (US)
|
4427
|
|
|
|
External links
References
- ↑ File:Eternalchampions mcd us manual.pdf, page 71
- ↑ https://groups.google.com/g/rec.games.video.sega/c/jtrll05qN_Q/m/gtdu-R5gKgUJ
- ↑ 3.0 3.1 GamePro, "August 1995" (US; 1995-xx-xx), page 58
- ↑ 4.0 4.1 Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 36
- ↑ 5.0 5.1 Sega Magazine, "April 1995" (UK; 1995-03-15), page 26
- ↑ 6.0 6.1 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 86
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ File:Eternalchampions mcd us manual.pdf, page 29
- ↑ File:Eternal Champions MCD credits.pdf
- ↑ Sega Visions, "February/March 1995" (US; 199x-xx-xx), page 65
- ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 103
- ↑ Digitiser (UK) (1995-08-23)
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 44
- ↑ GamesMaster, "May 1995" (UK; 1995-04-16), page 34
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 80
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 8
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 104
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 42
- ↑ Mega, "April 1995" (UK; 1995-03-30), page 4
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 101
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 127
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 18
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 36
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 62
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 124
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 96
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 81